java_godot_lib_jni.cpp 17 KB

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  1. /*************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "android_keys_utils.h"
  35. #include "api/java_class_wrapper.h"
  36. #include "api/jni_singleton.h"
  37. #include "audio_driver_jandroid.h"
  38. #include "core/engine.h"
  39. #include "core/project_settings.h"
  40. #include "dir_access_jandroid.h"
  41. #include "file_access_android.h"
  42. #include "jni_utils.h"
  43. #include "main/input_default.h"
  44. #include "main/main.h"
  45. #include "net_socket_android.h"
  46. #include "os_android.h"
  47. #include "string_android.h"
  48. #include "thread_jandroid.h"
  49. #include <android/input.h>
  50. #include <unistd.h>
  51. static JavaClassWrapper *java_class_wrapper = NULL;
  52. static OS_Android *os_android = NULL;
  53. static GodotJavaWrapper *godot_java = NULL;
  54. static GodotIOJavaWrapper *godot_io_java = NULL;
  55. static bool initialized = false;
  56. static int step = 0;
  57. static Size2 new_size;
  58. static Vector3 accelerometer;
  59. static Vector3 gravity;
  60. static Vector3 magnetometer;
  61. static Vector3 gyroscope;
  62. static void _initialize_java_modules() {
  63. if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
  64. return;
  65. }
  66. String modules = ProjectSettings::get_singleton()->get("android/modules");
  67. modules = modules.strip_edges();
  68. if (modules == String()) {
  69. return;
  70. }
  71. Vector<String> mods = modules.split(",", false);
  72. if (mods.size()) {
  73. jobject cls = godot_java->get_class_loader();
  74. // TODO create wrapper for class loader
  75. JNIEnv *env = get_jni_env();
  76. jclass classLoader = env->FindClass("java/lang/ClassLoader");
  77. jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
  78. for (int i = 0; i < mods.size(); i++) {
  79. String m = mods[i];
  80. // Deprecated in Godot 3.2.2, it's now a plugin to enable in export preset.
  81. if (m == "org/godotengine/godot/GodotPaymentV3") {
  82. WARN_PRINT("GodotPaymentV3 is deprecated and is replaced by the 'GodotPayment' plugin, which should be enabled in the Android export preset.");
  83. print_line("Skipping Android module: " + m);
  84. continue;
  85. }
  86. print_line("Loading Android module: " + m);
  87. jstring strClassName = env->NewStringUTF(m.utf8().get_data());
  88. jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
  89. ERR_CONTINUE_MSG(!singletonClass, "Couldn't find singleton for class: " + m + ".");
  90. jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
  91. ERR_CONTINUE_MSG(!initialize, "Couldn't find proper initialize function 'public static Godot.SingletonBase Class::initialize(Activity p_activity)' initializer for singleton class: " + m + ".");
  92. jobject obj = env->CallStaticObjectMethod(singletonClass, initialize, godot_java->get_activity());
  93. env->NewGlobalRef(obj);
  94. }
  95. }
  96. }
  97. extern "C" {
  98. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  99. if (godot_io_java) {
  100. godot_io_java->set_vk_height(p_height);
  101. }
  102. }
  103. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject godot_instance, jobject p_asset_manager, jboolean p_use_apk_expansion) {
  104. initialized = true;
  105. JavaVM *jvm;
  106. env->GetJavaVM(&jvm);
  107. // create our wrapper classes
  108. godot_java = new GodotJavaWrapper(env, activity, godot_instance);
  109. godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
  110. init_thread_jandroid(jvm, env);
  111. jobject amgr = env->NewGlobalRef(p_asset_manager);
  112. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  113. DirAccessJAndroid::setup(godot_io_java->get_instance());
  114. AudioDriverAndroid::setup(godot_io_java->get_instance());
  115. NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
  116. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  117. char wd[500];
  118. getcwd(wd, 500);
  119. godot_java->on_video_init(env);
  120. }
  121. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  122. // lets cleanup
  123. if (godot_io_java) {
  124. delete godot_io_java;
  125. }
  126. if (godot_java) {
  127. delete godot_java;
  128. }
  129. if (os_android) {
  130. delete os_android;
  131. }
  132. }
  133. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
  134. setup_android_thread();
  135. const char **cmdline = NULL;
  136. jstring *j_cmdline = NULL;
  137. int cmdlen = 0;
  138. if (p_cmdline) {
  139. cmdlen = env->GetArrayLength(p_cmdline);
  140. if (cmdlen) {
  141. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  142. ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
  143. cmdline[cmdlen] = NULL;
  144. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  145. ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
  146. for (int i = 0; i < cmdlen; i++) {
  147. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  148. const char *rawString = env->GetStringUTFChars(string, 0);
  149. cmdline[i] = rawString;
  150. j_cmdline[i] = string;
  151. }
  152. }
  153. }
  154. Error err = Main::setup("apk", cmdlen, (char **)cmdline, false);
  155. if (cmdline) {
  156. if (j_cmdline) {
  157. for (int i = 0; i < cmdlen; ++i) {
  158. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  159. }
  160. memfree(j_cmdline);
  161. }
  162. memfree(cmdline);
  163. }
  164. if (err != OK) {
  165. return; // should exit instead and print the error
  166. }
  167. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  168. ClassDB::register_class<JNISingleton>();
  169. _initialize_java_modules();
  170. }
  171. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {
  172. if (os_android)
  173. os_android->set_display_size(Size2(width, height));
  174. }
  175. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits) {
  176. if (os_android) {
  177. if (step == 0) {
  178. // During startup
  179. os_android->set_context_is_16_bits(!p_32_bits);
  180. } else {
  181. // GL context recreated because it was lost; restart app to let it reload everything
  182. os_android->main_loop_end();
  183. godot_java->restart(env);
  184. step = -1; // Ensure no further steps are attempted
  185. }
  186. }
  187. }
  188. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  189. if (step == 0)
  190. return;
  191. os_android->main_loop_request_go_back();
  192. }
  193. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  194. if (step == -1)
  195. return;
  196. if (step == 0) {
  197. // Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
  198. // but for Godot purposes, the main thread is the one running the game loop
  199. Main::setup2(Thread::get_caller_id());
  200. ++step;
  201. return;
  202. }
  203. if (step == 1) {
  204. if (!Main::start()) {
  205. return; // should exit instead and print the error
  206. }
  207. godot_java->on_godot_setup_completed(env);
  208. os_android->main_loop_begin();
  209. godot_java->on_godot_main_loop_started(env);
  210. ++step;
  211. }
  212. os_android->process_accelerometer(accelerometer);
  213. os_android->process_gravity(gravity);
  214. os_android->process_magnetometer(magnetometer);
  215. os_android->process_gyroscope(gyroscope);
  216. if (os_android->main_loop_iterate()) {
  217. godot_java->force_quit(env);
  218. }
  219. }
  220. void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  221. if (step == 0)
  222. return;
  223. Vector<OS_Android::TouchPos> points;
  224. for (int i = 0; i < pointer_count; i++) {
  225. jfloat p[3];
  226. env->GetFloatArrayRegion(positions, i * 3, 3, p);
  227. OS_Android::TouchPos tp;
  228. tp.pos = Point2(p[1], p[2]);
  229. tp.id = (int)p[0];
  230. points.push_back(tp);
  231. }
  232. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
  233. os_android->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
  234. } else {
  235. os_android->process_touch(ev, pointer, points);
  236. }
  237. }
  238. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
  239. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
  240. }
  241. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
  242. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
  243. }
  244. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  245. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
  246. }
  247. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
  248. if (step == 0)
  249. return;
  250. os_android->process_hover(p_type, Point2(p_x, p_y));
  251. }
  252. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
  253. if (step == 0)
  254. return;
  255. os_android->process_double_tap(p_button_mask, Point2(p_x, p_y));
  256. }
  257. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
  258. if (step == 0)
  259. return;
  260. os_android->process_scroll(Point2(p_x, p_y));
  261. }
  262. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  263. if (step == 0)
  264. return;
  265. OS_Android::JoypadEvent jevent;
  266. jevent.device = p_device;
  267. jevent.type = OS_Android::JOY_EVENT_BUTTON;
  268. jevent.index = p_button;
  269. jevent.pressed = p_pressed;
  270. os_android->process_joy_event(jevent);
  271. }
  272. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  273. if (step == 0)
  274. return;
  275. OS_Android::JoypadEvent jevent;
  276. jevent.device = p_device;
  277. jevent.type = OS_Android::JOY_EVENT_AXIS;
  278. jevent.index = p_axis;
  279. jevent.value = p_value;
  280. os_android->process_joy_event(jevent);
  281. }
  282. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  283. if (step == 0)
  284. return;
  285. OS_Android::JoypadEvent jevent;
  286. jevent.device = p_device;
  287. jevent.type = OS_Android::JOY_EVENT_HAT;
  288. int hat = 0;
  289. if (p_hat_x != 0) {
  290. if (p_hat_x < 0)
  291. hat |= InputDefault::HAT_MASK_LEFT;
  292. else
  293. hat |= InputDefault::HAT_MASK_RIGHT;
  294. }
  295. if (p_hat_y != 0) {
  296. if (p_hat_y < 0)
  297. hat |= InputDefault::HAT_MASK_UP;
  298. else
  299. hat |= InputDefault::HAT_MASK_DOWN;
  300. }
  301. jevent.hat = hat;
  302. os_android->process_joy_event(jevent);
  303. }
  304. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  305. if (os_android) {
  306. String name = jstring_to_string(p_name, env);
  307. os_android->joy_connection_changed(p_device, p_connected, name);
  308. }
  309. }
  310. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
  311. if (step == 0)
  312. return;
  313. os_android->process_key_event(p_scancode, p_unicode_char, p_pressed);
  314. }
  315. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  316. accelerometer = Vector3(x, y, z);
  317. }
  318. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  319. gravity = Vector3(x, y, z);
  320. }
  321. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  322. magnetometer = Vector3(x, y, z);
  323. }
  324. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  325. gyroscope = Vector3(x, y, z);
  326. }
  327. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  328. if (step == 0)
  329. return;
  330. os_android->main_loop_focusin();
  331. }
  332. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  333. if (step == 0)
  334. return;
  335. os_android->main_loop_focusout();
  336. }
  337. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) {
  338. setup_android_thread();
  339. AudioDriverAndroid::thread_func(env);
  340. }
  341. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  342. String js = jstring_to_string(path, env);
  343. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  344. }
  345. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  346. Object *obj = ObjectDB::get_instance(ID);
  347. ERR_FAIL_COND(!obj);
  348. int res = env->PushLocalFrame(16);
  349. ERR_FAIL_COND(res != 0);
  350. String str_method = jstring_to_string(method, env);
  351. int count = env->GetArrayLength(params);
  352. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  353. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  354. for (int i = 0; i < count; i++) {
  355. jobject obj = env->GetObjectArrayElement(params, i);
  356. Variant v;
  357. if (obj)
  358. v = _jobject_to_variant(env, obj);
  359. memnew_placement(&vlist[i], Variant);
  360. vlist[i] = v;
  361. vptr[i] = &vlist[i];
  362. env->DeleteLocalRef(obj);
  363. };
  364. Variant::CallError err;
  365. obj->call(str_method, (const Variant **)vptr, count, err);
  366. // something
  367. env->PopLocalFrame(NULL);
  368. }
  369. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  370. Object *obj = ObjectDB::get_instance(ID);
  371. ERR_FAIL_COND(!obj);
  372. int res = env->PushLocalFrame(16);
  373. ERR_FAIL_COND(res != 0);
  374. String str_method = jstring_to_string(method, env);
  375. int count = env->GetArrayLength(params);
  376. Variant args[VARIANT_ARG_MAX];
  377. for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
  378. jobject obj = env->GetObjectArrayElement(params, i);
  379. if (obj)
  380. args[i] = _jobject_to_variant(env, obj);
  381. env->DeleteLocalRef(obj);
  382. };
  383. obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4]);
  384. // something
  385. env->PopLocalFrame(NULL);
  386. }
  387. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  388. String permission = jstring_to_string(p_permission, env);
  389. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  390. AudioDriver::get_singleton()->capture_start();
  391. }
  392. if (os_android->get_main_loop()) {
  393. os_android->get_main_loop()->emit_signal("on_request_permissions_result", permission, p_result == JNI_TRUE);
  394. }
  395. }
  396. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  397. if (step == 0)
  398. return;
  399. if (os_android->get_main_loop()) {
  400. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_RESUMED);
  401. }
  402. }
  403. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  404. if (step == 0)
  405. return;
  406. if (os_android->get_main_loop()) {
  407. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APP_PAUSED);
  408. }
  409. }
  410. }