visual_script.h 17 KB

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  1. #ifndef VSCRIPT_H
  2. #define VSCRIPT_H
  3. #include "script_language.h"
  4. #include "os/thread.h"
  5. class VisualScriptInstance;
  6. class VisualScriptNodeInstance;
  7. class VisualScript;
  8. class VisualScriptNode : public Resource {
  9. OBJ_TYPE(VisualScriptNode,Resource)
  10. friend class VisualScript;
  11. Set<VisualScript*> scripts_used;
  12. Array default_input_values;
  13. bool breakpoint;
  14. void _set_default_input_values(Array p_values);
  15. Array _get_default_input_values() const;
  16. protected:
  17. void _notification(int p_what);
  18. void ports_changed_notify();
  19. static void _bind_methods();
  20. public:
  21. Ref<VisualScript> get_visual_script() const;
  22. virtual int get_output_sequence_port_count() const=0;
  23. virtual bool has_input_sequence_port() const=0;
  24. virtual String get_output_sequence_port_text(int p_port) const=0;
  25. virtual int get_input_value_port_count() const=0;
  26. virtual int get_output_value_port_count() const=0;
  27. virtual PropertyInfo get_input_value_port_info(int p_idx) const=0;
  28. virtual PropertyInfo get_output_value_port_info(int p_idx) const=0;
  29. void set_default_input_value(int p_port,const Variant& p_value);
  30. Variant get_default_input_value(int p_port) const;
  31. virtual String get_caption() const=0;
  32. virtual String get_text() const=0;
  33. virtual String get_category() const=0;
  34. //used by editor, this is not really saved
  35. void set_breakpoint(bool p_breakpoint);
  36. bool is_breakpoint() const;
  37. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance)=0;
  38. VisualScriptNode();
  39. };
  40. class VisualScriptNodeInstance {
  41. friend class VisualScriptInstance;
  42. friend class VisualScriptLanguage; //for debugger
  43. enum { //input argument addressing
  44. INPUT_SHIFT=1<<24,
  45. INPUT_MASK=INPUT_SHIFT-1,
  46. INPUT_DEFAULT_VALUE_BIT=INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
  47. INPUT_UNSEQUENCED_READ_BIT=INPUT_SHIFT<<1, //from unsequenced read (requires calling a function, used for constants, variales, etc).
  48. };
  49. int id;
  50. int sequence_index;
  51. VisualScriptNodeInstance **sequence_outputs;
  52. int sequence_output_count;
  53. int *input_ports;
  54. int input_port_count;
  55. int *output_ports;
  56. int output_port_count;
  57. int working_mem_idx;
  58. VisualScriptNode *base;
  59. public:
  60. enum {
  61. STEP_SHIFT=1<<24,
  62. STEP_MASK=STEP_SHIFT-1,
  63. STEP_FLAG_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
  64. STEP_FLAG_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
  65. STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<2, //return from function
  66. FLOW_STACK_PUSHED_BIT=1<<30, //in flow stack, means bit was pushed (must go back here if end of sequence)
  67. FLOW_STACK_MASK=FLOW_STACK_PUSHED_BIT-1
  68. };
  69. _FORCE_INLINE_ int get_input_port_count() const { return input_port_count; }
  70. _FORCE_INLINE_ int get_output_port_count() const { return output_port_count; }
  71. _FORCE_INLINE_ int get_sequence_output_count() const { return sequence_output_count; }
  72. _FORCE_INLINE_ int get_id() const { return id; }
  73. virtual int get_working_memory_size() const { return 0; }
  74. //unsequenced ports are those that can return a value even if no sequence happened through them, used for constants, variables, etc.
  75. virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
  76. virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
  77. virtual int step(const Variant** p_inputs,Variant** p_outputs,bool p_start_sequence,Variant* p_working_mem,Variant::CallError& r_error,String& r_error_str)=0; //do a step, return which sequence port to go out
  78. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>( base ); }
  79. VisualScriptNodeInstance();
  80. virtual ~VisualScriptNodeInstance();
  81. };
  82. class VisualScript : public Script {
  83. OBJ_TYPE( VisualScript, Script )
  84. RES_BASE_EXTENSION("vs");
  85. public:
  86. struct SequenceConnection {
  87. union {
  88. struct {
  89. uint64_t from_node : 24;
  90. uint64_t from_output : 16;
  91. uint64_t to_node : 24;
  92. };
  93. uint64_t id;
  94. };
  95. bool operator<(const SequenceConnection& p_connection) const {
  96. return id<p_connection.id;
  97. }
  98. };
  99. struct DataConnection {
  100. union {
  101. struct {
  102. uint64_t from_node : 24;
  103. uint64_t from_port : 8;
  104. uint64_t to_node : 24;
  105. uint64_t to_port : 8;
  106. };
  107. uint64_t id;
  108. };
  109. bool operator<(const DataConnection& p_connection) const {
  110. return id<p_connection.id;
  111. }
  112. };
  113. private:
  114. friend class VisualScriptInstance;
  115. StringName base_type;
  116. struct Argument {
  117. String name;
  118. Variant::Type type;
  119. };
  120. struct Function {
  121. struct NodeData {
  122. Point2 pos;
  123. Ref<VisualScriptNode> node;
  124. };
  125. Map<int,NodeData> nodes;
  126. Set<SequenceConnection> sequence_connections;
  127. Set<DataConnection> data_connections;
  128. int function_id;
  129. Vector2 scroll;
  130. Function() { function_id=-1; }
  131. };
  132. struct Variable {
  133. PropertyInfo info;
  134. Variant default_value;
  135. };
  136. Map<StringName,Function> functions;
  137. Map<StringName,Variable> variables;
  138. Map<StringName,StringName> script_variable_remap;
  139. Map<StringName,Vector<Argument> > custom_signals;
  140. Map<Object*,VisualScriptInstance*> instances;
  141. #ifdef TOOLS_ENABLED
  142. Set<PlaceHolderScriptInstance*> placeholders;
  143. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  144. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  145. void _update_placeholders();
  146. #endif
  147. void _set_variable_info(const StringName& p_name,const Dictionary& p_info);
  148. Dictionary _get_variable_info(const StringName& p_name) const;
  149. void _set_data(const Dictionary& p_data);
  150. Dictionary _get_data() const;
  151. protected:
  152. void _node_ports_changed(int p_id);
  153. static void _bind_methods();
  154. public:
  155. void add_function(const StringName& p_name);
  156. bool has_function(const StringName& p_name) const;
  157. void remove_function(const StringName& p_name);
  158. void rename_function(const StringName& p_name,const StringName& p_new_name);
  159. void set_function_scroll(const StringName& p_name, const Vector2& p_scroll);
  160. Vector2 get_function_scroll(const StringName& p_name) const;
  161. void get_function_list(List<StringName> *r_functions) const;
  162. int get_function_node_id(const StringName& p_name) const;
  163. void add_node(const StringName& p_func,int p_id,const Ref<VisualScriptNode>& p_node,const Point2& p_pos=Point2());
  164. void remove_node(const StringName& p_func,int p_id);
  165. bool has_node(const StringName& p_func,int p_id) const;
  166. Ref<VisualScriptNode> get_node(const StringName& p_func,int p_id) const;
  167. void set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos);
  168. Point2 get_node_pos(const StringName& p_func,int p_id) const;
  169. void get_node_list(const StringName& p_func,List<int> *r_nodes) const;
  170. void sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
  171. void sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node);
  172. bool has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const;
  173. void get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const;
  174. void data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
  175. void data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port);
  176. bool has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const;
  177. void get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const;
  178. bool is_input_value_port_connected(const StringName& p_name,int p_node,int p_port) const;
  179. void add_variable(const StringName& p_name,const Variant& p_default_value=Variant());
  180. bool has_variable(const StringName& p_name) const;
  181. void remove_variable(const StringName& p_name);
  182. void set_variable_default_value(const StringName& p_name,const Variant& p_value);
  183. Variant get_variable_default_value(const StringName& p_name) const;
  184. void set_variable_info(const StringName& p_name,const PropertyInfo& p_info);
  185. PropertyInfo get_variable_info(const StringName& p_name) const;
  186. void get_variable_list(List<StringName> *r_variables);
  187. void rename_variable(const StringName& p_name,const StringName& p_new_name);
  188. void add_custom_signal(const StringName& p_name);
  189. bool has_custom_signal(const StringName& p_name) const;
  190. void custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index=-1);
  191. void custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type);
  192. Variant::Type custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const;
  193. void custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name);
  194. String custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const;
  195. void custom_signal_remove_argument(const StringName& p_func,int p_argidx);
  196. int custom_signal_get_argument_count(const StringName& p_func) const;
  197. void custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx);
  198. void remove_custom_signal(const StringName& p_name);
  199. void rename_custom_signal(const StringName& p_name,const StringName& p_new_name);
  200. void get_custom_signal_list(List<StringName> *r_custom_signals) const;
  201. int get_available_id() const;
  202. void set_instance_base_type(const StringName& p_type);
  203. virtual bool can_instance() const;
  204. virtual StringName get_instance_base_type() const;
  205. virtual ScriptInstance* instance_create(Object *p_this);
  206. virtual bool instance_has(const Object *p_this) const;
  207. virtual bool has_source_code() const;
  208. virtual String get_source_code() const;
  209. virtual void set_source_code(const String& p_code);
  210. virtual Error reload(bool p_keep_state=false);
  211. virtual bool is_tool() const;
  212. virtual String get_node_type() const;
  213. virtual ScriptLanguage *get_language() const;
  214. virtual bool has_script_signal(const StringName& p_signal) const;
  215. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  216. virtual bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
  217. virtual void get_method_list(List<MethodInfo> *p_list) const;
  218. VisualScript();
  219. ~VisualScript();
  220. };
  221. class VisualScriptInstance : public ScriptInstance {
  222. Object *owner;
  223. Ref<VisualScript> script;
  224. Map<StringName,Variant> variables; //using variable path, not script
  225. Map<int,VisualScriptNodeInstance*> instances;
  226. struct Function {
  227. int node;
  228. int max_stack;
  229. int trash_pos;
  230. int return_pos;
  231. int flow_stack_size;
  232. int node_count;
  233. int argument_count;
  234. bool valid;
  235. struct UnsequencedGet {
  236. VisualScriptNodeInstance* from;
  237. int from_port;
  238. int to_stack;
  239. };
  240. Vector<UnsequencedGet> unsequenced_gets;
  241. };
  242. Map<StringName,Function> functions;
  243. Vector<Variant> default_values;
  244. int max_input_args,max_output_args;
  245. StringName source;
  246. //Map<StringName,Function> functions;
  247. friend class VisualScriptLanguage; //for debugger
  248. public:
  249. virtual bool set(const StringName& p_name, const Variant& p_value);
  250. virtual bool get(const StringName& p_name, Variant &r_ret) const;
  251. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  252. virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
  253. virtual void get_method_list(List<MethodInfo> *p_list) const;
  254. virtual bool has_method(const StringName& p_method) const;
  255. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  256. virtual void notification(int p_notification);
  257. bool set_variable(const StringName& p_variable,const Variant& p_value) {
  258. Map<StringName,Variant>::Element *E=variables.find(p_variable);
  259. if (!E)
  260. return false;
  261. E->get()=p_value;
  262. return true;
  263. }
  264. bool get_variable(const StringName& p_variable,Variant* r_variable) const {
  265. const Map<StringName,Variant>::Element *E=variables.find(p_variable);
  266. if (!E)
  267. return false;
  268. *r_variable=E->get();
  269. return true;
  270. }
  271. virtual Ref<Script> get_script() const;
  272. _FORCE_INLINE_ VisualScript *get_script_ptr() { return script.ptr(); }
  273. _FORCE_INLINE_ Object *get_owner_ptr() { return owner; }
  274. void create(const Ref<VisualScript>& p_script,Object *p_owner);
  275. virtual ScriptLanguage *get_language();
  276. VisualScriptInstance();
  277. ~VisualScriptInstance();
  278. };
  279. typedef Ref<VisualScriptNode> (*VisualScriptNodeRegisterFunc)(const String& p_type);
  280. class VisualScriptLanguage : public ScriptLanguage {
  281. Map<String,VisualScriptNodeRegisterFunc> register_funcs;
  282. struct CallLevel {
  283. Variant *stack;
  284. Variant **work_mem;
  285. const StringName *function;
  286. VisualScriptInstance *instance;
  287. int *current_id;
  288. };
  289. int _debug_parse_err_node;
  290. String _debug_parse_err_file;
  291. String _debug_error;
  292. int _debug_call_stack_pos;
  293. int _debug_max_call_stack;
  294. CallLevel *_call_stack;
  295. public:
  296. StringName notification;
  297. static VisualScriptLanguage* singleton;
  298. Mutex *lock;
  299. bool debug_break(const String& p_error,bool p_allow_continue=true);
  300. bool debug_break_parse(const String& p_file, int p_node,const String& p_error);
  301. _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance,const StringName* p_function, Variant *p_stack, Variant **p_work_mem,int *current_id) {
  302. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  303. return; //no support for other threads than main for now
  304. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  305. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
  306. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  307. //stack overflow
  308. _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
  309. ScriptDebugger::get_singleton()->debug(this);
  310. return;
  311. }
  312. _call_stack[_debug_call_stack_pos].stack=p_stack;
  313. _call_stack[_debug_call_stack_pos].instance=p_instance;
  314. _call_stack[_debug_call_stack_pos].function=p_function;
  315. _call_stack[_debug_call_stack_pos].work_mem=p_work_mem;
  316. _call_stack[_debug_call_stack_pos].current_id=current_id;
  317. _debug_call_stack_pos++;
  318. }
  319. _FORCE_INLINE_ void exit_function() {
  320. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  321. return; //no support for other threads than main for now
  322. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  323. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
  324. if (_debug_call_stack_pos==0) {
  325. _debug_error="Stack Underflow (Engine Bug)";
  326. ScriptDebugger::get_singleton()->debug(this);
  327. return;
  328. }
  329. _debug_call_stack_pos--;
  330. }
  331. //////////////////////////////////////
  332. virtual String get_name() const;
  333. /* LANGUAGE FUNCTIONS */
  334. virtual void init();
  335. virtual String get_type() const;
  336. virtual String get_extension() const;
  337. virtual Error execute_file(const String& p_path) ;
  338. virtual void finish();
  339. /* EDITOR FUNCTIONS */
  340. virtual void get_reserved_words(List<String> *p_words) const;
  341. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  342. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  343. virtual Ref<Script> get_template(const String& p_class_name, const String& p_base_class_name) const;
  344. virtual bool validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
  345. virtual Script *create_script() const;
  346. virtual bool has_named_classes() const;
  347. virtual int find_function(const String& p_function,const String& p_code) const;
  348. virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
  349. virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
  350. virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
  351. /* DEBUGGER FUNCTIONS */
  352. virtual String debug_get_error() const;
  353. virtual int debug_get_stack_level_count() const;
  354. virtual int debug_get_stack_level_line(int p_level) const;
  355. virtual String debug_get_stack_level_function(int p_level) const;
  356. virtual String debug_get_stack_level_source(int p_level) const;
  357. virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  358. virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  359. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  360. virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
  361. virtual void reload_all_scripts();
  362. virtual void reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload);
  363. /* LOADER FUNCTIONS */
  364. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  365. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  366. virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
  367. virtual void profiling_start();
  368. virtual void profiling_stop();
  369. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max);
  370. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max);
  371. void add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func);
  372. Ref<VisualScriptNode> create_node_from_name(const String& p_name);
  373. void get_registered_node_names(List<String> *r_names);
  374. VisualScriptLanguage();
  375. ~VisualScriptLanguage();
  376. };
  377. //aid for registering
  378. template<class T>
  379. static Ref<VisualScriptNode> create_node_generic(const String& p_name) {
  380. Ref<T> node;
  381. node.instance();
  382. return node;
  383. }
  384. #endif // VSCRIPT_H