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- /*************************************************************************/
- /* nativescript.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "nativescript.h"
- #include <stdint.h>
- #include "gdnative/gdnative.h"
- #include "core/config/project_settings.h"
- #include "core/core_constants.h"
- #include "core/core_string_names.h"
- #include "core/io/file_access_encrypted.h"
- #include "core/os/file_access.h"
- #include "core/os/os.h"
- #include "scene/main/scene_tree.h"
- #include "scene/resources/resource_format_text.h"
- #include <stdlib.h>
- #ifndef NO_THREADS
- #include "core/os/thread.h"
- #endif
- #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- #include "api_generator.h"
- #endif
- #ifdef TOOLS_ENABLED
- #include "editor/editor_node.h"
- #endif
- void NativeScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
- ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
- ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
- ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
- ClassDB::bind_method(D_METHOD("set_script_class_name", "class_name"), &NativeScript::set_script_class_name);
- ClassDB::bind_method(D_METHOD("get_script_class_name"), &NativeScript::get_script_class_name);
- ClassDB::bind_method(D_METHOD("set_script_class_icon_path", "icon_path"), &NativeScript::set_script_class_icon_path);
- ClassDB::bind_method(D_METHOD("get_script_class_icon_path"), &NativeScript::get_script_class_icon_path);
- ClassDB::bind_method(D_METHOD("get_class_documentation"), &NativeScript::get_class_documentation);
- ClassDB::bind_method(D_METHOD("get_method_documentation", "method"), &NativeScript::get_method_documentation);
- ClassDB::bind_method(D_METHOD("get_signal_documentation", "signal_name"), &NativeScript::get_signal_documentation);
- ClassDB::bind_method(D_METHOD("get_property_documentation", "path"), &NativeScript::get_property_documentation);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
- ADD_GROUP("Script Class", "script_class_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path");
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo("new"));
- }
- #define NSL NativeScriptLanguage::get_singleton()
- #ifdef TOOLS_ENABLED
- void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
- NativeScriptDesc *script_data = get_script_desc();
- ERR_FAIL_COND(!script_data);
- List<PropertyInfo> info;
- get_script_property_list(&info);
- Map<StringName, Variant> values;
- for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {
- Variant value;
- get_property_default_value(E->get().name, value);
- values[E->get().name] = value;
- }
- p_placeholder->update(info, values);
- }
- void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
- placeholders.erase(p_placeholder);
- }
- #endif
- bool NativeScript::inherits_script(const Ref<Script> &p_script) const {
- #ifndef _MSC_VER
- #warning inheritance needs to be implemented in NativeScript
- #endif
- return false;
- }
- void NativeScript::set_class_name(String p_class_name) {
- class_name = p_class_name;
- }
- String NativeScript::get_class_name() const {
- return class_name;
- }
- void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
- if (!library.is_null()) {
- WARN_PRINT("Library in NativeScript already set. Do nothing.");
- return;
- }
- if (p_library.is_null()) {
- return;
- }
- library = p_library;
- lib_path = library->get_current_library_path();
- #ifndef NO_THREADS
- if (Thread::get_caller_id() != Thread::get_main_id()) {
- NSL->defer_init_library(p_library, this);
- } else
- #endif
- {
- NSL->init_library(p_library);
- NSL->register_script(this);
- }
- }
- Ref<GDNativeLibrary> NativeScript::get_library() const {
- return library;
- }
- void NativeScript::set_script_class_name(String p_type) {
- script_class_name = p_type;
- }
- String NativeScript::get_script_class_name() const {
- return script_class_name;
- }
- void NativeScript::set_script_class_icon_path(String p_icon_path) {
- script_class_icon_path = p_icon_path;
- }
- String NativeScript::get_script_class_icon_path() const {
- return script_class_icon_path;
- }
- bool NativeScript::can_instance() const {
- NativeScriptDesc *script_data = get_script_desc();
- #ifdef TOOLS_ENABLED
- // Only valid if this is either a tool script or a "regular" script.
- // (so, an environment where scripting is disabled (and not the editor) would not
- // create objects).
- return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
- #else
- return script_data;
- #endif
- }
- Ref<Script> NativeScript::get_base_script() const {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- return Ref<Script>();
- }
- NativeScript *script = (NativeScript *)NSL->create_script();
- Ref<NativeScript> ns = Ref<NativeScript>(script);
- ERR_FAIL_COND_V(!ns.is_valid(), Ref<Script>());
- ns->set_class_name(script_data->base);
- ns->set_library(get_library());
- return ns;
- }
- StringName NativeScript::get_instance_base_type() const {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- return "";
- }
- return script_data->base_native_type;
- }
- ScriptInstance *NativeScript::instance_create(Object *p_this) {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- return nullptr;
- }
- NativeScriptInstance *nsi = memnew(NativeScriptInstance);
- nsi->owner = p_this;
- nsi->script = Ref<NativeScript>(this);
- #ifndef TOOLS_ENABLED
- if (!ScriptServer::is_scripting_enabled()) {
- nsi->userdata = nullptr;
- } else {
- nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
- }
- #else
- nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
- #endif
- {
- MutexLock lock(owners_lock);
- instance_owners.insert(p_this);
- }
- return nsi;
- }
- PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) {
- #ifdef TOOLS_ENABLED
- PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
- placeholders.insert(sins);
- _update_placeholder(sins);
- return sins;
- #else
- return nullptr;
- #endif
- }
- bool NativeScript::instance_has(const Object *p_this) const {
- return instance_owners.has((Object *)p_this);
- }
- bool NativeScript::has_source_code() const {
- return false;
- }
- String NativeScript::get_source_code() const {
- return "";
- }
- void NativeScript::set_source_code(const String &p_code) {
- }
- Error NativeScript::reload(bool p_keep_state) {
- return FAILED;
- }
- bool NativeScript::has_method(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- if (script_data->methods.has(p_method)) {
- return true;
- }
- script_data = script_data->base_data;
- }
- return false;
- }
- MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- return MethodInfo();
- }
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
- if (M) {
- return M->get().info;
- }
- script_data = script_data->base_data;
- }
- return MethodInfo();
- }
- bool NativeScript::is_valid() const {
- return true;
- }
- bool NativeScript::is_tool() const {
- NativeScriptDesc *script_data = get_script_desc();
- if (script_data) {
- return script_data->is_tool;
- }
- return false;
- }
- ScriptLanguage *NativeScript::get_language() const {
- return NativeScriptLanguage::get_singleton();
- }
- bool NativeScript::has_script_signal(const StringName &p_signal) const {
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- if (script_data->signals_.has(p_signal)) {
- return true;
- }
- script_data = script_data->base_data;
- }
- return false;
- }
- void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- return;
- }
- Set<MethodInfo> signals_;
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
- signals_.insert(S->get().signal);
- }
- script_data = script_data->base_data;
- }
- for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
- r_signals->push_back(E->get());
- }
- }
- bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
- NativeScriptDesc *script_data = get_script_desc();
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P;
- while (!P && script_data) {
- P = script_data->properties.find(p_property);
- script_data = script_data->base_data;
- }
- if (!P) {
- return false;
- }
- r_value = P.get().default_value;
- return true;
- }
- void NativeScript::update_exports() {
- }
- void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- return;
- }
- Set<MethodInfo> methods;
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- methods.insert(E->get().info);
- }
- script_data = script_data->base_data;
- }
- for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
- p_list->push_back(E->get());
- }
- }
- void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
- NativeScriptDesc *script_data = get_script_desc();
- Set<StringName> existing_properties;
- List<PropertyInfo>::Element *original_back = p_list->back();
- while (script_data) {
- List<PropertyInfo>::Element *insert_position = original_back;
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (!existing_properties.has(E.key())) {
- insert_position = p_list->insert_after(insert_position, E.get().info);
- existing_properties.insert(E.key());
- }
- }
- script_data = script_data->base_data;
- }
- }
- Vector<ScriptNetData> NativeScript::get_rpc_methods() const {
- Vector<ScriptNetData> v;
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode);
- v.push_back(nd);
- }
- }
- script_data = script_data->base_data;
- }
- return v;
- }
- uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- return E->get().rpc_method_id;
- }
- script_data = script_data->base_data;
- }
- return UINT16_MAX;
- }
- StringName NativeScript::get_rpc_method(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_method_id == p_id) {
- return E->key();
- }
- }
- script_data = script_data->base_data;
- }
- return StringName();
- }
- MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_method_id == p_id) {
- switch (E->get().rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- }
- script_data = script_data->base_data;
- }
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- switch (E->get().rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- script_data = script_data->base_data;
- }
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- Vector<ScriptNetData> NativeScript::get_rset_properties() const {
- Vector<ScriptNetData> v;
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E.key();
- nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode);
- v.push_back(nd);
- }
- }
- script_data = script_data->base_data;
- }
- return v;
- }
- uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const {
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
- if (E) {
- return E.get().rset_property_id;
- }
- script_data = script_data->base_data;
- }
- return UINT16_MAX;
- }
- StringName NativeScript::get_rset_property(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_property_id == p_id) {
- return E.key();
- }
- }
- script_data = script_data->base_data;
- }
- return StringName();
- }
- MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_property_id == p_id) {
- switch (E.get().rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- }
- script_data = script_data->base_data;
- }
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const {
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
- if (E) {
- switch (E.get().rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- script_data = script_data->base_data;
- }
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- String NativeScript::get_class_documentation() const {
- NativeScriptDesc *script_data = get_script_desc();
- ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get class documentation on invalid NativeScript.");
- return script_data->documentation;
- }
- String NativeScript::get_method_documentation(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
- ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get method documentation on invalid NativeScript.");
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *method = script_data->methods.find(p_method);
- if (method) {
- return method->get().documentation;
- }
- script_data = script_data->base_data;
- }
- ERR_FAIL_V_MSG("", "Attempt to get method documentation for non-existent method.");
- }
- String NativeScript::get_signal_documentation(const StringName &p_signal_name) const {
- NativeScriptDesc *script_data = get_script_desc();
- ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get signal documentation on invalid NativeScript.");
- while (script_data) {
- Map<StringName, NativeScriptDesc::Signal>::Element *signal = script_data->signals_.find(p_signal_name);
- if (signal) {
- return signal->get().documentation;
- }
- script_data = script_data->base_data;
- }
- ERR_FAIL_V_MSG("", "Attempt to get signal documentation for non-existent signal.");
- }
- String NativeScript::get_property_documentation(const StringName &p_path) const {
- NativeScriptDesc *script_data = get_script_desc();
- ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get property documentation on invalid NativeScript.");
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = script_data->properties.find(p_path);
- if (property) {
- return property.get().documentation;
- }
- script_data = script_data->base_data;
- }
- ERR_FAIL_V_MSG("", "Attempt to get property documentation for non-existent signal.");
- }
- Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (lib_path.is_empty() || class_name.is_empty() || library.is_null()) {
- r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- return Variant();
- }
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- return Variant();
- }
- r_error.error = Callable::CallError::CALL_OK;
- REF ref;
- Object *owner = nullptr;
- if (!(script_data->base_native_type == "")) {
- owner = ClassDB::instance(script_data->base_native_type);
- } else {
- owner = memnew(Reference);
- }
- if (!owner) {
- r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- return Variant();
- }
- Reference *r = Object::cast_to<Reference>(owner);
- if (r) {
- ref = REF(r);
- }
- NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
- owner->set_script_instance(instance);
- if (!instance) {
- if (ref.is_null()) {
- memdelete(owner); //no owner, sorry
- }
- return Variant();
- }
- if (ref.is_valid()) {
- return ref;
- } else {
- return owner;
- }
- }
- NativeScript::NativeScript() {
- library = Ref<GDNative>();
- lib_path = "";
- class_name = "";
- }
- NativeScript::~NativeScript() {
- NSL->unregister_script(this);
- }
- #define GET_SCRIPT_DESC() script->get_script_desc()
- void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (script_data->base_data) {
- _ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
- }
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
- godot_variant_destroy(&res);
- }
- }
- bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
- if (P) {
- P.get().setter.set_func((godot_object *)owner,
- P.get().setter.method_data,
- userdata,
- (godot_variant *)&p_value);
- return true;
- }
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
- if (E) {
- Variant name = p_name;
- const Variant *args[2] = { &name, &p_value };
- godot_variant result;
- result = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- 2,
- (godot_variant **)args);
- bool handled = *(Variant *)&result;
- godot_variant_destroy(&result);
- if (handled) {
- return true;
- }
- }
- script_data = script_data->base_data;
- }
- return false;
- }
- bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
- if (P) {
- godot_variant value;
- value = P.get().getter.get_func((godot_object *)owner,
- P.get().getter.method_data,
- userdata);
- r_ret = *(Variant *)&value;
- godot_variant_destroy(&value);
- return true;
- }
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
- if (E) {
- Variant name = p_name;
- const Variant *args[1] = { &name };
- godot_variant result;
- result = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- 1,
- (godot_variant **)args);
- r_ret = *(Variant *)&result;
- godot_variant_destroy(&result);
- if (r_ret.get_type() != Variant::NIL) {
- return true;
- }
- }
- script_data = script_data->base_data;
- }
- return false;
- }
- void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- script->get_script_property_list(p_properties);
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
- if (E) {
- godot_variant result;
- result = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- 0,
- nullptr);
- Variant res = *(Variant *)&result;
- godot_variant_destroy(&result);
- ERR_FAIL_COND_MSG(res.get_type() != Variant::ARRAY, "_get_property_list must return an array of dictionaries.");
- Array arr = res;
- for (int i = 0; i < arr.size(); i++) {
- Dictionary d = arr[i];
- ERR_CONTINUE(!d.has("name"));
- ERR_CONTINUE(!d.has("type"));
- PropertyInfo info;
- info.type = Variant::Type(d["type"].operator int64_t());
- ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
- info.name = d["name"];
- ERR_CONTINUE(info.name == "");
- if (d.has("hint")) {
- info.hint = PropertyHint(d["hint"].operator int64_t());
- }
- if (d.has("hint_string")) {
- info.hint_string = d["hint_string"];
- }
- if (d.has("usage")) {
- info.usage = d["usage"];
- }
- p_properties->push_back(info);
- }
- }
- script_data = script_data->base_data;
- }
- return;
- }
- Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
- if (P) {
- *r_is_valid = true;
- return P.get().info.type;
- }
- script_data = script_data->base_data;
- }
- return Variant::NIL;
- }
- void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- script->get_script_method_list(p_list);
- }
- bool NativeScriptInstance::has_method(const StringName &p_method) const {
- return script->has_method(p_method);
- }
- Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- godot_variant result;
- #ifdef DEBUG_ENABLED
- current_method_call = p_method;
- #endif
- result = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- p_argcount,
- (godot_variant **)p_args);
- #ifdef DEBUG_ENABLED
- current_method_call = "";
- #endif
- Variant res = *(Variant *)&result;
- godot_variant_destroy(&result);
- r_error.error = Callable::CallError::CALL_OK;
- return res;
- }
- script_data = script_data->base_data;
- }
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
- }
- void NativeScriptInstance::notification(int p_notification) {
- #ifdef DEBUG_ENABLED
- if (p_notification == MainLoop::NOTIFICATION_CRASH) {
- if (current_method_call != StringName("")) {
- ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call);
- current_method_call = "";
- }
- }
- #endif
- Variant value = p_notification;
- const Variant *args[1] = { &value };
- Callable::CallError error;
- call("_notification", args, 1, error);
- }
- String NativeScriptInstance::to_string(bool *r_valid) {
- if (has_method(CoreStringNames::get_singleton()->_to_string)) {
- Callable::CallError ce;
- Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
- if (ce.error == Callable::CallError::CALL_OK) {
- if (ret.get_type() != Variant::STRING) {
- if (r_valid) {
- *r_valid = false;
- }
- ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
- }
- if (r_valid) {
- *r_valid = true;
- }
- return ret.operator String();
- }
- }
- if (r_valid) {
- *r_valid = false;
- }
- return String();
- }
- void NativeScriptInstance::refcount_incremented() {
- Callable::CallError err;
- call("_refcount_incremented", nullptr, 0, err);
- if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
- ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");
- }
- }
- bool NativeScriptInstance::refcount_decremented() {
- Callable::CallError err;
- Variant ret = call("_refcount_decremented", nullptr, 0, err);
- if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
- ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");
- return true; // assume we can destroy the object
- }
- if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
- // the method does not exist, default is true
- return true;
- }
- return ret;
- }
- Ref<Script> NativeScriptInstance::get_script() const {
- return script;
- }
- Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const {
- return script->get_rpc_methods();
- }
- uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
- }
- StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const {
- return script->get_rpc_method(p_id);
- }
- MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
- return script->get_rpc_mode_by_id(p_id);
- }
- MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
- }
- Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
- }
- uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
- }
- StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const {
- return script->get_rset_property(p_id);
- }
- MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
- return script->get_rset_mode_by_id(p_id);
- }
- MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
- }
- ScriptLanguage *NativeScriptInstance::get_language() {
- return NativeScriptLanguage::get_singleton();
- }
- NativeScriptInstance::~NativeScriptInstance() {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- if (!script_data) {
- return;
- }
- script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
- if (owner) {
- MutexLock lock(script->owners_lock);
- script->instance_owners.erase(owner);
- }
- }
- NativeScriptLanguage *NativeScriptLanguage::singleton;
- void NativeScriptLanguage::_unload_stuff(bool p_reload) {
- Map<String, Ref<GDNative>> erase_and_unload;
- for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) {
- String lib_path = L->key();
- Map<StringName, NativeScriptDesc> classes = L->get();
- if (p_reload) {
- Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
- Ref<GDNative> gdn;
- if (E) {
- gdn = E->get();
- }
- bool should_reload = false;
- if (gdn.is_valid()) {
- Ref<GDNativeLibrary> lib = gdn->get_library();
- if (lib.is_valid()) {
- should_reload = lib->is_reloadable();
- }
- }
- if (!should_reload) {
- continue;
- }
- }
- Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
- Ref<GDNative> gdn;
- if (E) {
- gdn = E->get();
- }
- for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
- // free property stuff first
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
- if (P.get().getter.free_func) {
- P.get().getter.free_func(P.get().getter.method_data);
- }
- if (P.get().setter.free_func) {
- P.get().setter.free_func(P.get().setter.method_data);
- }
- }
- // free method stuff
- for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
- if (M->get().method.free_func) {
- M->get().method.free_func(M->get().method.method_data);
- }
- }
- // free constructor/destructor
- if (C->get().create_func.free_func) {
- C->get().create_func.free_func(C->get().create_func.method_data);
- }
- if (C->get().destroy_func.free_func) {
- C->get().destroy_func.free_func(C->get().destroy_func.method_data);
- }
- }
- erase_and_unload.insert(lib_path, gdn);
- }
- for (Map<String, Ref<GDNative>>::Element *E = erase_and_unload.front(); E; E = E->next()) {
- String lib_path = E->key();
- Ref<GDNative> gdn = E->get();
- library_classes.erase(lib_path);
- if (gdn.is_valid() && gdn->get_library().is_valid()) {
- Ref<GDNativeLibrary> lib = gdn->get_library();
- void *terminate_fn;
- Error err = gdn->get_symbol(lib->get_symbol_prefix() + _terminate_call_name, terminate_fn, true);
- if (err == OK) {
- void (*terminate)(void *) = (void (*)(void *))terminate_fn;
- terminate((void *)&lib_path);
- }
- }
- }
- }
- NativeScriptLanguage::NativeScriptLanguage() {
- NativeScriptLanguage::singleton = this;
- _init_call_type = "nativescript_init";
- _init_call_name = "nativescript_init";
- _terminate_call_name = "nativescript_terminate";
- _noarg_call_type = "nativescript_no_arg";
- _frame_call_name = "nativescript_frame";
- #ifndef NO_THREADS
- _thread_enter_call_name = "nativescript_thread_enter";
- _thread_exit_call_name = "nativescript_thread_exit";
- #endif
- }
- NativeScriptLanguage::~NativeScriptLanguage() {
- for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- Ref<GDNative> lib = L->get();
- // only shut down valid libs, duh!
- if (lib.is_valid()) {
- // If it's a singleton-library then the gdnative module
- // manages the destruction at engine shutdown, not NativeScript.
- if (!lib->get_library()->is_singleton()) {
- lib->terminate();
- }
- }
- }
- NSL->library_classes.clear();
- NSL->library_gdnatives.clear();
- NSL->library_script_users.clear();
- }
- String NativeScriptLanguage::get_name() const {
- return "NativeScript";
- }
- void _add_reload_node() {
- #ifdef TOOLS_ENABLED
- NativeReloadNode *rn = memnew(NativeReloadNode);
- EditorNode::get_singleton()->add_child(rn);
- #endif
- }
- void NativeScriptLanguage::init() {
- #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- List<String> args = OS::get_singleton()->get_cmdline_args();
- List<String>::Element *E = args.find("--gdnative-generate-json-api");
- if (E && E->next()) {
- if (generate_c_api(E->next()->get()) != OK) {
- ERR_PRINT("Failed to generate C API\n");
- }
- exit(0);
- }
- E = args.find("--gdnative-generate-json-builtin-api");
- if (E && E->next()) {
- if (generate_c_builtin_api(E->next()->get()) != OK) {
- ERR_PRINT("Failed to generate C builtin API\n");
- }
- exit(0);
- }
- #endif
- #ifdef TOOLS_ENABLED
- EditorNode::add_init_callback(&_add_reload_node);
- #endif
- }
- String NativeScriptLanguage::get_type() const {
- return "NativeScript";
- }
- String NativeScriptLanguage::get_extension() const {
- return "gdns";
- }
- Error NativeScriptLanguage::execute_file(const String &p_path) {
- return OK; // Qué?
- }
- void NativeScriptLanguage::finish() {
- _unload_stuff();
- }
- void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
- }
- void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
- }
- void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
- }
- Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- NativeScript *s = memnew(NativeScript);
- s->set_class_name(p_class_name);
- return Ref<NativeScript>(s);
- }
- bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
- return true;
- }
- Script *NativeScriptLanguage::create_script() const {
- NativeScript *script = memnew(NativeScript);
- return script;
- }
- bool NativeScriptLanguage::has_named_classes() const {
- return true;
- }
- bool NativeScriptLanguage::supports_builtin_mode() const {
- return true;
- }
- int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
- return -1;
- }
- String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
- return "";
- }
- void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
- }
- void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
- }
- // Debugging stuff here. Not used for now.
- String NativeScriptLanguage::debug_get_error() const {
- return "";
- }
- int NativeScriptLanguage::debug_get_stack_level_count() const {
- return -1;
- }
- int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
- return -1;
- }
- String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
- return "";
- }
- String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
- return "";
- }
- void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- }
- void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- }
- void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- }
- String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
- return "";
- }
- // Debugging stuff end.
- void NativeScriptLanguage::reload_all_scripts() {
- }
- void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
- }
- void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("gdns");
- }
- void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
- }
- void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
- }
- void NativeScriptLanguage::profiling_start() {
- #ifdef DEBUG_ENABLED
- MutexLock lock(mutex);
- profile_data.clear();
- profiling = true;
- #endif
- }
- void NativeScriptLanguage::profiling_stop() {
- #ifdef DEBUG_ENABLED
- MutexLock lock(mutex);
- profiling = false;
- #endif
- }
- int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
- #ifdef DEBUG_ENABLED
- MutexLock lock(mutex);
- int current = 0;
- for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
- if (current >= p_info_max) {
- break;
- }
- p_info_arr[current].call_count = d->get().call_count;
- p_info_arr[current].self_time = d->get().self_time;
- p_info_arr[current].total_time = d->get().total_time;
- p_info_arr[current].signature = d->get().signature;
- current++;
- }
- return current;
- #else
- return 0;
- #endif
- }
- int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
- #ifdef DEBUG_ENABLED
- MutexLock lock(mutex);
- int current = 0;
- for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
- if (current >= p_info_max) {
- break;
- }
- if (d->get().last_frame_call_count) {
- p_info_arr[current].call_count = d->get().last_frame_call_count;
- p_info_arr[current].self_time = d->get().last_frame_self_time;
- p_info_arr[current].total_time = d->get().last_frame_total_time;
- p_info_arr[current].signature = d->get().signature;
- current++;
- }
- }
- return current;
- #else
- return 0;
- #endif
- }
- void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p_time) {
- #ifdef DEBUG_ENABLED
- MutexLock lock(mutex);
- Map<StringName, ProfileData>::Element *d = profile_data.find(p_signature);
- if (d) {
- d->get().call_count += 1;
- d->get().total_time += p_time;
- d->get().frame_call_count += 1;
- d->get().frame_total_time += p_time;
- } else {
- ProfileData data;
- data.signature = p_signature;
- data.call_count = 1;
- data.self_time = 0;
- data.total_time = p_time;
- data.frame_call_count = 1;
- data.frame_self_time = 0;
- data.frame_total_time = p_time;
- data.last_frame_call_count = 0;
- data.last_frame_self_time = 0;
- data.last_frame_total_time = 0;
- profile_data.insert(p_signature, data);
- }
- #endif
- }
- int NativeScriptLanguage::register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions) {
- // find index
- int idx = -1;
- for (int i = 0; i < binding_functions.size(); i++) {
- if (!binding_functions[i].first) {
- // free, we'll take it
- idx = i;
- break;
- }
- }
- if (idx == -1) {
- idx = binding_functions.size();
- binding_functions.resize(idx + 1);
- }
- // set the functions
- binding_functions.write[idx].first = true;
- binding_functions.write[idx].second = p_binding_functions;
- return idx;
- }
- void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
- ERR_FAIL_INDEX(p_idx, binding_functions.size());
- for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) {
- Vector<void *> &binding_data = *E->get();
- if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) {
- binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]);
- }
- }
- binding_functions.write[p_idx].first = false;
- if (binding_functions[p_idx].second.free_func) {
- binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data);
- }
- }
- void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
- ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), nullptr);
- ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, nullptr, "Tried to get binding data for a nativescript binding that does not exist.");
- Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx);
- if (!binding_data) {
- return nullptr; // should never happen.
- }
- if (binding_data->size() <= p_idx) {
- // okay, add new elements here.
- int old_size = binding_data->size();
- binding_data->resize(p_idx + 1);
- for (int i = old_size; i <= p_idx; i++) {
- (*binding_data).write[i] = nullptr;
- }
- }
- if (!(*binding_data)[p_idx]) {
- const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name());
- // no binding data yet, soooooo alloc new one \o/
- (*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);
- }
- return (*binding_data)[p_idx];
- }
- void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
- Vector<void *> *binding_data = new Vector<void *>;
- binding_data->resize(binding_functions.size());
- for (int i = 0; i < binding_functions.size(); i++) {
- (*binding_data).write[i] = nullptr;
- }
- binding_instances.insert(binding_data);
- return (void *)binding_data;
- }
- void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
- if (!p_data) {
- return;
- }
- Vector<void *> &binding_data = *(Vector<void *> *)p_data;
- for (int i = 0; i < binding_data.size(); i++) {
- if (!binding_data[i]) {
- continue;
- }
- if (binding_functions[i].first && binding_functions[i].second.free_instance_binding_data) {
- binding_functions[i].second.free_instance_binding_data(binding_functions[i].second.data, binding_data[i]);
- }
- }
- binding_instances.erase(&binding_data);
- delete &binding_data;
- }
- void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {
- void *data = p_object->get_script_instance_binding(lang_idx);
- if (!data) {
- return;
- }
- Vector<void *> &binding_data = *(Vector<void *> *)data;
- for (int i = 0; i < binding_data.size(); i++) {
- if (!binding_data[i]) {
- continue;
- }
- if (!binding_functions[i].first) {
- continue;
- }
- if (binding_functions[i].second.refcount_incremented_instance_binding) {
- binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object);
- }
- }
- }
- bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {
- void *data = p_object->get_script_instance_binding(lang_idx);
- if (!data) {
- return true;
- }
- Vector<void *> &binding_data = *(Vector<void *> *)data;
- bool can_die = true;
- for (int i = 0; i < binding_data.size(); i++) {
- if (!binding_data[i]) {
- continue;
- }
- if (!binding_functions[i].first) {
- continue;
- }
- if (binding_functions[i].second.refcount_decremented_instance_binding) {
- can_die = can_die && binding_functions[i].second.refcount_decremented_instance_binding(binding_data[i], p_object);
- }
- }
- return can_die;
- }
- void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {
- if (!global_type_tags.has(p_idx)) {
- global_type_tags.insert(p_idx, HashMap<StringName, const void *>());
- }
- HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
- tags.set(p_class_name, p_type_tag);
- }
- const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_class_name) const {
- if (!global_type_tags.has(p_idx)) {
- return nullptr;
- }
- const HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
- if (!tags.has(p_class_name)) {
- return nullptr;
- }
- const void *tag = tags.get(p_class_name);
- return tag;
- }
- #ifndef NO_THREADS
- void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
- MutexLock lock(mutex);
- libs_to_init.insert(lib);
- scripts_to_register.insert(script);
- has_objects_to_register.set();
- }
- #endif
- void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
- MutexLock lock(mutex);
- // See if this library was "registered" already.
- const String &lib_path = lib->get_current_library_path();
- ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform.");
- Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
- if (!E) {
- Ref<GDNative> gdn;
- gdn.instance();
- gdn->set_library(lib);
- // TODO check the return value?
- gdn->initialize();
- library_gdnatives.insert(lib_path, gdn);
- library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
- if (!library_script_users.has(lib_path)) {
- library_script_users.insert(lib_path, Set<NativeScript *>());
- }
- void *proc_ptr;
- Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
- if (err != OK) {
- ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
- } else {
- ((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);
- }
- } else {
- // already initialized. Nice.
- }
- }
- void NativeScriptLanguage::register_script(NativeScript *script) {
- MutexLock lock(mutex);
- library_script_users[script->lib_path].insert(script);
- }
- void NativeScriptLanguage::unregister_script(NativeScript *script) {
- MutexLock lock(mutex);
- Map<String, Set<NativeScript *>>::Element *S = library_script_users.find(script->lib_path);
- if (S) {
- S->get().erase(script);
- if (S->get().size() == 0) {
- library_script_users.erase(S);
- Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);
- if (G && G->get()->get_library()->is_reloadable()) {
- G->get()->terminate();
- library_gdnatives.erase(G);
- }
- }
- }
- #ifndef NO_THREADS
- scripts_to_register.erase(script);
- #endif
- }
- void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
- // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
- for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) {
- if (L->get().is_null()) {
- continue;
- }
- if (L->get()->is_initialized()) {
- void *proc_ptr;
- Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
- if (!err) {
- ((void (*)())proc_ptr)();
- }
- }
- }
- }
- void NativeScriptLanguage::frame() {
- #ifndef NO_THREADS
- if (has_objects_to_register.is_set()) {
- MutexLock lock(mutex);
- for (Set<Ref<GDNativeLibrary>>::Element *L = libs_to_init.front(); L; L = L->next()) {
- init_library(L->get());
- }
- libs_to_init.clear();
- for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {
- register_script(S->get());
- }
- scripts_to_register.clear();
- has_objects_to_register.clear();
- }
- #endif
- #ifdef DEBUG_ENABLED
- {
- MutexLock lock(mutex);
- for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
- d->get().last_frame_call_count = d->get().frame_call_count;
- d->get().last_frame_self_time = d->get().frame_self_time;
- d->get().last_frame_total_time = d->get().frame_total_time;
- d->get().frame_call_count = 0;
- d->get().frame_self_time = 0;
- d->get().frame_total_time = 0;
- }
- }
- #endif
- call_libraries_cb(_frame_call_name);
- }
- #ifndef NO_THREADS
- void NativeScriptLanguage::thread_enter() {
- call_libraries_cb(_thread_enter_call_name);
- }
- void NativeScriptLanguage::thread_exit() {
- call_libraries_cb(_thread_exit_call_name);
- }
- #endif // NO_THREADS
- bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const {
- return p_type == "NativeScript";
- }
- String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
- if (!p_path.is_empty()) {
- Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");
- if (script.is_valid()) {
- if (r_base_type) {
- *r_base_type = script->get_instance_base_type();
- }
- if (r_icon_path) {
- *r_icon_path = script->get_script_class_icon_path();
- }
- return script->get_script_class_name();
- }
- if (r_base_type) {
- *r_base_type = String();
- }
- if (r_icon_path) {
- *r_icon_path = String();
- }
- }
- return String();
- }
- void NativeReloadNode::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
- }
- void NativeReloadNode::_notification(int p_what) {
- #ifdef TOOLS_ENABLED
- switch (p_what) {
- case NOTIFICATION_APPLICATION_FOCUS_OUT: {
- if (unloaded) {
- break;
- }
- MutexLock lock(NSL->mutex);
- NSL->_unload_stuff(true);
- for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- Ref<GDNative> gdn = L->get();
- if (gdn.is_null()) {
- continue;
- }
- // Don't unload what should not be reloaded!
- if (!gdn->get_library()->is_reloadable()) {
- continue;
- }
- // singleton libraries might have alive pointers living inside the
- // editor. Also reloading a singleton library would mean that
- // the singleton entry will not be called again, as this only
- // happens at engine startup.
- if (gdn->get_library()->is_singleton()) {
- continue;
- }
- gdn->terminate();
- }
- unloaded = true;
- } break;
- case NOTIFICATION_APPLICATION_FOCUS_IN: {
- if (!unloaded) {
- break;
- }
- MutexLock lock(NSL->mutex);
- Set<StringName> libs_to_remove;
- for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- Ref<GDNative> gdn = L->get();
- if (gdn.is_null()) {
- continue;
- }
- if (!gdn->get_library()->is_reloadable()) {
- continue;
- }
- // since singleton libraries are not unloaded there is no point
- // in loading them again.
- if (gdn->get_library()->is_singleton()) {
- continue;
- }
- if (!gdn->initialize()) {
- libs_to_remove.insert(L->key());
- continue;
- }
- NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
- // here the library registers all the classes and stuff.
- void *proc_ptr;
- Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
- if (err != OK) {
- ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
- } else {
- ((void (*)(void *))proc_ptr)((void *)&L->key());
- }
- for (Map<String, Set<NativeScript *>>::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
- for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
- NativeScript *script = S->get();
- if (script->placeholders.size() == 0) {
- continue;
- }
- for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
- script->_update_placeholder(P->get());
- }
- }
- }
- }
- unloaded = false;
- for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
- NSL->library_gdnatives.erase(R->get());
- }
- } break;
- default: {
- };
- }
- #endif
- }
- RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_no_cache) {
- return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
- }
- void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("gdns");
- }
- bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
- return (p_type == "Script" || p_type == "NativeScript");
- }
- String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
- String el = p_path.get_extension().to_lower();
- if (el == "gdns") {
- return "NativeScript";
- }
- return "";
- }
- Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- ResourceFormatSaverText rfst;
- return rfst.save(p_path, p_resource, p_flags);
- }
- bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
- return Object::cast_to<NativeScript>(*p_resource) != nullptr;
- }
- void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<NativeScript>(*p_resource)) {
- p_extensions->push_back("gdns");
- }
- }
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