java_godot_io_wrapper.cpp 7.6 KB

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  1. /*************************************************************************/
  2. /* java_godot_io_wrapper.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_io_wrapper.h"
  31. #include "core/error_list.h"
  32. // JNIEnv is only valid within the thread it belongs to, in a multi threading environment
  33. // we can't cache it.
  34. // For GodotIO we call all access methods from our thread and we thus get a valid JNIEnv
  35. // from ThreadAndroid.
  36. GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance) {
  37. godot_io_instance = p_env->NewGlobalRef(p_godot_io_instance);
  38. if (godot_io_instance) {
  39. cls = p_env->GetObjectClass(godot_io_instance);
  40. if (cls) {
  41. cls = (jclass)p_env->NewGlobalRef(cls);
  42. } else {
  43. // this is a pretty serious fail.. bail... pointers will stay 0
  44. return;
  45. }
  46. _open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I");
  47. _get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;");
  48. _get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
  49. _get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
  50. _get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
  51. _screen_get_usable_rect = p_env->GetMethodID(cls, "screenGetUsableRect", "()[I"),
  52. _get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
  53. _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;ZIII)V");
  54. _hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
  55. _set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
  56. _get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I");
  57. _get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;");
  58. }
  59. }
  60. GodotIOJavaWrapper::~GodotIOJavaWrapper() {
  61. // nothing to do here for now
  62. }
  63. jobject GodotIOJavaWrapper::get_instance() {
  64. return godot_io_instance;
  65. }
  66. Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
  67. if (_open_URI) {
  68. JNIEnv *env = ThreadAndroid::get_env();
  69. jstring jStr = env->NewStringUTF(p_uri.utf8().get_data());
  70. return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK;
  71. } else {
  72. return ERR_UNAVAILABLE;
  73. }
  74. }
  75. String GodotIOJavaWrapper::get_user_data_dir() {
  76. if (_get_data_dir) {
  77. JNIEnv *env = ThreadAndroid::get_env();
  78. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir);
  79. return jstring_to_string(s, env);
  80. } else {
  81. return String();
  82. }
  83. }
  84. String GodotIOJavaWrapper::get_locale() {
  85. if (_get_locale) {
  86. JNIEnv *env = ThreadAndroid::get_env();
  87. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale);
  88. return jstring_to_string(s, env);
  89. } else {
  90. return String();
  91. }
  92. }
  93. String GodotIOJavaWrapper::get_model() {
  94. if (_get_model) {
  95. JNIEnv *env = ThreadAndroid::get_env();
  96. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model);
  97. return jstring_to_string(s, env);
  98. } else {
  99. return String();
  100. }
  101. }
  102. int GodotIOJavaWrapper::get_screen_dpi() {
  103. if (_get_screen_DPI) {
  104. JNIEnv *env = ThreadAndroid::get_env();
  105. return env->CallIntMethod(godot_io_instance, _get_screen_DPI);
  106. } else {
  107. return 160;
  108. }
  109. }
  110. void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) {
  111. if (_screen_get_usable_rect) {
  112. JNIEnv *env = ThreadAndroid::get_env();
  113. jintArray returnArray = (jintArray)env->CallObjectMethod(godot_io_instance, _screen_get_usable_rect);
  114. ERR_FAIL_COND(env->GetArrayLength(returnArray) != 4);
  115. jint *arrayBody = env->GetIntArrayElements(returnArray, JNI_FALSE);
  116. for (int i = 0; i < 4; i++) {
  117. p_rect_xywh[i] = arrayBody[i];
  118. }
  119. env->ReleaseIntArrayElements(returnArray, arrayBody, 0);
  120. }
  121. }
  122. String GodotIOJavaWrapper::get_unique_id() {
  123. if (_get_unique_id) {
  124. JNIEnv *env = ThreadAndroid::get_env();
  125. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id);
  126. return jstring_to_string(s, env);
  127. } else {
  128. return String();
  129. }
  130. }
  131. bool GodotIOJavaWrapper::has_vk() {
  132. return (_show_keyboard != 0) && (_hide_keyboard != 0);
  133. }
  134. void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  135. if (_show_keyboard) {
  136. JNIEnv *env = ThreadAndroid::get_env();
  137. jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());
  138. env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
  139. }
  140. }
  141. void GodotIOJavaWrapper::hide_vk() {
  142. if (_hide_keyboard) {
  143. JNIEnv *env = ThreadAndroid::get_env();
  144. env->CallVoidMethod(godot_io_instance, _hide_keyboard);
  145. }
  146. }
  147. void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
  148. if (_set_screen_orientation) {
  149. JNIEnv *env = ThreadAndroid::get_env();
  150. env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
  151. }
  152. }
  153. int GodotIOJavaWrapper::get_screen_orientation() {
  154. if (_get_screen_orientation) {
  155. JNIEnv *env = ThreadAndroid::get_env();
  156. return env->CallIntMethod(godot_io_instance, _get_screen_orientation);
  157. } else {
  158. return 0;
  159. }
  160. }
  161. String GodotIOJavaWrapper::get_system_dir(int p_dir) {
  162. if (_get_system_dir) {
  163. JNIEnv *env = ThreadAndroid::get_env();
  164. jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir);
  165. return jstring_to_string(s, env);
  166. } else {
  167. return String(".");
  168. }
  169. }
  170. // volatile because it can be changed from non-main thread and we need to
  171. // ensure the change is immediately visible to other threads.
  172. static volatile int virtual_keyboard_height;
  173. int GodotIOJavaWrapper::get_vk_height() {
  174. return virtual_keyboard_height;
  175. }
  176. void GodotIOJavaWrapper::set_vk_height(int p_height) {
  177. virtual_keyboard_height = p_height;
  178. }