ScriptSerializationGenerator.cs 10 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Text;
  4. using Microsoft.CodeAnalysis;
  5. using Microsoft.CodeAnalysis.CSharp.Syntax;
  6. using Microsoft.CodeAnalysis.Text;
  7. namespace Godot.SourceGenerators
  8. {
  9. [Generator]
  10. public class ScriptSerializationGenerator : ISourceGenerator
  11. {
  12. public void Initialize(GeneratorInitializationContext context)
  13. {
  14. }
  15. public void Execute(GeneratorExecutionContext context)
  16. {
  17. if (context.AreGodotSourceGeneratorsDisabled())
  18. return;
  19. INamedTypeSymbol[] godotClasses = context
  20. .Compilation.SyntaxTrees
  21. .SelectMany(tree =>
  22. tree.GetRoot().DescendantNodes()
  23. .OfType<ClassDeclarationSyntax>()
  24. .SelectGodotScriptClasses(context.Compilation)
  25. // Report and skip non-partial classes
  26. .Where(x =>
  27. {
  28. if (x.cds.IsPartial())
  29. {
  30. if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
  31. {
  32. Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
  33. return false;
  34. }
  35. return true;
  36. }
  37. Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
  38. return false;
  39. })
  40. .Select(x => x.symbol)
  41. )
  42. .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
  43. .ToArray();
  44. if (godotClasses.Length > 0)
  45. {
  46. var typeCache = new MarshalUtils.TypeCache(context);
  47. foreach (var godotClass in godotClasses)
  48. {
  49. VisitGodotScriptClass(context, typeCache, godotClass);
  50. }
  51. }
  52. }
  53. private static void VisitGodotScriptClass(
  54. GeneratorExecutionContext context,
  55. MarshalUtils.TypeCache typeCache,
  56. INamedTypeSymbol symbol
  57. )
  58. {
  59. INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
  60. string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
  61. namespaceSymbol.FullQualifiedName() :
  62. string.Empty;
  63. bool hasNamespace = classNs.Length != 0;
  64. bool isInnerClass = symbol.ContainingType != null;
  65. string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
  66. + "_ScriptSerialization_Generated";
  67. var source = new StringBuilder();
  68. source.Append("using Godot;\n");
  69. source.Append("using Godot.NativeInterop;\n");
  70. source.Append("\n");
  71. if (hasNamespace)
  72. {
  73. source.Append("namespace ");
  74. source.Append(classNs);
  75. source.Append(" {\n\n");
  76. }
  77. if (isInnerClass)
  78. {
  79. var containingType = symbol.ContainingType;
  80. while (containingType != null)
  81. {
  82. source.Append("partial ");
  83. source.Append(containingType.GetDeclarationKeyword());
  84. source.Append(" ");
  85. source.Append(containingType.NameWithTypeParameters());
  86. source.Append("\n{\n");
  87. containingType = containingType.ContainingType;
  88. }
  89. }
  90. source.Append("partial class ");
  91. source.Append(symbol.NameWithTypeParameters());
  92. source.Append("\n{\n");
  93. var members = symbol.GetMembers();
  94. var propertySymbols = members
  95. .Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
  96. .Cast<IPropertySymbol>();
  97. var fieldSymbols = members
  98. .Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)
  99. .Cast<IFieldSymbol>();
  100. var godotClassProperties = propertySymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
  101. var godotClassFields = fieldSymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
  102. var signalDelegateSymbols = members
  103. .Where(s => s.Kind == SymbolKind.NamedType)
  104. .Cast<INamedTypeSymbol>()
  105. .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
  106. .Where(s => s.GetAttributes()
  107. .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
  108. List<GodotSignalDelegateData> godotSignalDelegates = new();
  109. foreach (var signalDelegateSymbol in signalDelegateSymbols)
  110. {
  111. if (!signalDelegateSymbol.Name.EndsWith(ScriptSignalsGenerator.SignalDelegateSuffix))
  112. continue;
  113. string signalName = signalDelegateSymbol.Name;
  114. signalName = signalName.Substring(0,
  115. signalName.Length - ScriptSignalsGenerator.SignalDelegateSuffix.Length);
  116. var invokeMethodData = signalDelegateSymbol
  117. .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
  118. if (invokeMethodData == null)
  119. continue;
  120. godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
  121. }
  122. source.Append(
  123. " protected override void SaveGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
  124. source.Append(" base.SaveGodotObjectData(info);\n");
  125. // Save properties
  126. foreach (var property in godotClassProperties)
  127. {
  128. string propertyName = property.PropertySymbol.Name;
  129. source.Append(" info.AddProperty(GodotInternal.PropName_")
  130. .Append(propertyName)
  131. .Append(", this.")
  132. .Append(propertyName)
  133. .Append(");\n");
  134. }
  135. // Save fields
  136. foreach (var field in godotClassFields)
  137. {
  138. string fieldName = field.FieldSymbol.Name;
  139. source.Append(" info.AddProperty(GodotInternal.PropName_")
  140. .Append(fieldName)
  141. .Append(", this.")
  142. .Append(fieldName)
  143. .Append(");\n");
  144. }
  145. // Save signal events
  146. foreach (var signalDelegate in godotSignalDelegates)
  147. {
  148. string signalName = signalDelegate.Name;
  149. source.Append(" info.AddSignalEventDelegate(GodotInternal.SignalName_")
  150. .Append(signalName)
  151. .Append(", this.backing_")
  152. .Append(signalName)
  153. .Append(");\n");
  154. }
  155. source.Append(" }\n");
  156. source.Append(
  157. " protected override void RestoreGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
  158. source.Append(" base.RestoreGodotObjectData(info);\n");
  159. // Restore properties
  160. foreach (var property in godotClassProperties)
  161. {
  162. string propertyName = property.PropertySymbol.Name;
  163. string propertyTypeQualifiedName = property.PropertySymbol.Type.FullQualifiedName();
  164. source.Append(" if (info.TryGetProperty<")
  165. .Append(propertyTypeQualifiedName)
  166. .Append(">(GodotInternal.PropName_")
  167. .Append(propertyName)
  168. .Append(", out var _value_")
  169. .Append(propertyName)
  170. .Append("))\n")
  171. .Append(" this.")
  172. .Append(propertyName)
  173. .Append(" = _value_")
  174. .Append(propertyName)
  175. .Append(";\n");
  176. }
  177. // Restore fields
  178. foreach (var field in godotClassFields)
  179. {
  180. string fieldName = field.FieldSymbol.Name;
  181. string fieldTypeQualifiedName = field.FieldSymbol.Type.FullQualifiedName();
  182. source.Append(" if (info.TryGetProperty<")
  183. .Append(fieldTypeQualifiedName)
  184. .Append(">(GodotInternal.PropName_")
  185. .Append(fieldName)
  186. .Append(", out var _value_")
  187. .Append(fieldName)
  188. .Append("))\n")
  189. .Append(" this.")
  190. .Append(fieldName)
  191. .Append(" = _value_")
  192. .Append(fieldName)
  193. .Append(";\n");
  194. }
  195. // Restore signal events
  196. foreach (var signalDelegate in godotSignalDelegates)
  197. {
  198. string signalName = signalDelegate.Name;
  199. string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedName();
  200. source.Append(" if (info.TryGetSignalEventDelegate<")
  201. .Append(signalDelegateQualifiedName)
  202. .Append(">(GodotInternal.SignalName_")
  203. .Append(signalName)
  204. .Append(", out var _value_")
  205. .Append(signalName)
  206. .Append("))\n")
  207. .Append(" this.backing_")
  208. .Append(signalName)
  209. .Append(" = _value_")
  210. .Append(signalName)
  211. .Append(";\n");
  212. }
  213. source.Append(" }\n");
  214. source.Append("}\n"); // partial class
  215. if (isInnerClass)
  216. {
  217. var containingType = symbol.ContainingType;
  218. while (containingType != null)
  219. {
  220. source.Append("}\n"); // outer class
  221. containingType = containingType.ContainingType;
  222. }
  223. }
  224. if (hasNamespace)
  225. {
  226. source.Append("\n}\n");
  227. }
  228. context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
  229. }
  230. }
  231. }