test_main.cpp 19 KB

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  1. /**************************************************************************/
  2. /* test_main.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "test_main.h"
  31. #include "core/error/error_macros.h"
  32. #include "core/io/dir_access.h"
  33. #include "modules/modules_enabled.gen.h"
  34. #ifdef TOOLS_ENABLED
  35. #include "editor/editor_paths.h"
  36. #include "editor/editor_settings.h"
  37. #endif // TOOLS_ENABLED
  38. #include "tests/core/config/test_project_settings.h"
  39. #include "tests/core/input/test_input_event.h"
  40. #include "tests/core/input/test_input_event_key.h"
  41. #include "tests/core/input/test_input_event_mouse.h"
  42. #include "tests/core/input/test_shortcut.h"
  43. #include "tests/core/io/test_config_file.h"
  44. #include "tests/core/io/test_file_access.h"
  45. #include "tests/core/io/test_http_client.h"
  46. #include "tests/core/io/test_image.h"
  47. #include "tests/core/io/test_ip.h"
  48. #include "tests/core/io/test_json.h"
  49. #include "tests/core/io/test_json_native.h"
  50. #include "tests/core/io/test_logger.h"
  51. #include "tests/core/io/test_marshalls.h"
  52. #include "tests/core/io/test_packet_peer.h"
  53. #include "tests/core/io/test_pck_packer.h"
  54. #include "tests/core/io/test_resource.h"
  55. #include "tests/core/io/test_resource_uid.h"
  56. #include "tests/core/io/test_stream_peer.h"
  57. #include "tests/core/io/test_stream_peer_buffer.h"
  58. #include "tests/core/io/test_stream_peer_gzip.h"
  59. #include "tests/core/io/test_tcp_server.h"
  60. #include "tests/core/io/test_udp_server.h"
  61. #include "tests/core/io/test_xml_parser.h"
  62. #include "tests/core/math/test_aabb.h"
  63. #include "tests/core/math/test_astar.h"
  64. #include "tests/core/math/test_basis.h"
  65. #include "tests/core/math/test_color.h"
  66. #include "tests/core/math/test_expression.h"
  67. #include "tests/core/math/test_geometry_2d.h"
  68. #include "tests/core/math/test_geometry_3d.h"
  69. #include "tests/core/math/test_math_funcs.h"
  70. #include "tests/core/math/test_plane.h"
  71. #include "tests/core/math/test_projection.h"
  72. #include "tests/core/math/test_quaternion.h"
  73. #include "tests/core/math/test_random_number_generator.h"
  74. #include "tests/core/math/test_rect2.h"
  75. #include "tests/core/math/test_rect2i.h"
  76. #include "tests/core/math/test_transform_2d.h"
  77. #include "tests/core/math/test_transform_3d.h"
  78. #include "tests/core/math/test_vector2.h"
  79. #include "tests/core/math/test_vector2i.h"
  80. #include "tests/core/math/test_vector3.h"
  81. #include "tests/core/math/test_vector3i.h"
  82. #include "tests/core/math/test_vector4.h"
  83. #include "tests/core/math/test_vector4i.h"
  84. #include "tests/core/object/test_class_db.h"
  85. #include "tests/core/object/test_method_bind.h"
  86. #include "tests/core/object/test_object.h"
  87. #include "tests/core/object/test_undo_redo.h"
  88. #include "tests/core/os/test_os.h"
  89. #include "tests/core/string/test_fuzzy_search.h"
  90. #include "tests/core/string/test_node_path.h"
  91. #include "tests/core/string/test_string.h"
  92. #include "tests/core/string/test_translation.h"
  93. #include "tests/core/string/test_translation_server.h"
  94. #include "tests/core/templates/test_a_hash_map.h"
  95. #include "tests/core/templates/test_command_queue.h"
  96. #include "tests/core/templates/test_fixed_vector.h"
  97. #include "tests/core/templates/test_hash_map.h"
  98. #include "tests/core/templates/test_hash_set.h"
  99. #include "tests/core/templates/test_list.h"
  100. #include "tests/core/templates/test_local_vector.h"
  101. #include "tests/core/templates/test_lru.h"
  102. #include "tests/core/templates/test_paged_array.h"
  103. #include "tests/core/templates/test_rid.h"
  104. #include "tests/core/templates/test_span.h"
  105. #include "tests/core/templates/test_vector.h"
  106. #include "tests/core/templates/test_vset.h"
  107. #include "tests/core/test_crypto.h"
  108. #include "tests/core/test_hashing_context.h"
  109. #include "tests/core/test_time.h"
  110. #include "tests/core/threads/test_worker_thread_pool.h"
  111. #include "tests/core/variant/test_array.h"
  112. #include "tests/core/variant/test_callable.h"
  113. #include "tests/core/variant/test_dictionary.h"
  114. #include "tests/core/variant/test_variant.h"
  115. #include "tests/core/variant/test_variant_utility.h"
  116. #include "tests/scene/test_animation.h"
  117. #include "tests/scene/test_audio_stream_wav.h"
  118. #include "tests/scene/test_bit_map.h"
  119. #include "tests/scene/test_button.h"
  120. #include "tests/scene/test_camera_2d.h"
  121. #include "tests/scene/test_control.h"
  122. #include "tests/scene/test_curve.h"
  123. #include "tests/scene/test_curve_2d.h"
  124. #include "tests/scene/test_curve_3d.h"
  125. #include "tests/scene/test_fontfile.h"
  126. #include "tests/scene/test_gradient.h"
  127. #include "tests/scene/test_gradient_texture.h"
  128. #include "tests/scene/test_image_texture.h"
  129. #include "tests/scene/test_image_texture_3d.h"
  130. #include "tests/scene/test_instance_placeholder.h"
  131. #include "tests/scene/test_node.h"
  132. #include "tests/scene/test_node_2d.h"
  133. #include "tests/scene/test_packed_scene.h"
  134. #include "tests/scene/test_parallax_2d.h"
  135. #include "tests/scene/test_path_2d.h"
  136. #include "tests/scene/test_path_follow_2d.h"
  137. #include "tests/scene/test_sprite_frames.h"
  138. #include "tests/scene/test_style_box_texture.h"
  139. #include "tests/scene/test_texture_progress_bar.h"
  140. #include "tests/scene/test_theme.h"
  141. #include "tests/scene/test_timer.h"
  142. #include "tests/scene/test_viewport.h"
  143. #include "tests/scene/test_visual_shader.h"
  144. #include "tests/scene/test_window.h"
  145. #include "tests/servers/rendering/test_shader_preprocessor.h"
  146. #include "tests/servers/test_nav_heap.h"
  147. #include "tests/servers/test_text_server.h"
  148. #include "tests/test_validate_testing.h"
  149. #ifndef ADVANCED_GUI_DISABLED
  150. #include "tests/scene/test_code_edit.h"
  151. #include "tests/scene/test_color_picker.h"
  152. #include "tests/scene/test_graph_node.h"
  153. #include "tests/scene/test_option_button.h"
  154. #include "tests/scene/test_split_container.h"
  155. #include "tests/scene/test_tab_bar.h"
  156. #include "tests/scene/test_tab_container.h"
  157. #include "tests/scene/test_text_edit.h"
  158. #include "tests/scene/test_tree.h"
  159. #endif // ADVANCED_GUI_DISABLED
  160. #ifndef _3D_DISABLED
  161. #include "tests/core/math/test_triangle_mesh.h"
  162. #include "tests/scene/test_arraymesh.h"
  163. #include "tests/scene/test_camera_3d.h"
  164. #include "tests/scene/test_gltf_document.h"
  165. #include "tests/scene/test_path_3d.h"
  166. #include "tests/scene/test_path_follow_3d.h"
  167. #include "tests/scene/test_primitives.h"
  168. #include "tests/scene/test_skeleton_3d.h"
  169. #include "tests/scene/test_sky.h"
  170. #endif // _3D_DISABLED
  171. #ifndef PHYSICS_3D_DISABLED
  172. #include "tests/scene/test_height_map_shape_3d.h"
  173. #include "tests/scene/test_physics_material.h"
  174. #endif // PHYSICS_3D_DISABLED
  175. #ifdef MODULE_NAVIGATION_2D_ENABLED
  176. #include "tests/scene/test_navigation_agent_2d.h"
  177. #include "tests/scene/test_navigation_obstacle_2d.h"
  178. #include "tests/scene/test_navigation_region_2d.h"
  179. #include "tests/servers/test_navigation_server_2d.h"
  180. #endif // MODULE_NAVIGATION_2D_ENABLED
  181. #ifdef MODULE_NAVIGATION_3D_ENABLED
  182. #include "tests/scene/test_navigation_agent_3d.h"
  183. #include "tests/scene/test_navigation_obstacle_3d.h"
  184. #include "tests/scene/test_navigation_region_3d.h"
  185. #include "tests/servers/test_navigation_server_3d.h"
  186. #endif // MODULE_NAVIGATION_3D_ENABLED
  187. #include "modules/modules_tests.gen.h"
  188. #include "tests/display_server_mock.h"
  189. #include "tests/test_macros.h"
  190. #include "scene/theme/theme_db.h"
  191. #ifndef NAVIGATION_2D_DISABLED
  192. #include "servers/navigation_server_2d.h"
  193. #endif // NAVIGATION_2D_DISABLED
  194. #ifndef NAVIGATION_3D_DISABLED
  195. #include "servers/navigation_server_3d.h"
  196. #endif // NAVIGATION_3D_DISABLED
  197. #ifndef PHYSICS_2D_DISABLED
  198. #include "servers/physics_server_2d.h"
  199. #include "servers/physics_server_2d_dummy.h"
  200. #endif // PHYSICS_2D_DISABLED
  201. #ifndef PHYSICS_3D_DISABLED
  202. #include "servers/physics_server_3d.h"
  203. #include "servers/physics_server_3d_dummy.h"
  204. #endif // PHYSICS_3D_DISABLED
  205. #include "servers/rendering/rendering_server_default.h"
  206. int test_main(int argc, char *argv[]) {
  207. bool run_tests = true;
  208. // Convert arguments to Godot's command-line.
  209. List<String> args;
  210. for (int i = 0; i < argc; i++) {
  211. args.push_back(String::utf8(argv[i]));
  212. }
  213. OS::get_singleton()->set_cmdline("", args, List<String>());
  214. DisplayServerMock::register_mock_driver();
  215. WorkerThreadPool::get_singleton()->init();
  216. {
  217. const String test_path = TestUtils::get_temp_path("");
  218. Ref<DirAccess> da = DirAccess::open(test_path); // get_temp_path() automatically creates the folder.
  219. ERR_FAIL_COND_V(da.is_null(), 0);
  220. ERR_FAIL_COND_V_MSG(da->erase_contents_recursive() != OK, 0, "Failed to delete files");
  221. }
  222. // Run custom test tools.
  223. if (test_commands) {
  224. for (const KeyValue<String, TestFunc> &E : (*test_commands)) {
  225. if (args.find(E.key)) {
  226. const TestFunc &test_func = E.value;
  227. test_func();
  228. run_tests = false;
  229. break;
  230. }
  231. }
  232. if (!run_tests) {
  233. delete test_commands;
  234. return 0;
  235. }
  236. }
  237. // Doctest runner.
  238. doctest::Context test_context;
  239. LocalVector<String> test_args;
  240. // Clean arguments of "--test" from the args.
  241. for (int x = 0; x < argc; x++) {
  242. String arg = String(argv[x]);
  243. if (arg != "--test") {
  244. test_args.push_back(arg);
  245. }
  246. }
  247. if (test_args.size() > 0) {
  248. // Convert Godot command line arguments back to standard arguments.
  249. char **doctest_args = new char *[test_args.size()];
  250. for (uint32_t x = 0; x < test_args.size(); x++) {
  251. // Operation to convert Godot string to non wchar string.
  252. CharString cs = test_args[x].utf8();
  253. const char *str = cs.get_data();
  254. // Allocate the string copy.
  255. doctest_args[x] = new char[strlen(str) + 1];
  256. // Copy this into memory.
  257. memcpy(doctest_args[x], str, strlen(str) + 1);
  258. }
  259. test_context.applyCommandLine(test_args.size(), doctest_args);
  260. for (uint32_t x = 0; x < test_args.size(); x++) {
  261. delete[] doctest_args[x];
  262. }
  263. delete[] doctest_args;
  264. }
  265. return test_context.run();
  266. }
  267. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  268. struct GodotTestCaseListener : public doctest::IReporter {
  269. GodotTestCaseListener(const doctest::ContextOptions &p_in) {}
  270. SignalWatcher *signal_watcher = nullptr;
  271. #ifndef PHYSICS_2D_DISABLED
  272. PhysicsServer2D *physics_server_2d = nullptr;
  273. #endif // PHYSICS_2D_DISABLED
  274. #ifndef PHYSICS_3D_DISABLED
  275. PhysicsServer3D *physics_server_3d = nullptr;
  276. #endif // PHYSICS_3D_DISABLED
  277. #ifndef NAVIGATION_2D_DISABLED
  278. NavigationServer2D *navigation_server_2d = nullptr;
  279. #endif // NAVIGATION_2D_DISABLED
  280. #ifndef NAVIGATION_3D_DISABLED
  281. NavigationServer3D *navigation_server_3d = nullptr;
  282. #endif // NAVIGATION_3D_DISABLED
  283. void test_case_start(const doctest::TestCaseData &p_in) override {
  284. reinitialize();
  285. String name = String(p_in.m_name);
  286. String suite_name = String(p_in.m_test_suite);
  287. if (name.contains("[SceneTree]") || name.contains("[Editor]")) {
  288. memnew(MessageQueue);
  289. memnew(Input);
  290. Input::get_singleton()->set_use_accumulated_input(false);
  291. Error err = OK;
  292. OS::get_singleton()->set_has_server_feature_callback(nullptr);
  293. for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
  294. if (String("mock") == DisplayServer::get_create_function_name(i)) {
  295. DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), DisplayServer::SCREEN_PRIMARY, DisplayServer::CONTEXT_EDITOR, 0, err);
  296. break;
  297. }
  298. }
  299. memnew(RenderingServerDefault());
  300. RenderingServerDefault::get_singleton()->init();
  301. RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
  302. // ThemeDB requires RenderingServer to initialize the default theme.
  303. // So we have to do this for each test case. Also make sure there is
  304. // no residual theme from something else.
  305. ThemeDB::get_singleton()->finalize_theme();
  306. ThemeDB::get_singleton()->initialize_theme();
  307. #ifndef PHYSICS_3D_DISABLED
  308. physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
  309. if (!physics_server_3d) {
  310. physics_server_3d = memnew(PhysicsServer3DDummy);
  311. }
  312. physics_server_3d->init();
  313. #endif // PHYSICS_3D_DISABLED
  314. #ifndef PHYSICS_2D_DISABLED
  315. physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
  316. if (!physics_server_2d) {
  317. physics_server_2d = memnew(PhysicsServer2DDummy);
  318. }
  319. physics_server_2d->init();
  320. #endif // PHYSICS_2D_DISABLED
  321. ERR_PRINT_OFF;
  322. #ifndef NAVIGATION_3D_DISABLED
  323. navigation_server_3d = NavigationServer3DManager::new_default_server();
  324. #endif // NAVIGATION_3D_DISABLED
  325. #ifndef NAVIGATION_2D_DISABLED
  326. navigation_server_2d = NavigationServer2DManager::new_default_server();
  327. #endif // NAVIGATION_2D_DISABLED
  328. ERR_PRINT_ON;
  329. memnew(InputMap);
  330. InputMap::get_singleton()->load_default();
  331. memnew(SceneTree);
  332. SceneTree::get_singleton()->initialize();
  333. if (!DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
  334. SceneTree::get_singleton()->get_root()->set_embedding_subwindows(true);
  335. }
  336. #ifdef TOOLS_ENABLED
  337. if (name.contains("[Editor]")) {
  338. Engine::get_singleton()->set_editor_hint(true);
  339. EditorPaths::create();
  340. EditorSettings::create();
  341. }
  342. #endif // TOOLS_ENABLED
  343. return;
  344. }
  345. if (name.contains("[Audio]")) {
  346. // The last driver index should always be the dummy driver.
  347. int dummy_idx = AudioDriverManager::get_driver_count() - 1;
  348. AudioDriverManager::initialize(dummy_idx);
  349. AudioServer *audio_server = memnew(AudioServer);
  350. audio_server->init();
  351. return;
  352. }
  353. #ifndef NAVIGATION_3D_DISABLED
  354. if (suite_name.contains("[Navigation3D]") && navigation_server_3d == nullptr) {
  355. ERR_PRINT_OFF;
  356. navigation_server_3d = NavigationServer3DManager::new_default_server();
  357. ERR_PRINT_ON;
  358. return;
  359. }
  360. #endif // NAVIGATION_3D_DISABLED
  361. #ifndef NAVIGATION_2D_DISABLED
  362. if (suite_name.contains("[Navigation2D]") && navigation_server_2d == nullptr) {
  363. ERR_PRINT_OFF;
  364. navigation_server_2d = NavigationServer2DManager::new_default_server();
  365. ERR_PRINT_ON;
  366. return;
  367. }
  368. #endif // NAVIGATION_2D_DISABLED
  369. }
  370. void test_case_end(const doctest::CurrentTestCaseStats &) override {
  371. #ifdef TOOLS_ENABLED
  372. if (EditorSettings::get_singleton()) {
  373. EditorSettings::destroy();
  374. // Instantiating the EditorSettings singleton sets the locale to the editor's language.
  375. TranslationServer::get_singleton()->set_locale("en");
  376. }
  377. if (EditorPaths::get_singleton()) {
  378. EditorPaths::free();
  379. }
  380. #endif // TOOLS_ENABLED
  381. Engine::get_singleton()->set_editor_hint(false);
  382. if (SceneTree::get_singleton()) {
  383. SceneTree::get_singleton()->finalize();
  384. }
  385. if (MessageQueue::get_singleton()) {
  386. MessageQueue::get_singleton()->flush();
  387. }
  388. if (SceneTree::get_singleton()) {
  389. memdelete(SceneTree::get_singleton());
  390. }
  391. #ifndef NAVIGATION_3D_DISABLED
  392. if (navigation_server_3d) {
  393. memdelete(navigation_server_3d);
  394. navigation_server_3d = nullptr;
  395. }
  396. #endif // NAVIGATION_3D_DISABLED
  397. #ifndef NAVIGATION_2D_DISABLED
  398. if (navigation_server_2d) {
  399. memdelete(navigation_server_2d);
  400. navigation_server_2d = nullptr;
  401. }
  402. #endif // NAVIGATION_2D_DISABLED
  403. #ifndef PHYSICS_3D_DISABLED
  404. if (physics_server_3d) {
  405. physics_server_3d->finish();
  406. memdelete(physics_server_3d);
  407. physics_server_3d = nullptr;
  408. }
  409. #endif // PHYSICS_3D_DISABLED
  410. #ifndef PHYSICS_2D_DISABLED
  411. if (physics_server_2d) {
  412. physics_server_2d->finish();
  413. memdelete(physics_server_2d);
  414. physics_server_2d = nullptr;
  415. }
  416. #endif // PHYSICS_2D_DISABLED
  417. if (Input::get_singleton()) {
  418. memdelete(Input::get_singleton());
  419. }
  420. if (RenderingServer::get_singleton()) {
  421. // ThemeDB requires RenderingServer to finalize the default theme.
  422. // So we have to do this for each test case.
  423. ThemeDB::get_singleton()->finalize_theme();
  424. RenderingServer::get_singleton()->sync();
  425. RenderingServer::get_singleton()->global_shader_parameters_clear();
  426. RenderingServer::get_singleton()->finish();
  427. memdelete(RenderingServer::get_singleton());
  428. }
  429. if (DisplayServer::get_singleton()) {
  430. memdelete(DisplayServer::get_singleton());
  431. }
  432. if (InputMap::get_singleton()) {
  433. memdelete(InputMap::get_singleton());
  434. }
  435. if (MessageQueue::get_singleton()) {
  436. MessageQueue::get_singleton()->flush();
  437. memdelete(MessageQueue::get_singleton());
  438. }
  439. if (AudioServer::get_singleton()) {
  440. AudioServer::get_singleton()->finish();
  441. memdelete(AudioServer::get_singleton());
  442. }
  443. }
  444. void test_run_start() override {
  445. signal_watcher = memnew(SignalWatcher);
  446. }
  447. void test_run_end(const doctest::TestRunStats &) override {
  448. memdelete(signal_watcher);
  449. }
  450. void test_case_reenter(const doctest::TestCaseData &) override {
  451. reinitialize();
  452. }
  453. void subcase_start(const doctest::SubcaseSignature &) override {
  454. reinitialize();
  455. }
  456. void report_query(const doctest::QueryData &) override {}
  457. void test_case_exception(const doctest::TestCaseException &) override {}
  458. void subcase_end() override {}
  459. void log_assert(const doctest::AssertData &in) override {}
  460. void log_message(const doctest::MessageData &) override {}
  461. void test_case_skipped(const doctest::TestCaseData &) override {}
  462. private:
  463. void reinitialize() {
  464. Math::seed(0x60d07);
  465. SignalWatcher::get_singleton()->_clear_signals();
  466. }
  467. };
  468. REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener);