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- using System;
- using System.Diagnostics.CodeAnalysis;
- #pragma warning disable CS0169
- #pragma warning disable CS0414
- namespace Godot.SourceGenerators.Sample
- {
- [SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
- [SuppressMessage("ReSharper", "RedundantNameQualifier")]
- [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
- [SuppressMessage("ReSharper", "InconsistentNaming")]
- public partial class ExportedFields : Godot.Object
- {
- [Export] private Boolean field_Boolean = true;
- [Export] private Char field_Char = 'f';
- [Export] private SByte field_SByte = 10;
- [Export] private Int16 field_Int16 = 10;
- [Export] private Int32 field_Int32 = 10;
- [Export] private Int64 field_Int64 = 10;
- [Export] private Byte field_Byte = 10;
- [Export] private UInt16 field_UInt16 = 10;
- [Export] private UInt32 field_UInt32 = 10;
- [Export] private UInt64 field_UInt64 = 10;
- [Export] private Single field_Single = 10;
- [Export] private Double field_Double = 10;
- [Export] private String field_String = "foo";
- // Godot structs
- [Export] private Vector2 field_Vector2 = new(10f, 10f);
- [Export] private Vector2i field_Vector2i = Vector2i.Up;
- [Export] private Rect2 field_Rect2 = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
- [Export] private Rect2i field_Rect2i = new(new Vector2i(10, 10), new Vector2i(10, 10));
- [Export] private Transform2D field_Transform2D = Transform2D.Identity;
- [Export] private Vector3 field_Vector3 = new(10f, 10f, 10f);
- [Export] private Vector3i field_Vector3i = Vector3i.Back;
- [Export] private Basis field_Basis = new Basis(Quaternion.Identity);
- [Export] private Quaternion field_Quaternion = new Quaternion(Basis.Identity);
- [Export] private Transform3D field_Transform3D = Transform3D.Identity;
- [Export] private Vector4 field_Vector4 = new(10f, 10f, 10f, 10f);
- [Export] private Vector4i field_Vector4i = Vector4i.One;
- [Export] private Projection field_Projection = Projection.Identity;
- [Export] private AABB field_AABB = new AABB(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
- [Export] private Color field_Color = Colors.Aquamarine;
- [Export] private Plane field_Plane = Plane.PlaneXZ;
- [Export] private Callable field_Callable = new Callable(Engine.GetMainLoop(), "_process");
- [Export] private SignalInfo field_SignalInfo = new SignalInfo(Engine.GetMainLoop(), "property_list_changed");
- // Enums
- [SuppressMessage("ReSharper", "UnusedMember.Local")]
- enum MyEnum
- {
- A,
- B,
- C
- }
- [Export] private MyEnum field_Enum = MyEnum.C;
- [Flags]
- [SuppressMessage("ReSharper", "UnusedMember.Local")]
- enum MyFlagsEnum
- {
- A,
- B,
- C
- }
- [Export] private MyFlagsEnum field_FlagsEnum = MyFlagsEnum.C;
- // Arrays
- [Export] private Byte[] field_ByteArray = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Int32[] field_Int32Array = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Int64[] field_Int64Array = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Single[] field_SingleArray = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
- [Export] private Double[] field_DoubleArray = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
- [Export] private String[] field_StringArray = { "foo", "bar" };
- [Export(PropertyHint.Enum, "A,B,C")] private String[] field_StringArrayEnum = { "foo", "bar" };
- [Export] private Vector2[] field_Vector2Array = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
- [Export] private Vector3[] field_Vector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
- [Export] private Color[] field_ColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
- [Export] private Godot.Object[] field_GodotObjectOrDerivedArray = { null };
- [Export] private object[] field_SystemObjectArray = { 0, 1f, 2d, "foo", Vector3i.Up };
- // Generics
- [Export] private Godot.Collections.Dictionary<string, string> field_GodotGenericDictionary =
- new Godot.Collections.Dictionary<string, string> { { "key1", "value1" }, { "key2", "value2" } };
- [Export] private Godot.Collections.Array<string> field_GodotGenericArray =
- new Godot.Collections.Array<string> { "elem1", "elem2", "elem3" };
- [Export] private System.Collections.Generic.Dictionary<string, string> field_SystemGenericDictionary =
- new System.Collections.Generic.Dictionary<string, string> { { "key1", "value1" }, { "key2", "value2" } };
- [Export] private System.Collections.Generic.List<string> field_SystemGenericList =
- new System.Collections.Generic.List<string> { "elem1", "elem2", "elem3" };
- [Export] private System.Collections.Generic.IDictionary<string, string> field_GenericIDictionary =
- new System.Collections.Generic.Dictionary<string, string> { { "key1", "value1" }, { "key2", "value2" } };
- [Export] private System.Collections.Generic.ICollection<string> field_GenericICollection =
- new System.Collections.Generic.List<string> { "elem1", "elem2", "elem3" };
- [Export] private System.Collections.Generic.IEnumerable<string> field_GenericIEnumerable =
- new System.Collections.Generic.List<string> { "elem1", "elem2", "elem3" };
- // Variant
- [Export] private object field_SystemObject = "foo";
- // Classes
- [Export] private Godot.Object field_GodotObjectOrDerived;
- [Export] private Godot.Texture field_GodotResourceTexture;
- [Export] private StringName field_StringName = new StringName("foo");
- [Export] private NodePath field_NodePath = new NodePath("foo");
- [Export] private RID field_RID;
- [Export] private Godot.Collections.Dictionary field_GodotDictionary =
- new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
- [Export] private Godot.Collections.Array field_GodotArray =
- new() { "foo", 10, Vector2.Up, Colors.Chocolate };
- [Export] private System.Collections.IDictionary field_IDictionary =
- new System.Collections.Generic.Dictionary<object, object>
- { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
- [Export] private System.Collections.ICollection field_ICollection =
- new System.Collections.Generic.List<object> { "foo", 10, Vector2.Up, Colors.Chocolate };
- [Export] private System.Collections.IEnumerable field_IEnumerable =
- new System.Collections.Generic.List<object> { "foo", 10, Vector2.Up, Colors.Chocolate };
- }
- }
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