ScriptSignalsGenerator.cs 13 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Text;
  4. using Microsoft.CodeAnalysis;
  5. using Microsoft.CodeAnalysis.CSharp.Syntax;
  6. using Microsoft.CodeAnalysis.Text;
  7. // TODO:
  8. // Determine a proper way to emit the signal.
  9. // 'Emit(nameof(TheEvent))' creates a StringName everytime and has the overhead of string marshaling.
  10. // I haven't decided on the best option yet. Some possibilities:
  11. // - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
  12. // - Generate a 'EmitSignalName' method for each event signal.
  13. namespace Godot.SourceGenerators
  14. {
  15. [Generator]
  16. public class ScriptSignalsGenerator : ISourceGenerator
  17. {
  18. public void Initialize(GeneratorInitializationContext context)
  19. {
  20. }
  21. public void Execute(GeneratorExecutionContext context)
  22. {
  23. if (context.AreGodotSourceGeneratorsDisabled())
  24. return;
  25. INamedTypeSymbol[] godotClasses = context
  26. .Compilation.SyntaxTrees
  27. .SelectMany(tree =>
  28. tree.GetRoot().DescendantNodes()
  29. .OfType<ClassDeclarationSyntax>()
  30. .SelectGodotScriptClasses(context.Compilation)
  31. // Report and skip non-partial classes
  32. .Where(x =>
  33. {
  34. if (x.cds.IsPartial())
  35. {
  36. if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
  37. {
  38. Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
  39. return false;
  40. }
  41. return true;
  42. }
  43. Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
  44. return false;
  45. })
  46. .Select(x => x.symbol)
  47. )
  48. .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
  49. .ToArray();
  50. if (godotClasses.Length > 0)
  51. {
  52. var typeCache = new MarshalUtils.TypeCache(context);
  53. foreach (var godotClass in godotClasses)
  54. {
  55. VisitGodotScriptClass(context, typeCache, godotClass);
  56. }
  57. }
  58. }
  59. internal static string SignalDelegateSuffix = "EventHandler";
  60. private static void VisitGodotScriptClass(
  61. GeneratorExecutionContext context,
  62. MarshalUtils.TypeCache typeCache,
  63. INamedTypeSymbol symbol
  64. )
  65. {
  66. INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
  67. string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
  68. namespaceSymbol.FullQualifiedName() :
  69. string.Empty;
  70. bool hasNamespace = classNs.Length != 0;
  71. bool isInnerClass = symbol.ContainingType != null;
  72. string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
  73. + "_ScriptSignals_Generated";
  74. var source = new StringBuilder();
  75. source.Append("using Godot;\n");
  76. source.Append("using Godot.NativeInterop;\n");
  77. source.Append("\n");
  78. if (hasNamespace)
  79. {
  80. source.Append("namespace ");
  81. source.Append(classNs);
  82. source.Append(" {\n\n");
  83. }
  84. if (isInnerClass)
  85. {
  86. var containingType = symbol.ContainingType;
  87. while (containingType != null)
  88. {
  89. source.Append("partial ");
  90. source.Append(containingType.GetDeclarationKeyword());
  91. source.Append(" ");
  92. source.Append(containingType.NameWithTypeParameters());
  93. source.Append("\n{\n");
  94. containingType = containingType.ContainingType;
  95. }
  96. }
  97. source.Append("partial class ");
  98. source.Append(symbol.NameWithTypeParameters());
  99. source.Append("\n{\n");
  100. // TODO:
  101. // The delegate name already needs to end with 'Signal' to avoid collision with the event name.
  102. // Requiring SignalAttribute is redundant. Should we remove it to make declaration shorter?
  103. var members = symbol.GetMembers();
  104. var signalDelegateSymbols = members
  105. .Where(s => s.Kind == SymbolKind.NamedType)
  106. .Cast<INamedTypeSymbol>()
  107. .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
  108. .Where(s => s.GetAttributes()
  109. .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
  110. List<GodotSignalDelegateData> godotSignalDelegates = new();
  111. foreach (var signalDelegateSymbol in signalDelegateSymbols)
  112. {
  113. if (!signalDelegateSymbol.Name.EndsWith(SignalDelegateSuffix))
  114. {
  115. Common.ReportSignalDelegateMissingSuffix(context, signalDelegateSymbol);
  116. continue;
  117. }
  118. string signalName = signalDelegateSymbol.Name;
  119. signalName = signalName.Substring(0, signalName.Length - SignalDelegateSuffix.Length);
  120. var invokeMethodData = signalDelegateSymbol
  121. .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
  122. if (invokeMethodData == null)
  123. {
  124. // TODO: Better error for incompatible signature. We should indicate incompatible argument types, as we do with exported properties.
  125. Common.ReportSignalDelegateSignatureNotSupported(context, signalDelegateSymbol);
  126. continue;
  127. }
  128. godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
  129. }
  130. source.Append(" private partial class GodotInternal {\n");
  131. // Generate cached StringNames for methods and properties, for fast lookup
  132. foreach (var signalDelegate in godotSignalDelegates)
  133. {
  134. string signalName = signalDelegate.Name;
  135. source.Append(" public static readonly StringName SignalName_");
  136. source.Append(signalName);
  137. source.Append(" = \"");
  138. source.Append(signalName);
  139. source.Append("\";\n");
  140. }
  141. source.Append(" }\n"); // class GodotInternal
  142. // Generate GetGodotSignalList
  143. if (godotSignalDelegates.Count > 0)
  144. {
  145. source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
  146. const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
  147. source.Append(" internal new static ")
  148. .Append(listType)
  149. .Append(" GetGodotSignalList()\n {\n");
  150. source.Append(" var signals = new ")
  151. .Append(listType)
  152. .Append("(")
  153. .Append(godotSignalDelegates.Count)
  154. .Append(");\n");
  155. foreach (var signalDelegateData in godotSignalDelegates)
  156. {
  157. var methodInfo = DetermineMethodInfo(signalDelegateData);
  158. AppendMethodInfo(source, methodInfo);
  159. }
  160. source.Append(" return signals;\n");
  161. source.Append(" }\n");
  162. source.Append("#pragma warning restore CS0109\n");
  163. }
  164. // Generate signal event
  165. foreach (var signalDelegate in godotSignalDelegates)
  166. {
  167. string signalName = signalDelegate.Name;
  168. // TODO: Hide backing event from code-completion and debugger
  169. // The reason we have a backing field is to hide the invoke method from the event,
  170. // as it doesn't emit the signal, only the event delegates. This can confuse users.
  171. // Maybe we should directly connect the delegates, as we do with native signals?
  172. source.Append(" private ")
  173. .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
  174. .Append(" backing_")
  175. .Append(signalName)
  176. .Append(";\n");
  177. source.Append(" public event ")
  178. .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
  179. .Append(" ")
  180. .Append(signalName)
  181. .Append(" {\n")
  182. .Append(" add => backing_")
  183. .Append(signalName)
  184. .Append(" += value;\n")
  185. .Append(" remove => backing_")
  186. .Append(signalName)
  187. .Append(" -= value;\n")
  188. .Append("}\n");
  189. }
  190. source.Append("}\n"); // partial class
  191. if (isInnerClass)
  192. {
  193. var containingType = symbol.ContainingType;
  194. while (containingType != null)
  195. {
  196. source.Append("}\n"); // outer class
  197. containingType = containingType.ContainingType;
  198. }
  199. }
  200. if (hasNamespace)
  201. {
  202. source.Append("\n}\n");
  203. }
  204. context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
  205. }
  206. private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
  207. {
  208. source.Append(" signals.Add(new(name: GodotInternal.SignalName_")
  209. .Append(methodInfo.Name)
  210. .Append(", returnVal: ");
  211. AppendPropertyInfo(source, methodInfo.ReturnVal);
  212. source.Append(", flags: (Godot.MethodFlags)")
  213. .Append((int)methodInfo.Flags)
  214. .Append(", arguments: ");
  215. if (methodInfo.Arguments is { Count: > 0 })
  216. {
  217. source.Append("new() { ");
  218. foreach (var param in methodInfo.Arguments)
  219. {
  220. AppendPropertyInfo(source, param);
  221. // C# allows colon after the last element
  222. source.Append(", ");
  223. }
  224. source.Append(" }");
  225. }
  226. else
  227. {
  228. source.Append("null");
  229. }
  230. source.Append(", defaultArguments: null));\n");
  231. }
  232. private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
  233. {
  234. source.Append("new(type: (Godot.Variant.Type)")
  235. .Append((int)propertyInfo.Type)
  236. .Append(", name: \"")
  237. .Append(propertyInfo.Name)
  238. .Append("\", hint: (Godot.PropertyHint)")
  239. .Append((int)propertyInfo.Hint)
  240. .Append(", hintString: \"")
  241. .Append(propertyInfo.HintString)
  242. .Append("\", usage: (Godot.PropertyUsageFlags)")
  243. .Append((int)propertyInfo.Usage)
  244. .Append(", exported: ")
  245. .Append(propertyInfo.Exported ? "true" : "false")
  246. .Append(")");
  247. }
  248. private static MethodInfo DetermineMethodInfo(GodotSignalDelegateData signalDelegateData)
  249. {
  250. var invokeMethodData = signalDelegateData.InvokeMethodData;
  251. PropertyInfo returnVal;
  252. if (invokeMethodData.RetType != null)
  253. {
  254. returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value, name: string.Empty);
  255. }
  256. else
  257. {
  258. returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
  259. hintString: null, PropertyUsageFlags.Default, exported: false);
  260. }
  261. int paramCount = invokeMethodData.ParamTypes.Length;
  262. List<PropertyInfo>? arguments;
  263. if (paramCount > 0)
  264. {
  265. arguments = new(capacity: paramCount);
  266. for (int i = 0; i < paramCount; i++)
  267. {
  268. arguments.Add(DeterminePropertyInfo(invokeMethodData.ParamTypes[i],
  269. name: invokeMethodData.Method.Parameters[i].Name));
  270. }
  271. }
  272. else
  273. {
  274. arguments = null;
  275. }
  276. return new MethodInfo(signalDelegateData.Name, returnVal, MethodFlags.Default, arguments,
  277. defaultArguments: null);
  278. }
  279. private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, string name)
  280. {
  281. var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
  282. var propUsage = PropertyUsageFlags.Default;
  283. if (memberVariantType == VariantType.Nil)
  284. propUsage |= PropertyUsageFlags.NilIsVariant;
  285. return new PropertyInfo(memberVariantType, name,
  286. PropertyHint.None, string.Empty, propUsage, exported: false);
  287. }
  288. }
  289. }