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- /**************************************************************************/
- /* retarget_modifier_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "scene/3d/skeleton_modifier_3d.h"
- #include "scene/resources/skeleton_profile.h"
- class RetargetModifier3D : public SkeletonModifier3D {
- GDCLASS(RetargetModifier3D, SkeletonModifier3D);
- public:
- enum TransformFlag {
- TRANSFORM_FLAG_POSITION = 1,
- TRANSFORM_FLAG_ROTATION = 2,
- TRANSFORM_FLAG_SCALE = 4,
- TRANSFORM_FLAG_ALL = TRANSFORM_FLAG_POSITION | TRANSFORM_FLAG_ROTATION | TRANSFORM_FLAG_SCALE,
- };
- private:
- Ref<SkeletonProfile> profile;
- bool use_global_pose = false;
- BitField<TransformFlag> enable_flags = TRANSFORM_FLAG_ALL;
- struct RetargetBoneInfo {
- int bone_id = -1;
- Basis pre_basis;
- Basis post_basis;
- };
- struct RetargetInfo {
- ObjectID skeleton_id;
- Vector<RetargetBoneInfo> humanoid_bone_rests;
- };
- Vector<RetargetInfo> child_skeletons;
- Vector<int> source_bone_ids;
- void _update_child_skeleton_rests(int p_child_skeleton_idx);
- void _update_child_skeletons();
- void _reset_child_skeleton_poses();
- void _reset_child_skeletons();
- #ifdef TOOLS_ENABLED
- void _force_update_child_skeletons();
- #endif // TOOLS_ENABLED
- void cache_rests_with_reset();
- void cache_rests();
- Vector<RetargetBoneInfo> cache_bone_global_rests(Skeleton3D *p_skeleton);
- Vector<RetargetBoneInfo> cache_bone_rests(Skeleton3D *p_skeleton);
- Vector<RetargetBoneInfo> get_humanoid_bone_rests(Skeleton3D *p_skeleton);
- void _retarget_global_pose();
- void _retarget_pose();
- protected:
- virtual void _skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) override;
- void _profile_changed(Ref<SkeletonProfile> p_old, Ref<SkeletonProfile> p_new);
- void _validate_property(PropertyInfo &p_property) const;
- static void _bind_methods();
- virtual void _notification(int p_what);
- virtual void add_child_notify(Node *p_child) override;
- virtual void move_child_notify(Node *p_child) override;
- virtual void remove_child_notify(Node *p_child) override;
- virtual void _set_active(bool p_active) override;
- virtual void _process_modification(double p_delta) override;
- public:
- virtual PackedStringArray get_configuration_warnings() const override;
- void set_use_global_pose(bool p_use_global_pose);
- bool is_using_global_pose() const;
- void set_enable_flags(BitField<TransformFlag> p_enable_flags);
- BitField<TransformFlag> get_enable_flags() const;
- void set_position_enabled(bool p_enabled);
- bool is_position_enabled() const;
- void set_rotation_enabled(bool p_enabled);
- bool is_rotation_enabled() const;
- void set_scale_enabled(bool p_enabled);
- bool is_scale_enabled() const;
- void set_profile(Ref<SkeletonProfile> p_profile);
- Ref<SkeletonProfile> get_profile() const;
- #ifdef TOOLS_ENABLED
- virtual bool is_processed_on_saving() const override { return true; }
- #endif
- RetargetModifier3D();
- virtual ~RetargetModifier3D();
- };
- VARIANT_BITFIELD_CAST(RetargetModifier3D::TransformFlag);
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