rasterizer_scene_gles3.cpp 19 KB

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  1. /*************************************************************************/
  2. /* rasterizer_scene_gles3.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_scene_gles3.h"
  31. #ifdef GLES3_ENABLED
  32. // TODO: 3D support not implemented yet.
  33. RasterizerSceneGLES3::GeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) {
  34. return nullptr;
  35. }
  36. void RasterizerSceneGLES3::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) {
  37. }
  38. void RasterizerSceneGLES3::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) {
  39. }
  40. void RasterizerSceneGLES3::geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) {
  41. }
  42. void RasterizerSceneGLES3::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) {
  43. }
  44. void RasterizerSceneGLES3::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) {
  45. }
  46. void RasterizerSceneGLES3::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) {
  47. }
  48. void RasterizerSceneGLES3::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) {
  49. }
  50. void RasterizerSceneGLES3::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) {
  51. }
  52. void RasterizerSceneGLES3::geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) {
  53. }
  54. void RasterizerSceneGLES3::geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) {
  55. }
  56. void RasterizerSceneGLES3::geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) {
  57. }
  58. void RasterizerSceneGLES3::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
  59. }
  60. void RasterizerSceneGLES3::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) {
  61. }
  62. void RasterizerSceneGLES3::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
  63. }
  64. void RasterizerSceneGLES3::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) {
  65. }
  66. void RasterizerSceneGLES3::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) {
  67. }
  68. void RasterizerSceneGLES3::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) {
  69. }
  70. uint32_t RasterizerSceneGLES3::geometry_instance_get_pair_mask() {
  71. return 0;
  72. }
  73. void RasterizerSceneGLES3::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) {
  74. }
  75. void RasterizerSceneGLES3::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) {
  76. }
  77. void RasterizerSceneGLES3::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) {
  78. }
  79. void RasterizerSceneGLES3::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) {
  80. }
  81. void RasterizerSceneGLES3::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) {
  82. }
  83. void RasterizerSceneGLES3::geometry_instance_free(GeometryInstance *p_geometry_instance) {
  84. }
  85. /* SHADOW ATLAS API */
  86. RID RasterizerSceneGLES3::shadow_atlas_create() {
  87. return RID();
  88. }
  89. void RasterizerSceneGLES3::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
  90. }
  91. void RasterizerSceneGLES3::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
  92. }
  93. bool RasterizerSceneGLES3::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) {
  94. return false;
  95. }
  96. void RasterizerSceneGLES3::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
  97. }
  98. int RasterizerSceneGLES3::get_directional_light_shadow_size(RID p_light_intance) {
  99. return 0;
  100. }
  101. void RasterizerSceneGLES3::set_directional_shadow_count(int p_count) {
  102. }
  103. /* SDFGI UPDATE */
  104. void RasterizerSceneGLES3::sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) {
  105. }
  106. int RasterizerSceneGLES3::sdfgi_get_pending_region_count(RID p_render_buffers) const {
  107. return 0;
  108. }
  109. AABB RasterizerSceneGLES3::sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const {
  110. return AABB();
  111. }
  112. uint32_t RasterizerSceneGLES3::sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const {
  113. return 0;
  114. }
  115. /* SKY API */
  116. RID RasterizerSceneGLES3::sky_allocate() {
  117. return RID();
  118. }
  119. void RasterizerSceneGLES3::sky_initialize(RID p_rid) {
  120. }
  121. void RasterizerSceneGLES3::sky_set_radiance_size(RID p_sky, int p_radiance_size) {
  122. }
  123. void RasterizerSceneGLES3::sky_set_mode(RID p_sky, RS::SkyMode p_samples) {
  124. }
  125. void RasterizerSceneGLES3::sky_set_material(RID p_sky, RID p_material) {
  126. }
  127. Ref<Image> RasterizerSceneGLES3::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) {
  128. return Ref<Image>();
  129. }
  130. /* ENVIRONMENT API */
  131. RID RasterizerSceneGLES3::environment_allocate() {
  132. return RID();
  133. }
  134. void RasterizerSceneGLES3::environment_initialize(RID p_rid) {
  135. }
  136. void RasterizerSceneGLES3::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) {
  137. }
  138. void RasterizerSceneGLES3::environment_set_sky(RID p_env, RID p_sky) {
  139. }
  140. void RasterizerSceneGLES3::environment_set_sky_custom_fov(RID p_env, float p_scale) {
  141. }
  142. void RasterizerSceneGLES3::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {
  143. }
  144. void RasterizerSceneGLES3::environment_set_bg_color(RID p_env, const Color &p_color) {
  145. }
  146. void RasterizerSceneGLES3::environment_set_bg_energy(RID p_env, float p_energy) {
  147. }
  148. void RasterizerSceneGLES3::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
  149. }
  150. void RasterizerSceneGLES3::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source) {
  151. }
  152. void RasterizerSceneGLES3::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {
  153. }
  154. void RasterizerSceneGLES3::environment_glow_set_use_bicubic_upscale(bool p_enable) {
  155. }
  156. void RasterizerSceneGLES3::environment_glow_set_use_high_quality(bool p_enable) {
  157. }
  158. void RasterizerSceneGLES3::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {
  159. }
  160. void RasterizerSceneGLES3::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {
  161. }
  162. void RasterizerSceneGLES3::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) {
  163. }
  164. void RasterizerSceneGLES3::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
  165. }
  166. void RasterizerSceneGLES3::environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) {
  167. }
  168. void RasterizerSceneGLES3::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
  169. }
  170. void RasterizerSceneGLES3::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) {
  171. }
  172. void RasterizerSceneGLES3::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) {
  173. }
  174. void RasterizerSceneGLES3::environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) {
  175. }
  176. void RasterizerSceneGLES3::environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) {
  177. }
  178. void RasterizerSceneGLES3::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
  179. }
  180. void RasterizerSceneGLES3::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
  181. }
  182. void RasterizerSceneGLES3::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) {
  183. }
  184. void RasterizerSceneGLES3::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) {
  185. }
  186. void RasterizerSceneGLES3::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) {
  187. }
  188. void RasterizerSceneGLES3::environment_set_volumetric_fog_filter_active(bool p_enable) {
  189. }
  190. Ref<Image> RasterizerSceneGLES3::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) {
  191. return Ref<Image>();
  192. }
  193. bool RasterizerSceneGLES3::is_environment(RID p_env) const {
  194. return false;
  195. }
  196. RS::EnvironmentBG RasterizerSceneGLES3::environment_get_background(RID p_env) const {
  197. return RS::ENV_BG_KEEP;
  198. }
  199. int RasterizerSceneGLES3::environment_get_canvas_max_layer(RID p_env) const {
  200. return 0;
  201. }
  202. RID RasterizerSceneGLES3::camera_effects_allocate() {
  203. return RID();
  204. }
  205. void RasterizerSceneGLES3::camera_effects_initialize(RID p_rid) {
  206. }
  207. void RasterizerSceneGLES3::camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) {
  208. }
  209. void RasterizerSceneGLES3::camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) {
  210. }
  211. void RasterizerSceneGLES3::camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {
  212. }
  213. void RasterizerSceneGLES3::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {
  214. }
  215. void RasterizerSceneGLES3::shadows_quality_set(RS::ShadowQuality p_quality) {
  216. }
  217. void RasterizerSceneGLES3::directional_shadow_quality_set(RS::ShadowQuality p_quality) {
  218. }
  219. RID RasterizerSceneGLES3::light_instance_create(RID p_light) {
  220. return RID();
  221. }
  222. void RasterizerSceneGLES3::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
  223. }
  224. void RasterizerSceneGLES3::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
  225. }
  226. void RasterizerSceneGLES3::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
  227. }
  228. void RasterizerSceneGLES3::light_instance_mark_visible(RID p_light_instance) {
  229. }
  230. RID RasterizerSceneGLES3::fog_volume_instance_create(RID p_fog_volume) {
  231. return RID();
  232. }
  233. void RasterizerSceneGLES3::fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) {
  234. }
  235. void RasterizerSceneGLES3::fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) {
  236. }
  237. RID RasterizerSceneGLES3::fog_volume_instance_get_volume(RID p_fog_volume_instance) const {
  238. return RID();
  239. }
  240. Vector3 RasterizerSceneGLES3::fog_volume_instance_get_position(RID p_fog_volume_instance) const {
  241. return Vector3();
  242. }
  243. RID RasterizerSceneGLES3::reflection_atlas_create() {
  244. return RID();
  245. }
  246. int RasterizerSceneGLES3::reflection_atlas_get_size(RID p_ref_atlas) const {
  247. return 0;
  248. }
  249. void RasterizerSceneGLES3::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
  250. }
  251. RID RasterizerSceneGLES3::reflection_probe_instance_create(RID p_probe) {
  252. return RID();
  253. }
  254. void RasterizerSceneGLES3::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
  255. }
  256. void RasterizerSceneGLES3::reflection_probe_release_atlas_index(RID p_instance) {
  257. }
  258. bool RasterizerSceneGLES3::reflection_probe_instance_needs_redraw(RID p_instance) {
  259. return false;
  260. }
  261. bool RasterizerSceneGLES3::reflection_probe_instance_has_reflection(RID p_instance) {
  262. return false;
  263. }
  264. bool RasterizerSceneGLES3::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
  265. return false;
  266. }
  267. bool RasterizerSceneGLES3::reflection_probe_instance_postprocess_step(RID p_instance) {
  268. return true;
  269. }
  270. RID RasterizerSceneGLES3::decal_instance_create(RID p_decal) {
  271. return RID();
  272. }
  273. void RasterizerSceneGLES3::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) {
  274. }
  275. RID RasterizerSceneGLES3::lightmap_instance_create(RID p_lightmap) {
  276. return RID();
  277. }
  278. void RasterizerSceneGLES3::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
  279. }
  280. RID RasterizerSceneGLES3::voxel_gi_instance_create(RID p_voxel_gi) {
  281. return RID();
  282. }
  283. void RasterizerSceneGLES3::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) {
  284. }
  285. bool RasterizerSceneGLES3::voxel_gi_needs_update(RID p_probe) const {
  286. return false;
  287. }
  288. void RasterizerSceneGLES3::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) {
  289. }
  290. void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) {
  291. }
  292. void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
  293. }
  294. void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
  295. }
  296. void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
  297. }
  298. void RasterizerSceneGLES3::set_scene_pass(uint64_t p_pass) {
  299. }
  300. void RasterizerSceneGLES3::set_time(double p_time, double p_step) {
  301. }
  302. void RasterizerSceneGLES3::set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) {
  303. }
  304. RID RasterizerSceneGLES3::render_buffers_create() {
  305. return RID();
  306. }
  307. void RasterizerSceneGLES3::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
  308. }
  309. void RasterizerSceneGLES3::gi_set_use_half_resolution(bool p_enable) {
  310. }
  311. void RasterizerSceneGLES3::screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) {
  312. }
  313. bool RasterizerSceneGLES3::screen_space_roughness_limiter_is_active() const {
  314. return false;
  315. }
  316. void RasterizerSceneGLES3::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) {
  317. }
  318. void RasterizerSceneGLES3::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) {
  319. }
  320. TypedArray<Image> RasterizerSceneGLES3::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
  321. return TypedArray<Image>();
  322. }
  323. bool RasterizerSceneGLES3::free(RID p_rid) {
  324. return false;
  325. }
  326. void RasterizerSceneGLES3::update() {
  327. }
  328. void RasterizerSceneGLES3::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
  329. }
  330. void RasterizerSceneGLES3::decals_set_filter(RS::DecalFilter p_filter) {
  331. }
  332. void RasterizerSceneGLES3::light_projectors_set_filter(RS::LightProjectorFilter p_filter) {
  333. }
  334. RasterizerSceneGLES3::RasterizerSceneGLES3() {
  335. }
  336. #endif // GLES3_ENABLED