area_3d.cpp 26 KB

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  1. /*************************************************************************/
  2. /* area_3d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "area_3d.h"
  31. #include "scene/scene_string_names.h"
  32. #include "servers/audio_server.h"
  33. #include "servers/physics_server_3d.h"
  34. void Area3D::set_space_override_mode(SpaceOverride p_mode) {
  35. space_override = p_mode;
  36. PhysicsServer3D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer3D::AreaSpaceOverrideMode(p_mode));
  37. }
  38. Area3D::SpaceOverride Area3D::get_space_override_mode() const {
  39. return space_override;
  40. }
  41. void Area3D::set_gravity_is_point(bool p_enabled) {
  42. gravity_is_point = p_enabled;
  43. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
  44. }
  45. bool Area3D::is_gravity_a_point() const {
  46. return gravity_is_point;
  47. }
  48. void Area3D::set_gravity_distance_scale(real_t p_scale) {
  49. gravity_distance_scale = p_scale;
  50. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
  51. }
  52. real_t Area3D::get_gravity_distance_scale() const {
  53. return gravity_distance_scale;
  54. }
  55. void Area3D::set_gravity_vector(const Vector3 &p_vec) {
  56. gravity_vec = p_vec;
  57. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
  58. }
  59. Vector3 Area3D::get_gravity_vector() const {
  60. return gravity_vec;
  61. }
  62. void Area3D::set_gravity(real_t p_gravity) {
  63. gravity = p_gravity;
  64. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY, p_gravity);
  65. }
  66. real_t Area3D::get_gravity() const {
  67. return gravity;
  68. }
  69. void Area3D::set_linear_damp(real_t p_linear_damp) {
  70. linear_damp = p_linear_damp;
  71. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
  72. }
  73. real_t Area3D::get_linear_damp() const {
  74. return linear_damp;
  75. }
  76. void Area3D::set_angular_damp(real_t p_angular_damp) {
  77. angular_damp = p_angular_damp;
  78. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
  79. }
  80. real_t Area3D::get_angular_damp() const {
  81. return angular_damp;
  82. }
  83. void Area3D::set_priority(real_t p_priority) {
  84. priority = p_priority;
  85. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority);
  86. }
  87. real_t Area3D::get_priority() const {
  88. return priority;
  89. }
  90. void Area3D::_body_enter_tree(ObjectID p_id) {
  91. Object *obj = ObjectDB::get_instance(p_id);
  92. Node *node = Object::cast_to<Node>(obj);
  93. ERR_FAIL_COND(!node);
  94. Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
  95. ERR_FAIL_COND(!E);
  96. ERR_FAIL_COND(E->get().in_tree);
  97. E->get().in_tree = true;
  98. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  99. for (int i = 0; i < E->get().shapes.size(); i++) {
  100. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  101. }
  102. }
  103. void Area3D::_body_exit_tree(ObjectID p_id) {
  104. Object *obj = ObjectDB::get_instance(p_id);
  105. Node *node = Object::cast_to<Node>(obj);
  106. ERR_FAIL_COND(!node);
  107. Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
  108. ERR_FAIL_COND(!E);
  109. ERR_FAIL_COND(!E->get().in_tree);
  110. E->get().in_tree = false;
  111. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  112. for (int i = 0; i < E->get().shapes.size(); i++) {
  113. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  114. }
  115. }
  116. void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
  117. bool body_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
  118. ObjectID objid = p_instance;
  119. Object *obj = ObjectDB::get_instance(objid);
  120. Node *node = Object::cast_to<Node>(obj);
  121. Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
  122. if (!body_in && !E) {
  123. return; //likely removed from the tree
  124. }
  125. locked = true;
  126. if (body_in) {
  127. if (!E) {
  128. E = body_map.insert(objid, BodyState());
  129. E->get().rc = 0;
  130. E->get().in_tree = node && node->is_inside_tree();
  131. if (node) {
  132. node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree), make_binds(objid));
  133. node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree), make_binds(objid));
  134. if (E->get().in_tree) {
  135. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  136. }
  137. }
  138. }
  139. E->get().rc++;
  140. if (node) {
  141. E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
  142. }
  143. if (E->get().in_tree) {
  144. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
  145. }
  146. } else {
  147. E->get().rc--;
  148. if (node) {
  149. E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
  150. }
  151. bool in_tree = E->get().in_tree;
  152. if (E->get().rc == 0) {
  153. body_map.erase(E);
  154. if (node) {
  155. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
  156. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
  157. if (in_tree) {
  158. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  159. }
  160. }
  161. }
  162. if (node && in_tree) {
  163. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
  164. }
  165. }
  166. locked = false;
  167. }
  168. void Area3D::_clear_monitoring() {
  169. ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
  170. {
  171. Map<ObjectID, BodyState> bmcopy = body_map;
  172. body_map.clear();
  173. //disconnect all monitored stuff
  174. for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
  175. Object *obj = ObjectDB::get_instance(E->key());
  176. Node *node = Object::cast_to<Node>(obj);
  177. if (!node) { //node may have been deleted in previous frame or at other legitimate point
  178. continue;
  179. }
  180. //ERR_CONTINUE(!node);
  181. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
  182. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
  183. if (!E->get().in_tree) {
  184. continue;
  185. }
  186. for (int i = 0; i < E->get().shapes.size(); i++) {
  187. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  188. }
  189. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  190. }
  191. }
  192. {
  193. Map<ObjectID, AreaState> bmcopy = area_map;
  194. area_map.clear();
  195. //disconnect all monitored stuff
  196. for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
  197. Object *obj = ObjectDB::get_instance(E->key());
  198. Node *node = Object::cast_to<Node>(obj);
  199. if (!node) { //node may have been deleted in previous frame or at other legitimate point
  200. continue;
  201. }
  202. //ERR_CONTINUE(!node);
  203. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
  204. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
  205. if (!E->get().in_tree) {
  206. continue;
  207. }
  208. for (int i = 0; i < E->get().shapes.size(); i++) {
  209. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  210. }
  211. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  212. }
  213. }
  214. }
  215. void Area3D::_notification(int p_what) {
  216. if (p_what == NOTIFICATION_EXIT_TREE) {
  217. _clear_monitoring();
  218. }
  219. }
  220. void Area3D::set_monitoring(bool p_enable) {
  221. ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
  222. if (p_enable == monitoring) {
  223. return;
  224. }
  225. monitoring = p_enable;
  226. if (monitoring) {
  227. PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
  228. PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
  229. } else {
  230. PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), nullptr, StringName());
  231. PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), nullptr, StringName());
  232. _clear_monitoring();
  233. }
  234. }
  235. void Area3D::_area_enter_tree(ObjectID p_id) {
  236. Object *obj = ObjectDB::get_instance(p_id);
  237. Node *node = Object::cast_to<Node>(obj);
  238. ERR_FAIL_COND(!node);
  239. Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
  240. ERR_FAIL_COND(!E);
  241. ERR_FAIL_COND(E->get().in_tree);
  242. E->get().in_tree = true;
  243. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  244. for (int i = 0; i < E->get().shapes.size(); i++) {
  245. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  246. }
  247. }
  248. void Area3D::_area_exit_tree(ObjectID p_id) {
  249. Object *obj = ObjectDB::get_instance(p_id);
  250. Node *node = Object::cast_to<Node>(obj);
  251. ERR_FAIL_COND(!node);
  252. Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
  253. ERR_FAIL_COND(!E);
  254. ERR_FAIL_COND(!E->get().in_tree);
  255. E->get().in_tree = false;
  256. emit_signal(SceneStringNames::get_singleton()->area_exited, node);
  257. for (int i = 0; i < E->get().shapes.size(); i++) {
  258. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  259. }
  260. }
  261. void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
  262. bool area_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
  263. ObjectID objid = p_instance;
  264. Object *obj = ObjectDB::get_instance(objid);
  265. Node *node = Object::cast_to<Node>(obj);
  266. Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
  267. if (!area_in && !E) {
  268. return; //likely removed from the tree
  269. }
  270. locked = true;
  271. if (area_in) {
  272. if (!E) {
  273. E = area_map.insert(objid, AreaState());
  274. E->get().rc = 0;
  275. E->get().in_tree = node && node->is_inside_tree();
  276. if (node) {
  277. node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree), make_binds(objid));
  278. node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree), make_binds(objid));
  279. if (E->get().in_tree) {
  280. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  281. }
  282. }
  283. }
  284. E->get().rc++;
  285. if (node) {
  286. E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
  287. }
  288. if (!node || E->get().in_tree) {
  289. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
  290. }
  291. } else {
  292. E->get().rc--;
  293. if (node) {
  294. E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
  295. }
  296. bool in_tree = E->get().in_tree;
  297. if (E->get().rc == 0) {
  298. area_map.erase(E);
  299. if (node) {
  300. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
  301. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
  302. if (in_tree) {
  303. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  304. }
  305. }
  306. }
  307. if (!node || in_tree) {
  308. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
  309. }
  310. }
  311. locked = false;
  312. }
  313. bool Area3D::is_monitoring() const {
  314. return monitoring;
  315. }
  316. TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
  317. ERR_FAIL_COND_V(!monitoring, Array());
  318. Array ret;
  319. ret.resize(body_map.size());
  320. int idx = 0;
  321. for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
  322. Object *obj = ObjectDB::get_instance(E->key());
  323. if (!obj) {
  324. ret.resize(ret.size() - 1); //ops
  325. } else {
  326. ret[idx++] = obj;
  327. }
  328. }
  329. return ret;
  330. }
  331. void Area3D::set_monitorable(bool p_enable) {
  332. ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
  333. if (p_enable == monitorable) {
  334. return;
  335. }
  336. monitorable = p_enable;
  337. PhysicsServer3D::get_singleton()->area_set_monitorable(get_rid(), monitorable);
  338. }
  339. bool Area3D::is_monitorable() const {
  340. return monitorable;
  341. }
  342. TypedArray<Area3D> Area3D::get_overlapping_areas() const {
  343. ERR_FAIL_COND_V(!monitoring, Array());
  344. Array ret;
  345. ret.resize(area_map.size());
  346. int idx = 0;
  347. for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
  348. Object *obj = ObjectDB::get_instance(E->key());
  349. if (!obj) {
  350. ret.resize(ret.size() - 1); //ops
  351. } else {
  352. ret[idx++] = obj;
  353. }
  354. }
  355. return ret;
  356. }
  357. bool Area3D::overlaps_area(Node *p_area) const {
  358. ERR_FAIL_NULL_V(p_area, false);
  359. const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
  360. if (!E) {
  361. return false;
  362. }
  363. return E->get().in_tree;
  364. }
  365. bool Area3D::overlaps_body(Node *p_body) const {
  366. ERR_FAIL_NULL_V(p_body, false);
  367. const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
  368. if (!E) {
  369. return false;
  370. }
  371. return E->get().in_tree;
  372. }
  373. void Area3D::set_collision_mask(uint32_t p_mask) {
  374. collision_mask = p_mask;
  375. PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
  376. }
  377. uint32_t Area3D::get_collision_mask() const {
  378. return collision_mask;
  379. }
  380. void Area3D::set_collision_layer(uint32_t p_layer) {
  381. collision_layer = p_layer;
  382. PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
  383. }
  384. uint32_t Area3D::get_collision_layer() const {
  385. return collision_layer;
  386. }
  387. void Area3D::set_collision_mask_bit(int p_bit, bool p_value) {
  388. uint32_t mask = get_collision_mask();
  389. if (p_value) {
  390. mask |= 1 << p_bit;
  391. } else {
  392. mask &= ~(1 << p_bit);
  393. }
  394. set_collision_mask(mask);
  395. }
  396. bool Area3D::get_collision_mask_bit(int p_bit) const {
  397. return get_collision_mask() & (1 << p_bit);
  398. }
  399. void Area3D::set_collision_layer_bit(int p_bit, bool p_value) {
  400. uint32_t layer = get_collision_layer();
  401. if (p_value) {
  402. layer |= 1 << p_bit;
  403. } else {
  404. layer &= ~(1 << p_bit);
  405. }
  406. set_collision_layer(layer);
  407. }
  408. bool Area3D::get_collision_layer_bit(int p_bit) const {
  409. return get_collision_layer() & (1 << p_bit);
  410. }
  411. void Area3D::set_audio_bus_override(bool p_override) {
  412. audio_bus_override = p_override;
  413. }
  414. bool Area3D::is_overriding_audio_bus() const {
  415. return audio_bus_override;
  416. }
  417. void Area3D::set_audio_bus_name(const StringName &p_audio_bus) {
  418. audio_bus = p_audio_bus;
  419. }
  420. StringName Area3D::get_audio_bus_name() const {
  421. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  422. if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
  423. return audio_bus;
  424. }
  425. }
  426. return "Master";
  427. }
  428. void Area3D::set_use_reverb_bus(bool p_enable) {
  429. use_reverb_bus = p_enable;
  430. }
  431. bool Area3D::is_using_reverb_bus() const {
  432. return use_reverb_bus;
  433. }
  434. void Area3D::set_reverb_bus(const StringName &p_audio_bus) {
  435. reverb_bus = p_audio_bus;
  436. }
  437. StringName Area3D::get_reverb_bus() const {
  438. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  439. if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
  440. return reverb_bus;
  441. }
  442. }
  443. return "Master";
  444. }
  445. void Area3D::set_reverb_amount(float p_amount) {
  446. reverb_amount = p_amount;
  447. }
  448. float Area3D::get_reverb_amount() const {
  449. return reverb_amount;
  450. }
  451. void Area3D::set_reverb_uniformity(float p_uniformity) {
  452. reverb_uniformity = p_uniformity;
  453. }
  454. float Area3D::get_reverb_uniformity() const {
  455. return reverb_uniformity;
  456. }
  457. void Area3D::_validate_property(PropertyInfo &property) const {
  458. if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {
  459. String options;
  460. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  461. if (i > 0) {
  462. options += ",";
  463. }
  464. String name = AudioServer::get_singleton()->get_bus_name(i);
  465. options += name;
  466. }
  467. property.hint_string = options;
  468. }
  469. }
  470. void Area3D::_bind_methods() {
  471. ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area3D::set_space_override_mode);
  472. ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area3D::get_space_override_mode);
  473. ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point);
  474. ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point);
  475. ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area3D::set_gravity_distance_scale);
  476. ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area3D::get_gravity_distance_scale);
  477. ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area3D::set_gravity_vector);
  478. ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area3D::get_gravity_vector);
  479. ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity);
  480. ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity);
  481. ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp);
  482. ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp);
  483. ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area3D::set_linear_damp);
  484. ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area3D::get_linear_damp);
  485. ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority);
  486. ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority);
  487. ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area3D::set_collision_mask);
  488. ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area3D::get_collision_mask);
  489. ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area3D::set_collision_layer);
  490. ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area3D::get_collision_layer);
  491. ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area3D::set_collision_mask_bit);
  492. ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area3D::get_collision_mask_bit);
  493. ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area3D::set_collision_layer_bit);
  494. ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area3D::get_collision_layer_bit);
  495. ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable);
  496. ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable);
  497. ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area3D::set_monitoring);
  498. ClassDB::bind_method(D_METHOD("is_monitoring"), &Area3D::is_monitoring);
  499. ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies);
  500. ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas);
  501. ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body);
  502. ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area);
  503. ClassDB::bind_method(D_METHOD("_body_inout"), &Area3D::_body_inout);
  504. ClassDB::bind_method(D_METHOD("_area_inout"), &Area3D::_area_inout);
  505. ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
  506. ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
  507. ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area3D::set_audio_bus_name);
  508. ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area3D::get_audio_bus_name);
  509. ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
  510. ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
  511. ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area3D::set_reverb_bus);
  512. ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area3D::get_reverb_bus);
  513. ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount);
  514. ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount);
  515. ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
  516. ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
  517. ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
  518. ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
  519. ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
  520. ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
  521. ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
  522. ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
  523. ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
  524. ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
  525. ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
  526. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
  527. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
  528. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
  529. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");
  530. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
  531. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
  532. ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
  533. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
  534. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
  535. ADD_GROUP("Collision", "collision_");
  536. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
  537. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
  538. ADD_GROUP("Audio Bus", "audio_bus_");
  539. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
  540. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
  541. ADD_GROUP("Reverb Bus", "reverb_bus_");
  542. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
  543. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
  544. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
  545. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
  546. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
  547. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
  548. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
  549. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
  550. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
  551. }
  552. Area3D::Area3D() :
  553. CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
  554. set_gravity(9.8);
  555. set_gravity_vector(Vector3(0, -1, 0));
  556. set_monitoring(true);
  557. set_monitorable(true);
  558. }
  559. Area3D::~Area3D() {
  560. }