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- /**************************************************************************/
- /* scene_import_settings.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "scene_import_settings.h"
- #include "core/config/project_settings.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_inspector.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/gui/editor_file_dialog.h"
- #include "editor/plugins/skeleton_3d_editor_plugin.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/3d/importer_mesh_instance_3d.h"
- #include "scene/animation/animation_player.h"
- #include "scene/gui/subviewport_container.h"
- #include "scene/resources/3d/importer_mesh.h"
- #include "scene/resources/surface_tool.h"
- class SceneImportSettingsData : public Object {
- GDCLASS(SceneImportSettingsData, Object)
- friend class SceneImportSettingsDialog;
- HashMap<StringName, Variant> *settings = nullptr;
- HashMap<StringName, Variant> current;
- HashMap<StringName, Variant> defaults;
- List<ResourceImporter::ImportOption> options;
- Vector<String> animation_list;
- bool hide_options = false;
- String path;
- ResourceImporterScene::InternalImportCategory category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
- bool _set(const StringName &p_name, const Variant &p_value) {
- if (settings) {
- if (defaults.has(p_name) && defaults[p_name] == p_value) {
- settings->erase(p_name);
- } else {
- (*settings)[p_name] = p_value;
- }
- current[p_name] = p_value;
- // SceneImportSettings must decide if a new collider should be generated or not.
- if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE) {
- SceneImportSettingsDialog::get_singleton()->request_generate_collider();
- }
- if (SceneImportSettingsDialog::get_singleton()->is_editing_animation()) {
- if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- if (ResourceImporterScene::get_animation_singleton()->get_option_visibility(path, p_name, current)) {
- SceneImportSettingsDialog::get_singleton()->update_view();
- }
- } else {
- if (ResourceImporterScene::get_animation_singleton()->get_internal_option_update_view_required(category, p_name, current)) {
- SceneImportSettingsDialog::get_singleton()->update_view();
- }
- }
- } else {
- if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- if (ResourceImporterScene::get_scene_singleton()->get_option_visibility(path, p_name, current)) {
- SceneImportSettingsDialog::get_singleton()->update_view();
- }
- } else {
- if (ResourceImporterScene::get_scene_singleton()->get_internal_option_update_view_required(category, p_name, current)) {
- SceneImportSettingsDialog::get_singleton()->update_view();
- }
- }
- }
- return true;
- }
- return false;
- }
- bool _get(const StringName &p_name, Variant &r_ret) const {
- if (settings) {
- if (settings->has(p_name)) {
- r_ret = (*settings)[p_name];
- return true;
- }
- }
- if (defaults.has(p_name)) {
- r_ret = defaults[p_name];
- return true;
- }
- return false;
- }
- void handle_special_properties(PropertyInfo &r_option) const {
- ERR_FAIL_NULL(settings);
- if (r_option.name == "rest_pose/load_pose") {
- if (!settings->has("rest_pose/load_pose") || int((*settings)["rest_pose/load_pose"]) != 2) {
- if (settings->has("rest_pose/external_animation_library")) {
- (*settings)["rest_pose/external_animation_library"] = Variant();
- }
- }
- }
- if (r_option.name == "rest_pose/selected_animation") {
- if (!settings->has("rest_pose/load_pose")) {
- return;
- }
- String hint_string;
- switch (int((*settings)["rest_pose/load_pose"])) {
- case 1: {
- hint_string = String(",").join(animation_list);
- if (animation_list.size() == 1) {
- (*settings)["rest_pose/selected_animation"] = animation_list[0];
- }
- } break;
- case 2: {
- Object *res = nullptr;
- if (settings->has("rest_pose/external_animation_library")) {
- res = (*settings)["rest_pose/external_animation_library"];
- }
- Ref<Animation> anim(res);
- Ref<AnimationLibrary> library(res);
- if (anim.is_valid()) {
- hint_string = anim->get_name();
- }
- if (library.is_valid()) {
- List<StringName> anim_names;
- library->get_animation_list(&anim_names);
- if (anim_names.size() == 1) {
- (*settings)["rest_pose/selected_animation"] = String(anim_names.front()->get());
- }
- for (StringName anim_name : anim_names) {
- hint_string += "," + anim_name; // Include preceding, as a catch-all.
- }
- }
- } break;
- default:
- break;
- }
- r_option.hint = PROPERTY_HINT_ENUM;
- r_option.hint_string = hint_string;
- }
- }
- void _get_property_list(List<PropertyInfo> *r_list) const {
- if (hide_options) {
- return;
- }
- for (const ResourceImporter::ImportOption &E : options) {
- PropertyInfo option = E.option;
- if (SceneImportSettingsDialog::get_singleton()->is_editing_animation()) {
- if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- if (ResourceImporterScene::get_animation_singleton()->get_option_visibility(path, E.option.name, current)) {
- handle_special_properties(option);
- r_list->push_back(option);
- }
- } else {
- if (ResourceImporterScene::get_animation_singleton()->get_internal_option_visibility(category, E.option.name, current)) {
- handle_special_properties(option);
- r_list->push_back(option);
- }
- }
- } else {
- if (category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- if (ResourceImporterScene::get_scene_singleton()->get_option_visibility(path, E.option.name, current)) {
- handle_special_properties(option);
- r_list->push_back(option);
- }
- } else {
- if (ResourceImporterScene::get_scene_singleton()->get_internal_option_visibility(category, E.option.name, current)) {
- handle_special_properties(option);
- r_list->push_back(option);
- }
- }
- }
- }
- }
- };
- void SceneImportSettingsDialog::_fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent) {
- String import_id;
- bool has_import_id = false;
- if (p_material->has_meta("import_id")) {
- import_id = p_material->get_meta("import_id");
- has_import_id = true;
- } else if (!p_material->get_name().is_empty()) {
- import_id = p_material->get_name();
- has_import_id = true;
- } else if (unnamed_material_name_map.has(p_material)) {
- import_id = unnamed_material_name_map[p_material];
- } else {
- import_id = "@MATERIAL:" + itos(material_map.size());
- unnamed_material_name_map[p_material] = import_id;
- }
- bool created = false;
- if (!material_map.has(import_id)) {
- MaterialData md;
- created = true;
- md.has_import_id = has_import_id;
- md.material = p_material;
- _load_default_subresource_settings(md.settings, "materials", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL);
- material_map[import_id] = md;
- }
- MaterialData &material_data = material_map[import_id];
- ERR_FAIL_COND(p_material != material_data.material);
- Ref<Texture2D> icon = get_editor_theme_icon(SNAME("StandardMaterial3D"));
- TreeItem *item = p_tree->create_item(p_parent);
- if (p_material->get_name().is_empty()) {
- item->set_text(0, TTR("<Unnamed Material>"));
- } else {
- item->set_text(0, p_material->get_name());
- }
- item->set_icon(0, icon);
- item->set_meta("type", "Material");
- item->set_meta("import_id", import_id);
- item->set_tooltip_text(0, vformat(TTR("Import ID: %s"), import_id));
- item->set_selectable(0, true);
- if (p_tree == scene_tree) {
- material_data.scene_node = item;
- } else if (p_tree == mesh_tree) {
- material_data.mesh_node = item;
- } else {
- material_data.material_node = item;
- }
- if (created) {
- _fill_material(material_tree, p_material, material_tree->get_root());
- }
- }
- void SceneImportSettingsDialog::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent) {
- String import_id;
- bool has_import_id = false;
- if (p_mesh->has_meta("import_id")) {
- import_id = p_mesh->get_meta("import_id");
- has_import_id = true;
- } else if (!p_mesh->get_name().is_empty()) {
- import_id = p_mesh->get_name();
- has_import_id = true;
- } else {
- import_id = "@MESH:" + itos(mesh_set.size());
- }
- if (!mesh_map.has(import_id)) {
- MeshData md;
- md.has_import_id = has_import_id;
- md.mesh = p_mesh;
- _load_default_subresource_settings(md.settings, "meshes", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH);
- mesh_map[import_id] = md;
- }
- MeshData &mesh_data = mesh_map[import_id];
- Ref<Texture2D> icon = get_editor_theme_icon(SNAME("MeshItem"));
- TreeItem *item = p_tree->create_item(p_parent);
- item->set_text(0, p_mesh->get_name());
- item->set_icon(0, icon);
- bool created = false;
- if (!mesh_set.has(p_mesh)) {
- mesh_set.insert(p_mesh);
- created = true;
- }
- item->set_meta("type", "Mesh");
- item->set_meta("import_id", import_id);
- item->set_tooltip_text(0, vformat(TTR("Import ID: %s"), import_id));
- item->set_selectable(0, true);
- if (p_tree == scene_tree) {
- mesh_data.scene_node = item;
- } else {
- mesh_data.mesh_node = item;
- }
- item->set_collapsed(true);
- for (int i = 0; i < p_mesh->get_surface_count(); i++) {
- Ref<Material> mat = p_mesh->surface_get_material(i);
- if (mat.is_valid()) {
- _fill_material(p_tree, mat, item);
- }
- }
- if (created) {
- _fill_mesh(mesh_tree, p_mesh, mesh_tree->get_root());
- }
- }
- void SceneImportSettingsDialog::_fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent) {
- if (!animation_map.has(p_name)) {
- AnimationData ad;
- ad.animation = p_anim;
- _load_default_subresource_settings(ad.settings, "animations", p_name, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION);
- animation_map[p_name] = ad;
- }
- AnimationData &animation_data = animation_map[p_name];
- Ref<Texture2D> icon = get_editor_theme_icon(SNAME("Animation"));
- TreeItem *item = p_tree->create_item(p_parent);
- item->set_text(0, p_name);
- item->set_icon(0, icon);
- item->set_meta("type", "Animation");
- item->set_meta("import_id", p_name);
- item->set_selectable(0, true);
- animation_data.scene_node = item;
- }
- void SceneImportSettingsDialog::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
- String import_id;
- if (p_node->has_meta("import_id")) {
- import_id = p_node->get_meta("import_id");
- } else {
- import_id = "PATH:" + String(scene->get_path_to(p_node));
- p_node->set_meta("import_id", import_id);
- }
- ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
- if (src_mesh_node) {
- MeshInstance3D *mesh_node = memnew(MeshInstance3D);
- mesh_node->set_name(src_mesh_node->get_name());
- mesh_node->set_transform(src_mesh_node->get_transform());
- mesh_node->set_skin(src_mesh_node->get_skin());
- mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
- mesh_node->set_visible(src_mesh_node->is_visible());
- if (src_mesh_node->get_mesh().is_valid()) {
- Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh();
- mesh_node->set_mesh(editor_mesh->get_mesh());
- }
- // Replace the original mesh node in the scene tree with the new one.
- if (unlikely(p_node == scene)) {
- scene = mesh_node;
- }
- p_node->replace_by(mesh_node);
- memdelete(p_node);
- p_node = mesh_node;
- }
- String type = p_node->get_class();
- if (!has_theme_icon(type, EditorStringName(EditorIcons))) {
- type = "Node3D";
- }
- Ref<Texture2D> icon = get_editor_theme_icon(type);
- TreeItem *item = scene_tree->create_item(p_parent_item);
- item->set_text(0, p_node->get_name());
- if (p_node == scene) {
- icon = get_editor_theme_icon(SNAME("PackedScene"));
- item->set_text(0, TTR("Scene"));
- }
- item->set_icon(0, icon);
- item->set_meta("type", "Node");
- item->set_meta("class", type);
- item->set_meta("import_id", import_id);
- item->set_tooltip_text(0, vformat(TTR("Type: %s\nImport ID: %s"), type, import_id));
- item->set_selectable(0, true);
- if (!node_map.has(import_id)) {
- NodeData nd;
- if (p_node != scene) {
- ResourceImporterScene::InternalImportCategory category;
- if (src_mesh_node) {
- category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
- } else if (Object::cast_to<AnimationPlayer>(p_node)) {
- category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
- animation_player = Object::cast_to<AnimationPlayer>(p_node);
- animation_player->connect(SceneStringName(animation_finished), callable_mp(this, &SceneImportSettingsDialog::_animation_finished));
- } else if (Object::cast_to<Skeleton3D>(p_node)) {
- category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE;
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node);
- skeleton->connect(SceneStringName(tree_entered), callable_mp(this, &SceneImportSettingsDialog::_skeleton_tree_entered).bind(skeleton));
- skeletons.push_back(skeleton);
- } else {
- category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
- }
- _load_default_subresource_settings(nd.settings, "nodes", import_id, category);
- }
- node_map[import_id] = nd;
- }
- NodeData &node_data = node_map[import_id];
- node_data.node = p_node;
- node_data.scene_node = item;
- AnimationPlayer *anim_node = Object::cast_to<AnimationPlayer>(p_node);
- if (anim_node) {
- Vector<String> animation_list;
- List<StringName> animations;
- anim_node->get_animation_list(&animations);
- for (const StringName &E : animations) {
- _fill_animation(scene_tree, anim_node->get_animation(E), E, item);
- animation_list.append(E);
- }
- if (scene_import_settings_data != nullptr) {
- scene_import_settings_data->animation_list = animation_list;
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _fill_scene(p_node->get_child(i), item);
- }
- MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node);
- if (mesh_node && mesh_node->get_mesh().is_valid()) {
- if (!editing_animation) {
- _fill_mesh(scene_tree, mesh_node->get_mesh(), item);
- }
- // Add the collider view.
- MeshInstance3D *collider_view = memnew(MeshInstance3D);
- collider_view->set_name("collider_view");
- collider_view->set_visible(false);
- mesh_node->add_child(collider_view, true);
- collider_view->set_owner(mesh_node);
- Transform3D accum_xform;
- Node3D *base = mesh_node;
- while (base) {
- accum_xform = base->get_transform() * accum_xform;
- base = Object::cast_to<Node3D>(base->get_parent());
- }
- AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
- if (first_aabb) {
- contents_aabb = aabb;
- first_aabb = false;
- } else {
- contents_aabb.merge_with(aabb);
- }
- }
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_node);
- if (skeleton) {
- Ref<ArrayMesh> bones_mesh = Skeleton3DGizmoPlugin::get_bones_mesh(skeleton, -1, true);
- bones_mesh_preview->set_mesh(bones_mesh);
- Transform3D accum_xform;
- Node3D *base = skeleton;
- while (base) {
- accum_xform = base->get_transform() * accum_xform;
- base = Object::cast_to<Node3D>(base->get_parent());
- }
- bones_mesh_preview->set_transform(accum_xform * skeleton->get_transform());
- AABB aabb = accum_xform.xform(bones_mesh->get_aabb());
- if (first_aabb) {
- contents_aabb = aabb;
- first_aabb = false;
- } else {
- contents_aabb.merge_with(aabb);
- }
- }
- }
- void SceneImportSettingsDialog::_update_scene() {
- scene_tree->clear();
- material_tree->clear();
- mesh_tree->clear();
- // Hidden roots.
- material_tree->create_item();
- mesh_tree->create_item();
- _fill_scene(scene, nullptr);
- }
- void SceneImportSettingsDialog::_update_view_gizmos() {
- if (!is_visible()) {
- return;
- }
- const HashMap<StringName, Variant> &main_settings = scene_import_settings_data->current;
- bool reshow_settings = false;
- if (main_settings.has("nodes/import_as_skeleton_bones")) {
- bool new_import_as_skeleton = main_settings["nodes/import_as_skeleton_bones"];
- reshow_settings = reshow_settings || (new_import_as_skeleton != previous_import_as_skeleton);
- previous_import_as_skeleton = new_import_as_skeleton;
- }
- if (main_settings.has("animation/import_rest_as_RESET")) {
- bool new_rest_as_reset = main_settings["animation/import_rest_as_RESET"];
- reshow_settings = reshow_settings || (new_rest_as_reset != previous_rest_as_reset);
- previous_rest_as_reset = new_rest_as_reset;
- }
- if (reshow_settings) {
- _re_import();
- open_settings(base_path);
- return;
- }
- for (const KeyValue<String, NodeData> &e : node_map) {
- // Skip import nodes that aren't MeshInstance3D.
- const MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(e.value.node);
- if (mesh_node == nullptr || mesh_node->get_mesh().is_null()) {
- continue;
- }
- // Determine if the mesh collider should be visible.
- bool show_collider_view = false;
- if (e.value.settings.has(SNAME("generate/physics"))) {
- show_collider_view = e.value.settings[SNAME("generate/physics")];
- }
- // Get the collider_view MeshInstance3D.
- TypedArray<Node> descendants = mesh_node->find_children("collider_view", "MeshInstance3D");
- CRASH_COND_MSG(descendants.is_empty(), "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`.");
- MeshInstance3D *collider_view = Object::cast_to<MeshInstance3D>(descendants[0].operator Object *());
- // Regenerate the physics collider for this MeshInstance3D if either:
- // - A regeneration is requested for the selected import node.
- // - The collider is being made visible.
- if ((generate_collider && e.key == selected_id) || (show_collider_view && !collider_view->is_visible())) {
- // This collider_view doesn't have a mesh so we need to generate a new one.
- Ref<ImporterMesh> mesh;
- mesh.instantiate();
- // ResourceImporterScene::get_collision_shapes() expects ImporterMesh, not Mesh.
- // TODO: Duplicate code with EditorSceneFormatImporterESCN::import_scene()
- // Consider making a utility function to convert from Mesh to ImporterMesh.
- Ref<Mesh> mesh_3d_mesh = mesh_node->get_mesh();
- Ref<ArrayMesh> array_mesh_3d_mesh = mesh_3d_mesh;
- if (array_mesh_3d_mesh.is_valid()) {
- // For the MeshInstance3D nodes, we need to convert the ArrayMesh to an ImporterMesh specially.
- mesh->set_name(array_mesh_3d_mesh->get_name());
- for (int32_t blend_i = 0; blend_i < array_mesh_3d_mesh->get_blend_shape_count(); blend_i++) {
- mesh->add_blend_shape(array_mesh_3d_mesh->get_blend_shape_name(blend_i));
- }
- for (int32_t surface_i = 0; surface_i < array_mesh_3d_mesh->get_surface_count(); surface_i++) {
- mesh->add_surface(array_mesh_3d_mesh->surface_get_primitive_type(surface_i),
- array_mesh_3d_mesh->surface_get_arrays(surface_i),
- array_mesh_3d_mesh->surface_get_blend_shape_arrays(surface_i),
- array_mesh_3d_mesh->surface_get_lods(surface_i),
- array_mesh_3d_mesh->surface_get_material(surface_i),
- array_mesh_3d_mesh->surface_get_name(surface_i),
- array_mesh_3d_mesh->surface_get_format(surface_i));
- }
- mesh->set_blend_shape_mode(array_mesh_3d_mesh->get_blend_shape_mode());
- } else if (mesh_3d_mesh.is_valid()) {
- // For the MeshInstance3D nodes, we need to convert the Mesh to an ImporterMesh specially.
- mesh->set_name(mesh_3d_mesh->get_name());
- for (int32_t surface_i = 0; surface_i < mesh_3d_mesh->get_surface_count(); surface_i++) {
- mesh->add_surface(mesh_3d_mesh->surface_get_primitive_type(surface_i),
- mesh_3d_mesh->surface_get_arrays(surface_i),
- Array(),
- mesh_3d_mesh->surface_get_lods(surface_i),
- mesh_3d_mesh->surface_get_material(surface_i),
- mesh_3d_mesh->surface_get_material(surface_i).is_valid() ? mesh_3d_mesh->surface_get_material(surface_i)->get_name() : String(),
- mesh_3d_mesh->surface_get_format(surface_i));
- }
- }
- // Generate the mesh collider.
- Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh, e.value.settings, 1.0);
- const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings);
- Ref<ArrayMesh> collider_view_mesh;
- collider_view_mesh.instantiate();
- for (Ref<Shape3D> shape : shapes) {
- Ref<ArrayMesh> debug_shape_mesh;
- if (shape.is_valid()) {
- debug_shape_mesh = shape->get_debug_mesh();
- }
- if (debug_shape_mesh.is_valid()) {
- collider_view_mesh->add_surface_from_arrays(
- debug_shape_mesh->surface_get_primitive_type(0),
- debug_shape_mesh->surface_get_arrays(0));
- collider_view_mesh->surface_set_material(
- collider_view_mesh->get_surface_count() - 1,
- collider_mat);
- }
- }
- collider_view->set_mesh(collider_view_mesh);
- collider_view->set_transform(transform);
- }
- // Set the collider visibility.
- collider_view->set_visible(show_collider_view);
- }
- generate_collider = false;
- }
- void SceneImportSettingsDialog::_update_camera() {
- AABB camera_aabb;
- float rot_x = cam_rot_x;
- float rot_y = cam_rot_y;
- float zoom = cam_zoom;
- if (selected_type == "Node" || selected_type == "Animation" || selected_type.is_empty()) {
- camera_aabb = contents_aabb;
- } else {
- if (mesh_preview->get_mesh().is_valid()) {
- camera_aabb = mesh_preview->get_transform().xform(mesh_preview->get_mesh()->get_aabb());
- } else {
- camera_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- }
- if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
- const MeshData &md = mesh_map[selected_id];
- rot_x = md.cam_rot_x;
- rot_y = md.cam_rot_y;
- zoom = md.cam_zoom;
- } else if (selected_type == "Material" && material_map.has(selected_id)) {
- const MaterialData &md = material_map[selected_id];
- rot_x = md.cam_rot_x;
- rot_y = md.cam_rot_y;
- zoom = md.cam_zoom;
- }
- }
- Vector3 center = camera_aabb.get_center();
- float camera_size = camera_aabb.get_longest_axis_size();
- camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
- Transform3D xf;
- xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
- xf.origin = center;
- xf.translate_local(0, 0, camera_size);
- camera->set_transform(xf);
- }
- void SceneImportSettingsDialog::_load_default_subresource_settings(HashMap<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) {
- if (base_subresource_settings.has(p_type)) {
- Dictionary d = base_subresource_settings[p_type];
- if (d.has(p_import_id)) {
- d = d[p_import_id];
- List<ResourceImporterScene::ImportOption> options;
- if (editing_animation) {
- ResourceImporterScene::get_animation_singleton()->get_internal_import_options(p_category, &options);
- } else {
- ResourceImporterScene::get_scene_singleton()->get_internal_import_options(p_category, &options);
- }
- for (const ResourceImporterScene::ImportOption &E : options) {
- String key = E.option.name;
- if (d.has(key)) {
- settings[key] = d[key];
- }
- }
- }
- }
- }
- void SceneImportSettingsDialog::request_generate_collider() {
- generate_collider = true;
- }
- void SceneImportSettingsDialog::update_view() {
- update_view_timer->start();
- }
- void SceneImportSettingsDialog::open_settings(const String &p_path, const String &p_scene_import_type) {
- if (scene) {
- _cleanup();
- memdelete(scene);
- scene = nullptr;
- }
- editing_animation = p_scene_import_type == "AnimationLibrary";
- scene_import_settings_data->settings = nullptr;
- scene_import_settings_data->path = p_path;
- // Visibility.
- data_mode->set_tab_hidden(1, editing_animation);
- data_mode->set_tab_hidden(2, editing_animation);
- if (editing_animation) {
- data_mode->set_current_tab(0);
- }
- action_menu->get_popup()->set_item_disabled(action_menu->get_popup()->get_item_id(ACTION_EXTRACT_MATERIALS), editing_animation);
- action_menu->get_popup()->set_item_disabled(action_menu->get_popup()->get_item_id(ACTION_CHOOSE_MESH_SAVE_PATHS), editing_animation);
- base_path = p_path;
- mesh_set.clear();
- animation_map.clear();
- material_map.clear();
- unnamed_material_name_map.clear();
- mesh_map.clear();
- node_map.clear();
- defaults.clear();
- mesh_preview->hide();
- selected_id = "";
- selected_type = "";
- cam_rot_x = -Math::PI / 4;
- cam_rot_y = -Math::PI / 4;
- cam_zoom = 1;
- {
- base_subresource_settings.clear();
- Ref<ConfigFile> config;
- config.instantiate();
- Error err = config->load(p_path + ".import");
- if (err == OK) {
- List<String> keys;
- config->get_section_keys("params", &keys);
- for (const String &E : keys) {
- Variant value = config->get_value("params", E);
- if (E == "_subresources") {
- base_subresource_settings = value;
- } else {
- defaults[E] = value;
- }
- }
- }
- }
- scene = ResourceImporterScene::get_scene_singleton()->pre_import(p_path, defaults); // Use the scene singleton here because we want to see the full thing.
- if (scene == nullptr) {
- EditorNode::get_singleton()->show_warning(TTR("Error opening scene"));
- return;
- }
- first_aabb = true;
- _update_scene();
- base_viewport->add_child(scene);
- inspector->edit(nullptr);
- if (first_aabb) {
- contents_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- first_aabb = false;
- }
- const HashMap<StringName, Variant> &main_settings = scene_import_settings_data->current;
- if (main_settings.has("nodes/import_as_skeleton_bones")) {
- previous_import_as_skeleton = main_settings["nodes/import_as_skeleton_bones"];
- }
- if (main_settings.has("animation/import_rest_as_RESET")) {
- previous_rest_as_reset = main_settings["animation/import_rest_as_RESET"];
- }
- popup_centered_ratio();
- _update_view_gizmos();
- _update_camera();
- // Start with the root item (Scene) selected.
- scene_tree->get_root()->select(0);
- if (editing_animation) {
- set_title(vformat(TTR("Advanced Import Settings for AnimationLibrary '%s'"), base_path.get_file()));
- } else {
- set_title(vformat(TTR("Advanced Import Settings for Scene '%s'"), base_path.get_file()));
- }
- }
- SceneImportSettingsDialog *SceneImportSettingsDialog::singleton = nullptr;
- SceneImportSettingsDialog *SceneImportSettingsDialog::get_singleton() {
- return singleton;
- }
- Node *SceneImportSettingsDialog::get_selected_node() {
- if (selected_id == "") {
- return nullptr;
- }
- return node_map[selected_id].node;
- }
- void SceneImportSettingsDialog::_select(Tree *p_from, const String &p_type, const String &p_id) {
- selecting = true;
- scene_import_settings_data->hide_options = false;
- bones_mesh_preview->hide();
- if (p_type == "Node") {
- node_selected->hide(); // Always hide just in case.
- mesh_preview->hide();
- _reset_animation();
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->show();
- }
- material_tree->deselect_all();
- mesh_tree->deselect_all();
- NodeData &nd = node_map[p_id];
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(nd.node);
- if (mi) {
- Ref<Mesh> base_mesh = mi->get_mesh();
- if (base_mesh.is_valid()) {
- AABB aabb = base_mesh->get_aabb();
- Transform3D aabb_xf;
- aabb_xf.basis.scale(aabb.size);
- aabb_xf.origin = aabb.position;
- aabb_xf = mi->get_global_transform() * aabb_xf;
- node_selected->set_transform(aabb_xf);
- node_selected->show();
- }
- }
- if (nd.node == scene) {
- scene_import_settings_data->settings = &defaults;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
- } else {
- scene_import_settings_data->settings = &nd.settings;
- if (mi) {
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
- scene_import_settings_data->hide_options = editing_animation;
- } else if (Object::cast_to<AnimationPlayer>(nd.node)) {
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
- } else if (Object::cast_to<Skeleton3D>(nd.node)) {
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE;
- bones_mesh_preview->show();
- } else {
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
- scene_import_settings_data->hide_options = editing_animation;
- }
- }
- } else if (p_type == "Animation") {
- node_selected->hide(); // Always hide just in case.
- mesh_preview->hide();
- _reset_animation(p_id);
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->show();
- }
- material_tree->deselect_all();
- mesh_tree->deselect_all();
- AnimationData &ad = animation_map[p_id];
- scene_import_settings_data->settings = &ad.settings;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION;
- _animation_update_skeleton_visibility();
- } else if (p_type == "Mesh") {
- node_selected->hide();
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->hide();
- }
- MeshData &md = mesh_map[p_id];
- if (md.mesh_node != nullptr) {
- if (p_from != mesh_tree) {
- md.mesh_node->uncollapse_tree();
- md.mesh_node->select(0);
- mesh_tree->ensure_cursor_is_visible();
- }
- if (p_from != scene_tree) {
- md.scene_node->uncollapse_tree();
- md.scene_node->select(0);
- scene_tree->ensure_cursor_is_visible();
- }
- }
- mesh_preview->set_mesh(md.mesh);
- mesh_preview->show();
- _reset_animation();
- material_tree->deselect_all();
- scene_import_settings_data->settings = &md.settings;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH;
- } else if (p_type == "Material") {
- node_selected->hide();
- if (Object::cast_to<Node3D>(scene)) {
- Object::cast_to<Node3D>(scene)->hide();
- }
- mesh_preview->show();
- _reset_animation();
- MaterialData &md = material_map[p_id];
- material_preview->set_material(md.material);
- mesh_preview->set_mesh(material_preview);
- if (p_from != mesh_tree) {
- md.mesh_node->uncollapse_tree();
- md.mesh_node->select(0);
- mesh_tree->ensure_cursor_is_visible();
- }
- if (p_from != scene_tree) {
- md.scene_node->uncollapse_tree();
- md.scene_node->select(0);
- scene_tree->ensure_cursor_is_visible();
- }
- if (p_from != material_tree) {
- md.material_node->uncollapse_tree();
- md.material_node->select(0);
- material_tree->ensure_cursor_is_visible();
- }
- scene_import_settings_data->settings = &md.settings;
- scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL;
- }
- selected_type = p_type;
- selected_id = p_id;
- selecting = false;
- _update_camera();
- List<ResourceImporter::ImportOption> options;
- if (editing_animation) {
- if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- ResourceImporterScene::get_animation_singleton()->get_import_options(base_path, &options);
- } else {
- ResourceImporterScene::get_animation_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
- }
- } else {
- if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
- ResourceImporterScene::get_scene_singleton()->get_import_options(base_path, &options);
- } else {
- ResourceImporterScene::get_scene_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
- }
- }
- scene_import_settings_data->defaults.clear();
- scene_import_settings_data->current.clear();
- if (scene_import_settings_data->settings) {
- for (const ResourceImporter::ImportOption &E : options) {
- scene_import_settings_data->defaults[E.option.name] = E.default_value;
- // Needed for visibility toggling (fails if something is missing).
- if (scene_import_settings_data->settings->has(E.option.name)) {
- scene_import_settings_data->current[E.option.name] = (*scene_import_settings_data->settings)[E.option.name];
- } else {
- scene_import_settings_data->current[E.option.name] = E.default_value;
- }
- }
- }
- scene_import_settings_data->options = options;
- inspector->edit(scene_import_settings_data);
- scene_import_settings_data->notify_property_list_changed();
- }
- void SceneImportSettingsDialog::_inspector_property_edited(const String &p_name) {
- if (p_name == "settings/loop_mode") {
- if (!animation_map.has(selected_id)) {
- return;
- }
- HashMap<StringName, Variant> settings = animation_map[selected_id].settings;
- if (settings.has(p_name)) {
- animation_loop_mode = static_cast<Animation::LoopMode>((int)settings[p_name]);
- } else {
- animation_loop_mode = Animation::LoopMode::LOOP_NONE;
- }
- }
- }
- void SceneImportSettingsDialog::_reset_bone_transforms() {
- for (Skeleton3D *skeleton : skeletons) {
- skeleton->reset_bone_poses();
- }
- }
- void SceneImportSettingsDialog::_play_animation() {
- if (animation_player == nullptr) {
- return;
- }
- StringName id = StringName(selected_id);
- if (animation_player->has_animation(id)) {
- if (animation_player->is_playing()) {
- animation_player->pause();
- animation_play_button->set_button_icon(get_editor_theme_icon(SNAME("MainPlay")));
- set_process(false);
- } else {
- animation_player->play(id);
- animation_play_button->set_button_icon(get_editor_theme_icon(SNAME("Pause")));
- set_process(true);
- }
- }
- }
- void SceneImportSettingsDialog::_stop_current_animation() {
- animation_pingpong = false;
- animation_player->stop();
- animation_play_button->set_button_icon(get_editor_theme_icon(SNAME("MainPlay")));
- animation_slider->set_value_no_signal(0.0);
- set_process(false);
- }
- void SceneImportSettingsDialog::_reset_animation(const String &p_animation_name) {
- if (p_animation_name.is_empty()) {
- animation_preview->hide();
- if (animation_player != nullptr && animation_player->is_playing()) {
- animation_player->stop();
- }
- animation_play_button->set_button_icon(get_editor_theme_icon(SNAME("MainPlay")));
- _reset_bone_transforms();
- set_process(false);
- } else {
- _reset_bone_transforms();
- animation_preview->show();
- animation_loop_mode = Animation::LoopMode::LOOP_NONE;
- animation_pingpong = false;
- if (animation_map.has(p_animation_name)) {
- HashMap<StringName, Variant> settings = animation_map[p_animation_name].settings;
- if (settings.has("settings/loop_mode")) {
- animation_loop_mode = static_cast<Animation::LoopMode>((int)settings["settings/loop_mode"]);
- }
- }
- if (animation_player->is_playing() && animation_loop_mode != Animation::LoopMode::LOOP_NONE) {
- animation_player->play(p_animation_name);
- } else {
- animation_player->stop(true);
- animation_play_button->set_button_icon(get_editor_theme_icon(SNAME("MainPlay")));
- animation_player->set_assigned_animation(p_animation_name);
- animation_player->seek(0.0, true);
- animation_slider->set_value_no_signal(0.0);
- set_process(false);
- }
- }
- }
- void SceneImportSettingsDialog::_animation_slider_value_changed(double p_value) {
- if (animation_player == nullptr || !animation_map.has(selected_id) || animation_map[selected_id].animation.is_null()) {
- return;
- }
- if (animation_player->is_playing()) {
- animation_player->stop();
- animation_play_button->set_button_icon(get_editor_theme_icon(SNAME("MainPlay")));
- set_process(false);
- }
- animation_player->seek(p_value * animation_map[selected_id].animation->get_length(), true);
- }
- void SceneImportSettingsDialog::_skeleton_tree_entered(Skeleton3D *p_skeleton) {
- bones_mesh_preview->set_skeleton_path(p_skeleton->get_path());
- bones_mesh_preview->set_skin(p_skeleton->register_skin(p_skeleton->create_skin_from_rest_transforms()));
- }
- void SceneImportSettingsDialog::_animation_finished(const StringName &p_name) {
- Animation::LoopMode loop_mode = animation_loop_mode;
- switch (loop_mode) {
- case Animation::LOOP_NONE: {
- animation_play_button->set_button_icon(get_editor_theme_icon(SNAME("MainPlay")));
- animation_slider->set_value_no_signal(1.0);
- set_process(false);
- } break;
- case Animation::LOOP_LINEAR: {
- animation_player->play(p_name);
- } break;
- case Animation::LOOP_PINGPONG: {
- if (animation_pingpong) {
- animation_player->play(p_name);
- } else {
- animation_player->play_backwards(p_name);
- }
- animation_pingpong = !animation_pingpong;
- } break;
- default: {
- } break;
- }
- }
- void SceneImportSettingsDialog::_animation_update_skeleton_visibility() {
- if (animation_toggle_skeleton_visibility->is_pressed()) {
- bones_mesh_preview->show();
- } else {
- bones_mesh_preview->hide();
- }
- }
- void SceneImportSettingsDialog::_material_tree_selected() {
- if (selecting) {
- return;
- }
- TreeItem *item = material_tree->get_selected();
- String type = item->get_meta("type");
- String import_id = item->get_meta("import_id");
- _select(material_tree, type, import_id);
- }
- void SceneImportSettingsDialog::_mesh_tree_selected() {
- if (selecting) {
- return;
- }
- TreeItem *item = mesh_tree->get_selected();
- String type = item->get_meta("type");
- String import_id = item->get_meta("import_id");
- _select(mesh_tree, type, import_id);
- }
- void SceneImportSettingsDialog::_scene_tree_selected() {
- if (selecting) {
- return;
- }
- TreeItem *item = scene_tree->get_selected();
- String type = item->get_meta("type");
- String import_id = item->get_meta("import_id");
- _select(scene_tree, type, import_id);
- }
- void SceneImportSettingsDialog::_cleanup() {
- skeletons.clear();
- if (animation_player != nullptr) {
- animation_player->disconnect(SceneStringName(animation_finished), callable_mp(this, &SceneImportSettingsDialog::_animation_finished));
- animation_player = nullptr;
- }
- set_process(false);
- }
- void SceneImportSettingsDialog::_on_light_1_switch_pressed() {
- light1->set_visible(light_1_switch->is_pressed());
- }
- void SceneImportSettingsDialog::_on_light_2_switch_pressed() {
- light2->set_visible(light_2_switch->is_pressed());
- }
- void SceneImportSettingsDialog::_on_light_rotate_switch_pressed() {
- bool light_top_level = !light_rotate_switch->is_pressed();
- light1->set_as_top_level_keep_local(light_top_level);
- light2->set_as_top_level_keep_local(light_top_level);
- }
- void SceneImportSettingsDialog::_viewport_input(const Ref<InputEvent> &p_input) {
- float *rot_x = &cam_rot_x;
- float *rot_y = &cam_rot_y;
- float *zoom = &cam_zoom;
- if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
- MeshData &md = mesh_map[selected_id];
- rot_x = &md.cam_rot_x;
- rot_y = &md.cam_rot_y;
- zoom = &md.cam_zoom;
- } else if (selected_type == "Material" && material_map.has(selected_id)) {
- MaterialData &md = material_map[selected_id];
- rot_x = &md.cam_rot_x;
- rot_y = &md.cam_rot_y;
- zoom = &md.cam_zoom;
- }
- Ref<InputEventMouseMotion> mm = p_input;
- if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
- (*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
- (*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
- (*rot_x) = CLAMP((*rot_x), -Math::PI / 2, Math::PI / 2);
- _update_camera();
- }
- if (mm.is_valid() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
- DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CursorShape::CURSOR_ARROW);
- }
- Ref<InputEventMouseButton> mb = p_input;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
- (*zoom) *= 1.1;
- if ((*zoom) > 10.0) {
- (*zoom) = 10.0;
- }
- _update_camera();
- }
- if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP) {
- (*zoom) /= 1.1;
- if ((*zoom) < 0.1) {
- (*zoom) = 0.1;
- }
- _update_camera();
- }
- Ref<InputEventMagnifyGesture> mg = p_input;
- if (mg.is_valid()) {
- real_t mg_factor = mg->get_factor();
- if (mg_factor == 0.0) {
- mg_factor = 1.0;
- }
- (*zoom) /= mg_factor;
- if ((*zoom) < 0.1) {
- (*zoom) = 0.1;
- } else if ((*zoom) > 10.0) {
- (*zoom) = 10.0;
- }
- _update_camera();
- }
- }
- void SceneImportSettingsDialog::_re_import() {
- HashMap<StringName, Variant> main_settings;
- main_settings = scene_import_settings_data->current;
- main_settings.erase("_subresources");
- Dictionary nodes;
- Dictionary materials;
- Dictionary meshes;
- Dictionary animations;
- Dictionary subresources;
- for (KeyValue<String, NodeData> &E : node_map) {
- if (E.value.settings.size()) {
- Dictionary d;
- for (const KeyValue<StringName, Variant> &F : E.value.settings) {
- d[String(F.key)] = F.value;
- }
- nodes[E.key] = d;
- }
- }
- if (nodes.size()) {
- subresources["nodes"] = nodes;
- }
- for (KeyValue<String, MaterialData> &E : material_map) {
- if (E.value.settings.size()) {
- Dictionary d;
- for (const KeyValue<StringName, Variant> &F : E.value.settings) {
- d[String(F.key)] = F.value;
- }
- materials[E.key] = d;
- }
- }
- if (materials.size()) {
- subresources["materials"] = materials;
- }
- for (KeyValue<String, MeshData> &E : mesh_map) {
- if (E.value.settings.size()) {
- Dictionary d;
- for (const KeyValue<StringName, Variant> &F : E.value.settings) {
- d[String(F.key)] = F.value;
- }
- meshes[E.key] = d;
- }
- }
- if (meshes.size()) {
- subresources["meshes"] = meshes;
- }
- for (KeyValue<String, AnimationData> &E : animation_map) {
- if (E.value.settings.size()) {
- Dictionary d;
- for (const KeyValue<StringName, Variant> &F : E.value.settings) {
- d[String(F.key)] = F.value;
- }
- animations[E.key] = d;
- }
- }
- if (animations.size()) {
- subresources["animations"] = animations;
- }
- if (subresources.size()) {
- main_settings["_subresources"] = subresources;
- }
- _cleanup(); // Prevent skeletons and other pointers from pointing to dangling references.
- EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, editing_animation ? "animation_library" : "scene", main_settings);
- }
- void SceneImportSettingsDialog::_update_theme_item_cache() {
- ConfirmationDialog::_update_theme_item_cache();
- theme_cache.light_1_icon = get_editor_theme_icon(SNAME("MaterialPreviewLight1"));
- theme_cache.light_2_icon = get_editor_theme_icon(SNAME("MaterialPreviewLight2"));
- theme_cache.rotate_icon = get_editor_theme_icon(SNAME("PreviewRotate"));
- }
- void SceneImportSettingsDialog::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- connect(SceneStringName(confirmed), callable_mp(this, &SceneImportSettingsDialog::_re_import));
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- action_menu->begin_bulk_theme_override();
- action_menu->add_theme_style_override(CoreStringName(normal), get_theme_stylebox(CoreStringName(normal), "Button"));
- action_menu->add_theme_style_override(SceneStringName(hover), get_theme_stylebox(SceneStringName(hover), "Button"));
- action_menu->add_theme_style_override(SceneStringName(pressed), get_theme_stylebox(SceneStringName(pressed), "Button"));
- action_menu->end_bulk_theme_override();
- if (animation_player != nullptr && animation_player->is_playing()) {
- animation_play_button->set_button_icon(get_editor_theme_icon(SNAME("Pause")));
- } else {
- animation_play_button->set_button_icon(get_editor_theme_icon(SNAME("MainPlay")));
- }
- animation_stop_button->set_button_icon(get_editor_theme_icon(SNAME("Stop")));
- light_1_switch->set_button_icon(theme_cache.light_1_icon);
- light_2_switch->set_button_icon(theme_cache.light_2_icon);
- light_rotate_switch->set_button_icon(theme_cache.rotate_icon);
- animation_toggle_skeleton_visibility->set_button_icon(get_editor_theme_icon(SNAME("SkeletonPreview")));
- } break;
- case NOTIFICATION_PROCESS: {
- if (animation_player != nullptr) {
- animation_slider->set_value_no_signal(animation_player->get_current_animation_position() / animation_player->get_current_animation_length());
- }
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible()) {
- _cleanup();
- }
- } break;
- }
- }
- void SceneImportSettingsDialog::_menu_callback(int p_id) {
- switch (p_id) {
- case ACTION_EXTRACT_MATERIALS: {
- save_path->set_title(TTR("Select folder to extract material resources"));
- external_extension_type->select(0);
- } break;
- case ACTION_CHOOSE_MESH_SAVE_PATHS: {
- save_path->set_title(TTR("Select folder where mesh resources will save on import"));
- external_extension_type->select(1);
- } break;
- case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
- save_path->set_title(TTR("Select folder where animations will save on import"));
- external_extension_type->select(1);
- } break;
- }
- save_path->set_current_dir(base_path.get_base_dir());
- current_action = p_id;
- save_path->popup_centered_ratio();
- }
- void SceneImportSettingsDialog::_save_path_changed(const String &p_path) {
- save_path_item->set_text(1, p_path);
- if (FileAccess::exists(p_path)) {
- save_path_item->set_text(2, TTR("Warning: File exists"));
- save_path_item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced."));
- save_path_item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning")));
- } else {
- save_path_item->set_text(2, TTR("Will create new file"));
- save_path_item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess")));
- }
- }
- void SceneImportSettingsDialog::_browse_save_callback(Object *p_item, int p_column, int p_id, MouseButton p_button) {
- if (p_button != MouseButton::LEFT) {
- return;
- }
- TreeItem *item = Object::cast_to<TreeItem>(p_item);
- String path = item->get_text(1);
- item_save_path->set_current_file(path);
- save_path_item = item;
- item_save_path->popup_centered_ratio();
- }
- void SceneImportSettingsDialog::_save_dir_callback(const String &p_path) {
- external_path_tree->clear();
- TreeItem *root = external_path_tree->create_item();
- save_path_items.clear();
- switch (current_action) {
- case ACTION_EXTRACT_MATERIALS: {
- for (const KeyValue<String, MaterialData> &E : material_map) {
- MaterialData &md = material_map[E.key];
- TreeItem *item = external_path_tree->create_item(root);
- String name = md.material_node->get_text(0);
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_editor_theme_icon(SNAME("StandardMaterial3D")));
- item->set_text(0, name);
- if (md.has_import_id) {
- if (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) {
- item->set_text(2, TTR("Already External"));
- item->set_tooltip_text(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again."));
- } else {
- item->set_metadata(0, E.key);
- item->set_editable(0, true);
- item->set_checked(0, true);
- name = name.validate_filename();
- String path = p_path.path_join(name);
- if (external_extension_type->get_selected() == 0) {
- path += ".tres";
- } else {
- path += ".res";
- }
- item->set_text(1, path);
- if (FileAccess::exists(path)) {
- item->set_text(2, TTR("Warning: File exists"));
- item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced."));
- item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning")));
- } else {
- item->set_text(2, TTR("Will create new file"));
- item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess")));
- }
- item->add_button(1, get_editor_theme_icon(SNAME("Folder")));
- }
- } else {
- item->set_text(2, TTR("No import ID"));
- item->set_tooltip_text(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
- item->set_icon(2, get_editor_theme_icon(SNAME("StatusError")));
- }
- save_path_items.push_back(item);
- }
- external_paths->set_title(TTR("Extract Materials to Resource Files"));
- external_paths->set_ok_button_text(TTR("Extract"));
- } break;
- case ACTION_CHOOSE_MESH_SAVE_PATHS: {
- for (const KeyValue<String, MeshData> &E : mesh_map) {
- MeshData &md = mesh_map[E.key];
- TreeItem *item = external_path_tree->create_item(root);
- String name = md.mesh_node->get_text(0);
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_editor_theme_icon(SNAME("MeshItem")));
- item->set_text(0, name);
- if (md.has_import_id) {
- if (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) {
- item->set_text(2, TTR("Already Saving"));
- item->set_tooltip_text(2, TTR("This mesh already saves to an external resource, no action will be taken."));
- } else {
- item->set_metadata(0, E.key);
- item->set_editable(0, true);
- item->set_checked(0, true);
- name = name.validate_filename();
- String path = p_path.path_join(name);
- if (external_extension_type->get_selected() == 0) {
- path += ".tres";
- } else {
- path += ".res";
- }
- item->set_text(1, path);
- if (FileAccess::exists(path)) {
- item->set_text(2, TTR("Warning: File exists"));
- item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import."));
- item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning")));
- } else {
- item->set_text(2, TTR("Will save to new file"));
- item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess")));
- }
- item->add_button(1, get_editor_theme_icon(SNAME("Folder")));
- }
- } else {
- item->set_text(2, TTR("No import ID"));
- item->set_tooltip_text(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
- item->set_icon(2, get_editor_theme_icon(SNAME("StatusError")));
- }
- save_path_items.push_back(item);
- }
- external_paths->set_title(TTR("Set paths to save meshes as resource files on Reimport"));
- external_paths->set_ok_button_text(TTR("Set Paths"));
- } break;
- case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
- for (const KeyValue<String, AnimationData> &E : animation_map) {
- AnimationData &ad = animation_map[E.key];
- TreeItem *item = external_path_tree->create_item(root);
- String name = ad.scene_node->get_text(0);
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_icon(0, get_editor_theme_icon(SNAME("Animation")));
- item->set_text(0, name);
- if (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) {
- item->set_text(2, TTR("Already Saving"));
- item->set_tooltip_text(2, TTR("This animation already saves to an external resource, no action will be taken."));
- } else {
- item->set_metadata(0, E.key);
- item->set_editable(0, true);
- item->set_checked(0, true);
- name = name.validate_filename();
- String path = p_path.path_join(name);
- if (external_extension_type->get_selected() == 0) {
- path += ".tres";
- } else {
- path += ".res";
- }
- item->set_text(1, path);
- if (FileAccess::exists(path)) {
- item->set_text(2, TTR("Warning: File exists"));
- item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import."));
- item->set_icon(2, get_editor_theme_icon(SNAME("StatusWarning")));
- } else {
- item->set_text(2, TTR("Will save to new file"));
- item->set_icon(2, get_editor_theme_icon(SNAME("StatusSuccess")));
- }
- item->add_button(1, get_editor_theme_icon(SNAME("Folder")));
- }
- save_path_items.push_back(item);
- }
- external_paths->set_title(TTR("Set paths to save animations as resource files on Reimport"));
- external_paths->set_ok_button_text(TTR("Set Paths"));
- } break;
- }
- external_paths->popup_centered_ratio();
- }
- void SceneImportSettingsDialog::_save_dir_confirm() {
- for (int i = 0; i < save_path_items.size(); i++) {
- TreeItem *item = save_path_items[i];
- if (!item->is_checked(0)) {
- continue; //ignore
- }
- String path = item->get_text(1);
- String uid_path = path;
- if (path.begins_with("uid://")) {
- path = ResourceUID::uid_to_path(uid_path);
- }
- if (!path.is_resource_file()) {
- continue;
- }
- String id = item->get_metadata(0);
- switch (current_action) {
- case ACTION_EXTRACT_MATERIALS: {
- ERR_CONTINUE(!material_map.has(id));
- MaterialData &md = material_map[id];
- Error err = ResourceSaver::save(md.material, path);
- if (err != OK) {
- EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:") + "\n\t" + path);
- continue;
- }
- uid_path = ResourceUID::path_to_uid(path);
- md.settings["use_external/enabled"] = true;
- md.settings["use_external/path"] = uid_path;
- md.settings["use_external/fallback_path"] = path;
- } break;
- case ACTION_CHOOSE_MESH_SAVE_PATHS: {
- ERR_CONTINUE(!mesh_map.has(id));
- MeshData &md = mesh_map[id];
- md.settings["save_to_file/enabled"] = true;
- md.settings["save_to_file/path"] = uid_path;
- md.settings["save_to_file/fallback_path"] = path;
- } break;
- case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
- ERR_CONTINUE(!animation_map.has(id));
- AnimationData &ad = animation_map[id];
- ad.settings["save_to_file/enabled"] = true;
- ad.settings["save_to_file/path"] = uid_path;
- ad.settings["save_to_file/fallback_path"] = path;
- } break;
- }
- }
- if (current_action == ACTION_EXTRACT_MATERIALS) {
- //as this happens right now, the scene needs to be saved and reimported.
- _re_import();
- open_settings(base_path);
- } else {
- scene_import_settings_data->notify_property_list_changed();
- }
- }
- SceneImportSettingsDialog::SceneImportSettingsDialog() {
- singleton = this;
- VBoxContainer *main_vb = memnew(VBoxContainer);
- add_child(main_vb);
- HBoxContainer *menu_hb = memnew(HBoxContainer);
- main_vb->add_child(menu_hb);
- action_menu = memnew(MenuButton);
- action_menu->set_text(TTR("Actions..."));
- // Style the MenuButton like a regular Button to make it more noticeable.
- action_menu->set_flat(false);
- action_menu->set_focus_mode(Control::FOCUS_ALL);
- menu_hb->add_child(action_menu);
- action_menu->get_popup()->add_item(TTR("Extract Materials"), ACTION_EXTRACT_MATERIALS);
- action_menu->get_popup()->add_separator();
- action_menu->get_popup()->add_item(TTR("Set Animation Save Paths"), ACTION_CHOOSE_ANIMATION_SAVE_PATHS);
- action_menu->get_popup()->add_item(TTR("Set Mesh Save Paths"), ACTION_CHOOSE_MESH_SAVE_PATHS);
- action_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &SceneImportSettingsDialog::_menu_callback));
- tree_split = memnew(HSplitContainer);
- main_vb->add_child(tree_split);
- tree_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- data_mode = memnew(TabContainer);
- tree_split->add_child(data_mode);
- data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
- data_mode->set_theme_type_variation("TabContainerOdd");
- property_split = memnew(HSplitContainer);
- tree_split->add_child(property_split);
- property_split->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- scene_tree = memnew(Tree);
- scene_tree->set_name(TTR("Scene"));
- scene_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- data_mode->add_child(scene_tree);
- scene_tree->connect("cell_selected", callable_mp(this, &SceneImportSettingsDialog::_scene_tree_selected));
- mesh_tree = memnew(Tree);
- mesh_tree->set_name(TTR("Meshes"));
- mesh_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- data_mode->add_child(mesh_tree);
- mesh_tree->set_hide_root(true);
- mesh_tree->connect("cell_selected", callable_mp(this, &SceneImportSettingsDialog::_mesh_tree_selected));
- material_tree = memnew(Tree);
- material_tree->set_name(TTR("Materials"));
- material_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- data_mode->add_child(material_tree);
- material_tree->connect("cell_selected", callable_mp(this, &SceneImportSettingsDialog::_material_tree_selected));
- material_tree->set_hide_root(true);
- VBoxContainer *vp_vb = memnew(VBoxContainer);
- vp_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- vp_vb->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- vp_vb->set_anchors_and_offsets_preset(Control::LayoutPreset::PRESET_FULL_RECT);
- property_split->add_child(vp_vb);
- SubViewportContainer *vp_container = memnew(SubViewportContainer);
- vp_container->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- vp_container->set_custom_minimum_size(Size2(10, 10));
- vp_container->set_stretch(true);
- vp_container->connect(SceneStringName(gui_input), callable_mp(this, &SceneImportSettingsDialog::_viewport_input));
- vp_vb->add_child(vp_container);
- base_viewport = memnew(SubViewport);
- vp_container->add_child(base_viewport);
- animation_preview = memnew(PanelContainer);
- animation_preview->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- vp_vb->add_child(animation_preview);
- animation_preview->hide();
- HBoxContainer *animation_hbox = memnew(HBoxContainer);
- animation_preview->add_child(animation_hbox);
- animation_play_button = memnew(Button);
- animation_hbox->add_child(animation_play_button);
- animation_play_button->set_flat(true);
- animation_play_button->set_accessibility_name(TTRC("Play"));
- animation_play_button->set_focus_mode(Control::FOCUS_NONE);
- animation_play_button->set_shortcut(ED_SHORTCUT("scene_import_settings/play_selected_animation", TTRC("Selected Animation Play/Pause"), Key::SPACE));
- animation_play_button->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_play_animation));
- animation_stop_button = memnew(Button);
- animation_hbox->add_child(animation_stop_button);
- animation_stop_button->set_flat(true);
- animation_stop_button->set_accessibility_name(TTRC("Stop"));
- animation_stop_button->set_focus_mode(Control::FOCUS_NONE);
- animation_stop_button->set_tooltip_text(TTR("Selected Animation Stop"));
- animation_stop_button->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_stop_current_animation));
- animation_slider = memnew(HSlider);
- animation_hbox->add_child(animation_slider);
- animation_slider->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- animation_slider->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- animation_slider->set_max(1.0);
- animation_slider->set_step(1.0 / 100.0);
- animation_slider->set_value_no_signal(0.0);
- animation_slider->set_focus_mode(Control::FOCUS_NONE);
- animation_slider->set_accessibility_name(TTRC("Animation"));
- animation_slider->connect(SceneStringName(value_changed), callable_mp(this, &SceneImportSettingsDialog::_animation_slider_value_changed));
- animation_toggle_skeleton_visibility = memnew(Button);
- animation_hbox->add_child(animation_toggle_skeleton_visibility);
- animation_toggle_skeleton_visibility->set_toggle_mode(true);
- animation_toggle_skeleton_visibility->set_theme_type_variation("FlatButton");
- animation_toggle_skeleton_visibility->set_focus_mode(Control::FOCUS_NONE);
- animation_toggle_skeleton_visibility->set_tooltip_text(TTR("Toggle Animation Skeleton Visibility"));
- animation_toggle_skeleton_visibility->set_accessibility_name(TTRC("Skeleton Visibility"));
- animation_toggle_skeleton_visibility->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_animation_update_skeleton_visibility));
- base_viewport->set_use_own_world_3d(true);
- HBoxContainer *viewport_hbox = memnew(HBoxContainer);
- vp_container->add_child(viewport_hbox);
- viewport_hbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 2);
- viewport_hbox->add_spacer();
- VBoxContainer *vb_light = memnew(VBoxContainer);
- vb_light->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- viewport_hbox->add_child(vb_light);
- light_rotate_switch = memnew(Button);
- light_rotate_switch->set_theme_type_variation("PreviewLightButton");
- light_rotate_switch->set_toggle_mode(true);
- light_rotate_switch->set_pressed(true);
- light_rotate_switch->set_tooltip_text(TTR("Rotate Lights With Model"));
- light_rotate_switch->set_accessibility_name(TTRC("Rotate Lights With Model"));
- light_rotate_switch->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_on_light_rotate_switch_pressed));
- vb_light->add_child(light_rotate_switch);
- light_1_switch = memnew(Button);
- light_1_switch->set_theme_type_variation("PreviewLightButton");
- light_1_switch->set_toggle_mode(true);
- light_1_switch->set_pressed(true);
- light_1_switch->set_tooltip_text(TTR("Primary Light"));
- light_1_switch->set_accessibility_name(TTRC("Primary Light"));
- light_1_switch->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_on_light_1_switch_pressed));
- vb_light->add_child(light_1_switch);
- light_2_switch = memnew(Button);
- light_2_switch->set_theme_type_variation("PreviewLightButton");
- light_2_switch->set_toggle_mode(true);
- light_2_switch->set_pressed(true);
- light_2_switch->set_tooltip_text(TTR("Secondary Light"));
- light_2_switch->set_accessibility_name(TTRC("Secondary Light"));
- light_2_switch->connect(SceneStringName(pressed), callable_mp(this, &SceneImportSettingsDialog::_on_light_2_switch_pressed));
- vb_light->add_child(light_2_switch);
- camera = memnew(Camera3D);
- base_viewport->add_child(camera);
- camera->make_current();
- if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
- camera_attributes.instantiate();
- camera->set_attributes(camera_attributes);
- }
- // Use a grayscale gradient sky to avoid skewing the preview towards a specific color,
- // but still allow shaded areas to be easily distinguished (using the ambient and reflected light).
- // This also helps the user orient themselves in the preview, since the bottom of the sky is black
- // and the top of the sky is white.
- procedural_sky_material.instantiate();
- procedural_sky_material->set_sky_top_color(Color(1, 1, 1));
- procedural_sky_material->set_sky_horizon_color(Color(0.5, 0.5, 0.5));
- procedural_sky_material->set_ground_horizon_color(Color(0.5, 0.5, 0.5));
- procedural_sky_material->set_ground_bottom_color(Color(0, 0, 0));
- procedural_sky_material->set_sky_curve(2.0);
- procedural_sky_material->set_ground_curve(0.5);
- // Hide the sun from the sky.
- procedural_sky_material->set_sun_angle_max(0.0);
- sky.instantiate();
- sky->set_material(procedural_sky_material);
- environment.instantiate();
- environment->set_background(Environment::BG_SKY);
- environment->set_sky(sky);
- // A custom FOV must be specified, as an orthogonal camera is used for the preview.
- environment->set_sky_custom_fov(50.0);
- camera->set_environment(environment);
- light1 = memnew(DirectionalLight3D);
- light1->set_transform(Transform3D(Basis::looking_at(Vector3(-1, -1, -1))));
- light1->set_shadow(true);
- camera->add_child(light1);
- light2 = memnew(DirectionalLight3D);
- light2->set_transform(Transform3D(Basis::looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))));
- light2->set_color(Color(0.5f, 0.5f, 0.5f));
- camera->add_child(light2);
- {
- Ref<StandardMaterial3D> selection_mat;
- selection_mat.instantiate();
- selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- selection_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- selection_mat->set_albedo(Color(1, 0.8, 1.0));
- Ref<SurfaceTool> st;
- st.instantiate();
- st->begin(Mesh::PRIMITIVE_LINES);
- AABB base_aabb;
- base_aabb.size = Vector3(1, 1, 1);
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- base_aabb.get_edge(i, a, b);
- st->add_vertex(a);
- st->add_vertex(a.lerp(b, 0.2));
- st->add_vertex(b);
- st->add_vertex(b.lerp(a, 0.2));
- }
- selection_mesh.instantiate();
- st->commit(selection_mesh);
- selection_mesh->surface_set_material(0, selection_mat);
- node_selected = memnew(MeshInstance3D);
- node_selected->set_mesh(selection_mesh);
- node_selected->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
- base_viewport->add_child(node_selected);
- node_selected->hide();
- }
- {
- mesh_preview = memnew(MeshInstance3D);
- base_viewport->add_child(mesh_preview);
- mesh_preview->hide();
- material_preview.instantiate();
- }
- {
- collider_mat.instantiate();
- collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- collider_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- collider_mat->set_albedo(Color(0.5, 0.5, 1.0));
- }
- {
- bones_mesh_preview = memnew(MeshInstance3D);
- bones_mesh_preview->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
- bones_mesh_preview->set_skeleton_path(NodePath());
- base_viewport->add_child(bones_mesh_preview);
- }
- inspector = memnew(EditorInspector);
- inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
- inspector->connect(SNAME("property_edited"), callable_mp(this, &SceneImportSettingsDialog::_inspector_property_edited));
- // Display the same tooltips as in the Import dock.
- inspector->set_object_class(ResourceImporterScene::get_class_static());
- inspector->set_use_doc_hints(true);
- property_split->add_child(inspector);
- scene_import_settings_data = memnew(SceneImportSettingsData);
- set_ok_button_text(TTR("Reimport"));
- set_cancel_button_text(TTR("Close"));
- external_paths = memnew(ConfirmationDialog);
- add_child(external_paths);
- external_path_tree = memnew(Tree);
- external_paths->add_child(external_path_tree);
- external_path_tree->connect("button_clicked", callable_mp(this, &SceneImportSettingsDialog::_browse_save_callback));
- external_paths->connect(SceneStringName(confirmed), callable_mp(this, &SceneImportSettingsDialog::_save_dir_confirm));
- external_path_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- external_path_tree->set_columns(3);
- external_path_tree->set_column_titles_visible(true);
- external_path_tree->set_column_expand(0, true);
- external_path_tree->set_column_custom_minimum_width(0, 100 * EDSCALE);
- external_path_tree->set_column_title(0, TTR("Resource"));
- external_path_tree->set_column_expand(1, true);
- external_path_tree->set_column_custom_minimum_width(1, 100 * EDSCALE);
- external_path_tree->set_column_title(1, TTR("Path"));
- external_path_tree->set_column_expand(2, false);
- external_path_tree->set_column_custom_minimum_width(2, 200 * EDSCALE);
- external_path_tree->set_column_title(2, TTR("Status"));
- save_path = memnew(EditorFileDialog);
- save_path->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
- HBoxContainer *extension_hb = memnew(HBoxContainer);
- save_path->get_vbox()->add_child(extension_hb);
- extension_hb->add_spacer();
- extension_hb->add_child(memnew(Label(TTR("Save Extension:"))));
- external_extension_type = memnew(OptionButton);
- extension_hb->add_child(external_extension_type);
- external_extension_type->add_item(TTR("Text: *.tres"));
- external_extension_type->add_item(TTR("Binary: *.res"));
- external_path_tree->set_hide_root(true);
- add_child(save_path);
- item_save_path = memnew(EditorFileDialog);
- item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- item_save_path->add_filter("*.tres", TTR("Text Resource"));
- item_save_path->add_filter("*.res", TTR("Binary Resource"));
- add_child(item_save_path);
- item_save_path->connect("file_selected", callable_mp(this, &SceneImportSettingsDialog::_save_path_changed));
- save_path->connect("dir_selected", callable_mp(this, &SceneImportSettingsDialog::_save_dir_callback));
- update_view_timer = memnew(Timer);
- update_view_timer->set_wait_time(0.2);
- update_view_timer->connect("timeout", callable_mp(this, &SceneImportSettingsDialog::_update_view_gizmos));
- add_child(update_view_timer);
- }
- SceneImportSettingsDialog::~SceneImportSettingsDialog() {
- memdelete(scene_import_settings_data);
- }
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