gl_manager_x11.cpp 12 KB

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  1. /*************************************************************************/
  2. /* gl_manager_x11.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gl_manager_x11.h"
  31. #ifdef X11_ENABLED
  32. #if defined(GLES3_ENABLED)
  33. #include <stdio.h>
  34. #include <stdlib.h>
  35. #include <unistd.h>
  36. #define GLX_GLXEXT_PROTOTYPES
  37. #include <GL/glx.h>
  38. #include <GL/glxext.h>
  39. #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
  40. #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
  41. typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
  42. struct GLManager_X11_Private {
  43. ::GLXContext glx_context;
  44. };
  45. GLManager_X11::GLDisplay::~GLDisplay() {
  46. if (context) {
  47. //release_current();
  48. glXDestroyContext(x11_display, context->glx_context);
  49. memdelete(context);
  50. context = nullptr;
  51. }
  52. }
  53. static bool ctxErrorOccurred = false;
  54. static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
  55. ctxErrorOccurred = true;
  56. return 0;
  57. }
  58. int GLManager_X11::_find_or_create_display(Display *p_x11_display) {
  59. for (unsigned int n = 0; n < _displays.size(); n++) {
  60. const GLDisplay &d = _displays[n];
  61. if (d.x11_display == p_x11_display) {
  62. return n;
  63. }
  64. }
  65. // create
  66. GLDisplay d_temp;
  67. d_temp.x11_display = p_x11_display;
  68. _displays.push_back(d_temp);
  69. int new_display_id = _displays.size() - 1;
  70. // create context
  71. GLDisplay &d = _displays[new_display_id];
  72. d.context = memnew(GLManager_X11_Private);
  73. d.context->glx_context = nullptr;
  74. //Error err = _create_context(d);
  75. _create_context(d);
  76. return new_display_id;
  77. }
  78. Error GLManager_X11::_create_context(GLDisplay &gl_display) {
  79. // some aliases
  80. ::Display *x11_display = gl_display.x11_display;
  81. //const char *extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
  82. GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
  83. ERR_FAIL_COND_V(!glXCreateContextAttribsARB, ERR_UNCONFIGURED);
  84. static int visual_attribs[] = {
  85. GLX_RENDER_TYPE, GLX_RGBA_BIT,
  86. GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
  87. GLX_DOUBLEBUFFER, true,
  88. GLX_RED_SIZE, 1,
  89. GLX_GREEN_SIZE, 1,
  90. GLX_BLUE_SIZE, 1,
  91. GLX_DEPTH_SIZE, 24,
  92. None
  93. };
  94. static int visual_attribs_layered[] = {
  95. GLX_RENDER_TYPE, GLX_RGBA_BIT,
  96. GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
  97. GLX_DOUBLEBUFFER, true,
  98. GLX_RED_SIZE, 8,
  99. GLX_GREEN_SIZE, 8,
  100. GLX_BLUE_SIZE, 8,
  101. GLX_ALPHA_SIZE, 8,
  102. GLX_DEPTH_SIZE, 24,
  103. None
  104. };
  105. int fbcount;
  106. GLXFBConfig fbconfig = nullptr;
  107. XVisualInfo *vi = nullptr;
  108. if (OS::get_singleton()->is_layered_allowed()) {
  109. GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
  110. ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
  111. for (int i = 0; i < fbcount; i++) {
  112. vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]);
  113. if (!vi) {
  114. continue;
  115. }
  116. XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual);
  117. if (!pict_format) {
  118. XFree(vi);
  119. vi = nullptr;
  120. continue;
  121. }
  122. fbconfig = fbc[i];
  123. if (pict_format->direct.alphaMask > 0) {
  124. break;
  125. }
  126. }
  127. XFree(fbc);
  128. ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED);
  129. } else {
  130. GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
  131. ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
  132. vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
  133. fbconfig = fbc[0];
  134. XFree(fbc);
  135. }
  136. int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler);
  137. switch (context_type) {
  138. case GLES_3_0_COMPATIBLE: {
  139. static int context_attribs[] = {
  140. GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
  141. GLX_CONTEXT_MINOR_VERSION_ARB, 3,
  142. GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
  143. GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*|GLX_CONTEXT_DEBUG_BIT_ARB*/,
  144. None
  145. };
  146. gl_display.context->glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
  147. ERR_FAIL_COND_V(ctxErrorOccurred || !gl_display.context->glx_context, ERR_UNCONFIGURED);
  148. } break;
  149. }
  150. XSync(x11_display, False);
  151. XSetErrorHandler(oldHandler);
  152. // make our own copy of the vi data
  153. // for later creating windows using this display
  154. if (vi) {
  155. gl_display.x_vi = *vi;
  156. }
  157. XFree(vi);
  158. return OK;
  159. }
  160. XVisualInfo GLManager_X11::get_vi(Display *p_display) {
  161. return _displays[_find_or_create_display(p_display)].x_vi;
  162. }
  163. Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
  164. // make sure vector is big enough...
  165. // we can mirror the external vector, it is simpler
  166. // to keep the IDs identical for fast lookup
  167. if (p_window_id >= (int)_windows.size()) {
  168. _windows.resize(p_window_id + 1);
  169. }
  170. GLWindow &win = _windows[p_window_id];
  171. win.in_use = true;
  172. win.window_id = p_window_id;
  173. win.width = p_width;
  174. win.height = p_height;
  175. win.x11_window = p_window;
  176. win.gldisplay_id = _find_or_create_display(p_display);
  177. // the display could be invalid .. check NYI
  178. GLDisplay &gl_display = _displays[win.gldisplay_id];
  179. ::Display *x11_display = gl_display.x11_display;
  180. ::Window &x11_window = win.x11_window;
  181. if (!glXMakeCurrent(x11_display, x11_window, gl_display.context->glx_context)) {
  182. ERR_PRINT("glXMakeCurrent failed");
  183. }
  184. _internal_set_current_window(&win);
  185. return OK;
  186. }
  187. void GLManager_X11::_internal_set_current_window(GLWindow *p_win) {
  188. _current_window = p_win;
  189. // quick access to x info
  190. _x_windisp.x11_window = _current_window->x11_window;
  191. const GLDisplay &disp = get_current_display();
  192. _x_windisp.x11_display = disp.x11_display;
  193. }
  194. void GLManager_X11::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
  195. get_window(p_window_id).width = p_width;
  196. get_window(p_window_id).height = p_height;
  197. }
  198. void GLManager_X11::window_destroy(DisplayServer::WindowID p_window_id) {
  199. GLWindow &win = get_window(p_window_id);
  200. win.in_use = false;
  201. if (_current_window == &win) {
  202. _current_window = nullptr;
  203. _x_windisp.x11_display = nullptr;
  204. _x_windisp.x11_window = -1;
  205. }
  206. }
  207. void GLManager_X11::release_current() {
  208. if (!_current_window) {
  209. return;
  210. }
  211. if (!glXMakeCurrent(_x_windisp.x11_display, None, nullptr)) {
  212. ERR_PRINT("glXMakeCurrent failed");
  213. }
  214. _current_window = nullptr;
  215. }
  216. void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
  217. if (p_window_id == -1) {
  218. return;
  219. }
  220. GLWindow &win = _windows[p_window_id];
  221. if (!win.in_use) {
  222. return;
  223. }
  224. // noop
  225. if (&win == _current_window) {
  226. return;
  227. }
  228. const GLDisplay &disp = get_display(win.gldisplay_id);
  229. if (!glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context)) {
  230. ERR_PRINT("glXMakeCurrent failed");
  231. }
  232. _internal_set_current_window(&win);
  233. }
  234. void GLManager_X11::make_current() {
  235. if (!_current_window) {
  236. return;
  237. }
  238. if (!_current_window->in_use) {
  239. WARN_PRINT("current window not in use!");
  240. return;
  241. }
  242. const GLDisplay &disp = get_current_display();
  243. if (!glXMakeCurrent(_x_windisp.x11_display, _x_windisp.x11_window, disp.context->glx_context)) {
  244. ERR_PRINT("glXMakeCurrent failed");
  245. }
  246. }
  247. void GLManager_X11::swap_buffers() {
  248. if (!_current_window) {
  249. return;
  250. }
  251. if (!_current_window->in_use) {
  252. WARN_PRINT("current window not in use!");
  253. return;
  254. }
  255. // On X11, when enabled, transparancy is always active, so clear alpha manually.
  256. if (OS::get_singleton()->is_layered_allowed()) {
  257. if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) {
  258. glColorMask(false, false, false, true);
  259. glClearColor(0, 0, 0, 1);
  260. glClear(GL_COLOR_BUFFER_BIT);
  261. glColorMask(true, true, true, true);
  262. }
  263. }
  264. glXSwapBuffers(_x_windisp.x11_display, _x_windisp.x11_window);
  265. }
  266. Error GLManager_X11::initialize() {
  267. return OK;
  268. }
  269. void GLManager_X11::set_use_vsync(bool p_use) {
  270. static bool setup = false;
  271. static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
  272. static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalMESA = nullptr;
  273. static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
  274. // force vsync in the editor for now, as a safety measure
  275. bool is_editor = Engine::get_singleton()->is_editor_hint();
  276. if (is_editor) {
  277. p_use = true;
  278. }
  279. // we need an active window to get a display to set the vsync
  280. if (!_current_window) {
  281. return;
  282. }
  283. const GLDisplay &disp = get_current_display();
  284. if (!setup) {
  285. setup = true;
  286. String extensions = glXQueryExtensionsString(disp.x11_display, DefaultScreen(disp.x11_display));
  287. if (extensions.find("GLX_EXT_swap_control") != -1) {
  288. glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalEXT");
  289. }
  290. if (extensions.find("GLX_MESA_swap_control") != -1) {
  291. glXSwapIntervalMESA = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalMESA");
  292. }
  293. if (extensions.find("GLX_SGI_swap_control") != -1) {
  294. glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte *)"glXSwapIntervalSGI");
  295. }
  296. }
  297. int val = p_use ? 1 : 0;
  298. if (glXSwapIntervalMESA) {
  299. glXSwapIntervalMESA(val);
  300. } else if (glXSwapIntervalSGI) {
  301. glXSwapIntervalSGI(val);
  302. } else if (glXSwapIntervalEXT) {
  303. GLXDrawable drawable = glXGetCurrentDrawable();
  304. glXSwapIntervalEXT(disp.x11_display, drawable, val);
  305. } else {
  306. return;
  307. }
  308. use_vsync = p_use;
  309. }
  310. bool GLManager_X11::is_using_vsync() const {
  311. return use_vsync;
  312. }
  313. GLManager_X11::GLManager_X11(const Vector2i &p_size, ContextType p_context_type) {
  314. context_type = p_context_type;
  315. double_buffer = false;
  316. direct_render = false;
  317. glx_minor = glx_major = 0;
  318. use_vsync = false;
  319. _current_window = nullptr;
  320. }
  321. GLManager_X11::~GLManager_X11() {
  322. release_current();
  323. }
  324. #endif
  325. #endif