Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 964a57cb2a Merge pull request #2883 from TheHX/mesh_editor_plugin %!s(int64=9) %!d(string=hai) anos
bin 399b1b0474 Cosmetic fixes to SCons buildsystem %!s(int64=10) %!d(string=hai) anos
core aadced2f72 Merge branch 'master' of https://github.com/godotengine/godot %!s(int64=9) %!d(string=hai) anos
demos 52d515b611 Use get_current_scene() instead of hack %!s(int64=9) %!d(string=hai) anos
doc ff936c6b2e Merge pull request #2868 from akien-mga/pr-fix-can-move-to %!s(int64=9) %!d(string=hai) anos
drivers 3dbf7dd7fa Fix windows build %!s(int64=9) %!d(string=hai) anos
main 523b67e740 Print error if no export destination has been passed %!s(int64=9) %!d(string=hai) anos
modules 17927cb705 Merge pull request #2877 from eska014/remove-builtin-aliases %!s(int64=9) %!d(string=hai) anos
platform 708ff381d6 changed a bit to use system() %!s(int64=9) %!d(string=hai) anos
scene 8a94297105 Merge pull request #3029 from neikeq/textedit_select_imp %!s(int64=9) %!d(string=hai) anos
servers 428984ec0c -New mask mode for lights, makes using masks MUCH easier. %!s(int64=9) %!d(string=hai) anos
tools 964a57cb2a Merge pull request #2883 from TheHX/mesh_editor_plugin %!s(int64=9) %!d(string=hai) anos
.editorconfig 956e0a8564 Add .editorconfig %!s(int64=10) %!d(string=hai) anos
.gitattributes 3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor %!s(int64=10) %!d(string=hai) anos
.gitignore e1d02e4831 Make the setting unix-only. %!s(int64=9) %!d(string=hai) anos
.travis.yml 27b1f38401 Fix travis-ci build config for new build system %!s(int64=11) %!d(string=hai) anos
Doxyfile 0e60b959cd Fix absolute paths used in doxygen, ignore generated documentation in Git %!s(int64=10) %!d(string=hai) anos
LICENSE.md 09489e3a78 lot of work on 2D lighting and isometric maps %!s(int64=10) %!d(string=hai) anos
LOGO_LICENSE.md f0681d3632 logo in svg curves & license %!s(int64=10) %!d(string=hai) anos
README.md 295d38c755 Change wiki links to point to OpenProject website %!s(int64=9) %!d(string=hai) anos
SConstruct eff81965af Merge pull request #2956 from est31/add_system_wide_export_path %!s(int64=9) %!d(string=hai) anos
godot_icon.png 24f3f43457 Add icon to exe file in windows export %!s(int64=10) %!d(string=hai) anos
godot_icon.svg 24f3f43457 Add icon to exe file in windows export %!s(int64=10) %!d(string=hai) anos
godot_logo.svg f0681d3632 logo in svg curves & license %!s(int64=10) %!d(string=hai) anos
logo.png 03fd40149f logo.png %!s(int64=11) %!d(string=hai) anos
logo_small.png 5ceec67add Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. %!s(int64=10) %!d(string=hai) anos
makerel.bat 9e479065f5 new space shooter demo %!s(int64=10) %!d(string=hai) anos
methods.py 24f3f43457 Add icon to exe file in windows export %!s(int64=10) %!d(string=hai) anos
version.py 07e9741425 **WARNING BEFORE PULLING** %!s(int64=10) %!d(string=hai) anos

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics