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- /*************************************************************************/
- /* rasterizer_storage_gles3.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RASTERIZER_STORAGE_OPENGL_H
- #define RASTERIZER_STORAGE_OPENGL_H
- #ifdef GLES3_ENABLED
- #include "core/templates/local_vector.h"
- #include "core/templates/rid_owner.h"
- #include "core/templates/self_list.h"
- #include "servers/rendering/renderer_compositor.h"
- #include "servers/rendering/renderer_storage.h"
- #include "servers/rendering/shader_compiler.h"
- #include "servers/rendering/shader_language.h"
- #include "shaders/copy.glsl.gen.h"
- class RasterizerCanvasGLES3;
- class RasterizerSceneGLES3;
- class RasterizerStorageGLES3 : public RendererStorage {
- friend class RasterizerGLES3;
- Thread::ID _main_thread_id = 0;
- bool _is_main_thread();
- public:
- RasterizerCanvasGLES3 *canvas;
- RasterizerSceneGLES3 *scene;
- static GLuint system_fbo;
- struct Config {
- bool shrink_textures_x2;
- bool use_fast_texture_filter;
- bool use_skeleton_software;
- int max_vertex_texture_image_units;
- int max_texture_image_units;
- int max_texture_size;
- // TODO implement wireframe in OpenGL
- // bool generate_wireframes;
- Set<String> extensions;
- bool float_texture_supported;
- bool s3tc_supported;
- bool latc_supported;
- bool rgtc_supported;
- bool bptc_supported;
- bool etc_supported;
- bool etc2_supported;
- bool pvrtc_supported;
- bool srgb_decode_supported;
- bool keep_original_textures;
- bool force_vertex_shading;
- bool use_rgba_2d_shadows;
- bool use_rgba_3d_shadows;
- bool support_32_bits_indices;
- bool support_write_depth;
- bool support_half_float_vertices;
- bool support_npot_repeat_mipmap;
- bool support_depth_texture;
- bool support_depth_cubemaps;
- bool support_shadow_cubemaps;
- bool render_to_mipmap_supported;
- GLuint depth_internalformat;
- GLuint depth_type;
- GLuint depth_buffer_internalformat;
- // in some cases the legacy render didn't orphan. We will mark these
- // so the user can switch orphaning off for them.
- bool should_orphan;
- } config;
- struct Resources {
- GLuint white_tex;
- GLuint black_tex;
- GLuint normal_tex;
- GLuint aniso_tex;
- GLuint mipmap_blur_fbo;
- GLuint mipmap_blur_color;
- GLuint radical_inverse_vdc_cache_tex;
- bool use_rgba_2d_shadows;
- GLuint quadie;
- size_t skeleton_transform_buffer_size;
- GLuint skeleton_transform_buffer;
- LocalVector<float> skeleton_transform_cpu_buffer;
- } resources;
- mutable struct Shaders {
- ShaderCompiler compiler;
- CopyShaderGLES3 copy;
- RID copy_version;
- //CubemapFilterShaderGLES3 cubemap_filter;
- ShaderCompiler::IdentifierActions actions_canvas;
- ShaderCompiler::IdentifierActions actions_scene;
- ShaderCompiler::IdentifierActions actions_particles;
- } shaders;
- struct Info {
- uint64_t texture_mem;
- uint64_t vertex_mem;
- struct Render {
- uint32_t object_count;
- uint32_t draw_call_count;
- uint32_t material_switch_count;
- uint32_t surface_switch_count;
- uint32_t shader_rebind_count;
- uint32_t vertices_count;
- uint32_t _2d_item_count;
- uint32_t _2d_draw_call_count;
- void reset() {
- object_count = 0;
- draw_call_count = 0;
- material_switch_count = 0;
- surface_switch_count = 0;
- shader_rebind_count = 0;
- vertices_count = 0;
- _2d_item_count = 0;
- _2d_draw_call_count = 0;
- }
- } render, render_final, snap;
- Info() :
- texture_mem(0),
- vertex_mem(0) {
- render.reset();
- render_final.reset();
- }
- } info;
- void bind_quad_array() const;
- /////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////API////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////
- bool can_create_resources_async() const override;
- // TEXTURE API
- enum OpenGLTextureFlags {
- TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
- TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
- TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter
- TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
- TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
- TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored
- TEXTURE_FLAG_USED_FOR_STREAMING = 2048,
- TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER
- };
- /* CANVAS TEXTURE API (2D) */
- struct CanvasTexture {
- RID diffuse;
- RID normal_map;
- RID specular;
- Color specular_color = Color(1, 1, 1, 1);
- float shininess = 1.0;
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
- Size2i size_cache = Size2i(1, 1);
- bool use_normal_cache = false;
- bool use_specular_cache = false;
- bool cleared_cache = true;
- };
- RID_Owner<CanvasTexture, true> canvas_texture_owner;
- struct RenderTarget;
- struct Texture {
- RID self;
- Texture *proxy;
- Set<Texture *> proxy_owners;
- String path;
- uint32_t flags;
- int width, height, depth;
- int alloc_width, alloc_height;
- Image::Format format;
- RenderingDevice::TextureType type;
- GLenum target;
- GLenum gl_format_cache;
- GLenum gl_internal_format_cache;
- GLenum gl_type_cache;
- int data_size;
- int total_data_size;
- bool ignore_mipmaps;
- bool compressed;
- bool srgb;
- int mipmaps;
- bool resize_to_po2;
- bool active;
- GLenum tex_id;
- uint16_t stored_cube_sides;
- RenderTarget *render_target;
- Vector<Ref<Image>> images;
- bool redraw_if_visible;
- RS::TextureDetectCallback detect_3d;
- void *detect_3d_ud;
- RS::TextureDetectCallback detect_srgb;
- void *detect_srgb_ud;
- RS::TextureDetectCallback detect_normal;
- void *detect_normal_ud;
- CanvasTexture *canvas_texture = nullptr;
- // some silly opengl shenanigans where
- // texture coords start from bottom left, means we need to draw render target textures upside down
- // to be compatible with vulkan etc.
- bool is_upside_down() const {
- if (proxy)
- return proxy->is_upside_down();
- return render_target != nullptr;
- }
- Texture() {
- create();
- }
- _ALWAYS_INLINE_ Texture *get_ptr() {
- if (proxy) {
- return proxy; //->get_ptr(); only one level of indirection, else not inlining possible.
- } else {
- return this;
- }
- }
- ~Texture() {
- destroy();
- if (tex_id != 0) {
- glDeleteTextures(1, &tex_id);
- }
- }
- void copy_from(const Texture &o) {
- proxy = o.proxy;
- flags = o.flags;
- width = o.width;
- height = o.height;
- alloc_width = o.alloc_width;
- alloc_height = o.alloc_height;
- format = o.format;
- type = o.type;
- target = o.target;
- data_size = o.data_size;
- total_data_size = o.total_data_size;
- ignore_mipmaps = o.ignore_mipmaps;
- compressed = o.compressed;
- mipmaps = o.mipmaps;
- resize_to_po2 = o.resize_to_po2;
- active = o.active;
- tex_id = o.tex_id;
- stored_cube_sides = o.stored_cube_sides;
- render_target = o.render_target;
- redraw_if_visible = o.redraw_if_visible;
- detect_3d = o.detect_3d;
- detect_3d_ud = o.detect_3d_ud;
- detect_srgb = o.detect_srgb;
- detect_srgb_ud = o.detect_srgb_ud;
- detect_normal = o.detect_normal;
- detect_normal_ud = o.detect_normal_ud;
- images.clear();
- }
- void create() {
- proxy = nullptr;
- flags = 0;
- width = 0;
- height = 0;
- alloc_width = 0;
- alloc_height = 0;
- format = Image::FORMAT_L8;
- type = RenderingDevice::TEXTURE_TYPE_2D;
- target = 0;
- data_size = 0;
- total_data_size = 0;
- ignore_mipmaps = false;
- compressed = false;
- mipmaps = 0;
- resize_to_po2 = false;
- active = false;
- tex_id = 0;
- stored_cube_sides = 0;
- render_target = nullptr;
- redraw_if_visible = false;
- detect_3d = nullptr;
- detect_3d_ud = nullptr;
- detect_srgb = nullptr;
- detect_srgb_ud = nullptr;
- detect_normal = nullptr;
- detect_normal_ud = nullptr;
- }
- void destroy() {
- images.clear();
- for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) {
- E->get()->proxy = NULL;
- }
- if (proxy) {
- proxy->proxy_owners.erase(this);
- }
- }
- // texture state
- void GLSetFilter(GLenum p_target, RS::CanvasItemTextureFilter p_filter) {
- if (p_filter == state_filter)
- return;
- state_filter = p_filter;
- GLint pmin = GL_LINEAR; // param min
- GLint pmag = GL_LINEAR; // param mag
- switch (state_filter) {
- default: {
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
- pmin = GL_LINEAR_MIPMAP_LINEAR;
- pmag = GL_LINEAR;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
- pmin = GL_NEAREST;
- pmag = GL_NEAREST;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
- pmin = GL_NEAREST_MIPMAP_NEAREST;
- pmag = GL_NEAREST;
- } break;
- }
- glTexParameteri(p_target, GL_TEXTURE_MIN_FILTER, pmin);
- glTexParameteri(p_target, GL_TEXTURE_MAG_FILTER, pmag);
- }
- void GLSetRepeat(GLenum p_target, RS::CanvasItemTextureRepeat p_repeat) {
- if (p_repeat == state_repeat)
- return;
- state_repeat = p_repeat;
- GLint prep = GL_CLAMP_TO_EDGE; // parameter repeat
- switch (state_repeat) {
- default: {
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
- prep = GL_REPEAT;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
- prep = GL_MIRRORED_REPEAT;
- } break;
- }
- glTexParameteri(p_target, GL_TEXTURE_WRAP_S, prep);
- glTexParameteri(p_target, GL_TEXTURE_WRAP_T, prep);
- }
- private:
- RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
- RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
- };
- mutable RID_PtrOwner<Texture> texture_owner;
- Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
- void _texture_set_state_from_flags(Texture *p_tex);
- // new
- RID texture_allocate() override;
- void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
- void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
- void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
- void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
- void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
- void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
- void texture_proxy_update(RID p_proxy, RID p_base) override {}
- void texture_2d_placeholder_initialize(RID p_texture) override;
- void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
- void texture_3d_placeholder_initialize(RID p_texture) override;
- Ref<Image> texture_2d_get(RID p_texture) const override;
- Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
- Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
- void texture_replace(RID p_texture, RID p_by_texture) override;
- //void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
- void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- // old
- uint32_t texture_get_width(RID p_texture) const;
- uint32_t texture_get_height(RID p_texture) const;
- private:
- RID texture_create();
- //void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT);
- void _texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT);
- void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
- void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0);
- //Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const;
- void texture_set_flags(RID p_texture, uint32_t p_flags);
- uint32_t texture_get_flags(RID p_texture) const;
- Image::Format texture_get_format(RID p_texture) const;
- RenderingDevice::TextureType texture_get_type(RID p_texture) const;
- uint32_t texture_get_texid(RID p_texture) const;
- uint32_t texture_get_depth(RID p_texture) const;
- void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
- void texture_bind(RID p_texture, uint32_t p_texture_no);
- void texture_set_path(RID p_texture, const String &p_path) override;
- String texture_get_path(RID p_texture) const override;
- void texture_set_shrink_all_x2_on_set_data(bool p_enable);
- void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
- RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const;
- void textures_keep_original(bool p_enable);
- void texture_set_proxy(RID p_texture, RID p_proxy);
- Size2 texture_size_with_proxy(RID p_texture) override;
- void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
- void texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
- void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
- void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
- void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
- public:
- RID canvas_texture_allocate() override;
- void canvas_texture_initialize(RID p_rid) override;
- void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
- void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) override;
- void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) override;
- void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) override;
- /* SKY API */
- // not sure if used in godot 4?
- struct Sky {
- RID self;
- RID panorama;
- GLuint radiance;
- int radiance_size;
- };
- mutable RID_PtrOwner<Sky> sky_owner;
- RID sky_create();
- void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size);
- // SHADER API
- struct Material;
- struct Shader {
- RID self;
- RS::ShaderMode mode;
- ShaderGLES3 *shader;
- String code;
- SelfList<Material>::List materials;
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- RID version;
- SelfList<Shader> dirty_list;
- Map<StringName, Map<int, RID>> default_textures;
- Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
- bool valid;
- String path;
- uint32_t index;
- uint64_t last_pass;
- struct CanvasItem {
- enum BlendMode {
- BLEND_MODE_MIX,
- BLEND_MODE_ADD,
- BLEND_MODE_SUB,
- BLEND_MODE_MUL,
- BLEND_MODE_PMALPHA,
- };
- int blend_mode;
- enum LightMode {
- LIGHT_MODE_NORMAL,
- LIGHT_MODE_UNSHADED,
- LIGHT_MODE_LIGHT_ONLY
- };
- int light_mode;
- bool uses_screen_texture;
- bool uses_screen_uv;
- bool uses_time;
- bool uses_modulate;
- bool uses_color;
- bool uses_vertex;
- // all these should disable item joining if used in a custom shader
- bool uses_world_matrix;
- bool uses_extra_matrix;
- bool uses_projection_matrix;
- bool uses_instance_custom;
- } canvas_item;
- struct Spatial {
- enum BlendMode {
- BLEND_MODE_MIX,
- BLEND_MODE_ADD,
- BLEND_MODE_SUB,
- BLEND_MODE_MUL,
- };
- int blend_mode;
- enum DepthDrawMode {
- DEPTH_DRAW_OPAQUE,
- DEPTH_DRAW_ALWAYS,
- DEPTH_DRAW_NEVER,
- DEPTH_DRAW_ALPHA_PREPASS,
- };
- int depth_draw_mode;
- enum CullMode {
- CULL_MODE_FRONT,
- CULL_MODE_BACK,
- CULL_MODE_DISABLED,
- };
- int cull_mode;
- bool uses_alpha;
- bool uses_alpha_scissor;
- bool unshaded;
- bool no_depth_test;
- bool uses_vertex;
- bool uses_discard;
- bool uses_sss;
- bool uses_screen_texture;
- bool uses_depth_texture;
- bool uses_time;
- bool uses_tangent;
- bool uses_ensure_correct_normals;
- bool writes_modelview_or_projection;
- bool uses_vertex_lighting;
- bool uses_world_coordinates;
- } spatial;
- struct Particles {
- } particles;
- bool uses_vertex_time;
- bool uses_fragment_time;
- Shader() :
- dirty_list(this) {
- shader = NULL;
- valid = false;
- version = RID();
- last_pass = 0;
- }
- };
- mutable RID_PtrOwner<Shader> shader_owner;
- mutable SelfList<Shader>::List _shader_dirty_list;
- void _shader_make_dirty(Shader *p_shader);
- RID shader_allocate() override;
- void shader_initialize(RID p_rid) override;
- //RID shader_create() override;
- void shader_set_code(RID p_shader, const String &p_code) override;
- String shader_get_code(RID p_shader) const override;
- void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override;
- RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
- void _update_shader(Shader *p_shader) const;
- void update_dirty_shaders();
- // new
- Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
- // COMMON MATERIAL API
- struct Material {
- RID self;
- Shader *shader;
- Map<StringName, Variant> params;
- SelfList<Material> list;
- SelfList<Material> dirty_list;
- Vector<Pair<StringName, RID>> textures;
- float line_width;
- int render_priority;
- RID next_pass;
- uint32_t index;
- uint64_t last_pass;
- // Map<Geometry *, int> geometry_owners;
- // Map<InstanceBaseDependency *, int> instance_owners;
- bool can_cast_shadow_cache;
- bool is_animated_cache;
- Material() :
- list(this),
- dirty_list(this) {
- can_cast_shadow_cache = false;
- is_animated_cache = false;
- shader = NULL;
- line_width = 1.0;
- last_pass = 0;
- render_priority = 0;
- }
- };
- mutable SelfList<Material>::List _material_dirty_list;
- void _material_make_dirty(Material *p_material) const;
- // void _material_add_geometry(RID p_material, Geometry *p_geometry);
- // void _material_remove_geometry(RID p_material, Geometry *p_geometry);
- void _update_material(Material *p_material);
- mutable RID_PtrOwner<Material> material_owner;
- // new
- void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
- void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
- // old
- RID material_allocate() override;
- void material_initialize(RID p_rid) override;
- //RID material_create() override;
- void material_set_shader(RID p_material, RID p_shader) override;
- RID material_get_shader(RID p_material) const;
- void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override;
- Variant material_get_param(RID p_material, const StringName &p_param) const override;
- Variant material_get_param_default(RID p_material, const StringName &p_param) const;
- void material_set_line_width(RID p_material, float p_width);
- void material_set_next_pass(RID p_material, RID p_next_material) override;
- bool material_is_animated(RID p_material) override;
- bool material_casts_shadows(RID p_material) override;
- bool material_uses_tangents(RID p_material);
- bool material_uses_ensure_correct_normals(RID p_material);
- void material_add_instance_owner(RID p_material, DependencyTracker *p_instance);
- void material_remove_instance_owner(RID p_material, DependencyTracker *p_instance);
- void material_set_render_priority(RID p_material, int priority) override;
- void update_dirty_materials();
- /* MESH API */
- RID mesh_allocate() override;
- void mesh_initialize(RID p_rid) override;
- void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override;
- bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;
- RID mesh_instance_create(RID p_base) override;
- void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
- void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
- void mesh_instance_check_for_update(RID p_mesh_instance) override;
- void update_mesh_instances() override;
- void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
- float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
- void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override;
- int mesh_get_blend_shape_count(RID p_mesh) const override;
- void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override;
- RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override;
- void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
- void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
- void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
- void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override;
- RID mesh_surface_get_material(RID p_mesh, int p_surface) const override;
- RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override;
- int mesh_get_surface_count(RID p_mesh) const override;
- void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
- AABB mesh_get_custom_aabb(RID p_mesh) const override;
- AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
- void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
- void mesh_clear(RID p_mesh) override;
- /* MULTIMESH API */
- struct MultiMesh {
- RID mesh;
- int instances = 0;
- RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
- bool uses_colors = false;
- bool uses_custom_data = false;
- int visible_instances = -1;
- AABB aabb;
- bool aabb_dirty = false;
- bool buffer_set = false;
- uint32_t stride_cache = 0;
- uint32_t color_offset_cache = 0;
- uint32_t custom_data_offset_cache = 0;
- Vector<float> data_cache; //used if individual setting is used
- bool *data_cache_dirty_regions = nullptr;
- uint32_t data_cache_used_dirty_regions = 0;
- RID buffer; //storage buffer
- RID uniform_set_3d;
- RID uniform_set_2d;
- bool dirty = false;
- MultiMesh *dirty_list = nullptr;
- Dependency dependency;
- };
- mutable RID_Owner<MultiMesh, true> multimesh_owner;
- MultiMesh *multimesh_dirty_list = nullptr;
- _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
- _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
- _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
- void _update_dirty_multimeshes();
- RID multimesh_allocate() override;
- void multimesh_initialize(RID p_rid) override;
- void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
- int multimesh_get_instance_count(RID p_multimesh) const override;
- void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
- void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
- void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
- void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
- RID multimesh_get_mesh(RID p_multimesh) const override;
- AABB multimesh_get_aabb(RID p_multimesh) const override;
- Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
- Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
- Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
- Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
- void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
- Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
- void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
- int multimesh_get_visible_instances(RID p_multimesh) const override;
- _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->xform_format;
- }
- _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->uses_colors;
- }
- _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- return multimesh->uses_custom_data;
- }
- _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
- MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- if (multimesh->visible_instances >= 0) {
- return multimesh->visible_instances;
- }
- return multimesh->instances;
- }
- /* SKELETON API */
- RID skeleton_allocate() override;
- void skeleton_initialize(RID p_rid) override;
- void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override;
- void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override;
- int skeleton_get_bone_count(RID p_skeleton) const override;
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override;
- Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override;
- void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
- Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
- /* Light API */
- RID directional_light_allocate() override;
- void directional_light_initialize(RID p_rid) override;
- RID omni_light_allocate() override;
- void omni_light_initialize(RID p_rid) override;
- RID spot_light_allocate() override;
- void spot_light_initialize(RID p_rid) override;
- RID reflection_probe_allocate() override;
- void reflection_probe_initialize(RID p_rid) override;
- void light_set_color(RID p_light, const Color &p_color) override;
- void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
- void light_set_shadow(RID p_light, bool p_enabled) override;
- void light_set_shadow_color(RID p_light, const Color &p_color) override;
- void light_set_projector(RID p_light, RID p_texture) override;
- void light_set_negative(RID p_light, bool p_enable) override;
- void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
- void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
- void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
- void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
- void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
- void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
- void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
- bool light_directional_get_blend_splits(RID p_light) const override;
- void light_directional_set_sky_only(RID p_light, bool p_sky_only) override;
- bool light_directional_is_sky_only(RID p_light) const override;
- RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
- RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
- bool light_has_shadow(RID p_light) const override;
- bool light_has_projector(RID p_light) const override;
- RS::LightType light_get_type(RID p_light) const override;
- AABB light_get_aabb(RID p_light) const override;
- float light_get_param(RID p_light, RS::LightParam p_param) override;
- Color light_get_color(RID p_light) override;
- RS::LightBakeMode light_get_bake_mode(RID p_light) override;
- uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
- uint64_t light_get_version(RID p_light) const override;
- /* PROBE API */
- void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
- void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
- void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
- void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
- void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
- void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
- void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
- void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
- void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
- void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
- void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
- void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
- void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
- AABB reflection_probe_get_aabb(RID p_probe) const override;
- RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
- uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
- Vector3 reflection_probe_get_extents(RID p_probe) const override;
- Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
- float reflection_probe_get_origin_max_distance(RID p_probe) const override;
- bool reflection_probe_renders_shadows(RID p_probe) const override;
- void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
- void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override;
- /* DECAL API */
- RID decal_allocate() override;
- void decal_initialize(RID p_rid) override;
- void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
- void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
- void decal_set_emission_energy(RID p_decal, float p_energy) override;
- void decal_set_albedo_mix(RID p_decal, float p_mix) override;
- void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
- void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
- void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
- void decal_set_fade(RID p_decal, float p_above, float p_below) override;
- void decal_set_normal_fade(RID p_decal, float p_fade) override;
- AABB decal_get_aabb(RID p_decal) const override;
- /* VOXEL GI API */
- RID voxel_gi_allocate() override;
- void voxel_gi_initialize(RID p_rid) override;
- void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override;
- AABB voxel_gi_get_bounds(RID p_voxel_gi) const override;
- Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override;
- Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override;
- Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override;
- Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override;
- Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override;
- Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override;
- void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override;
- float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override;
- void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override;
- float voxel_gi_get_propagation(RID p_voxel_gi) const override;
- void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override;
- float voxel_gi_get_energy(RID p_voxel_gi) const override;
- void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override;
- float voxel_gi_get_bias(RID p_voxel_gi) const override;
- void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override;
- float voxel_gi_get_normal_bias(RID p_voxel_gi) const override;
- void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override;
- bool voxel_gi_is_interior(RID p_voxel_gi) const override;
- void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override;
- bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override;
- void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override;
- float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override;
- uint32_t voxel_gi_get_version(RID p_voxel_gi) override;
- /* LIGHTMAP CAPTURE */
- RID lightmap_allocate() override;
- void lightmap_initialize(RID p_rid) override;
- void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
- void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
- void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
- void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
- PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
- PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
- PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
- PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
- AABB lightmap_get_aabb(RID p_lightmap) const override;
- void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
- bool lightmap_is_interior(RID p_lightmap) const override;
- void lightmap_set_probe_capture_update_speed(float p_speed) override;
- float lightmap_get_probe_capture_update_speed() const override;
- /* OCCLUDER */
- void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
- /* PARTICLES */
- RID particles_allocate() override;
- void particles_initialize(RID p_rid) override;
- void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
- void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
- void particles_set_emitting(RID p_particles, bool p_emitting) override;
- void particles_set_amount(RID p_particles, int p_amount) override;
- void particles_set_lifetime(RID p_particles, double p_lifetime) override;
- void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
- void particles_set_pre_process_time(RID p_particles, double p_time) override;
- void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
- void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
- void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
- void particles_set_speed_scale(RID p_particles, double p_scale) override;
- void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
- void particles_set_process_material(RID p_particles, RID p_material) override;
- void particles_set_fixed_fps(RID p_particles, int p_fps) override;
- void particles_set_interpolate(RID p_particles, bool p_enable) override;
- void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
- void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
- void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
- void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
- void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
- void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
- void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
- void particles_restart(RID p_particles) override;
- void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
- void particles_set_draw_passes(RID p_particles, int p_count) override;
- void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
- void particles_request_process(RID p_particles) override;
- AABB particles_get_current_aabb(RID p_particles) override;
- AABB particles_get_aabb(RID p_particles) const override;
- void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
- bool particles_get_emitting(RID p_particles) override;
- int particles_get_draw_passes(RID p_particles) const override;
- RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
- void particles_add_collision(RID p_particles, RID p_instance) override;
- void particles_remove_collision(RID p_particles, RID p_instance) override;
- void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override;
- void update_particles() override;
- /* PARTICLES COLLISION */
- RID particles_collision_allocate() override;
- void particles_collision_initialize(RID p_rid) override;
- void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
- void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
- void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override;
- void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override;
- void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
- void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
- void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
- void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override;
- void particles_collision_height_field_update(RID p_particles_collision) override;
- void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override;
- AABB particles_collision_get_aabb(RID p_particles_collision) const override;
- bool particles_collision_is_heightfield(RID p_particles_collision) const override;
- RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override;
- RID particles_collision_instance_create(RID p_collision) override;
- void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
- void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
- /* FOG VOLUMES */
- RID fog_volume_allocate() override;
- void fog_volume_initialize(RID p_rid) override;
- void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
- void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
- void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
- AABB fog_volume_get_aabb(RID p_fog_volume) const override;
- RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
- /* VISIBILITY NOTIFIER */
- RID visibility_notifier_allocate() override;
- void visibility_notifier_initialize(RID p_notifier) override;
- void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
- void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
- AABB visibility_notifier_get_aabb(RID p_notifier) const override;
- void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
- /* GLOBAL VARIABLES */
- void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override;
- void global_variable_remove(const StringName &p_name) override;
- Vector<StringName> global_variable_get_list() const override;
- void global_variable_set(const StringName &p_name, const Variant &p_value) override;
- void global_variable_set_override(const StringName &p_name, const Variant &p_value) override;
- Variant global_variable_get(const StringName &p_name) const override;
- RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override;
- void global_variables_load_settings(bool p_load_textures = true) override;
- void global_variables_clear() override;
- int32_t global_variables_instance_allocate(RID p_instance) override;
- void global_variables_instance_free(RID p_instance) override;
- void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
- bool particles_is_inactive(RID p_particles) const override;
- // RENDER TARGET
- struct RenderTarget {
- RID self;
- GLuint fbo;
- GLuint color;
- GLuint depth;
- GLuint multisample_fbo;
- GLuint multisample_color;
- GLuint multisample_depth;
- bool multisample_active;
- struct Effect {
- GLuint fbo;
- int width;
- int height;
- GLuint color;
- Effect() :
- fbo(0),
- width(0),
- height(0),
- color(0) {
- }
- };
- Effect copy_screen_effect;
- struct MipMaps {
- struct Size {
- GLuint fbo;
- GLuint color;
- int width;
- int height;
- };
- Vector<Size> sizes;
- GLuint color;
- int levels;
- MipMaps() :
- color(0),
- levels(0) {
- }
- };
- MipMaps mip_maps[2];
- struct External {
- GLuint fbo;
- GLuint color;
- GLuint depth;
- RID texture;
- External() :
- fbo(0),
- color(0),
- depth(0) {
- }
- } external;
- int x, y, width, height;
- bool flags[RENDER_TARGET_FLAG_MAX];
- // instead of allocating sized render targets immediately,
- // defer this for faster startup
- bool allocate_is_dirty = false;
- bool used_in_frame;
- RS::ViewportMSAA msaa;
- bool use_fxaa;
- bool use_debanding;
- RID texture;
- bool used_dof_blur_near;
- bool mip_maps_allocated;
- Color clear_color;
- bool clear_requested;
- RenderTarget() :
- fbo(0),
- color(0),
- depth(0),
- multisample_fbo(0),
- multisample_color(0),
- multisample_depth(0),
- multisample_active(false),
- x(0),
- y(0),
- width(0),
- height(0),
- used_in_frame(false),
- msaa(RS::VIEWPORT_MSAA_DISABLED),
- use_fxaa(false),
- use_debanding(false),
- used_dof_blur_near(false),
- mip_maps_allocated(false),
- clear_color(Color(1, 1, 1, 1)),
- clear_requested(false) {
- for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) {
- flags[i] = false;
- }
- external.fbo = 0;
- }
- };
- mutable RID_PtrOwner<RenderTarget> render_target_owner;
- void _render_target_clear(RenderTarget *rt);
- void _render_target_allocate(RenderTarget *rt);
- void _set_current_render_target(RID p_render_target);
- RID render_target_create() override;
- void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
- void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
- Size2i render_target_get_size(RID p_render_target);
- RID render_target_get_texture(RID p_render_target) override;
- void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override;
- void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override;
- bool render_target_was_used(RID p_render_target) override;
- void render_target_clear_used(RID p_render_target);
- void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa);
- void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa);
- void render_target_set_use_debanding(RID p_render_target, bool p_debanding);
- // new
- void render_target_set_as_unused(RID p_render_target) override {
- render_target_clear_used(p_render_target);
- }
- void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
- bool render_target_is_clear_requested(RID p_render_target) override;
- Color render_target_get_clear_request_color(RID p_render_target) override;
- void render_target_disable_clear_request(RID p_render_target) override;
- void render_target_do_clear_request(RID p_render_target) override;
- void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
- Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
- void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
- // access from canvas
- // RenderTarget * render_target_get(RID p_render_target);
- /* CANVAS SHADOW */
- struct CanvasLightShadow {
- RID self;
- int size;
- int height;
- GLuint fbo;
- GLuint depth;
- GLuint distance; //for older devices
- };
- RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner;
- RID canvas_light_shadow_buffer_create(int p_width);
- /* LIGHT SHADOW MAPPING */
- /*
- struct CanvasOccluder {
- RID self;
- GLuint vertex_id; // 0 means, unconfigured
- GLuint index_id; // 0 means, unconfigured
- LocalVector<Vector2> lines;
- int len;
- };
- RID_Owner<CanvasOccluder> canvas_occluder_owner;
- RID canvas_light_occluder_create();
- void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines);
- */
- RS::InstanceType get_base_type(RID p_rid) const override;
- bool free(RID p_rid) override;
- struct Frame {
- RenderTarget *current_rt;
- // these 2 may have been superseded by the equivalents in the render target.
- // these may be able to be removed.
- bool clear_request;
- Color clear_request_color;
- float time;
- float delta;
- uint64_t count;
- Frame() {
- // current_rt = nullptr;
- // clear_request = false;
- }
- } frame;
- void initialize();
- void finalize();
- void _copy_screen();
- void update_memory_info() override;
- uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
- bool has_os_feature(const String &p_feature) const override;
- void update_dirty_resources() override;
- void set_debug_generate_wireframes(bool p_generate) override;
- // void render_info_begin_capture() override;
- // void render_info_end_capture() override;
- // int get_captured_render_info(RS::RenderInfo p_info) override;
- // int get_render_info(RS::RenderInfo p_info) override;
- String get_video_adapter_name() const override;
- String get_video_adapter_vendor() const override;
- RenderingDevice::DeviceType get_video_adapter_type() const override;
- void capture_timestamps_begin() override {}
- void capture_timestamp(const String &p_name) override {}
- uint32_t get_captured_timestamps_count() const override {
- return 0;
- }
- uint64_t get_captured_timestamps_frame() const override {
- return 0;
- }
- uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override {
- return 0;
- }
- uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override {
- return 0;
- }
- String get_captured_timestamp_name(uint32_t p_index) const override {
- return String();
- }
- // make access easier to these
- struct Dimensions {
- // render target
- int rt_width;
- int rt_height;
- // window
- int win_width;
- int win_height;
- Dimensions() {
- rt_width = 0;
- rt_height = 0;
- win_width = 0;
- win_height = 0;
- }
- } _dims;
- void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const;
- bool safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const;
- void bind_framebuffer(GLuint framebuffer) {
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
- }
- void bind_framebuffer_system() {
- glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
- }
- RasterizerStorageGLES3();
- ~RasterizerStorageGLES3();
- };
- inline bool RasterizerStorageGLES3::safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const {
- r_offset_after = p_offset + p_data_size;
- #ifdef DEBUG_ENABLED
- // we are trying to write across the edge of the buffer
- if (r_offset_after > p_total_buffer_size)
- return false;
- #endif
- glBufferSubData(p_target, p_offset, p_data_size, p_data);
- return true;
- }
- // standardize the orphan / upload in one place so it can be changed per platform as necessary, and avoid future
- // bugs causing pipeline stalls
- inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) const {
- // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
- // Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
- if (!p_optional_orphan || (config.should_orphan)) {
- glBufferData(p_target, p_buffer_size, NULL, p_usage);
- #ifdef RASTERIZER_EXTRA_CHECKS
- // fill with garbage off the end of the array
- if (p_buffer_size) {
- unsigned int start = p_offset + p_data_size;
- unsigned int end = start + 1024;
- if (end < p_buffer_size) {
- uint8_t *garbage = (uint8_t *)alloca(1024);
- for (int n = 0; n < 1024; n++) {
- garbage[n] = Math::random(0, 255);
- }
- glBufferSubData(p_target, start, 1024, garbage);
- }
- }
- #endif
- }
- glBufferSubData(p_target, p_offset, p_data_size, p_data);
- }
- #endif // GLES3_ENABLED
- #endif // RASTERIZER_STORAGE_OPENGL_H
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