java_godot_lib_jni.cpp 20 KB

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  1. /**************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "android_input_handler.h"
  32. #include "api/java_class_wrapper.h"
  33. #include "api/jni_singleton.h"
  34. #include "dir_access_jandroid.h"
  35. #include "display_server_android.h"
  36. #include "file_access_android.h"
  37. #include "file_access_filesystem_jandroid.h"
  38. #include "java_godot_io_wrapper.h"
  39. #include "java_godot_wrapper.h"
  40. #include "jni_utils.h"
  41. #include "net_socket_android.h"
  42. #include "os_android.h"
  43. #include "plugin/godot_plugin_jni.h"
  44. #include "string_android.h"
  45. #include "thread_jandroid.h"
  46. #include "tts_android.h"
  47. #include "core/config/engine.h"
  48. #include "core/config/project_settings.h"
  49. #include "core/input/input.h"
  50. #include "main/main.h"
  51. #ifndef _3D_DISABLED
  52. #include "servers/xr_server.h"
  53. #endif // _3D_DISABLED
  54. #ifdef TOOLS_ENABLED
  55. #include "editor/editor_settings.h"
  56. #endif
  57. #include <android/asset_manager_jni.h>
  58. #include <android/input.h>
  59. #include <android/native_window_jni.h>
  60. #include <unistd.h>
  61. static JavaClassWrapper *java_class_wrapper = nullptr;
  62. static OS_Android *os_android = nullptr;
  63. static AndroidInputHandler *input_handler = nullptr;
  64. static GodotJavaWrapper *godot_java = nullptr;
  65. static GodotIOJavaWrapper *godot_io_java = nullptr;
  66. enum StartupStep {
  67. STEP_TERMINATED = -1,
  68. STEP_SETUP,
  69. STEP_SHOW_LOGO,
  70. STEP_STARTED
  71. };
  72. static SafeNumeric<int> step; // Shared between UI and render threads
  73. static Size2 new_size;
  74. static Vector3 accelerometer;
  75. static Vector3 gravity;
  76. static Vector3 magnetometer;
  77. static Vector3 gyroscope;
  78. static void _terminate(JNIEnv *env, bool p_restart = false) {
  79. if (step.get() == STEP_TERMINATED) {
  80. return;
  81. }
  82. step.set(STEP_TERMINATED); // Ensure no further steps are attempted and no further events are sent
  83. // lets cleanup
  84. // Unregister android plugins
  85. unregister_plugins_singletons();
  86. if (java_class_wrapper) {
  87. memdelete(java_class_wrapper);
  88. }
  89. if (input_handler) {
  90. delete input_handler;
  91. }
  92. // Whether restarting is handled by 'Main::cleanup()'
  93. bool restart_on_cleanup = false;
  94. if (os_android) {
  95. restart_on_cleanup = os_android->is_restart_on_exit_set();
  96. os_android->main_loop_end();
  97. Main::cleanup();
  98. delete os_android;
  99. }
  100. if (godot_io_java) {
  101. delete godot_io_java;
  102. }
  103. TTS_Android::terminate();
  104. FileAccessAndroid::terminate();
  105. DirAccessJAndroid::terminate();
  106. FileAccessFilesystemJAndroid::terminate();
  107. NetSocketAndroid::terminate();
  108. if (godot_java) {
  109. godot_java->on_godot_terminating(env);
  110. if (!restart_on_cleanup) {
  111. if (p_restart) {
  112. godot_java->restart(env);
  113. } else {
  114. godot_java->force_quit(env);
  115. }
  116. }
  117. delete godot_java;
  118. }
  119. }
  120. extern "C" {
  121. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  122. if (godot_io_java) {
  123. godot_io_java->set_vk_height(p_height);
  124. }
  125. }
  126. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
  127. JavaVM *jvm;
  128. env->GetJavaVM(&jvm);
  129. // create our wrapper classes
  130. godot_java = new GodotJavaWrapper(env, p_activity, p_godot_instance);
  131. godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
  132. init_thread_jandroid(jvm, env);
  133. FileAccessAndroid::setup(p_asset_manager);
  134. DirAccessJAndroid::setup(p_directory_access_handler);
  135. FileAccessFilesystemJAndroid::setup(p_file_access_handler);
  136. NetSocketAndroid::setup(p_net_utils);
  137. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  138. return true;
  139. }
  140. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  141. _terminate(env, false);
  142. }
  143. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline, jobject p_godot_tts) {
  144. setup_android_thread();
  145. const char **cmdline = nullptr;
  146. jstring *j_cmdline = nullptr;
  147. int cmdlen = 0;
  148. if (p_cmdline) {
  149. cmdlen = env->GetArrayLength(p_cmdline);
  150. if (cmdlen) {
  151. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  152. ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
  153. cmdline[cmdlen] = nullptr;
  154. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  155. ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
  156. for (int i = 0; i < cmdlen; i++) {
  157. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  158. const char *rawString = env->GetStringUTFChars(string, nullptr);
  159. cmdline[i] = rawString;
  160. j_cmdline[i] = string;
  161. }
  162. }
  163. }
  164. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  165. if (cmdline) {
  166. if (j_cmdline) {
  167. for (int i = 0; i < cmdlen; ++i) {
  168. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  169. }
  170. memfree(j_cmdline);
  171. }
  172. memfree(cmdline);
  173. }
  174. // Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
  175. if (err != OK) {
  176. return false;
  177. }
  178. TTS_Android::setup(p_godot_tts);
  179. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  180. GDREGISTER_CLASS(JNISingleton);
  181. return true;
  182. }
  183. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
  184. if (os_android) {
  185. os_android->set_display_size(Size2i(p_width, p_height));
  186. // No need to reset the surface during startup
  187. if (step.get() > STEP_SETUP) {
  188. if (p_surface) {
  189. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  190. os_android->set_native_window(native_window);
  191. }
  192. DisplayServerAndroid::get_singleton()->reset_window();
  193. DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
  194. }
  195. }
  196. }
  197. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
  198. if (os_android) {
  199. if (step.get() == STEP_SETUP) {
  200. // During startup
  201. if (p_surface) {
  202. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  203. os_android->set_native_window(native_window);
  204. }
  205. } else {
  206. // Rendering context recreated because it was lost; restart app to let it reload everything
  207. _terminate(env, true);
  208. }
  209. }
  210. }
  211. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  212. if (step.get() <= STEP_SETUP) {
  213. return;
  214. }
  215. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  216. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
  217. }
  218. }
  219. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
  220. TTS_Android::_java_utterance_callback(event, id, pos);
  221. }
  222. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  223. if (step.get() == STEP_TERMINATED) {
  224. return true;
  225. }
  226. if (step.get() == STEP_SETUP) {
  227. // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
  228. // but for Godot purposes, the main thread is the one running the game loop
  229. Main::setup2(false); // The logo is shown in the next frame otherwise we run into rendering issues
  230. input_handler = new AndroidInputHandler();
  231. step.increment();
  232. return true;
  233. }
  234. if (step.get() == STEP_SHOW_LOGO) {
  235. bool xr_enabled = false;
  236. #ifndef _3D_DISABLED
  237. // Unlike PCVR, there's no additional 2D screen onto which to render the boot logo,
  238. // so we skip this step if xr is enabled.
  239. if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
  240. xr_enabled = GLOBAL_GET("xr/shaders/enabled");
  241. } else {
  242. xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
  243. }
  244. #endif // _3D_DISABLED
  245. if (!xr_enabled) {
  246. Main::setup_boot_logo();
  247. }
  248. step.increment();
  249. return true;
  250. }
  251. if (step.get() == STEP_STARTED) {
  252. if (Main::start() != EXIT_SUCCESS) {
  253. return true; // should exit instead and print the error
  254. }
  255. godot_java->on_godot_setup_completed(env);
  256. os_android->main_loop_begin();
  257. godot_java->on_godot_main_loop_started(env);
  258. step.increment();
  259. }
  260. DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
  261. DisplayServerAndroid::get_singleton()->process_gravity(gravity);
  262. DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
  263. DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
  264. bool should_swap_buffers = false;
  265. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  266. _terminate(env, false);
  267. }
  268. return should_swap_buffers;
  269. }
  270. // Called on the UI thread
  271. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) {
  272. if (step.get() <= STEP_SETUP) {
  273. return;
  274. }
  275. input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative, p_pressure, Vector2(p_tilt_x, p_tilt_y));
  276. }
  277. // Called on the UI thread
  278. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
  279. if (step.get() <= STEP_SETUP) {
  280. return;
  281. }
  282. Vector<AndroidInputHandler::TouchPos> points;
  283. for (int i = 0; i < pointer_count; i++) {
  284. jfloat p[6];
  285. env->GetFloatArrayRegion(position, i * 6, 6, p);
  286. AndroidInputHandler::TouchPos tp;
  287. tp.id = (int)p[0];
  288. tp.pos = Point2(p[1], p[2]);
  289. tp.pressure = p[3];
  290. tp.tilt = Vector2(p[4], p[5]);
  291. points.push_back(tp);
  292. }
  293. input_handler->process_touch_event(ev, pointer, points, p_double_tap);
  294. }
  295. // Called on the UI thread
  296. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {
  297. if (step.get() <= STEP_SETUP) {
  298. return;
  299. }
  300. input_handler->process_magnify(Point2(p_x, p_y), p_factor);
  301. }
  302. // Called on the UI thread
  303. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {
  304. if (step.get() <= STEP_SETUP) {
  305. return;
  306. }
  307. input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
  308. }
  309. // Called on the UI thread
  310. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  311. if (step.get() <= STEP_SETUP) {
  312. return;
  313. }
  314. AndroidInputHandler::JoypadEvent jevent;
  315. jevent.device = p_device;
  316. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  317. jevent.index = p_button;
  318. jevent.pressed = p_pressed;
  319. input_handler->process_joy_event(jevent);
  320. }
  321. // Called on the UI thread
  322. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  323. if (step.get() <= STEP_SETUP) {
  324. return;
  325. }
  326. AndroidInputHandler::JoypadEvent jevent;
  327. jevent.device = p_device;
  328. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  329. jevent.index = p_axis;
  330. jevent.value = p_value;
  331. input_handler->process_joy_event(jevent);
  332. }
  333. // Called on the UI thread
  334. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  335. if (step.get() <= STEP_SETUP) {
  336. return;
  337. }
  338. AndroidInputHandler::JoypadEvent jevent;
  339. jevent.device = p_device;
  340. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  341. BitField<HatMask> hat;
  342. if (p_hat_x != 0) {
  343. if (p_hat_x < 0) {
  344. hat.set_flag(HatMask::LEFT);
  345. } else {
  346. hat.set_flag(HatMask::RIGHT);
  347. }
  348. }
  349. if (p_hat_y != 0) {
  350. if (p_hat_y < 0) {
  351. hat.set_flag(HatMask::UP);
  352. } else {
  353. hat.set_flag(HatMask::DOWN);
  354. }
  355. }
  356. jevent.hat = hat;
  357. input_handler->process_joy_event(jevent);
  358. }
  359. // Called on the UI thread
  360. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  361. if (os_android) {
  362. String name = jstring_to_string(p_name, env);
  363. Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
  364. }
  365. }
  366. // Called on the UI thread
  367. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {
  368. if (step.get() <= STEP_SETUP) {
  369. return;
  370. }
  371. input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);
  372. }
  373. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  374. accelerometer = Vector3(x, y, z);
  375. }
  376. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  377. gravity = Vector3(x, y, z);
  378. }
  379. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  380. magnetometer = Vector3(x, y, z);
  381. }
  382. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  383. gyroscope = Vector3(x, y, z);
  384. }
  385. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  386. if (step.get() <= STEP_SETUP) {
  387. return;
  388. }
  389. os_android->main_loop_focusin();
  390. }
  391. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  392. if (step.get() <= STEP_SETUP) {
  393. return;
  394. }
  395. os_android->main_loop_focusout();
  396. }
  397. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  398. String js = jstring_to_string(path, env);
  399. return env->NewStringUTF(GLOBAL_GET(js).operator String().utf8().get_data());
  400. }
  401. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
  402. String editor_setting = "";
  403. #ifdef TOOLS_ENABLED
  404. String godot_setting_key = jstring_to_string(p_setting_key, env);
  405. editor_setting = EDITOR_GET(godot_setting_key).operator String();
  406. #else
  407. WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
  408. #endif
  409. return env->NewStringUTF(editor_setting.utf8().get_data());
  410. }
  411. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  412. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  413. ERR_FAIL_NULL(obj);
  414. String str_method = jstring_to_string(method, env);
  415. int count = env->GetArrayLength(params);
  416. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  417. const Variant **vptr = (const Variant **)alloca(sizeof(Variant *) * count);
  418. for (int i = 0; i < count; i++) {
  419. jobject jobj = env->GetObjectArrayElement(params, i);
  420. ERR_FAIL_NULL(jobj);
  421. memnew_placement(&vlist[i], Variant(_jobject_to_variant(env, jobj)));
  422. vptr[i] = &vlist[i];
  423. env->DeleteLocalRef(jobj);
  424. }
  425. Callable::CallError err;
  426. obj->callp(str_method, vptr, count, err);
  427. }
  428. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  429. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  430. ERR_FAIL_NULL(obj);
  431. String str_method = jstring_to_string(method, env);
  432. int count = env->GetArrayLength(params);
  433. Variant *args = (Variant *)alloca(sizeof(Variant) * count);
  434. const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * count);
  435. for (int i = 0; i < count; i++) {
  436. jobject jobj = env->GetObjectArrayElement(params, i);
  437. ERR_FAIL_NULL(jobj);
  438. memnew_placement(&args[i], Variant(_jobject_to_variant(env, jobj)));
  439. argptrs[i] = &args[i];
  440. env->DeleteLocalRef(jobj);
  441. }
  442. Callable(obj, str_method).call_deferredp(argptrs, count);
  443. }
  444. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onNightModeChanged(JNIEnv *env, jclass clazz) {
  445. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  446. if (ds) {
  447. ds->emit_system_theme_changed();
  448. }
  449. }
  450. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  451. String permission = jstring_to_string(p_permission, env);
  452. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  453. AudioDriver::get_singleton()->input_start();
  454. }
  455. if (os_android->get_main_loop()) {
  456. os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);
  457. }
  458. }
  459. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  460. if (step.get() <= STEP_SETUP) {
  461. return;
  462. }
  463. // We force redraw to ensure we render at least once when resuming the app.
  464. Main::force_redraw();
  465. if (os_android->get_main_loop()) {
  466. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
  467. }
  468. }
  469. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  470. if (step.get() <= STEP_SETUP) {
  471. return;
  472. }
  473. if (os_android->get_main_loop()) {
  474. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
  475. }
  476. }
  477. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz) {
  478. Input *input = Input::get_singleton();
  479. if (input) {
  480. return !input->is_agile_input_event_flushing();
  481. }
  482. return false;
  483. }
  484. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getProjectResourceDir(JNIEnv *env, jclass clazz) {
  485. const String resource_dir = OS::get_singleton()->get_resource_dir();
  486. return env->NewStringUTF(resource_dir.utf8().get_data());
  487. }
  488. }