script_debugger.h 3.8 KB

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  1. /*************************************************************************/
  2. /* script_debugger.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCRIPT_DEBUGGER_H
  31. #define SCRIPT_DEBUGGER_H
  32. #include "core/map.h"
  33. #include "core/script_language.h"
  34. #include "core/set.h"
  35. #include "core/string_name.h"
  36. #include "core/vector.h"
  37. class ScriptDebugger {
  38. typedef ScriptLanguage::StackInfo StackInfo;
  39. int lines_left = -1;
  40. int depth = -1;
  41. bool skip_breakpoints = false;
  42. Map<int, Set<StringName>> breakpoints;
  43. ScriptLanguage *break_lang = nullptr;
  44. Vector<StackInfo> error_stack_info;
  45. public:
  46. void set_lines_left(int p_left);
  47. int get_lines_left() const;
  48. void set_depth(int p_depth);
  49. int get_depth() const;
  50. String breakpoint_find_source(const String &p_source) const;
  51. void set_break_language(ScriptLanguage *p_lang) { break_lang = p_lang; }
  52. ScriptLanguage *get_break_language() { return break_lang; }
  53. void set_skip_breakpoints(bool p_skip_breakpoints);
  54. bool is_skipping_breakpoints();
  55. void insert_breakpoint(int p_line, const StringName &p_source);
  56. void remove_breakpoint(int p_line, const StringName &p_source);
  57. bool is_breakpoint(int p_line, const StringName &p_source) const;
  58. bool is_breakpoint_line(int p_line) const;
  59. void clear_breakpoints();
  60. const Map<int, Set<StringName>> &get_breakpoints() const { return breakpoints; }
  61. void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false);
  62. ScriptLanguage *get_break_language() const;
  63. void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info);
  64. Vector<StackInfo> get_error_stack_info() const;
  65. ScriptDebugger() {}
  66. };
  67. #endif // SCRIPT_DEBUGGER_H