register_server_types.cpp 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310
  1. /*************************************************************************/
  2. /* register_server_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_server_types.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "audio/audio_effect.h"
  34. #include "audio/audio_stream.h"
  35. #include "audio/effects/audio_effect_amplify.h"
  36. #include "audio/effects/audio_effect_capture.h"
  37. #include "audio/effects/audio_effect_chorus.h"
  38. #include "audio/effects/audio_effect_compressor.h"
  39. #include "audio/effects/audio_effect_delay.h"
  40. #include "audio/effects/audio_effect_distortion.h"
  41. #include "audio/effects/audio_effect_eq.h"
  42. #include "audio/effects/audio_effect_filter.h"
  43. #include "audio/effects/audio_effect_limiter.h"
  44. #include "audio/effects/audio_effect_panner.h"
  45. #include "audio/effects/audio_effect_phaser.h"
  46. #include "audio/effects/audio_effect_pitch_shift.h"
  47. #include "audio/effects/audio_effect_record.h"
  48. #include "audio/effects/audio_effect_reverb.h"
  49. #include "audio/effects/audio_effect_spectrum_analyzer.h"
  50. #include "audio/effects/audio_effect_stereo_enhance.h"
  51. #include "audio/effects/audio_stream_generator.h"
  52. #include "audio_server.h"
  53. #include "camera/camera_feed.h"
  54. #include "camera_server.h"
  55. #include "debugger/servers_debugger.h"
  56. #include "display_server.h"
  57. #include "movie_writer/movie_writer.h"
  58. #include "movie_writer/movie_writer_mjpeg.h"
  59. #include "movie_writer/movie_writer_pngwav.h"
  60. #include "navigation_server_2d.h"
  61. #include "navigation_server_3d.h"
  62. #include "physics_2d/godot_physics_server_2d.h"
  63. #include "physics_3d/godot_physics_server_3d.h"
  64. #include "physics_server_2d.h"
  65. #include "physics_server_2d_wrap_mt.h"
  66. #include "physics_server_3d.h"
  67. #include "physics_server_3d_wrap_mt.h"
  68. #include "rendering/renderer_compositor.h"
  69. #include "rendering/rendering_device.h"
  70. #include "rendering/rendering_device_binds.h"
  71. #include "rendering_server.h"
  72. #include "servers/extensions/physics_server_2d_extension.h"
  73. #include "servers/extensions/physics_server_3d_extension.h"
  74. #include "servers/rendering/shader_types.h"
  75. #include "text/text_server_dummy.h"
  76. #include "text/text_server_extension.h"
  77. #include "text_server.h"
  78. #include "xr/xr_interface.h"
  79. #include "xr/xr_interface_extension.h"
  80. #include "xr/xr_positional_tracker.h"
  81. #include "xr_server.h"
  82. ShaderTypes *shader_types = nullptr;
  83. static PhysicsServer3D *_createGodotPhysics3DCallback() {
  84. bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
  85. PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads));
  86. return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads));
  87. }
  88. static PhysicsServer2D *_createGodotPhysics2DCallback() {
  89. bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
  90. PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
  91. return memnew(PhysicsServer2DWrapMT(physics_server_2d, using_threads));
  92. }
  93. static bool has_server_feature_callback(const String &p_feature) {
  94. if (RenderingServer::get_singleton()) {
  95. if (RenderingServer::get_singleton()->has_os_feature(p_feature)) {
  96. return true;
  97. }
  98. }
  99. return false;
  100. }
  101. static MovieWriterMJPEG *writer_mjpeg = nullptr;
  102. static MovieWriterPNGWAV *writer_pngwav = nullptr;
  103. void register_server_types() {
  104. shader_types = memnew(ShaderTypes);
  105. GDREGISTER_CLASS(TextServerManager);
  106. GDREGISTER_ABSTRACT_CLASS(TextServer);
  107. GDREGISTER_CLASS(TextServerExtension);
  108. GDREGISTER_CLASS(TextServerDummy);
  109. GDREGISTER_NATIVE_STRUCT(Glyph, "int start = -1;int end = -1;uint8_t count = 0;uint8_t repeat = 1;uint16_t flags = 0;float x_off = 0.f;float y_off = 0.f;float advance = 0.f;RID font_rid;int font_size = 0;int32_t index = 0");
  110. GDREGISTER_NATIVE_STRUCT(CaretInfo, "Rect2 leading_caret;Rect2 trailing_caret;TextServer::Direction leading_direction;TextServer::Direction trailing_direction");
  111. Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
  112. OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
  113. GDREGISTER_ABSTRACT_CLASS(DisplayServer);
  114. GDREGISTER_ABSTRACT_CLASS(RenderingServer);
  115. GDREGISTER_CLASS(AudioServer);
  116. GDREGISTER_CLASS(PhysicsServer2DManager);
  117. Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2DManager", PhysicsServer2DManager::get_singleton(), "PhysicsServer2DManager"));
  118. GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
  119. GDREGISTER_VIRTUAL_CLASS(PhysicsServer2DExtension);
  120. GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2DExtension);
  121. GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2DExtension);
  122. GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionRayResult, "Vector2 position;Vector2 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
  123. GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
  124. GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeRestInfo, "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity");
  125. GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape");
  126. GDREGISTER_CLASS(PhysicsServer3DManager);
  127. Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3DManager", PhysicsServer3DManager::get_singleton(), "PhysicsServer3DManager"));
  128. GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
  129. GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
  130. GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);
  131. GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension)
  132. GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler)
  133. GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
  134. GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
  135. GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
  136. GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
  137. GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count");
  138. GDREGISTER_ABSTRACT_CLASS(NavigationServer2D);
  139. GDREGISTER_ABSTRACT_CLASS(NavigationServer3D);
  140. GDREGISTER_CLASS(NavigationPathQueryParameters2D);
  141. GDREGISTER_CLASS(NavigationPathQueryParameters3D);
  142. GDREGISTER_CLASS(NavigationPathQueryResult2D);
  143. GDREGISTER_CLASS(NavigationPathQueryResult3D);
  144. GDREGISTER_CLASS(XRServer);
  145. GDREGISTER_CLASS(CameraServer);
  146. GDREGISTER_ABSTRACT_CLASS(RenderingDevice);
  147. GDREGISTER_ABSTRACT_CLASS(XRInterface);
  148. GDREGISTER_CLASS(XRInterfaceExtension); // can't register this as virtual because we need a creation function for our extensions.
  149. GDREGISTER_CLASS(XRPose);
  150. GDREGISTER_CLASS(XRPositionalTracker);
  151. GDREGISTER_CLASS(AudioStream);
  152. GDREGISTER_CLASS(AudioStreamPlayback);
  153. GDREGISTER_VIRTUAL_CLASS(AudioStreamPlaybackResampled);
  154. GDREGISTER_CLASS(AudioStreamMicrophone);
  155. GDREGISTER_CLASS(AudioStreamRandomizer);
  156. GDREGISTER_VIRTUAL_CLASS(AudioEffect);
  157. GDREGISTER_VIRTUAL_CLASS(AudioEffectInstance);
  158. GDREGISTER_CLASS(AudioEffectEQ);
  159. GDREGISTER_CLASS(AudioEffectFilter);
  160. GDREGISTER_CLASS(AudioBusLayout);
  161. GDREGISTER_CLASS(AudioStreamGenerator);
  162. GDREGISTER_ABSTRACT_CLASS(AudioStreamGeneratorPlayback);
  163. {
  164. //audio effects
  165. GDREGISTER_CLASS(AudioEffectAmplify);
  166. GDREGISTER_CLASS(AudioEffectReverb);
  167. GDREGISTER_CLASS(AudioEffectLowPassFilter);
  168. GDREGISTER_CLASS(AudioEffectHighPassFilter);
  169. GDREGISTER_CLASS(AudioEffectBandPassFilter);
  170. GDREGISTER_CLASS(AudioEffectNotchFilter);
  171. GDREGISTER_CLASS(AudioEffectBandLimitFilter);
  172. GDREGISTER_CLASS(AudioEffectLowShelfFilter);
  173. GDREGISTER_CLASS(AudioEffectHighShelfFilter);
  174. GDREGISTER_CLASS(AudioEffectEQ6);
  175. GDREGISTER_CLASS(AudioEffectEQ10);
  176. GDREGISTER_CLASS(AudioEffectEQ21);
  177. GDREGISTER_CLASS(AudioEffectDistortion);
  178. GDREGISTER_CLASS(AudioEffectStereoEnhance);
  179. GDREGISTER_CLASS(AudioEffectPanner);
  180. GDREGISTER_CLASS(AudioEffectChorus);
  181. GDREGISTER_CLASS(AudioEffectDelay);
  182. GDREGISTER_CLASS(AudioEffectCompressor);
  183. GDREGISTER_CLASS(AudioEffectLimiter);
  184. GDREGISTER_CLASS(AudioEffectPitchShift);
  185. GDREGISTER_CLASS(AudioEffectPhaser);
  186. GDREGISTER_CLASS(AudioEffectRecord);
  187. GDREGISTER_CLASS(AudioEffectSpectrumAnalyzer);
  188. GDREGISTER_ABSTRACT_CLASS(AudioEffectSpectrumAnalyzerInstance);
  189. GDREGISTER_CLASS(AudioEffectCapture);
  190. }
  191. GDREGISTER_ABSTRACT_CLASS(RenderingDevice);
  192. GDREGISTER_CLASS(RDTextureFormat);
  193. GDREGISTER_CLASS(RDTextureView);
  194. GDREGISTER_CLASS(RDAttachmentFormat);
  195. GDREGISTER_CLASS(RDFramebufferPass);
  196. GDREGISTER_CLASS(RDSamplerState);
  197. GDREGISTER_CLASS(RDVertexAttribute);
  198. GDREGISTER_CLASS(RDUniform);
  199. GDREGISTER_CLASS(RDPipelineRasterizationState);
  200. GDREGISTER_CLASS(RDPipelineMultisampleState);
  201. GDREGISTER_CLASS(RDPipelineDepthStencilState);
  202. GDREGISTER_CLASS(RDPipelineColorBlendStateAttachment);
  203. GDREGISTER_CLASS(RDPipelineColorBlendState);
  204. GDREGISTER_CLASS(RDShaderSource);
  205. GDREGISTER_CLASS(RDShaderSPIRV);
  206. GDREGISTER_CLASS(RDShaderFile);
  207. GDREGISTER_CLASS(RDPipelineSpecializationConstant);
  208. GDREGISTER_CLASS(CameraFeed);
  209. GDREGISTER_ABSTRACT_CLASS(PhysicsDirectBodyState2D);
  210. GDREGISTER_ABSTRACT_CLASS(PhysicsDirectSpaceState2D);
  211. GDREGISTER_CLASS(PhysicsRayQueryParameters2D);
  212. GDREGISTER_CLASS(PhysicsPointQueryParameters2D);
  213. GDREGISTER_CLASS(PhysicsShapeQueryParameters2D);
  214. GDREGISTER_CLASS(PhysicsTestMotionParameters2D);
  215. GDREGISTER_CLASS(PhysicsTestMotionResult2D);
  216. GDREGISTER_ABSTRACT_CLASS(PhysicsDirectBodyState3D);
  217. GDREGISTER_ABSTRACT_CLASS(PhysicsDirectSpaceState3D);
  218. GDREGISTER_CLASS(PhysicsRayQueryParameters3D);
  219. GDREGISTER_CLASS(PhysicsPointQueryParameters3D);
  220. GDREGISTER_CLASS(PhysicsShapeQueryParameters3D);
  221. GDREGISTER_CLASS(PhysicsTestMotionParameters3D);
  222. GDREGISTER_CLASS(PhysicsTestMotionResult3D);
  223. GDREGISTER_VIRTUAL_CLASS(MovieWriter);
  224. ServersDebugger::initialize();
  225. // Physics 2D
  226. GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");
  227. ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
  228. PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback));
  229. PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D");
  230. // Physics 3D
  231. GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT");
  232. ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
  233. PhysicsServer3DManager::get_singleton()->register_server("GodotPhysics3D", callable_mp_static(_createGodotPhysics3DCallback));
  234. PhysicsServer3DManager::get_singleton()->set_default_server("GodotPhysics3D");
  235. writer_mjpeg = memnew(MovieWriterMJPEG);
  236. MovieWriter::add_writer(writer_mjpeg);
  237. writer_pngwav = memnew(MovieWriterPNGWAV);
  238. MovieWriter::add_writer(writer_pngwav);
  239. }
  240. void unregister_server_types() {
  241. ServersDebugger::deinitialize();
  242. memdelete(shader_types);
  243. memdelete(writer_mjpeg);
  244. memdelete(writer_pngwav);
  245. }
  246. void register_server_singletons() {
  247. Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton(), "DisplayServer"));
  248. Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton(), "RenderingServer"));
  249. Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton(), "AudioServer"));
  250. Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton(), "PhysicsServer2D"));
  251. Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton(), "PhysicsServer3D"));
  252. Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut(), "NavigationServer2D"));
  253. Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton_mut(), "NavigationServer3D"));
  254. Engine::get_singleton()->add_singleton(Engine::Singleton("XRServer", XRServer::get_singleton(), "XRServer"));
  255. Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton(), "CameraServer"));
  256. }