gltf_animation.h 3.3 KB

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  1. /**************************************************************************/
  2. /* gltf_animation.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GLTF_ANIMATION_H
  31. #define GLTF_ANIMATION_H
  32. #include "scene/animation/animation_player.h"
  33. class GLTFAnimation : public Resource {
  34. GDCLASS(GLTFAnimation, Resource);
  35. protected:
  36. static void _bind_methods();
  37. public:
  38. enum Interpolation {
  39. INTERP_LINEAR,
  40. INTERP_STEP,
  41. INTERP_CATMULLROMSPLINE,
  42. INTERP_CUBIC_SPLINE,
  43. };
  44. template <typename T>
  45. struct Channel {
  46. Interpolation interpolation = INTERP_LINEAR;
  47. Vector<real_t> times;
  48. Vector<T> values;
  49. };
  50. struct Track {
  51. Channel<Vector3> position_track;
  52. Channel<Quaternion> rotation_track;
  53. Channel<Vector3> scale_track;
  54. Vector<Channel<real_t>> weight_tracks;
  55. };
  56. public:
  57. String get_original_name();
  58. void set_original_name(String p_name);
  59. bool get_loop() const;
  60. void set_loop(bool p_val);
  61. HashMap<int, GLTFAnimation::Track> &get_tracks();
  62. Variant get_additional_data(const StringName &p_extension_name);
  63. void set_additional_data(const StringName &p_extension_name, Variant p_additional_data);
  64. GLTFAnimation();
  65. private:
  66. String original_name;
  67. bool loop = false;
  68. HashMap<int, Track> tracks;
  69. Dictionary additional_data;
  70. };
  71. #endif // GLTF_ANIMATION_H