Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 97ce8708e8 Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff 4 years ago
.github 472482013e [HTML5] Add jsdoc2rst tool. 4 years ago
core 97ce8708e8 Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff 4 years ago
doc a384fac953 Merge pull request #47014 from aaronfranke/atlastex-doc 4 years ago
drivers 7a64819c2f Thread: Re-add pthread_np.h include for FreeBSD/OpenBSD 4 years ago
editor 224f5cab99 Merge pull request #46378 from reduz/static-method-in-variant-types 4 years ago
main 91181c2086 Fixes small typos and grammar correction 4 years ago
misc f4d46f6290 clang-format: Fix version number in hook warning 4 years ago
modules b79e8c22f0 HarfBuzz: Update to version 2.8.0 4 years ago
platform 2d574bcc85 Leverage java annotations to simplify the logic used to register the Godot plugin methods. 4 years ago
scene 4c56fcd6cd Merge pull request #39810 from christinoleo/master 4 years ago
servers 916e576021 Check if an input image wasn't Image on several functions in CameraFeed 4 years ago
tests 83b1acdc60 Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization 4 years ago
thirdparty b79e8c22f0 HarfBuzz: Update to version 2.8.0 4 years ago
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 years ago
.editorconfig 076b17ff6c Use space indentation for all YAML files in `.editorconfig` 4 years ago
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 years ago
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap b3506bc63b Update AUTHORS and DONORS list 4 years ago
AUTHORS.md b3506bc63b Update AUTHORS and DONORS list 4 years ago
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 years ago
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 years ago
COPYRIGHT.txt 69486b1059 miniupnpc: Update to version 2.2.2 4 years ago
DONORS.md b3506bc63b Update AUTHORS and DONORS list 4 years ago
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 years ago
SConstruct dc038bd7c3 Merge pull request #46799 from goostengine/module-includes 4 years ago
glsl_builders.py 2787ad65be RenderingServer reorganization 4 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
methods.py 91181c2086 Fixes small typos and grammar correction 4 years ago
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 years ago
version.py b5334d14f7 Update copyright statements to 2021 4 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs