VisualShaderNodeFloatFunc.xml 6.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeFloatFunc" inherits="VisualShaderNode" version="4.0">
  3. <brief_description>
  4. A scalar floating-point function to be used within the visual shader graph.
  5. </brief_description>
  6. <description>
  7. Accept a floating-point scalar ([code]x[/code]) to the input port and transform it according to [member function].
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <methods>
  12. </methods>
  13. <members>
  14. <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeFloatFunc.Function" default="13">
  15. A function to be applied to the scalar. See [enum Function] for options.
  16. </member>
  17. </members>
  18. <constants>
  19. <constant name="FUNC_SIN" value="0" enum="Function">
  20. Returns the sine of the parameter. Translates to [code]sin(x)[/code] in the Godot Shader Language.
  21. </constant>
  22. <constant name="FUNC_COS" value="1" enum="Function">
  23. Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in the Godot Shader Language.
  24. </constant>
  25. <constant name="FUNC_TAN" value="2" enum="Function">
  26. Returns the tangent of the parameter. Translates to [code]tan(x)[/code] in the Godot Shader Language.
  27. </constant>
  28. <constant name="FUNC_ASIN" value="3" enum="Function">
  29. Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] in the Godot Shader Language.
  30. </constant>
  31. <constant name="FUNC_ACOS" value="4" enum="Function">
  32. Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/code] in the Godot Shader Language.
  33. </constant>
  34. <constant name="FUNC_ATAN" value="5" enum="Function">
  35. Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/code] in the Godot Shader Language.
  36. </constant>
  37. <constant name="FUNC_SINH" value="6" enum="Function">
  38. Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)[/code] in the Godot Shader Language.
  39. </constant>
  40. <constant name="FUNC_COSH" value="7" enum="Function">
  41. Returns the hyperbolic cosine of the parameter. Translates to [code]cosh(x)[/code] in the Godot Shader Language.
  42. </constant>
  43. <constant name="FUNC_TANH" value="8" enum="Function">
  44. Returns the hyperbolic tangent of the parameter. Translates to [code]tanh(x)[/code] in the Godot Shader Language.
  45. </constant>
  46. <constant name="FUNC_LOG" value="9" enum="Function">
  47. Returns the natural logarithm of the parameter. Translates to [code]log(x)[/code] in the Godot Shader Language.
  48. </constant>
  49. <constant name="FUNC_EXP" value="10" enum="Function">
  50. Returns the natural exponentiation of the parameter. Translates to [code]exp(x)[/code] in the Godot Shader Language.
  51. </constant>
  52. <constant name="FUNC_SQRT" value="11" enum="Function">
  53. Returns the square root of the parameter. Translates to [code]sqrt(x)[/code] in the Godot Shader Language.
  54. </constant>
  55. <constant name="FUNC_ABS" value="12" enum="Function">
  56. Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
  57. </constant>
  58. <constant name="FUNC_SIGN" value="13" enum="Function">
  59. Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
  60. </constant>
  61. <constant name="FUNC_FLOOR" value="14" enum="Function">
  62. Finds the nearest integer less than or equal to the parameter. Translates to [code]floor(x)[/code] in the Godot Shader Language.
  63. </constant>
  64. <constant name="FUNC_ROUND" value="15" enum="Function">
  65. Finds the nearest integer to the parameter. Translates to [code]round(x)[/code] in the Godot Shader Language.
  66. </constant>
  67. <constant name="FUNC_CEIL" value="16" enum="Function">
  68. Finds the nearest integer that is greater than or equal to the parameter. Translates to [code]ceil(x)[/code] in the Godot Shader Language.
  69. </constant>
  70. <constant name="FUNC_FRAC" value="17" enum="Function">
  71. Computes the fractional part of the argument. Translates to [code]fract(x)[/code] in the Godot Shader Language.
  72. </constant>
  73. <constant name="FUNC_SATURATE" value="18" enum="Function">
  74. Clamps the value between [code]0.0[/code] and [code]1.0[/code] using [code]min(max(x, 0.0), 1.0)[/code].
  75. </constant>
  76. <constant name="FUNC_NEGATE" value="19" enum="Function">
  77. Negates the [code]x[/code] using [code]-(x)[/code].
  78. </constant>
  79. <constant name="FUNC_ACOSH" value="20" enum="Function">
  80. Returns the arc-hyperbolic-cosine of the parameter. Translates to [code]acosh(x)[/code] in the Godot Shader Language.
  81. </constant>
  82. <constant name="FUNC_ASINH" value="21" enum="Function">
  83. Returns the arc-hyperbolic-sine of the parameter. Translates to [code]asinh(x)[/code] in the Godot Shader Language.
  84. </constant>
  85. <constant name="FUNC_ATANH" value="22" enum="Function">
  86. Returns the arc-hyperbolic-tangent of the parameter. Translates to [code]atanh(x)[/code] in the Godot Shader Language.
  87. </constant>
  88. <constant name="FUNC_DEGREES" value="23" enum="Function">
  89. Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/code] in the Godot Shader Language.
  90. </constant>
  91. <constant name="FUNC_EXP2" value="24" enum="Function">
  92. Returns 2 raised by the power of the parameter. Translates to [code]exp2(x)[/code] in the Godot Shader Language.
  93. </constant>
  94. <constant name="FUNC_INVERSE_SQRT" value="25" enum="Function">
  95. Returns the inverse of the square root of the parameter. Translates to [code]inversesqrt(x)[/code] in the Godot Shader Language.
  96. </constant>
  97. <constant name="FUNC_LOG2" value="26" enum="Function">
  98. Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)[/code] in the Godot Shader Language.
  99. </constant>
  100. <constant name="FUNC_RADIANS" value="27" enum="Function">
  101. Convert a quantity in degrees to radians. Translates to [code]radians(x)[/code] in the Godot Shader Language.
  102. </constant>
  103. <constant name="FUNC_RECIPROCAL" value="28" enum="Function">
  104. Finds reciprocal value of dividing 1 by [code]x[/code] (i.e. [code]1 / x[/code]).
  105. </constant>
  106. <constant name="FUNC_ROUNDEVEN" value="29" enum="Function">
  107. Finds the nearest even integer to the parameter. Translates to [code]roundEven(x)[/code] in the Godot Shader Language.
  108. </constant>
  109. <constant name="FUNC_TRUNC" value="30" enum="Function">
  110. Returns a value equal to the nearest integer to [code]x[/code] whose absolute value is not larger than the absolute value of [code]x[/code]. Translates to [code]trunc(x)[/code] in the Godot Shader Language.
  111. </constant>
  112. <constant name="FUNC_ONEMINUS" value="31" enum="Function">
  113. Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code]).
  114. </constant>
  115. </constants>
  116. </class>