renderer_canvas_cull.cpp 75 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202
  1. /**************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "renderer_viewport.h"
  34. #include "rendering_server_default.h"
  35. #include "rendering_server_globals.h"
  36. #include "servers/rendering/storage/texture_storage.h"
  37. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  38. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  39. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  41. for (int i = 0; i < p_child_item_count; i++) {
  42. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, p_canvas_cull_mask, p_child_items[i].mirror, 1);
  43. }
  44. RendererCanvasRender::Item *list = nullptr;
  45. RendererCanvasRender::Item *list_end = nullptr;
  46. for (int i = 0; i < z_range; i++) {
  47. if (!z_list[i]) {
  48. continue;
  49. }
  50. if (!list) {
  51. list = z_list[i];
  52. list_end = z_last_list[i];
  53. } else {
  54. list_end->next = z_list[i];
  55. list_end = z_last_list[i];
  56. }
  57. }
  58. RENDER_TIMESTAMP("Render CanvasItems");
  59. bool sdf_flag;
  60. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag, r_render_info);
  61. if (sdf_flag) {
  62. sdf_used = true;
  63. }
  64. }
  65. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
  66. int child_item_count = p_canvas_item->child_items.size();
  67. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  68. for (int i = 0; i < child_item_count; i++) {
  69. int abs_z = 0;
  70. if (child_items[i]->visible) {
  71. if (r_items) {
  72. r_items[r_index] = child_items[i];
  73. child_items[i]->ysort_xform = p_transform;
  74. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]);
  75. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  76. child_items[i]->ysort_modulate = p_modulate;
  77. child_items[i]->ysort_index = r_index;
  78. child_items[i]->ysort_parent_abs_z_index = p_z;
  79. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  80. if (child_items[i]->z_relative) {
  81. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  82. } else {
  83. abs_z = child_items[i]->z_index;
  84. }
  85. }
  86. r_index++;
  87. if (child_items[i]->sort_y) {
  88. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
  89. }
  90. }
  91. }
  92. }
  93. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  94. do {
  95. ysort_owner->ysort_children_count = -1;
  96. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  97. } while (ysort_owner && ysort_owner->sort_y);
  98. }
  99. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &p_modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from) {
  100. if (ci->copy_back_buffer) {
  101. ci->copy_back_buffer->screen_rect = p_transform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  102. }
  103. if (p_use_canvas_group) {
  104. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  105. if (r_canvas_group_from == nullptr) {
  106. // no list before processing this item, means must put stuff in group from the beginning of list.
  107. r_canvas_group_from = r_z_list[zidx];
  108. } else {
  109. // there was a list before processing, so begin group from this one.
  110. r_canvas_group_from = r_canvas_group_from->next;
  111. }
  112. if (r_canvas_group_from) {
  113. // Has a place to begin the group from!
  114. //compute a global rect (in global coords) for children in the same z layer
  115. Rect2 rect_accum;
  116. RendererCanvasRender::Item *c = r_canvas_group_from;
  117. while (c) {
  118. if (c == r_canvas_group_from) {
  119. rect_accum = c->global_rect_cache;
  120. } else {
  121. rect_accum = rect_accum.merge(c->global_rect_cache);
  122. }
  123. c = c->next;
  124. }
  125. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  126. // If nothing has been drawn, we just take it over and draw it ourselves.
  127. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  128. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  129. ci->clear();
  130. if (rect_accum == Rect2()) {
  131. rect_accum.size = Size2(1, 1);
  132. }
  133. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  134. //draw it?
  135. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  136. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  137. crect->rect = p_transform.affine_inverse().xform(rect_accum);
  138. crect->modulate = Color(1, 1, 1, 1);
  139. //the global rect is used to do the copying, so update it
  140. p_global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  141. p_global_rect.position += p_clip_rect.position;
  142. } else {
  143. p_global_rect.position -= p_clip_rect.position;
  144. p_global_rect = p_global_rect.merge(rect_accum); //must use both rects for this
  145. p_global_rect = p_global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  146. p_global_rect.position += p_clip_rect.position;
  147. }
  148. // Very important that this is cleared after used in RendererCanvasRender to avoid
  149. // potential crashes.
  150. r_canvas_group_from->canvas_group_owner = ci;
  151. }
  152. }
  153. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(p_global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  154. //something to draw?
  155. if (ci->update_when_visible) {
  156. RenderingServerDefault::redraw_request();
  157. }
  158. if (ci->commands != nullptr || ci->copy_back_buffer) {
  159. ci->final_transform = p_transform;
  160. ci->final_modulate = p_modulate * ci->self_modulate;
  161. ci->global_rect_cache = p_global_rect;
  162. ci->global_rect_cache.position -= p_clip_rect.position;
  163. ci->light_masked = false;
  164. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  165. if (r_z_last_list[zidx]) {
  166. r_z_last_list[zidx]->next = ci;
  167. r_z_last_list[zidx] = ci;
  168. } else {
  169. r_z_list[zidx] = ci;
  170. r_z_last_list[zidx] = ci;
  171. }
  172. ci->z_final = p_z;
  173. ci->next = nullptr;
  174. }
  175. if (ci->visibility_notifier) {
  176. if (!ci->visibility_notifier->visible_element.in_list()) {
  177. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  178. ci->visibility_notifier->just_visible = true;
  179. }
  180. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  181. }
  182. }
  183. }
  184. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_allow_y_sort, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times) {
  185. Item *ci = p_canvas_item;
  186. if (!ci->visible) {
  187. return;
  188. }
  189. if (!(ci->visibility_layer & p_canvas_cull_mask)) {
  190. return;
  191. }
  192. if (ci->children_order_dirty) {
  193. ci->child_items.sort_custom<ItemIndexSort>();
  194. ci->children_order_dirty = false;
  195. }
  196. Rect2 rect = ci->get_rect();
  197. if (ci->visibility_notifier) {
  198. if (ci->visibility_notifier->area.size != Vector2()) {
  199. rect = rect.merge(ci->visibility_notifier->area);
  200. }
  201. }
  202. Transform2D xform = ci->xform;
  203. Transform2D parent_xform = p_parent_xform;
  204. Point2 repeat_size = p_repeat_size;
  205. int repeat_times = p_repeat_times;
  206. if (ci->repeat_source) {
  207. repeat_size = ci->repeat_size;
  208. repeat_times = ci->repeat_times;
  209. } else {
  210. ci->repeat_size = repeat_size;
  211. ci->repeat_times = repeat_times;
  212. if (repeat_size.x || repeat_size.y) {
  213. rect.size += repeat_size * repeat_times / ci->xform.get_scale();
  214. rect.position -= repeat_size * (repeat_times / 2);
  215. }
  216. }
  217. if (snapping_2d_transforms_to_pixel) {
  218. xform.columns[2] = xform.columns[2].round();
  219. parent_xform.columns[2] = parent_xform.columns[2].round();
  220. }
  221. xform = parent_xform * xform;
  222. Rect2 global_rect = xform.xform(rect);
  223. global_rect.position += p_clip_rect.position;
  224. if (ci->use_parent_material && p_material_owner) {
  225. ci->material_owner = p_material_owner;
  226. } else {
  227. p_material_owner = ci;
  228. ci->material_owner = nullptr;
  229. }
  230. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  231. if (modulate.a < 0.007) {
  232. return;
  233. }
  234. int child_item_count = ci->child_items.size();
  235. Item **child_items = ci->child_items.ptrw();
  236. if (ci->clip) {
  237. if (p_canvas_clip != nullptr) {
  238. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  239. } else {
  240. ci->final_clip_rect = p_clip_rect.intersection(global_rect);
  241. }
  242. if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
  243. // The clip rect area is 0, so don't draw the item.
  244. return;
  245. }
  246. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  247. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  248. ci->final_clip_owner = ci;
  249. } else {
  250. ci->final_clip_owner = p_canvas_clip;
  251. }
  252. int parent_z = p_z;
  253. if (ci->z_relative) {
  254. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  255. } else {
  256. p_z = ci->z_index;
  257. }
  258. if (ci->sort_y) {
  259. if (p_allow_y_sort) {
  260. if (ci->ysort_children_count == -1) {
  261. ci->ysort_children_count = 0;
  262. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count, p_z);
  263. }
  264. child_item_count = ci->ysort_children_count + 1;
  265. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  266. ci->ysort_xform = ci->xform.affine_inverse();
  267. ci->ysort_pos = Vector2();
  268. ci->ysort_modulate = Color(1, 1, 1, 1);
  269. ci->ysort_index = 0;
  270. ci->ysort_parent_abs_z_index = parent_z;
  271. child_items[0] = ci;
  272. int i = 1;
  273. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);
  274. SortArray<Item *, ItemPtrSort> sorter;
  275. sorter.sort(child_items, child_item_count);
  276. for (i = 0; i < child_item_count; i++) {
  277. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times);
  278. }
  279. } else {
  280. RendererCanvasRender::Item *canvas_group_from = nullptr;
  281. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  282. if (use_canvas_group) {
  283. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  284. canvas_group_from = r_z_last_list[zidx];
  285. }
  286. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  287. }
  288. } else {
  289. RendererCanvasRender::Item *canvas_group_from = nullptr;
  290. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  291. if (use_canvas_group) {
  292. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  293. canvas_group_from = r_z_last_list[zidx];
  294. }
  295. for (int i = 0; i < child_item_count; i++) {
  296. if (!child_items[i]->behind && !use_canvas_group) {
  297. continue;
  298. }
  299. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
  300. }
  301. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  302. for (int i = 0; i < child_item_count; i++) {
  303. if (child_items[i]->behind || use_canvas_group) {
  304. continue;
  305. }
  306. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
  307. }
  308. }
  309. }
  310. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  311. RENDER_TIMESTAMP("> Render Canvas");
  312. sdf_used = false;
  313. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  314. if (p_canvas->children_order_dirty) {
  315. p_canvas->child_items.sort();
  316. p_canvas->children_order_dirty = false;
  317. }
  318. int l = p_canvas->child_items.size();
  319. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  320. _render_canvas_item_tree(p_render_target, ci, l, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  321. RENDER_TIMESTAMP("< Render Canvas");
  322. }
  323. bool RendererCanvasCull::was_sdf_used() {
  324. return sdf_used;
  325. }
  326. RID RendererCanvasCull::canvas_allocate() {
  327. return canvas_owner.allocate_rid();
  328. }
  329. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  330. canvas_owner.initialize_rid(p_rid);
  331. }
  332. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  333. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  334. ERR_FAIL_NULL(canvas);
  335. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  336. ERR_FAIL_NULL(canvas_item);
  337. int idx = canvas->find_item(canvas_item);
  338. ERR_FAIL_COND(idx == -1);
  339. canvas->child_items.write[idx].mirror = p_mirroring;
  340. }
  341. void RendererCanvasCull::canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times) {
  342. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  343. ERR_FAIL_NULL(canvas_item);
  344. canvas_item->repeat_source = true;
  345. canvas_item->repeat_size = p_repeat_size;
  346. canvas_item->repeat_times = p_repeat_times;
  347. }
  348. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  349. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  350. ERR_FAIL_NULL(canvas);
  351. canvas->modulate = p_color;
  352. }
  353. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  354. disable_scale = p_disable;
  355. }
  356. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  357. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  358. ERR_FAIL_NULL(canvas);
  359. canvas->parent = p_parent;
  360. canvas->parent_scale = p_scale;
  361. }
  362. RID RendererCanvasCull::canvas_item_allocate() {
  363. return canvas_item_owner.allocate_rid();
  364. }
  365. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  366. canvas_item_owner.initialize_rid(p_rid);
  367. }
  368. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  369. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  370. ERR_FAIL_NULL(canvas_item);
  371. if (canvas_item->parent.is_valid()) {
  372. if (canvas_owner.owns(canvas_item->parent)) {
  373. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  374. canvas->erase_item(canvas_item);
  375. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  376. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  377. item_owner->child_items.erase(canvas_item);
  378. if (item_owner->sort_y) {
  379. _mark_ysort_dirty(item_owner, canvas_item_owner);
  380. }
  381. }
  382. canvas_item->parent = RID();
  383. }
  384. if (p_parent.is_valid()) {
  385. if (canvas_owner.owns(p_parent)) {
  386. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  387. Canvas::ChildItem ci;
  388. ci.item = canvas_item;
  389. canvas->child_items.push_back(ci);
  390. canvas->children_order_dirty = true;
  391. } else if (canvas_item_owner.owns(p_parent)) {
  392. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  393. item_owner->child_items.push_back(canvas_item);
  394. item_owner->children_order_dirty = true;
  395. if (item_owner->sort_y) {
  396. _mark_ysort_dirty(item_owner, canvas_item_owner);
  397. }
  398. } else {
  399. ERR_FAIL_MSG("Invalid parent.");
  400. }
  401. }
  402. canvas_item->parent = p_parent;
  403. }
  404. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  405. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  406. ERR_FAIL_NULL(canvas_item);
  407. canvas_item->visible = p_visible;
  408. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  409. }
  410. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  411. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  412. ERR_FAIL_NULL(canvas_item);
  413. canvas_item->light_mask = p_mask;
  414. }
  415. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  416. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  417. ERR_FAIL_NULL(canvas_item);
  418. canvas_item->xform = p_transform;
  419. }
  420. void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
  421. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  422. ERR_FAIL_NULL(canvas_item);
  423. canvas_item->visibility_layer = p_visibility_layer;
  424. }
  425. uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
  426. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  427. if (!canvas_item)
  428. return 0;
  429. return canvas_item->visibility_layer;
  430. }
  431. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  432. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  433. ERR_FAIL_NULL(canvas_item);
  434. canvas_item->clip = p_clip;
  435. }
  436. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  437. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  438. ERR_FAIL_NULL(canvas_item);
  439. canvas_item->distance_field = p_enable;
  440. }
  441. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  442. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  443. ERR_FAIL_NULL(canvas_item);
  444. canvas_item->custom_rect = p_custom_rect;
  445. canvas_item->rect = p_rect;
  446. }
  447. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  448. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  449. ERR_FAIL_NULL(canvas_item);
  450. canvas_item->modulate = p_color;
  451. }
  452. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  453. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  454. ERR_FAIL_NULL(canvas_item);
  455. canvas_item->self_modulate = p_color;
  456. }
  457. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  458. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  459. ERR_FAIL_NULL(canvas_item);
  460. canvas_item->behind = p_enable;
  461. }
  462. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  463. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  464. ERR_FAIL_NULL(canvas_item);
  465. canvas_item->update_when_visible = p_update;
  466. }
  467. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  468. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  469. ERR_FAIL_NULL(canvas_item);
  470. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  471. ERR_FAIL_NULL(line);
  472. Vector2 diff = (p_from - p_to);
  473. Vector2 dir = diff.orthogonal().normalized();
  474. Vector2 t = dir * p_width * 0.5;
  475. Vector2 begin_left;
  476. Vector2 begin_right;
  477. Vector2 end_left;
  478. Vector2 end_right;
  479. if (p_width >= 0.0) {
  480. begin_left = p_from + t;
  481. begin_right = p_from - t;
  482. end_left = p_to + t;
  483. end_right = p_to - t;
  484. line->points[0] = begin_left;
  485. line->points[1] = begin_right;
  486. line->points[2] = end_right;
  487. line->points[3] = end_left;
  488. line->point_count = 4;
  489. } else {
  490. begin_left = p_from;
  491. begin_right = p_from;
  492. end_left = p_to;
  493. end_right = p_to;
  494. line->points[0] = p_from;
  495. line->points[1] = p_to;
  496. line->point_count = 2;
  497. }
  498. for (uint32_t i = 0; i < line->point_count; i++) {
  499. line->colors[i] = p_color;
  500. }
  501. if (p_antialiased) {
  502. // Use the same antialiasing feather size as StyleBoxFlat's default
  503. // (but doubled, as it's specified for both sides here).
  504. // This value is empirically determined to provide good antialiasing quality
  505. // while not making lines appear too soft.
  506. float border_size = 1.25f;
  507. if (0.0f <= p_width && p_width < 1.0f) {
  508. border_size *= p_width;
  509. }
  510. Vector2 dir2 = diff.normalized();
  511. Vector2 border = dir * border_size;
  512. Vector2 border2 = dir2 * border_size;
  513. Color transparent = Color(p_color.r, p_color.g, p_color.b, 0.0);
  514. {
  515. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  516. ERR_FAIL_NULL(left_border);
  517. left_border->points[0] = begin_left;
  518. left_border->points[1] = begin_left + border;
  519. left_border->points[2] = end_left + border;
  520. left_border->points[3] = end_left;
  521. left_border->colors[0] = p_color;
  522. left_border->colors[1] = transparent;
  523. left_border->colors[2] = transparent;
  524. left_border->colors[3] = p_color;
  525. left_border->point_count = 4;
  526. }
  527. {
  528. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  529. ERR_FAIL_NULL(right_border);
  530. right_border->points[0] = begin_right;
  531. right_border->points[1] = begin_right - border;
  532. right_border->points[2] = end_right - border;
  533. right_border->points[3] = end_right;
  534. right_border->colors[0] = p_color;
  535. right_border->colors[1] = transparent;
  536. right_border->colors[2] = transparent;
  537. right_border->colors[3] = p_color;
  538. right_border->point_count = 4;
  539. }
  540. {
  541. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  542. ERR_FAIL_NULL(top_border);
  543. top_border->points[0] = begin_left;
  544. top_border->points[1] = begin_left + border2;
  545. top_border->points[2] = begin_right + border2;
  546. top_border->points[3] = begin_right;
  547. top_border->colors[0] = p_color;
  548. top_border->colors[1] = transparent;
  549. top_border->colors[2] = transparent;
  550. top_border->colors[3] = p_color;
  551. top_border->point_count = 4;
  552. }
  553. {
  554. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  555. ERR_FAIL_NULL(bottom_border);
  556. bottom_border->points[0] = end_left;
  557. bottom_border->points[1] = end_left - border2;
  558. bottom_border->points[2] = end_right - border2;
  559. bottom_border->points[3] = end_right;
  560. bottom_border->colors[0] = p_color;
  561. bottom_border->colors[1] = transparent;
  562. bottom_border->colors[2] = transparent;
  563. bottom_border->colors[3] = p_color;
  564. bottom_border->point_count = 4;
  565. }
  566. {
  567. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  568. ERR_FAIL_NULL(top_left_corner);
  569. top_left_corner->points[0] = begin_left;
  570. top_left_corner->points[1] = begin_left + border2;
  571. top_left_corner->points[2] = begin_left + border + border2;
  572. top_left_corner->points[3] = begin_left + border;
  573. top_left_corner->colors[0] = p_color;
  574. top_left_corner->colors[1] = transparent;
  575. top_left_corner->colors[2] = transparent;
  576. top_left_corner->colors[3] = transparent;
  577. top_left_corner->point_count = 4;
  578. }
  579. {
  580. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  581. ERR_FAIL_NULL(top_right_corner);
  582. top_right_corner->points[0] = begin_right;
  583. top_right_corner->points[1] = begin_right + border2;
  584. top_right_corner->points[2] = begin_right - border + border2;
  585. top_right_corner->points[3] = begin_right - border;
  586. top_right_corner->colors[0] = p_color;
  587. top_right_corner->colors[1] = transparent;
  588. top_right_corner->colors[2] = transparent;
  589. top_right_corner->colors[3] = transparent;
  590. top_right_corner->point_count = 4;
  591. }
  592. {
  593. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  594. ERR_FAIL_NULL(bottom_left_corner);
  595. bottom_left_corner->points[0] = end_left;
  596. bottom_left_corner->points[1] = end_left - border2;
  597. bottom_left_corner->points[2] = end_left + border - border2;
  598. bottom_left_corner->points[3] = end_left + border;
  599. bottom_left_corner->colors[0] = p_color;
  600. bottom_left_corner->colors[1] = transparent;
  601. bottom_left_corner->colors[2] = transparent;
  602. bottom_left_corner->colors[3] = transparent;
  603. bottom_left_corner->point_count = 4;
  604. }
  605. {
  606. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  607. ERR_FAIL_NULL(bottom_right_corner);
  608. bottom_right_corner->points[0] = end_right;
  609. bottom_right_corner->points[1] = end_right - border2;
  610. bottom_right_corner->points[2] = end_right - border - border2;
  611. bottom_right_corner->points[3] = end_right - border;
  612. bottom_right_corner->colors[0] = p_color;
  613. bottom_right_corner->colors[1] = transparent;
  614. bottom_right_corner->colors[2] = transparent;
  615. bottom_right_corner->colors[3] = transparent;
  616. bottom_right_corner->point_count = 4;
  617. }
  618. }
  619. }
  620. static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
  621. int point_count = p_points.size();
  622. bool is_last_point = (p_index == point_count - 1);
  623. Vector2 segment_dir;
  624. if (is_last_point) {
  625. segment_dir = p_prev_segment_dir;
  626. } else {
  627. segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
  628. if (segment_dir.is_zero_approx()) {
  629. segment_dir = p_prev_segment_dir;
  630. }
  631. }
  632. return segment_dir;
  633. }
  634. static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
  635. Vector2 bisector;
  636. float length = 1.0f;
  637. bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
  638. float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
  639. float sin_angle = sinf(angle);
  640. if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
  641. length = 1.0f / sin_angle;
  642. length = CLAMP(length, -3.0f, 3.0f);
  643. } else {
  644. bisector = p_segment_dir.orthogonal();
  645. }
  646. if (bisector.is_zero_approx()) {
  647. bisector = p_segment_dir.orthogonal();
  648. }
  649. return bisector * length;
  650. }
  651. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  652. ERR_FAIL_COND(p_points.size() < 2);
  653. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  654. ERR_FAIL_NULL(canvas_item);
  655. Color color = Color(1, 1, 1, 1);
  656. Vector<int> indices;
  657. int point_count = p_points.size();
  658. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  659. ERR_FAIL_NULL(pline);
  660. if (p_width < 0) {
  661. if (p_antialiased) {
  662. WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
  663. }
  664. pline->primitive = RS::PRIMITIVE_LINE_STRIP;
  665. if (p_colors.size() == 1 || p_colors.size() == point_count) {
  666. pline->polygon.create(indices, p_points, p_colors);
  667. } else {
  668. Vector<Color> colors;
  669. if (p_colors.is_empty()) {
  670. colors.push_back(color);
  671. } else {
  672. colors.resize(point_count);
  673. Color *colors_ptr = colors.ptrw();
  674. for (int i = 0; i < point_count; i++) {
  675. if (i < p_colors.size()) {
  676. color = p_colors[i];
  677. }
  678. colors_ptr[i] = color;
  679. }
  680. }
  681. pline->polygon.create(indices, p_points, colors);
  682. }
  683. return;
  684. }
  685. int polyline_point_count = point_count * 2;
  686. bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
  687. Vector2 first_segment_dir;
  688. Vector2 last_segment_dir;
  689. // Search for first non-zero vector between two segments.
  690. for (int i = 1; i < point_count; i++) {
  691. first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  692. if (!first_segment_dir.is_zero_approx()) {
  693. break;
  694. }
  695. }
  696. // Search for last non-zero vector between two segments.
  697. for (int i = point_count - 1; i >= 1; i--) {
  698. last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  699. if (!last_segment_dir.is_zero_approx()) {
  700. break;
  701. }
  702. }
  703. PackedColorArray colors;
  704. PackedVector2Array points;
  705. // Additional 2+2 vertices to antialias begin+end of the middle triangle strip.
  706. colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  707. points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  708. Vector2 *points_ptr = points.ptrw();
  709. Color *colors_ptr = colors.ptrw();
  710. if (p_antialiased) {
  711. // Use the same antialiasing feather size as StyleBoxFlat's default
  712. // (but doubled, as it's specified for both sides here).
  713. // This value is empirically determined to provide good antialiasing quality
  714. // while not making lines appear too soft.
  715. float border_size = 1.25f;
  716. if (p_width < 1.0f) {
  717. border_size *= p_width;
  718. }
  719. Color color2 = Color(1, 1, 1, 0);
  720. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  721. ERR_FAIL_NULL(pline_left);
  722. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  723. ERR_FAIL_NULL(pline_right);
  724. PackedColorArray colors_left;
  725. PackedVector2Array points_left;
  726. PackedColorArray colors_right;
  727. PackedVector2Array points_right;
  728. // 2+2 additional vertices for begin+end corners.
  729. // 1 additional vertex to swap the orientation of the triangles within the end corner's quad.
  730. colors_left.resize(polyline_point_count + (loop ? 0 : 5));
  731. points_left.resize(polyline_point_count + (loop ? 0 : 5));
  732. colors_right.resize(polyline_point_count + (loop ? 0 : 5));
  733. points_right.resize(polyline_point_count + (loop ? 0 : 5));
  734. Color *colors_left_ptr = colors_left.ptrw();
  735. Vector2 *points_left_ptr = points_left.ptrw();
  736. Vector2 *points_right_ptr = points_right.ptrw();
  737. Color *colors_right_ptr = colors_right.ptrw();
  738. Vector2 prev_segment_dir;
  739. for (int i = 0; i < point_count; i++) {
  740. bool is_first_point = (i == 0);
  741. bool is_last_point = (i == point_count - 1);
  742. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  743. if (is_first_point && loop) {
  744. prev_segment_dir = last_segment_dir;
  745. } else if (is_last_point && loop) {
  746. prev_segment_dir = first_segment_dir;
  747. }
  748. Vector2 base_edge_offset;
  749. if (is_first_point && !loop) {
  750. base_edge_offset = first_segment_dir.orthogonal();
  751. } else if (is_last_point && !loop) {
  752. base_edge_offset = last_segment_dir.orthogonal();
  753. } else {
  754. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  755. }
  756. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  757. Vector2 border = base_edge_offset * border_size;
  758. Vector2 pos = p_points[i];
  759. int j = i * 2 + (loop ? 0 : 2);
  760. points_ptr[j + 0] = pos + edge_offset;
  761. points_ptr[j + 1] = pos - edge_offset;
  762. points_left_ptr[j + 0] = pos + edge_offset;
  763. points_left_ptr[j + 1] = pos + edge_offset + border;
  764. points_right_ptr[j + 0] = pos - edge_offset;
  765. points_right_ptr[j + 1] = pos - edge_offset - border;
  766. if (i < p_colors.size()) {
  767. color = p_colors[i];
  768. color2 = Color(color.r, color.g, color.b, 0);
  769. }
  770. colors_ptr[j + 0] = color;
  771. colors_ptr[j + 1] = color;
  772. colors_left_ptr[j + 0] = color;
  773. colors_left_ptr[j + 1] = color2;
  774. colors_right_ptr[j + 0] = color;
  775. colors_right_ptr[j + 1] = color2;
  776. if (is_first_point && !loop) {
  777. Vector2 begin_border = -segment_dir * border_size;
  778. points_ptr[0] = pos + edge_offset + begin_border;
  779. points_ptr[1] = pos - edge_offset + begin_border;
  780. colors_ptr[0] = color2;
  781. colors_ptr[1] = color2;
  782. points_left_ptr[0] = pos + edge_offset + begin_border;
  783. points_left_ptr[1] = pos + edge_offset + begin_border + border;
  784. colors_left_ptr[0] = color2;
  785. colors_left_ptr[1] = color2;
  786. points_right_ptr[0] = pos - edge_offset + begin_border;
  787. points_right_ptr[1] = pos - edge_offset + begin_border - border;
  788. colors_right_ptr[0] = color2;
  789. colors_right_ptr[1] = color2;
  790. }
  791. if (is_last_point && !loop) {
  792. Vector2 end_border = prev_segment_dir * border_size;
  793. int end_index = polyline_point_count + 2;
  794. points_ptr[end_index + 0] = pos + edge_offset + end_border;
  795. points_ptr[end_index + 1] = pos - edge_offset + end_border;
  796. colors_ptr[end_index + 0] = color2;
  797. colors_ptr[end_index + 1] = color2;
  798. // Swap orientation of the triangles within both end corner quads so the visual seams
  799. // between triangles goes from the edge corner. Done by going back to the edge corner
  800. // (1 additional vertex / zero-area triangle per left/right corner).
  801. points_left_ptr[end_index + 0] = pos + edge_offset;
  802. points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;
  803. points_left_ptr[end_index + 2] = pos + edge_offset + end_border;
  804. colors_left_ptr[end_index + 0] = color;
  805. colors_left_ptr[end_index + 1] = color2;
  806. colors_left_ptr[end_index + 2] = color2;
  807. points_right_ptr[end_index + 0] = pos - edge_offset;
  808. points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;
  809. points_right_ptr[end_index + 2] = pos - edge_offset + end_border;
  810. colors_right_ptr[end_index + 0] = color;
  811. colors_right_ptr[end_index + 1] = color2;
  812. colors_right_ptr[end_index + 2] = color2;
  813. }
  814. prev_segment_dir = segment_dir;
  815. }
  816. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  817. pline_left->polygon.create(indices, points_left, colors_left);
  818. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  819. pline_right->polygon.create(indices, points_right, colors_right);
  820. } else {
  821. // Makes a single triangle strip for drawing the line.
  822. Vector2 prev_segment_dir;
  823. for (int i = 0; i < point_count; i++) {
  824. bool is_first_point = (i == 0);
  825. bool is_last_point = (i == point_count - 1);
  826. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  827. if (is_first_point && loop) {
  828. prev_segment_dir = last_segment_dir;
  829. } else if (is_last_point && loop) {
  830. prev_segment_dir = first_segment_dir;
  831. }
  832. Vector2 base_edge_offset;
  833. if (is_first_point && !loop) {
  834. base_edge_offset = first_segment_dir.orthogonal();
  835. } else if (is_last_point && !loop) {
  836. base_edge_offset = last_segment_dir.orthogonal();
  837. } else {
  838. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  839. }
  840. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  841. Vector2 pos = p_points[i];
  842. points_ptr[i * 2 + 0] = pos + edge_offset;
  843. points_ptr[i * 2 + 1] = pos - edge_offset;
  844. if (i < p_colors.size()) {
  845. color = p_colors[i];
  846. }
  847. colors_ptr[i * 2 + 0] = color;
  848. colors_ptr[i * 2 + 1] = color;
  849. prev_segment_dir = segment_dir;
  850. }
  851. }
  852. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  853. pline->polygon.create(indices, points, colors);
  854. }
  855. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  856. ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
  857. ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
  858. // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
  859. if (p_width < 0) {
  860. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  861. ERR_FAIL_NULL(canvas_item);
  862. Vector<Color> colors;
  863. if (p_colors.size() == 1) {
  864. colors = p_colors;
  865. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  866. colors.resize(p_points.size());
  867. Color *colors_ptr = colors.ptrw();
  868. for (int i = 0; i < p_colors.size(); i++) {
  869. Color color = p_colors[i];
  870. colors_ptr[i * 2 + 0] = color;
  871. colors_ptr[i * 2 + 1] = color;
  872. }
  873. }
  874. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  875. ERR_FAIL_NULL(pline);
  876. pline->primitive = RS::PRIMITIVE_LINES;
  877. pline->polygon.create(Vector<int>(), p_points, colors);
  878. } else {
  879. if (p_colors.size() == 1) {
  880. Color color = p_colors[0];
  881. for (int i = 0; i < p_points.size() >> 1; i++) {
  882. Vector2 from = p_points[i * 2 + 0];
  883. Vector2 to = p_points[i * 2 + 1];
  884. canvas_item_add_line(p_item, from, to, color, p_width);
  885. }
  886. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  887. for (int i = 0; i < p_colors.size(); i++) {
  888. Color color = p_colors[i];
  889. Vector2 from = p_points[i * 2 + 0];
  890. Vector2 to = p_points[i * 2 + 1];
  891. canvas_item_add_line(p_item, from, to, color, p_width);
  892. }
  893. }
  894. }
  895. }
  896. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  897. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  898. ERR_FAIL_NULL(canvas_item);
  899. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  900. ERR_FAIL_NULL(rect);
  901. rect->modulate = p_color;
  902. rect->rect = p_rect;
  903. }
  904. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  905. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  906. ERR_FAIL_NULL(canvas_item);
  907. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  908. ERR_FAIL_NULL(circle);
  909. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  910. Vector<int> indices;
  911. Vector<Vector2> points;
  912. static const int circle_points = 64;
  913. points.resize(circle_points);
  914. Vector2 *points_ptr = points.ptrw();
  915. const real_t circle_point_step = Math_TAU / circle_points;
  916. for (int i = 0; i < circle_points; i++) {
  917. float angle = i * circle_point_step;
  918. points_ptr[i].x = Math::cos(angle) * p_radius;
  919. points_ptr[i].y = Math::sin(angle) * p_radius;
  920. points_ptr[i] += p_pos;
  921. }
  922. indices.resize((circle_points - 2) * 3);
  923. int *indices_ptr = indices.ptrw();
  924. for (int i = 0; i < circle_points - 2; i++) {
  925. indices_ptr[i * 3 + 0] = 0;
  926. indices_ptr[i * 3 + 1] = i + 1;
  927. indices_ptr[i * 3 + 2] = i + 2;
  928. }
  929. Vector<Color> color;
  930. color.push_back(p_color);
  931. circle->polygon.create(indices, points, color);
  932. }
  933. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  934. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  935. ERR_FAIL_NULL(canvas_item);
  936. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  937. ERR_FAIL_NULL(rect);
  938. rect->modulate = p_modulate;
  939. rect->rect = p_rect;
  940. rect->flags = 0;
  941. if (p_tile) {
  942. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  943. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  944. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  945. }
  946. if (p_rect.size.x < 0) {
  947. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  948. rect->rect.size.x = -rect->rect.size.x;
  949. }
  950. if (p_rect.size.y < 0) {
  951. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  952. rect->rect.size.y = -rect->rect.size.y;
  953. }
  954. if (p_transpose) {
  955. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  956. SWAP(rect->rect.size.x, rect->rect.size.y);
  957. }
  958. rect->texture = p_texture;
  959. }
  960. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
  961. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  962. ERR_FAIL_NULL(canvas_item);
  963. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  964. ERR_FAIL_NULL(rect);
  965. rect->modulate = p_modulate;
  966. rect->rect = p_rect;
  967. rect->texture = p_texture;
  968. rect->source = p_src_rect;
  969. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  970. if (p_rect.size.x < 0) {
  971. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  972. rect->rect.size.x = -rect->rect.size.x;
  973. }
  974. if (p_src_rect.size.x < 0) {
  975. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  976. rect->source.size.x = -rect->source.size.x;
  977. }
  978. if (p_rect.size.y < 0) {
  979. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  980. rect->rect.size.y = -rect->rect.size.y;
  981. }
  982. if (p_src_rect.size.y < 0) {
  983. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  984. rect->source.size.y = -rect->source.size.y;
  985. }
  986. rect->outline = (float)p_outline_size / p_scale / 4.0;
  987. rect->px_range = p_px_range;
  988. }
  989. void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
  990. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  991. ERR_FAIL_NULL(canvas_item);
  992. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  993. ERR_FAIL_NULL(rect);
  994. rect->modulate = p_modulate;
  995. rect->rect = p_rect;
  996. rect->texture = p_texture;
  997. rect->source = p_src_rect;
  998. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
  999. if (p_rect.size.x < 0) {
  1000. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1001. rect->rect.size.x = -rect->rect.size.x;
  1002. }
  1003. if (p_src_rect.size.x < 0) {
  1004. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1005. rect->source.size.x = -rect->source.size.x;
  1006. }
  1007. if (p_rect.size.y < 0) {
  1008. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1009. rect->rect.size.y = -rect->rect.size.y;
  1010. }
  1011. if (p_src_rect.size.y < 0) {
  1012. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1013. rect->source.size.y = -rect->source.size.y;
  1014. }
  1015. }
  1016. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  1017. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1018. ERR_FAIL_NULL(canvas_item);
  1019. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1020. ERR_FAIL_NULL(rect);
  1021. rect->modulate = p_modulate;
  1022. rect->rect = p_rect;
  1023. rect->texture = p_texture;
  1024. rect->source = p_src_rect;
  1025. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  1026. if (p_rect.size.x < 0) {
  1027. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1028. rect->rect.size.x = -rect->rect.size.x;
  1029. }
  1030. if (p_src_rect.size.x < 0) {
  1031. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1032. rect->source.size.x = -rect->source.size.x;
  1033. }
  1034. if (p_rect.size.y < 0) {
  1035. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1036. rect->rect.size.y = -rect->rect.size.y;
  1037. }
  1038. if (p_src_rect.size.y < 0) {
  1039. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1040. rect->source.size.y = -rect->source.size.y;
  1041. }
  1042. if (p_transpose) {
  1043. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1044. SWAP(rect->rect.size.x, rect->rect.size.y);
  1045. }
  1046. if (p_clip_uv) {
  1047. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  1048. }
  1049. }
  1050. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  1051. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1052. ERR_FAIL_NULL(canvas_item);
  1053. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  1054. ERR_FAIL_NULL(style);
  1055. style->texture = p_texture;
  1056. style->rect = p_rect;
  1057. style->source = p_source;
  1058. style->draw_center = p_draw_center;
  1059. style->color = p_modulate;
  1060. style->margin[SIDE_LEFT] = p_topleft.x;
  1061. style->margin[SIDE_TOP] = p_topleft.y;
  1062. style->margin[SIDE_RIGHT] = p_bottomright.x;
  1063. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  1064. style->axis_x = p_x_axis_mode;
  1065. style->axis_y = p_y_axis_mode;
  1066. }
  1067. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1068. uint32_t pc = p_points.size();
  1069. ERR_FAIL_COND(pc == 0 || pc > 4);
  1070. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1071. ERR_FAIL_NULL(canvas_item);
  1072. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  1073. ERR_FAIL_NULL(prim);
  1074. for (int i = 0; i < p_points.size(); i++) {
  1075. prim->points[i] = p_points[i];
  1076. if (i < p_uvs.size()) {
  1077. prim->uvs[i] = p_uvs[i];
  1078. }
  1079. if (i < p_colors.size()) {
  1080. prim->colors[i] = p_colors[i];
  1081. } else if (p_colors.size()) {
  1082. prim->colors[i] = p_colors[0];
  1083. } else {
  1084. prim->colors[i] = Color(1, 1, 1, 1);
  1085. }
  1086. }
  1087. prim->point_count = p_points.size();
  1088. prim->texture = p_texture;
  1089. }
  1090. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1091. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1092. ERR_FAIL_NULL(canvas_item);
  1093. #ifdef DEBUG_ENABLED
  1094. int pointcount = p_points.size();
  1095. ERR_FAIL_COND(pointcount < 3);
  1096. int color_size = p_colors.size();
  1097. int uv_size = p_uvs.size();
  1098. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1099. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1100. #endif
  1101. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1102. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1103. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1104. ERR_FAIL_NULL(polygon);
  1105. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1106. polygon->texture = p_texture;
  1107. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1108. }
  1109. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1110. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1111. ERR_FAIL_NULL(canvas_item);
  1112. int vertex_count = p_points.size();
  1113. ERR_FAIL_COND(vertex_count == 0);
  1114. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1115. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1116. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1117. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1118. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1119. ERR_FAIL_NULL(polygon);
  1120. polygon->texture = p_texture;
  1121. polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  1122. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1123. }
  1124. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1125. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1126. ERR_FAIL_NULL(canvas_item);
  1127. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1128. ERR_FAIL_NULL(tr);
  1129. tr->xform = p_transform;
  1130. }
  1131. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1132. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1133. ERR_FAIL_NULL(canvas_item);
  1134. ERR_FAIL_COND(!p_mesh.is_valid());
  1135. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1136. ERR_FAIL_NULL(m);
  1137. m->mesh = p_mesh;
  1138. if (canvas_item->skeleton.is_valid()) {
  1139. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1140. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1141. }
  1142. m->texture = p_texture;
  1143. m->transform = p_transform;
  1144. m->modulate = p_modulate;
  1145. }
  1146. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1147. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1148. ERR_FAIL_NULL(canvas_item);
  1149. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1150. ERR_FAIL_NULL(part);
  1151. part->particles = p_particles;
  1152. part->texture = p_texture;
  1153. //take the chance and request processing for them, at least once until they become visible again
  1154. RSG::particles_storage->particles_request_process(p_particles);
  1155. }
  1156. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1157. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1158. ERR_FAIL_NULL(canvas_item);
  1159. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1160. ERR_FAIL_NULL(mm);
  1161. mm->multimesh = p_mesh;
  1162. mm->texture = p_texture;
  1163. }
  1164. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1165. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1166. ERR_FAIL_NULL(canvas_item);
  1167. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1168. ERR_FAIL_NULL(ci);
  1169. ci->ignore = p_ignore;
  1170. }
  1171. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1172. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1173. ERR_FAIL_NULL(canvas_item);
  1174. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1175. ERR_FAIL_NULL(as);
  1176. as->animation_length = p_animation_length;
  1177. as->slice_begin = p_slice_begin;
  1178. as->slice_end = p_slice_end;
  1179. as->offset = p_offset;
  1180. }
  1181. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1182. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1183. ERR_FAIL_NULL(canvas_item);
  1184. canvas_item->sort_y = p_enable;
  1185. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  1186. }
  1187. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1188. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1189. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1190. ERR_FAIL_NULL(canvas_item);
  1191. canvas_item->z_index = p_z;
  1192. }
  1193. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1194. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1195. ERR_FAIL_NULL(canvas_item);
  1196. canvas_item->z_relative = p_enable;
  1197. }
  1198. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1199. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1200. ERR_FAIL_NULL(canvas_item);
  1201. if (canvas_item->skeleton == p_skeleton) {
  1202. return;
  1203. }
  1204. canvas_item->skeleton = p_skeleton;
  1205. Item::Command *c = canvas_item->commands;
  1206. while (c) {
  1207. if (c->type == Item::Command::TYPE_MESH) {
  1208. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1209. if (canvas_item->skeleton.is_valid()) {
  1210. if (cm->mesh_instance.is_null()) {
  1211. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1212. }
  1213. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1214. } else {
  1215. if (cm->mesh_instance.is_valid()) {
  1216. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1217. cm->mesh_instance = RID();
  1218. }
  1219. }
  1220. }
  1221. c = c->next;
  1222. }
  1223. }
  1224. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1225. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1226. ERR_FAIL_NULL(canvas_item);
  1227. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1228. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1229. }
  1230. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1231. memdelete(canvas_item->copy_back_buffer);
  1232. canvas_item->copy_back_buffer = nullptr;
  1233. }
  1234. if (p_enable) {
  1235. canvas_item->copy_back_buffer->rect = p_rect;
  1236. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1237. }
  1238. }
  1239. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1240. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1241. ERR_FAIL_NULL(canvas_item);
  1242. canvas_item->clear();
  1243. #ifdef DEBUG_ENABLED
  1244. if (debug_redraw) {
  1245. canvas_item->debug_redraw_time = debug_redraw_time;
  1246. }
  1247. #endif
  1248. }
  1249. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1250. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1251. ERR_FAIL_NULL(canvas_item);
  1252. canvas_item->index = p_index;
  1253. if (canvas_item_owner.owns(canvas_item->parent)) {
  1254. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1255. canvas_item_parent->children_order_dirty = true;
  1256. return;
  1257. }
  1258. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1259. if (canvas) {
  1260. canvas->children_order_dirty = true;
  1261. return;
  1262. }
  1263. }
  1264. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1265. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1266. ERR_FAIL_NULL(canvas_item);
  1267. canvas_item->material = p_material;
  1268. }
  1269. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1270. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1271. ERR_FAIL_NULL(canvas_item);
  1272. canvas_item->use_parent_material = p_enable;
  1273. }
  1274. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1275. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1276. ERR_FAIL_NULL(canvas_item);
  1277. if (p_enable) {
  1278. if (!canvas_item->visibility_notifier) {
  1279. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1280. }
  1281. canvas_item->visibility_notifier->area = p_area;
  1282. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1283. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1284. } else {
  1285. if (canvas_item->visibility_notifier) {
  1286. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1287. canvas_item->visibility_notifier = nullptr;
  1288. }
  1289. }
  1290. }
  1291. void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {
  1292. debug_redraw = p_enabled;
  1293. RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);
  1294. }
  1295. bool RendererCanvasCull::canvas_item_get_debug_redraw() const {
  1296. return debug_redraw;
  1297. }
  1298. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1299. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1300. ERR_FAIL_NULL(canvas_item);
  1301. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1302. if (canvas_item->canvas_group != nullptr) {
  1303. memdelete(canvas_item->canvas_group);
  1304. canvas_item->canvas_group = nullptr;
  1305. }
  1306. } else {
  1307. if (canvas_item->canvas_group == nullptr) {
  1308. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1309. }
  1310. canvas_item->canvas_group->mode = p_mode;
  1311. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1312. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1313. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1314. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1315. }
  1316. }
  1317. RID RendererCanvasCull::canvas_light_allocate() {
  1318. return canvas_light_owner.allocate_rid();
  1319. }
  1320. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1321. canvas_light_owner.initialize_rid(p_rid);
  1322. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1323. clight->light_internal = RSG::canvas_render->light_create();
  1324. }
  1325. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1326. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1327. ERR_FAIL_NULL(clight);
  1328. if (clight->mode == p_mode) {
  1329. return;
  1330. }
  1331. RID canvas = clight->canvas;
  1332. if (canvas.is_valid()) {
  1333. canvas_light_attach_to_canvas(p_light, RID());
  1334. }
  1335. clight->mode = p_mode;
  1336. if (canvas.is_valid()) {
  1337. canvas_light_attach_to_canvas(p_light, canvas);
  1338. }
  1339. }
  1340. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1341. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1342. ERR_FAIL_NULL(clight);
  1343. if (clight->canvas.is_valid()) {
  1344. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1345. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1346. canvas->lights.erase(clight);
  1347. } else {
  1348. canvas->directional_lights.erase(clight);
  1349. }
  1350. }
  1351. if (!canvas_owner.owns(p_canvas)) {
  1352. p_canvas = RID();
  1353. }
  1354. clight->canvas = p_canvas;
  1355. if (clight->canvas.is_valid()) {
  1356. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1357. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1358. canvas->lights.insert(clight);
  1359. } else {
  1360. canvas->directional_lights.insert(clight);
  1361. }
  1362. }
  1363. }
  1364. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1365. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1366. ERR_FAIL_NULL(clight);
  1367. clight->enabled = p_enabled;
  1368. }
  1369. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1370. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1371. ERR_FAIL_NULL(clight);
  1372. clight->scale = p_scale;
  1373. }
  1374. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1375. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1376. ERR_FAIL_NULL(clight);
  1377. clight->xform = p_transform;
  1378. }
  1379. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1380. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1381. ERR_FAIL_NULL(clight);
  1382. if (clight->texture == p_texture) {
  1383. return;
  1384. }
  1385. clight->texture = p_texture;
  1386. clight->version++;
  1387. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1388. }
  1389. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1390. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1391. ERR_FAIL_NULL(clight);
  1392. clight->texture_offset = p_offset;
  1393. }
  1394. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1395. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1396. ERR_FAIL_NULL(clight);
  1397. clight->color = p_color;
  1398. }
  1399. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1400. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1401. ERR_FAIL_NULL(clight);
  1402. clight->height = p_height;
  1403. }
  1404. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1405. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1406. ERR_FAIL_NULL(clight);
  1407. clight->energy = p_energy;
  1408. }
  1409. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1410. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1411. ERR_FAIL_NULL(clight);
  1412. clight->z_min = p_min_z;
  1413. clight->z_max = p_max_z;
  1414. }
  1415. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1416. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1417. ERR_FAIL_NULL(clight);
  1418. clight->layer_max = p_max_layer;
  1419. clight->layer_min = p_min_layer;
  1420. }
  1421. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1422. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1423. ERR_FAIL_NULL(clight);
  1424. clight->item_mask = p_mask;
  1425. }
  1426. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1427. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1428. ERR_FAIL_NULL(clight);
  1429. clight->item_shadow_mask = p_mask;
  1430. }
  1431. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1432. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1433. ERR_FAIL_NULL(clight);
  1434. clight->directional_distance = p_distance;
  1435. }
  1436. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1437. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1438. ERR_FAIL_NULL(clight);
  1439. clight->blend_mode = p_mode;
  1440. }
  1441. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1442. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1443. ERR_FAIL_NULL(clight);
  1444. if (clight->use_shadow == p_enabled) {
  1445. return;
  1446. }
  1447. clight->use_shadow = p_enabled;
  1448. clight->version++;
  1449. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1450. }
  1451. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1452. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1453. ERR_FAIL_NULL(clight);
  1454. clight->shadow_filter = p_filter;
  1455. }
  1456. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1457. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1458. ERR_FAIL_NULL(clight);
  1459. clight->shadow_color = p_color;
  1460. }
  1461. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1462. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1463. ERR_FAIL_NULL(clight);
  1464. clight->shadow_smooth = p_smooth;
  1465. }
  1466. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1467. return canvas_light_occluder_owner.allocate_rid();
  1468. }
  1469. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1470. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1471. }
  1472. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1473. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1474. ERR_FAIL_NULL(occluder);
  1475. if (occluder->canvas.is_valid()) {
  1476. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1477. canvas->occluders.erase(occluder);
  1478. }
  1479. if (!canvas_owner.owns(p_canvas)) {
  1480. p_canvas = RID();
  1481. }
  1482. occluder->canvas = p_canvas;
  1483. if (occluder->canvas.is_valid()) {
  1484. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1485. canvas->occluders.insert(occluder);
  1486. }
  1487. }
  1488. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1489. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1490. ERR_FAIL_NULL(occluder);
  1491. occluder->enabled = p_enabled;
  1492. }
  1493. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1494. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1495. ERR_FAIL_NULL(occluder);
  1496. if (occluder->polygon.is_valid()) {
  1497. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1498. if (occluder_poly) {
  1499. occluder_poly->owners.erase(occluder);
  1500. }
  1501. }
  1502. occluder->polygon = p_polygon;
  1503. occluder->occluder = RID();
  1504. if (occluder->polygon.is_valid()) {
  1505. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1506. if (!occluder_poly) {
  1507. occluder->polygon = RID();
  1508. ERR_FAIL_NULL(occluder_poly);
  1509. } else {
  1510. occluder_poly->owners.insert(occluder);
  1511. occluder->occluder = occluder_poly->occluder;
  1512. occluder->aabb_cache = occluder_poly->aabb;
  1513. occluder->cull_cache = occluder_poly->cull_mode;
  1514. }
  1515. }
  1516. }
  1517. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1518. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1519. ERR_FAIL_NULL(occluder);
  1520. }
  1521. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1522. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1523. ERR_FAIL_NULL(occluder);
  1524. occluder->xform = p_xform;
  1525. }
  1526. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1527. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1528. ERR_FAIL_NULL(occluder);
  1529. occluder->light_mask = p_mask;
  1530. }
  1531. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1532. return canvas_light_occluder_polygon_owner.allocate_rid();
  1533. }
  1534. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1535. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1536. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1537. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1538. }
  1539. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1540. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1541. ERR_FAIL_NULL(occluder_poly);
  1542. uint32_t pc = p_shape.size();
  1543. ERR_FAIL_COND(pc < 2);
  1544. occluder_poly->aabb = Rect2();
  1545. const Vector2 *r = p_shape.ptr();
  1546. for (uint32_t i = 0; i < pc; i++) {
  1547. if (i == 0) {
  1548. occluder_poly->aabb.position = r[i];
  1549. } else {
  1550. occluder_poly->aabb.expand_to(r[i]);
  1551. }
  1552. }
  1553. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1554. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1555. E->aabb_cache = occluder_poly->aabb;
  1556. }
  1557. }
  1558. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1559. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1560. ERR_FAIL_NULL(occluder_poly);
  1561. occluder_poly->cull_mode = p_mode;
  1562. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1563. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1564. E->cull_cache = p_mode;
  1565. }
  1566. }
  1567. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1568. RSG::canvas_render->set_shadow_texture_size(p_size);
  1569. }
  1570. RID RendererCanvasCull::canvas_texture_allocate() {
  1571. return RSG::texture_storage->canvas_texture_allocate();
  1572. }
  1573. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1574. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1575. }
  1576. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1577. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1578. }
  1579. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1580. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1581. }
  1582. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1583. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1584. }
  1585. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1586. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1587. }
  1588. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1589. Item *ci = canvas_item_owner.get_or_null(p_item);
  1590. ERR_FAIL_NULL(ci);
  1591. ci->texture_filter = p_filter;
  1592. }
  1593. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1594. Item *ci = canvas_item_owner.get_or_null(p_item);
  1595. ERR_FAIL_NULL(ci);
  1596. ci->texture_repeat = p_repeat;
  1597. }
  1598. void RendererCanvasCull::update_visibility_notifiers() {
  1599. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1600. while (E) {
  1601. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1602. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1603. if (visibility_notifier->just_visible) {
  1604. visibility_notifier->just_visible = false;
  1605. if (!visibility_notifier->enter_callable.is_null()) {
  1606. if (RSG::threaded) {
  1607. visibility_notifier->enter_callable.call_deferred();
  1608. } else {
  1609. visibility_notifier->enter_callable.call();
  1610. }
  1611. }
  1612. } else {
  1613. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1614. visibility_notifier_list.remove(E);
  1615. if (!visibility_notifier->exit_callable.is_null()) {
  1616. if (RSG::threaded) {
  1617. visibility_notifier->exit_callable.call_deferred();
  1618. } else {
  1619. visibility_notifier->exit_callable.call();
  1620. }
  1621. }
  1622. }
  1623. }
  1624. E = N;
  1625. }
  1626. }
  1627. Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) {
  1628. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1629. ERR_FAIL_NULL_V(canvas_item, Rect2());
  1630. return canvas_item->get_rect();
  1631. }
  1632. bool RendererCanvasCull::free(RID p_rid) {
  1633. if (canvas_owner.owns(p_rid)) {
  1634. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1635. ERR_FAIL_NULL_V(canvas, false);
  1636. while (canvas->viewports.size()) {
  1637. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  1638. ERR_FAIL_NULL_V(vp, true);
  1639. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  1640. ERR_FAIL_COND_V(!E, true);
  1641. vp->canvas_map.erase(p_rid);
  1642. canvas->viewports.erase(*canvas->viewports.begin());
  1643. }
  1644. for (int i = 0; i < canvas->child_items.size(); i++) {
  1645. canvas->child_items[i].item->parent = RID();
  1646. }
  1647. for (RendererCanvasRender::Light *E : canvas->lights) {
  1648. E->canvas = RID();
  1649. }
  1650. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  1651. E->canvas = RID();
  1652. }
  1653. canvas_owner.free(p_rid);
  1654. } else if (canvas_item_owner.owns(p_rid)) {
  1655. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1656. ERR_FAIL_NULL_V(canvas_item, true);
  1657. if (canvas_item->parent.is_valid()) {
  1658. if (canvas_owner.owns(canvas_item->parent)) {
  1659. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1660. canvas->erase_item(canvas_item);
  1661. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1662. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1663. item_owner->child_items.erase(canvas_item);
  1664. if (item_owner->sort_y) {
  1665. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1666. }
  1667. }
  1668. }
  1669. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1670. canvas_item->child_items[i]->parent = RID();
  1671. }
  1672. if (canvas_item->visibility_notifier != nullptr) {
  1673. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1674. }
  1675. /*
  1676. if (canvas_item->material) {
  1677. canvas_item->material->owners.erase(canvas_item);
  1678. }
  1679. */
  1680. if (canvas_item->canvas_group != nullptr) {
  1681. memdelete(canvas_item->canvas_group);
  1682. canvas_item->canvas_group = nullptr;
  1683. }
  1684. canvas_item_owner.free(p_rid);
  1685. } else if (canvas_light_owner.owns(p_rid)) {
  1686. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1687. ERR_FAIL_NULL_V(canvas_light, true);
  1688. if (canvas_light->canvas.is_valid()) {
  1689. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1690. if (canvas) {
  1691. canvas->lights.erase(canvas_light);
  1692. }
  1693. }
  1694. RSG::canvas_render->free(canvas_light->light_internal);
  1695. canvas_light_owner.free(p_rid);
  1696. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1697. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1698. ERR_FAIL_NULL_V(occluder, true);
  1699. if (occluder->polygon.is_valid()) {
  1700. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1701. if (occluder_poly) {
  1702. occluder_poly->owners.erase(occluder);
  1703. }
  1704. }
  1705. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1706. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1707. canvas->occluders.erase(occluder);
  1708. }
  1709. canvas_light_occluder_owner.free(p_rid);
  1710. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1711. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1712. ERR_FAIL_NULL_V(occluder_poly, true);
  1713. RSG::canvas_render->free(occluder_poly->occluder);
  1714. while (occluder_poly->owners.size()) {
  1715. (*occluder_poly->owners.begin())->polygon = RID();
  1716. occluder_poly->owners.remove(occluder_poly->owners.begin());
  1717. }
  1718. canvas_light_occluder_polygon_owner.free(p_rid);
  1719. } else {
  1720. return false;
  1721. }
  1722. return true;
  1723. }
  1724. template <typename T>
  1725. void RendererCanvasCull::_free_rids(T &p_owner, const char *p_type) {
  1726. List<RID> owned;
  1727. p_owner.get_owned_list(&owned);
  1728. if (owned.size()) {
  1729. if (owned.size() == 1) {
  1730. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  1731. } else {
  1732. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  1733. }
  1734. for (const RID &E : owned) {
  1735. free(E);
  1736. }
  1737. }
  1738. }
  1739. void RendererCanvasCull::finalize() {
  1740. _free_rids(canvas_owner, "Canvas");
  1741. _free_rids(canvas_item_owner, "CanvasItem");
  1742. _free_rids(canvas_light_owner, "CanvasLight");
  1743. _free_rids(canvas_light_occluder_owner, "CanvasLightOccluder");
  1744. _free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");
  1745. }
  1746. RendererCanvasCull::RendererCanvasCull() {
  1747. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1748. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1749. disable_scale = false;
  1750. debug_redraw_time = GLOBAL_DEF("debug/canvas_items/debug_redraw_time", 1.0);
  1751. debug_redraw_color = GLOBAL_DEF("debug/canvas_items/debug_redraw_color", Color(1.0, 0.2, 0.2, 0.5));
  1752. }
  1753. RendererCanvasCull::~RendererCanvasCull() {
  1754. memfree(z_list);
  1755. memfree(z_last_list);
  1756. }