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- /*************************************************************************/
- /* java_godot_wrapper.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- // note, swapped java and godot around in the file name so all the java
- // wrappers are together
- #ifndef JAVA_GODOT_WRAPPER_H
- #define JAVA_GODOT_WRAPPER_H
- #include <android/log.h>
- #include <jni.h>
- #include "string_android.h"
- // Class that makes functions in java/src/org/godotengine/godot/Godot.java callable from C++
- class GodotJavaWrapper {
- private:
- jobject godot_instance;
- jobject activity;
- jclass godot_class;
- jclass activity_class;
- jmethodID _on_video_init = 0;
- jmethodID _restart = 0;
- jmethodID _finish = 0;
- jmethodID _set_keep_screen_on = 0;
- jmethodID _alert = 0;
- jmethodID _get_GLES_version_code = 0;
- jmethodID _get_clipboard = 0;
- jmethodID _set_clipboard = 0;
- jmethodID _request_permission = 0;
- jmethodID _request_permissions = 0;
- jmethodID _get_granted_permissions = 0;
- jmethodID _init_input_devices = 0;
- jmethodID _get_surface = 0;
- jmethodID _is_activity_resumed = 0;
- jmethodID _vibrate = 0;
- jmethodID _get_input_fallback_mapping = 0;
- jmethodID _on_godot_setup_completed = 0;
- jmethodID _on_godot_main_loop_started = 0;
- jmethodID _get_class_loader = 0;
- public:
- GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_godot_instance);
- ~GodotJavaWrapper();
- jobject get_activity();
- jobject get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env = NULL);
- jobject get_class_loader();
- void gfx_init(bool gl2);
- void on_video_init(JNIEnv *p_env = NULL);
- void on_godot_setup_completed(JNIEnv *p_env = NULL);
- void on_godot_main_loop_started(JNIEnv *p_env = NULL);
- void restart(JNIEnv *p_env = NULL);
- void force_quit(JNIEnv *p_env = NULL);
- void set_keep_screen_on(bool p_enabled);
- void alert(const String &p_message, const String &p_title);
- int get_gles_version_code();
- bool has_get_clipboard();
- String get_clipboard();
- bool has_set_clipboard();
- void set_clipboard(const String &p_text);
- bool request_permission(const String &p_name);
- bool request_permissions();
- Vector<String> get_granted_permissions() const;
- void init_input_devices();
- jobject get_surface();
- bool is_activity_resumed();
- void vibrate(int p_duration_ms);
- String get_input_fallback_mapping();
- };
- #endif /* !JAVA_GODOT_WRAPPER_H */
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