script_language.cpp 18 KB

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  1. /*************************************************************************/
  2. /* script_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "script_language.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/core_string_names.h"
  33. #include "core/debugger/engine_debugger.h"
  34. #include "core/debugger/script_debugger.h"
  35. #include "core/variant/typed_array.h"
  36. #include <stdint.h>
  37. ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
  38. int ScriptServer::_language_count = 0;
  39. bool ScriptServer::scripting_enabled = true;
  40. bool ScriptServer::reload_scripts_on_save = false;
  41. bool ScriptServer::languages_finished = false;
  42. ScriptEditRequestFunction ScriptServer::edit_request_func = nullptr;
  43. void Script::_notification(int p_what) {
  44. switch (p_what) {
  45. case NOTIFICATION_POSTINITIALIZE: {
  46. if (EngineDebugger::is_active()) {
  47. EngineDebugger::get_script_debugger()->set_break_language(get_language());
  48. }
  49. } break;
  50. }
  51. }
  52. Variant Script::_get_property_default_value(const StringName &p_property) {
  53. Variant ret;
  54. get_property_default_value(p_property, ret);
  55. return ret;
  56. }
  57. TypedArray<Dictionary> Script::_get_script_property_list() {
  58. TypedArray<Dictionary> ret;
  59. List<PropertyInfo> list;
  60. get_script_property_list(&list);
  61. for (const PropertyInfo &E : list) {
  62. ret.append(E.operator Dictionary());
  63. }
  64. return ret;
  65. }
  66. TypedArray<Dictionary> Script::_get_script_method_list() {
  67. TypedArray<Dictionary> ret;
  68. List<MethodInfo> list;
  69. get_script_method_list(&list);
  70. for (const MethodInfo &E : list) {
  71. ret.append(E.operator Dictionary());
  72. }
  73. return ret;
  74. }
  75. TypedArray<Dictionary> Script::_get_script_signal_list() {
  76. TypedArray<Dictionary> ret;
  77. List<MethodInfo> list;
  78. get_script_signal_list(&list);
  79. for (const MethodInfo &E : list) {
  80. ret.append(E.operator Dictionary());
  81. }
  82. return ret;
  83. }
  84. Dictionary Script::_get_script_constant_map() {
  85. Dictionary ret;
  86. HashMap<StringName, Variant> map;
  87. get_constants(&map);
  88. for (const KeyValue<StringName, Variant> &E : map) {
  89. ret[E.key] = E.value;
  90. }
  91. return ret;
  92. }
  93. #ifdef TOOLS_ENABLED
  94. PropertyInfo Script::get_class_category() const {
  95. String path = get_path();
  96. String name;
  97. if (is_built_in()) {
  98. if (get_name().is_empty()) {
  99. name = TTR("Built-in script");
  100. } else {
  101. name = vformat("%s (%s)", get_name(), TTR("Built-in"));
  102. }
  103. } else {
  104. if (get_name().is_empty()) {
  105. name = path.get_file();
  106. } else {
  107. name = get_name();
  108. }
  109. }
  110. return PropertyInfo(Variant::NIL, name, PROPERTY_HINT_NONE, path, PROPERTY_USAGE_CATEGORY);
  111. }
  112. #endif // TOOLS_ENABLED
  113. void Script::_bind_methods() {
  114. ClassDB::bind_method(D_METHOD("can_instantiate"), &Script::can_instantiate);
  115. //ClassDB::bind_method(D_METHOD("instance_create","base_object"),&Script::instance_create);
  116. ClassDB::bind_method(D_METHOD("instance_has", "base_object"), &Script::instance_has);
  117. ClassDB::bind_method(D_METHOD("has_source_code"), &Script::has_source_code);
  118. ClassDB::bind_method(D_METHOD("get_source_code"), &Script::get_source_code);
  119. ClassDB::bind_method(D_METHOD("set_source_code", "source"), &Script::set_source_code);
  120. ClassDB::bind_method(D_METHOD("reload", "keep_state"), &Script::reload, DEFVAL(false));
  121. ClassDB::bind_method(D_METHOD("get_base_script"), &Script::get_base_script);
  122. ClassDB::bind_method(D_METHOD("get_instance_base_type"), &Script::get_instance_base_type);
  123. ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);
  124. ClassDB::bind_method(D_METHOD("get_script_property_list"), &Script::_get_script_property_list);
  125. ClassDB::bind_method(D_METHOD("get_script_method_list"), &Script::_get_script_method_list);
  126. ClassDB::bind_method(D_METHOD("get_script_signal_list"), &Script::_get_script_signal_list);
  127. ClassDB::bind_method(D_METHOD("get_script_constant_map"), &Script::_get_script_constant_map);
  128. ClassDB::bind_method(D_METHOD("get_property_default_value", "property"), &Script::_get_property_default_value);
  129. ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
  130. ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code");
  131. }
  132. void ScriptServer::set_scripting_enabled(bool p_enabled) {
  133. scripting_enabled = p_enabled;
  134. }
  135. bool ScriptServer::is_scripting_enabled() {
  136. return scripting_enabled;
  137. }
  138. ScriptLanguage *ScriptServer::get_language(int p_idx) {
  139. ERR_FAIL_INDEX_V(p_idx, _language_count, nullptr);
  140. return _languages[p_idx];
  141. }
  142. void ScriptServer::register_language(ScriptLanguage *p_language) {
  143. ERR_FAIL_COND(_language_count >= MAX_LANGUAGES);
  144. _languages[_language_count++] = p_language;
  145. }
  146. void ScriptServer::unregister_language(const ScriptLanguage *p_language) {
  147. for (int i = 0; i < _language_count; i++) {
  148. if (_languages[i] == p_language) {
  149. _language_count--;
  150. if (i < _language_count) {
  151. SWAP(_languages[i], _languages[_language_count]);
  152. }
  153. return;
  154. }
  155. }
  156. }
  157. void ScriptServer::init_languages() {
  158. { //load global classes
  159. global_classes_clear();
  160. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  161. Array script_classes = ProjectSettings::get_singleton()->get("_global_script_classes");
  162. for (int i = 0; i < script_classes.size(); i++) {
  163. Dictionary c = script_classes[i];
  164. if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) {
  165. continue;
  166. }
  167. add_global_class(c["class"], c["base"], c["language"], c["path"]);
  168. }
  169. }
  170. }
  171. for (int i = 0; i < _language_count; i++) {
  172. _languages[i]->init();
  173. }
  174. }
  175. void ScriptServer::finish_languages() {
  176. for (int i = 0; i < _language_count; i++) {
  177. _languages[i]->finish();
  178. }
  179. global_classes_clear();
  180. languages_finished = true;
  181. }
  182. void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
  183. reload_scripts_on_save = p_enable;
  184. }
  185. bool ScriptServer::is_reload_scripts_on_save_enabled() {
  186. return reload_scripts_on_save;
  187. }
  188. void ScriptServer::thread_enter() {
  189. for (int i = 0; i < _language_count; i++) {
  190. _languages[i]->thread_enter();
  191. }
  192. }
  193. void ScriptServer::thread_exit() {
  194. for (int i = 0; i < _language_count; i++) {
  195. _languages[i]->thread_exit();
  196. }
  197. }
  198. HashMap<StringName, ScriptServer::GlobalScriptClass> ScriptServer::global_classes;
  199. void ScriptServer::global_classes_clear() {
  200. global_classes.clear();
  201. }
  202. void ScriptServer::add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path) {
  203. ERR_FAIL_COND_MSG(p_class == p_base || (global_classes.has(p_base) && get_global_class_native_base(p_base) == p_class), "Cyclic inheritance in script class.");
  204. GlobalScriptClass g;
  205. g.language = p_language;
  206. g.path = p_path;
  207. g.base = p_base;
  208. global_classes[p_class] = g;
  209. }
  210. void ScriptServer::remove_global_class(const StringName &p_class) {
  211. global_classes.erase(p_class);
  212. }
  213. bool ScriptServer::is_global_class(const StringName &p_class) {
  214. return global_classes.has(p_class);
  215. }
  216. StringName ScriptServer::get_global_class_language(const StringName &p_class) {
  217. ERR_FAIL_COND_V(!global_classes.has(p_class), StringName());
  218. return global_classes[p_class].language;
  219. }
  220. String ScriptServer::get_global_class_path(const String &p_class) {
  221. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  222. return global_classes[p_class].path;
  223. }
  224. StringName ScriptServer::get_global_class_base(const String &p_class) {
  225. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  226. return global_classes[p_class].base;
  227. }
  228. StringName ScriptServer::get_global_class_native_base(const String &p_class) {
  229. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  230. String base = global_classes[p_class].base;
  231. while (global_classes.has(base)) {
  232. base = global_classes[base].base;
  233. }
  234. return base;
  235. }
  236. void ScriptServer::get_global_class_list(List<StringName> *r_global_classes) {
  237. List<StringName> classes;
  238. for (const KeyValue<StringName, GlobalScriptClass> &E : global_classes) {
  239. classes.push_back(E.key);
  240. }
  241. classes.sort_custom<StringName::AlphCompare>();
  242. for (const StringName &E : classes) {
  243. r_global_classes->push_back(E);
  244. }
  245. }
  246. void ScriptServer::save_global_classes() {
  247. List<StringName> gc;
  248. get_global_class_list(&gc);
  249. Array gcarr;
  250. for (const StringName &E : gc) {
  251. Dictionary d;
  252. d["class"] = E;
  253. d["language"] = global_classes[E].language;
  254. d["path"] = global_classes[E].path;
  255. d["base"] = global_classes[E].base;
  256. gcarr.push_back(d);
  257. }
  258. Array old;
  259. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  260. old = ProjectSettings::get_singleton()->get("_global_script_classes");
  261. }
  262. if ((!old.is_empty() || gcarr.is_empty()) && gcarr.hash() == old.hash()) {
  263. return;
  264. }
  265. if (gcarr.is_empty()) {
  266. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  267. ProjectSettings::get_singleton()->clear("_global_script_classes");
  268. }
  269. } else {
  270. ProjectSettings::get_singleton()->set("_global_script_classes", gcarr);
  271. }
  272. ProjectSettings::get_singleton()->save();
  273. }
  274. ////////////////////
  275. Variant ScriptInstance::call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  276. return callp(p_method, p_args, p_argcount, r_error);
  277. }
  278. void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {
  279. List<PropertyInfo> pinfo;
  280. get_property_list(&pinfo);
  281. for (const PropertyInfo &E : pinfo) {
  282. if (E.usage & PROPERTY_USAGE_STORAGE) {
  283. Pair<StringName, Variant> p;
  284. p.first = E.name;
  285. if (get(p.first, p.second)) {
  286. state.push_back(p);
  287. }
  288. }
  289. }
  290. }
  291. void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
  292. if (r_valid) {
  293. *r_valid = false;
  294. }
  295. }
  296. Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {
  297. if (r_valid) {
  298. *r_valid = false;
  299. }
  300. return Variant();
  301. }
  302. ScriptInstance::~ScriptInstance() {
  303. }
  304. ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton = nullptr;
  305. ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
  306. singleton = this;
  307. }
  308. void ScriptLanguage::get_core_type_words(List<String> *p_core_type_words) const {
  309. p_core_type_words->push_back("String");
  310. p_core_type_words->push_back("Vector2");
  311. p_core_type_words->push_back("Vector2i");
  312. p_core_type_words->push_back("Rect2");
  313. p_core_type_words->push_back("Rect2i");
  314. p_core_type_words->push_back("Vector3");
  315. p_core_type_words->push_back("Vector3i");
  316. p_core_type_words->push_back("Transform2D");
  317. p_core_type_words->push_back("Vector4");
  318. p_core_type_words->push_back("Vector4i");
  319. p_core_type_words->push_back("Plane");
  320. p_core_type_words->push_back("Quaternion");
  321. p_core_type_words->push_back("AABB");
  322. p_core_type_words->push_back("Basis");
  323. p_core_type_words->push_back("Transform3D");
  324. p_core_type_words->push_back("Projection");
  325. p_core_type_words->push_back("Color");
  326. p_core_type_words->push_back("StringName");
  327. p_core_type_words->push_back("NodePath");
  328. p_core_type_words->push_back("RID");
  329. p_core_type_words->push_back("Callable");
  330. p_core_type_words->push_back("Signal");
  331. p_core_type_words->push_back("Dictionary");
  332. p_core_type_words->push_back("Array");
  333. p_core_type_words->push_back("PackedByteArray");
  334. p_core_type_words->push_back("PackedInt32Array");
  335. p_core_type_words->push_back("PackedInt64Array");
  336. p_core_type_words->push_back("PackedFloat32Array");
  337. p_core_type_words->push_back("PackedFloat64Array");
  338. p_core_type_words->push_back("PackedStringArray");
  339. p_core_type_words->push_back("PackedVector2Array");
  340. p_core_type_words->push_back("PackedVector3Array");
  341. p_core_type_words->push_back("PackedColorArray");
  342. }
  343. void ScriptLanguage::frame() {
  344. }
  345. bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  346. if (script->is_placeholder_fallback_enabled()) {
  347. return false;
  348. }
  349. if (values.has(p_name)) {
  350. Variant defval;
  351. if (script->get_property_default_value(p_name, defval)) {
  352. if (defval == p_value) {
  353. values.erase(p_name);
  354. return true;
  355. }
  356. }
  357. values[p_name] = p_value;
  358. return true;
  359. } else {
  360. Variant defval;
  361. if (script->get_property_default_value(p_name, defval)) {
  362. if (defval != p_value) {
  363. values[p_name] = p_value;
  364. }
  365. return true;
  366. }
  367. }
  368. return false;
  369. }
  370. bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  371. if (values.has(p_name)) {
  372. r_ret = values[p_name];
  373. return true;
  374. }
  375. if (constants.has(p_name)) {
  376. r_ret = constants[p_name];
  377. return true;
  378. }
  379. if (!script->is_placeholder_fallback_enabled()) {
  380. Variant defval;
  381. if (script->get_property_default_value(p_name, defval)) {
  382. r_ret = defval;
  383. return true;
  384. }
  385. }
  386. return false;
  387. }
  388. void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  389. if (script->is_placeholder_fallback_enabled()) {
  390. for (const PropertyInfo &E : properties) {
  391. p_properties->push_back(E);
  392. }
  393. } else {
  394. for (const PropertyInfo &E : properties) {
  395. PropertyInfo pinfo = E;
  396. if (!values.has(pinfo.name)) {
  397. pinfo.usage |= PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE;
  398. }
  399. p_properties->push_back(E);
  400. }
  401. }
  402. }
  403. Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  404. if (values.has(p_name)) {
  405. if (r_is_valid) {
  406. *r_is_valid = true;
  407. }
  408. return values[p_name].get_type();
  409. }
  410. if (constants.has(p_name)) {
  411. if (r_is_valid) {
  412. *r_is_valid = true;
  413. }
  414. return constants[p_name].get_type();
  415. }
  416. if (r_is_valid) {
  417. *r_is_valid = false;
  418. }
  419. return Variant::NIL;
  420. }
  421. void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  422. if (script->is_placeholder_fallback_enabled()) {
  423. return;
  424. }
  425. if (script.is_valid()) {
  426. script->get_script_method_list(p_list);
  427. }
  428. }
  429. bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
  430. if (script->is_placeholder_fallback_enabled()) {
  431. return false;
  432. }
  433. if (script.is_valid()) {
  434. return script->has_method(p_method);
  435. }
  436. return false;
  437. }
  438. void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const HashMap<StringName, Variant> &p_values) {
  439. HashSet<StringName> new_values;
  440. for (const PropertyInfo &E : p_properties) {
  441. StringName n = E.name;
  442. new_values.insert(n);
  443. if (!values.has(n) || values[n].get_type() != E.type) {
  444. if (p_values.has(n)) {
  445. values[n] = p_values[n];
  446. }
  447. }
  448. }
  449. properties = p_properties;
  450. List<StringName> to_remove;
  451. for (KeyValue<StringName, Variant> &E : values) {
  452. if (!new_values.has(E.key)) {
  453. to_remove.push_back(E.key);
  454. }
  455. Variant defval;
  456. if (script->get_property_default_value(E.key, defval)) {
  457. //remove because it's the same as the default value
  458. if (defval == E.value) {
  459. to_remove.push_back(E.key);
  460. }
  461. }
  462. }
  463. while (to_remove.size()) {
  464. values.erase(to_remove.front()->get());
  465. to_remove.pop_front();
  466. }
  467. if (owner && owner->get_script_instance() == this) {
  468. owner->notify_property_list_changed();
  469. }
  470. //change notify
  471. constants.clear();
  472. script->get_constants(&constants);
  473. }
  474. void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) {
  475. if (script->is_placeholder_fallback_enabled()) {
  476. HashMap<StringName, Variant>::Iterator E = values.find(p_name);
  477. if (E) {
  478. E->value = p_value;
  479. } else {
  480. values.insert(p_name, p_value);
  481. }
  482. bool found = false;
  483. for (const PropertyInfo &F : properties) {
  484. if (F.name == p_name) {
  485. found = true;
  486. break;
  487. }
  488. }
  489. if (!found) {
  490. properties.push_back(PropertyInfo(p_value.get_type(), p_name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_SCRIPT_VARIABLE));
  491. }
  492. }
  493. if (r_valid) {
  494. *r_valid = false; // Cannot change the value in either case
  495. }
  496. }
  497. Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) {
  498. if (script->is_placeholder_fallback_enabled()) {
  499. HashMap<StringName, Variant>::ConstIterator E = values.find(p_name);
  500. if (E) {
  501. if (r_valid) {
  502. *r_valid = true;
  503. }
  504. return E->value;
  505. }
  506. E = constants.find(p_name);
  507. if (E) {
  508. if (r_valid) {
  509. *r_valid = true;
  510. }
  511. return E->value;
  512. }
  513. }
  514. if (r_valid) {
  515. *r_valid = false;
  516. }
  517. return Variant();
  518. }
  519. PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
  520. owner(p_owner),
  521. language(p_language),
  522. script(p_script) {
  523. }
  524. PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
  525. if (script.is_valid()) {
  526. script->_placeholder_erased(this);
  527. }
  528. }