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- /**************************************************************************/
- /* skeleton_3d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "skeleton_3d_editor_plugin.h"
- #include "core/io/resource_saver.h"
- #include "editor/editor_node.h"
- #include "editor/editor_properties.h"
- #include "editor/editor_properties_vector.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/plugins/animation_player_editor_plugin.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/physics/collision_shape_3d.h"
- #include "scene/3d/physics/physical_bone_3d.h"
- #include "scene/3d/physics/physical_bone_simulator_3d.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/resources/3d/capsule_shape_3d.h"
- #include "scene/resources/skeleton_profile.h"
- #include "scene/resources/surface_tool.h"
- void BonePropertiesEditor::create_editors() {
- section = memnew(EditorInspectorSection);
- section->setup("trf_properties", label, this, Color(0.0f, 0.0f, 0.0f), true);
- section->unfold();
- add_child(section);
- enabled_checkbox = memnew(EditorPropertyCheck());
- enabled_checkbox->set_label("Pose Enabled");
- enabled_checkbox->set_selectable(false);
- enabled_checkbox->connect("property_changed", callable_mp(this, &BonePropertiesEditor::_value_changed));
- section->get_vbox()->add_child(enabled_checkbox);
- // Position property.
- position_property = memnew(EditorPropertyVector3());
- position_property->setup(-10000, 10000, 0.001, true);
- position_property->set_label("Position");
- position_property->set_selectable(false);
- position_property->connect("property_changed", callable_mp(this, &BonePropertiesEditor::_value_changed));
- position_property->connect("property_keyed", callable_mp(this, &BonePropertiesEditor::_property_keyed));
- section->get_vbox()->add_child(position_property);
- // Rotation property.
- rotation_property = memnew(EditorPropertyQuaternion());
- rotation_property->setup(-10000, 10000, 0.001, true);
- rotation_property->set_label("Rotation");
- rotation_property->set_selectable(false);
- rotation_property->connect("property_changed", callable_mp(this, &BonePropertiesEditor::_value_changed));
- rotation_property->connect("property_keyed", callable_mp(this, &BonePropertiesEditor::_property_keyed));
- section->get_vbox()->add_child(rotation_property);
- // Scale property.
- scale_property = memnew(EditorPropertyVector3());
- scale_property->setup(-10000, 10000, 0.001, true, true);
- scale_property->set_label("Scale");
- scale_property->set_selectable(false);
- scale_property->connect("property_changed", callable_mp(this, &BonePropertiesEditor::_value_changed));
- scale_property->connect("property_keyed", callable_mp(this, &BonePropertiesEditor::_property_keyed));
- section->get_vbox()->add_child(scale_property);
- // Transform/Matrix section.
- rest_section = memnew(EditorInspectorSection);
- rest_section->setup("trf_properties_transform", "Rest", this, Color(0.0f, 0.0f, 0.0f), true);
- section->get_vbox()->add_child(rest_section);
- // Transform/Matrix property.
- rest_matrix = memnew(EditorPropertyTransform3D());
- rest_matrix->setup(-10000, 10000, 0.001, true);
- rest_matrix->set_label("Transform");
- rest_matrix->set_selectable(false);
- rest_section->get_vbox()->add_child(rest_matrix);
- // Bone Metadata property
- meta_section = memnew(EditorInspectorSection);
- meta_section->setup("bone_meta", TTR("Bone Metadata"), this, Color(.0f, .0f, .0f), true);
- section->get_vbox()->add_child(meta_section);
- add_metadata_button = EditorInspector::create_inspector_action_button(TTR("Add Bone Metadata"));
- add_metadata_button->connect(SceneStringName(pressed), callable_mp(this, &BonePropertiesEditor::_show_add_meta_dialog));
- section->get_vbox()->add_child(add_metadata_button);
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->connect("version_changed", callable_mp(this, &BonePropertiesEditor::_update_properties));
- undo_redo->connect("history_changed", callable_mp(this, &BonePropertiesEditor::_update_properties));
- }
- void BonePropertiesEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_THEME_CHANGED: {
- const Color section_color = get_theme_color(SNAME("prop_subsection"), EditorStringName(Editor));
- section->set_bg_color(section_color);
- rest_section->set_bg_color(section_color);
- add_metadata_button->set_button_icon(get_editor_theme_icon(SNAME("Add")));
- } break;
- }
- }
- void BonePropertiesEditor::_value_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing) {
- if (updating || !skeleton) {
- return;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
- undo_redo->add_undo_property(skeleton, p_property, skeleton->get(p_property));
- undo_redo->add_do_property(skeleton, p_property, p_value);
- Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
- if (se) {
- undo_redo->add_do_method(se, "update_joint_tree");
- undo_redo->add_undo_method(se, "update_joint_tree");
- }
- undo_redo->commit_action();
- }
- void BonePropertiesEditor::_meta_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing) {
- if (!skeleton || p_property.get_slicec('/', 2) != "bone_meta") {
- return;
- }
- int bone = p_property.get_slicec('/', 1).to_int();
- if (bone >= skeleton->get_bone_count()) {
- return;
- }
- String key = p_property.get_slicec('/', 3);
- if (!skeleton->has_bone_meta(1, key)) {
- return;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(vformat(TTR("Modify metadata '%s' for bone '%s'"), key, skeleton->get_bone_name(bone)));
- undo_redo->add_do_property(skeleton, p_property, p_value);
- undo_redo->add_do_method(meta_editors[p_property], "update_property");
- undo_redo->add_undo_property(skeleton, p_property, skeleton->get_bone_meta(bone, key));
- undo_redo->add_undo_method(meta_editors[p_property], "update_property");
- undo_redo->commit_action();
- }
- void BonePropertiesEditor::_meta_deleted(const String &p_property) {
- if (!skeleton || p_property.get_slicec('/', 2) != "bone_meta") {
- return;
- }
- int bone = p_property.get_slicec('/', 1).to_int();
- if (bone >= skeleton->get_bone_count()) {
- return;
- }
- String key = p_property.get_slicec('/', 3);
- if (!skeleton->has_bone_meta(1, key)) {
- return;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(vformat(TTR("Remove metadata '%s' from bone '%s'"), key, skeleton->get_bone_name(bone)));
- undo_redo->add_do_property(skeleton, p_property, Variant());
- undo_redo->add_undo_property(skeleton, p_property, skeleton->get_bone_meta(bone, key));
- undo_redo->commit_action();
- emit_signal(SNAME("property_deleted"), p_property);
- }
- void BonePropertiesEditor::_show_add_meta_dialog() {
- if (!add_meta_dialog) {
- add_meta_dialog = memnew(AddMetadataDialog());
- add_meta_dialog->connect(SceneStringName(confirmed), callable_mp(this, &BonePropertiesEditor::_add_meta_confirm));
- add_child(add_meta_dialog);
- }
- int bone = Skeleton3DEditor::get_singleton()->get_selected_bone();
- StringName dialog_title = skeleton->get_bone_name(bone);
- List<StringName> existing_meta_keys;
- skeleton->get_bone_meta_list(bone, &existing_meta_keys);
- add_meta_dialog->open(dialog_title, existing_meta_keys);
- }
- void BonePropertiesEditor::_add_meta_confirm() {
- int bone = Skeleton3DEditor::get_singleton()->get_selected_bone();
- String name = add_meta_dialog->get_meta_name();
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(vformat(TTR("Add metadata '%s' to bone '%s'"), name, skeleton->get_bone_name(bone)));
- undo_redo->add_do_method(skeleton, "set_bone_meta", bone, name, add_meta_dialog->get_meta_defval());
- undo_redo->add_undo_method(skeleton, "set_bone_meta", bone, name, Variant());
- undo_redo->commit_action();
- }
- BonePropertiesEditor::BonePropertiesEditor(Skeleton3D *p_skeleton) :
- skeleton(p_skeleton) {
- create_editors();
- }
- void BonePropertiesEditor::set_keyable(const bool p_keyable) {
- position_property->set_keying(p_keyable);
- rotation_property->set_keying(p_keyable);
- scale_property->set_keying(p_keyable);
- }
- void BonePropertiesEditor::set_target(const String &p_prop) {
- enabled_checkbox->set_object_and_property(skeleton, p_prop + "enabled");
- enabled_checkbox->update_property();
- position_property->set_object_and_property(skeleton, p_prop + "position");
- position_property->update_property();
- rotation_property->set_object_and_property(skeleton, p_prop + "rotation");
- rotation_property->update_property();
- scale_property->set_object_and_property(skeleton, p_prop + "scale");
- scale_property->update_property();
- rest_matrix->set_object_and_property(skeleton, p_prop + "rest");
- rest_matrix->update_property();
- }
- void BonePropertiesEditor::_property_keyed(const String &p_path, bool p_advance) {
- AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
- if (!te || !te->has_keying()) {
- return;
- }
- te->_clear_selection();
- PackedStringArray split = p_path.split("/");
- if (split.size() == 3 && split[0] == "bones") {
- int bone_idx = split[1].to_int();
- if (split[2] == "position") {
- te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_POSITION_3D, (Vector3)skeleton->get(p_path) / skeleton->get_motion_scale());
- }
- if (split[2] == "rotation") {
- te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_ROTATION_3D, skeleton->get(p_path));
- }
- if (split[2] == "scale") {
- te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_SCALE_3D, skeleton->get(p_path));
- }
- }
- }
- void BonePropertiesEditor::_update_properties() {
- if (!skeleton) {
- return;
- }
- int selected = Skeleton3DEditor::get_singleton()->get_selected_bone();
- List<PropertyInfo> props;
- HashSet<StringName> meta_seen;
- skeleton->get_property_list(&props);
- for (const PropertyInfo &E : props) {
- PackedStringArray split = E.name.split("/");
- if (split.size() >= 3 && split[0] == "bones") {
- if (split[1].to_int() == selected) {
- if (split[2] == "enabled") {
- enabled_checkbox->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
- enabled_checkbox->update_property();
- enabled_checkbox->update_editor_property_status();
- enabled_checkbox->queue_redraw();
- }
- if (split[2] == "position") {
- position_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
- position_property->update_property();
- position_property->update_editor_property_status();
- position_property->queue_redraw();
- }
- if (split[2] == "rotation") {
- rotation_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
- rotation_property->update_property();
- rotation_property->update_editor_property_status();
- rotation_property->queue_redraw();
- }
- if (split[2] == "scale") {
- scale_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
- scale_property->update_property();
- scale_property->update_editor_property_status();
- scale_property->queue_redraw();
- }
- if (split[2] == "rest") {
- rest_matrix->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
- rest_matrix->update_property();
- rest_matrix->update_editor_property_status();
- rest_matrix->queue_redraw();
- }
- if (split[2] == "bone_meta") {
- meta_seen.insert(E.name);
- if (!meta_editors.find(E.name)) {
- EditorProperty *editor = EditorInspectorDefaultPlugin::get_editor_for_property(skeleton, E.type, E.name, PROPERTY_HINT_NONE, "", E.usage);
- editor->set_label(split[3]);
- editor->set_object_and_property(skeleton, E.name);
- editor->set_deletable(true);
- editor->set_selectable(false);
- editor->connect("property_changed", callable_mp(this, &BonePropertiesEditor::_meta_changed));
- editor->connect("property_deleted", callable_mp(this, &BonePropertiesEditor::_meta_deleted));
- meta_section->get_vbox()->add_child(editor);
- editor->update_property();
- editor->update_editor_property_status();
- editor->queue_redraw();
- meta_editors[E.name] = editor;
- }
- }
- }
- }
- }
- // UI for any bone metadata prop not seen during the iteration has to be deleted
- for (KeyValue<StringName, EditorProperty *> iter : meta_editors) {
- if (!meta_seen.has(iter.key)) {
- callable_mp((Node *)meta_section->get_vbox(), &Node::remove_child).call_deferred(iter.value);
- meta_editors.remove(meta_editors.find(iter.key));
- }
- }
- }
- Skeleton3DEditor *Skeleton3DEditor::singleton = nullptr;
- void Skeleton3DEditor::set_keyable(const bool p_keyable) {
- keyable = p_keyable;
- if (p_keyable) {
- animation_hb->show();
- } else {
- animation_hb->hide();
- }
- }
- void Skeleton3DEditor::set_bone_options_enabled(const bool p_bone_options_enabled) {
- skeleton_options->get_popup()->set_item_disabled(SKELETON_OPTION_RESET_SELECTED_POSES, !p_bone_options_enabled);
- skeleton_options->get_popup()->set_item_disabled(SKELETON_OPTION_SELECTED_POSES_TO_RESTS, !p_bone_options_enabled);
- }
- void Skeleton3DEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("update_all"), &Skeleton3DEditor::update_all);
- ClassDB::bind_method(D_METHOD("update_joint_tree"), &Skeleton3DEditor::update_joint_tree);
- }
- void Skeleton3DEditor::_on_click_skeleton_option(int p_skeleton_option) {
- if (!skeleton) {
- return;
- }
- switch (p_skeleton_option) {
- case SKELETON_OPTION_RESET_ALL_POSES: {
- reset_pose(true);
- break;
- }
- case SKELETON_OPTION_RESET_SELECTED_POSES: {
- reset_pose(false);
- break;
- }
- case SKELETON_OPTION_ALL_POSES_TO_RESTS: {
- pose_to_rest(true);
- break;
- }
- case SKELETON_OPTION_SELECTED_POSES_TO_RESTS: {
- pose_to_rest(false);
- break;
- }
- case SKELETON_OPTION_CREATE_PHYSICAL_SKELETON: {
- create_physical_skeleton();
- break;
- }
- case SKELETON_OPTION_EXPORT_SKELETON_PROFILE: {
- export_skeleton_profile();
- break;
- }
- }
- }
- void Skeleton3DEditor::reset_pose(const bool p_all_bones) {
- if (!skeleton) {
- return;
- }
- const int bone_count = skeleton->get_bone_count();
- if (!bone_count) {
- return;
- }
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
- if (p_all_bones) {
- for (int i = 0; i < bone_count; i++) {
- ur->add_undo_method(skeleton, "set_bone_pose_position", i, skeleton->get_bone_pose_position(i));
- ur->add_undo_method(skeleton, "set_bone_pose_rotation", i, skeleton->get_bone_pose_rotation(i));
- ur->add_undo_method(skeleton, "set_bone_pose_scale", i, skeleton->get_bone_pose_scale(i));
- }
- ur->add_do_method(skeleton, "reset_bone_poses");
- } else {
- // Todo: Do method with multiple bone selection.
- if (selected_bone == -1) {
- ur->commit_action();
- return;
- }
- ur->add_undo_method(skeleton, "set_bone_pose_position", selected_bone, skeleton->get_bone_pose_position(selected_bone));
- ur->add_undo_method(skeleton, "set_bone_pose_rotation", selected_bone, skeleton->get_bone_pose_rotation(selected_bone));
- ur->add_undo_method(skeleton, "set_bone_pose_scale", selected_bone, skeleton->get_bone_pose_scale(selected_bone));
- ur->add_do_method(skeleton, "reset_bone_pose", selected_bone);
- }
- ur->add_undo_method(this, "update_joint_tree");
- ur->add_do_method(this, "update_joint_tree");
- ur->commit_action();
- }
- void Skeleton3DEditor::insert_keys(const bool p_all_bones) {
- if (!skeleton) {
- return;
- }
- bool pos_enabled = key_loc_button->is_pressed();
- bool rot_enabled = key_rot_button->is_pressed();
- bool scl_enabled = key_scale_button->is_pressed();
- int bone_len = skeleton->get_bone_count();
- Node *root = EditorNode::get_singleton()->get_tree()->get_root();
- String path = root->get_path_to(skeleton);
- AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
- te->make_insert_queue();
- for (int i = 0; i < bone_len; i++) {
- const String name = skeleton->get_bone_name(i);
- if (name.is_empty()) {
- continue;
- }
- if (pos_enabled && (p_all_bones || te->has_track(skeleton, name, Animation::TYPE_POSITION_3D))) {
- te->insert_transform_key(skeleton, name, Animation::TYPE_POSITION_3D, skeleton->get_bone_pose_position(i) / skeleton->get_motion_scale());
- }
- if (rot_enabled && (p_all_bones || te->has_track(skeleton, name, Animation::TYPE_ROTATION_3D))) {
- te->insert_transform_key(skeleton, name, Animation::TYPE_ROTATION_3D, skeleton->get_bone_pose_rotation(i));
- }
- if (scl_enabled && (p_all_bones || te->has_track(skeleton, name, Animation::TYPE_SCALE_3D))) {
- te->insert_transform_key(skeleton, name, Animation::TYPE_SCALE_3D, skeleton->get_bone_pose_scale(i));
- }
- }
- te->commit_insert_queue();
- }
- void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) {
- if (!skeleton) {
- return;
- }
- const int bone_count = skeleton->get_bone_count();
- if (!bone_count) {
- return;
- }
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Set Bone Rest"), UndoRedo::MERGE_ENDS);
- if (p_all_bones) {
- for (int i = 0; i < bone_count; i++) {
- ur->add_do_method(skeleton, "set_bone_rest", i, skeleton->get_bone_pose(i));
- ur->add_undo_method(skeleton, "set_bone_rest", i, skeleton->get_bone_rest(i));
- }
- } else {
- // Todo: Do method with multiple bone selection.
- if (selected_bone == -1) {
- ur->commit_action();
- return;
- }
- ur->add_do_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_pose(selected_bone));
- ur->add_undo_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_rest(selected_bone));
- }
- ur->add_undo_method(this, "update_joint_tree");
- ur->add_do_method(this, "update_joint_tree");
- ur->commit_action();
- }
- void Skeleton3DEditor::create_physical_skeleton() {
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ERR_FAIL_NULL(get_tree());
- Node *owner = get_tree()->get_edited_scene_root();
- const int bone_count = skeleton->get_bone_count();
- if (!bone_count) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("Cannot create a physical skeleton for a Skeleton3D node with no bones.")));
- return;
- }
- Vector<BoneInfo> bones_infos;
- bones_infos.resize(bone_count);
- ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL);
- PhysicalBoneSimulator3D *simulator = memnew(PhysicalBoneSimulator3D);
- ur->add_do_method(skeleton, "add_child", simulator);
- ur->add_do_method(simulator, "set_owner", owner);
- ur->add_do_method(simulator, "set_name", "PhysicalBoneSimulator3D");
- for (int bone_id = 0; bone_count > bone_id; ++bone_id) {
- const int parent = skeleton->get_bone_parent(bone_id);
- if (parent < 0) {
- bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
- } else {
- const int parent_parent = skeleton->get_bone_parent(parent);
- bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
- // Create physical bone on parent.
- if (!bones_infos[parent].physical_bone) {
- PhysicalBone3D *physical_bone = create_physical_bone(parent, bone_id, bones_infos);
- if (physical_bone && physical_bone->get_child(0)) {
- CollisionShape3D *collision_shape = Object::cast_to<CollisionShape3D>(physical_bone->get_child(0));
- if (collision_shape) {
- bones_infos.write[parent].physical_bone = physical_bone;
- ur->add_do_method(simulator, "add_child", physical_bone);
- ur->add_do_method(physical_bone, "set_owner", owner);
- ur->add_do_method(collision_shape, "set_owner", owner);
- ur->add_do_property(physical_bone, "bone_name", skeleton->get_bone_name(parent));
- // Create joint between parent of parent.
- if (parent_parent != -1) {
- ur->add_do_method(physical_bone, "set_joint_type", PhysicalBone3D::JOINT_TYPE_PIN);
- }
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), physical_bone);
- ur->add_do_method(Node3DEditor::get_singleton(), SceneStringName(_request_gizmo), collision_shape);
- ur->add_do_reference(physical_bone);
- ur->add_undo_method(simulator, "remove_child", physical_bone);
- }
- }
- }
- }
- }
- ur->add_undo_method(skeleton, "remove_child", simulator);
- ur->commit_action();
- }
- PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
- const Transform3D child_rest = skeleton->get_bone_rest(bone_child_id);
- const real_t half_height(child_rest.origin.length() * 0.5);
- const real_t radius(half_height * 0.2);
- CapsuleShape3D *bone_shape_capsule = memnew(CapsuleShape3D);
- bone_shape_capsule->set_height(half_height * 2);
- bone_shape_capsule->set_radius(radius);
- CollisionShape3D *bone_shape = memnew(CollisionShape3D);
- bone_shape->set_shape(bone_shape_capsule);
- bone_shape->set_name("CollisionShape3D");
- Transform3D capsule_transform;
- capsule_transform.basis.rows[0] = Vector3(1, 0, 0);
- capsule_transform.basis.rows[1] = Vector3(0, 0, 1);
- capsule_transform.basis.rows[2] = Vector3(0, -1, 0);
- bone_shape->set_transform(capsule_transform);
- /// Get an up vector not collinear with child rest origin
- Vector3 up = Vector3(0, 1, 0);
- if (up.cross(child_rest.origin).is_zero_approx()) {
- up = Vector3(0, 0, 1);
- }
- Transform3D body_transform;
- body_transform.basis = Basis::looking_at(child_rest.origin, up);
- body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
- Transform3D joint_transform;
- joint_transform.origin = Vector3(0, 0, half_height);
- PhysicalBone3D *physical_bone = memnew(PhysicalBone3D);
- physical_bone->add_child(bone_shape);
- physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id));
- physical_bone->set_body_offset(body_transform);
- physical_bone->set_joint_offset(joint_transform);
- return physical_bone;
- }
- void Skeleton3DEditor::export_skeleton_profile() {
- if (!skeleton->get_bone_count()) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("Cannot export a SkeletonProfile for a Skeleton3D node with no bones.")));
- return;
- }
- file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- file_dialog->set_title(TTR("Export Skeleton Profile As..."));
- List<String> exts;
- ResourceLoader::get_recognized_extensions_for_type("SkeletonProfile", &exts);
- file_dialog->clear_filters();
- for (const String &K : exts) {
- file_dialog->add_filter("*." + K);
- }
- file_dialog->popup_file_dialog();
- }
- void Skeleton3DEditor::_file_selected(const String &p_file) {
- // Export SkeletonProfile.
- Ref<SkeletonProfile> sp(memnew(SkeletonProfile));
- // Build SkeletonProfile.
- sp->set_group_size(1);
- Vector<Vector2> handle_positions;
- Vector2 position_max;
- Vector2 position_min;
- const int bone_count = skeleton->get_bone_count();
- sp->set_bone_size(bone_count);
- for (int i = 0; i < bone_count; i++) {
- sp->set_bone_name(i, skeleton->get_bone_name(i));
- int parent = skeleton->get_bone_parent(i);
- if (parent >= 0) {
- sp->set_bone_parent(i, skeleton->get_bone_name(parent));
- }
- sp->set_reference_pose(i, skeleton->get_bone_rest(i));
- Transform3D grest = skeleton->get_bone_global_rest(i);
- handle_positions.append(Vector2(grest.origin.x, grest.origin.y));
- if (i == 0) {
- position_max = Vector2(grest.origin.x, grest.origin.y);
- position_min = Vector2(grest.origin.x, grest.origin.y);
- } else {
- position_max = position_max.max(Vector2(grest.origin.x, grest.origin.y));
- position_min = position_min.min(Vector2(grest.origin.x, grest.origin.y));
- }
- }
- // Layout handles provisionaly.
- Vector2 bound = Vector2(position_max.x - position_min.x, position_max.y - position_min.y);
- Vector2 center = Vector2((position_max.x + position_min.x) * 0.5, (position_max.y + position_min.y) * 0.5);
- float nrm = MAX(bound.x, bound.y);
- if (nrm > 0) {
- for (int i = 0; i < bone_count; i++) {
- handle_positions.write[i] = (handle_positions[i] - center) / nrm * 0.9;
- sp->set_handle_offset(i, Vector2(0.5 + handle_positions[i].x, 0.5 - handle_positions[i].y));
- }
- }
- Error err = ResourceSaver::save(sp, p_file);
- if (err != OK) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving file: %s"), p_file));
- return;
- }
- }
- Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
- TreeItem *selected = joint_tree->get_selected();
- if (!selected) {
- return Variant();
- }
- Ref<Texture> icon = selected->get_icon(0);
- VBoxContainer *vb = memnew(VBoxContainer);
- HBoxContainer *hb = memnew(HBoxContainer);
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(icon);
- tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- hb->add_child(tf);
- Label *label = memnew(Label(selected->get_text(0)));
- label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- hb->add_child(label);
- vb->add_child(hb);
- hb->set_modulate(Color(1, 1, 1, 1));
- set_drag_preview(vb);
- Dictionary drag_data;
- drag_data["type"] = "nodes";
- drag_data["node"] = selected;
- return drag_data;
- }
- bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- TreeItem *target = (p_point == Vector2(Math::INF, Math::INF)) ? joint_tree->get_selected() : joint_tree->get_item_at_position(p_point);
- if (!target) {
- return false;
- }
- const String path = target->get_metadata(0);
- if (!path.begins_with("bones/")) {
- return false;
- }
- TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
- if (target == selected) {
- return false;
- }
- const String path2 = target->get_metadata(0);
- if (!path2.begins_with("bones/")) {
- return false;
- }
- return true;
- }
- void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from)) {
- return;
- }
- TreeItem *target = (p_point == Vector2(Math::INF, Math::INF)) ? joint_tree->get_selected() : joint_tree->get_item_at_position(p_point);
- TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
- const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int();
- const BoneId selected_boneidx = String(selected->get_metadata(0)).get_slicec('/', 1).to_int();
- move_skeleton_bone(skeleton->get_path(), selected_boneidx, target_boneidx);
- }
- void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx) {
- Node *node = get_node_or_null(p_skeleton_path);
- Skeleton3D *skeleton_node = Object::cast_to<Skeleton3D>(node);
- ERR_FAIL_NULL(skeleton_node);
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Set Bone Parentage"));
- // If the target is a child of ourselves, we move only *us* and not our children.
- if (skeleton_node->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) {
- const BoneId parent_idx = skeleton_node->get_bone_parent(p_selected_boneidx);
- const int bone_count = skeleton_node->get_bone_count();
- for (BoneId i = 0; i < bone_count; ++i) {
- if (skeleton_node->get_bone_parent(i) == p_selected_boneidx) {
- ur->add_undo_method(skeleton_node, "set_bone_parent", i, skeleton_node->get_bone_parent(i));
- ur->add_do_method(skeleton_node, "set_bone_parent", i, parent_idx);
- skeleton_node->set_bone_parent(i, parent_idx);
- }
- }
- }
- ur->add_undo_method(skeleton_node, "set_bone_parent", p_selected_boneidx, skeleton_node->get_bone_parent(p_selected_boneidx));
- ur->add_do_method(skeleton_node, "set_bone_parent", p_selected_boneidx, p_target_boneidx);
- ur->add_undo_method(this, "update_joint_tree");
- ur->add_do_method(this, "update_joint_tree");
- skeleton_node->set_bone_parent(p_selected_boneidx, p_target_boneidx);
- ur->commit_action();
- }
- void Skeleton3DEditor::_joint_tree_selection_changed() {
- TreeItem *selected = joint_tree->get_selected();
- if (selected) {
- const String path = selected->get_metadata(0);
- if (!path.begins_with("bones/")) {
- return;
- }
- const int b_idx = path.get_slicec('/', 1).to_int();
- selected_bone = b_idx;
- if (pose_editor) {
- const String bone_path = "bones/" + itos(b_idx) + "/";
- pose_editor->set_target(bone_path);
- pose_editor->set_keyable(keyable);
- }
- }
- if (pose_editor && pose_editor->is_inside_tree()) {
- pose_editor->set_visible(selected);
- }
- set_bone_options_enabled(selected);
- _update_properties();
- _update_gizmo_visible();
- }
- // May be not used with single select mode.
- void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
- }
- void Skeleton3DEditor::_joint_tree_button_clicked(Object *p_item, int p_column, int p_id, MouseButton p_button) {
- if (!skeleton) {
- return;
- }
- TreeItem *tree_item = Object::cast_to<TreeItem>(p_item);
- if (tree_item) {
- String tree_item_metadata = tree_item->get_metadata(0);
- String bone_enabled_property = tree_item_metadata + "/enabled";
- String bone_parent_property = tree_item_metadata + "/parent";
- String bone_name_property = tree_item_metadata + "/name";
- String bone_position_property = tree_item_metadata + "/position";
- String bone_rotation_property = tree_item_metadata + "/rotation";
- String bone_scale_property = tree_item_metadata + "/scale";
- String bone_rest_property = tree_item_metadata + "/rest";
- Variant current_enabled = skeleton->get(bone_enabled_property);
- Variant current_parent = skeleton->get(bone_parent_property);
- Variant current_name = skeleton->get(bone_name_property);
- Variant current_position = skeleton->get(bone_position_property);
- Variant current_rotation = skeleton->get(bone_rotation_property);
- Variant current_scale = skeleton->get(bone_scale_property);
- Variant current_rest = skeleton->get(bone_rest_property);
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Revert Bone"));
- bool can_revert_enabled = EditorPropertyRevert::can_property_revert(skeleton, bone_enabled_property, ¤t_enabled);
- if (can_revert_enabled) {
- bool is_valid = false;
- Variant new_enabled = EditorPropertyRevert::get_property_revert_value(skeleton, bone_enabled_property, &is_valid);
- if (is_valid) {
- ur->add_undo_method(skeleton, "set", bone_enabled_property, current_enabled);
- ur->add_do_method(skeleton, "set", bone_enabled_property, new_enabled);
- }
- }
- bool can_revert_parent = EditorPropertyRevert::can_property_revert(skeleton, bone_parent_property, ¤t_parent);
- if (can_revert_parent) {
- bool is_valid = false;
- Variant new_parent = EditorPropertyRevert::get_property_revert_value(skeleton, bone_parent_property, &is_valid);
- if (is_valid) {
- ur->add_undo_method(skeleton, "set", bone_parent_property, current_parent);
- ur->add_do_method(skeleton, "set", bone_parent_property, new_parent);
- }
- }
- bool can_revert_name = EditorPropertyRevert::can_property_revert(skeleton, bone_name_property, ¤t_name);
- if (can_revert_name) {
- bool is_valid = false;
- Variant new_name = EditorPropertyRevert::get_property_revert_value(skeleton, bone_name_property, &is_valid);
- if (is_valid) {
- ur->add_undo_method(skeleton, "set", bone_name_property, current_name);
- ur->add_do_method(skeleton, "set", bone_name_property, new_name);
- }
- }
- bool can_revert_position = EditorPropertyRevert::can_property_revert(skeleton, bone_position_property, ¤t_position);
- if (can_revert_position) {
- bool is_valid = false;
- Variant new_position = EditorPropertyRevert::get_property_revert_value(skeleton, bone_position_property, &is_valid);
- if (is_valid) {
- ur->add_undo_method(skeleton, "set", bone_position_property, current_position);
- ur->add_do_method(skeleton, "set", bone_position_property, new_position);
- }
- }
- bool can_revert_rotation = EditorPropertyRevert::can_property_revert(skeleton, bone_rotation_property, ¤t_rotation);
- if (can_revert_rotation) {
- bool is_valid = false;
- Variant new_rotation = EditorPropertyRevert::get_property_revert_value(skeleton, bone_rotation_property, &is_valid);
- if (is_valid) {
- ur->add_undo_method(skeleton, "set", bone_rotation_property, current_rotation);
- ur->add_do_method(skeleton, "set", bone_rotation_property, new_rotation);
- }
- }
- bool can_revert_scale = EditorPropertyRevert::can_property_revert(skeleton, bone_scale_property, ¤t_scale);
- if (can_revert_scale) {
- bool is_valid = false;
- Variant new_scale = EditorPropertyRevert::get_property_revert_value(skeleton, bone_scale_property, &is_valid);
- if (is_valid) {
- ur->add_undo_method(skeleton, "set", bone_scale_property, current_scale);
- ur->add_do_method(skeleton, "set", bone_scale_property, new_scale);
- }
- }
- bool can_revert_rest = EditorPropertyRevert::can_property_revert(skeleton, bone_rest_property, ¤t_rest);
- if (can_revert_rest) {
- bool is_valid = false;
- Variant new_rest = EditorPropertyRevert::get_property_revert_value(skeleton, bone_rest_property, &is_valid);
- if (is_valid) {
- ur->add_undo_method(skeleton, "set", bone_rest_property, current_rest);
- ur->add_do_method(skeleton, "set", bone_rest_property, new_rest);
- }
- }
- ur->add_undo_method(this, "update_all");
- ur->add_do_method(this, "update_all");
- ur->commit_action();
- }
- return;
- }
- void Skeleton3DEditor::_update_properties() {
- if (pose_editor) {
- pose_editor->_update_properties();
- }
- Node3DEditor::get_singleton()->update_transform_gizmo();
- }
- void Skeleton3DEditor::update_joint_tree() {
- joint_tree->clear();
- if (!skeleton) {
- return;
- }
- TreeItem *root = joint_tree->create_item();
- HashMap<int, TreeItem *> items;
- items.insert(-1, root);
- Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("Bone"));
- Vector<int> bones_to_process = skeleton->get_parentless_bones();
- while (bones_to_process.size() > 0) {
- int current_bone_idx = bones_to_process[0];
- bones_to_process.erase(current_bone_idx);
- const int parent_idx = skeleton->get_bone_parent(current_bone_idx);
- TreeItem *parent_item = items.find(parent_idx)->value;
- TreeItem *joint_item = joint_tree->create_item(parent_item);
- items.insert(current_bone_idx, joint_item);
- joint_item->set_text(0, skeleton->get_bone_name(current_bone_idx));
- joint_item->set_icon(0, bone_icon);
- joint_item->set_selectable(0, true);
- joint_item->set_metadata(0, "bones/" + itos(current_bone_idx));
- String bone_enabled_property = "bones/" + itos(current_bone_idx) + "/enabled";
- String bone_parent_property = "bones/" + itos(current_bone_idx) + "/parent";
- String bone_name_property = "bones/" + itos(current_bone_idx) + "/name";
- String bone_position_property = "bones/" + itos(current_bone_idx) + "/position";
- String bone_rotation_property = "bones/" + itos(current_bone_idx) + "/rotation";
- String bone_scale_property = "bones/" + itos(current_bone_idx) + "/scale";
- String bone_rest_property = "bones/" + itos(current_bone_idx) + "/rest";
- Variant current_enabled = skeleton->get(bone_enabled_property);
- Variant current_parent = skeleton->get(bone_parent_property);
- Variant current_name = skeleton->get(bone_name_property);
- Variant current_position = skeleton->get(bone_position_property);
- Variant current_rotation = skeleton->get(bone_rotation_property);
- Variant current_scale = skeleton->get(bone_scale_property);
- Variant current_rest = skeleton->get(bone_rest_property);
- bool can_revert_enabled = EditorPropertyRevert::can_property_revert(skeleton, bone_enabled_property, ¤t_enabled);
- bool can_revert_parent = EditorPropertyRevert::can_property_revert(skeleton, bone_parent_property, ¤t_parent);
- bool can_revert_name = EditorPropertyRevert::can_property_revert(skeleton, bone_name_property, ¤t_name);
- bool can_revert_position = EditorPropertyRevert::can_property_revert(skeleton, bone_position_property, ¤t_position);
- bool can_revert_rotation = EditorPropertyRevert::can_property_revert(skeleton, bone_rotation_property, ¤t_rotation);
- bool can_revert_scale = EditorPropertyRevert::can_property_revert(skeleton, bone_scale_property, ¤t_scale);
- bool can_revert_rest = EditorPropertyRevert::can_property_revert(skeleton, bone_rest_property, ¤t_rest);
- if (can_revert_enabled || can_revert_parent || can_revert_name || can_revert_position || can_revert_rotation || can_revert_scale || can_revert_rest) {
- joint_item->add_button(0, get_editor_theme_icon(SNAME("ReloadSmall")), JOINT_BUTTON_REVERT, false, TTR("Revert"));
- }
- // Add the bone's children to the list of bones to be processed.
- Vector<int> current_bone_child_bones = skeleton->get_bone_children(current_bone_idx);
- int child_bone_size = current_bone_child_bones.size();
- for (int i = 0; i < child_bone_size; i++) {
- bones_to_process.push_back(current_bone_child_bones[i]);
- }
- if (current_bone_idx == selected_bone) {
- joint_item->select(0);
- }
- }
- }
- void Skeleton3DEditor::update_all() {
- _update_properties();
- update_joint_tree();
- }
- void Skeleton3DEditor::create_editors() {
- set_h_size_flags(SIZE_EXPAND_FILL);
- set_focus_mode(FOCUS_ALL);
- Node3DEditor *ne = Node3DEditor::get_singleton();
- AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
- // Create File dialog.
- file_dialog = memnew(EditorFileDialog);
- file_dialog->connect("file_selected", callable_mp(this, &Skeleton3DEditor::_file_selected));
- add_child(file_dialog);
- // Create Top Menu Bar.
- topmenu_bar = memnew(HBoxContainer);
- ne->add_control_to_menu_panel(topmenu_bar);
- // Create Skeleton Option in Top Menu Bar.
- skeleton_options = memnew(MenuButton);
- skeleton_options->set_flat(false);
- skeleton_options->set_theme_type_variation("FlatMenuButton");
- topmenu_bar->add_child(skeleton_options);
- skeleton_options->set_text(TTR("Skeleton3D"));
- // Skeleton options.
- PopupMenu *p = skeleton_options->get_popup();
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/reset_all_poses", TTRC("Reset All Bone Poses")), SKELETON_OPTION_RESET_ALL_POSES);
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/reset_selected_poses", TTRC("Reset Selected Poses")), SKELETON_OPTION_RESET_SELECTED_POSES);
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/all_poses_to_rests", TTRC("Apply All Poses to Rests")), SKELETON_OPTION_ALL_POSES_TO_RESTS);
- p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/selected_poses_to_rests", TTRC("Apply Selected Poses to Rests")), SKELETON_OPTION_SELECTED_POSES_TO_RESTS);
- p->add_item(TTR("Create Physical Skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON);
- p->add_item(TTR("Export Skeleton Profile"), SKELETON_OPTION_EXPORT_SKELETON_PROFILE);
- p->connect(SceneStringName(id_pressed), callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option));
- set_bone_options_enabled(false);
- Vector<Variant> button_binds;
- button_binds.resize(1);
- edit_mode_button = memnew(Button);
- topmenu_bar->add_child(edit_mode_button);
- edit_mode_button->set_theme_type_variation(SceneStringName(FlatButton));
- edit_mode_button->set_toggle_mode(true);
- edit_mode_button->set_focus_mode(FOCUS_NONE);
- edit_mode_button->set_tooltip_text(TTR("Edit Mode\nShow buttons on joints."));
- edit_mode_button->set_accessibility_name(TTRC("Edit Mode"));
- edit_mode_button->connect(SceneStringName(toggled), callable_mp(this, &Skeleton3DEditor::edit_mode_toggled));
- edit_mode = false;
- if (skeleton) {
- skeleton->add_child(handles_mesh_instance);
- handles_mesh_instance->set_skeleton_path(NodePath(""));
- }
- // Keying buttons.
- animation_hb = memnew(HBoxContainer);
- topmenu_bar->add_child(animation_hb);
- animation_hb->add_child(memnew(VSeparator));
- animation_hb->hide();
- key_loc_button = memnew(Button);
- key_loc_button->set_theme_type_variation(SceneStringName(FlatButton));
- key_loc_button->set_toggle_mode(true);
- key_loc_button->set_pressed(false);
- key_loc_button->set_focus_mode(FOCUS_NONE);
- key_loc_button->set_tooltip_text(TTR("Translation mask for inserting keys."));
- key_loc_button->set_accessibility_name(TTRC("Translation Mask"));
- animation_hb->add_child(key_loc_button);
- key_rot_button = memnew(Button);
- key_rot_button->set_theme_type_variation(SceneStringName(FlatButton));
- key_rot_button->set_toggle_mode(true);
- key_rot_button->set_pressed(true);
- key_rot_button->set_focus_mode(FOCUS_NONE);
- key_rot_button->set_tooltip_text(TTR("Rotation mask for inserting keys."));
- key_rot_button->set_accessibility_name(TTRC("Rotation Mask"));
- animation_hb->add_child(key_rot_button);
- key_scale_button = memnew(Button);
- key_scale_button->set_theme_type_variation(SceneStringName(FlatButton));
- key_scale_button->set_toggle_mode(true);
- key_scale_button->set_pressed(false);
- key_scale_button->set_focus_mode(FOCUS_NONE);
- key_scale_button->set_tooltip_text(TTR("Scale mask for inserting keys."));
- key_scale_button->set_accessibility_name(TTRC("Scale Mask"));
- animation_hb->add_child(key_scale_button);
- key_insert_button = memnew(Button);
- key_insert_button->set_theme_type_variation(SceneStringName(FlatButton));
- key_insert_button->set_focus_mode(FOCUS_NONE);
- key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
- key_insert_button->set_tooltip_text(TTRC("Insert key (based on mask) for bones with an existing track."));
- key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTRC("Insert Key (Existing Tracks)"), Key::INSERT));
- key_insert_button->set_accessibility_name(TTRC("Insert Key"));
- animation_hb->add_child(key_insert_button);
- key_insert_all_button = memnew(Button);
- key_insert_all_button->set_theme_type_variation(SceneStringName(FlatButton));
- key_insert_all_button->set_focus_mode(FOCUS_NONE);
- key_insert_all_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
- key_insert_all_button->set_tooltip_text(TTRC("Insert key (based on mask) for all bones."));
- key_insert_all_button->set_accessibility_name(TTRC("Insert Key for All Bones"));
- key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTRC("Insert Key (All Bones)"), KeyModifierMask::CMD_OR_CTRL + Key::INSERT));
- animation_hb->add_child(key_insert_all_button);
- // Bone tree.
- bones_section = memnew(EditorInspectorSection);
- bones_section->setup("bones", "Bones", skeleton, Color(0.0f, 0.0, 0.0f), true);
- add_child(bones_section);
- bones_section->unfold();
- ScrollContainer *s_con = memnew(ScrollContainer);
- s_con->set_h_size_flags(SIZE_EXPAND_FILL);
- s_con->set_custom_minimum_size(Size2(1, 350) * EDSCALE);
- bones_section->get_vbox()->add_child(s_con);
- joint_tree = memnew(Tree);
- joint_tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- joint_tree->set_columns(1);
- joint_tree->set_focus_mode(Control::FOCUS_NONE);
- joint_tree->set_select_mode(Tree::SELECT_SINGLE);
- joint_tree->set_hide_root(true);
- joint_tree->set_v_size_flags(SIZE_EXPAND_FILL);
- joint_tree->set_h_size_flags(SIZE_EXPAND_FILL);
- joint_tree->set_allow_rmb_select(true);
- joint_tree->set_theme_type_variation("TreeSecondary");
- SET_DRAG_FORWARDING_GCD(joint_tree, Skeleton3DEditor);
- s_con->add_child(joint_tree);
- pose_editor = memnew(BonePropertiesEditor(skeleton));
- pose_editor->set_label(TTR("Bone Transform"));
- pose_editor->set_visible(false);
- add_child(pose_editor);
- set_keyable(te->has_keying());
- }
- void Skeleton3DEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- update_joint_tree();
- joint_tree->connect(SceneStringName(item_selected), callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
- joint_tree->connect("item_mouse_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
- joint_tree->connect("button_clicked", callable_mp(this, &Skeleton3DEditor::_joint_tree_button_clicked));
- skeleton->connect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
- skeleton->connect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_update_properties));
- skeleton->connect(SceneStringName(bone_enabled_changed), callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
- skeleton->connect(SceneStringName(show_rest_only_changed), callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
- get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONE_SHOT);
- } break;
- case NOTIFICATION_READY: {
- // Will trigger NOTIFICATION_THEME_CHANGED, but won't cause any loops if called here.
- add_theme_constant_override("separation", 0);
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- skeleton_options->set_button_icon(get_editor_theme_icon(SNAME("Skeleton3D")));
- edit_mode_button->set_button_icon(get_editor_theme_icon(SNAME("ToolBoneSelect")));
- key_loc_button->set_button_icon(get_editor_theme_icon(SNAME("KeyPosition")));
- key_rot_button->set_button_icon(get_editor_theme_icon(SNAME("KeyRotation")));
- key_scale_button->set_button_icon(get_editor_theme_icon(SNAME("KeyScale")));
- key_insert_button->set_button_icon(get_editor_theme_icon(SNAME("Key")));
- key_insert_all_button->set_button_icon(get_editor_theme_icon(SNAME("NewKey")));
- bones_section->set_bg_color(get_theme_color(SNAME("prop_subsection"), EditorStringName(Editor)));
- update_joint_tree();
- } break;
- case NOTIFICATION_PREDELETE: {
- if (skeleton) {
- select_bone(-1); // Requires that the joint_tree has not been deleted.
- skeleton->disconnect(SceneStringName(show_rest_only_changed), callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
- skeleton->disconnect(SceneStringName(bone_enabled_changed), callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
- skeleton->disconnect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
- skeleton->disconnect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_update_properties));
- skeleton->set_transform_gizmo_visible(true);
- if (handles_mesh_instance->get_parent()) {
- handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance);
- }
- }
- edit_mode_toggled(false);
- } break;
- }
- }
- void Skeleton3DEditor::_node_removed(Node *p_node) {
- if (skeleton && p_node == skeleton) {
- skeleton = nullptr;
- skeleton_options->hide();
- }
- _update_properties();
- }
- void Skeleton3DEditor::edit_mode_toggled(const bool pressed) {
- edit_mode = pressed;
- _update_gizmo_visible();
- }
- Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skeleton3D *p_skeleton) :
- editor_plugin(e_plugin),
- skeleton(p_skeleton) {
- singleton = this;
- // Handle.
- handle_material.instantiate();
- handle_shader.instantiate();
- handle_shader->set_code(R"(
- // Skeleton 3D gizmo handle shader.
- shader_type spatial;
- render_mode unshaded, shadows_disabled, depth_draw_always, fog_disabled;
- uniform sampler2D texture_albedo : source_color;
- uniform float point_size : hint_range(0, 128) = 32;
- void vertex() {
- if (!OUTPUT_IS_SRGB) {
- COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));
- }
- VERTEX = VERTEX;
- POSITION = PROJECTION_MATRIX * VIEW_MATRIX * MODEL_MATRIX * vec4(VERTEX.xyz, 1.0);
- POSITION.z = mix(POSITION.z, POSITION.w, 0.999);
- POINT_SIZE = point_size;
- }
- void fragment() {
- vec4 albedo_tex = texture(texture_albedo, POINT_COORD);
- vec3 col = albedo_tex.rgb + COLOR.rgb;
- col = vec3(min(col.r, 1.0), min(col.g, 1.0), min(col.b, 1.0));
- ALBEDO = col;
- if (albedo_tex.a < 0.5) {
- discard;
- }
- ALPHA = albedo_tex.a;
- }
- )");
- handle_material->set_shader(handle_shader);
- Ref<Texture2D> handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("EditorBoneHandle"), EditorStringName(EditorIcons));
- handle_material->set_shader_parameter("point_size", handle->get_width());
- handle_material->set_shader_parameter("texture_albedo", handle);
- handles_mesh_instance = memnew(MeshInstance3D);
- handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
- handles_mesh.instantiate();
- handles_mesh_instance->set_mesh(handles_mesh);
- create_editors();
- }
- void Skeleton3DEditor::update_bone_original() {
- if (!skeleton) {
- return;
- }
- if (skeleton->get_bone_count() == 0 || selected_bone == -1) {
- return;
- }
- bone_original_position = skeleton->get_bone_pose_position(selected_bone);
- bone_original_rotation = skeleton->get_bone_pose_rotation(selected_bone);
- bone_original_scale = skeleton->get_bone_pose_scale(selected_bone);
- }
- void Skeleton3DEditor::_hide_handles() {
- handles_mesh_instance->hide();
- }
- void Skeleton3DEditor::_draw_gizmo() {
- if (!skeleton) {
- return;
- }
- // If you call get_bone_global_pose() while drawing the surface, such as toggle rest mode,
- // the skeleton update will be done first and
- // the drawing surface will be interrupted once and an error will occur.
- skeleton->force_update_all_dirty_bones();
- // Handles.
- if (edit_mode) {
- _draw_handles();
- } else {
- _hide_handles();
- }
- }
- void Skeleton3DEditor::_draw_handles() {
- const int bone_count = skeleton->get_bone_count();
- handles_mesh->clear_surfaces();
- if (bone_count) {
- handles_mesh_instance->show();
- handles_mesh->surface_begin(Mesh::PRIMITIVE_POINTS);
- for (int i = 0; i < bone_count; i++) {
- Color c;
- if (i == selected_bone) {
- c = Color(1, 1, 0);
- } else {
- c = Color(0.1, 0.25, 0.8);
- }
- Vector3 point = skeleton->get_bone_global_pose(i).origin;
- handles_mesh->surface_set_color(c);
- handles_mesh->surface_add_vertex(point);
- }
- handles_mesh->surface_end();
- handles_mesh->surface_set_material(0, handle_material);
- } else {
- handles_mesh_instance->hide();
- }
- }
- TreeItem *Skeleton3DEditor::_find(TreeItem *p_node, const NodePath &p_path) {
- if (!p_node) {
- return nullptr;
- }
- NodePath np = p_node->get_metadata(0);
- if (np == p_path) {
- return p_node;
- }
- TreeItem *children = p_node->get_first_child();
- while (children) {
- TreeItem *n = _find(children, p_path);
- if (n) {
- return n;
- }
- children = children->get_next();
- }
- return nullptr;
- }
- void Skeleton3DEditor::_subgizmo_selection_change() {
- if (!skeleton) {
- return;
- }
- // Once validated by subgizmos_intersect_ray, but required if through inspector's bones tree.
- if (!edit_mode) {
- skeleton->clear_subgizmo_selection();
- return;
- }
- int selected = -1;
- Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
- if (se) {
- selected = se->get_selected_bone();
- }
- if (selected >= 0) {
- Vector<Ref<Node3DGizmo>> gizmos = skeleton->get_gizmos();
- for (int i = 0; i < gizmos.size(); i++) {
- Ref<EditorNode3DGizmo> gizmo = gizmos[i];
- if (gizmo.is_null()) {
- continue;
- }
- Ref<Skeleton3DGizmoPlugin> plugin = gizmo->get_plugin();
- if (plugin.is_null()) {
- continue;
- }
- skeleton->set_subgizmo_selection(gizmo, selected, skeleton->get_bone_global_pose(selected));
- break;
- }
- } else {
- skeleton->clear_subgizmo_selection();
- }
- }
- void Skeleton3DEditor::select_bone(int p_idx) {
- if (p_idx >= 0) {
- TreeItem *ti = _find(joint_tree->get_root(), "bones/" + itos(p_idx));
- if (ti) {
- // Make visible when it's collapsed.
- TreeItem *node = ti->get_parent();
- while (node && node != joint_tree->get_root()) {
- node->set_collapsed(false);
- node = node->get_parent();
- }
- ti->select(0);
- joint_tree->scroll_to_item(ti);
- }
- } else {
- selected_bone = -1;
- joint_tree->deselect_all();
- _joint_tree_selection_changed();
- }
- }
- Skeleton3DEditor::~Skeleton3DEditor() {
- singleton = nullptr;
- handles_mesh_instance->queue_free();
- Node3DEditor *ne = Node3DEditor::get_singleton();
- ne->remove_control_from_menu_panel(topmenu_bar);
- memdelete(topmenu_bar);
- }
- bool EditorInspectorPluginSkeleton::can_handle(Object *p_object) {
- return Object::cast_to<Skeleton3D>(p_object) != nullptr;
- }
- void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) {
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_object);
- ERR_FAIL_NULL(skeleton);
- skel_editor = memnew(Skeleton3DEditor(this, skeleton));
- add_custom_control(skel_editor);
- }
- Skeleton3DEditorPlugin::Skeleton3DEditorPlugin() {
- skeleton_plugin = memnew(EditorInspectorPluginSkeleton);
- EditorInspector::add_inspector_plugin(skeleton_plugin);
- Ref<Skeleton3DGizmoPlugin> gizmo_plugin = Ref<Skeleton3DGizmoPlugin>(memnew(Skeleton3DGizmoPlugin));
- Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
- }
- EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
- Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
- Node3DEditor *ne = Node3DEditor::get_singleton();
- if (se && se->is_edit_mode()) {
- const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
- if (ne->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) {
- if (!ne->is_gizmo_visible()) {
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- if (mb->is_pressed()) {
- se->update_bone_original();
- }
- }
- return EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
- }
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- bool Skeleton3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Skeleton3D");
- }
- void Skeleton3DEditor::_bone_enabled_changed(const int p_bone_id) {
- _update_gizmo_visible();
- }
- void Skeleton3DEditor::_update_gizmo_visible() {
- _subgizmo_selection_change();
- if (edit_mode) {
- if (selected_bone == -1) {
- skeleton->set_transform_gizmo_visible(false);
- } else {
- if (skeleton->is_bone_enabled(selected_bone) && !skeleton->is_show_rest_only()) {
- skeleton->set_transform_gizmo_visible(true);
- } else {
- skeleton->set_transform_gizmo_visible(false);
- }
- }
- } else {
- skeleton->set_transform_gizmo_visible(true);
- }
- _draw_gizmo();
- }
- int Skeleton3DEditor::get_selected_bone() const {
- return selected_bone;
- }
- Skeleton3DGizmoPlugin::SelectionMaterials Skeleton3DGizmoPlugin::selection_materials;
- Skeleton3DGizmoPlugin::Skeleton3DGizmoPlugin() {
- selection_materials.unselected_mat.instantiate();
- selection_materials.unselected_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- selection_materials.unselected_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- selection_materials.unselected_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- selection_materials.unselected_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- selection_materials.unselected_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- selection_materials.selected_mat.instantiate();
- Ref<Shader> selected_sh = Ref<Shader>(memnew(Shader));
- selected_sh->set_code(R"(
- // Skeleton 3D gizmo bones shader.
- shader_type spatial;
- render_mode unshaded, shadows_disabled;
- void vertex() {
- if (!OUTPUT_IS_SRGB) {
- COLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );
- }
- VERTEX = VERTEX;
- POSITION = PROJECTION_MATRIX * VIEW_MATRIX * MODEL_MATRIX * vec4(VERTEX.xyz, 1.0);
- POSITION.z = mix(POSITION.z, POSITION.w, 0.998);
- }
- void fragment() {
- ALBEDO = COLOR.rgb;
- ALPHA = COLOR.a;
- }
- )");
- selection_materials.selected_mat->set_shader(selected_sh);
- }
- Skeleton3DGizmoPlugin::~Skeleton3DGizmoPlugin() {
- selection_materials.unselected_mat.unref();
- selection_materials.selected_mat.unref();
- }
- bool Skeleton3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
- return Object::cast_to<Skeleton3D>(p_spatial) != nullptr;
- }
- String Skeleton3DGizmoPlugin::get_gizmo_name() const {
- return "Skeleton3D";
- }
- int Skeleton3DGizmoPlugin::get_priority() const {
- return -1;
- }
- int Skeleton3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const {
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_gizmo->get_node_3d());
- ERR_FAIL_NULL_V(skeleton, -1);
- Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
- if (!se || !se->is_edit_mode()) {
- return -1;
- }
- if (Node3DEditor::get_singleton()->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) {
- return -1;
- }
- // Select bone.
- real_t grab_threshold = 4 * EDSCALE;
- Vector3 ray_from = p_camera->get_global_transform().origin;
- Transform3D gt = skeleton->get_global_transform();
- int closest_idx = -1;
- real_t closest_dist = 1e10;
- const int bone_count = skeleton->get_bone_count();
- for (int i = 0; i < bone_count; i++) {
- Vector3 joint_pos_3d = gt.xform(skeleton->get_bone_global_pose(i).origin);
- Vector2 joint_pos_2d = p_camera->unproject_position(joint_pos_3d);
- real_t dist_3d = ray_from.distance_to(joint_pos_3d);
- real_t dist_2d = p_point.distance_to(joint_pos_2d);
- if (dist_2d < grab_threshold && dist_3d < closest_dist) {
- closest_dist = dist_3d;
- closest_idx = i;
- }
- }
- if (closest_idx >= 0) {
- se->select_bone(closest_idx);
- return closest_idx;
- }
- se->select_bone(-1);
- return -1;
- }
- Transform3D Skeleton3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const {
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_gizmo->get_node_3d());
- ERR_FAIL_NULL_V(skeleton, Transform3D());
- return skeleton->get_bone_global_pose(p_id);
- }
- void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) {
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_gizmo->get_node_3d());
- ERR_FAIL_NULL(skeleton);
- // Prepare for global to local.
- Transform3D original_to_local;
- int parent_idx = skeleton->get_bone_parent(p_id);
- if (parent_idx >= 0) {
- original_to_local = skeleton->get_bone_global_pose(parent_idx);
- }
- Basis to_local = original_to_local.get_basis().inverse();
- // Prepare transform.
- Transform3D t;
- // Basis.
- t.basis = to_local * p_transform.get_basis();
- // Origin.
- Vector3 orig = skeleton->get_bone_pose(p_id).origin;
- Vector3 sub = p_transform.origin - skeleton->get_bone_global_pose(p_id).origin;
- t.origin = orig + to_local.xform(sub);
- // Apply transform.
- skeleton->set_bone_pose_position(p_id, t.origin);
- skeleton->set_bone_pose_rotation(p_id, t.basis.get_rotation_quaternion());
- skeleton->set_bone_pose_scale(p_id, t.basis.get_scale());
- }
- void Skeleton3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) {
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_gizmo->get_node_3d());
- ERR_FAIL_NULL(skeleton);
- Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
- Node3DEditor *ne = Node3DEditor::get_singleton();
- EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Set Bone Transform"));
- if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || ne->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
- for (int i = 0; i < p_ids.size(); i++) {
- ur->add_do_method(skeleton, "set_bone_pose_position", p_ids[i], skeleton->get_bone_pose_position(p_ids[i]));
- ur->add_undo_method(skeleton, "set_bone_pose_position", p_ids[i], se->get_bone_original_position());
- }
- }
- if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || ne->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
- for (int i = 0; i < p_ids.size(); i++) {
- ur->add_do_method(skeleton, "set_bone_pose_rotation", p_ids[i], skeleton->get_bone_pose_rotation(p_ids[i]));
- ur->add_undo_method(skeleton, "set_bone_pose_rotation", p_ids[i], se->get_bone_original_rotation());
- }
- }
- if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
- for (int i = 0; i < p_ids.size(); i++) {
- // If the axis is swapped by scaling, the rotation can be changed.
- ur->add_do_method(skeleton, "set_bone_pose_rotation", p_ids[i], skeleton->get_bone_pose_rotation(p_ids[i]));
- ur->add_undo_method(skeleton, "set_bone_pose_rotation", p_ids[i], se->get_bone_original_rotation());
- ur->add_do_method(skeleton, "set_bone_pose_scale", p_ids[i], skeleton->get_bone_pose_scale(p_ids[i]));
- ur->add_undo_method(skeleton, "set_bone_pose_scale", p_ids[i], se->get_bone_original_scale());
- }
- }
- ur->add_do_method(se, "update_joint_tree");
- ur->add_undo_method(se, "update_joint_tree");
- ur->commit_action();
- }
- void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_gizmo->get_node_3d());
- p_gizmo->clear();
- if (!skeleton->get_bone_count()) {
- return;
- }
- int selected = -1;
- Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
- if (se) {
- selected = se->get_selected_bone();
- }
- Ref<ArrayMesh> m = get_bones_mesh(skeleton, selected, p_gizmo->is_selected());
- p_gizmo->add_mesh(m, Ref<Material>(), Transform3D(), skeleton->register_skin(skeleton->create_skin_from_rest_transforms()));
- }
- Ref<ArrayMesh> Skeleton3DGizmoPlugin::get_bones_mesh(Skeleton3D *p_skeleton, int p_selected, bool p_is_selected) {
- Color bone_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/skeleton");
- Color selected_bone_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/selected_bone");
- real_t bone_axis_length = EDITOR_GET("editors/3d_gizmos/gizmo_settings/bone_axis_length");
- int bone_shape = EDITOR_GET("editors/3d_gizmos/gizmo_settings/bone_shape");
- LocalVector<Color> axis_colors;
- axis_colors.push_back(Node3DEditor::get_singleton()->get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor)));
- axis_colors.push_back(Node3DEditor::get_singleton()->get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor)));
- axis_colors.push_back(Node3DEditor::get_singleton()->get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor)));
- Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- if (p_is_selected) {
- surface_tool->set_material(selection_materials.selected_mat);
- } else {
- selection_materials.unselected_mat->set_albedo(bone_color);
- surface_tool->set_material(selection_materials.unselected_mat);
- }
- LocalVector<int> bones;
- LocalVector<float> weights;
- bones.resize(4);
- weights.resize(4);
- for (int i = 0; i < 4; i++) {
- bones[i] = 0;
- weights[i] = 0;
- }
- weights[0] = 1;
- int current_bone_index = 0;
- Vector<int> bones_to_process = p_skeleton->get_parentless_bones();
- while (bones_to_process.size() > current_bone_index) {
- int current_bone_idx = bones_to_process[current_bone_index];
- current_bone_index++;
- Color current_bone_color = (current_bone_idx == p_selected) ? selected_bone_color : bone_color;
- Vector<int> child_bones_vector;
- child_bones_vector = p_skeleton->get_bone_children(current_bone_idx);
- int child_bones_size = child_bones_vector.size();
- for (int i = 0; i < child_bones_size; i++) {
- // Something wrong.
- if (child_bones_vector[i] < 0) {
- continue;
- }
- int child_bone_idx = child_bones_vector[i];
- Vector3 v0 = p_skeleton->get_bone_global_rest(current_bone_idx).origin;
- Vector3 v1 = p_skeleton->get_bone_global_rest(child_bone_idx).origin;
- Vector3 d = (v1 - v0).normalized();
- real_t dist = v0.distance_to(v1);
- // Find closest axis.
- int closest = -1;
- real_t closest_d = 0.0;
- for (int j = 0; j < 3; j++) {
- real_t dp = Math::abs(p_skeleton->get_bone_global_rest(current_bone_idx).basis[j].normalized().dot(d));
- if (j == 0 || dp > closest_d) {
- closest = j;
- }
- }
- // Draw bone.
- switch (bone_shape) {
- case 0: { // Wire shape.
- surface_tool->set_color(current_bone_color);
- bones[0] = current_bone_idx;
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(v0);
- bones[0] = child_bone_idx;
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(v1);
- } break;
- case 1: { // Octahedron shape.
- Vector3 first;
- Vector3 points[6];
- int point_idx = 0;
- for (int j = 0; j < 3; j++) {
- Vector3 axis;
- if (first == Vector3()) {
- axis = d.cross(d.cross(p_skeleton->get_bone_global_rest(current_bone_idx).basis[j])).normalized();
- first = axis;
- } else {
- axis = d.cross(first).normalized();
- }
- surface_tool->set_color(current_bone_color);
- for (int k = 0; k < 2; k++) {
- if (k == 1) {
- axis = -axis;
- }
- Vector3 point = v0 + d * dist * 0.2;
- point += axis * dist * 0.1;
- bones[0] = current_bone_idx;
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(v0);
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(point);
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(point);
- bones[0] = child_bone_idx;
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(v1);
- points[point_idx++] = point;
- }
- }
- surface_tool->set_color(current_bone_color);
- SWAP(points[1], points[2]);
- bones[0] = current_bone_idx;
- for (int j = 0; j < 6; j++) {
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(points[j]);
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(points[(j + 1) % 6]);
- }
- } break;
- }
- // Axis as root of the bone.
- for (int j = 0; j < 3; j++) {
- bones[0] = current_bone_idx;
- surface_tool->set_color(axis_colors[j]);
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(v0);
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(v0 + (p_skeleton->get_bone_global_rest(current_bone_idx).basis.inverse())[j].normalized() * dist * bone_axis_length);
- if (j == closest) {
- continue;
- }
- }
- // Axis at the end of the bone children.
- if (i == child_bones_size - 1) {
- for (int j = 0; j < 3; j++) {
- bones[0] = child_bone_idx;
- surface_tool->set_color(axis_colors[j]);
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(v1);
- surface_tool->set_bones(bones);
- surface_tool->set_weights(weights);
- surface_tool->add_vertex(v1 + (p_skeleton->get_bone_global_rest(child_bone_idx).basis.inverse())[j].normalized() * dist * bone_axis_length);
- if (j == closest) {
- continue;
- }
- }
- }
- // Add the bone's children to the list of bones to be processed.
- bones_to_process.push_back(child_bones_vector[i]);
- }
- }
- return surface_tool->commit();
- }
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