Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 913598fec1 Merge pull request #62368 from V-Sekai/exr-bug 3 ani în urmă
.github 24f45bd533 Add Godot 3.x -> Godot 4.x project converter 3 ani în urmă
core 42f7f0894e Restore the openexr grayscale property. 3 ani în urmă
doc 42f7f0894e Restore the openexr grayscale property. 3 ani în urmă
drivers 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 ani în urmă
editor 6260ab6a4d Merge pull request #62349 from KoBeWi/crash_pattern 3 ani în urmă
main 5786516d4d Implement Running Godot as Movie Writer 3 ani în urmă
misc 860e24683f Make enum/constant binds 64-bit. 3 ani în urmă
modules ecf187705e Merge pull request #62238 from V-Sekai/openexr-buffer 3 ani în urmă
platform ec6d5d6cba Update android:targetSdkVersion from 30 to 31 3 ani în urmă
scene adb81446a6 Fix Curve{2D,3D} notifying property list changed 3 ani în urmă
servers 462127eff0 Merge pull request #62312 from smix8/navigation_get_maps_4.x 3 ani în urmă
tests 860e24683f Make enum/constant binds 64-bit. 3 ani în urmă
thirdparty a740a6eda1 Update OpenXR to 1.0.23 3 ani în urmă
.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 3 ani în urmă
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 ani în urmă
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 ani în urmă
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 ani în urmă
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 ani în urmă
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 ani în urmă
.mailmap f8d3388d9b Update AUTHORS and DONORS list 3 ani în urmă
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CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 ani în urmă
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 ani în urmă
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 ani în urmă
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LICENSE.txt fe52458154 Update copyright statements to 2022 3 ani în urmă
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
README.md 0f1ace5b6a README updates and improvements, link license page 3 ani în urmă
SConstruct e55d30768a SCons: Don't enable any `-Werror=return-type` outside `werror=yes` 3 ani în urmă
gles3_builders.py 1bf94dff3a Rename Basis "elements" to "rows" 3 ani în urmă
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 ani în urmă
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
methods.py de0ca3b999 Refactor module initialization 3 ani în urmă
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 ani în urmă
version.py 2b61d02f7e Bump version to 4.0-alpha 3 ani în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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