visual_script_editor.h 4.3 KB

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  1. #ifndef VisualSCRIPT_EDITOR_H
  2. #define VisualSCRIPT_EDITOR_H
  3. #include "tools/editor/plugins/script_editor_plugin.h"
  4. #include "visual_script.h"
  5. #include "tools/editor/property_editor.h"
  6. #include "scene/gui/graph_edit.h"
  7. #include "tools/editor/create_dialog.h"
  8. class VisualScriptEditorSignalEdit;
  9. class VisualScriptEditorVariableEdit;
  10. class VisualScriptEditor : public ScriptEditorBase {
  11. OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
  12. enum {
  13. TYPE_SEQUENCE=1000,
  14. INDEX_BASE_SEQUENCE=1024
  15. };
  16. enum {
  17. EDIT_DELETE_NODES,
  18. EDIT_TOGGLE_BREAKPOINT
  19. };
  20. MenuButton *edit_menu;
  21. Ref<VisualScript> script;
  22. Button *base_type_select;
  23. HSplitContainer *main_hsplit;
  24. VSplitContainer *left_vsplit;
  25. GraphEdit *graph;
  26. LineEdit *node_filter;
  27. TextureFrame *node_filter_icon;
  28. VisualScriptEditorSignalEdit *signal_editor;
  29. AcceptDialog *edit_signal_dialog;
  30. PropertyEditor *edit_signal_edit;
  31. VisualScriptEditorVariableEdit *variable_editor;
  32. AcceptDialog *edit_variable_dialog;
  33. PropertyEditor *edit_variable_edit;
  34. CustomPropertyEditor *default_value_edit;
  35. UndoRedo *undo_redo;
  36. Tree *members;
  37. Tree *nodes;
  38. Label *hint_text;
  39. Timer *hint_text_timer;
  40. Label *select_func_text;
  41. bool updating_graph;
  42. void _show_hint(const String& p_hint);
  43. void _hide_timer();
  44. CreateDialog *select_base_type;
  45. struct VirtualInMenu {
  46. String name;
  47. Variant::Type ret;
  48. bool ret_variant;
  49. Vector< Pair<Variant::Type,String> > args;
  50. };
  51. Map<int,VirtualInMenu> virtuals_in_menu;
  52. PopupMenu *new_function_menu;
  53. StringName edited_func;
  54. void _update_graph_connections();
  55. void _update_graph(int p_only_id=-1);
  56. bool updating_members;
  57. void _update_members();
  58. StringName selected;
  59. String _validate_name(const String& p_name) const;
  60. int error_line;
  61. void _node_selected(Node* p_node);
  62. void _center_on_node(int p_id);
  63. void _node_filter_changed(const String& p_text);
  64. void _change_base_type_callback();
  65. void _change_base_type();
  66. void _member_selected();
  67. void _member_edited();
  68. void _override_pressed(int p_id);
  69. void _begin_node_move();
  70. void _end_node_move();
  71. void _move_node(String func,int p_id,const Vector2& p_to);
  72. void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
  73. void _remove_node(int p_id);
  74. void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  75. void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  76. void _node_ports_changed(const String& p_func,int p_id);
  77. void _available_node_doubleclicked();
  78. void _update_available_nodes();
  79. void _member_button(Object *p_item, int p_column, int p_button);
  80. String revert_on_drag;
  81. void _input(const InputEvent& p_event);
  82. void _on_nodes_delete();
  83. void _on_nodes_duplicate();
  84. Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
  85. bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
  86. void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
  87. int editing_id;
  88. int editing_input;
  89. void _default_value_changed();
  90. void _default_value_edited(Node * p_button,int p_id,int p_input_port);
  91. void _menu_option(int p_what);
  92. void _graph_ofs_changed(const Vector2& p_ofs);
  93. protected:
  94. void _notification(int p_what);
  95. static void _bind_methods();
  96. public:
  97. virtual void apply_code();
  98. virtual Ref<Script> get_edited_script() const;
  99. virtual Vector<String> get_functions();
  100. virtual void set_edited_script(const Ref<Script>& p_script);
  101. virtual void reload_text();
  102. virtual String get_name();
  103. virtual Ref<Texture> get_icon();
  104. virtual bool is_unsaved();
  105. virtual Variant get_edit_state();
  106. virtual void set_edit_state(const Variant& p_state);
  107. virtual void goto_line(int p_line,bool p_with_error=false);
  108. virtual void trim_trailing_whitespace();
  109. virtual void ensure_focus();
  110. virtual void tag_saved_version();
  111. virtual void reload(bool p_soft);
  112. virtual void get_breakpoints(List<int> *p_breakpoints);
  113. virtual bool goto_method(const String& p_method);
  114. virtual void add_callback(const String& p_function,StringArray p_args);
  115. virtual void update_settings();
  116. virtual void set_debugger_active(bool p_active);
  117. virtual void set_tooltip_request_func(String p_method,Object* p_obj);
  118. virtual Control *get_edit_menu();
  119. static void register_editor();
  120. VisualScriptEditor();
  121. ~VisualScriptEditor();
  122. };
  123. #endif // VisualSCRIPT_EDITOR_H