test_main.cpp 9.4 KB

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  1. /*************************************************************************/
  2. /* test_main.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "test_main.h"
  31. #include "core/templates/list.h"
  32. #include "test_aabb.h"
  33. #include "test_array.h"
  34. #include "test_astar.h"
  35. #include "test_basis.h"
  36. #include "test_class_db.h"
  37. #include "test_code_edit.h"
  38. #include "test_color.h"
  39. #include "test_command_queue.h"
  40. #include "test_config_file.h"
  41. #include "test_crypto.h"
  42. #include "test_curve.h"
  43. #include "test_dictionary.h"
  44. #include "test_expression.h"
  45. #include "test_file_access.h"
  46. #include "test_geometry_2d.h"
  47. #include "test_geometry_3d.h"
  48. #include "test_gradient.h"
  49. #include "test_gui.h"
  50. #include "test_hashing_context.h"
  51. #include "test_image.h"
  52. #include "test_json.h"
  53. #include "test_list.h"
  54. #include "test_local_vector.h"
  55. #include "test_lru.h"
  56. #include "test_marshalls.h"
  57. #include "test_math.h"
  58. #include "test_method_bind.h"
  59. #include "test_node_path.h"
  60. #include "test_oa_hash_map.h"
  61. #include "test_object.h"
  62. #include "test_ordered_hash_map.h"
  63. #include "test_paged_array.h"
  64. #include "test_path_3d.h"
  65. #include "test_pck_packer.h"
  66. #include "test_physics_2d.h"
  67. #include "test_physics_3d.h"
  68. #include "test_random_number_generator.h"
  69. #include "test_rect2.h"
  70. #include "test_render.h"
  71. #include "test_resource.h"
  72. #include "test_shader_lang.h"
  73. #include "test_string.h"
  74. #include "test_text_server.h"
  75. #include "test_time.h"
  76. #include "test_translation.h"
  77. #include "test_validate_testing.h"
  78. #include "test_variant.h"
  79. #include "test_vector.h"
  80. #include "test_xml_parser.h"
  81. #include "modules/modules_tests.gen.h"
  82. #include "tests/test_macros.h"
  83. int test_main(int argc, char *argv[]) {
  84. bool run_tests = true;
  85. // Convert arguments to Godot's command-line.
  86. List<String> args;
  87. for (int i = 0; i < argc; i++) {
  88. args.push_back(String::utf8(argv[i]));
  89. }
  90. OS::get_singleton()->set_cmdline("", args);
  91. // Run custom test tools.
  92. if (test_commands) {
  93. for (Map<String, TestFunc>::Element *E = test_commands->front(); E; E = E->next()) {
  94. if (args.find(E->key())) {
  95. const TestFunc &test_func = E->get();
  96. test_func();
  97. run_tests = false;
  98. break;
  99. }
  100. }
  101. if (!run_tests) {
  102. delete test_commands;
  103. return 0;
  104. }
  105. }
  106. // Doctest runner.
  107. doctest::Context test_context;
  108. List<String> test_args;
  109. // Clean arguments of "--test" from the args.
  110. for (int x = 0; x < argc; x++) {
  111. String arg = String(argv[x]);
  112. if (arg != "--test") {
  113. test_args.push_back(arg);
  114. }
  115. }
  116. if (test_args.size() > 0) {
  117. // Convert Godot command line arguments back to standard arguments.
  118. char **doctest_args = new char *[test_args.size()];
  119. for (int x = 0; x < test_args.size(); x++) {
  120. // Operation to convert Godot string to non wchar string.
  121. CharString cs = test_args[x].utf8();
  122. const char *str = cs.get_data();
  123. // Allocate the string copy.
  124. doctest_args[x] = new char[strlen(str) + 1];
  125. // Copy this into memory.
  126. memcpy(doctest_args[x], str, strlen(str) + 1);
  127. }
  128. test_context.applyCommandLine(test_args.size(), doctest_args);
  129. for (int x = 0; x < test_args.size(); x++) {
  130. delete[] doctest_args[x];
  131. }
  132. delete[] doctest_args;
  133. }
  134. return test_context.run();
  135. }
  136. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  137. #include "servers/navigation_server_2d.h"
  138. #include "servers/navigation_server_3d.h"
  139. #include "servers/rendering/rendering_server_default.h"
  140. struct GodotTestCaseListener : public doctest::IReporter {
  141. GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
  142. SignalWatcher *signal_watcher = nullptr;
  143. PhysicsServer3D *physics_3d_server = nullptr;
  144. PhysicsServer2D *physics_2d_server = nullptr;
  145. NavigationServer3D *navigation_3d_server = nullptr;
  146. NavigationServer2D *navigation_2d_server = nullptr;
  147. void test_case_start(const doctest::TestCaseData &p_in) override {
  148. SignalWatcher::get_singleton()->_clear_signals();
  149. String name = String(p_in.m_name);
  150. if (name.find("[SceneTree]") != -1) {
  151. GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
  152. memnew(MessageQueue);
  153. GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
  154. Error err = OK;
  155. OS::get_singleton()->set_has_server_feature_callback(nullptr);
  156. for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
  157. if (String("headless") == DisplayServer::get_create_function_name(i)) {
  158. DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err);
  159. break;
  160. }
  161. }
  162. memnew(RenderingServerDefault());
  163. RenderingServerDefault::get_singleton()->init();
  164. RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
  165. physics_3d_server = PhysicsServer3DManager::new_default_server();
  166. physics_3d_server->init();
  167. physics_2d_server = PhysicsServer2DManager::new_default_server();
  168. physics_2d_server->init();
  169. navigation_3d_server = NavigationServer3DManager::new_default_server();
  170. navigation_2d_server = memnew(NavigationServer2D);
  171. memnew(InputMap);
  172. InputMap::get_singleton()->load_default();
  173. make_default_theme(false, Ref<Font>());
  174. memnew(SceneTree);
  175. SceneTree::get_singleton()->initialize();
  176. return;
  177. }
  178. }
  179. void test_case_end(const doctest::CurrentTestCaseStats &) override {
  180. if (SceneTree::get_singleton()) {
  181. SceneTree::get_singleton()->finalize();
  182. }
  183. if (MessageQueue::get_singleton()) {
  184. MessageQueue::get_singleton()->flush();
  185. }
  186. if (SceneTree::get_singleton()) {
  187. memdelete(SceneTree::get_singleton());
  188. }
  189. clear_default_theme();
  190. if (navigation_3d_server) {
  191. memdelete(navigation_3d_server);
  192. navigation_3d_server = nullptr;
  193. }
  194. if (navigation_2d_server) {
  195. memdelete(navigation_2d_server);
  196. navigation_2d_server = nullptr;
  197. }
  198. if (physics_3d_server) {
  199. physics_3d_server->finish();
  200. memdelete(physics_3d_server);
  201. physics_3d_server = nullptr;
  202. }
  203. if (physics_2d_server) {
  204. physics_2d_server->finish();
  205. memdelete(physics_2d_server);
  206. physics_2d_server = nullptr;
  207. }
  208. if (RenderingServer::get_singleton()) {
  209. RenderingServer::get_singleton()->sync();
  210. RenderingServer::get_singleton()->global_variables_clear();
  211. RenderingServer::get_singleton()->finish();
  212. memdelete(RenderingServer::get_singleton());
  213. }
  214. if (DisplayServer::get_singleton()) {
  215. memdelete(DisplayServer::get_singleton());
  216. }
  217. if (InputMap::get_singleton()) {
  218. memdelete(InputMap::get_singleton());
  219. }
  220. if (MessageQueue::get_singleton()) {
  221. MessageQueue::get_singleton()->flush();
  222. memdelete(MessageQueue::get_singleton());
  223. }
  224. }
  225. void test_run_start() override {
  226. signal_watcher = memnew(SignalWatcher);
  227. }
  228. void test_run_end(const doctest::TestRunStats &) override {
  229. memdelete(signal_watcher);
  230. }
  231. void test_case_reenter(const doctest::TestCaseData &) override {
  232. SignalWatcher::get_singleton()->_clear_signals();
  233. }
  234. void subcase_start(const doctest::SubcaseSignature &) override {
  235. SignalWatcher::get_singleton()->_clear_signals();
  236. }
  237. void report_query(const doctest::QueryData &) override {}
  238. void test_case_exception(const doctest::TestCaseException &) override {}
  239. void subcase_end() override {}
  240. void log_assert(const doctest::AssertData &in) override {}
  241. void log_message(const doctest::MessageData &) override {}
  242. void test_case_skipped(const doctest::TestCaseData &) override {}
  243. };
  244. REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);