crash_handler_linuxbsd.cpp 6.2 KB

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  1. /**************************************************************************/
  2. /* crash_handler_linuxbsd.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "crash_handler_linuxbsd.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/os/os.h"
  33. #include "core/string/print_string.h"
  34. #include "core/version.h"
  35. #include "main/main.h"
  36. #ifndef DEBUG_ENABLED
  37. #undef CRASH_HANDLER_ENABLED
  38. #endif
  39. #ifdef CRASH_HANDLER_ENABLED
  40. #include <cxxabi.h>
  41. #include <dlfcn.h>
  42. #include <execinfo.h>
  43. #include <link.h>
  44. #include <signal.h>
  45. #include <stdlib.h>
  46. static void handle_crash(int sig) {
  47. signal(SIGSEGV, SIG_DFL);
  48. signal(SIGFPE, SIG_DFL);
  49. signal(SIGILL, SIG_DFL);
  50. if (OS::get_singleton() == nullptr) {
  51. abort();
  52. }
  53. if (OS::get_singleton()->is_crash_handler_silent()) {
  54. std::_Exit(0);
  55. }
  56. void *bt_buffer[256];
  57. size_t size = backtrace(bt_buffer, 256);
  58. String _execpath = OS::get_singleton()->get_executable_path();
  59. String msg;
  60. const ProjectSettings *proj_settings = ProjectSettings::get_singleton();
  61. if (proj_settings) {
  62. msg = proj_settings->get("debug/settings/crash_handler/message");
  63. }
  64. // Tell MainLoop about the crash. This can be handled by users too in Node.
  65. if (OS::get_singleton()->get_main_loop()) {
  66. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH);
  67. }
  68. // Dump the backtrace to stderr with a message to the user
  69. print_error("\n================================================================");
  70. print_error(vformat("%s: Program crashed with signal %d", __FUNCTION__, sig));
  71. // Print the engine version just before, so that people are reminded to include the version in backtrace reports.
  72. if (String(GODOT_VERSION_HASH).is_empty()) {
  73. print_error(vformat("Engine version: %s", GODOT_VERSION_FULL_NAME));
  74. } else {
  75. print_error(vformat("Engine version: %s (%s)", GODOT_VERSION_FULL_NAME, GODOT_VERSION_HASH));
  76. }
  77. print_error(vformat("Dumping the backtrace. %s", msg));
  78. char **strings = backtrace_symbols(bt_buffer, size);
  79. // PIE executable relocation, zero for non-PIE executables
  80. #ifdef __GLIBC__
  81. // This is a glibc only thing apparently.
  82. uintptr_t relocation = _r_debug.r_map->l_addr;
  83. #else
  84. // Non glibc systems apparently don't give PIE relocation info.
  85. uintptr_t relocation = 0;
  86. #endif //__GLIBC__
  87. if (strings) {
  88. List<String> args;
  89. for (size_t i = 0; i < size; i++) {
  90. char str[1024];
  91. snprintf(str, 1024, "%p", (void *)((uintptr_t)bt_buffer[i] - relocation));
  92. args.push_back(str);
  93. }
  94. args.push_back("-e");
  95. args.push_back(_execpath);
  96. // Try to get the file/line number using addr2line
  97. int ret;
  98. String output = "";
  99. Error err = OS::get_singleton()->execute(String("addr2line"), args, &output, &ret);
  100. Vector<String> addr2line_results;
  101. if (err == OK) {
  102. addr2line_results = output.substr(0, output.length() - 1).split("\n", false);
  103. }
  104. for (size_t i = 1; i < size; i++) {
  105. char fname[1024];
  106. Dl_info info;
  107. snprintf(fname, 1024, "%s", strings[i]);
  108. // Try to demangle the function name to provide a more readable one
  109. if (dladdr(bt_buffer[i], &info) && info.dli_sname) {
  110. if (info.dli_sname[0] == '_') {
  111. int status = 0;
  112. char *demangled = abi::__cxa_demangle(info.dli_sname, nullptr, nullptr, &status);
  113. if (status == 0 && demangled) {
  114. snprintf(fname, 1024, "%s", demangled);
  115. }
  116. if (demangled) {
  117. free(demangled);
  118. }
  119. }
  120. }
  121. // Simplify printed file paths to remove redundant `/./` sections (e.g. `/opt/godot/./core` -> `/opt/godot/core`).
  122. print_error(vformat("[%d] %s (%s)", (int64_t)i, fname, err == OK ? addr2line_results[i].replace("/./", "/") : ""));
  123. }
  124. free(strings);
  125. }
  126. print_error("-- END OF BACKTRACE --");
  127. print_error("================================================================");
  128. // Abort to pass the error to the OS
  129. abort();
  130. }
  131. #endif
  132. CrashHandler::CrashHandler() {
  133. disabled = false;
  134. }
  135. CrashHandler::~CrashHandler() {
  136. disable();
  137. }
  138. void CrashHandler::disable() {
  139. if (disabled) {
  140. return;
  141. }
  142. #ifdef CRASH_HANDLER_ENABLED
  143. signal(SIGSEGV, SIG_DFL);
  144. signal(SIGFPE, SIG_DFL);
  145. signal(SIGILL, SIG_DFL);
  146. #endif
  147. disabled = true;
  148. }
  149. void CrashHandler::initialize() {
  150. #ifdef CRASH_HANDLER_ENABLED
  151. signal(SIGSEGV, handle_crash);
  152. signal(SIGFPE, handle_crash);
  153. signal(SIGILL, handle_crash);
  154. #endif
  155. }