os_javascript.cpp 23 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "os_javascript.h"
  30. #include "drivers/gles3/rasterizer_gles3.h"
  31. #include "core/io/file_access_buffered_fa.h"
  32. #include "drivers/unix/file_access_unix.h"
  33. #include "drivers/unix/dir_access_unix.h"
  34. #include "servers/visual/visual_server_raster.h"
  35. #include "main/main.h"
  36. #include "core/global_config.h"
  37. #include "dom_keys.h"
  38. #include <stdlib.h>
  39. #include <emscripten.h>
  40. int OS_JavaScript::get_video_driver_count() const {
  41. return 1;
  42. }
  43. const char * OS_JavaScript::get_video_driver_name(int p_driver) const {
  44. return "GLES3";
  45. }
  46. OS::VideoMode OS_JavaScript::get_default_video_mode() const {
  47. return OS::VideoMode();
  48. }
  49. int OS_JavaScript::get_audio_driver_count() const {
  50. return 1;
  51. }
  52. const char * OS_JavaScript::get_audio_driver_name(int p_driver) const {
  53. return "JavaScript";
  54. }
  55. void OS_JavaScript::initialize_core() {
  56. OS_Unix::initialize_core();
  57. FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
  58. }
  59. void OS_JavaScript::set_opengl_extensions(const char* p_gl_extensions) {
  60. ERR_FAIL_COND(!p_gl_extensions);
  61. gl_extensions=p_gl_extensions;
  62. }
  63. static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) {
  64. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_RESIZE, false);
  65. OS_JavaScript* os = static_cast<OS_JavaScript*>(user_data);
  66. // the order in which _browser_resize_callback and
  67. // _fullscreen_change_callback are called is browser-dependent,
  68. // so try adjusting for fullscreen in both
  69. if (os->is_window_fullscreen() || os->is_window_maximized()) {
  70. OS::VideoMode vm = os->get_video_mode();
  71. vm.width = ui_event->windowInnerWidth;
  72. vm.height = ui_event->windowInnerHeight;
  73. os->set_video_mode(vm);
  74. emscripten_set_canvas_size(ui_event->windowInnerWidth, ui_event->windowInnerHeight);
  75. }
  76. return false;
  77. }
  78. static Size2 _windowed_size;
  79. static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) {
  80. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false);
  81. OS_JavaScript* os = static_cast<OS_JavaScript*>(user_data);
  82. String id = String::utf8(event->id);
  83. // empty id is canvas
  84. if (id.empty() || id=="canvas") {
  85. OS::VideoMode vm = os->get_video_mode();
  86. // this event property is the only reliable information on
  87. // browser fullscreen state
  88. vm.fullscreen = event->isFullscreen;
  89. if (event->isFullscreen) {
  90. vm.width = event->screenWidth;
  91. vm.height = event->screenHeight;
  92. os->set_video_mode(vm);
  93. emscripten_set_canvas_size(vm.width, vm.height);
  94. }
  95. else {
  96. os->set_video_mode(vm);
  97. if (!os->is_window_maximized()) {
  98. os->set_window_size(_windowed_size);
  99. }
  100. }
  101. }
  102. return false;
  103. }
  104. static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
  105. InputEvent ev;
  106. ev.type = InputEvent::KEY;
  107. ev.key.echo = emscripten_event->repeat;
  108. ev.key.mod.alt = emscripten_event->altKey;
  109. ev.key.mod.shift = emscripten_event->shiftKey;
  110. ev.key.mod.control = emscripten_event->ctrlKey;
  111. ev.key.mod.meta = emscripten_event->metaKey;
  112. ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode);
  113. String unicode = String::utf8(emscripten_event->key);
  114. // check if empty or multi-character (e.g. `CapsLock`)
  115. if (unicode.length()!=1) {
  116. // might be empty as well, but better than nonsense
  117. unicode = String::utf8(emscripten_event->charValue);
  118. }
  119. if (unicode.length()==1) {
  120. ev.key.unicode=unicode[0];
  121. }
  122. return ev;
  123. }
  124. static InputEvent deferred_key_event;
  125. static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  126. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYDOWN, false);
  127. InputEvent ev = _setup_key_event(key_event);
  128. ev.key.pressed = true;
  129. if (ev.key.unicode==0 && keycode_has_unicode(ev.key.scancode)) {
  130. // defer to keypress event for legacy unicode retrieval
  131. deferred_key_event = ev;
  132. return false; // do not suppress keypress event
  133. }
  134. static_cast<OS_JavaScript*>(user_data)->push_input(ev);
  135. return true;
  136. }
  137. static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  138. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYPRESS, false);
  139. deferred_key_event.key.unicode = key_event->charCode;
  140. static_cast<OS_JavaScript*>(user_data)->push_input(deferred_key_event);
  141. return true;
  142. }
  143. static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  144. ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYUP, false);
  145. InputEvent ev = _setup_key_event(key_event);
  146. ev.key.pressed = false;
  147. static_cast<OS_JavaScript*>(user_data)->push_input(ev);
  148. return ev.key.scancode!=KEY_UNKNOWN && ev.key.scancode!=0;
  149. }
  150. static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
  151. OS_JavaScript *os = (OS_JavaScript*) OS::get_singleton();
  152. if (os) {
  153. return os->joy_connection_changed(p_type, p_event);
  154. }
  155. return false;
  156. }
  157. void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
  158. print_line("Init OS");
  159. if (gfx_init_func)
  160. gfx_init_func(gfx_init_ud,use_gl2,p_desired.width,p_desired.height,p_desired.fullscreen);
  161. // nothing to do here, can't fulfil fullscreen request due to
  162. // browser security, window size is already set from HTML
  163. video_mode=p_desired;
  164. video_mode.fullscreen=false;
  165. _windowed_size=get_window_size();
  166. // find locale, emscripten only sets "C"
  167. char locale_ptr[16];
  168. /* clang-format off */
  169. EM_ASM_({
  170. var locale = "";
  171. if (Module.locale) {
  172. // best case: server-side script reads Accept-Language early and
  173. // defines the locale to be read here
  174. locale = Module.locale;
  175. } else {
  176. // no luck, use what the JS engine can tell us
  177. // if this turns out not compatible enough, add tests for
  178. // browserLanguage, systemLanguage and userLanguage
  179. locale = navigator.languages ? navigator.languages[0] : navigator.language;
  180. }
  181. locale = locale.split('.')[0];
  182. stringToUTF8(locale, $0, 16);
  183. }, locale_ptr);
  184. /* clang-format on */
  185. setenv("LANG", locale_ptr, true);
  186. print_line("Init Audio");
  187. AudioDriverManager::add_driver(&audio_driver_javascript);
  188. audio_driver_javascript.set_singleton();
  189. if (audio_driver_javascript.init() != OK) {
  190. ERR_PRINT("Initializing audio failed.");
  191. }
  192. RasterizerGLES3::register_config();
  193. RasterizerGLES3::make_current();
  194. print_line("Init VS");
  195. visual_server = memnew( VisualServerRaster() );
  196. visual_server->cursor_set_visible(false, 0);
  197. print_line("Init Physicsserver");
  198. physics_server = memnew( PhysicsServerSW );
  199. physics_server->init();
  200. physics_2d_server = memnew( Physics2DServerSW );
  201. physics_2d_server->init();
  202. input = memnew( InputDefault );
  203. power_manager = memnew( PowerJavascript );
  204. #define EM_CHECK(ev) if (result!=EMSCRIPTEN_RESULT_SUCCESS)\
  205. ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
  206. #define SET_EM_CALLBACK(ev, cb) result = emscripten_set_##ev##_callback(NULL, this, true, &cb); EM_CHECK(ev)
  207. #define SET_EM_CALLBACK_NODATA(ev, cb) result = emscripten_set_##ev##_callback(NULL, true, &cb); EM_CHECK(ev)
  208. EMSCRIPTEN_RESULT result;
  209. SET_EM_CALLBACK(keydown, _keydown_callback)
  210. SET_EM_CALLBACK(keypress, _keypress_callback)
  211. SET_EM_CALLBACK(keyup, _keyup_callback)
  212. SET_EM_CALLBACK(resize, _browser_resize_callback)
  213. SET_EM_CALLBACK(fullscreenchange, _fullscreen_change_callback)
  214. SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
  215. SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
  216. #undef SET_EM_CALLBACK_NODATA
  217. #undef SET_EM_CALLBACK
  218. #undef EM_CHECK
  219. #ifdef JAVASCRIPT_EVAL_ENABLED
  220. javascript_eval = memnew(JavaScript);
  221. GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("JavaScript", javascript_eval));
  222. #endif
  223. visual_server->init();
  224. }
  225. void OS_JavaScript::set_main_loop( MainLoop * p_main_loop ) {
  226. main_loop=p_main_loop;
  227. input->set_main_loop(p_main_loop);
  228. }
  229. void OS_JavaScript::delete_main_loop() {
  230. memdelete( main_loop );
  231. }
  232. void OS_JavaScript::finalize() {
  233. memdelete(input);
  234. }
  235. void OS_JavaScript::alert(const String& p_alert,const String& p_title) {
  236. /* clang-format off */
  237. EM_ASM_({
  238. window.alert(UTF8ToString($0));
  239. }, p_alert.utf8().get_data());
  240. /* clang-format on */
  241. }
  242. void OS_JavaScript::set_mouse_show(bool p_show) {
  243. //javascript has no mouse...
  244. }
  245. void OS_JavaScript::set_mouse_grab(bool p_grab) {
  246. //it really has no mouse...!
  247. }
  248. bool OS_JavaScript::is_mouse_grab_enabled() const {
  249. //*sigh* technology has evolved so much since i was a kid..
  250. return false;
  251. }
  252. Point2 OS_JavaScript::get_mouse_pos() const {
  253. return input->get_mouse_pos();
  254. }
  255. int OS_JavaScript::get_mouse_button_state() const {
  256. return last_button_mask;
  257. }
  258. void OS_JavaScript::set_window_title(const String& p_title) {
  259. /* clang-format off */
  260. EM_ASM_({
  261. document.title = UTF8ToString($0);
  262. }, p_title.utf8().get_data());
  263. /* clang-format on */
  264. }
  265. //interesting byt not yet
  266. //void set_clipboard(const String& p_text);
  267. //String get_clipboard() const;
  268. void OS_JavaScript::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
  269. video_mode = p_video_mode;
  270. }
  271. OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
  272. return video_mode;
  273. }
  274. Size2 OS_JavaScript::get_screen_size(int p_screen) const {
  275. ERR_FAIL_COND_V(p_screen!=0, Size2());
  276. EmscriptenFullscreenChangeEvent ev;
  277. EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
  278. ERR_FAIL_COND_V(result!=EMSCRIPTEN_RESULT_SUCCESS, Size2());
  279. return Size2(ev.screenWidth, ev.screenHeight);
  280. }
  281. void OS_JavaScript::set_window_size(const Size2 p_size) {
  282. window_maximized = false;
  283. if (is_window_fullscreen()) {
  284. set_window_fullscreen(false);
  285. }
  286. _windowed_size = p_size;
  287. video_mode.width = p_size.x;
  288. video_mode.height = p_size.y;
  289. emscripten_set_canvas_size(p_size.x, p_size.y);
  290. }
  291. Size2 OS_JavaScript::get_window_size() const {
  292. int canvas[3];
  293. emscripten_get_canvas_size(canvas, canvas+1, canvas+2);
  294. return Size2(canvas[0], canvas[1]);
  295. }
  296. void OS_JavaScript::set_window_maximized(bool p_enabled) {
  297. window_maximized = p_enabled;
  298. if (p_enabled) {
  299. if (is_window_fullscreen()) {
  300. // _browser_resize callback will set canvas size
  301. set_window_fullscreen(false);
  302. }
  303. else {
  304. /* clang-format off */
  305. video_mode.width = EM_ASM_INT_V(return window.innerWidth);
  306. video_mode.height = EM_ASM_INT_V(return window.innerHeight);
  307. /* clang-format on */
  308. emscripten_set_canvas_size(video_mode.width, video_mode.height);
  309. }
  310. }
  311. else {
  312. set_window_size(_windowed_size);
  313. }
  314. }
  315. void OS_JavaScript::set_window_fullscreen(bool p_enable) {
  316. if (p_enable==is_window_fullscreen()) {
  317. return;
  318. }
  319. // only requesting changes here, if successful, canvas is resized in
  320. // _browser_resize_callback or _fullscreen_change_callback
  321. EMSCRIPTEN_RESULT result;
  322. if (p_enable) {
  323. /* clang-format off */
  324. EM_ASM(Module.requestFullscreen(false, false););
  325. /* clang-format on */
  326. }
  327. else {
  328. result = emscripten_exit_fullscreen();
  329. if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
  330. ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
  331. }
  332. }
  333. }
  334. bool OS_JavaScript::is_window_fullscreen() const {
  335. return video_mode.fullscreen;
  336. }
  337. void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
  338. Size2 screen = get_screen_size();
  339. p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
  340. }
  341. String OS_JavaScript::get_name() {
  342. return "HTML5";
  343. }
  344. MainLoop *OS_JavaScript::get_main_loop() const {
  345. return main_loop;
  346. }
  347. bool OS_JavaScript::can_draw() const {
  348. return true; //always?
  349. }
  350. void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
  351. //javascript really really really has no mouse.. how amazing..
  352. }
  353. void OS_JavaScript::main_loop_begin() {
  354. if (main_loop)
  355. main_loop->init();
  356. }
  357. bool OS_JavaScript::main_loop_iterate() {
  358. if (!main_loop)
  359. return false;
  360. if (time_to_save_sync>=0) {
  361. int64_t newtime = get_ticks_msec();
  362. int64_t elapsed = newtime - last_sync_time;
  363. last_sync_time=newtime;
  364. time_to_save_sync-=elapsed;
  365. if (time_to_save_sync<0) {
  366. //time to sync, for real
  367. /* clang-format off */
  368. EM_ASM(
  369. FS.syncfs(function(err) {
  370. if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); }
  371. });
  372. );
  373. /* clang-format on */
  374. }
  375. }
  376. process_joypads();
  377. return Main::iteration();
  378. }
  379. void OS_JavaScript::main_loop_end() {
  380. if (main_loop)
  381. main_loop->finish();
  382. }
  383. void OS_JavaScript::main_loop_focusout() {
  384. if (main_loop)
  385. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  386. //audio_driver_javascript.set_pause(true);
  387. }
  388. void OS_JavaScript::main_loop_focusin(){
  389. if (main_loop)
  390. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
  391. //audio_driver_javascript.set_pause(false);
  392. }
  393. void OS_JavaScript::push_input(const InputEvent& p_ev) {
  394. InputEvent ev = p_ev;
  395. ev.ID=last_id++;
  396. if (ev.type==InputEvent::MOUSE_MOTION) {
  397. input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
  398. }
  399. else if (ev.type==InputEvent::MOUSE_BUTTON) {
  400. last_button_mask = ev.mouse_button.button_mask;
  401. }
  402. input->parse_input_event(p_ev);
  403. }
  404. void OS_JavaScript::process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points) {
  405. //print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
  406. switch(p_what) {
  407. case 0: { //gesture begin
  408. if (touch.size()) {
  409. //end all if exist
  410. InputEvent ev;
  411. ev.type=InputEvent::MOUSE_BUTTON;
  412. ev.ID=last_id++;
  413. ev.mouse_button.button_index=BUTTON_LEFT;
  414. ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
  415. ev.mouse_button.pressed=false;
  416. ev.mouse_button.x=touch[0].pos.x;
  417. ev.mouse_button.y=touch[0].pos.y;
  418. ev.mouse_button.global_x=touch[0].pos.x;
  419. ev.mouse_button.global_y=touch[0].pos.y;
  420. input->parse_input_event(ev);
  421. for(int i=0;i<touch.size();i++) {
  422. InputEvent ev;
  423. ev.type=InputEvent::SCREEN_TOUCH;
  424. ev.ID=last_id++;
  425. ev.screen_touch.index=touch[i].id;
  426. ev.screen_touch.pressed=false;
  427. ev.screen_touch.x=touch[i].pos.x;
  428. ev.screen_touch.y=touch[i].pos.y;
  429. input->parse_input_event(ev);
  430. }
  431. }
  432. touch.resize(p_points.size());
  433. for(int i=0;i<p_points.size();i++) {
  434. touch[i].id=p_points[i].id;
  435. touch[i].pos=p_points[i].pos;
  436. }
  437. {
  438. //send mouse
  439. InputEvent ev;
  440. ev.type=InputEvent::MOUSE_BUTTON;
  441. ev.ID=last_id++;
  442. ev.mouse_button.button_index=BUTTON_LEFT;
  443. ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
  444. ev.mouse_button.pressed=true;
  445. ev.mouse_button.x=touch[0].pos.x;
  446. ev.mouse_button.y=touch[0].pos.y;
  447. ev.mouse_button.global_x=touch[0].pos.x;
  448. ev.mouse_button.global_y=touch[0].pos.y;
  449. last_mouse=touch[0].pos;
  450. input->parse_input_event(ev);
  451. }
  452. //send touch
  453. for(int i=0;i<touch.size();i++) {
  454. InputEvent ev;
  455. ev.type=InputEvent::SCREEN_TOUCH;
  456. ev.ID=last_id++;
  457. ev.screen_touch.index=touch[i].id;
  458. ev.screen_touch.pressed=true;
  459. ev.screen_touch.x=touch[i].pos.x;
  460. ev.screen_touch.y=touch[i].pos.y;
  461. input->parse_input_event(ev);
  462. }
  463. } break;
  464. case 1: { //motion
  465. if (p_points.size()) {
  466. //send mouse, should look for point 0?
  467. InputEvent ev;
  468. ev.type=InputEvent::MOUSE_MOTION;
  469. ev.ID=last_id++;
  470. ev.mouse_motion.button_mask=BUTTON_MASK_LEFT;
  471. ev.mouse_motion.x=p_points[0].pos.x;
  472. ev.mouse_motion.y=p_points[0].pos.y;
  473. input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y));
  474. ev.mouse_motion.speed_x=input->get_last_mouse_speed().x;
  475. ev.mouse_motion.speed_y=input->get_last_mouse_speed().y;
  476. ev.mouse_motion.relative_x=p_points[0].pos.x-last_mouse.x;
  477. ev.mouse_motion.relative_y=p_points[0].pos.y-last_mouse.y;
  478. last_mouse=p_points[0].pos;
  479. input->parse_input_event(ev);
  480. }
  481. ERR_FAIL_COND(touch.size()!=p_points.size());
  482. for(int i=0;i<touch.size();i++) {
  483. int idx=-1;
  484. for(int j=0;j<p_points.size();j++) {
  485. if (touch[i].id==p_points[j].id) {
  486. idx=j;
  487. break;
  488. }
  489. }
  490. ERR_CONTINUE(idx==-1);
  491. if (touch[i].pos==p_points[idx].pos)
  492. continue; //no move unncesearily
  493. InputEvent ev;
  494. ev.type=InputEvent::SCREEN_DRAG;
  495. ev.ID=last_id++;
  496. ev.screen_drag.index=touch[i].id;
  497. ev.screen_drag.x=p_points[idx].pos.x;
  498. ev.screen_drag.y=p_points[idx].pos.y;
  499. ev.screen_drag.relative_x=p_points[idx].pos.x - touch[i].pos.x;
  500. ev.screen_drag.relative_y=p_points[idx].pos.y - touch[i].pos.y;
  501. input->parse_input_event(ev);
  502. touch[i].pos=p_points[idx].pos;
  503. }
  504. } break;
  505. case 2: { //release
  506. if (touch.size()) {
  507. //end all if exist
  508. InputEvent ev;
  509. ev.type=InputEvent::MOUSE_BUTTON;
  510. ev.ID=last_id++;
  511. ev.mouse_button.button_index=BUTTON_LEFT;
  512. ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
  513. ev.mouse_button.pressed=false;
  514. ev.mouse_button.x=touch[0].pos.x;
  515. ev.mouse_button.y=touch[0].pos.y;
  516. ev.mouse_button.global_x=touch[0].pos.x;
  517. ev.mouse_button.global_y=touch[0].pos.y;
  518. input->parse_input_event(ev);
  519. for(int i=0;i<touch.size();i++) {
  520. InputEvent ev;
  521. ev.type=InputEvent::SCREEN_TOUCH;
  522. ev.ID=last_id++;
  523. ev.screen_touch.index=touch[i].id;
  524. ev.screen_touch.pressed=false;
  525. ev.screen_touch.x=touch[i].pos.x;
  526. ev.screen_touch.y=touch[i].pos.y;
  527. input->parse_input_event(ev);
  528. }
  529. touch.clear();
  530. }
  531. } break;
  532. case 3: { // add tuchi
  533. ERR_FAIL_INDEX(p_pointer,p_points.size());
  534. TouchPos tp=p_points[p_pointer];
  535. touch.push_back(tp);
  536. InputEvent ev;
  537. ev.type=InputEvent::SCREEN_TOUCH;
  538. ev.ID=last_id++;
  539. ev.screen_touch.index=tp.id;
  540. ev.screen_touch.pressed=true;
  541. ev.screen_touch.x=tp.pos.x;
  542. ev.screen_touch.y=tp.pos.y;
  543. input->parse_input_event(ev);
  544. } break;
  545. case 4: {
  546. for(int i=0;i<touch.size();i++) {
  547. if (touch[i].id==p_pointer) {
  548. InputEvent ev;
  549. ev.type=InputEvent::SCREEN_TOUCH;
  550. ev.ID=last_id++;
  551. ev.screen_touch.index=touch[i].id;
  552. ev.screen_touch.pressed=false;
  553. ev.screen_touch.x=touch[i].pos.x;
  554. ev.screen_touch.y=touch[i].pos.y;
  555. input->parse_input_event(ev);
  556. touch.remove(i);
  557. i--;
  558. }
  559. }
  560. } break;
  561. }
  562. }
  563. void OS_JavaScript::process_accelerometer(const Vector3& p_accelerometer) {
  564. input->set_accelerometer(p_accelerometer);
  565. }
  566. bool OS_JavaScript::has_touchscreen_ui_hint() const {
  567. return false; //???
  568. }
  569. void OS_JavaScript::main_loop_request_quit() {
  570. if (main_loop)
  571. main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
  572. }
  573. Error OS_JavaScript::shell_open(String p_uri) {
  574. /* clang-format off */
  575. EM_ASM_({
  576. window.open(UTF8ToString($0), '_blank');
  577. }, p_uri.utf8().get_data());
  578. /* clang-format on */
  579. return OK;
  580. }
  581. String OS_JavaScript::get_resource_dir() const {
  582. return "/"; //javascript has it's own filesystem for resources inside the APK
  583. }
  584. String OS_JavaScript::get_data_dir() const {
  585. /*
  586. if (get_data_dir_func)
  587. return get_data_dir_func();
  588. */
  589. return "/userfs";
  590. //return GlobalConfig::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
  591. };
  592. String OS_JavaScript::get_executable_path() const {
  593. return String();
  594. }
  595. void OS_JavaScript::_close_notification_funcs(const String& p_file,int p_flags) {
  596. print_line("close "+p_file+" flags "+itos(p_flags));
  597. if (p_file.begins_with("/userfs") && p_flags&FileAccess::WRITE) {
  598. static_cast<OS_JavaScript*>(get_singleton())->last_sync_time=OS::get_singleton()->get_ticks_msec();
  599. static_cast<OS_JavaScript*>(get_singleton())->time_to_save_sync=5000; //five seconds since last save
  600. }
  601. }
  602. void OS_JavaScript::process_joypads() {
  603. int joy_count = emscripten_get_num_gamepads();
  604. for (int i = 0; i < joy_count; i++) {
  605. EmscriptenGamepadEvent state;
  606. emscripten_get_gamepad_status(i, &state);
  607. if (state.connected) {
  608. int num_buttons = MIN(state.numButtons, 18);
  609. int num_axes = MIN(state.numAxes, 8);
  610. for (int j = 0; j < num_buttons; j++) {
  611. float value = state.analogButton[j];
  612. if (String(state.mapping) == "standard" && (j == 6 || j == 7)) {
  613. InputDefault::JoyAxis jx;
  614. jx.min = 0;
  615. jx.value = value;
  616. last_id = input->joy_axis(last_id, i, j, jx);
  617. }
  618. else {
  619. last_id = input->joy_button(last_id, i, j, value);
  620. }
  621. }
  622. for (int j = 0; j < num_axes; j++) {
  623. InputDefault::JoyAxis jx;
  624. jx.min = -1;
  625. jx.value = state.axis[j];
  626. last_id = input->joy_axis(last_id, i, j, jx);
  627. }
  628. }
  629. }
  630. }
  631. bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) {
  632. if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
  633. String guid = "";
  634. if (String(p_event->mapping) == "standard")
  635. guid = "Default HTML5 Gamepad";
  636. input->joy_connection_changed(p_event->index, true, String(p_event->id), guid);
  637. }
  638. else {
  639. input->joy_connection_changed(p_event->index, false, "");
  640. }
  641. return true;
  642. }
  643. bool OS_JavaScript::is_joy_known(int p_device) {
  644. return input->is_joy_mapped(p_device);
  645. }
  646. String OS_JavaScript::get_joy_guid(int p_device) const {
  647. return input->get_joy_guid_remapped(p_device);
  648. }
  649. PowerState OS_JavaScript::get_power_state() {
  650. return power_manager->get_power_state();
  651. }
  652. int OS_JavaScript::get_power_seconds_left() {
  653. return power_manager->get_power_seconds_left();
  654. }
  655. int OS_JavaScript::get_power_percent_left() {
  656. return power_manager->get_power_percent_left();
  657. }
  658. OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func) {
  659. gfx_init_func=p_gfx_init_func;
  660. gfx_init_ud=p_gfx_init_ud;
  661. last_button_mask=0;
  662. main_loop=NULL;
  663. last_id=1;
  664. gl_extensions=NULL;
  665. window_maximized=false;
  666. get_data_dir_func=p_get_data_dir_func;
  667. FileAccessUnix::close_notification_func=_close_notification_funcs;
  668. time_to_save_sync=-1;
  669. }
  670. OS_JavaScript::~OS_JavaScript() {
  671. }