grid_map.cpp 32 KB

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  1. /*************************************************************************/
  2. /* grid_map.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "grid_map.h"
  31. #include "core/io/marshalls.h"
  32. #include "core/message_queue.h"
  33. #include "scene/3d/light.h"
  34. #include "scene/resources/mesh_library.h"
  35. #include "scene/resources/surface_tool.h"
  36. #include "scene/scene_string_names.h"
  37. #include "servers/visual_server.h"
  38. bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
  39. String name = p_name;
  40. if (name == "data") {
  41. Dictionary d = p_value;
  42. if (d.has("cells")) {
  43. PoolVector<int> cells = d["cells"];
  44. int amount = cells.size();
  45. PoolVector<int>::Read r = cells.read();
  46. ERR_FAIL_COND_V(amount % 3, false); // not even
  47. cell_map.clear();
  48. for (int i = 0; i < amount / 3; i++) {
  49. IndexKey ik;
  50. ik.key = decode_uint64((const uint8_t *)&r[i * 3]);
  51. Cell cell;
  52. cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]);
  53. cell_map[ik] = cell;
  54. }
  55. }
  56. _recreate_octant_data();
  57. } else if (name == "baked_meshes") {
  58. clear_baked_meshes();
  59. Array meshes = p_value;
  60. for (int i = 0; i < meshes.size(); i++) {
  61. BakedMesh bm;
  62. bm.mesh = meshes[i];
  63. ERR_CONTINUE(!bm.mesh.is_valid());
  64. bm.instance = VS::get_singleton()->instance_create();
  65. VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
  66. VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
  67. if (is_inside_tree()) {
  68. VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
  69. VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
  70. }
  71. baked_meshes.push_back(bm);
  72. }
  73. _recreate_octant_data();
  74. } else {
  75. return false;
  76. }
  77. return true;
  78. }
  79. bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
  80. String name = p_name;
  81. if (name == "data") {
  82. Dictionary d;
  83. PoolVector<int> cells;
  84. cells.resize(cell_map.size() * 3);
  85. {
  86. PoolVector<int>::Write w = cells.write();
  87. int i = 0;
  88. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {
  89. encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
  90. encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
  91. }
  92. }
  93. d["cells"] = cells;
  94. r_ret = d;
  95. } else if (name == "baked_meshes") {
  96. Array ret;
  97. ret.resize(baked_meshes.size());
  98. for (int i = 0; i < baked_meshes.size(); i++) {
  99. ret.push_back(baked_meshes[i].mesh);
  100. }
  101. r_ret = ret;
  102. } else
  103. return false;
  104. return true;
  105. }
  106. void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
  107. if (baked_meshes.size()) {
  108. p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
  109. }
  110. p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
  111. }
  112. void GridMap::set_collision_layer(uint32_t p_layer) {
  113. collision_layer = p_layer;
  114. _reset_physic_bodies_collision_filters();
  115. }
  116. uint32_t GridMap::get_collision_layer() const {
  117. return collision_layer;
  118. }
  119. void GridMap::set_collision_mask(uint32_t p_mask) {
  120. collision_mask = p_mask;
  121. _reset_physic_bodies_collision_filters();
  122. }
  123. uint32_t GridMap::get_collision_mask() const {
  124. return collision_mask;
  125. }
  126. void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
  127. uint32_t mask = get_collision_mask();
  128. if (p_value)
  129. mask |= 1 << p_bit;
  130. else
  131. mask &= ~(1 << p_bit);
  132. set_collision_mask(mask);
  133. }
  134. bool GridMap::get_collision_mask_bit(int p_bit) const {
  135. return get_collision_mask() & (1 << p_bit);
  136. }
  137. void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
  138. uint32_t mask = get_collision_layer();
  139. if (p_value)
  140. mask |= 1 << p_bit;
  141. else
  142. mask &= ~(1 << p_bit);
  143. set_collision_layer(mask);
  144. }
  145. bool GridMap::get_collision_layer_bit(int p_bit) const {
  146. return get_collision_layer() & (1 << p_bit);
  147. }
  148. void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
  149. if (!mesh_library.is_null())
  150. mesh_library->unregister_owner(this);
  151. mesh_library = p_mesh_library;
  152. if (!mesh_library.is_null())
  153. mesh_library->register_owner(this);
  154. _recreate_octant_data();
  155. _change_notify("mesh_library");
  156. }
  157. Ref<MeshLibrary> GridMap::get_mesh_library() const {
  158. return mesh_library;
  159. }
  160. void GridMap::set_cell_size(const Vector3 &p_size) {
  161. ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001);
  162. cell_size = p_size;
  163. _recreate_octant_data();
  164. emit_signal("cell_size_changed", cell_size);
  165. }
  166. Vector3 GridMap::get_cell_size() const {
  167. return cell_size;
  168. }
  169. void GridMap::set_octant_size(int p_size) {
  170. ERR_FAIL_COND(p_size == 0);
  171. octant_size = p_size;
  172. _recreate_octant_data();
  173. }
  174. int GridMap::get_octant_size() const {
  175. return octant_size;
  176. }
  177. void GridMap::set_center_x(bool p_enable) {
  178. center_x = p_enable;
  179. _recreate_octant_data();
  180. }
  181. bool GridMap::get_center_x() const {
  182. return center_x;
  183. }
  184. void GridMap::set_center_y(bool p_enable) {
  185. center_y = p_enable;
  186. _recreate_octant_data();
  187. }
  188. bool GridMap::get_center_y() const {
  189. return center_y;
  190. }
  191. void GridMap::set_center_z(bool p_enable) {
  192. center_z = p_enable;
  193. _recreate_octant_data();
  194. }
  195. bool GridMap::get_center_z() const {
  196. return center_z;
  197. }
  198. void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
  199. if (baked_meshes.size() && !recreating_octants) {
  200. //if you set a cell item, baked meshes go good bye
  201. clear_baked_meshes();
  202. _recreate_octant_data();
  203. }
  204. ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
  205. ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
  206. ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
  207. IndexKey key;
  208. key.x = p_x;
  209. key.y = p_y;
  210. key.z = p_z;
  211. OctantKey ok;
  212. ok.x = p_x / octant_size;
  213. ok.y = p_y / octant_size;
  214. ok.z = p_z / octant_size;
  215. if (p_item < 0) {
  216. //erase
  217. if (cell_map.has(key)) {
  218. OctantKey octantkey = ok;
  219. ERR_FAIL_COND(!octant_map.has(octantkey));
  220. Octant &g = *octant_map[octantkey];
  221. g.cells.erase(key);
  222. g.dirty = true;
  223. cell_map.erase(key);
  224. _queue_octants_dirty();
  225. }
  226. return;
  227. }
  228. OctantKey octantkey = ok;
  229. if (!octant_map.has(octantkey)) {
  230. //create octant because it does not exist
  231. Octant *g = memnew(Octant);
  232. g->dirty = true;
  233. g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
  234. PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
  235. PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
  236. PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
  237. SceneTree *st = SceneTree::get_singleton();
  238. if (st && st->is_debugging_collisions_hint()) {
  239. g->collision_debug = VisualServer::get_singleton()->mesh_create();
  240. g->collision_debug_instance = VisualServer::get_singleton()->instance_create();
  241. VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
  242. }
  243. octant_map[octantkey] = g;
  244. if (is_inside_world()) {
  245. _octant_enter_world(octantkey);
  246. _octant_transform(octantkey);
  247. }
  248. }
  249. Octant &g = *octant_map[octantkey];
  250. g.cells.insert(key);
  251. g.dirty = true;
  252. _queue_octants_dirty();
  253. Cell c;
  254. c.item = p_item;
  255. c.rot = p_rot;
  256. cell_map[key] = c;
  257. }
  258. int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
  259. ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM);
  260. ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM);
  261. ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM);
  262. IndexKey key;
  263. key.x = p_x;
  264. key.y = p_y;
  265. key.z = p_z;
  266. if (!cell_map.has(key))
  267. return INVALID_CELL_ITEM;
  268. return cell_map[key].item;
  269. }
  270. int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
  271. ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1);
  272. ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1);
  273. ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1);
  274. IndexKey key;
  275. key.x = p_x;
  276. key.y = p_y;
  277. key.z = p_z;
  278. if (!cell_map.has(key))
  279. return -1;
  280. return cell_map[key].rot;
  281. }
  282. Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const {
  283. Vector3 map_pos = p_world_pos / cell_size;
  284. map_pos.x = floor(map_pos.x);
  285. map_pos.y = floor(map_pos.y);
  286. map_pos.z = floor(map_pos.z);
  287. return map_pos;
  288. }
  289. Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const {
  290. Vector3 offset = _get_offset();
  291. Vector3 world_pos(
  292. p_x * cell_size.x + offset.x,
  293. p_y * cell_size.y + offset.y,
  294. p_z * cell_size.z + offset.z);
  295. return world_pos;
  296. }
  297. void GridMap::_octant_transform(const OctantKey &p_key) {
  298. ERR_FAIL_COND(!octant_map.has(p_key));
  299. Octant &g = *octant_map[p_key];
  300. PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
  301. if (g.collision_debug_instance.is_valid()) {
  302. VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
  303. }
  304. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  305. VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
  306. }
  307. }
  308. bool GridMap::_octant_update(const OctantKey &p_key) {
  309. ERR_FAIL_COND_V(!octant_map.has(p_key), false);
  310. Octant &g = *octant_map[p_key];
  311. if (!g.dirty)
  312. return false;
  313. //erase body shapes
  314. PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
  315. //erase body shapes debug
  316. if (g.collision_debug.is_valid()) {
  317. VS::get_singleton()->mesh_clear(g.collision_debug);
  318. }
  319. //erase navigation
  320. if (navigation) {
  321. for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
  322. navigation->navmesh_remove(E->get().id);
  323. }
  324. g.navmesh_ids.clear();
  325. }
  326. //erase multimeshes
  327. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  328. VS::get_singleton()->free(g.multimesh_instances[i].instance);
  329. VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
  330. }
  331. g.multimesh_instances.clear();
  332. if (g.cells.size() == 0) {
  333. //octant no longer needed
  334. _octant_clean_up(p_key);
  335. return true;
  336. }
  337. PoolVector<Vector3> col_debug;
  338. /*
  339. * foreach item in this octant,
  340. * set item's multimesh's instance count to number of cells which have this item
  341. * and set said multimesh bounding box to one containing all cells which have this item
  342. */
  343. Map<int, List<Pair<Transform, IndexKey> > > multimesh_items;
  344. for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
  345. ERR_CONTINUE(!cell_map.has(E->get()));
  346. const Cell &c = cell_map[E->get()];
  347. if (!mesh_library.is_valid() || !mesh_library->has_item(c.item))
  348. continue;
  349. Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
  350. Vector3 ofs = _get_offset();
  351. Transform xform;
  352. xform.basis.set_orthogonal_index(c.rot);
  353. xform.set_origin(cellpos * cell_size + ofs);
  354. xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
  355. if (baked_meshes.size() == 0) {
  356. if (mesh_library->get_item_mesh(c.item).is_valid()) {
  357. if (!multimesh_items.has(c.item)) {
  358. multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
  359. }
  360. Pair<Transform, IndexKey> p;
  361. p.first = xform;
  362. p.second = E->get();
  363. multimesh_items[c.item].push_back(p);
  364. }
  365. }
  366. Vector<MeshLibrary::ShapeData> shapes = mesh_library->get_item_shapes(c.item);
  367. // add the item's shape at given xform to octant's static_body
  368. for (int i = 0; i < shapes.size(); i++) {
  369. // add the item's shape
  370. if (!shapes[i].shape.is_valid())
  371. continue;
  372. PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
  373. if (g.collision_debug.is_valid()) {
  374. shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
  375. }
  376. }
  377. // add the item's navmesh at given xform to GridMap's Navigation ancestor
  378. Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item);
  379. if (navmesh.is_valid()) {
  380. Octant::NavMesh nm;
  381. nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
  382. if (navigation) {
  383. nm.id = navigation->navmesh_add(navmesh, xform, this);
  384. } else {
  385. nm.id = -1;
  386. }
  387. g.navmesh_ids[E->get()] = nm;
  388. }
  389. }
  390. //update multimeshes, only if not baked
  391. if (baked_meshes.size() == 0) {
  392. for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
  393. Octant::MultimeshInstance mmi;
  394. RID mm = VS::get_singleton()->multimesh_create();
  395. VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
  396. VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
  397. int idx = 0;
  398. for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
  399. VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
  400. #ifdef TOOLS_ENABLED
  401. Octant::MultimeshInstance::Item it;
  402. it.index = idx;
  403. it.transform = F->get().first;
  404. it.key = F->get().second;
  405. mmi.items.push_back(it);
  406. #endif
  407. idx++;
  408. }
  409. RID instance = VS::get_singleton()->instance_create();
  410. VS::get_singleton()->instance_set_base(instance, mm);
  411. if (is_inside_tree()) {
  412. VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
  413. VS::get_singleton()->instance_set_transform(instance, get_global_transform());
  414. }
  415. mmi.multimesh = mm;
  416. mmi.instance = instance;
  417. g.multimesh_instances.push_back(mmi);
  418. }
  419. }
  420. if (col_debug.size()) {
  421. Array arr;
  422. arr.resize(VS::ARRAY_MAX);
  423. arr[VS::ARRAY_VERTEX] = col_debug;
  424. VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr);
  425. SceneTree *st = SceneTree::get_singleton();
  426. if (st) {
  427. VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
  428. }
  429. }
  430. g.dirty = false;
  431. return false;
  432. }
  433. void GridMap::_reset_physic_bodies_collision_filters() {
  434. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  435. PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
  436. PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
  437. }
  438. }
  439. void GridMap::_octant_enter_world(const OctantKey &p_key) {
  440. ERR_FAIL_COND(!octant_map.has(p_key));
  441. Octant &g = *octant_map[p_key];
  442. PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
  443. PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
  444. if (g.collision_debug_instance.is_valid()) {
  445. VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
  446. VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
  447. }
  448. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  449. VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
  450. VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
  451. }
  452. if (navigation && mesh_library.is_valid()) {
  453. for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
  454. if (cell_map.has(F->key()) && F->get().id < 0) {
  455. Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
  456. if (nm.is_valid()) {
  457. F->get().id = navigation->navmesh_add(nm, F->get().xform, this);
  458. }
  459. }
  460. }
  461. }
  462. }
  463. void GridMap::_octant_exit_world(const OctantKey &p_key) {
  464. ERR_FAIL_COND(!octant_map.has(p_key));
  465. Octant &g = *octant_map[p_key];
  466. PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
  467. PhysicsServer::get_singleton()->body_set_space(g.static_body, RID());
  468. if (g.collision_debug_instance.is_valid()) {
  469. VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
  470. }
  471. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  472. VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
  473. }
  474. if (navigation) {
  475. for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
  476. if (F->get().id >= 0) {
  477. navigation->navmesh_remove(F->get().id);
  478. F->get().id = -1;
  479. }
  480. }
  481. }
  482. }
  483. void GridMap::_octant_clean_up(const OctantKey &p_key) {
  484. ERR_FAIL_COND(!octant_map.has(p_key));
  485. Octant &g = *octant_map[p_key];
  486. if (g.collision_debug.is_valid())
  487. VS::get_singleton()->free(g.collision_debug);
  488. if (g.collision_debug_instance.is_valid())
  489. VS::get_singleton()->free(g.collision_debug_instance);
  490. PhysicsServer::get_singleton()->free(g.static_body);
  491. //erase navigation
  492. if (navigation) {
  493. for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
  494. navigation->navmesh_remove(E->get().id);
  495. }
  496. g.navmesh_ids.clear();
  497. }
  498. //erase multimeshes
  499. for (int i = 0; i < g.multimesh_instances.size(); i++) {
  500. VS::get_singleton()->free(g.multimesh_instances[i].instance);
  501. VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
  502. }
  503. g.multimesh_instances.clear();
  504. }
  505. void GridMap::_notification(int p_what) {
  506. switch (p_what) {
  507. case NOTIFICATION_ENTER_WORLD: {
  508. Spatial *c = this;
  509. while (c) {
  510. navigation = Object::cast_to<Navigation>(c);
  511. if (navigation) {
  512. break;
  513. }
  514. c = Object::cast_to<Spatial>(c->get_parent());
  515. }
  516. last_transform = get_global_transform();
  517. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  518. _octant_enter_world(E->key());
  519. }
  520. for (int i = 0; i < baked_meshes.size(); i++) {
  521. VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
  522. VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
  523. }
  524. } break;
  525. case NOTIFICATION_TRANSFORM_CHANGED: {
  526. Transform new_xform = get_global_transform();
  527. if (new_xform == last_transform)
  528. break;
  529. //update run
  530. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  531. _octant_transform(E->key());
  532. }
  533. last_transform = new_xform;
  534. for (int i = 0; i < baked_meshes.size(); i++) {
  535. VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
  536. }
  537. } break;
  538. case NOTIFICATION_EXIT_WORLD: {
  539. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  540. _octant_exit_world(E->key());
  541. }
  542. navigation = NULL;
  543. //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
  544. //_update_octants_callback();
  545. //_update_area_instances();
  546. for (int i = 0; i < baked_meshes.size(); i++) {
  547. VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
  548. }
  549. } break;
  550. case NOTIFICATION_VISIBILITY_CHANGED: {
  551. _update_visibility();
  552. } break;
  553. }
  554. }
  555. void GridMap::_update_visibility() {
  556. if (!is_inside_tree())
  557. return;
  558. _change_notify("visible");
  559. for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
  560. Octant *octant = e->value();
  561. for (int i = 0; i < octant->multimesh_instances.size(); i++) {
  562. const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
  563. VS::get_singleton()->instance_set_visible(mi.instance, is_visible());
  564. }
  565. }
  566. }
  567. void GridMap::_queue_octants_dirty() {
  568. if (awaiting_update)
  569. return;
  570. MessageQueue::get_singleton()->push_call(this, "_update_octants_callback");
  571. awaiting_update = true;
  572. }
  573. void GridMap::_recreate_octant_data() {
  574. recreating_octants = true;
  575. Map<IndexKey, Cell> cell_copy = cell_map;
  576. _clear_internal();
  577. for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
  578. set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
  579. }
  580. recreating_octants = false;
  581. }
  582. void GridMap::_clear_internal() {
  583. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  584. if (is_inside_world())
  585. _octant_exit_world(E->key());
  586. _octant_clean_up(E->key());
  587. memdelete(E->get());
  588. }
  589. octant_map.clear();
  590. cell_map.clear();
  591. }
  592. void GridMap::clear() {
  593. _clear_internal();
  594. clear_baked_meshes();
  595. }
  596. void GridMap::resource_changed(const RES &p_res) {
  597. _recreate_octant_data();
  598. }
  599. void GridMap::_update_octants_callback() {
  600. if (!awaiting_update)
  601. return;
  602. List<OctantKey> to_delete;
  603. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  604. if (_octant_update(E->key())) {
  605. to_delete.push_back(E->key());
  606. }
  607. }
  608. while (to_delete.front()) {
  609. octant_map.erase(to_delete.front()->get());
  610. to_delete.pop_back();
  611. }
  612. _update_visibility();
  613. awaiting_update = false;
  614. }
  615. void GridMap::_bind_methods() {
  616. ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
  617. ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
  618. ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
  619. ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
  620. ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
  621. ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
  622. ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
  623. ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
  624. ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
  625. ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
  626. ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
  627. ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
  628. ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale);
  629. ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale);
  630. ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
  631. ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
  632. ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
  633. ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
  634. ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
  635. ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
  636. ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
  637. ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
  638. ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
  639. ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x);
  640. ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x);
  641. ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y);
  642. ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y);
  643. ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z);
  644. ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z);
  645. ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X));
  646. ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
  647. ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
  648. ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
  649. ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
  650. ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance);
  651. ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
  652. ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
  653. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
  654. ADD_GROUP("Cell", "cell_");
  655. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
  656. ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
  657. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
  658. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
  659. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z");
  660. ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_scale"), "set_cell_scale", "get_cell_scale");
  661. ADD_GROUP("Collision", "collision_");
  662. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
  663. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
  664. BIND_CONSTANT(INVALID_CELL_ITEM);
  665. ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size")));
  666. }
  667. void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
  668. if (!p_enabled && !clip)
  669. return;
  670. if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis)
  671. return;
  672. clip = p_enabled;
  673. clip_floor = p_floor;
  674. clip_axis = p_axis;
  675. clip_above = p_clip_above;
  676. //make it all update
  677. for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
  678. Octant *g = E->get();
  679. g->dirty = true;
  680. }
  681. awaiting_update = true;
  682. _update_octants_callback();
  683. }
  684. void GridMap::set_cell_scale(float p_scale) {
  685. cell_scale = p_scale;
  686. _recreate_octant_data();
  687. }
  688. float GridMap::get_cell_scale() const {
  689. return cell_scale;
  690. }
  691. Array GridMap::get_used_cells() const {
  692. Array a;
  693. a.resize(cell_map.size());
  694. int i = 0;
  695. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
  696. Vector3 p(E->key().x, E->key().y, E->key().z);
  697. a[i++] = p;
  698. }
  699. return a;
  700. }
  701. Array GridMap::get_meshes() {
  702. if (mesh_library.is_null())
  703. return Array();
  704. Vector3 ofs = _get_offset();
  705. Array meshes;
  706. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
  707. int id = E->get().item;
  708. if (!mesh_library->has_item(id))
  709. continue;
  710. Ref<Mesh> mesh = mesh_library->get_item_mesh(id);
  711. if (mesh.is_null())
  712. continue;
  713. IndexKey ik = E->key();
  714. Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
  715. Transform xform;
  716. xform.basis.set_orthogonal_index(E->get().rot);
  717. xform.set_origin(cellpos * cell_size + ofs);
  718. xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
  719. meshes.push_back(xform);
  720. meshes.push_back(mesh);
  721. }
  722. return meshes;
  723. }
  724. Vector3 GridMap::_get_offset() const {
  725. return Vector3(
  726. cell_size.x * 0.5 * int(center_x),
  727. cell_size.y * 0.5 * int(center_y),
  728. cell_size.z * 0.5 * int(center_z));
  729. }
  730. void GridMap::clear_baked_meshes() {
  731. for (int i = 0; i < baked_meshes.size(); i++) {
  732. VS::get_singleton()->free(baked_meshes[i].instance);
  733. }
  734. baked_meshes.clear();
  735. _recreate_octant_data();
  736. }
  737. void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
  738. if (!mesh_library.is_valid())
  739. return;
  740. //generate
  741. Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > > surface_map;
  742. for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
  743. IndexKey key = E->key();
  744. int item = E->get().item;
  745. if (!mesh_library->has_item(item))
  746. continue;
  747. Ref<Mesh> mesh = mesh_library->get_item_mesh(item);
  748. if (!mesh.is_valid())
  749. continue;
  750. Vector3 cellpos = Vector3(key.x, key.y, key.z);
  751. Vector3 ofs = _get_offset();
  752. Transform xform;
  753. xform.basis.set_orthogonal_index(E->get().rot);
  754. xform.set_origin(cellpos * cell_size + ofs);
  755. xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
  756. OctantKey ok;
  757. ok.x = key.x / octant_size;
  758. ok.y = key.y / octant_size;
  759. ok.z = key.z / octant_size;
  760. if (!surface_map.has(ok)) {
  761. surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool> >();
  762. }
  763. Map<Ref<Material>, Ref<SurfaceTool> > &mat_map = surface_map[ok];
  764. for (int i = 0; i < mesh->get_surface_count(); i++) {
  765. if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
  766. continue;
  767. Ref<Material> surf_mat = mesh->surface_get_material(i);
  768. if (!mat_map.has(surf_mat)) {
  769. Ref<SurfaceTool> st;
  770. st.instance();
  771. st->begin(Mesh::PRIMITIVE_TRIANGLES);
  772. st->set_material(surf_mat);
  773. mat_map[surf_mat] = st;
  774. }
  775. mat_map[surf_mat]->append_from(mesh, i, xform);
  776. }
  777. }
  778. for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > >::Element *E = surface_map.front(); E; E = E->next()) {
  779. Ref<ArrayMesh> mesh;
  780. mesh.instance();
  781. for (Map<Ref<Material>, Ref<SurfaceTool> >::Element *F = E->get().front(); F; F = F->next()) {
  782. F->get()->commit(mesh);
  783. }
  784. BakedMesh bm;
  785. bm.mesh = mesh;
  786. bm.instance = VS::get_singleton()->instance_create();
  787. VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
  788. VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
  789. if (is_inside_tree()) {
  790. VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
  791. VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
  792. }
  793. if (p_gen_lightmap_uv) {
  794. mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size);
  795. }
  796. baked_meshes.push_back(bm);
  797. }
  798. _recreate_octant_data();
  799. }
  800. Array GridMap::get_bake_meshes() {
  801. if (!baked_meshes.size()) {
  802. make_baked_meshes(true);
  803. }
  804. Array arr;
  805. for (int i = 0; i < baked_meshes.size(); i++) {
  806. arr.push_back(baked_meshes[i].mesh);
  807. arr.push_back(Transform());
  808. }
  809. return arr;
  810. }
  811. RID GridMap::get_bake_mesh_instance(int p_idx) {
  812. ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
  813. return baked_meshes[p_idx].instance;
  814. }
  815. GridMap::GridMap() {
  816. collision_layer = 1;
  817. collision_mask = 1;
  818. cell_size = Vector3(2, 2, 2);
  819. octant_size = 8;
  820. awaiting_update = false;
  821. _in_tree = false;
  822. center_x = true;
  823. center_y = true;
  824. center_z = true;
  825. clip = false;
  826. clip_floor = 0;
  827. clip_axis = Vector3::AXIS_Z;
  828. clip_above = true;
  829. cell_scale = 1.0;
  830. navigation = NULL;
  831. set_notify_transform(true);
  832. recreating_octants = false;
  833. }
  834. GridMap::~GridMap() {
  835. if (!mesh_library.is_null())
  836. mesh_library->unregister_owner(this);
  837. clear();
  838. }