emscripten_helpers.py 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125
  1. import os, json
  2. from SCons.Util import WhereIs
  3. def run_closure_compiler(target, source, env, for_signature):
  4. closure_bin = os.path.join(os.path.dirname(WhereIs("emcc")), "node_modules", ".bin", "google-closure-compiler")
  5. cmd = [WhereIs("node"), closure_bin]
  6. cmd.extend(["--compilation_level", "ADVANCED_OPTIMIZATIONS"])
  7. for f in env["JSEXTERNS"]:
  8. cmd.extend(["--externs", f.get_abspath()])
  9. for f in source:
  10. cmd.extend(["--js", f.get_abspath()])
  11. cmd.extend(["--js_output_file", target[0].get_abspath()])
  12. return " ".join(cmd)
  13. def get_build_version():
  14. import version
  15. name = "custom_build"
  16. if os.getenv("BUILD_NAME") != None:
  17. name = os.getenv("BUILD_NAME")
  18. v = "%d.%d" % (version.major, version.minor)
  19. if version.patch > 0:
  20. v += ".%d" % version.patch
  21. v += ".%s.%s" % (version.status, name)
  22. return v
  23. def create_engine_file(env, target, source, externs):
  24. if env["use_closure_compiler"]:
  25. return env.BuildJS(target, source, JSEXTERNS=externs)
  26. return env.Textfile(target, [env.File(s) for s in source])
  27. def create_template_zip(env, js, wasm, extra):
  28. binary_name = "godot.tools" if env["tools"] else "godot"
  29. zip_dir = env.Dir("#bin/.javascript_zip")
  30. in_files = [
  31. js,
  32. wasm,
  33. "#platform/javascript/js/libs/audio.worklet.js",
  34. ]
  35. out_files = [
  36. zip_dir.File(binary_name + ".js"),
  37. zip_dir.File(binary_name + ".wasm"),
  38. zip_dir.File(binary_name + ".audio.worklet.js"),
  39. ]
  40. # GDNative/Threads specific
  41. if env["gdnative_enabled"]:
  42. in_files.append(extra) # Runtime
  43. out_files.append(zip_dir.File(binary_name + ".side.wasm"))
  44. elif env["threads_enabled"]:
  45. in_files.append(extra) # Worker
  46. out_files.append(zip_dir.File(binary_name + ".worker.js"))
  47. service_worker = "#misc/dist/html/service-worker.js"
  48. if env["tools"]:
  49. # HTML
  50. html = "#misc/dist/html/editor.html"
  51. cache = [
  52. "godot.tools.html",
  53. "offline.html",
  54. "godot.tools.js",
  55. "godot.tools.worker.js",
  56. "godot.tools.audio.worklet.js",
  57. "logo.svg",
  58. "favicon.png",
  59. ]
  60. opt_cache = ["godot.tools.wasm"]
  61. subst_dict = {
  62. "@GODOT_VERSION@": get_build_version(),
  63. "@GODOT_NAME@": "GodotEngine",
  64. "@GODOT_CACHE@": json.dumps(cache),
  65. "@GODOT_OPT_CACHE@": json.dumps(opt_cache),
  66. "@GODOT_OFFLINE_PAGE@": "offline.html",
  67. }
  68. html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
  69. in_files.append(html)
  70. out_files.append(zip_dir.File(binary_name + ".html"))
  71. # And logo/favicon
  72. in_files.append("#misc/dist/html/logo.svg")
  73. out_files.append(zip_dir.File("logo.svg"))
  74. in_files.append("#icon.png")
  75. out_files.append(zip_dir.File("favicon.png"))
  76. # PWA
  77. service_worker = env.Substfile(
  78. target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict
  79. )
  80. in_files.append(service_worker)
  81. out_files.append(zip_dir.File("service.worker.js"))
  82. in_files.append("#misc/dist/html/manifest.json")
  83. out_files.append(zip_dir.File("manifest.json"))
  84. in_files.append("#misc/dist/html/offline.html")
  85. out_files.append(zip_dir.File("offline.html"))
  86. else:
  87. # HTML
  88. in_files.append("#misc/dist/html/full-size.html")
  89. out_files.append(zip_dir.File(binary_name + ".html"))
  90. in_files.append(service_worker)
  91. out_files.append(zip_dir.File(binary_name + ".service.worker.js"))
  92. in_files.append("#misc/dist/html/offline-export.html")
  93. out_files.append(zip_dir.File("godot.offline.html"))
  94. zip_files = env.InstallAs(out_files, in_files)
  95. env.Zip(
  96. "#bin/godot",
  97. zip_files,
  98. ZIPROOT=zip_dir,
  99. ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
  100. ZIPCOMSTR="Archiving $SOURCES as $TARGET",
  101. )
  102. def add_js_libraries(env, libraries):
  103. env.Append(JS_LIBS=env.File(libraries))
  104. def add_js_pre(env, js_pre):
  105. env.Append(JS_PRE=env.File(js_pre))
  106. def add_js_externs(env, externs):
  107. env.Append(JS_EXTERNS=env.File(externs))