cpu_particles_3d.cpp 70 KB

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  1. /**************************************************************************/
  2. /* cpu_particles_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "cpu_particles_3d.h"
  31. #include "cpu_particles_3d.compat.inc"
  32. #include "core/math/random_number_generator.h"
  33. #include "scene/3d/camera_3d.h"
  34. #include "scene/3d/gpu_particles_3d.h"
  35. #include "scene/main/viewport.h"
  36. #include "scene/resources/curve_texture.h"
  37. #include "scene/resources/gradient_texture.h"
  38. #include "scene/resources/particle_process_material.h"
  39. AABB CPUParticles3D::get_aabb() const {
  40. return AABB();
  41. }
  42. void CPUParticles3D::set_emitting(bool p_emitting) {
  43. if (emitting == p_emitting) {
  44. return;
  45. }
  46. if (p_emitting && !use_fixed_seed) {
  47. set_seed(Math::rand());
  48. }
  49. emitting = p_emitting;
  50. if (emitting) {
  51. _set_emitting();
  52. }
  53. }
  54. void CPUParticles3D::_set_emitting() {
  55. active = true;
  56. set_process_internal(true);
  57. // first update before rendering to avoid one frame delay after emitting starts
  58. if (time == 0) {
  59. _update_internal();
  60. }
  61. }
  62. void CPUParticles3D::set_amount(int p_amount) {
  63. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
  64. particles.resize(p_amount);
  65. {
  66. Particle *w = particles.ptrw();
  67. for (int i = 0; i < p_amount; i++) {
  68. w[i].active = false;
  69. w[i].custom[3] = 1.0; // Make sure w component isn't garbage data and doesn't break shaders with CUSTOM.y/Custom.w
  70. }
  71. }
  72. particle_data.resize((12 + 4 + 4) * p_amount);
  73. RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
  74. RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true);
  75. particle_order.resize(p_amount);
  76. }
  77. void CPUParticles3D::set_lifetime(double p_lifetime) {
  78. ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
  79. lifetime = p_lifetime;
  80. }
  81. void CPUParticles3D::set_one_shot(bool p_one_shot) {
  82. one_shot = p_one_shot;
  83. }
  84. void CPUParticles3D::set_pre_process_time(double p_time) {
  85. pre_process_time = p_time;
  86. }
  87. void CPUParticles3D::set_explosiveness_ratio(real_t p_ratio) {
  88. explosiveness_ratio = p_ratio;
  89. }
  90. void CPUParticles3D::set_randomness_ratio(real_t p_ratio) {
  91. randomness_ratio = p_ratio;
  92. }
  93. void CPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
  94. RS::get_singleton()->multimesh_set_custom_aabb(multimesh, p_aabb);
  95. visibility_aabb = p_aabb;
  96. update_gizmos();
  97. }
  98. void CPUParticles3D::set_lifetime_randomness(double p_random) {
  99. lifetime_randomness = p_random;
  100. }
  101. void CPUParticles3D::set_use_local_coordinates(bool p_enable) {
  102. local_coords = p_enable;
  103. }
  104. void CPUParticles3D::set_speed_scale(double p_scale) {
  105. speed_scale = p_scale;
  106. }
  107. bool CPUParticles3D::is_emitting() const {
  108. return emitting;
  109. }
  110. int CPUParticles3D::get_amount() const {
  111. return particles.size();
  112. }
  113. double CPUParticles3D::get_lifetime() const {
  114. return lifetime;
  115. }
  116. bool CPUParticles3D::get_one_shot() const {
  117. return one_shot;
  118. }
  119. double CPUParticles3D::get_pre_process_time() const {
  120. return pre_process_time;
  121. }
  122. real_t CPUParticles3D::get_explosiveness_ratio() const {
  123. return explosiveness_ratio;
  124. }
  125. real_t CPUParticles3D::get_randomness_ratio() const {
  126. return randomness_ratio;
  127. }
  128. AABB CPUParticles3D::get_visibility_aabb() const {
  129. return visibility_aabb;
  130. }
  131. double CPUParticles3D::get_lifetime_randomness() const {
  132. return lifetime_randomness;
  133. }
  134. bool CPUParticles3D::get_use_local_coordinates() const {
  135. return local_coords;
  136. }
  137. double CPUParticles3D::get_speed_scale() const {
  138. return speed_scale;
  139. }
  140. void CPUParticles3D::set_draw_order(DrawOrder p_order) {
  141. ERR_FAIL_INDEX(p_order, DRAW_ORDER_MAX);
  142. draw_order = p_order;
  143. }
  144. CPUParticles3D::DrawOrder CPUParticles3D::get_draw_order() const {
  145. return draw_order;
  146. }
  147. void CPUParticles3D::set_mesh(const Ref<Mesh> &p_mesh) {
  148. mesh = p_mesh;
  149. if (mesh.is_valid()) {
  150. RS::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
  151. } else {
  152. RS::get_singleton()->multimesh_set_mesh(multimesh, RID());
  153. }
  154. update_configuration_warnings();
  155. }
  156. Ref<Mesh> CPUParticles3D::get_mesh() const {
  157. return mesh;
  158. }
  159. void CPUParticles3D::set_fixed_fps(int p_count) {
  160. fixed_fps = p_count;
  161. }
  162. int CPUParticles3D::get_fixed_fps() const {
  163. return fixed_fps;
  164. }
  165. void CPUParticles3D::set_fractional_delta(bool p_enable) {
  166. fractional_delta = p_enable;
  167. }
  168. bool CPUParticles3D::get_fractional_delta() const {
  169. return fractional_delta;
  170. }
  171. PackedStringArray CPUParticles3D::get_configuration_warnings() const {
  172. PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
  173. bool mesh_found = false;
  174. bool anim_material_found = false;
  175. if (get_mesh().is_valid()) {
  176. mesh_found = true;
  177. for (int j = 0; j < get_mesh()->get_surface_count(); j++) {
  178. anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != nullptr;
  179. StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_mesh()->surface_get_material(j).ptr());
  180. anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
  181. }
  182. }
  183. anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr;
  184. StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
  185. anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
  186. if (!mesh_found) {
  187. warnings.push_back(RTR("Nothing is visible because no mesh has been assigned."));
  188. }
  189. if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
  190. warnings.push_back(RTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
  191. }
  192. return warnings;
  193. }
  194. void CPUParticles3D::restart(bool p_keep_seed) {
  195. time = 0;
  196. frame_remainder = 0;
  197. cycle = 0;
  198. emitting = false;
  199. {
  200. int pc = particles.size();
  201. Particle *w = particles.ptrw();
  202. for (int i = 0; i < pc; i++) {
  203. w[i].active = false;
  204. }
  205. }
  206. if (!p_keep_seed && !use_fixed_seed) {
  207. seed = Math::rand();
  208. }
  209. emitting = true;
  210. _set_emitting();
  211. }
  212. void CPUParticles3D::set_direction(Vector3 p_direction) {
  213. direction = p_direction;
  214. }
  215. Vector3 CPUParticles3D::get_direction() const {
  216. return direction;
  217. }
  218. void CPUParticles3D::set_spread(real_t p_spread) {
  219. spread = p_spread;
  220. }
  221. real_t CPUParticles3D::get_spread() const {
  222. return spread;
  223. }
  224. void CPUParticles3D::set_flatness(real_t p_flatness) {
  225. flatness = p_flatness;
  226. }
  227. real_t CPUParticles3D::get_flatness() const {
  228. return flatness;
  229. }
  230. void CPUParticles3D::set_param_min(Parameter p_param, real_t p_value) {
  231. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  232. parameters_min[p_param] = p_value;
  233. if (parameters_min[p_param] > parameters_max[p_param]) {
  234. set_param_max(p_param, p_value);
  235. }
  236. update_configuration_warnings();
  237. }
  238. real_t CPUParticles3D::get_param_min(Parameter p_param) const {
  239. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
  240. return parameters_min[p_param];
  241. }
  242. void CPUParticles3D::set_param_max(Parameter p_param, real_t p_value) {
  243. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  244. parameters_max[p_param] = p_value;
  245. if (parameters_min[p_param] > parameters_max[p_param]) {
  246. set_param_min(p_param, p_value);
  247. }
  248. update_configuration_warnings();
  249. }
  250. real_t CPUParticles3D::get_param_max(Parameter p_param) const {
  251. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
  252. return parameters_max[p_param];
  253. }
  254. static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
  255. Ref<Curve> curve = p_curve;
  256. if (curve.is_null()) {
  257. return;
  258. }
  259. curve->ensure_default_setup(p_min, p_max);
  260. }
  261. void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
  262. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  263. curve_parameters[p_param] = p_curve;
  264. switch (p_param) {
  265. case PARAM_INITIAL_LINEAR_VELOCITY: {
  266. //do none for this one
  267. } break;
  268. case PARAM_ANGULAR_VELOCITY: {
  269. _adjust_curve_range(p_curve, -360, 360);
  270. } break;
  271. case PARAM_ORBIT_VELOCITY: {
  272. _adjust_curve_range(p_curve, -500, 500);
  273. } break;
  274. case PARAM_LINEAR_ACCEL: {
  275. _adjust_curve_range(p_curve, -200, 200);
  276. } break;
  277. case PARAM_RADIAL_ACCEL: {
  278. _adjust_curve_range(p_curve, -200, 200);
  279. } break;
  280. case PARAM_TANGENTIAL_ACCEL: {
  281. _adjust_curve_range(p_curve, -200, 200);
  282. } break;
  283. case PARAM_DAMPING: {
  284. _adjust_curve_range(p_curve, 0, 100);
  285. } break;
  286. case PARAM_ANGLE: {
  287. _adjust_curve_range(p_curve, -360, 360);
  288. } break;
  289. case PARAM_SCALE: {
  290. } break;
  291. case PARAM_HUE_VARIATION: {
  292. _adjust_curve_range(p_curve, -1, 1);
  293. } break;
  294. case PARAM_ANIM_SPEED: {
  295. _adjust_curve_range(p_curve, 0, 200);
  296. } break;
  297. case PARAM_ANIM_OFFSET: {
  298. } break;
  299. default: {
  300. }
  301. }
  302. update_configuration_warnings();
  303. }
  304. Ref<Curve> CPUParticles3D::get_param_curve(Parameter p_param) const {
  305. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
  306. return curve_parameters[p_param];
  307. }
  308. void CPUParticles3D::set_color(const Color &p_color) {
  309. color = p_color;
  310. }
  311. Color CPUParticles3D::get_color() const {
  312. return color;
  313. }
  314. void CPUParticles3D::set_color_ramp(const Ref<Gradient> &p_ramp) {
  315. color_ramp = p_ramp;
  316. }
  317. Ref<Gradient> CPUParticles3D::get_color_ramp() const {
  318. return color_ramp;
  319. }
  320. void CPUParticles3D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
  321. color_initial_ramp = p_ramp;
  322. }
  323. Ref<Gradient> CPUParticles3D::get_color_initial_ramp() const {
  324. return color_initial_ramp;
  325. }
  326. void CPUParticles3D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
  327. ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
  328. particle_flags[p_particle_flag] = p_enable;
  329. if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) {
  330. notify_property_list_changed();
  331. }
  332. }
  333. bool CPUParticles3D::get_particle_flag(ParticleFlags p_particle_flag) const {
  334. ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
  335. return particle_flags[p_particle_flag];
  336. }
  337. void CPUParticles3D::set_emission_shape(EmissionShape p_shape) {
  338. ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX);
  339. emission_shape = p_shape;
  340. update_gizmos();
  341. }
  342. void CPUParticles3D::set_emission_sphere_radius(real_t p_radius) {
  343. emission_sphere_radius = p_radius;
  344. update_gizmos();
  345. }
  346. void CPUParticles3D::set_emission_box_extents(Vector3 p_extents) {
  347. emission_box_extents = p_extents;
  348. update_gizmos();
  349. }
  350. void CPUParticles3D::set_emission_points(const Vector<Vector3> &p_points) {
  351. emission_points = p_points;
  352. }
  353. void CPUParticles3D::set_emission_normals(const Vector<Vector3> &p_normals) {
  354. emission_normals = p_normals;
  355. }
  356. void CPUParticles3D::set_emission_colors(const Vector<Color> &p_colors) {
  357. emission_colors = p_colors;
  358. }
  359. void CPUParticles3D::set_emission_ring_axis(Vector3 p_axis) {
  360. emission_ring_axis = p_axis;
  361. update_gizmos();
  362. }
  363. void CPUParticles3D::set_emission_ring_height(real_t p_height) {
  364. emission_ring_height = p_height;
  365. update_gizmos();
  366. }
  367. void CPUParticles3D::set_emission_ring_radius(real_t p_radius) {
  368. emission_ring_radius = p_radius;
  369. update_gizmos();
  370. }
  371. void CPUParticles3D::set_emission_ring_inner_radius(real_t p_radius) {
  372. emission_ring_inner_radius = p_radius;
  373. update_gizmos();
  374. }
  375. void CPUParticles3D::set_emission_ring_cone_angle(real_t p_angle) {
  376. emission_ring_cone_angle = p_angle;
  377. update_gizmos();
  378. }
  379. void CPUParticles3D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
  380. scale_curve_x = p_scale_curve;
  381. }
  382. void CPUParticles3D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
  383. scale_curve_y = p_scale_curve;
  384. }
  385. void CPUParticles3D::set_scale_curve_z(Ref<Curve> p_scale_curve) {
  386. scale_curve_z = p_scale_curve;
  387. }
  388. void CPUParticles3D::set_split_scale(bool p_split_scale) {
  389. split_scale = p_split_scale;
  390. notify_property_list_changed();
  391. }
  392. real_t CPUParticles3D::get_emission_sphere_radius() const {
  393. return emission_sphere_radius;
  394. }
  395. Vector3 CPUParticles3D::get_emission_box_extents() const {
  396. return emission_box_extents;
  397. }
  398. Vector<Vector3> CPUParticles3D::get_emission_points() const {
  399. return emission_points;
  400. }
  401. Vector<Vector3> CPUParticles3D::get_emission_normals() const {
  402. return emission_normals;
  403. }
  404. Vector<Color> CPUParticles3D::get_emission_colors() const {
  405. return emission_colors;
  406. }
  407. Vector3 CPUParticles3D::get_emission_ring_axis() const {
  408. return emission_ring_axis;
  409. }
  410. real_t CPUParticles3D::get_emission_ring_height() const {
  411. return emission_ring_height;
  412. }
  413. real_t CPUParticles3D::get_emission_ring_radius() const {
  414. return emission_ring_radius;
  415. }
  416. real_t CPUParticles3D::get_emission_ring_inner_radius() const {
  417. return emission_ring_inner_radius;
  418. }
  419. real_t CPUParticles3D::get_emission_ring_cone_angle() const {
  420. return emission_ring_cone_angle;
  421. }
  422. CPUParticles3D::EmissionShape CPUParticles3D::get_emission_shape() const {
  423. return emission_shape;
  424. }
  425. void CPUParticles3D::set_gravity(const Vector3 &p_gravity) {
  426. gravity = p_gravity;
  427. }
  428. Vector3 CPUParticles3D::get_gravity() const {
  429. return gravity;
  430. }
  431. Ref<Curve> CPUParticles3D::get_scale_curve_x() const {
  432. return scale_curve_x;
  433. }
  434. Ref<Curve> CPUParticles3D::get_scale_curve_y() const {
  435. return scale_curve_y;
  436. }
  437. Ref<Curve> CPUParticles3D::get_scale_curve_z() const {
  438. return scale_curve_z;
  439. }
  440. bool CPUParticles3D::get_split_scale() {
  441. return split_scale;
  442. }
  443. AABB CPUParticles3D::capture_aabb() const {
  444. RS::get_singleton()->multimesh_set_custom_aabb(multimesh, AABB());
  445. return RS::get_singleton()->multimesh_get_aabb(multimesh);
  446. }
  447. void CPUParticles3D::set_use_fixed_seed(bool p_use_fixed_seed) {
  448. if (p_use_fixed_seed == use_fixed_seed) {
  449. return;
  450. }
  451. use_fixed_seed = p_use_fixed_seed;
  452. notify_property_list_changed();
  453. }
  454. bool CPUParticles3D::get_use_fixed_seed() const {
  455. return use_fixed_seed;
  456. }
  457. void CPUParticles3D::set_seed(uint32_t p_seed) {
  458. seed = p_seed;
  459. }
  460. uint32_t CPUParticles3D::get_seed() const {
  461. return seed;
  462. }
  463. void CPUParticles3D::request_particles_process(real_t p_requested_process_time) {
  464. _requested_process_time = p_requested_process_time;
  465. }
  466. void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
  467. if (p_property.name == "emitting") {
  468. p_property.hint = one_shot ? PROPERTY_HINT_ONESHOT : PROPERTY_HINT_NONE;
  469. }
  470. if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
  471. p_property.usage = PROPERTY_USAGE_NONE;
  472. }
  473. if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
  474. p_property.usage = PROPERTY_USAGE_NONE;
  475. }
  476. if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture" || p_property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
  477. p_property.usage = PROPERTY_USAGE_NONE;
  478. }
  479. if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
  480. p_property.usage = PROPERTY_USAGE_NONE;
  481. }
  482. if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
  483. p_property.usage = PROPERTY_USAGE_NONE;
  484. }
  485. if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  486. p_property.usage = PROPERTY_USAGE_NONE;
  487. }
  488. if (p_property.name.begins_with("scale_curve_") && !split_scale) {
  489. p_property.usage = PROPERTY_USAGE_NONE;
  490. }
  491. if (p_property.name == "seed" && !use_fixed_seed) {
  492. p_property.usage = PROPERTY_USAGE_NONE;
  493. }
  494. }
  495. static uint32_t idhash(uint32_t x) {
  496. x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
  497. x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
  498. x = (x >> uint32_t(16)) ^ x;
  499. return x;
  500. }
  501. static real_t rand_from_seed(uint32_t &seed) {
  502. int k;
  503. int s = int(seed);
  504. if (s == 0) {
  505. s = 305420679;
  506. }
  507. k = s / 127773;
  508. s = 16807 * (s - k * 127773) - 2836 * k;
  509. if (s < 0) {
  510. s += 2147483647;
  511. }
  512. seed = uint32_t(s);
  513. return (seed % uint32_t(65536)) / 65535.0;
  514. }
  515. void CPUParticles3D::_update_internal() {
  516. if (particles.is_empty() || !is_visible_in_tree()) {
  517. _set_redraw(false);
  518. return;
  519. }
  520. double delta = get_process_delta_time();
  521. if (!active && !emitting) {
  522. set_process_internal(false);
  523. _set_redraw(false);
  524. //reset variables
  525. time = 0;
  526. frame_remainder = 0;
  527. cycle = 0;
  528. return;
  529. }
  530. _set_redraw(true);
  531. bool processed = false;
  532. double frame_time;
  533. if (fixed_fps > 0) {
  534. frame_time = 1.0 / fixed_fps;
  535. } else {
  536. frame_time = 1.0 / 30.0;
  537. }
  538. double todo = _requested_process_time;
  539. _requested_process_time = 0.;
  540. if (time == 0 && pre_process_time > 0.0) {
  541. todo += pre_process_time;
  542. }
  543. real_t tmp_speed = speed_scale;
  544. speed_scale = 1.0;
  545. while (todo > 0) {
  546. _particles_process(frame_time);
  547. todo -= frame_time;
  548. }
  549. speed_scale = tmp_speed;
  550. todo = 0.0;
  551. if (fixed_fps > 0) {
  552. double decr = frame_time;
  553. double ldelta = delta;
  554. if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
  555. ldelta = 0.1;
  556. } else if (ldelta <= 0.0) { //unlikely but..
  557. ldelta = 0.001;
  558. }
  559. todo = frame_remainder + ldelta;
  560. while (todo >= frame_time) {
  561. _particles_process(frame_time);
  562. processed = true;
  563. todo -= decr;
  564. }
  565. frame_remainder = todo;
  566. } else {
  567. _particles_process(delta);
  568. processed = true;
  569. }
  570. if (processed) {
  571. _update_particle_data_buffer();
  572. }
  573. }
  574. void CPUParticles3D::_particles_process(double p_delta) {
  575. p_delta *= speed_scale;
  576. int pcount = particles.size();
  577. Particle *w = particles.ptrw();
  578. Particle *parray = w;
  579. double prev_time = time;
  580. time += p_delta;
  581. if (time > lifetime) {
  582. time = Math::fmod(time, lifetime);
  583. cycle++;
  584. if (one_shot && cycle > 0) {
  585. set_emitting(false);
  586. notify_property_list_changed();
  587. }
  588. }
  589. Transform3D emission_xform;
  590. Basis velocity_xform;
  591. if (!local_coords) {
  592. emission_xform = get_global_transform();
  593. velocity_xform = emission_xform.basis;
  594. }
  595. double system_phase = time / lifetime;
  596. bool should_be_active = false;
  597. for (int i = 0; i < pcount; i++) {
  598. Particle &p = parray[i];
  599. if (!emitting && !p.active) {
  600. continue;
  601. }
  602. double local_delta = p_delta;
  603. // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
  604. // While we use time in tests later on, for randomness we use the phase as done in the
  605. // original shader code, and we later multiply by lifetime to get the time.
  606. double restart_phase = double(i) / double(pcount);
  607. if (randomness_ratio > 0.0) {
  608. uint32_t _seed = cycle;
  609. if (restart_phase >= system_phase) {
  610. _seed -= uint32_t(1);
  611. }
  612. _seed *= uint32_t(pcount);
  613. _seed += uint32_t(i);
  614. double random = double(idhash(_seed) % uint32_t(65536)) / 65536.0;
  615. restart_phase += randomness_ratio * random * 1.0 / double(pcount);
  616. }
  617. restart_phase *= (1.0 - explosiveness_ratio);
  618. double restart_time = restart_phase * lifetime;
  619. bool restart = false;
  620. if (time > prev_time) {
  621. // restart_time >= prev_time is used so particles emit in the first frame they are processed
  622. if (restart_time >= prev_time && restart_time < time) {
  623. restart = true;
  624. if (fractional_delta) {
  625. local_delta = time - restart_time;
  626. }
  627. }
  628. } else if (local_delta > 0.0) {
  629. if (restart_time >= prev_time) {
  630. restart = true;
  631. if (fractional_delta) {
  632. local_delta = lifetime - restart_time + time;
  633. }
  634. } else if (restart_time < time) {
  635. restart = true;
  636. if (fractional_delta) {
  637. local_delta = time - restart_time;
  638. }
  639. }
  640. }
  641. if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
  642. restart = true;
  643. }
  644. float tv = 0.0;
  645. if (restart) {
  646. if (!emitting) {
  647. p.active = false;
  648. continue;
  649. }
  650. p.active = true;
  651. /*real_t tex_linear_velocity = 0;
  652. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  653. tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0);
  654. }*/
  655. real_t tex_angle = 1.0;
  656. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  657. tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
  658. }
  659. real_t tex_anim_offset = 1.0;
  660. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  661. tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv);
  662. }
  663. p.seed = seed + uint32_t(1) + i + cycle;
  664. rng->set_seed(p.seed);
  665. p.angle_rand = rng->randf();
  666. p.scale_rand = rng->randf();
  667. p.hue_rot_rand = rng->randf();
  668. p.anim_offset_rand = rng->randf();
  669. if (color_initial_ramp.is_valid()) {
  670. p.start_color_rand = color_initial_ramp->get_color_at_offset(rng->randf());
  671. } else {
  672. p.start_color_rand = Color(1, 1, 1, 1);
  673. }
  674. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  675. real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg_to_rad((rng->randf() * 2.0 - 1.0) * spread);
  676. Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
  677. p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], rng->randf());
  678. } else {
  679. //initiate velocity spread in 3D
  680. real_t angle1_rad = Math::deg_to_rad((rng->randf() * (real_t)2.0 - (real_t)1.0) * spread);
  681. real_t angle2_rad = Math::deg_to_rad((rng->randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread);
  682. Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
  683. Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
  684. Vector3 spread_direction = Vector3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);
  685. Vector3 direction_nrm = direction;
  686. if (direction_nrm.length_squared() > 0) {
  687. direction_nrm.normalize();
  688. } else {
  689. direction_nrm = Vector3(0, 0, 1);
  690. }
  691. // rotate spread to direction
  692. Vector3 binormal = Vector3(0.0, 1.0, 0.0).cross(direction_nrm);
  693. if (binormal.length_squared() < 0.00000001) {
  694. // direction is parallel to Y. Choose Z as the binormal.
  695. binormal = Vector3(0.0, 0.0, 1.0);
  696. }
  697. binormal.normalize();
  698. Vector3 normal = binormal.cross(direction_nrm);
  699. spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;
  700. p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], rng->randf());
  701. }
  702. real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
  703. p.custom[0] = Math::deg_to_rad(base_angle); //angle
  704. p.custom[1] = 0.0; //phase
  705. p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1)
  706. p.custom[3] = (1.0 - rng->randf() * lifetime_randomness);
  707. p.transform = Transform3D();
  708. p.time = 0;
  709. p.lifetime = lifetime * p.custom[3];
  710. p.base_color = Color(1, 1, 1, 1);
  711. switch (emission_shape) {
  712. case EMISSION_SHAPE_POINT: {
  713. //do none
  714. } break;
  715. case EMISSION_SHAPE_SPHERE: {
  716. real_t s = 2.0 * rng->randf() - 1.0;
  717. real_t t = Math::TAU * rng->randf();
  718. real_t x = rng->randf();
  719. real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
  720. p.transform.origin = Vector3(0, 0, 0).lerp(Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s), x);
  721. } break;
  722. case EMISSION_SHAPE_SPHERE_SURFACE: {
  723. real_t s = 2.0 * rng->randf() - 1.0;
  724. real_t t = Math::TAU * rng->randf();
  725. real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
  726. p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
  727. } break;
  728. case EMISSION_SHAPE_BOX: {
  729. p.transform.origin = Vector3(rng->randf() * 2.0 - 1.0, rng->randf() * 2.0 - 1.0, rng->randf() * 2.0 - 1.0) * emission_box_extents;
  730. } break;
  731. case EMISSION_SHAPE_POINTS:
  732. case EMISSION_SHAPE_DIRECTED_POINTS: {
  733. int pc = emission_points.size();
  734. if (pc == 0) {
  735. break;
  736. }
  737. int random_idx = Math::rand() % pc;
  738. p.transform.origin = emission_points.get(random_idx);
  739. if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
  740. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  741. Vector3 normal = emission_normals.get(random_idx);
  742. Vector2 normal_2d(normal.x, normal.y);
  743. Transform2D m2;
  744. m2.columns[0] = normal_2d;
  745. m2.columns[1] = normal_2d.orthogonal();
  746. Vector2 velocity_2d(p.velocity.x, p.velocity.y);
  747. velocity_2d = m2.basis_xform(velocity_2d);
  748. p.velocity.x = velocity_2d.x;
  749. p.velocity.y = velocity_2d.y;
  750. } else {
  751. Vector3 normal = emission_normals.get(random_idx);
  752. Vector3 v0 = Math::abs(normal.z) < 0.999 ? Vector3(0.0, 0.0, 1.0) : Vector3(0, 1.0, 0.0);
  753. Vector3 tangent = v0.cross(normal).normalized();
  754. Vector3 bitangent = tangent.cross(normal).normalized();
  755. Basis m3;
  756. m3.set_column(0, tangent);
  757. m3.set_column(1, bitangent);
  758. m3.set_column(2, normal);
  759. p.velocity = m3.xform(p.velocity);
  760. }
  761. }
  762. if (emission_colors.size() == pc) {
  763. p.base_color = emission_colors.get(random_idx);
  764. }
  765. } break;
  766. case EMISSION_SHAPE_RING: {
  767. real_t radius_clamped = MAX(0.001, emission_ring_radius);
  768. real_t top_radius = MAX(radius_clamped - Math::tan(Math::deg_to_rad(90.0 - emission_ring_cone_angle)) * emission_ring_height, 0.0);
  769. real_t y_pos = rng->randf();
  770. real_t skew = MAX(MIN(radius_clamped, top_radius) / MAX(radius_clamped, top_radius), 0.5);
  771. y_pos = radius_clamped < top_radius ? Math::pow(y_pos, skew) : 1.0 - Math::pow(y_pos, skew);
  772. real_t ring_random_angle = rng->randf() * Math::TAU;
  773. real_t ring_random_radius = Math::sqrt(rng->randf() * (radius_clamped * radius_clamped - emission_ring_inner_radius * emission_ring_inner_radius) + emission_ring_inner_radius * emission_ring_inner_radius);
  774. ring_random_radius = Math::lerp(ring_random_radius, ring_random_radius * (top_radius / radius_clamped), y_pos);
  775. Vector3 axis = emission_ring_axis == Vector3(0.0, 0.0, 0.0) ? Vector3(0.0, 0.0, 1.0) : emission_ring_axis.normalized();
  776. Vector3 ortho_axis;
  777. if (axis.abs() == Vector3(1.0, 0.0, 0.0)) {
  778. ortho_axis = Vector3(0.0, 1.0, 0.0).cross(axis);
  779. } else {
  780. ortho_axis = Vector3(1.0, 0.0, 0.0).cross(axis);
  781. }
  782. ortho_axis = ortho_axis.normalized();
  783. ortho_axis.rotate(axis, ring_random_angle);
  784. ortho_axis = ortho_axis.normalized();
  785. p.transform.origin = ortho_axis * ring_random_radius + (y_pos * emission_ring_height - emission_ring_height / 2.0) * axis;
  786. } break;
  787. case EMISSION_SHAPE_MAX: { // Max value for validity check.
  788. break;
  789. }
  790. }
  791. if (!local_coords) {
  792. p.velocity = velocity_xform.xform(p.velocity);
  793. p.transform = emission_xform * p.transform;
  794. }
  795. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  796. p.velocity.z = 0.0;
  797. p.transform.origin.z = 0.0;
  798. }
  799. } else if (!p.active) {
  800. continue;
  801. } else if (p.time > p.lifetime) {
  802. p.active = false;
  803. tv = 1.0;
  804. } else {
  805. uint32_t alt_seed = p.seed;
  806. p.time += local_delta;
  807. p.custom[1] = p.time / lifetime;
  808. tv = p.time / p.lifetime;
  809. real_t tex_linear_velocity = 1.0;
  810. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  811. tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv);
  812. }
  813. real_t tex_orbit_velocity = 1.0;
  814. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  815. if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
  816. tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv);
  817. }
  818. }
  819. real_t tex_angular_velocity = 1.0;
  820. if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
  821. tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv);
  822. }
  823. real_t tex_linear_accel = 1.0;
  824. if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
  825. tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv);
  826. }
  827. real_t tex_tangential_accel = 1.0;
  828. if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
  829. tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv);
  830. }
  831. real_t tex_radial_accel = 1.0;
  832. if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
  833. tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv);
  834. }
  835. real_t tex_damping = 1.0;
  836. if (curve_parameters[PARAM_DAMPING].is_valid()) {
  837. tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv);
  838. }
  839. real_t tex_angle = 1.0;
  840. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  841. tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
  842. }
  843. real_t tex_anim_speed = 1.0;
  844. if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
  845. tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv);
  846. }
  847. real_t tex_anim_offset = 1.0;
  848. if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
  849. tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv);
  850. }
  851. Vector3 force = gravity;
  852. Vector3 position = p.transform.origin;
  853. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  854. position.z = 0.0;
  855. }
  856. //apply linear acceleration
  857. force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector3();
  858. //apply radial acceleration
  859. Vector3 org = emission_xform.origin;
  860. Vector3 diff = position - org;
  861. force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector3();
  862. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  863. Vector2 yx = Vector2(diff.y, diff.x);
  864. Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
  865. force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
  866. } else {
  867. Vector3 crossDiff = diff.normalized().cross(gravity.normalized());
  868. force += crossDiff.length() > 0.0 ? crossDiff.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
  869. }
  870. //apply attractor forces
  871. p.velocity += force * local_delta;
  872. //orbit velocity
  873. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  874. real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
  875. if (orbit_amount != 0.0) {
  876. real_t ang = orbit_amount * local_delta * Math::TAU;
  877. // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix,
  878. // but we use -ang here to reproduce its behavior.
  879. Transform2D rot = Transform2D(-ang, Vector2());
  880. Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y));
  881. p.transform.origin -= Vector3(diff.x, diff.y, 0);
  882. p.transform.origin += Vector3(rotv.x, rotv.y, 0);
  883. }
  884. }
  885. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  886. p.velocity = p.velocity.normalized() * tex_linear_velocity;
  887. }
  888. if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
  889. real_t v = p.velocity.length();
  890. real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
  891. v -= damp * local_delta;
  892. if (v < 0.0) {
  893. p.velocity = Vector3();
  894. } else {
  895. p.velocity = p.velocity.normalized() * v;
  896. }
  897. }
  898. real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
  899. base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
  900. p.custom[0] = Math::deg_to_rad(base_angle); //angle
  901. p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
  902. }
  903. //apply color
  904. //apply hue rotation
  905. Vector3 tex_scale = Vector3(1.0, 1.0, 1.0);
  906. if (split_scale) {
  907. if (scale_curve_x.is_valid()) {
  908. tex_scale.x = scale_curve_x->sample(tv);
  909. } else {
  910. tex_scale.x = 1.0;
  911. }
  912. if (scale_curve_y.is_valid()) {
  913. tex_scale.y = scale_curve_y->sample(tv);
  914. } else {
  915. tex_scale.y = 1.0;
  916. }
  917. if (scale_curve_z.is_valid()) {
  918. tex_scale.z = scale_curve_z->sample(tv);
  919. } else {
  920. tex_scale.z = 1.0;
  921. }
  922. } else {
  923. if (curve_parameters[PARAM_SCALE].is_valid()) {
  924. float tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv);
  925. tex_scale.x = tmp_scale;
  926. tex_scale.y = tmp_scale;
  927. tex_scale.z = tmp_scale;
  928. }
  929. }
  930. real_t tex_hue_variation = 0.0;
  931. if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
  932. tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv);
  933. }
  934. real_t hue_rot_angle = (tex_hue_variation)*Math::TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
  935. real_t hue_rot_c = Math::cos(hue_rot_angle);
  936. real_t hue_rot_s = Math::sin(hue_rot_angle);
  937. Basis hue_rot_mat;
  938. {
  939. Basis mat1(0.299, 0.587, 0.114, 0.299, 0.587, 0.114, 0.299, 0.587, 0.114);
  940. Basis mat2(0.701, -0.587, -0.114, -0.299, 0.413, -0.114, -0.300, -0.588, 0.886);
  941. Basis mat3(0.168, 0.330, -0.497, -0.328, 0.035, 0.292, 1.250, -1.050, -0.203);
  942. for (int j = 0; j < 3; j++) {
  943. hue_rot_mat[j] = mat1[j] + mat2[j] * hue_rot_c + mat3[j] * hue_rot_s;
  944. }
  945. }
  946. if (color_ramp.is_valid()) {
  947. p.color = color_ramp->get_color_at_offset(tv) * color;
  948. } else {
  949. p.color = color;
  950. }
  951. Vector3 color_rgb = hue_rot_mat.xform_inv(Vector3(p.color.r, p.color.g, p.color.b));
  952. p.color.r = color_rgb.x;
  953. p.color.g = color_rgb.y;
  954. p.color.b = color_rgb.z;
  955. p.color *= p.base_color * p.start_color_rand;
  956. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  957. if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
  958. if (p.velocity.length() > 0.0) {
  959. p.transform.basis.set_column(1, p.velocity.normalized());
  960. } else {
  961. p.transform.basis.set_column(1, p.transform.basis.get_column(1));
  962. }
  963. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  964. p.transform.basis.set_column(2, Vector3(0, 0, 1));
  965. } else {
  966. p.transform.basis.set_column(0, Vector3(Math::cos(p.custom[0]), -Math::sin(p.custom[0]), 0.0));
  967. p.transform.basis.set_column(1, Vector3(Math::sin(p.custom[0]), Math::cos(p.custom[0]), 0.0));
  968. p.transform.basis.set_column(2, Vector3(0, 0, 1));
  969. }
  970. } else {
  971. //orient particle Y towards velocity
  972. if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
  973. if (p.velocity.length() > 0.0) {
  974. p.transform.basis.set_column(1, p.velocity.normalized());
  975. } else {
  976. p.transform.basis.set_column(1, p.transform.basis.get_column(1).normalized());
  977. }
  978. if (p.transform.basis.get_column(1) == p.transform.basis.get_column(0)) {
  979. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  980. p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
  981. } else {
  982. p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
  983. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  984. }
  985. } else {
  986. p.transform.basis.orthonormalize();
  987. }
  988. //turn particle by rotation in Y
  989. if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
  990. Basis rot_y(Vector3(0, 1, 0), p.custom[0]);
  991. p.transform.basis = rot_y;
  992. }
  993. }
  994. p.transform.basis = p.transform.basis.orthonormalized();
  995. //scale by scale
  996. Vector3 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
  997. if (base_scale.x < CMP_EPSILON) {
  998. base_scale.x = CMP_EPSILON;
  999. }
  1000. if (base_scale.y < CMP_EPSILON) {
  1001. base_scale.y = CMP_EPSILON;
  1002. }
  1003. if (base_scale.z < CMP_EPSILON) {
  1004. base_scale.z = CMP_EPSILON;
  1005. }
  1006. p.transform.basis.scale(base_scale);
  1007. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  1008. p.velocity.z = 0.0;
  1009. p.transform.origin.z = 0.0;
  1010. }
  1011. p.transform.origin += p.velocity * local_delta;
  1012. should_be_active = true;
  1013. }
  1014. if (!Math::is_equal_approx(time, 0.0) && active && !should_be_active) {
  1015. active = false;
  1016. emit_signal(SceneStringName(finished));
  1017. }
  1018. }
  1019. void CPUParticles3D::_update_particle_data_buffer() {
  1020. MutexLock lock(update_mutex);
  1021. int pc = particles.size();
  1022. int *ow;
  1023. int *order = nullptr;
  1024. float *w = particle_data.ptrw();
  1025. const Particle *r = particles.ptr();
  1026. float *ptr = w;
  1027. if (draw_order != DRAW_ORDER_INDEX) {
  1028. ow = particle_order.ptrw();
  1029. order = ow;
  1030. for (int i = 0; i < pc; i++) {
  1031. order[i] = i;
  1032. }
  1033. if (draw_order == DRAW_ORDER_LIFETIME) {
  1034. SortArray<int, SortLifetime> sorter;
  1035. sorter.compare.particles = r;
  1036. sorter.sort(order, pc);
  1037. } else if (draw_order == DRAW_ORDER_VIEW_DEPTH) {
  1038. ERR_FAIL_NULL(get_viewport());
  1039. Camera3D *c = get_viewport()->get_camera_3d();
  1040. if (c) {
  1041. Vector3 dir = c->get_global_transform().basis.get_column(2); //far away to close
  1042. if (local_coords) {
  1043. // will look different from Particles in editor as this is based on the camera in the scenetree
  1044. // and not the editor camera
  1045. dir = inv_emission_transform.xform(dir).normalized();
  1046. } else {
  1047. dir = dir.normalized();
  1048. }
  1049. SortArray<int, SortAxis> sorter;
  1050. sorter.compare.particles = r;
  1051. sorter.compare.axis = dir;
  1052. sorter.sort(order, pc);
  1053. }
  1054. }
  1055. }
  1056. for (int i = 0; i < pc; i++) {
  1057. int idx = order ? order[i] : i;
  1058. Transform3D t = r[idx].transform;
  1059. if (!local_coords) {
  1060. t = inv_emission_transform * t;
  1061. }
  1062. if (r[idx].active) {
  1063. ptr[0] = t.basis.rows[0][0];
  1064. ptr[1] = t.basis.rows[0][1];
  1065. ptr[2] = t.basis.rows[0][2];
  1066. ptr[3] = t.origin.x;
  1067. ptr[4] = t.basis.rows[1][0];
  1068. ptr[5] = t.basis.rows[1][1];
  1069. ptr[6] = t.basis.rows[1][2];
  1070. ptr[7] = t.origin.y;
  1071. ptr[8] = t.basis.rows[2][0];
  1072. ptr[9] = t.basis.rows[2][1];
  1073. ptr[10] = t.basis.rows[2][2];
  1074. ptr[11] = t.origin.z;
  1075. } else {
  1076. memset(ptr, 0, sizeof(float) * 12);
  1077. }
  1078. Color c = r[idx].color;
  1079. ptr[12] = c.r;
  1080. ptr[13] = c.g;
  1081. ptr[14] = c.b;
  1082. ptr[15] = c.a;
  1083. ptr[16] = r[idx].custom[0];
  1084. ptr[17] = r[idx].custom[1];
  1085. ptr[18] = r[idx].custom[2];
  1086. ptr[19] = r[idx].custom[3];
  1087. ptr += 20;
  1088. }
  1089. can_update.set();
  1090. }
  1091. void CPUParticles3D::_set_redraw(bool p_redraw) {
  1092. if (redraw == p_redraw) {
  1093. return;
  1094. }
  1095. redraw = p_redraw;
  1096. {
  1097. MutexLock lock(update_mutex);
  1098. if (redraw) {
  1099. RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread));
  1100. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
  1101. RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
  1102. } else {
  1103. if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread))) {
  1104. RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread));
  1105. }
  1106. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
  1107. RS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
  1108. }
  1109. }
  1110. }
  1111. void CPUParticles3D::_update_render_thread() {
  1112. MutexLock lock(update_mutex);
  1113. if (can_update.is_set()) {
  1114. RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
  1115. can_update.clear(); //wait for next time
  1116. }
  1117. }
  1118. void CPUParticles3D::_notification(int p_what) {
  1119. switch (p_what) {
  1120. case NOTIFICATION_ENTER_TREE: {
  1121. set_process_internal(emitting);
  1122. // first update before rendering to avoid one frame delay after emitting starts
  1123. if (emitting && (time == 0)) {
  1124. _update_internal();
  1125. }
  1126. } break;
  1127. case NOTIFICATION_EXIT_TREE: {
  1128. _set_redraw(false);
  1129. } break;
  1130. case NOTIFICATION_VISIBILITY_CHANGED: {
  1131. // first update before rendering to avoid one frame delay after emitting starts
  1132. if (emitting && (time == 0)) {
  1133. _update_internal();
  1134. }
  1135. } break;
  1136. case NOTIFICATION_INTERNAL_PROCESS: {
  1137. _update_internal();
  1138. } break;
  1139. case NOTIFICATION_TRANSFORM_CHANGED: {
  1140. inv_emission_transform = get_global_transform().affine_inverse();
  1141. if (!local_coords) {
  1142. int pc = particles.size();
  1143. float *w = particle_data.ptrw();
  1144. const Particle *r = particles.ptr();
  1145. float *ptr = w;
  1146. for (int i = 0; i < pc; i++) {
  1147. Transform3D t = inv_emission_transform * r[i].transform;
  1148. if (r[i].active) {
  1149. ptr[0] = t.basis.rows[0][0];
  1150. ptr[1] = t.basis.rows[0][1];
  1151. ptr[2] = t.basis.rows[0][2];
  1152. ptr[3] = t.origin.x;
  1153. ptr[4] = t.basis.rows[1][0];
  1154. ptr[5] = t.basis.rows[1][1];
  1155. ptr[6] = t.basis.rows[1][2];
  1156. ptr[7] = t.origin.y;
  1157. ptr[8] = t.basis.rows[2][0];
  1158. ptr[9] = t.basis.rows[2][1];
  1159. ptr[10] = t.basis.rows[2][2];
  1160. ptr[11] = t.origin.z;
  1161. } else {
  1162. memset(ptr, 0, sizeof(float) * 12);
  1163. }
  1164. ptr += 20;
  1165. }
  1166. can_update.set();
  1167. }
  1168. } break;
  1169. }
  1170. }
  1171. void CPUParticles3D::convert_from_particles(Node *p_particles) {
  1172. GPUParticles3D *gpu_particles = Object::cast_to<GPUParticles3D>(p_particles);
  1173. ERR_FAIL_NULL_MSG(gpu_particles, "Only GPUParticles3D nodes can be converted to CPUParticles3D.");
  1174. set_emitting(gpu_particles->is_emitting());
  1175. set_amount(gpu_particles->get_amount());
  1176. set_lifetime(gpu_particles->get_lifetime());
  1177. set_one_shot(gpu_particles->get_one_shot());
  1178. set_pre_process_time(gpu_particles->get_pre_process_time());
  1179. set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio());
  1180. set_randomness_ratio(gpu_particles->get_randomness_ratio());
  1181. set_visibility_aabb(gpu_particles->get_visibility_aabb());
  1182. set_use_local_coordinates(gpu_particles->get_use_local_coordinates());
  1183. set_fixed_fps(gpu_particles->get_fixed_fps());
  1184. set_fractional_delta(gpu_particles->get_fractional_delta());
  1185. set_speed_scale(gpu_particles->get_speed_scale());
  1186. set_draw_order(DrawOrder(gpu_particles->get_draw_order()));
  1187. set_mesh(gpu_particles->get_draw_pass_mesh(0));
  1188. Ref<ParticleProcessMaterial> material = gpu_particles->get_process_material();
  1189. if (material.is_null()) {
  1190. return;
  1191. }
  1192. set_direction(material->get_direction());
  1193. set_spread(material->get_spread());
  1194. set_flatness(material->get_flatness());
  1195. set_color(material->get_color());
  1196. Ref<GradientTexture1D> gt = material->get_color_ramp();
  1197. if (gt.is_valid()) {
  1198. set_color_ramp(gt->get_gradient());
  1199. }
  1200. Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
  1201. if (gti.is_valid()) {
  1202. set_color_initial_ramp(gti->get_gradient());
  1203. }
  1204. set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
  1205. set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ROTATE_Y));
  1206. set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z));
  1207. set_emission_shape(EmissionShape(material->get_emission_shape()));
  1208. set_emission_sphere_radius(material->get_emission_sphere_radius());
  1209. set_emission_box_extents(material->get_emission_box_extents());
  1210. set_emission_ring_height(material->get_emission_ring_height());
  1211. set_emission_ring_radius(material->get_emission_ring_radius());
  1212. set_emission_ring_inner_radius(material->get_emission_ring_inner_radius());
  1213. set_emission_ring_cone_angle(material->get_emission_ring_cone_angle());
  1214. Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE);
  1215. if (scale3D.is_valid()) {
  1216. split_scale = true;
  1217. scale_curve_x = scale3D->get_curve_x();
  1218. scale_curve_y = scale3D->get_curve_y();
  1219. scale_curve_z = scale3D->get_curve_z();
  1220. }
  1221. set_gravity(material->get_gravity());
  1222. set_lifetime_randomness(material->get_lifetime_randomness());
  1223. #define CONVERT_PARAM(m_param) \
  1224. set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \
  1225. { \
  1226. Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \
  1227. if (ctex.is_valid()) \
  1228. set_param_curve(m_param, ctex->get_curve()); \
  1229. } \
  1230. set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param));
  1231. CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
  1232. CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
  1233. CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
  1234. CONVERT_PARAM(PARAM_LINEAR_ACCEL);
  1235. CONVERT_PARAM(PARAM_RADIAL_ACCEL);
  1236. CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
  1237. CONVERT_PARAM(PARAM_DAMPING);
  1238. CONVERT_PARAM(PARAM_ANGLE);
  1239. CONVERT_PARAM(PARAM_SCALE);
  1240. CONVERT_PARAM(PARAM_HUE_VARIATION);
  1241. CONVERT_PARAM(PARAM_ANIM_SPEED);
  1242. CONVERT_PARAM(PARAM_ANIM_OFFSET);
  1243. #undef CONVERT_PARAM
  1244. }
  1245. void CPUParticles3D::_bind_methods() {
  1246. ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles3D::set_emitting);
  1247. ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles3D::set_amount);
  1248. ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles3D::set_lifetime);
  1249. ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &CPUParticles3D::set_one_shot);
  1250. ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles3D::set_pre_process_time);
  1251. ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles3D::set_explosiveness_ratio);
  1252. ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles3D::set_randomness_ratio);
  1253. ClassDB::bind_method(D_METHOD("set_visibility_aabb", "aabb"), &CPUParticles3D::set_visibility_aabb);
  1254. ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles3D::set_lifetime_randomness);
  1255. ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles3D::set_use_local_coordinates);
  1256. ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles3D::set_fixed_fps);
  1257. ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles3D::set_fractional_delta);
  1258. ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &CPUParticles3D::set_speed_scale);
  1259. ClassDB::bind_method(D_METHOD("is_emitting"), &CPUParticles3D::is_emitting);
  1260. ClassDB::bind_method(D_METHOD("get_amount"), &CPUParticles3D::get_amount);
  1261. ClassDB::bind_method(D_METHOD("get_lifetime"), &CPUParticles3D::get_lifetime);
  1262. ClassDB::bind_method(D_METHOD("get_one_shot"), &CPUParticles3D::get_one_shot);
  1263. ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles3D::get_pre_process_time);
  1264. ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles3D::get_explosiveness_ratio);
  1265. ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles3D::get_randomness_ratio);
  1266. ClassDB::bind_method(D_METHOD("get_visibility_aabb"), &CPUParticles3D::get_visibility_aabb);
  1267. ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles3D::get_lifetime_randomness);
  1268. ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles3D::get_use_local_coordinates);
  1269. ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles3D::get_fixed_fps);
  1270. ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles3D::get_fractional_delta);
  1271. ClassDB::bind_method(D_METHOD("get_speed_scale"), &CPUParticles3D::get_speed_scale);
  1272. ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &CPUParticles3D::set_draw_order);
  1273. ClassDB::bind_method(D_METHOD("get_draw_order"), &CPUParticles3D::get_draw_order);
  1274. ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CPUParticles3D::set_mesh);
  1275. ClassDB::bind_method(D_METHOD("get_mesh"), &CPUParticles3D::get_mesh);
  1276. ClassDB::bind_method(D_METHOD("set_use_fixed_seed", "use_fixed_seed"), &CPUParticles3D::set_use_fixed_seed);
  1277. ClassDB::bind_method(D_METHOD("get_use_fixed_seed"), &CPUParticles3D::get_use_fixed_seed);
  1278. ClassDB::bind_method(D_METHOD("set_seed", "seed"), &CPUParticles3D::set_seed);
  1279. ClassDB::bind_method(D_METHOD("get_seed"), &CPUParticles3D::get_seed);
  1280. ClassDB::bind_method(D_METHOD("restart", "keep_seed"), &CPUParticles3D::restart, DEFVAL(false));
  1281. ClassDB::bind_method(D_METHOD("request_particles_process", "process_time"), &CPUParticles3D::request_particles_process);
  1282. ClassDB::bind_method(D_METHOD("capture_aabb"), &CPUParticles3D::capture_aabb);
  1283. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting", PROPERTY_HINT_ONESHOT), "set_emitting", "is_emitting");
  1284. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); // FIXME: Evaluate support for `exp` in integer properties, or remove this.
  1285. ADD_GROUP("Time", "");
  1286. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp,suffix:s"), "set_lifetime", "get_lifetime");
  1287. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
  1288. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,10.0,0.01,or_greater,exp,suffix:s"), "set_pre_process_time", "get_pre_process_time");
  1289. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
  1290. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
  1291. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
  1292. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_fixed_seed"), "set_use_fixed_seed", "get_use_fixed_seed");
  1293. ADD_PROPERTY(PropertyInfo(Variant::INT, "seed", PROPERTY_HINT_RANGE, "0," + itos(UINT32_MAX) + ",1"), "set_seed", "get_seed");
  1294. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
  1295. ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
  1296. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
  1297. ADD_GROUP("Drawing", "");
  1298. ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_visibility_aabb", "get_visibility_aabb");
  1299. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
  1300. ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
  1301. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
  1302. BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
  1303. BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
  1304. BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
  1305. ADD_PROPERTY_DEFAULT("seed", 0);
  1306. ////////////////////////////////
  1307. ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles3D::set_direction);
  1308. ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles3D::get_direction);
  1309. ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles3D::set_spread);
  1310. ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles3D::get_spread);
  1311. ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles3D::set_flatness);
  1312. ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles3D::get_flatness);
  1313. ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles3D::set_param_min);
  1314. ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles3D::get_param_min);
  1315. ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles3D::set_param_max);
  1316. ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles3D::get_param_max);
  1317. ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles3D::set_param_curve);
  1318. ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles3D::get_param_curve);
  1319. ClassDB::bind_method(D_METHOD("set_color", "color"), &CPUParticles3D::set_color);
  1320. ClassDB::bind_method(D_METHOD("get_color"), &CPUParticles3D::get_color);
  1321. ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles3D::set_color_ramp);
  1322. ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles3D::get_color_ramp);
  1323. ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles3D::set_color_initial_ramp);
  1324. ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles3D::get_color_initial_ramp);
  1325. ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles3D::set_particle_flag);
  1326. ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles3D::get_particle_flag);
  1327. ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles3D::set_emission_shape);
  1328. ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles3D::get_emission_shape);
  1329. ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &CPUParticles3D::set_emission_sphere_radius);
  1330. ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &CPUParticles3D::get_emission_sphere_radius);
  1331. ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &CPUParticles3D::set_emission_box_extents);
  1332. ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &CPUParticles3D::get_emission_box_extents);
  1333. ClassDB::bind_method(D_METHOD("set_emission_points", "array"), &CPUParticles3D::set_emission_points);
  1334. ClassDB::bind_method(D_METHOD("get_emission_points"), &CPUParticles3D::get_emission_points);
  1335. ClassDB::bind_method(D_METHOD("set_emission_normals", "array"), &CPUParticles3D::set_emission_normals);
  1336. ClassDB::bind_method(D_METHOD("get_emission_normals"), &CPUParticles3D::get_emission_normals);
  1337. ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles3D::set_emission_colors);
  1338. ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles3D::get_emission_colors);
  1339. ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &CPUParticles3D::set_emission_ring_axis);
  1340. ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &CPUParticles3D::get_emission_ring_axis);
  1341. ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &CPUParticles3D::set_emission_ring_height);
  1342. ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &CPUParticles3D::get_emission_ring_height);
  1343. ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &CPUParticles3D::set_emission_ring_radius);
  1344. ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &CPUParticles3D::get_emission_ring_radius);
  1345. ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &CPUParticles3D::set_emission_ring_inner_radius);
  1346. ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &CPUParticles3D::get_emission_ring_inner_radius);
  1347. ClassDB::bind_method(D_METHOD("set_emission_ring_cone_angle", "cone_angle"), &CPUParticles3D::set_emission_ring_cone_angle);
  1348. ClassDB::bind_method(D_METHOD("get_emission_ring_cone_angle"), &CPUParticles3D::get_emission_ring_cone_angle);
  1349. ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles3D::get_gravity);
  1350. ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles3D::set_gravity);
  1351. ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles3D::get_split_scale);
  1352. ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles3D::set_split_scale);
  1353. ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles3D::get_scale_curve_x);
  1354. ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles3D::set_scale_curve_x);
  1355. ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles3D::get_scale_curve_y);
  1356. ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles3D::set_scale_curve_y);
  1357. ClassDB::bind_method(D_METHOD("get_scale_curve_z"), &CPUParticles3D::get_scale_curve_z);
  1358. ClassDB::bind_method(D_METHOD("set_scale_curve_z", "scale_curve"), &CPUParticles3D::set_scale_curve_z);
  1359. ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
  1360. ADD_SIGNAL(MethodInfo("finished"));
  1361. ADD_GROUP("Emission Shape", "emission_");
  1362. ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
  1363. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
  1364. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
  1365. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
  1366. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
  1367. ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
  1368. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_ring_axis"), "set_emission_ring_axis", "get_emission_ring_axis");
  1369. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_emission_ring_height", "get_emission_ring_height");
  1370. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_emission_ring_radius", "get_emission_ring_radius");
  1371. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius");
  1372. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_cone_angle", PROPERTY_HINT_RANGE, "0,90,0.01,degrees"), "set_emission_ring_cone_angle", "get_emission_ring_cone_angle");
  1373. ADD_GROUP("Particle Flags", "particle_flag_");
  1374. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
  1375. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
  1376. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
  1377. ADD_GROUP("Direction", "");
  1378. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
  1379. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
  1380. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
  1381. ADD_GROUP("Gravity", "");
  1382. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
  1383. ADD_GROUP("Initial Velocity", "initial_");
  1384. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
  1385. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
  1386. ADD_GROUP("Angular Velocity", "angular_");
  1387. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
  1388. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
  1389. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
  1390. ADD_GROUP("Orbit Velocity", "orbit_");
  1391. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
  1392. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
  1393. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
  1394. ADD_GROUP("Linear Accel", "linear_");
  1395. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
  1396. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
  1397. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
  1398. ADD_GROUP("Radial Accel", "radial_");
  1399. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
  1400. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
  1401. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
  1402. ADD_GROUP("Tangential Accel", "tangential_");
  1403. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
  1404. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
  1405. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
  1406. ADD_GROUP("Damping", "");
  1407. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
  1408. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
  1409. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
  1410. ADD_GROUP("Angle", "");
  1411. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
  1412. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
  1413. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
  1414. ADD_GROUP("Scale", "");
  1415. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
  1416. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
  1417. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
  1418. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
  1419. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
  1420. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
  1421. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_z", "get_scale_curve_z");
  1422. ADD_GROUP("Color", "");
  1423. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
  1424. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
  1425. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
  1426. ADD_GROUP("Hue Variation", "hue_");
  1427. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
  1428. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
  1429. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
  1430. ADD_GROUP("Animation", "anim_");
  1431. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
  1432. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
  1433. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
  1434. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
  1435. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
  1436. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
  1437. BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
  1438. BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
  1439. BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
  1440. BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
  1441. BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
  1442. BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
  1443. BIND_ENUM_CONSTANT(PARAM_DAMPING);
  1444. BIND_ENUM_CONSTANT(PARAM_ANGLE);
  1445. BIND_ENUM_CONSTANT(PARAM_SCALE);
  1446. BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
  1447. BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
  1448. BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
  1449. BIND_ENUM_CONSTANT(PARAM_MAX);
  1450. BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
  1451. BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y);
  1452. BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z);
  1453. BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
  1454. BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
  1455. BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
  1456. BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
  1457. BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
  1458. BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
  1459. BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
  1460. BIND_ENUM_CONSTANT(EMISSION_SHAPE_RING);
  1461. BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
  1462. }
  1463. CPUParticles3D::CPUParticles3D() {
  1464. set_notify_transform(true);
  1465. multimesh = RenderingServer::get_singleton()->multimesh_create();
  1466. RenderingServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
  1467. set_base(multimesh);
  1468. set_emitting(true);
  1469. set_amount(8);
  1470. set_seed(Math::rand());
  1471. rng.instantiate();
  1472. set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
  1473. set_param_min(PARAM_ANGULAR_VELOCITY, 0);
  1474. set_param_min(PARAM_ORBIT_VELOCITY, 0);
  1475. set_param_min(PARAM_LINEAR_ACCEL, 0);
  1476. set_param_min(PARAM_RADIAL_ACCEL, 0);
  1477. set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
  1478. set_param_min(PARAM_DAMPING, 0);
  1479. set_param_min(PARAM_ANGLE, 0);
  1480. set_param_min(PARAM_SCALE, 1);
  1481. set_param_min(PARAM_HUE_VARIATION, 0);
  1482. set_param_min(PARAM_ANIM_SPEED, 0);
  1483. set_param_min(PARAM_ANIM_OFFSET, 0);
  1484. set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
  1485. set_param_max(PARAM_ANGULAR_VELOCITY, 0);
  1486. set_param_max(PARAM_ORBIT_VELOCITY, 0);
  1487. set_param_max(PARAM_LINEAR_ACCEL, 0);
  1488. set_param_max(PARAM_RADIAL_ACCEL, 0);
  1489. set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
  1490. set_param_max(PARAM_DAMPING, 0);
  1491. set_param_max(PARAM_ANGLE, 0);
  1492. set_param_max(PARAM_SCALE, 1);
  1493. set_param_max(PARAM_HUE_VARIATION, 0);
  1494. set_param_max(PARAM_ANIM_SPEED, 0);
  1495. set_param_max(PARAM_ANIM_OFFSET, 0);
  1496. set_emission_shape(EMISSION_SHAPE_POINT);
  1497. set_emission_sphere_radius(1);
  1498. set_emission_box_extents(Vector3(1, 1, 1));
  1499. set_emission_ring_axis(Vector3(0, 0, 1.0));
  1500. set_emission_ring_height(1);
  1501. set_emission_ring_radius(1);
  1502. set_emission_ring_inner_radius(0);
  1503. set_emission_ring_cone_angle(90);
  1504. set_gravity(Vector3(0, -9.8, 0));
  1505. for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
  1506. particle_flags[i] = false;
  1507. }
  1508. set_color(Color(1, 1, 1, 1));
  1509. }
  1510. CPUParticles3D::~CPUParticles3D() {
  1511. ERR_FAIL_NULL(RenderingServer::get_singleton());
  1512. RS::get_singleton()->free(multimesh);
  1513. }