| 123456789101112131415161718192021222324252627282930313233 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Represents the input shader parameter within the visual shader graph.
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_input_real_name" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
- </description>
- </method>
- </methods>
- <members>
- <member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]"">
- One of the several input constants in lower-case style like: "vertex"([/code]VERTEX[code]) or "point_size"([code]POINT_SIZE[/code]).
- </member>
- </members>
- <signals>
- <signal name="input_type_changed">
- <description>
- Emitted when input is changed via [member input_name].
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
|