renderer_canvas_cull.cpp 57 KB

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  1. /*************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  36. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
  37. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  38. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  39. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. for (int i = 0; i < p_child_item_count; i++) {
  41. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  42. }
  43. if (p_canvas_item) {
  44. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  45. }
  46. RendererCanvasRender::Item *list = nullptr;
  47. RendererCanvasRender::Item *list_end = nullptr;
  48. for (int i = 0; i < z_range; i++) {
  49. if (!z_list[i]) {
  50. continue;
  51. }
  52. if (!list) {
  53. list = z_list[i];
  54. list_end = z_last_list[i];
  55. } else {
  56. list_end->next = z_list[i];
  57. list_end = z_last_list[i];
  58. }
  59. }
  60. RENDER_TIMESTAMP("Render Canvas Items");
  61. bool sdf_flag;
  62. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  63. if (sdf_flag) {
  64. sdf_used = true;
  65. }
  66. }
  67. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) {
  68. int child_item_count = p_canvas_item->child_items.size();
  69. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  70. for (int i = 0; i < child_item_count; i++) {
  71. if (child_items[i]->visible) {
  72. if (r_items) {
  73. r_items[r_index] = child_items[i];
  74. child_items[i]->ysort_xform = p_transform;
  75. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  76. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  77. child_items[i]->ysort_index = r_index;
  78. }
  79. r_index++;
  80. if (child_items[i]->sort_y) {
  81. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index);
  82. }
  83. }
  84. }
  85. }
  86. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  87. do {
  88. ysort_owner->ysort_children_count = -1;
  89. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
  90. } while (ysort_owner && ysort_owner->sort_y);
  91. }
  92. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
  93. if (ci->copy_back_buffer) {
  94. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  95. }
  96. if (use_canvas_group) {
  97. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  98. if (canvas_group_from == nullptr) {
  99. // no list before processing this item, means must put stuff in group from the beginning of list.
  100. canvas_group_from = z_list[zidx];
  101. } else {
  102. // there was a list before processing, so begin group from this one.
  103. canvas_group_from = canvas_group_from->next;
  104. }
  105. if (canvas_group_from) {
  106. // Has a place to begin the group from!
  107. //compute a global rect (in global coords) for children in the same z layer
  108. Rect2 rect_accum;
  109. RendererCanvasRender::Item *c = canvas_group_from;
  110. while (c) {
  111. if (c == canvas_group_from) {
  112. rect_accum = c->global_rect_cache;
  113. } else {
  114. rect_accum = rect_accum.merge(c->global_rect_cache);
  115. }
  116. c = c->next;
  117. }
  118. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  119. // If nothing has been drawn, we just take it over and draw it ourselves.
  120. if (ci->canvas_group->fit_empty && (ci->commands == nullptr ||
  121. (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  122. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  123. ci->clear();
  124. if (rect_accum == Rect2()) {
  125. rect_accum.size = Size2(1, 1);
  126. }
  127. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  128. //draw it?
  129. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  130. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  131. crect->rect = xform.affine_inverse().xform(rect_accum);
  132. crect->modulate = Color(1, 1, 1, 1);
  133. //the global rect is used to do the copying, so update it
  134. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  135. global_rect.position += p_clip_rect.position;
  136. } else {
  137. global_rect.position -= p_clip_rect.position;
  138. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  139. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  140. global_rect.position += p_clip_rect.position;
  141. }
  142. // Very important that this is cleared after used in RendererCanvasRender to avoid
  143. // potential crashes.
  144. canvas_group_from->canvas_group_owner = ci;
  145. }
  146. }
  147. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  148. //something to draw?
  149. if (ci->update_when_visible) {
  150. RenderingServerDefault::redraw_request();
  151. }
  152. if (ci->commands != nullptr) {
  153. ci->final_transform = xform;
  154. ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
  155. ci->global_rect_cache = global_rect;
  156. ci->global_rect_cache.position -= p_clip_rect.position;
  157. ci->light_masked = false;
  158. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  159. if (z_last_list[zidx]) {
  160. z_last_list[zidx]->next = ci;
  161. z_last_list[zidx] = ci;
  162. } else {
  163. z_list[zidx] = ci;
  164. z_last_list[zidx] = ci;
  165. }
  166. ci->z_final = p_z;
  167. ci->next = nullptr;
  168. }
  169. if (ci->visibility_notifier) {
  170. if (!ci->visibility_notifier->visible_element.in_list()) {
  171. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  172. ci->visibility_notifier->just_visible = true;
  173. }
  174. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  175. }
  176. }
  177. }
  178. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
  179. Item *ci = p_canvas_item;
  180. if (!ci->visible) {
  181. return;
  182. }
  183. if (ci->children_order_dirty) {
  184. ci->child_items.sort_custom<ItemIndexSort>();
  185. ci->children_order_dirty = false;
  186. }
  187. Rect2 rect = ci->get_rect();
  188. if (ci->visibility_notifier) {
  189. if (ci->visibility_notifier->area.size != Vector2()) {
  190. rect = rect.merge(ci->visibility_notifier->area);
  191. }
  192. }
  193. Transform2D xform = ci->xform;
  194. if (snapping_2d_transforms_to_pixel) {
  195. xform.elements[2] = xform.elements[2].floor();
  196. }
  197. xform = p_transform * xform;
  198. Rect2 global_rect = xform.xform(rect);
  199. global_rect.position += p_clip_rect.position;
  200. if (ci->use_parent_material && p_material_owner) {
  201. ci->material_owner = p_material_owner;
  202. } else {
  203. p_material_owner = ci;
  204. ci->material_owner = nullptr;
  205. }
  206. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  207. if (modulate.a < 0.007) {
  208. return;
  209. }
  210. int child_item_count = ci->child_items.size();
  211. Item **child_items = ci->child_items.ptrw();
  212. if (ci->clip) {
  213. if (p_canvas_clip != nullptr) {
  214. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  215. } else {
  216. ci->final_clip_rect = global_rect;
  217. }
  218. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  219. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  220. ci->final_clip_owner = ci;
  221. } else {
  222. ci->final_clip_owner = p_canvas_clip;
  223. }
  224. if (ci->z_relative) {
  225. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  226. } else {
  227. p_z = ci->z_index;
  228. }
  229. if (ci->sort_y) {
  230. if (allow_y_sort) {
  231. if (ci->ysort_children_count == -1) {
  232. ci->ysort_children_count = 0;
  233. _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
  234. }
  235. child_item_count = ci->ysort_children_count + 1;
  236. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  237. child_items[0] = ci;
  238. int i = 1;
  239. _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
  240. ci->ysort_xform = ci->xform.affine_inverse();
  241. SortArray<Item *, ItemPtrSort> sorter;
  242. sorter.sort(child_items, child_item_count);
  243. for (i = 0; i < child_item_count; i++) {
  244. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
  245. }
  246. } else {
  247. RendererCanvasRender::Item *canvas_group_from = nullptr;
  248. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  249. if (use_canvas_group) {
  250. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  251. canvas_group_from = z_last_list[zidx];
  252. }
  253. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  254. }
  255. } else {
  256. RendererCanvasRender::Item *canvas_group_from = nullptr;
  257. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  258. if (use_canvas_group) {
  259. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  260. canvas_group_from = z_last_list[zidx];
  261. }
  262. for (int i = 0; i < child_item_count; i++) {
  263. if (!child_items[i]->behind && !use_canvas_group) {
  264. continue;
  265. }
  266. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  267. }
  268. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  269. for (int i = 0; i < child_item_count; i++) {
  270. if (child_items[i]->behind || use_canvas_group) {
  271. continue;
  272. }
  273. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  274. }
  275. }
  276. }
  277. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
  278. RENDER_TIMESTAMP(">Render Canvas");
  279. sdf_used = false;
  280. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  281. if (p_canvas->children_order_dirty) {
  282. p_canvas->child_items.sort();
  283. p_canvas->children_order_dirty = false;
  284. }
  285. int l = p_canvas->child_items.size();
  286. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  287. bool has_mirror = false;
  288. for (int i = 0; i < l; i++) {
  289. if (ci[i].mirror.x || ci[i].mirror.y) {
  290. has_mirror = true;
  291. break;
  292. }
  293. }
  294. if (!has_mirror) {
  295. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  296. } else {
  297. //used for parallaxlayer mirroring
  298. for (int i = 0; i < l; i++) {
  299. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  300. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  301. //mirroring (useful for scrolling backgrounds)
  302. if (ci2.mirror.x != 0) {
  303. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  304. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  305. }
  306. if (ci2.mirror.y != 0) {
  307. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  308. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  309. }
  310. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  311. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  312. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  313. }
  314. }
  315. }
  316. RENDER_TIMESTAMP("<End Render Canvas");
  317. }
  318. bool RendererCanvasCull::was_sdf_used() {
  319. return sdf_used;
  320. }
  321. RID RendererCanvasCull::canvas_allocate() {
  322. return canvas_owner.allocate_rid();
  323. }
  324. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  325. canvas_owner.initialize_rid(p_rid);
  326. }
  327. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  328. Canvas *canvas = canvas_owner.getornull(p_canvas);
  329. ERR_FAIL_COND(!canvas);
  330. Item *canvas_item = canvas_item_owner.getornull(p_item);
  331. ERR_FAIL_COND(!canvas_item);
  332. int idx = canvas->find_item(canvas_item);
  333. ERR_FAIL_COND(idx == -1);
  334. canvas->child_items.write[idx].mirror = p_mirroring;
  335. }
  336. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  337. Canvas *canvas = canvas_owner.getornull(p_canvas);
  338. ERR_FAIL_COND(!canvas);
  339. canvas->modulate = p_color;
  340. }
  341. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  342. disable_scale = p_disable;
  343. }
  344. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  345. Canvas *canvas = canvas_owner.getornull(p_canvas);
  346. ERR_FAIL_COND(!canvas);
  347. canvas->parent = p_parent;
  348. canvas->parent_scale = p_scale;
  349. }
  350. RID RendererCanvasCull::canvas_item_allocate() {
  351. return canvas_item_owner.allocate_rid();
  352. }
  353. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  354. canvas_item_owner.initialize_rid(p_rid);
  355. }
  356. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  357. Item *canvas_item = canvas_item_owner.getornull(p_item);
  358. ERR_FAIL_COND(!canvas_item);
  359. if (canvas_item->parent.is_valid()) {
  360. if (canvas_owner.owns(canvas_item->parent)) {
  361. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  362. canvas->erase_item(canvas_item);
  363. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  364. Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
  365. item_owner->child_items.erase(canvas_item);
  366. if (item_owner->sort_y) {
  367. _mark_ysort_dirty(item_owner, canvas_item_owner);
  368. }
  369. }
  370. canvas_item->parent = RID();
  371. }
  372. if (p_parent.is_valid()) {
  373. if (canvas_owner.owns(p_parent)) {
  374. Canvas *canvas = canvas_owner.getornull(p_parent);
  375. Canvas::ChildItem ci;
  376. ci.item = canvas_item;
  377. canvas->child_items.push_back(ci);
  378. canvas->children_order_dirty = true;
  379. } else if (canvas_item_owner.owns(p_parent)) {
  380. Item *item_owner = canvas_item_owner.getornull(p_parent);
  381. item_owner->child_items.push_back(canvas_item);
  382. item_owner->children_order_dirty = true;
  383. if (item_owner->sort_y) {
  384. _mark_ysort_dirty(item_owner, canvas_item_owner);
  385. }
  386. } else {
  387. ERR_FAIL_MSG("Invalid parent.");
  388. }
  389. }
  390. canvas_item->parent = p_parent;
  391. }
  392. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  393. Item *canvas_item = canvas_item_owner.getornull(p_item);
  394. ERR_FAIL_COND(!canvas_item);
  395. canvas_item->visible = p_visible;
  396. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  397. }
  398. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  399. Item *canvas_item = canvas_item_owner.getornull(p_item);
  400. ERR_FAIL_COND(!canvas_item);
  401. canvas_item->light_mask = p_mask;
  402. }
  403. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  404. Item *canvas_item = canvas_item_owner.getornull(p_item);
  405. ERR_FAIL_COND(!canvas_item);
  406. canvas_item->xform = p_transform;
  407. }
  408. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  409. Item *canvas_item = canvas_item_owner.getornull(p_item);
  410. ERR_FAIL_COND(!canvas_item);
  411. canvas_item->clip = p_clip;
  412. }
  413. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  414. Item *canvas_item = canvas_item_owner.getornull(p_item);
  415. ERR_FAIL_COND(!canvas_item);
  416. canvas_item->distance_field = p_enable;
  417. }
  418. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  419. Item *canvas_item = canvas_item_owner.getornull(p_item);
  420. ERR_FAIL_COND(!canvas_item);
  421. canvas_item->custom_rect = p_custom_rect;
  422. canvas_item->rect = p_rect;
  423. }
  424. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  425. Item *canvas_item = canvas_item_owner.getornull(p_item);
  426. ERR_FAIL_COND(!canvas_item);
  427. canvas_item->modulate = p_color;
  428. }
  429. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  430. Item *canvas_item = canvas_item_owner.getornull(p_item);
  431. ERR_FAIL_COND(!canvas_item);
  432. canvas_item->self_modulate = p_color;
  433. }
  434. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  435. Item *canvas_item = canvas_item_owner.getornull(p_item);
  436. ERR_FAIL_COND(!canvas_item);
  437. canvas_item->behind = p_enable;
  438. }
  439. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  440. Item *canvas_item = canvas_item_owner.getornull(p_item);
  441. ERR_FAIL_COND(!canvas_item);
  442. canvas_item->update_when_visible = p_update;
  443. }
  444. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
  445. Item *canvas_item = canvas_item_owner.getornull(p_item);
  446. ERR_FAIL_COND(!canvas_item);
  447. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  448. ERR_FAIL_COND(!line);
  449. if (p_width > 1.001) {
  450. Vector2 t = (p_from - p_to).orthogonal().normalized() * p_width * 0.5;
  451. line->points[0] = p_from + t;
  452. line->points[1] = p_from - t;
  453. line->points[2] = p_to - t;
  454. line->points[3] = p_to + t;
  455. line->point_count = 4;
  456. } else {
  457. line->point_count = 2;
  458. line->points[0] = p_from;
  459. line->points[1] = p_to;
  460. }
  461. for (uint32_t i = 0; i < line->point_count; i++) {
  462. line->colors[i] = p_color;
  463. }
  464. }
  465. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  466. ERR_FAIL_COND(p_points.size() < 2);
  467. Item *canvas_item = canvas_item_owner.getornull(p_item);
  468. ERR_FAIL_COND(!canvas_item);
  469. Color color = Color(1, 1, 1, 1);
  470. Vector<int> indices;
  471. int pc = p_points.size();
  472. int pc2 = pc * 2;
  473. Vector2 prev_t;
  474. int j2;
  475. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  476. ERR_FAIL_COND(!pline);
  477. PackedColorArray colors;
  478. PackedVector2Array points;
  479. colors.resize(pc2);
  480. points.resize(pc2);
  481. Vector2 *points_ptr = points.ptrw();
  482. Color *colors_ptr = colors.ptrw();
  483. if (p_antialiased) {
  484. Color color2 = Color(1, 1, 1, 0);
  485. PackedColorArray colors_top;
  486. PackedVector2Array points_top;
  487. colors_top.resize(pc2);
  488. points_top.resize(pc2);
  489. PackedColorArray colors_bottom;
  490. PackedVector2Array points_bottom;
  491. colors_bottom.resize(pc2);
  492. points_bottom.resize(pc2);
  493. Item::CommandPolygon *pline_top = canvas_item->alloc_command<Item::CommandPolygon>();
  494. ERR_FAIL_COND(!pline_top);
  495. Item::CommandPolygon *pline_bottom = canvas_item->alloc_command<Item::CommandPolygon>();
  496. ERR_FAIL_COND(!pline_bottom);
  497. //make three trianglestrip's for drawing the antialiased line...
  498. Vector2 *points_top_ptr = points_top.ptrw();
  499. Vector2 *points_bottom_ptr = points_bottom.ptrw();
  500. Color *colors_top_ptr = colors_top.ptrw();
  501. Color *colors_bottom_ptr = colors_bottom.ptrw();
  502. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  503. Vector2 t;
  504. if (i == pc - 1) {
  505. t = prev_t;
  506. } else {
  507. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  508. if (i == 0) {
  509. prev_t = t;
  510. }
  511. }
  512. j2 = j + 1;
  513. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  514. Vector2 pos = p_points[i];
  515. points_ptr[j] = pos + tangent;
  516. points_ptr[j2] = pos - tangent;
  517. points_top_ptr[j] = pos + tangent + tangent;
  518. points_top_ptr[j2] = pos + tangent;
  519. points_bottom_ptr[j] = pos - tangent;
  520. points_bottom_ptr[j2] = pos - tangent - tangent;
  521. if (i < p_colors.size()) {
  522. color = p_colors[i];
  523. color2 = Color(color.r, color.g, color.b, 0);
  524. }
  525. colors_ptr[j] = color;
  526. colors_ptr[j2] = color;
  527. colors_top_ptr[j] = color2;
  528. colors_top_ptr[j2] = color;
  529. colors_bottom_ptr[j] = color;
  530. colors_bottom_ptr[j2] = color2;
  531. prev_t = t;
  532. }
  533. pline_top->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  534. pline_top->polygon.create(indices, points_top, colors_top);
  535. pline_bottom->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  536. pline_bottom->polygon.create(indices, points_bottom, colors_bottom);
  537. } else {
  538. //make a trianglestrip for drawing the line...
  539. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  540. Vector2 t;
  541. if (i == pc - 1) {
  542. t = prev_t;
  543. } else {
  544. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  545. if (i == 0) {
  546. prev_t = t;
  547. }
  548. }
  549. j2 = j + 1;
  550. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  551. Vector2 pos = p_points[i];
  552. points_ptr[j] = pos + tangent;
  553. points_ptr[j2] = pos - tangent;
  554. if (i < p_colors.size()) {
  555. color = p_colors[i];
  556. }
  557. colors_ptr[j] = color;
  558. colors_ptr[j2] = color;
  559. prev_t = t;
  560. }
  561. }
  562. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  563. pline->polygon.create(indices, points, colors);
  564. }
  565. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  566. ERR_FAIL_COND(p_points.size() < 2);
  567. Item *canvas_item = canvas_item_owner.getornull(p_item);
  568. ERR_FAIL_COND(!canvas_item);
  569. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  570. ERR_FAIL_COND(!pline);
  571. if (true || p_width <= 1) {
  572. #define TODO make thick lines possible
  573. pline->primitive = RS::PRIMITIVE_LINES;
  574. pline->polygon.create(Vector<int>(), p_points, p_colors);
  575. } else {
  576. }
  577. }
  578. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  579. Item *canvas_item = canvas_item_owner.getornull(p_item);
  580. ERR_FAIL_COND(!canvas_item);
  581. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  582. ERR_FAIL_COND(!rect);
  583. rect->modulate = p_color;
  584. rect->rect = p_rect;
  585. }
  586. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  587. Item *canvas_item = canvas_item_owner.getornull(p_item);
  588. ERR_FAIL_COND(!canvas_item);
  589. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  590. ERR_FAIL_COND(!circle);
  591. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  592. Vector<int> indices;
  593. Vector<Vector2> points;
  594. static const int circle_points = 64;
  595. points.resize(circle_points);
  596. const real_t circle_point_step = Math_TAU / circle_points;
  597. for (int i = 0; i < circle_points; i++) {
  598. float angle = i * circle_point_step;
  599. points.write[i].x = Math::cos(angle) * p_radius;
  600. points.write[i].y = Math::sin(angle) * p_radius;
  601. points.write[i] += p_pos;
  602. }
  603. indices.resize((circle_points - 2) * 3);
  604. for (int i = 0; i < circle_points - 2; i++) {
  605. indices.write[i * 3 + 0] = 0;
  606. indices.write[i * 3 + 1] = i + 1;
  607. indices.write[i * 3 + 2] = i + 2;
  608. }
  609. Vector<Color> color;
  610. color.push_back(p_color);
  611. circle->polygon.create(indices, points, color);
  612. }
  613. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  614. Item *canvas_item = canvas_item_owner.getornull(p_item);
  615. ERR_FAIL_COND(!canvas_item);
  616. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  617. ERR_FAIL_COND(!rect);
  618. rect->modulate = p_modulate;
  619. rect->rect = p_rect;
  620. rect->flags = 0;
  621. if (p_tile) {
  622. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  623. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  624. rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
  625. }
  626. if (p_rect.size.x < 0) {
  627. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  628. rect->rect.size.x = -rect->rect.size.x;
  629. }
  630. if (p_rect.size.y < 0) {
  631. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  632. rect->rect.size.y = -rect->rect.size.y;
  633. }
  634. if (p_transpose) {
  635. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  636. SWAP(rect->rect.size.x, rect->rect.size.y);
  637. }
  638. rect->texture = p_texture;
  639. }
  640. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  641. Item *canvas_item = canvas_item_owner.getornull(p_item);
  642. ERR_FAIL_COND(!canvas_item);
  643. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  644. ERR_FAIL_COND(!rect);
  645. rect->modulate = p_modulate;
  646. rect->rect = p_rect;
  647. rect->texture = p_texture;
  648. rect->source = p_src_rect;
  649. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  650. if (p_rect.size.x < 0) {
  651. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  652. rect->rect.size.x = -rect->rect.size.x;
  653. }
  654. if (p_src_rect.size.x < 0) {
  655. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  656. rect->source.size.x = -rect->source.size.x;
  657. }
  658. if (p_rect.size.y < 0) {
  659. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  660. rect->rect.size.y = -rect->rect.size.y;
  661. }
  662. if (p_src_rect.size.y < 0) {
  663. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  664. rect->source.size.y = -rect->source.size.y;
  665. }
  666. if (p_transpose) {
  667. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  668. SWAP(rect->rect.size.x, rect->rect.size.y);
  669. }
  670. if (p_clip_uv) {
  671. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  672. }
  673. }
  674. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  675. Item *canvas_item = canvas_item_owner.getornull(p_item);
  676. ERR_FAIL_COND(!canvas_item);
  677. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  678. ERR_FAIL_COND(!style);
  679. style->texture = p_texture;
  680. style->rect = p_rect;
  681. style->source = p_source;
  682. style->draw_center = p_draw_center;
  683. style->color = p_modulate;
  684. style->margin[SIDE_LEFT] = p_topleft.x;
  685. style->margin[SIDE_TOP] = p_topleft.y;
  686. style->margin[SIDE_RIGHT] = p_bottomright.x;
  687. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  688. style->axis_x = p_x_axis_mode;
  689. style->axis_y = p_y_axis_mode;
  690. }
  691. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
  692. uint32_t pc = p_points.size();
  693. ERR_FAIL_COND(pc == 0 || pc > 4);
  694. Item *canvas_item = canvas_item_owner.getornull(p_item);
  695. ERR_FAIL_COND(!canvas_item);
  696. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  697. ERR_FAIL_COND(!prim);
  698. for (int i = 0; i < p_points.size(); i++) {
  699. prim->points[i] = p_points[i];
  700. if (i < p_uvs.size()) {
  701. prim->uvs[i] = p_uvs[i];
  702. }
  703. if (i < p_colors.size()) {
  704. prim->colors[i] = p_colors[i];
  705. } else if (p_colors.size()) {
  706. prim->colors[i] = p_colors[0];
  707. } else {
  708. prim->colors[i] = Color(1, 1, 1, 1);
  709. }
  710. }
  711. prim->point_count = p_points.size();
  712. prim->texture = p_texture;
  713. }
  714. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  715. Item *canvas_item = canvas_item_owner.getornull(p_item);
  716. ERR_FAIL_COND(!canvas_item);
  717. #ifdef DEBUG_ENABLED
  718. int pointcount = p_points.size();
  719. ERR_FAIL_COND(pointcount < 3);
  720. int color_size = p_colors.size();
  721. int uv_size = p_uvs.size();
  722. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  723. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  724. #endif
  725. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  726. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  727. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  728. ERR_FAIL_COND(!polygon);
  729. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  730. polygon->texture = p_texture;
  731. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  732. }
  733. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  734. Item *canvas_item = canvas_item_owner.getornull(p_item);
  735. ERR_FAIL_COND(!canvas_item);
  736. int vertex_count = p_points.size();
  737. ERR_FAIL_COND(vertex_count == 0);
  738. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  739. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  740. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  741. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  742. Vector<int> indices = p_indices;
  743. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  744. ERR_FAIL_COND(!polygon);
  745. polygon->texture = p_texture;
  746. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  747. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  748. }
  749. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  750. Item *canvas_item = canvas_item_owner.getornull(p_item);
  751. ERR_FAIL_COND(!canvas_item);
  752. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  753. ERR_FAIL_COND(!tr);
  754. tr->xform = p_transform;
  755. }
  756. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  757. Item *canvas_item = canvas_item_owner.getornull(p_item);
  758. ERR_FAIL_COND(!canvas_item);
  759. ERR_FAIL_COND(!p_mesh.is_valid());
  760. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  761. ERR_FAIL_COND(!m);
  762. m->mesh = p_mesh;
  763. if (canvas_item->skeleton.is_valid()) {
  764. m->mesh_instance = RSG::storage->mesh_instance_create(p_mesh);
  765. RSG::storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  766. }
  767. m->texture = p_texture;
  768. m->transform = p_transform;
  769. m->modulate = p_modulate;
  770. }
  771. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  772. Item *canvas_item = canvas_item_owner.getornull(p_item);
  773. ERR_FAIL_COND(!canvas_item);
  774. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  775. ERR_FAIL_COND(!part);
  776. part->particles = p_particles;
  777. part->texture = p_texture;
  778. //take the chance and request processing for them, at least once until they become visible again
  779. RSG::storage->particles_request_process(p_particles);
  780. }
  781. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  782. Item *canvas_item = canvas_item_owner.getornull(p_item);
  783. ERR_FAIL_COND(!canvas_item);
  784. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  785. ERR_FAIL_COND(!mm);
  786. mm->multimesh = p_mesh;
  787. mm->texture = p_texture;
  788. }
  789. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  790. Item *canvas_item = canvas_item_owner.getornull(p_item);
  791. ERR_FAIL_COND(!canvas_item);
  792. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  793. ERR_FAIL_COND(!ci);
  794. ci->ignore = p_ignore;
  795. }
  796. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  797. Item *canvas_item = canvas_item_owner.getornull(p_item);
  798. ERR_FAIL_COND(!canvas_item);
  799. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  800. ERR_FAIL_COND(!as);
  801. as->animation_length = p_animation_length;
  802. as->slice_begin = p_slice_begin;
  803. as->slice_end = p_slice_end;
  804. as->offset = p_offset;
  805. }
  806. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  807. Item *canvas_item = canvas_item_owner.getornull(p_item);
  808. ERR_FAIL_COND(!canvas_item);
  809. canvas_item->sort_y = p_enable;
  810. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  811. }
  812. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  813. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  814. Item *canvas_item = canvas_item_owner.getornull(p_item);
  815. ERR_FAIL_COND(!canvas_item);
  816. canvas_item->z_index = p_z;
  817. }
  818. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  819. Item *canvas_item = canvas_item_owner.getornull(p_item);
  820. ERR_FAIL_COND(!canvas_item);
  821. canvas_item->z_relative = p_enable;
  822. }
  823. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  824. Item *canvas_item = canvas_item_owner.getornull(p_item);
  825. ERR_FAIL_COND(!canvas_item);
  826. if (canvas_item->skeleton == p_skeleton) {
  827. return;
  828. }
  829. canvas_item->skeleton = p_skeleton;
  830. Item::Command *c = canvas_item->commands;
  831. while (c) {
  832. if (c->type == Item::Command::TYPE_MESH) {
  833. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  834. if (canvas_item->skeleton.is_valid()) {
  835. if (cm->mesh_instance.is_null()) {
  836. cm->mesh_instance = RSG::storage->mesh_instance_create(cm->mesh);
  837. }
  838. RSG::storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  839. } else {
  840. if (cm->mesh_instance.is_valid()) {
  841. RSG::storage->free(cm->mesh_instance);
  842. cm->mesh_instance = RID();
  843. }
  844. }
  845. }
  846. c = c->next;
  847. }
  848. }
  849. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  850. Item *canvas_item = canvas_item_owner.getornull(p_item);
  851. ERR_FAIL_COND(!canvas_item);
  852. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  853. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  854. }
  855. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  856. memdelete(canvas_item->copy_back_buffer);
  857. canvas_item->copy_back_buffer = nullptr;
  858. }
  859. if (p_enable) {
  860. canvas_item->copy_back_buffer->rect = p_rect;
  861. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  862. }
  863. }
  864. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  865. Item *canvas_item = canvas_item_owner.getornull(p_item);
  866. ERR_FAIL_COND(!canvas_item);
  867. canvas_item->clear();
  868. }
  869. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  870. Item *canvas_item = canvas_item_owner.getornull(p_item);
  871. ERR_FAIL_COND(!canvas_item);
  872. canvas_item->index = p_index;
  873. if (canvas_item_owner.owns(canvas_item->parent)) {
  874. Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
  875. canvas_item_parent->children_order_dirty = true;
  876. return;
  877. }
  878. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  879. if (canvas) {
  880. canvas->children_order_dirty = true;
  881. return;
  882. }
  883. }
  884. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  885. Item *canvas_item = canvas_item_owner.getornull(p_item);
  886. ERR_FAIL_COND(!canvas_item);
  887. canvas_item->material = p_material;
  888. }
  889. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  890. Item *canvas_item = canvas_item_owner.getornull(p_item);
  891. ERR_FAIL_COND(!canvas_item);
  892. canvas_item->use_parent_material = p_enable;
  893. }
  894. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  895. Item *canvas_item = canvas_item_owner.getornull(p_item);
  896. ERR_FAIL_COND(!canvas_item);
  897. if (p_enable) {
  898. if (!canvas_item->visibility_notifier) {
  899. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  900. }
  901. canvas_item->visibility_notifier->area = p_area;
  902. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  903. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  904. } else {
  905. if (canvas_item->visibility_notifier) {
  906. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  907. canvas_item->visibility_notifier = nullptr;
  908. }
  909. }
  910. }
  911. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  912. Item *canvas_item = canvas_item_owner.getornull(p_item);
  913. ERR_FAIL_COND(!canvas_item);
  914. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  915. if (canvas_item->canvas_group != nullptr) {
  916. memdelete(canvas_item->canvas_group);
  917. canvas_item->canvas_group = nullptr;
  918. }
  919. } else {
  920. if (canvas_item->canvas_group == nullptr) {
  921. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  922. }
  923. canvas_item->canvas_group->mode = p_mode;
  924. canvas_item->canvas_group->fit_empty = p_fit_empty;
  925. canvas_item->canvas_group->fit_margin = p_fit_margin;
  926. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  927. canvas_item->canvas_group->clear_margin = p_clear_margin;
  928. }
  929. }
  930. RID RendererCanvasCull::canvas_light_allocate() {
  931. return canvas_light_owner.allocate_rid();
  932. }
  933. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  934. canvas_light_owner.initialize_rid(p_rid);
  935. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_rid);
  936. clight->light_internal = RSG::canvas_render->light_create();
  937. }
  938. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  939. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  940. ERR_FAIL_COND(!clight);
  941. if (clight->mode == p_mode) {
  942. return;
  943. }
  944. RID canvas = clight->canvas;
  945. if (canvas.is_valid()) {
  946. canvas_light_attach_to_canvas(p_light, RID());
  947. }
  948. clight->mode = p_mode;
  949. if (canvas.is_valid()) {
  950. canvas_light_attach_to_canvas(p_light, canvas);
  951. }
  952. }
  953. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  954. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  955. ERR_FAIL_COND(!clight);
  956. if (clight->canvas.is_valid()) {
  957. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  958. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  959. canvas->lights.erase(clight);
  960. } else {
  961. canvas->directional_lights.erase(clight);
  962. }
  963. }
  964. if (!canvas_owner.owns(p_canvas)) {
  965. p_canvas = RID();
  966. }
  967. clight->canvas = p_canvas;
  968. if (clight->canvas.is_valid()) {
  969. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  970. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  971. canvas->lights.insert(clight);
  972. } else {
  973. canvas->directional_lights.insert(clight);
  974. }
  975. }
  976. }
  977. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  978. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  979. ERR_FAIL_COND(!clight);
  980. clight->enabled = p_enabled;
  981. }
  982. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  983. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  984. ERR_FAIL_COND(!clight);
  985. clight->scale = p_scale;
  986. }
  987. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  988. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  989. ERR_FAIL_COND(!clight);
  990. clight->xform = p_transform;
  991. }
  992. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  993. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  994. ERR_FAIL_COND(!clight);
  995. if (clight->texture == p_texture) {
  996. return;
  997. }
  998. clight->texture = p_texture;
  999. clight->version++;
  1000. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1001. }
  1002. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1003. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1004. ERR_FAIL_COND(!clight);
  1005. clight->texture_offset = p_offset;
  1006. }
  1007. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1008. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1009. ERR_FAIL_COND(!clight);
  1010. clight->color = p_color;
  1011. }
  1012. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1013. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1014. ERR_FAIL_COND(!clight);
  1015. clight->height = p_height;
  1016. }
  1017. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1018. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1019. ERR_FAIL_COND(!clight);
  1020. clight->energy = p_energy;
  1021. }
  1022. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1023. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1024. ERR_FAIL_COND(!clight);
  1025. clight->z_min = p_min_z;
  1026. clight->z_max = p_max_z;
  1027. }
  1028. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1029. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1030. ERR_FAIL_COND(!clight);
  1031. clight->layer_max = p_max_layer;
  1032. clight->layer_min = p_min_layer;
  1033. }
  1034. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1035. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1036. ERR_FAIL_COND(!clight);
  1037. clight->item_mask = p_mask;
  1038. }
  1039. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1040. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1041. ERR_FAIL_COND(!clight);
  1042. clight->item_shadow_mask = p_mask;
  1043. }
  1044. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1045. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1046. ERR_FAIL_COND(!clight);
  1047. clight->directional_distance = p_distance;
  1048. }
  1049. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1050. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1051. ERR_FAIL_COND(!clight);
  1052. clight->blend_mode = p_mode;
  1053. }
  1054. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1055. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1056. ERR_FAIL_COND(!clight);
  1057. if (clight->use_shadow == p_enabled) {
  1058. return;
  1059. }
  1060. clight->use_shadow = p_enabled;
  1061. clight->version++;
  1062. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1063. }
  1064. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1065. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1066. ERR_FAIL_COND(!clight);
  1067. clight->shadow_filter = p_filter;
  1068. }
  1069. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1070. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1071. ERR_FAIL_COND(!clight);
  1072. clight->shadow_color = p_color;
  1073. }
  1074. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1075. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1076. ERR_FAIL_COND(!clight);
  1077. clight->shadow_smooth = p_smooth;
  1078. }
  1079. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1080. return canvas_light_occluder_owner.allocate_rid();
  1081. }
  1082. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1083. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1084. }
  1085. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1086. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1087. ERR_FAIL_COND(!occluder);
  1088. if (occluder->canvas.is_valid()) {
  1089. Canvas *canvas = canvas_owner.getornull(occluder->canvas);
  1090. canvas->occluders.erase(occluder);
  1091. }
  1092. if (!canvas_owner.owns(p_canvas)) {
  1093. p_canvas = RID();
  1094. }
  1095. occluder->canvas = p_canvas;
  1096. if (occluder->canvas.is_valid()) {
  1097. Canvas *canvas = canvas_owner.getornull(occluder->canvas);
  1098. canvas->occluders.insert(occluder);
  1099. }
  1100. }
  1101. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1102. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1103. ERR_FAIL_COND(!occluder);
  1104. occluder->enabled = p_enabled;
  1105. }
  1106. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1107. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1108. ERR_FAIL_COND(!occluder);
  1109. if (occluder->polygon.is_valid()) {
  1110. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
  1111. if (occluder_poly) {
  1112. occluder_poly->owners.erase(occluder);
  1113. }
  1114. }
  1115. occluder->polygon = p_polygon;
  1116. occluder->occluder = RID();
  1117. if (occluder->polygon.is_valid()) {
  1118. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
  1119. if (!occluder_poly) {
  1120. occluder->polygon = RID();
  1121. ERR_FAIL_COND(!occluder_poly);
  1122. } else {
  1123. occluder_poly->owners.insert(occluder);
  1124. occluder->occluder = occluder_poly->occluder;
  1125. occluder->aabb_cache = occluder_poly->aabb;
  1126. occluder->cull_cache = occluder_poly->cull_mode;
  1127. }
  1128. }
  1129. }
  1130. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1131. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1132. ERR_FAIL_COND(!occluder);
  1133. }
  1134. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1135. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1136. ERR_FAIL_COND(!occluder);
  1137. occluder->xform = p_xform;
  1138. }
  1139. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1140. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1141. ERR_FAIL_COND(!occluder);
  1142. occluder->light_mask = p_mask;
  1143. }
  1144. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1145. return canvas_light_occluder_polygon_owner.allocate_rid();
  1146. }
  1147. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1148. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1149. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
  1150. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1151. }
  1152. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1153. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
  1154. ERR_FAIL_COND(!occluder_poly);
  1155. uint32_t pc = p_shape.size();
  1156. ERR_FAIL_COND(pc < 2);
  1157. occluder_poly->aabb = Rect2();
  1158. const Vector2 *r = p_shape.ptr();
  1159. for (uint32_t i = 0; i < pc; i++) {
  1160. if (i == 0) {
  1161. occluder_poly->aabb.position = r[i];
  1162. } else {
  1163. occluder_poly->aabb.expand_to(r[i]);
  1164. }
  1165. }
  1166. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1167. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1168. E->get()->aabb_cache = occluder_poly->aabb;
  1169. }
  1170. }
  1171. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1172. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
  1173. ERR_FAIL_COND(!occluder_poly);
  1174. occluder_poly->cull_mode = p_mode;
  1175. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1176. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1177. E->get()->cull_cache = p_mode;
  1178. }
  1179. }
  1180. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1181. RSG::canvas_render->set_shadow_texture_size(p_size);
  1182. }
  1183. RID RendererCanvasCull::canvas_texture_allocate() {
  1184. return RSG::storage->canvas_texture_allocate();
  1185. }
  1186. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1187. RSG::storage->canvas_texture_initialize(p_rid);
  1188. }
  1189. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1190. RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1191. }
  1192. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1193. RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1194. }
  1195. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1196. RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1197. }
  1198. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1199. RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1200. }
  1201. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1202. Item *ci = canvas_item_owner.getornull(p_item);
  1203. ERR_FAIL_COND(!ci);
  1204. ci->texture_filter = p_filter;
  1205. }
  1206. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1207. Item *ci = canvas_item_owner.getornull(p_item);
  1208. ERR_FAIL_COND(!ci);
  1209. ci->texture_repeat = p_repeat;
  1210. }
  1211. void RendererCanvasCull::update_visibility_notifiers() {
  1212. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1213. while (E) {
  1214. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1215. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1216. if (visibility_notifier->just_visible) {
  1217. visibility_notifier->just_visible = false;
  1218. if (!visibility_notifier->enter_callable.is_null()) {
  1219. if (RSG::threaded) {
  1220. visibility_notifier->enter_callable.call_deferred(nullptr, 0);
  1221. } else {
  1222. Callable::CallError ce;
  1223. Variant ret;
  1224. visibility_notifier->enter_callable.call(nullptr, 0, ret, ce);
  1225. }
  1226. }
  1227. } else {
  1228. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1229. visibility_notifier_list.remove(E);
  1230. if (!visibility_notifier->exit_callable.is_null()) {
  1231. if (RSG::threaded) {
  1232. visibility_notifier->exit_callable.call_deferred(nullptr, 0);
  1233. } else {
  1234. Callable::CallError ce;
  1235. Variant ret;
  1236. visibility_notifier->exit_callable.call(nullptr, 0, ret, ce);
  1237. }
  1238. }
  1239. }
  1240. }
  1241. E = N;
  1242. }
  1243. }
  1244. bool RendererCanvasCull::free(RID p_rid) {
  1245. if (canvas_owner.owns(p_rid)) {
  1246. Canvas *canvas = canvas_owner.getornull(p_rid);
  1247. ERR_FAIL_COND_V(!canvas, false);
  1248. while (canvas->viewports.size()) {
  1249. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get());
  1250. ERR_FAIL_COND_V(!vp, true);
  1251. Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  1252. ERR_FAIL_COND_V(!E, true);
  1253. vp->canvas_map.erase(p_rid);
  1254. canvas->viewports.erase(canvas->viewports.front());
  1255. }
  1256. for (int i = 0; i < canvas->child_items.size(); i++) {
  1257. canvas->child_items[i].item->parent = RID();
  1258. }
  1259. for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  1260. E->get()->canvas = RID();
  1261. }
  1262. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  1263. E->get()->canvas = RID();
  1264. }
  1265. canvas_owner.free(p_rid);
  1266. } else if (canvas_item_owner.owns(p_rid)) {
  1267. Item *canvas_item = canvas_item_owner.getornull(p_rid);
  1268. ERR_FAIL_COND_V(!canvas_item, true);
  1269. if (canvas_item->parent.is_valid()) {
  1270. if (canvas_owner.owns(canvas_item->parent)) {
  1271. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  1272. canvas->erase_item(canvas_item);
  1273. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1274. Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
  1275. item_owner->child_items.erase(canvas_item);
  1276. if (item_owner->sort_y) {
  1277. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1278. }
  1279. }
  1280. }
  1281. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1282. canvas_item->child_items[i]->parent = RID();
  1283. }
  1284. if (canvas_item->visibility_notifier != nullptr) {
  1285. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1286. }
  1287. /*
  1288. if (canvas_item->material) {
  1289. canvas_item->material->owners.erase(canvas_item);
  1290. }
  1291. */
  1292. canvas_item_owner.free(p_rid);
  1293. } else if (canvas_light_owner.owns(p_rid)) {
  1294. RendererCanvasRender::Light *canvas_light = canvas_light_owner.getornull(p_rid);
  1295. ERR_FAIL_COND_V(!canvas_light, true);
  1296. if (canvas_light->canvas.is_valid()) {
  1297. Canvas *canvas = canvas_owner.getornull(canvas_light->canvas);
  1298. if (canvas) {
  1299. canvas->lights.erase(canvas_light);
  1300. }
  1301. }
  1302. RSG::canvas_render->free(canvas_light->light_internal);
  1303. canvas_light_owner.free(p_rid);
  1304. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1305. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid);
  1306. ERR_FAIL_COND_V(!occluder, true);
  1307. if (occluder->polygon.is_valid()) {
  1308. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(occluder->polygon);
  1309. if (occluder_poly) {
  1310. occluder_poly->owners.erase(occluder);
  1311. }
  1312. }
  1313. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1314. Canvas *canvas = canvas_owner.getornull(occluder->canvas);
  1315. canvas->occluders.erase(occluder);
  1316. }
  1317. canvas_light_occluder_owner.free(p_rid);
  1318. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1319. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
  1320. ERR_FAIL_COND_V(!occluder_poly, true);
  1321. RSG::canvas_render->free(occluder_poly->occluder);
  1322. while (occluder_poly->owners.size()) {
  1323. occluder_poly->owners.front()->get()->polygon = RID();
  1324. occluder_poly->owners.erase(occluder_poly->owners.front());
  1325. }
  1326. canvas_light_occluder_polygon_owner.free(p_rid);
  1327. } else {
  1328. return false;
  1329. }
  1330. return true;
  1331. }
  1332. RendererCanvasCull::RendererCanvasCull() {
  1333. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1334. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1335. disable_scale = false;
  1336. }
  1337. RendererCanvasCull::~RendererCanvasCull() {
  1338. memfree(z_list);
  1339. memfree(z_last_list);
  1340. }