renderer_storage_rd.cpp 339 KB

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  1. /*************************************************************************/
  2. /* renderer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_storage_rd.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_defs.h"
  35. #include "renderer_compositor_rd.h"
  36. #include "servers/rendering/rendering_server_globals.h"
  37. #include "servers/rendering/shader_language.h"
  38. bool RendererStorageRD::can_create_resources_async() const {
  39. return true;
  40. }
  41. Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  42. Ref<Image> image = p_image->duplicate();
  43. switch (p_image->get_format()) {
  44. case Image::FORMAT_L8: {
  45. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  46. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  47. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  48. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  49. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  50. } break; //luminance
  51. case Image::FORMAT_LA8: {
  52. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  53. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  54. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  55. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  56. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  57. } break; //luminance-alpha
  58. case Image::FORMAT_R8: {
  59. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  60. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  61. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  62. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  63. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  64. } break;
  65. case Image::FORMAT_RG8: {
  66. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  67. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  68. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  69. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  70. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  71. } break;
  72. case Image::FORMAT_RGB8: {
  73. //this format is not mandatory for specification, check if supported first
  74. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  75. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  76. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  77. } else {
  78. //not supported, reconvert
  79. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  80. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  81. image->convert(Image::FORMAT_RGBA8);
  82. }
  83. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  84. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  85. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  86. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  87. } break;
  88. case Image::FORMAT_RGBA8: {
  89. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  90. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  91. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  92. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  93. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  94. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  95. } break;
  96. case Image::FORMAT_RGBA4444: {
  97. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  98. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  99. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  100. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  101. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  102. } break;
  103. case Image::FORMAT_RGB565: {
  104. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  105. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  106. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  107. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  108. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  109. } break;
  110. case Image::FORMAT_RF: {
  111. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  112. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  113. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  114. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  115. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  116. } break; //float
  117. case Image::FORMAT_RGF: {
  118. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  119. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  120. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  121. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  122. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  123. } break;
  124. case Image::FORMAT_RGBF: {
  125. //this format is not mandatory for specification, check if supported first
  126. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  127. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  128. } else {
  129. //not supported, reconvert
  130. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  131. image->convert(Image::FORMAT_RGBAF);
  132. }
  133. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  134. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  135. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  136. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  137. } break;
  138. case Image::FORMAT_RGBAF: {
  139. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  140. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  141. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  142. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  143. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  144. } break;
  145. case Image::FORMAT_RH: {
  146. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  147. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  148. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  149. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  150. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  151. } break; //half float
  152. case Image::FORMAT_RGH: {
  153. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  154. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  155. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  156. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  157. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  158. } break;
  159. case Image::FORMAT_RGBH: {
  160. //this format is not mandatory for specification, check if supported first
  161. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  162. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  163. } else {
  164. //not supported, reconvert
  165. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  166. image->convert(Image::FORMAT_RGBAH);
  167. }
  168. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  169. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  170. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  171. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  172. } break;
  173. case Image::FORMAT_RGBAH: {
  174. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  175. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  176. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  177. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  178. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  179. } break;
  180. case Image::FORMAT_RGBE9995: {
  181. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  182. #ifndef _MSC_VER
  183. #warning TODO need to make a function in Image to swap bits for this
  184. #endif
  185. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  186. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  187. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  188. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  189. } break;
  190. case Image::FORMAT_DXT1: {
  191. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  192. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  193. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  194. } else {
  195. //not supported, reconvert
  196. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  197. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  198. image->decompress();
  199. image->convert(Image::FORMAT_RGBA8);
  200. }
  201. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  202. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  203. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  204. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  205. } break; //s3tc bc1
  206. case Image::FORMAT_DXT3: {
  207. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  208. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  209. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  210. } else {
  211. //not supported, reconvert
  212. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  213. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  214. image->decompress();
  215. image->convert(Image::FORMAT_RGBA8);
  216. }
  217. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  218. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  219. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  220. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  221. } break; //bc2
  222. case Image::FORMAT_DXT5: {
  223. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  224. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  225. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  226. } else {
  227. //not supported, reconvert
  228. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  229. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  230. image->decompress();
  231. image->convert(Image::FORMAT_RGBA8);
  232. }
  233. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  234. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  235. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  236. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  237. } break; //bc3
  238. case Image::FORMAT_RGTC_R: {
  239. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  240. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  241. } else {
  242. //not supported, reconvert
  243. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  244. image->decompress();
  245. image->convert(Image::FORMAT_R8);
  246. }
  247. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  248. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  249. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  250. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  251. } break;
  252. case Image::FORMAT_RGTC_RG: {
  253. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  254. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  255. } else {
  256. //not supported, reconvert
  257. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  258. image->decompress();
  259. image->convert(Image::FORMAT_RG8);
  260. }
  261. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  262. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  263. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  264. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  265. } break;
  266. case Image::FORMAT_BPTC_RGBA: {
  267. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  268. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  269. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  270. } else {
  271. //not supported, reconvert
  272. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  273. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  274. image->decompress();
  275. image->convert(Image::FORMAT_RGBA8);
  276. }
  277. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  278. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  279. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  280. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  281. } break; //btpc bc7
  282. case Image::FORMAT_BPTC_RGBF: {
  283. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  284. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  285. } else {
  286. //not supported, reconvert
  287. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  288. image->decompress();
  289. image->convert(Image::FORMAT_RGBAH);
  290. }
  291. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  292. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  293. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  294. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  295. } break; //float bc6h
  296. case Image::FORMAT_BPTC_RGBFU: {
  297. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  298. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  299. } else {
  300. //not supported, reconvert
  301. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  302. image->decompress();
  303. image->convert(Image::FORMAT_RGBAH);
  304. }
  305. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  306. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  307. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  308. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  309. } break; //unsigned float bc6hu
  310. case Image::FORMAT_PVRTC1_2: {
  311. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  312. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  313. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  314. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  315. } else {
  316. //not supported, reconvert
  317. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  318. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  319. image->decompress();
  320. image->convert(Image::FORMAT_RGBA8);
  321. }
  322. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  323. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  324. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  325. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  326. } break; //pvrtc
  327. case Image::FORMAT_PVRTC1_2A: {
  328. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  329. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  330. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  331. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  332. } else {
  333. //not supported, reconvert
  334. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  335. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  336. image->decompress();
  337. image->convert(Image::FORMAT_RGBA8);
  338. }
  339. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  340. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  341. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  342. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  343. } break;
  344. case Image::FORMAT_PVRTC1_4: {
  345. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  346. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  347. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  348. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  349. } else {
  350. //not supported, reconvert
  351. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  352. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  353. image->decompress();
  354. image->convert(Image::FORMAT_RGBA8);
  355. }
  356. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  357. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  358. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  359. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  360. } break;
  361. case Image::FORMAT_PVRTC1_4A: {
  362. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  363. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  364. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  365. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  366. } else {
  367. //not supported, reconvert
  368. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  369. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  370. image->decompress();
  371. image->convert(Image::FORMAT_RGBA8);
  372. }
  373. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  374. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  375. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  376. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  377. } break;
  378. case Image::FORMAT_ETC2_R11: {
  379. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  380. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  381. } else {
  382. //not supported, reconvert
  383. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  384. image->decompress();
  385. image->convert(Image::FORMAT_R8);
  386. }
  387. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  388. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  389. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  390. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  391. } break; //etc2
  392. case Image::FORMAT_ETC2_R11S: {
  393. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  394. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  395. } else {
  396. //not supported, reconvert
  397. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  398. image->decompress();
  399. image->convert(Image::FORMAT_R8);
  400. }
  401. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  402. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  403. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  404. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  405. } break; //signed: {} break; NOT srgb.
  406. case Image::FORMAT_ETC2_RG11: {
  407. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  408. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  409. } else {
  410. //not supported, reconvert
  411. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  412. image->decompress();
  413. image->convert(Image::FORMAT_RG8);
  414. }
  415. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  416. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  417. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  418. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  419. } break;
  420. case Image::FORMAT_ETC2_RG11S: {
  421. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  422. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  423. } else {
  424. //not supported, reconvert
  425. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  426. image->decompress();
  427. image->convert(Image::FORMAT_RG8);
  428. }
  429. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  430. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  431. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  432. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  433. } break;
  434. case Image::FORMAT_ETC:
  435. case Image::FORMAT_ETC2_RGB8: {
  436. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  437. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  438. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  439. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  440. } else {
  441. //not supported, reconvert
  442. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  443. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  444. image->decompress();
  445. image->convert(Image::FORMAT_RGBA8);
  446. }
  447. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  448. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  449. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  450. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  451. } break;
  452. case Image::FORMAT_ETC2_RGBA8: {
  453. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  454. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  455. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  456. } else {
  457. //not supported, reconvert
  458. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  459. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  460. image->decompress();
  461. image->convert(Image::FORMAT_RGBA8);
  462. }
  463. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  464. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  465. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  466. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  467. } break;
  468. case Image::FORMAT_ETC2_RGB8A1: {
  469. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  470. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  471. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  472. } else {
  473. //not supported, reconvert
  474. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  475. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  476. image->decompress();
  477. image->convert(Image::FORMAT_RGBA8);
  478. }
  479. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  480. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  481. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  482. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  483. } break;
  484. case Image::FORMAT_ETC2_RA_AS_RG: {
  485. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  486. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  487. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  488. } else {
  489. //not supported, reconvert
  490. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  491. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  492. image->decompress();
  493. image->convert(Image::FORMAT_RGBA8);
  494. }
  495. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  496. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  497. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  498. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  499. } break;
  500. case Image::FORMAT_DXT5_RA_AS_RG: {
  501. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  502. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  503. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  504. } else {
  505. //not supported, reconvert
  506. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  507. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  508. image->decompress();
  509. image->convert(Image::FORMAT_RGBA8);
  510. }
  511. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  512. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  513. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  514. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  515. } break;
  516. default: {
  517. }
  518. }
  519. return image;
  520. }
  521. RID RendererStorageRD::texture_allocate() {
  522. return texture_owner.allocate_rid();
  523. }
  524. void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  525. ERR_FAIL_COND(p_image.is_null());
  526. ERR_FAIL_COND(p_image->is_empty());
  527. TextureToRDFormat ret_format;
  528. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  529. Texture texture;
  530. texture.type = Texture::TYPE_2D;
  531. texture.width = p_image->get_width();
  532. texture.height = p_image->get_height();
  533. texture.layers = 1;
  534. texture.mipmaps = p_image->get_mipmap_count() + 1;
  535. texture.depth = 1;
  536. texture.format = p_image->get_format();
  537. texture.validated_format = image->get_format();
  538. texture.rd_type = RD::TEXTURE_TYPE_2D;
  539. texture.rd_format = ret_format.format;
  540. texture.rd_format_srgb = ret_format.format_srgb;
  541. RD::TextureFormat rd_format;
  542. RD::TextureView rd_view;
  543. { //attempt register
  544. rd_format.format = texture.rd_format;
  545. rd_format.width = texture.width;
  546. rd_format.height = texture.height;
  547. rd_format.depth = 1;
  548. rd_format.array_layers = 1;
  549. rd_format.mipmaps = texture.mipmaps;
  550. rd_format.texture_type = texture.rd_type;
  551. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  552. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  553. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  554. rd_format.shareable_formats.push_back(texture.rd_format);
  555. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  556. }
  557. }
  558. {
  559. rd_view.swizzle_r = ret_format.swizzle_r;
  560. rd_view.swizzle_g = ret_format.swizzle_g;
  561. rd_view.swizzle_b = ret_format.swizzle_b;
  562. rd_view.swizzle_a = ret_format.swizzle_a;
  563. }
  564. Vector<uint8_t> data = image->get_data(); //use image data
  565. Vector<Vector<uint8_t>> data_slices;
  566. data_slices.push_back(data);
  567. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  568. ERR_FAIL_COND(texture.rd_texture.is_null());
  569. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  570. rd_view.format_override = texture.rd_format_srgb;
  571. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  572. if (texture.rd_texture_srgb.is_null()) {
  573. RD::get_singleton()->free(texture.rd_texture);
  574. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  575. }
  576. }
  577. //used for 2D, overridable
  578. texture.width_2d = texture.width;
  579. texture.height_2d = texture.height;
  580. texture.is_render_target = false;
  581. texture.rd_view = rd_view;
  582. texture.is_proxy = false;
  583. texture_owner.initialize_rid(p_texture, texture);
  584. }
  585. void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  586. ERR_FAIL_COND(p_layers.size() == 0);
  587. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  588. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  589. TextureToRDFormat ret_format;
  590. Vector<Ref<Image>> images;
  591. {
  592. int valid_width = 0;
  593. int valid_height = 0;
  594. bool valid_mipmaps = false;
  595. Image::Format valid_format = Image::FORMAT_MAX;
  596. for (int i = 0; i < p_layers.size(); i++) {
  597. ERR_FAIL_COND(p_layers[i]->is_empty());
  598. if (i == 0) {
  599. valid_width = p_layers[i]->get_width();
  600. valid_height = p_layers[i]->get_height();
  601. valid_format = p_layers[i]->get_format();
  602. valid_mipmaps = p_layers[i]->has_mipmaps();
  603. } else {
  604. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  605. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  606. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  607. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  608. }
  609. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  610. }
  611. }
  612. Texture texture;
  613. texture.type = Texture::TYPE_LAYERED;
  614. texture.layered_type = p_layered_type;
  615. texture.width = p_layers[0]->get_width();
  616. texture.height = p_layers[0]->get_height();
  617. texture.layers = p_layers.size();
  618. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  619. texture.depth = 1;
  620. texture.format = p_layers[0]->get_format();
  621. texture.validated_format = images[0]->get_format();
  622. switch (p_layered_type) {
  623. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  624. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  625. } break;
  626. case RS::TEXTURE_LAYERED_CUBEMAP: {
  627. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  628. } break;
  629. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  630. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  631. } break;
  632. }
  633. texture.rd_format = ret_format.format;
  634. texture.rd_format_srgb = ret_format.format_srgb;
  635. RD::TextureFormat rd_format;
  636. RD::TextureView rd_view;
  637. { //attempt register
  638. rd_format.format = texture.rd_format;
  639. rd_format.width = texture.width;
  640. rd_format.height = texture.height;
  641. rd_format.depth = 1;
  642. rd_format.array_layers = texture.layers;
  643. rd_format.mipmaps = texture.mipmaps;
  644. rd_format.texture_type = texture.rd_type;
  645. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  646. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  647. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  648. rd_format.shareable_formats.push_back(texture.rd_format);
  649. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  650. }
  651. }
  652. {
  653. rd_view.swizzle_r = ret_format.swizzle_r;
  654. rd_view.swizzle_g = ret_format.swizzle_g;
  655. rd_view.swizzle_b = ret_format.swizzle_b;
  656. rd_view.swizzle_a = ret_format.swizzle_a;
  657. }
  658. Vector<Vector<uint8_t>> data_slices;
  659. for (int i = 0; i < images.size(); i++) {
  660. Vector<uint8_t> data = images[i]->get_data(); //use image data
  661. data_slices.push_back(data);
  662. }
  663. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  664. ERR_FAIL_COND(texture.rd_texture.is_null());
  665. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  666. rd_view.format_override = texture.rd_format_srgb;
  667. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  668. if (texture.rd_texture_srgb.is_null()) {
  669. RD::get_singleton()->free(texture.rd_texture);
  670. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  671. }
  672. }
  673. //used for 2D, overridable
  674. texture.width_2d = texture.width;
  675. texture.height_2d = texture.height;
  676. texture.is_render_target = false;
  677. texture.rd_view = rd_view;
  678. texture.is_proxy = false;
  679. texture_owner.initialize_rid(p_texture, texture);
  680. }
  681. void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  682. ERR_FAIL_COND(p_data.size() == 0);
  683. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  684. if (verr != Image::VALIDATE_3D_OK) {
  685. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  686. }
  687. TextureToRDFormat ret_format;
  688. Image::Format validated_format = Image::FORMAT_MAX;
  689. Vector<uint8_t> all_data;
  690. uint32_t mipmap_count = 0;
  691. Vector<Texture::BufferSlice3D> slices;
  692. {
  693. Vector<Ref<Image>> images;
  694. uint32_t all_data_size = 0;
  695. images.resize(p_data.size());
  696. for (int i = 0; i < p_data.size(); i++) {
  697. TextureToRDFormat f;
  698. images.write[i] = _validate_texture_format(p_data[i], f);
  699. if (i == 0) {
  700. ret_format = f;
  701. validated_format = images[0]->get_format();
  702. }
  703. all_data_size += images[i]->get_data().size();
  704. }
  705. all_data.resize(all_data_size); //consolidate all data here
  706. uint32_t offset = 0;
  707. Size2i prev_size;
  708. for (int i = 0; i < p_data.size(); i++) {
  709. uint32_t s = images[i]->get_data().size();
  710. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  711. {
  712. Texture::BufferSlice3D slice;
  713. slice.size.width = images[i]->get_width();
  714. slice.size.height = images[i]->get_height();
  715. slice.offset = offset;
  716. slice.buffer_size = s;
  717. slices.push_back(slice);
  718. }
  719. offset += s;
  720. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  721. if (img_size != prev_size) {
  722. mipmap_count++;
  723. }
  724. prev_size = img_size;
  725. }
  726. }
  727. Texture texture;
  728. texture.type = Texture::TYPE_3D;
  729. texture.width = p_width;
  730. texture.height = p_height;
  731. texture.depth = p_depth;
  732. texture.mipmaps = mipmap_count;
  733. texture.format = p_data[0]->get_format();
  734. texture.validated_format = validated_format;
  735. texture.buffer_size_3d = all_data.size();
  736. texture.buffer_slices_3d = slices;
  737. texture.rd_type = RD::TEXTURE_TYPE_3D;
  738. texture.rd_format = ret_format.format;
  739. texture.rd_format_srgb = ret_format.format_srgb;
  740. RD::TextureFormat rd_format;
  741. RD::TextureView rd_view;
  742. { //attempt register
  743. rd_format.format = texture.rd_format;
  744. rd_format.width = texture.width;
  745. rd_format.height = texture.height;
  746. rd_format.depth = texture.depth;
  747. rd_format.array_layers = 1;
  748. rd_format.mipmaps = texture.mipmaps;
  749. rd_format.texture_type = texture.rd_type;
  750. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  751. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  752. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  753. rd_format.shareable_formats.push_back(texture.rd_format);
  754. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  755. }
  756. }
  757. {
  758. rd_view.swizzle_r = ret_format.swizzle_r;
  759. rd_view.swizzle_g = ret_format.swizzle_g;
  760. rd_view.swizzle_b = ret_format.swizzle_b;
  761. rd_view.swizzle_a = ret_format.swizzle_a;
  762. }
  763. Vector<Vector<uint8_t>> data_slices;
  764. data_slices.push_back(all_data); //one slice
  765. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  766. ERR_FAIL_COND(texture.rd_texture.is_null());
  767. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  768. rd_view.format_override = texture.rd_format_srgb;
  769. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  770. if (texture.rd_texture_srgb.is_null()) {
  771. RD::get_singleton()->free(texture.rd_texture);
  772. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  773. }
  774. }
  775. //used for 2D, overridable
  776. texture.width_2d = texture.width;
  777. texture.height_2d = texture.height;
  778. texture.is_render_target = false;
  779. texture.rd_view = rd_view;
  780. texture.is_proxy = false;
  781. texture_owner.initialize_rid(p_texture, texture);
  782. }
  783. void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
  784. Texture *tex = texture_owner.get_or_null(p_base);
  785. ERR_FAIL_COND(!tex);
  786. Texture proxy_tex = *tex;
  787. proxy_tex.rd_view.format_override = tex->rd_format;
  788. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  789. if (proxy_tex.rd_texture_srgb.is_valid()) {
  790. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  791. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  792. }
  793. proxy_tex.proxy_to = p_base;
  794. proxy_tex.is_render_target = false;
  795. proxy_tex.is_proxy = true;
  796. proxy_tex.proxies.clear();
  797. texture_owner.initialize_rid(p_texture, proxy_tex);
  798. tex->proxies.push_back(p_texture);
  799. }
  800. void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  801. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  802. Texture *tex = texture_owner.get_or_null(p_texture);
  803. ERR_FAIL_COND(!tex);
  804. ERR_FAIL_COND(tex->is_render_target);
  805. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  806. ERR_FAIL_COND(p_image->get_format() != tex->format);
  807. if (tex->type == Texture::TYPE_LAYERED) {
  808. ERR_FAIL_INDEX(p_layer, tex->layers);
  809. }
  810. #ifdef TOOLS_ENABLED
  811. tex->image_cache_2d.unref();
  812. #endif
  813. TextureToRDFormat f;
  814. Ref<Image> validated = _validate_texture_format(p_image, f);
  815. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  816. }
  817. void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  818. _texture_2d_update(p_texture, p_image, p_layer, false);
  819. }
  820. void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  821. Texture *tex = texture_owner.get_or_null(p_texture);
  822. ERR_FAIL_COND(!tex);
  823. ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
  824. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  825. if (verr != Image::VALIDATE_3D_OK) {
  826. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  827. }
  828. Vector<uint8_t> all_data;
  829. {
  830. Vector<Ref<Image>> images;
  831. uint32_t all_data_size = 0;
  832. images.resize(p_data.size());
  833. for (int i = 0; i < p_data.size(); i++) {
  834. Ref<Image> image = p_data[i];
  835. if (image->get_format() != tex->validated_format) {
  836. image = image->duplicate();
  837. image->convert(tex->validated_format);
  838. }
  839. all_data_size += images[i]->get_data().size();
  840. images.push_back(image);
  841. }
  842. all_data.resize(all_data_size); //consolidate all data here
  843. uint32_t offset = 0;
  844. for (int i = 0; i < p_data.size(); i++) {
  845. uint32_t s = images[i]->get_data().size();
  846. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  847. offset += s;
  848. }
  849. }
  850. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  851. }
  852. void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  853. Texture *tex = texture_owner.get_or_null(p_texture);
  854. ERR_FAIL_COND(!tex);
  855. ERR_FAIL_COND(!tex->is_proxy);
  856. Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
  857. ERR_FAIL_COND(!proxy_to);
  858. ERR_FAIL_COND(proxy_to->is_proxy);
  859. if (tex->proxy_to.is_valid()) {
  860. //unlink proxy
  861. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  862. RD::get_singleton()->free(tex->rd_texture);
  863. tex->rd_texture = RID();
  864. }
  865. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  866. RD::get_singleton()->free(tex->rd_texture_srgb);
  867. tex->rd_texture_srgb = RID();
  868. }
  869. Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
  870. ERR_FAIL_COND(!prev_tex);
  871. prev_tex->proxies.erase(p_texture);
  872. }
  873. *tex = *proxy_to;
  874. tex->proxy_to = p_proxy_to;
  875. tex->is_render_target = false;
  876. tex->is_proxy = true;
  877. tex->proxies.clear();
  878. proxy_to->proxies.push_back(p_texture);
  879. tex->rd_view.format_override = tex->rd_format;
  880. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  881. if (tex->rd_texture_srgb.is_valid()) {
  882. tex->rd_view.format_override = tex->rd_format_srgb;
  883. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  884. }
  885. }
  886. //these two APIs can be used together or in combination with the others.
  887. void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
  888. //this could be better optimized to reuse an existing image , done this way
  889. //for now to get it working
  890. Ref<Image> image;
  891. image.instantiate();
  892. image->create(4, 4, false, Image::FORMAT_RGBA8);
  893. image->fill(Color(1, 0, 1, 1));
  894. texture_2d_initialize(p_texture, image);
  895. }
  896. void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  897. //this could be better optimized to reuse an existing image , done this way
  898. //for now to get it working
  899. Ref<Image> image;
  900. image.instantiate();
  901. image->create(4, 4, false, Image::FORMAT_RGBA8);
  902. image->fill(Color(1, 0, 1, 1));
  903. Vector<Ref<Image>> images;
  904. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  905. images.push_back(image);
  906. } else {
  907. //cube
  908. for (int i = 0; i < 6; i++) {
  909. images.push_back(image);
  910. }
  911. }
  912. texture_2d_layered_initialize(p_texture, images, p_layered_type);
  913. }
  914. void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
  915. //this could be better optimized to reuse an existing image , done this way
  916. //for now to get it working
  917. Ref<Image> image;
  918. image.instantiate();
  919. image->create(4, 4, false, Image::FORMAT_RGBA8);
  920. image->fill(Color(1, 0, 1, 1));
  921. Vector<Ref<Image>> images;
  922. //cube
  923. for (int i = 0; i < 4; i++) {
  924. images.push_back(image);
  925. }
  926. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
  927. }
  928. Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
  929. Texture *tex = texture_owner.get_or_null(p_texture);
  930. ERR_FAIL_COND_V(!tex, Ref<Image>());
  931. #ifdef TOOLS_ENABLED
  932. if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
  933. return tex->image_cache_2d;
  934. }
  935. #endif
  936. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  937. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  938. Ref<Image> image;
  939. image.instantiate();
  940. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  941. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  942. if (tex->format != tex->validated_format) {
  943. image->convert(tex->format);
  944. }
  945. #ifdef TOOLS_ENABLED
  946. if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
  947. tex->image_cache_2d = image;
  948. }
  949. #endif
  950. return image;
  951. }
  952. Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  953. Texture *tex = texture_owner.get_or_null(p_texture);
  954. ERR_FAIL_COND_V(!tex, Ref<Image>());
  955. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  956. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  957. Ref<Image> image;
  958. image.instantiate();
  959. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  960. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  961. if (tex->format != tex->validated_format) {
  962. image->convert(tex->format);
  963. }
  964. return image;
  965. }
  966. Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
  967. Texture *tex = texture_owner.get_or_null(p_texture);
  968. ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
  969. ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
  970. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  971. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  972. Vector<Ref<Image>> ret;
  973. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  974. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  975. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  976. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  977. Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size);
  978. Ref<Image> img;
  979. img.instantiate();
  980. img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  981. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  982. if (tex->format != tex->validated_format) {
  983. img->convert(tex->format);
  984. }
  985. ret.push_back(img);
  986. }
  987. return ret;
  988. }
  989. void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  990. Texture *tex = texture_owner.get_or_null(p_texture);
  991. ERR_FAIL_COND(!tex);
  992. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  993. Texture *by_tex = texture_owner.get_or_null(p_by_texture);
  994. ERR_FAIL_COND(!by_tex);
  995. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  996. if (tex == by_tex) {
  997. return;
  998. }
  999. if (tex->rd_texture_srgb.is_valid()) {
  1000. RD::get_singleton()->free(tex->rd_texture_srgb);
  1001. }
  1002. RD::get_singleton()->free(tex->rd_texture);
  1003. if (tex->canvas_texture) {
  1004. memdelete(tex->canvas_texture);
  1005. tex->canvas_texture = nullptr;
  1006. }
  1007. Vector<RID> proxies_to_update = tex->proxies;
  1008. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1009. *tex = *by_tex;
  1010. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1011. if (tex->canvas_texture) {
  1012. tex->canvas_texture->diffuse = p_texture; //update
  1013. }
  1014. for (int i = 0; i < proxies_to_update.size(); i++) {
  1015. texture_proxy_update(proxies_to_update[i], p_texture);
  1016. }
  1017. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1018. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1019. }
  1020. //delete last, so proxies can be updated
  1021. texture_owner.free(p_by_texture);
  1022. if (decal_atlas.textures.has(p_texture)) {
  1023. //belongs to decal atlas..
  1024. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  1025. }
  1026. }
  1027. void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1028. Texture *tex = texture_owner.get_or_null(p_texture);
  1029. ERR_FAIL_COND(!tex);
  1030. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  1031. tex->width_2d = p_width;
  1032. tex->height_2d = p_height;
  1033. }
  1034. void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  1035. Texture *tex = texture_owner.get_or_null(p_texture);
  1036. ERR_FAIL_COND(!tex);
  1037. tex->path = p_path;
  1038. }
  1039. String RendererStorageRD::texture_get_path(RID p_texture) const {
  1040. return String();
  1041. }
  1042. void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1043. Texture *tex = texture_owner.get_or_null(p_texture);
  1044. ERR_FAIL_COND(!tex);
  1045. tex->detect_3d_callback_ud = p_userdata;
  1046. tex->detect_3d_callback = p_callback;
  1047. }
  1048. void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1049. Texture *tex = texture_owner.get_or_null(p_texture);
  1050. ERR_FAIL_COND(!tex);
  1051. tex->detect_normal_callback_ud = p_userdata;
  1052. tex->detect_normal_callback = p_callback;
  1053. }
  1054. void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1055. Texture *tex = texture_owner.get_or_null(p_texture);
  1056. ERR_FAIL_COND(!tex);
  1057. tex->detect_roughness_callback_ud = p_userdata;
  1058. tex->detect_roughness_callback = p_callback;
  1059. }
  1060. void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1061. }
  1062. void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  1063. }
  1064. void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1065. }
  1066. Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
  1067. return texture_2d_get_size(p_proxy);
  1068. }
  1069. /* CANVAS TEXTURE */
  1070. void RendererStorageRD::CanvasTexture::clear_sets() {
  1071. if (cleared_cache) {
  1072. return;
  1073. }
  1074. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1075. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1076. if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
  1077. RD::get_singleton()->free(uniform_sets[i][j]);
  1078. uniform_sets[i][j] = RID();
  1079. }
  1080. }
  1081. }
  1082. cleared_cache = true;
  1083. }
  1084. RendererStorageRD::CanvasTexture::~CanvasTexture() {
  1085. clear_sets();
  1086. }
  1087. void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
  1088. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1089. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1090. RD::SamplerState sampler_state;
  1091. switch (i) {
  1092. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  1093. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  1094. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  1095. sampler_state.max_lod = 0;
  1096. } break;
  1097. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  1098. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  1099. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  1100. sampler_state.max_lod = 0;
  1101. } break;
  1102. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  1103. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  1104. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  1105. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1106. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1107. } else {
  1108. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1109. }
  1110. sampler_state.lod_bias = p_mipmap_bias;
  1111. } break;
  1112. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  1113. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  1114. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  1115. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1116. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1117. } else {
  1118. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1119. }
  1120. sampler_state.lod_bias = p_mipmap_bias;
  1121. } break;
  1122. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  1123. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  1124. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  1125. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1126. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1127. } else {
  1128. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1129. }
  1130. sampler_state.lod_bias = p_mipmap_bias;
  1131. sampler_state.use_anisotropy = true;
  1132. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  1133. } break;
  1134. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  1135. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  1136. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  1137. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  1138. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  1139. } else {
  1140. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  1141. }
  1142. sampler_state.lod_bias = p_mipmap_bias;
  1143. sampler_state.use_anisotropy = true;
  1144. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  1145. } break;
  1146. default: {
  1147. }
  1148. }
  1149. switch (j) {
  1150. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  1151. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  1152. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  1153. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  1154. } break;
  1155. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  1156. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  1157. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  1158. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  1159. } break;
  1160. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  1161. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  1162. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  1163. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  1164. } break;
  1165. default: {
  1166. }
  1167. }
  1168. if (custom_rd_samplers[i][j].is_valid()) {
  1169. RD::get_singleton()->free(custom_rd_samplers[i][j]);
  1170. }
  1171. custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  1172. }
  1173. }
  1174. }
  1175. RID RendererStorageRD::canvas_texture_allocate() {
  1176. return canvas_texture_owner.allocate_rid();
  1177. }
  1178. void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
  1179. canvas_texture_owner.initialize_rid(p_rid);
  1180. }
  1181. void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1182. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1183. switch (p_channel) {
  1184. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  1185. ct->diffuse = p_texture;
  1186. } break;
  1187. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  1188. ct->normal_map = p_texture;
  1189. } break;
  1190. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  1191. ct->specular = p_texture;
  1192. } break;
  1193. }
  1194. ct->clear_sets();
  1195. }
  1196. void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  1197. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1198. ct->specular_color.r = p_specular_color.r;
  1199. ct->specular_color.g = p_specular_color.g;
  1200. ct->specular_color.b = p_specular_color.b;
  1201. ct->specular_color.a = p_shininess;
  1202. ct->clear_sets();
  1203. }
  1204. void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1205. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1206. ct->texture_filter = p_filter;
  1207. ct->clear_sets();
  1208. }
  1209. void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1210. CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
  1211. ct->texture_repeat = p_repeat;
  1212. ct->clear_sets();
  1213. }
  1214. bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
  1215. CanvasTexture *ct = nullptr;
  1216. Texture *t = texture_owner.get_or_null(p_texture);
  1217. if (t) {
  1218. //regular texture
  1219. if (!t->canvas_texture) {
  1220. t->canvas_texture = memnew(CanvasTexture);
  1221. t->canvas_texture->diffuse = p_texture;
  1222. }
  1223. ct = t->canvas_texture;
  1224. } else {
  1225. ct = canvas_texture_owner.get_or_null(p_texture);
  1226. }
  1227. if (!ct) {
  1228. return false; //invalid texture RID
  1229. }
  1230. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  1231. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
  1232. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  1233. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
  1234. RID uniform_set = ct->uniform_sets[filter][repeat];
  1235. if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1236. //create and update
  1237. Vector<RD::Uniform> uniforms;
  1238. { //diffuse
  1239. RD::Uniform u;
  1240. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1241. u.binding = 0;
  1242. t = texture_owner.get_or_null(ct->diffuse);
  1243. if (!t) {
  1244. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1245. ct->size_cache = Size2i(1, 1);
  1246. } else {
  1247. u.ids.push_back(t->rd_texture);
  1248. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  1249. }
  1250. uniforms.push_back(u);
  1251. }
  1252. { //normal
  1253. RD::Uniform u;
  1254. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1255. u.binding = 1;
  1256. t = texture_owner.get_or_null(ct->normal_map);
  1257. if (!t) {
  1258. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
  1259. ct->use_normal_cache = false;
  1260. } else {
  1261. u.ids.push_back(t->rd_texture);
  1262. ct->use_normal_cache = true;
  1263. }
  1264. uniforms.push_back(u);
  1265. }
  1266. { //specular
  1267. RD::Uniform u;
  1268. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1269. u.binding = 2;
  1270. t = texture_owner.get_or_null(ct->specular);
  1271. if (!t) {
  1272. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1273. ct->use_specular_cache = false;
  1274. } else {
  1275. u.ids.push_back(t->rd_texture);
  1276. ct->use_specular_cache = true;
  1277. }
  1278. uniforms.push_back(u);
  1279. }
  1280. { //sampler
  1281. RD::Uniform u;
  1282. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  1283. u.binding = 3;
  1284. u.ids.push_back(sampler_rd_get_default(filter, repeat));
  1285. uniforms.push_back(u);
  1286. }
  1287. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
  1288. ct->uniform_sets[filter][repeat] = uniform_set;
  1289. ct->cleared_cache = false;
  1290. }
  1291. r_uniform_set = uniform_set;
  1292. r_size = ct->size_cache;
  1293. r_specular_shininess = ct->specular_color;
  1294. r_use_normal = ct->use_normal_cache;
  1295. r_use_specular = ct->use_specular_cache;
  1296. return true;
  1297. }
  1298. /* SHADER API */
  1299. RID RendererStorageRD::shader_allocate() {
  1300. return shader_owner.allocate_rid();
  1301. }
  1302. void RendererStorageRD::shader_initialize(RID p_rid) {
  1303. Shader shader;
  1304. shader.data = nullptr;
  1305. shader.type = SHADER_TYPE_MAX;
  1306. shader_owner.initialize_rid(p_rid, shader);
  1307. }
  1308. void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  1309. Shader *shader = shader_owner.get_or_null(p_shader);
  1310. ERR_FAIL_COND(!shader);
  1311. shader->code = p_code;
  1312. String mode_string = ShaderLanguage::get_shader_type(p_code);
  1313. ShaderType new_type;
  1314. if (mode_string == "canvas_item") {
  1315. new_type = SHADER_TYPE_2D;
  1316. } else if (mode_string == "particles") {
  1317. new_type = SHADER_TYPE_PARTICLES;
  1318. } else if (mode_string == "spatial") {
  1319. new_type = SHADER_TYPE_3D;
  1320. } else if (mode_string == "sky") {
  1321. new_type = SHADER_TYPE_SKY;
  1322. } else if (mode_string == "fog") {
  1323. new_type = SHADER_TYPE_FOG;
  1324. } else {
  1325. new_type = SHADER_TYPE_MAX;
  1326. }
  1327. if (new_type != shader->type) {
  1328. if (shader->data) {
  1329. memdelete(shader->data);
  1330. shader->data = nullptr;
  1331. }
  1332. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1333. Material *material = E->get();
  1334. material->shader_type = new_type;
  1335. if (material->data) {
  1336. memdelete(material->data);
  1337. material->data = nullptr;
  1338. }
  1339. }
  1340. shader->type = new_type;
  1341. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  1342. shader->data = shader_data_request_func[new_type]();
  1343. } else {
  1344. shader->type = SHADER_TYPE_MAX; //invalid
  1345. }
  1346. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1347. Material *material = E->get();
  1348. if (shader->data) {
  1349. material->data = material_data_request_func[new_type](shader->data);
  1350. material->data->self = material->self;
  1351. material->data->set_next_pass(material->next_pass);
  1352. material->data->set_render_priority(material->priority);
  1353. }
  1354. material->shader_type = new_type;
  1355. }
  1356. if (shader->data) {
  1357. for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
  1358. for (const KeyValue<int, RID> &E2 : E.value) {
  1359. shader->data->set_default_texture_param(E.key, E2.value, E2.key);
  1360. }
  1361. }
  1362. }
  1363. }
  1364. if (shader->data) {
  1365. shader->data->set_code(p_code);
  1366. }
  1367. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1368. Material *material = E->get();
  1369. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1370. _material_queue_update(material, true, true);
  1371. }
  1372. }
  1373. String RendererStorageRD::shader_get_code(RID p_shader) const {
  1374. Shader *shader = shader_owner.get_or_null(p_shader);
  1375. ERR_FAIL_COND_V(!shader, String());
  1376. return shader->code;
  1377. }
  1378. void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  1379. Shader *shader = shader_owner.get_or_null(p_shader);
  1380. ERR_FAIL_COND(!shader);
  1381. if (shader->data) {
  1382. return shader->data->get_param_list(p_param_list);
  1383. }
  1384. }
  1385. void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
  1386. Shader *shader = shader_owner.get_or_null(p_shader);
  1387. ERR_FAIL_COND(!shader);
  1388. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  1389. if (!shader->default_texture_parameter.has(p_name)) {
  1390. shader->default_texture_parameter[p_name] = Map<int, RID>();
  1391. }
  1392. shader->default_texture_parameter[p_name][p_index] = p_texture;
  1393. } else {
  1394. if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
  1395. shader->default_texture_parameter[p_name].erase(p_index);
  1396. if (shader->default_texture_parameter[p_name].is_empty()) {
  1397. shader->default_texture_parameter.erase(p_name);
  1398. }
  1399. }
  1400. }
  1401. if (shader->data) {
  1402. shader->data->set_default_texture_param(p_name, p_texture, p_index);
  1403. }
  1404. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1405. Material *material = E->get();
  1406. _material_queue_update(material, false, true);
  1407. }
  1408. }
  1409. RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
  1410. Shader *shader = shader_owner.get_or_null(p_shader);
  1411. ERR_FAIL_COND_V(!shader, RID());
  1412. if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
  1413. return shader->default_texture_parameter[p_name][p_index];
  1414. }
  1415. return RID();
  1416. }
  1417. Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  1418. Shader *shader = shader_owner.get_or_null(p_shader);
  1419. ERR_FAIL_COND_V(!shader, Variant());
  1420. if (shader->data) {
  1421. return shader->data->get_default_parameter(p_param);
  1422. }
  1423. return Variant();
  1424. }
  1425. void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  1426. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1427. shader_data_request_func[p_shader_type] = p_function;
  1428. }
  1429. RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
  1430. Shader *shader = shader_owner.get_or_null(p_shader);
  1431. ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
  1432. if (shader->data) {
  1433. return shader->data->get_native_source_code();
  1434. }
  1435. return RS::ShaderNativeSourceCode();
  1436. }
  1437. /* COMMON MATERIAL API */
  1438. RID RendererStorageRD::material_allocate() {
  1439. return material_owner.allocate_rid();
  1440. }
  1441. void RendererStorageRD::material_initialize(RID p_rid) {
  1442. material_owner.initialize_rid(p_rid);
  1443. Material *material = material_owner.get_or_null(p_rid);
  1444. material->self = p_rid;
  1445. }
  1446. void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  1447. material->uniform_dirty = material->uniform_dirty || p_uniform;
  1448. material->texture_dirty = material->texture_dirty || p_texture;
  1449. if (material->update_element.in_list()) {
  1450. return;
  1451. }
  1452. material_update_list.add(&material->update_element);
  1453. }
  1454. void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
  1455. Material *material = material_owner.get_or_null(p_material);
  1456. ERR_FAIL_COND(!material);
  1457. if (material->data) {
  1458. memdelete(material->data);
  1459. material->data = nullptr;
  1460. }
  1461. if (material->shader) {
  1462. material->shader->owners.erase(material);
  1463. material->shader = nullptr;
  1464. material->shader_type = SHADER_TYPE_MAX;
  1465. }
  1466. if (p_shader.is_null()) {
  1467. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1468. material->shader_id = 0;
  1469. return;
  1470. }
  1471. Shader *shader = shader_owner.get_or_null(p_shader);
  1472. ERR_FAIL_COND(!shader);
  1473. material->shader = shader;
  1474. material->shader_type = shader->type;
  1475. material->shader_id = p_shader.get_local_index();
  1476. shader->owners.insert(material);
  1477. if (shader->type == SHADER_TYPE_MAX) {
  1478. return;
  1479. }
  1480. ERR_FAIL_COND(shader->data == nullptr);
  1481. material->data = material_data_request_func[shader->type](shader->data);
  1482. material->data->self = p_material;
  1483. material->data->set_next_pass(material->next_pass);
  1484. material->data->set_render_priority(material->priority);
  1485. //updating happens later
  1486. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1487. _material_queue_update(material, true, true);
  1488. }
  1489. void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1490. Material *material = material_owner.get_or_null(p_material);
  1491. ERR_FAIL_COND(!material);
  1492. if (p_value.get_type() == Variant::NIL) {
  1493. material->params.erase(p_param);
  1494. } else {
  1495. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT); //object not allowed
  1496. material->params[p_param] = p_value;
  1497. }
  1498. if (material->shader && material->shader->data) { //shader is valid
  1499. bool is_texture = material->shader->data->is_param_texture(p_param);
  1500. _material_queue_update(material, !is_texture, is_texture);
  1501. } else {
  1502. _material_queue_update(material, true, true);
  1503. }
  1504. }
  1505. Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  1506. Material *material = material_owner.get_or_null(p_material);
  1507. ERR_FAIL_COND_V(!material, Variant());
  1508. if (material->params.has(p_param)) {
  1509. return material->params[p_param];
  1510. } else {
  1511. return Variant();
  1512. }
  1513. }
  1514. void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  1515. Material *material = material_owner.get_or_null(p_material);
  1516. ERR_FAIL_COND(!material);
  1517. if (material->next_pass == p_next_material) {
  1518. return;
  1519. }
  1520. material->next_pass = p_next_material;
  1521. if (material->data) {
  1522. material->data->set_next_pass(p_next_material);
  1523. }
  1524. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1525. }
  1526. void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
  1527. Material *material = material_owner.get_or_null(p_material);
  1528. ERR_FAIL_COND(!material);
  1529. material->priority = priority;
  1530. if (material->data) {
  1531. material->data->set_render_priority(priority);
  1532. }
  1533. }
  1534. bool RendererStorageRD::material_is_animated(RID p_material) {
  1535. Material *material = material_owner.get_or_null(p_material);
  1536. ERR_FAIL_COND_V(!material, false);
  1537. if (material->shader && material->shader->data) {
  1538. if (material->shader->data->is_animated()) {
  1539. return true;
  1540. } else if (material->next_pass.is_valid()) {
  1541. return material_is_animated(material->next_pass);
  1542. }
  1543. }
  1544. return false; //by default nothing is animated
  1545. }
  1546. bool RendererStorageRD::material_casts_shadows(RID p_material) {
  1547. Material *material = material_owner.get_or_null(p_material);
  1548. ERR_FAIL_COND_V(!material, true);
  1549. if (material->shader && material->shader->data) {
  1550. if (material->shader->data->casts_shadows()) {
  1551. return true;
  1552. } else if (material->next_pass.is_valid()) {
  1553. return material_casts_shadows(material->next_pass);
  1554. }
  1555. }
  1556. return true; //by default everything casts shadows
  1557. }
  1558. void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  1559. Material *material = material_owner.get_or_null(p_material);
  1560. ERR_FAIL_COND(!material);
  1561. if (material->shader && material->shader->data) {
  1562. material->shader->data->get_instance_param_list(r_parameters);
  1563. if (material->next_pass.is_valid()) {
  1564. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  1565. }
  1566. }
  1567. }
  1568. void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
  1569. Material *material = material_owner.get_or_null(p_material);
  1570. ERR_FAIL_COND(!material);
  1571. p_instance->update_dependency(&material->dependency);
  1572. if (material->next_pass.is_valid()) {
  1573. material_update_dependency(material->next_pass, p_instance);
  1574. }
  1575. }
  1576. void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1577. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1578. material_data_request_func[p_shader_type] = p_function;
  1579. }
  1580. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, int p_array_size, const Variant &value, uint8_t *data, bool p_linear_color) {
  1581. switch (type) {
  1582. case ShaderLanguage::TYPE_BOOL: {
  1583. uint32_t *gui = (uint32_t *)data;
  1584. if (p_array_size > 0) {
  1585. const PackedInt32Array &ba = value;
  1586. int s = ba.size();
  1587. const int *r = ba.ptr();
  1588. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1589. if (i < s) {
  1590. gui[j] = (r[i] != 0) ? 1 : 0;
  1591. } else {
  1592. gui[j] = 0;
  1593. }
  1594. gui[j + 1] = 0; // ignored
  1595. gui[j + 2] = 0; // ignored
  1596. gui[j + 3] = 0; // ignored
  1597. }
  1598. } else {
  1599. bool v = value;
  1600. gui[0] = v ? 1 : 0;
  1601. }
  1602. } break;
  1603. case ShaderLanguage::TYPE_BVEC2: {
  1604. uint32_t *gui = (uint32_t *)data;
  1605. if (p_array_size > 0) {
  1606. const PackedInt32Array &ba = value;
  1607. int s = ba.size();
  1608. const int *r = ba.ptr();
  1609. int count = 2 * p_array_size;
  1610. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1611. if (i < s) {
  1612. gui[j] = r[i] ? 1 : 0;
  1613. gui[j + 1] = r[i + 1] ? 1 : 0;
  1614. } else {
  1615. gui[j] = 0;
  1616. gui[j + 1] = 0;
  1617. }
  1618. gui[j + 2] = 0; // ignored
  1619. gui[j + 3] = 0; // ignored
  1620. }
  1621. } else {
  1622. int v = value;
  1623. gui[0] = v & 1 ? 1 : 0;
  1624. gui[1] = v & 2 ? 1 : 0;
  1625. }
  1626. } break;
  1627. case ShaderLanguage::TYPE_BVEC3: {
  1628. uint32_t *gui = (uint32_t *)data;
  1629. if (p_array_size > 0) {
  1630. const PackedInt32Array &ba = value;
  1631. int s = ba.size();
  1632. const int *r = ba.ptr();
  1633. int count = 3 * p_array_size;
  1634. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1635. if (i < s) {
  1636. gui[j] = r[i] ? 1 : 0;
  1637. gui[j + 1] = r[i + 1] ? 1 : 0;
  1638. gui[j + 2] = r[i + 2] ? 1 : 0;
  1639. } else {
  1640. gui[j] = 0;
  1641. gui[j + 1] = 0;
  1642. gui[j + 2] = 0;
  1643. }
  1644. gui[j + 3] = 0; // ignored
  1645. }
  1646. } else {
  1647. int v = value;
  1648. gui[0] = (v & 1) ? 1 : 0;
  1649. gui[1] = (v & 2) ? 1 : 0;
  1650. gui[2] = (v & 4) ? 1 : 0;
  1651. }
  1652. } break;
  1653. case ShaderLanguage::TYPE_BVEC4: {
  1654. uint32_t *gui = (uint32_t *)data;
  1655. if (p_array_size > 0) {
  1656. const PackedInt32Array &ba = value;
  1657. int s = ba.size();
  1658. const int *r = ba.ptr();
  1659. int count = 4 * p_array_size;
  1660. for (int i = 0; i < count; i += 4) {
  1661. if (i < s) {
  1662. gui[i] = r[i] ? 1 : 0;
  1663. gui[i + 1] = r[i + 1] ? 1 : 0;
  1664. gui[i + 2] = r[i + 2] ? 1 : 0;
  1665. gui[i + 3] = r[i + 3] ? 1 : 0;
  1666. } else {
  1667. gui[i] = 0;
  1668. gui[i + 1] = 0;
  1669. gui[i + 2] = 0;
  1670. gui[i + 3] = 0;
  1671. }
  1672. }
  1673. } else {
  1674. int v = value;
  1675. gui[0] = (v & 1) ? 1 : 0;
  1676. gui[1] = (v & 2) ? 1 : 0;
  1677. gui[2] = (v & 4) ? 1 : 0;
  1678. gui[3] = (v & 8) ? 1 : 0;
  1679. }
  1680. } break;
  1681. case ShaderLanguage::TYPE_INT: {
  1682. int32_t *gui = (int32_t *)data;
  1683. if (p_array_size > 0) {
  1684. Vector<int> iv = value;
  1685. int s = iv.size();
  1686. const int *r = iv.ptr();
  1687. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1688. if (i < s) {
  1689. gui[j] = r[i];
  1690. } else {
  1691. gui[j] = 0;
  1692. }
  1693. gui[j + 1] = 0; // ignored
  1694. gui[j + 2] = 0; // ignored
  1695. gui[j + 3] = 0; // ignored
  1696. }
  1697. } else {
  1698. int v = value;
  1699. gui[0] = v;
  1700. }
  1701. } break;
  1702. case ShaderLanguage::TYPE_IVEC2: {
  1703. Vector<int> iv = value;
  1704. int s = iv.size();
  1705. int32_t *gui = (int32_t *)data;
  1706. if (p_array_size <= 0) {
  1707. p_array_size = 1;
  1708. }
  1709. int count = 2 * p_array_size;
  1710. const int *r = iv.ptr();
  1711. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1712. if (i < s) {
  1713. gui[j] = r[i];
  1714. gui[j + 1] = r[i + 1];
  1715. } else {
  1716. gui[j] = 0;
  1717. gui[j + 1] = 0;
  1718. }
  1719. gui[j + 2] = 0; // ignored
  1720. gui[j + 3] = 0; // ignored
  1721. }
  1722. } break;
  1723. case ShaderLanguage::TYPE_IVEC3: {
  1724. Vector<int> iv = value;
  1725. int s = iv.size();
  1726. int32_t *gui = (int32_t *)data;
  1727. if (p_array_size <= 0) {
  1728. p_array_size = 1;
  1729. }
  1730. int count = 3 * p_array_size;
  1731. const int *r = iv.ptr();
  1732. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1733. if (i < s) {
  1734. gui[j] = r[i];
  1735. gui[j + 1] = r[i + 1];
  1736. gui[j + 2] = r[i + 2];
  1737. } else {
  1738. gui[j] = 0;
  1739. gui[j + 1] = 0;
  1740. gui[j + 2] = 0;
  1741. }
  1742. gui[j + 3] = 0; // ignored
  1743. }
  1744. } break;
  1745. case ShaderLanguage::TYPE_IVEC4: {
  1746. Vector<int> iv = value;
  1747. int s = iv.size();
  1748. int32_t *gui = (int32_t *)data;
  1749. if (p_array_size <= 0) {
  1750. p_array_size = 1;
  1751. }
  1752. int count = 4 * p_array_size;
  1753. const int *r = iv.ptr();
  1754. for (int i = 0; i < count; i += 4) {
  1755. if (i < s) {
  1756. gui[i] = r[i];
  1757. gui[i + 1] = r[i + 1];
  1758. gui[i + 2] = r[i + 2];
  1759. gui[i + 3] = r[i + 3];
  1760. } else {
  1761. gui[i] = 0;
  1762. gui[i + 1] = 0;
  1763. gui[i + 2] = 0;
  1764. gui[i + 3] = 0;
  1765. }
  1766. }
  1767. } break;
  1768. case ShaderLanguage::TYPE_UINT: {
  1769. uint32_t *gui = (uint32_t *)data;
  1770. if (p_array_size > 0) {
  1771. Vector<int> iv = value;
  1772. int s = iv.size();
  1773. const int *r = iv.ptr();
  1774. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1775. if (i < s) {
  1776. gui[j] = r[i];
  1777. } else {
  1778. gui[j] = 0;
  1779. }
  1780. gui[j + 1] = 0; // ignored
  1781. gui[j + 2] = 0; // ignored
  1782. gui[j + 3] = 0; // ignored
  1783. }
  1784. } else {
  1785. int v = value;
  1786. gui[0] = v;
  1787. }
  1788. } break;
  1789. case ShaderLanguage::TYPE_UVEC2: {
  1790. Vector<int> iv = value;
  1791. int s = iv.size();
  1792. uint32_t *gui = (uint32_t *)data;
  1793. if (p_array_size <= 0) {
  1794. p_array_size = 1;
  1795. }
  1796. int count = 2 * p_array_size;
  1797. const int *r = iv.ptr();
  1798. for (int i = 0, j = 0; i < count; i += 2, j += 4) {
  1799. if (i < s) {
  1800. gui[j] = r[i];
  1801. gui[j + 1] = r[i + 1];
  1802. } else {
  1803. gui[j] = 0;
  1804. gui[j + 1] = 0;
  1805. }
  1806. gui[j + 2] = 0; // ignored
  1807. gui[j + 3] = 0; // ignored
  1808. }
  1809. } break;
  1810. case ShaderLanguage::TYPE_UVEC3: {
  1811. Vector<int> iv = value;
  1812. int s = iv.size();
  1813. uint32_t *gui = (uint32_t *)data;
  1814. if (p_array_size <= 0) {
  1815. p_array_size = 1;
  1816. }
  1817. int count = 3 * p_array_size;
  1818. const int *r = iv.ptr();
  1819. for (int i = 0, j = 0; i < count; i += 3, j += 4) {
  1820. if (i < s) {
  1821. gui[j] = r[i];
  1822. gui[j + 1] = r[i + 1];
  1823. gui[j + 2] = r[i + 2];
  1824. } else {
  1825. gui[j] = 0;
  1826. gui[j + 1] = 0;
  1827. gui[j + 2] = 0;
  1828. }
  1829. gui[j + 3] = 0; // ignored
  1830. }
  1831. } break;
  1832. case ShaderLanguage::TYPE_UVEC4: {
  1833. Vector<int> iv = value;
  1834. int s = iv.size();
  1835. uint32_t *gui = (uint32_t *)data;
  1836. if (p_array_size <= 0) {
  1837. p_array_size = 1;
  1838. }
  1839. int count = 4 * p_array_size;
  1840. const int *r = iv.ptr();
  1841. for (int i = 0; i < count; i++) {
  1842. if (i < s) {
  1843. gui[i] = r[i];
  1844. gui[i + 1] = r[i + 1];
  1845. gui[i + 2] = r[i + 2];
  1846. gui[i + 3] = r[i + 3];
  1847. } else {
  1848. gui[i] = 0;
  1849. gui[i + 1] = 0;
  1850. gui[i + 2] = 0;
  1851. gui[i + 3] = 0;
  1852. }
  1853. }
  1854. } break;
  1855. case ShaderLanguage::TYPE_FLOAT: {
  1856. float *gui = (float *)data;
  1857. if (p_array_size > 0) {
  1858. const PackedFloat32Array &a = value;
  1859. int s = a.size();
  1860. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1861. if (i < s) {
  1862. gui[j] = a[i];
  1863. } else {
  1864. gui[j] = 0;
  1865. }
  1866. gui[j + 1] = 0; // ignored
  1867. gui[j + 2] = 0; // ignored
  1868. gui[j + 3] = 0; // ignored
  1869. }
  1870. } else {
  1871. float v = value;
  1872. gui[0] = v;
  1873. }
  1874. } break;
  1875. case ShaderLanguage::TYPE_VEC2: {
  1876. float *gui = (float *)data;
  1877. if (p_array_size > 0) {
  1878. const PackedVector2Array &a = value;
  1879. int s = a.size();
  1880. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1881. if (i < s) {
  1882. gui[j] = a[i].x;
  1883. gui[j + 1] = a[i].y;
  1884. } else {
  1885. gui[j] = 0;
  1886. gui[j + 1] = 0;
  1887. }
  1888. gui[j + 2] = 0; // ignored
  1889. gui[j + 3] = 0; // ignored
  1890. }
  1891. } else {
  1892. Vector2 v = value;
  1893. gui[0] = v.x;
  1894. gui[1] = v.y;
  1895. }
  1896. } break;
  1897. case ShaderLanguage::TYPE_VEC3: {
  1898. float *gui = (float *)data;
  1899. if (p_array_size > 0) {
  1900. const PackedVector3Array &a = value;
  1901. int s = a.size();
  1902. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1903. if (i < s) {
  1904. gui[j] = a[i].x;
  1905. gui[j + 1] = a[i].y;
  1906. gui[j + 2] = a[i].z;
  1907. } else {
  1908. gui[j] = 0;
  1909. gui[j + 1] = 0;
  1910. gui[j + 2] = 0;
  1911. }
  1912. gui[j + 3] = 0; // ignored
  1913. }
  1914. } else {
  1915. Vector3 v = value;
  1916. gui[0] = v.x;
  1917. gui[1] = v.y;
  1918. gui[2] = v.z;
  1919. }
  1920. } break;
  1921. case ShaderLanguage::TYPE_VEC4: {
  1922. float *gui = (float *)data;
  1923. if (p_array_size > 0) {
  1924. if (value.get_type() == Variant::PACKED_COLOR_ARRAY) {
  1925. const PackedColorArray &a = value;
  1926. int s = a.size();
  1927. for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
  1928. if (i < s) {
  1929. Color color = a[i];
  1930. if (p_linear_color) {
  1931. color = color.to_linear();
  1932. }
  1933. gui[j] = color.r;
  1934. gui[j + 1] = color.g;
  1935. gui[j + 2] = color.b;
  1936. gui[j + 3] = color.a;
  1937. } else {
  1938. gui[j] = 0;
  1939. gui[j + 1] = 0;
  1940. gui[j + 2] = 0;
  1941. gui[j + 3] = 0;
  1942. }
  1943. }
  1944. } else {
  1945. const PackedFloat32Array &a = value;
  1946. int s = a.size();
  1947. int count = 4 * p_array_size;
  1948. for (int i = 0; i < count; i += 4) {
  1949. if (i + 3 < s) {
  1950. gui[i] = a[i];
  1951. gui[i + 1] = a[i + 1];
  1952. gui[i + 2] = a[i + 2];
  1953. gui[i + 3] = a[i + 3];
  1954. } else {
  1955. gui[i] = 0;
  1956. gui[i + 1] = 0;
  1957. gui[i + 2] = 0;
  1958. gui[i + 3] = 0;
  1959. }
  1960. }
  1961. }
  1962. } else {
  1963. if (value.get_type() == Variant::COLOR) {
  1964. Color v = value;
  1965. if (p_linear_color) {
  1966. v = v.to_linear();
  1967. }
  1968. gui[0] = v.r;
  1969. gui[1] = v.g;
  1970. gui[2] = v.b;
  1971. gui[3] = v.a;
  1972. } else if (value.get_type() == Variant::RECT2) {
  1973. Rect2 v = value;
  1974. gui[0] = v.position.x;
  1975. gui[1] = v.position.y;
  1976. gui[2] = v.size.x;
  1977. gui[3] = v.size.y;
  1978. } else if (value.get_type() == Variant::QUATERNION) {
  1979. Quaternion v = value;
  1980. gui[0] = v.x;
  1981. gui[1] = v.y;
  1982. gui[2] = v.z;
  1983. gui[3] = v.w;
  1984. } else {
  1985. Plane v = value;
  1986. gui[0] = v.normal.x;
  1987. gui[1] = v.normal.y;
  1988. gui[2] = v.normal.z;
  1989. gui[3] = v.d;
  1990. }
  1991. }
  1992. } break;
  1993. case ShaderLanguage::TYPE_MAT2: {
  1994. float *gui = (float *)data;
  1995. if (p_array_size > 0) {
  1996. const PackedFloat32Array &a = value;
  1997. int s = a.size();
  1998. for (int i = 0, j = 0; i < p_array_size * 4; i += 4, j += 8) {
  1999. if (i + 3 < s) {
  2000. gui[j] = a[i];
  2001. gui[j + 1] = a[i + 1];
  2002. gui[j + 4] = a[i + 2];
  2003. gui[j + 5] = a[i + 3];
  2004. } else {
  2005. gui[j] = 1;
  2006. gui[j + 1] = 0;
  2007. gui[j + 4] = 0;
  2008. gui[j + 5] = 1;
  2009. }
  2010. gui[j + 2] = 0; // ignored
  2011. gui[j + 3] = 0; // ignored
  2012. gui[j + 6] = 0; // ignored
  2013. gui[j + 7] = 0; // ignored
  2014. }
  2015. } else {
  2016. Transform2D v = value;
  2017. //in std140 members of mat2 are treated as vec4s
  2018. gui[0] = v.elements[0][0];
  2019. gui[1] = v.elements[0][1];
  2020. gui[2] = 0; // ignored
  2021. gui[3] = 0; // ignored
  2022. gui[4] = v.elements[1][0];
  2023. gui[5] = v.elements[1][1];
  2024. gui[6] = 0; // ignored
  2025. gui[7] = 0; // ignored
  2026. }
  2027. } break;
  2028. case ShaderLanguage::TYPE_MAT3: {
  2029. float *gui = (float *)data;
  2030. if (p_array_size > 0) {
  2031. const PackedFloat32Array &a = value;
  2032. int s = a.size();
  2033. for (int i = 0, j = 0; i < p_array_size * 9; i += 9, j += 12) {
  2034. if (i + 8 < s) {
  2035. gui[j] = a[i];
  2036. gui[j + 1] = a[i + 1];
  2037. gui[j + 2] = a[i + 2];
  2038. gui[j + 4] = a[i + 3];
  2039. gui[j + 5] = a[i + 4];
  2040. gui[j + 6] = a[i + 5];
  2041. gui[j + 8] = a[i + 6];
  2042. gui[j + 9] = a[i + 7];
  2043. gui[j + 10] = a[i + 8];
  2044. } else {
  2045. gui[j] = 1;
  2046. gui[j + 1] = 0;
  2047. gui[j + 2] = 0;
  2048. gui[j + 4] = 0;
  2049. gui[j + 5] = 1;
  2050. gui[j + 6] = 0;
  2051. gui[j + 8] = 0;
  2052. gui[j + 9] = 0;
  2053. gui[j + 10] = 1;
  2054. }
  2055. gui[j + 3] = 0; // ignored
  2056. gui[j + 7] = 0; // ignored
  2057. gui[j + 11] = 0; // ignored
  2058. }
  2059. } else {
  2060. Basis v = value;
  2061. gui[0] = v.elements[0][0];
  2062. gui[1] = v.elements[1][0];
  2063. gui[2] = v.elements[2][0];
  2064. gui[3] = 0; // ignored
  2065. gui[4] = v.elements[0][1];
  2066. gui[5] = v.elements[1][1];
  2067. gui[6] = v.elements[2][1];
  2068. gui[7] = 0; // ignored
  2069. gui[8] = v.elements[0][2];
  2070. gui[9] = v.elements[1][2];
  2071. gui[10] = v.elements[2][2];
  2072. gui[11] = 0; // ignored
  2073. }
  2074. } break;
  2075. case ShaderLanguage::TYPE_MAT4: {
  2076. float *gui = (float *)data;
  2077. if (p_array_size > 0) {
  2078. const PackedFloat32Array &a = value;
  2079. int s = a.size();
  2080. for (int i = 0; i < p_array_size * 16; i += 16) {
  2081. if (i + 15 < s) {
  2082. gui[i] = a[i];
  2083. gui[i + 1] = a[i + 1];
  2084. gui[i + 2] = a[i + 2];
  2085. gui[i + 3] = a[i + 3];
  2086. gui[i + 4] = a[i + 4];
  2087. gui[i + 5] = a[i + 5];
  2088. gui[i + 6] = a[i + 6];
  2089. gui[i + 7] = a[i + 7];
  2090. gui[i + 8] = a[i + 8];
  2091. gui[i + 9] = a[i + 9];
  2092. gui[i + 10] = a[i + 10];
  2093. gui[i + 11] = a[i + 11];
  2094. gui[i + 12] = a[i + 12];
  2095. gui[i + 13] = a[i + 13];
  2096. gui[i + 14] = a[i + 14];
  2097. gui[i + 15] = a[i + 15];
  2098. } else {
  2099. gui[i] = 1;
  2100. gui[i + 1] = 0;
  2101. gui[i + 2] = 0;
  2102. gui[i + 3] = 0;
  2103. gui[i + 4] = 0;
  2104. gui[i + 5] = 1;
  2105. gui[i + 6] = 0;
  2106. gui[i + 7] = 0;
  2107. gui[i + 8] = 0;
  2108. gui[i + 9] = 0;
  2109. gui[i + 10] = 1;
  2110. gui[i + 11] = 0;
  2111. gui[i + 12] = 0;
  2112. gui[i + 13] = 0;
  2113. gui[i + 14] = 0;
  2114. gui[i + 15] = 1;
  2115. }
  2116. }
  2117. } else {
  2118. Transform3D v = value;
  2119. gui[0] = v.basis.elements[0][0];
  2120. gui[1] = v.basis.elements[1][0];
  2121. gui[2] = v.basis.elements[2][0];
  2122. gui[3] = 0;
  2123. gui[4] = v.basis.elements[0][1];
  2124. gui[5] = v.basis.elements[1][1];
  2125. gui[6] = v.basis.elements[2][1];
  2126. gui[7] = 0;
  2127. gui[8] = v.basis.elements[0][2];
  2128. gui[9] = v.basis.elements[1][2];
  2129. gui[10] = v.basis.elements[2][2];
  2130. gui[11] = 0;
  2131. gui[12] = v.origin.x;
  2132. gui[13] = v.origin.y;
  2133. gui[14] = v.origin.z;
  2134. gui[15] = 1;
  2135. }
  2136. } break;
  2137. default: {
  2138. }
  2139. }
  2140. }
  2141. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  2142. switch (type) {
  2143. case ShaderLanguage::TYPE_BOOL: {
  2144. uint32_t *gui = (uint32_t *)data;
  2145. *gui = value[0].boolean ? 1 : 0;
  2146. } break;
  2147. case ShaderLanguage::TYPE_BVEC2: {
  2148. uint32_t *gui = (uint32_t *)data;
  2149. gui[0] = value[0].boolean ? 1 : 0;
  2150. gui[1] = value[1].boolean ? 1 : 0;
  2151. } break;
  2152. case ShaderLanguage::TYPE_BVEC3: {
  2153. uint32_t *gui = (uint32_t *)data;
  2154. gui[0] = value[0].boolean ? 1 : 0;
  2155. gui[1] = value[1].boolean ? 1 : 0;
  2156. gui[2] = value[2].boolean ? 1 : 0;
  2157. } break;
  2158. case ShaderLanguage::TYPE_BVEC4: {
  2159. uint32_t *gui = (uint32_t *)data;
  2160. gui[0] = value[0].boolean ? 1 : 0;
  2161. gui[1] = value[1].boolean ? 1 : 0;
  2162. gui[2] = value[2].boolean ? 1 : 0;
  2163. gui[3] = value[3].boolean ? 1 : 0;
  2164. } break;
  2165. case ShaderLanguage::TYPE_INT: {
  2166. int32_t *gui = (int32_t *)data;
  2167. gui[0] = value[0].sint;
  2168. } break;
  2169. case ShaderLanguage::TYPE_IVEC2: {
  2170. int32_t *gui = (int32_t *)data;
  2171. for (int i = 0; i < 2; i++) {
  2172. gui[i] = value[i].sint;
  2173. }
  2174. } break;
  2175. case ShaderLanguage::TYPE_IVEC3: {
  2176. int32_t *gui = (int32_t *)data;
  2177. for (int i = 0; i < 3; i++) {
  2178. gui[i] = value[i].sint;
  2179. }
  2180. } break;
  2181. case ShaderLanguage::TYPE_IVEC4: {
  2182. int32_t *gui = (int32_t *)data;
  2183. for (int i = 0; i < 4; i++) {
  2184. gui[i] = value[i].sint;
  2185. }
  2186. } break;
  2187. case ShaderLanguage::TYPE_UINT: {
  2188. uint32_t *gui = (uint32_t *)data;
  2189. gui[0] = value[0].uint;
  2190. } break;
  2191. case ShaderLanguage::TYPE_UVEC2: {
  2192. int32_t *gui = (int32_t *)data;
  2193. for (int i = 0; i < 2; i++) {
  2194. gui[i] = value[i].uint;
  2195. }
  2196. } break;
  2197. case ShaderLanguage::TYPE_UVEC3: {
  2198. int32_t *gui = (int32_t *)data;
  2199. for (int i = 0; i < 3; i++) {
  2200. gui[i] = value[i].uint;
  2201. }
  2202. } break;
  2203. case ShaderLanguage::TYPE_UVEC4: {
  2204. int32_t *gui = (int32_t *)data;
  2205. for (int i = 0; i < 4; i++) {
  2206. gui[i] = value[i].uint;
  2207. }
  2208. } break;
  2209. case ShaderLanguage::TYPE_FLOAT: {
  2210. float *gui = (float *)data;
  2211. gui[0] = value[0].real;
  2212. } break;
  2213. case ShaderLanguage::TYPE_VEC2: {
  2214. float *gui = (float *)data;
  2215. for (int i = 0; i < 2; i++) {
  2216. gui[i] = value[i].real;
  2217. }
  2218. } break;
  2219. case ShaderLanguage::TYPE_VEC3: {
  2220. float *gui = (float *)data;
  2221. for (int i = 0; i < 3; i++) {
  2222. gui[i] = value[i].real;
  2223. }
  2224. } break;
  2225. case ShaderLanguage::TYPE_VEC4: {
  2226. float *gui = (float *)data;
  2227. for (int i = 0; i < 4; i++) {
  2228. gui[i] = value[i].real;
  2229. }
  2230. } break;
  2231. case ShaderLanguage::TYPE_MAT2: {
  2232. float *gui = (float *)data;
  2233. //in std140 members of mat2 are treated as vec4s
  2234. gui[0] = value[0].real;
  2235. gui[1] = value[1].real;
  2236. gui[2] = 0;
  2237. gui[3] = 0;
  2238. gui[4] = value[2].real;
  2239. gui[5] = value[3].real;
  2240. gui[6] = 0;
  2241. gui[7] = 0;
  2242. } break;
  2243. case ShaderLanguage::TYPE_MAT3: {
  2244. float *gui = (float *)data;
  2245. gui[0] = value[0].real;
  2246. gui[1] = value[1].real;
  2247. gui[2] = value[2].real;
  2248. gui[3] = 0;
  2249. gui[4] = value[3].real;
  2250. gui[5] = value[4].real;
  2251. gui[6] = value[5].real;
  2252. gui[7] = 0;
  2253. gui[8] = value[6].real;
  2254. gui[9] = value[7].real;
  2255. gui[10] = value[8].real;
  2256. gui[11] = 0;
  2257. } break;
  2258. case ShaderLanguage::TYPE_MAT4: {
  2259. float *gui = (float *)data;
  2260. for (int i = 0; i < 16; i++) {
  2261. gui[i] = value[i].real;
  2262. }
  2263. } break;
  2264. default: {
  2265. }
  2266. }
  2267. }
  2268. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, int p_array_size, uint8_t *data) {
  2269. if (p_array_size <= 0) {
  2270. p_array_size = 1;
  2271. }
  2272. switch (type) {
  2273. case ShaderLanguage::TYPE_BOOL:
  2274. case ShaderLanguage::TYPE_INT:
  2275. case ShaderLanguage::TYPE_UINT:
  2276. case ShaderLanguage::TYPE_FLOAT: {
  2277. memset(data, 0, 4 * p_array_size);
  2278. } break;
  2279. case ShaderLanguage::TYPE_BVEC2:
  2280. case ShaderLanguage::TYPE_IVEC2:
  2281. case ShaderLanguage::TYPE_UVEC2:
  2282. case ShaderLanguage::TYPE_VEC2: {
  2283. memset(data, 0, 8 * p_array_size);
  2284. } break;
  2285. case ShaderLanguage::TYPE_BVEC3:
  2286. case ShaderLanguage::TYPE_IVEC3:
  2287. case ShaderLanguage::TYPE_UVEC3:
  2288. case ShaderLanguage::TYPE_VEC3:
  2289. case ShaderLanguage::TYPE_BVEC4:
  2290. case ShaderLanguage::TYPE_IVEC4:
  2291. case ShaderLanguage::TYPE_UVEC4:
  2292. case ShaderLanguage::TYPE_VEC4: {
  2293. memset(data, 0, 16 * p_array_size);
  2294. } break;
  2295. case ShaderLanguage::TYPE_MAT2: {
  2296. memset(data, 0, 32 * p_array_size);
  2297. } break;
  2298. case ShaderLanguage::TYPE_MAT3: {
  2299. memset(data, 0, 48 * p_array_size);
  2300. } break;
  2301. case ShaderLanguage::TYPE_MAT4: {
  2302. memset(data, 0, 64 * p_array_size);
  2303. } break;
  2304. default: {
  2305. }
  2306. }
  2307. }
  2308. void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  2309. bool uses_global_buffer = false;
  2310. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : p_uniforms) {
  2311. if (E.value.order < 0) {
  2312. continue; // texture, does not go here
  2313. }
  2314. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  2315. continue; //instance uniforms don't appear in the bufferr
  2316. }
  2317. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  2318. //this is a global variable, get the index to it
  2319. RendererStorageRD *rs = base_singleton;
  2320. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E.key);
  2321. uint32_t index = 0;
  2322. if (gv) {
  2323. index = gv->buffer_index;
  2324. } else {
  2325. WARN_PRINT("Shader uses global uniform '" + E.key + "', but it was removed at some point. Material will not display correctly.");
  2326. }
  2327. uint32_t offset = p_uniform_offsets[E.value.order];
  2328. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  2329. *intptr = index;
  2330. uses_global_buffer = true;
  2331. continue;
  2332. }
  2333. //regular uniform
  2334. uint32_t offset = p_uniform_offsets[E.value.order];
  2335. #ifdef DEBUG_ENABLED
  2336. uint32_t size = 0U;
  2337. // The following code enforces a 16-byte alignment of uniform arrays.
  2338. if (E.value.array_size > 0) {
  2339. size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size;
  2340. int m = (16 * E.value.array_size);
  2341. if ((size % m) != 0U) {
  2342. size += m - (size % m);
  2343. }
  2344. } else {
  2345. size = ShaderLanguage::get_datatype_size(E.value.type);
  2346. }
  2347. ERR_CONTINUE(offset + size > p_buffer_size);
  2348. #endif
  2349. uint8_t *data = &p_buffer[offset];
  2350. const Map<StringName, Variant>::Element *V = p_parameters.find(E.key);
  2351. if (V) {
  2352. //user provided
  2353. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, V->get(), data, p_use_linear_color);
  2354. } else if (E.value.default_value.size()) {
  2355. //default value
  2356. _fill_std140_ubo_value(E.value.type, E.value.default_value, data);
  2357. //value=E.value.default_value;
  2358. } else {
  2359. //zero because it was not provided
  2360. if (E.value.type == ShaderLanguage::TYPE_VEC4 && E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  2361. //colors must be set as black, with alpha as 1.0
  2362. _fill_std140_variant_ubo_value(E.value.type, E.value.array_size, Color(0, 0, 0, 1), data, p_use_linear_color);
  2363. } else {
  2364. //else just zero it out
  2365. _fill_std140_ubo_empty(E.value.type, E.value.array_size, data);
  2366. }
  2367. }
  2368. }
  2369. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  2370. RendererStorageRD *rs = base_singleton;
  2371. if (uses_global_buffer) {
  2372. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  2373. } else {
  2374. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  2375. global_buffer_E = nullptr;
  2376. }
  2377. }
  2378. }
  2379. RendererStorageRD::MaterialData::~MaterialData() {
  2380. if (global_buffer_E) {
  2381. //unregister global buffers
  2382. RendererStorageRD *rs = base_singleton;
  2383. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  2384. }
  2385. if (global_texture_E) {
  2386. //unregister global textures
  2387. RendererStorageRD *rs = base_singleton;
  2388. for (const KeyValue<StringName, uint64_t> &E : used_global_textures) {
  2389. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E.key);
  2390. if (v) {
  2391. v->texture_materials.erase(self);
  2392. }
  2393. }
  2394. //unregister material from those using global textures
  2395. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2396. }
  2397. if (uniform_buffer.is_valid()) {
  2398. RD::get_singleton()->free(uniform_buffer);
  2399. }
  2400. }
  2401. void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  2402. RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
  2403. #ifdef TOOLS_ENABLED
  2404. Texture *roughness_detect_texture = nullptr;
  2405. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
  2406. Texture *normal_detect_texture = nullptr;
  2407. #endif
  2408. bool uses_global_textures = false;
  2409. global_textures_pass++;
  2410. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  2411. const StringName &uniform_name = p_texture_uniforms[i].name;
  2412. int uniform_array_size = p_texture_uniforms[i].array_size;
  2413. Vector<RID> textures;
  2414. if (p_texture_uniforms[i].global) {
  2415. RendererStorageRD *rs = base_singleton;
  2416. uses_global_textures = true;
  2417. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  2418. if (v) {
  2419. if (v->buffer_index >= 0) {
  2420. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  2421. } else {
  2422. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  2423. if (!E) {
  2424. E = used_global_textures.insert(uniform_name, global_textures_pass);
  2425. v->texture_materials.insert(self);
  2426. } else {
  2427. E->get() = global_textures_pass;
  2428. }
  2429. textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
  2430. }
  2431. } else {
  2432. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  2433. }
  2434. } else {
  2435. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  2436. if (V) {
  2437. if (V->get().is_array()) {
  2438. Array array = (Array)V->get();
  2439. if (uniform_array_size > 0) {
  2440. for (int j = 0; j < array.size(); j++) {
  2441. textures.push_back(array[j]);
  2442. }
  2443. } else {
  2444. if (array.size() > 0) {
  2445. textures.push_back(array[0]);
  2446. }
  2447. }
  2448. } else {
  2449. textures.push_back(V->get());
  2450. }
  2451. }
  2452. if (uniform_array_size > 0) {
  2453. if (textures.size() < uniform_array_size) {
  2454. const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
  2455. for (int j = textures.size(); j < uniform_array_size; j++) {
  2456. if (W && W->get().has(j)) {
  2457. textures.push_back(W->get()[j]);
  2458. } else {
  2459. textures.push_back(RID());
  2460. }
  2461. }
  2462. }
  2463. } else if (textures.is_empty()) {
  2464. const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
  2465. if (W && W->get().has(0)) {
  2466. textures.push_back(W->get()[0]);
  2467. }
  2468. }
  2469. }
  2470. RID rd_texture;
  2471. if (textures.is_empty()) {
  2472. //check default usage
  2473. switch (p_texture_uniforms[i].type) {
  2474. case ShaderLanguage::TYPE_ISAMPLER2D:
  2475. case ShaderLanguage::TYPE_USAMPLER2D:
  2476. case ShaderLanguage::TYPE_SAMPLER2D: {
  2477. switch (p_texture_uniforms[i].hint) {
  2478. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2479. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2480. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  2481. } break;
  2482. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
  2483. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  2484. } break;
  2485. case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
  2486. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  2487. } break;
  2488. case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
  2489. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  2490. } break;
  2491. default: {
  2492. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2493. } break;
  2494. }
  2495. } break;
  2496. case ShaderLanguage::TYPE_SAMPLERCUBE: {
  2497. switch (p_texture_uniforms[i].hint) {
  2498. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2499. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2500. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
  2501. } break;
  2502. default: {
  2503. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE);
  2504. } break;
  2505. }
  2506. } break;
  2507. case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
  2508. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
  2509. } break;
  2510. case ShaderLanguage::TYPE_ISAMPLER3D:
  2511. case ShaderLanguage::TYPE_USAMPLER3D:
  2512. case ShaderLanguage::TYPE_SAMPLER3D: {
  2513. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
  2514. } break;
  2515. case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
  2516. case ShaderLanguage::TYPE_USAMPLER2DARRAY:
  2517. case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
  2518. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  2519. } break;
  2520. default: {
  2521. }
  2522. }
  2523. #ifdef TOOLS_ENABLED
  2524. if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
  2525. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2526. }
  2527. #endif
  2528. if (uniform_array_size > 0) {
  2529. for (int j = 0; j < uniform_array_size; j++) {
  2530. p_textures[k++] = rd_texture;
  2531. }
  2532. } else {
  2533. p_textures[k++] = rd_texture;
  2534. }
  2535. } else {
  2536. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  2537. for (int j = 0; j < textures.size(); j++) {
  2538. Texture *tex = singleton->texture_owner.get_or_null(textures[j]);
  2539. if (tex) {
  2540. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  2541. #ifdef TOOLS_ENABLED
  2542. if (tex->detect_3d_callback && p_use_linear_color) {
  2543. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  2544. }
  2545. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  2546. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  2547. normal_detect_texture = tex;
  2548. }
  2549. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  2550. }
  2551. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  2552. //find the normal texture
  2553. roughness_detect_texture = tex;
  2554. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  2555. }
  2556. #endif
  2557. }
  2558. if (rd_texture.is_null()) {
  2559. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2560. }
  2561. #ifdef TOOLS_ENABLED
  2562. if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) {
  2563. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2564. }
  2565. #endif
  2566. p_textures[k++] = rd_texture;
  2567. }
  2568. }
  2569. }
  2570. {
  2571. //for textures no longer used, unregister them
  2572. List<Map<StringName, uint64_t>::Element *> to_delete;
  2573. RendererStorageRD *rs = base_singleton;
  2574. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  2575. if (E->get() != global_textures_pass) {
  2576. to_delete.push_back(E);
  2577. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  2578. if (v) {
  2579. v->texture_materials.erase(self);
  2580. }
  2581. }
  2582. }
  2583. while (to_delete.front()) {
  2584. used_global_textures.erase(to_delete.front()->get());
  2585. to_delete.pop_front();
  2586. }
  2587. //handle registering/unregistering global textures
  2588. if (uses_global_textures != (global_texture_E != nullptr)) {
  2589. if (uses_global_textures) {
  2590. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  2591. } else {
  2592. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2593. global_texture_E = nullptr;
  2594. }
  2595. }
  2596. }
  2597. }
  2598. void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_set) {
  2599. if (p_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(p_uniform_set)) {
  2600. RD::get_singleton()->uniform_set_set_invalidation_callback(p_uniform_set, nullptr, nullptr);
  2601. RD::get_singleton()->free(p_uniform_set);
  2602. }
  2603. }
  2604. bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
  2605. if ((uint32_t)ubo_data.size() != p_ubo_size) {
  2606. p_uniform_dirty = true;
  2607. if (uniform_buffer.is_valid()) {
  2608. RD::get_singleton()->free(uniform_buffer);
  2609. uniform_buffer = RID();
  2610. }
  2611. ubo_data.resize(p_ubo_size);
  2612. if (ubo_data.size()) {
  2613. uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
  2614. memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
  2615. }
  2616. //clear previous uniform set
  2617. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2618. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  2619. RD::get_singleton()->free(uniform_set);
  2620. uniform_set = RID();
  2621. }
  2622. }
  2623. //check whether buffer changed
  2624. if (p_uniform_dirty && ubo_data.size()) {
  2625. update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), true);
  2626. RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier);
  2627. }
  2628. uint32_t tex_uniform_count = 0U;
  2629. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  2630. tex_uniform_count += uint32_t(p_texture_uniforms[i].array_size > 0 ? p_texture_uniforms[i].array_size : 1);
  2631. }
  2632. if ((uint32_t)texture_cache.size() != tex_uniform_count || p_textures_dirty) {
  2633. texture_cache.resize(tex_uniform_count);
  2634. p_textures_dirty = true;
  2635. //clear previous uniform set
  2636. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2637. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, nullptr, nullptr);
  2638. RD::get_singleton()->free(uniform_set);
  2639. uniform_set = RID();
  2640. }
  2641. }
  2642. if (p_textures_dirty && tex_uniform_count) {
  2643. update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), true);
  2644. }
  2645. if (p_ubo_size == 0 && p_texture_uniforms.size() == 0) {
  2646. // This material does not require an uniform set, so don't create it.
  2647. return false;
  2648. }
  2649. if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  2650. //no reason to update uniform set, only UBO (or nothing) was needed to update
  2651. return false;
  2652. }
  2653. Vector<RD::Uniform> uniforms;
  2654. {
  2655. if (p_ubo_size) {
  2656. RD::Uniform u;
  2657. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  2658. u.binding = 0;
  2659. u.ids.push_back(uniform_buffer);
  2660. uniforms.push_back(u);
  2661. }
  2662. const RID *textures = texture_cache.ptrw();
  2663. for (int i = 0, k = 0; i < p_texture_uniforms.size(); i++) {
  2664. const int array_size = p_texture_uniforms[i].array_size;
  2665. RD::Uniform u;
  2666. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  2667. u.binding = 1 + k;
  2668. if (array_size > 0) {
  2669. for (int j = 0; j < array_size; j++) {
  2670. u.ids.push_back(textures[k++]);
  2671. }
  2672. } else {
  2673. u.ids.push_back(textures[k++]);
  2674. }
  2675. uniforms.push_back(u);
  2676. }
  2677. }
  2678. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_shader_uniform_set);
  2679. RD::get_singleton()->uniform_set_set_invalidation_callback(uniform_set, _material_uniform_set_erased, &self);
  2680. return true;
  2681. }
  2682. void RendererStorageRD::_material_uniform_set_erased(const RID &p_set, void *p_material) {
  2683. RID rid = *(RID *)p_material;
  2684. Material *material = base_singleton->material_owner.get_or_null(rid);
  2685. if (material) {
  2686. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2687. }
  2688. }
  2689. void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
  2690. Material *material = material_owner.get_or_null(p_material);
  2691. if (material->shader_type != p_shader_type) {
  2692. return;
  2693. }
  2694. if (material->data) {
  2695. material->data->update_parameters(material->params, false, true);
  2696. }
  2697. }
  2698. void RendererStorageRD::_update_queued_materials() {
  2699. while (material_update_list.first()) {
  2700. Material *material = material_update_list.first()->self();
  2701. bool uniforms_changed = false;
  2702. if (material->data) {
  2703. uniforms_changed = material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  2704. }
  2705. material->texture_dirty = false;
  2706. material->uniform_dirty = false;
  2707. material_update_list.remove(&material->update_element);
  2708. if (uniforms_changed) {
  2709. //some implementations such as 3D renderer cache the matreial uniform set, so update is required
  2710. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2711. }
  2712. }
  2713. }
  2714. /* MESH API */
  2715. RID RendererStorageRD::mesh_allocate() {
  2716. return mesh_owner.allocate_rid();
  2717. }
  2718. void RendererStorageRD::mesh_initialize(RID p_rid) {
  2719. mesh_owner.initialize_rid(p_rid, Mesh());
  2720. }
  2721. void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  2722. ERR_FAIL_COND(p_blend_shape_count < 0);
  2723. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2724. ERR_FAIL_COND(!mesh);
  2725. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  2726. mesh->blend_shape_count = p_blend_shape_count;
  2727. }
  2728. /// Returns stride
  2729. void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  2730. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2731. ERR_FAIL_COND(!mesh);
  2732. ERR_FAIL_COND(mesh->surface_count == RS::MAX_MESH_SURFACES);
  2733. #ifdef DEBUG_ENABLED
  2734. //do a validation, to catch errors first
  2735. {
  2736. uint32_t stride = 0;
  2737. uint32_t attrib_stride = 0;
  2738. uint32_t skin_stride = 0;
  2739. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  2740. if ((p_surface.format & (1 << i))) {
  2741. switch (i) {
  2742. case RS::ARRAY_VERTEX: {
  2743. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2744. stride += sizeof(float) * 2;
  2745. } else {
  2746. stride += sizeof(float) * 3;
  2747. }
  2748. } break;
  2749. case RS::ARRAY_NORMAL: {
  2750. stride += sizeof(int32_t);
  2751. } break;
  2752. case RS::ARRAY_TANGENT: {
  2753. stride += sizeof(int32_t);
  2754. } break;
  2755. case RS::ARRAY_COLOR: {
  2756. attrib_stride += sizeof(uint32_t);
  2757. } break;
  2758. case RS::ARRAY_TEX_UV: {
  2759. attrib_stride += sizeof(float) * 2;
  2760. } break;
  2761. case RS::ARRAY_TEX_UV2: {
  2762. attrib_stride += sizeof(float) * 2;
  2763. } break;
  2764. case RS::ARRAY_CUSTOM0:
  2765. case RS::ARRAY_CUSTOM1:
  2766. case RS::ARRAY_CUSTOM2:
  2767. case RS::ARRAY_CUSTOM3: {
  2768. int idx = i - RS::ARRAY_CUSTOM0;
  2769. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2770. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2771. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2772. attrib_stride += fmtsize[fmt];
  2773. } break;
  2774. case RS::ARRAY_WEIGHTS:
  2775. case RS::ARRAY_BONES: {
  2776. //uses a separate array
  2777. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  2778. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  2779. } break;
  2780. }
  2781. }
  2782. }
  2783. int expected_size = stride * p_surface.vertex_count;
  2784. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2785. int bs_expected_size = expected_size * mesh->blend_shape_count;
  2786. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  2787. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  2788. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  2789. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  2790. expected_size = skin_stride * p_surface.vertex_count;
  2791. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2792. }
  2793. }
  2794. #endif
  2795. Mesh::Surface *s = memnew(Mesh::Surface);
  2796. s->format = p_surface.format;
  2797. s->primitive = p_surface.primitive;
  2798. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  2799. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  2800. s->vertex_buffer_size = p_surface.vertex_data.size();
  2801. if (p_surface.attribute_data.size()) {
  2802. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  2803. }
  2804. if (p_surface.skin_data.size()) {
  2805. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  2806. s->skin_buffer_size = p_surface.skin_data.size();
  2807. }
  2808. s->vertex_count = p_surface.vertex_count;
  2809. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  2810. mesh->has_bone_weights = true;
  2811. }
  2812. if (p_surface.index_count) {
  2813. bool is_index_16 = p_surface.vertex_count <= 65536;
  2814. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  2815. s->index_count = p_surface.index_count;
  2816. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  2817. if (p_surface.lods.size()) {
  2818. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  2819. s->lod_count = p_surface.lods.size();
  2820. for (int i = 0; i < p_surface.lods.size(); i++) {
  2821. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  2822. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  2823. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  2824. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  2825. s->lods[i].index_count = indices;
  2826. }
  2827. }
  2828. }
  2829. s->aabb = p_surface.aabb;
  2830. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  2831. if (mesh->blend_shape_count > 0) {
  2832. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  2833. }
  2834. if (use_as_storage) {
  2835. Vector<RD::Uniform> uniforms;
  2836. {
  2837. RD::Uniform u;
  2838. u.binding = 0;
  2839. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2840. u.ids.push_back(s->vertex_buffer);
  2841. uniforms.push_back(u);
  2842. }
  2843. {
  2844. RD::Uniform u;
  2845. u.binding = 1;
  2846. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2847. if (s->skin_buffer.is_valid()) {
  2848. u.ids.push_back(s->skin_buffer);
  2849. } else {
  2850. u.ids.push_back(default_rd_storage_buffer);
  2851. }
  2852. uniforms.push_back(u);
  2853. }
  2854. {
  2855. RD::Uniform u;
  2856. u.binding = 2;
  2857. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2858. if (s->blend_shape_buffer.is_valid()) {
  2859. u.ids.push_back(s->blend_shape_buffer);
  2860. } else {
  2861. u.ids.push_back(default_rd_storage_buffer);
  2862. }
  2863. uniforms.push_back(u);
  2864. }
  2865. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  2866. }
  2867. if (mesh->surface_count == 0) {
  2868. mesh->bone_aabbs = p_surface.bone_aabbs;
  2869. mesh->aabb = p_surface.aabb;
  2870. } else {
  2871. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  2872. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  2873. // Each surface may affect different numbers of bones.
  2874. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  2875. }
  2876. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  2877. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  2878. }
  2879. mesh->aabb.merge_with(p_surface.aabb);
  2880. }
  2881. s->material = p_surface.material;
  2882. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  2883. mesh->surfaces[mesh->surface_count] = s;
  2884. mesh->surface_count++;
  2885. for (MeshInstance *mi : mesh->instances) {
  2886. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  2887. }
  2888. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2889. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2890. Mesh *shadow_owner = E->get();
  2891. shadow_owner->shadow_mesh = RID();
  2892. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2893. }
  2894. mesh->material_cache.clear();
  2895. }
  2896. int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  2897. const Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2898. ERR_FAIL_COND_V(!mesh, -1);
  2899. return mesh->blend_shape_count;
  2900. }
  2901. void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  2902. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2903. ERR_FAIL_COND(!mesh);
  2904. ERR_FAIL_INDEX((int)p_mode, 2);
  2905. mesh->blend_shape_mode = p_mode;
  2906. }
  2907. RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  2908. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2909. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  2910. return mesh->blend_shape_mode;
  2911. }
  2912. void RendererStorageRD::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2913. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2914. ERR_FAIL_COND(!mesh);
  2915. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2916. ERR_FAIL_COND(p_data.size() == 0);
  2917. uint64_t data_size = p_data.size();
  2918. const uint8_t *r = p_data.ptr();
  2919. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  2920. }
  2921. void RendererStorageRD::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2922. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2923. ERR_FAIL_COND(!mesh);
  2924. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2925. ERR_FAIL_COND(p_data.size() == 0);
  2926. ERR_FAIL_COND(mesh->surfaces[p_surface]->attribute_buffer.is_null());
  2927. uint64_t data_size = p_data.size();
  2928. const uint8_t *r = p_data.ptr();
  2929. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->attribute_buffer, p_offset, data_size, r);
  2930. }
  2931. void RendererStorageRD::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2932. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2933. ERR_FAIL_COND(!mesh);
  2934. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2935. ERR_FAIL_COND(p_data.size() == 0);
  2936. ERR_FAIL_COND(mesh->surfaces[p_surface]->skin_buffer.is_null());
  2937. uint64_t data_size = p_data.size();
  2938. const uint8_t *r = p_data.ptr();
  2939. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->skin_buffer, p_offset, data_size, r);
  2940. }
  2941. void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  2942. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2943. ERR_FAIL_COND(!mesh);
  2944. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2945. mesh->surfaces[p_surface]->material = p_material;
  2946. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2947. mesh->material_cache.clear();
  2948. }
  2949. RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  2950. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2951. ERR_FAIL_COND_V(!mesh, RID());
  2952. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  2953. return mesh->surfaces[p_surface]->material;
  2954. }
  2955. RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  2956. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2957. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  2958. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  2959. Mesh::Surface &s = *mesh->surfaces[p_surface];
  2960. RS::SurfaceData sd;
  2961. sd.format = s.format;
  2962. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  2963. if (s.attribute_buffer.is_valid()) {
  2964. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  2965. }
  2966. if (s.skin_buffer.is_valid()) {
  2967. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  2968. }
  2969. sd.vertex_count = s.vertex_count;
  2970. sd.index_count = s.index_count;
  2971. sd.primitive = s.primitive;
  2972. if (sd.index_count) {
  2973. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  2974. }
  2975. sd.aabb = s.aabb;
  2976. for (uint32_t i = 0; i < s.lod_count; i++) {
  2977. RS::SurfaceData::LOD lod;
  2978. lod.edge_length = s.lods[i].edge_length;
  2979. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  2980. sd.lods.push_back(lod);
  2981. }
  2982. sd.bone_aabbs = s.bone_aabbs;
  2983. if (s.blend_shape_buffer.is_valid()) {
  2984. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  2985. }
  2986. return sd;
  2987. }
  2988. int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
  2989. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2990. ERR_FAIL_COND_V(!mesh, 0);
  2991. return mesh->surface_count;
  2992. }
  2993. void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  2994. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  2995. ERR_FAIL_COND(!mesh);
  2996. mesh->custom_aabb = p_aabb;
  2997. }
  2998. AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  2999. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3000. ERR_FAIL_COND_V(!mesh, AABB());
  3001. return mesh->custom_aabb;
  3002. }
  3003. AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  3004. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3005. ERR_FAIL_COND_V(!mesh, AABB());
  3006. if (mesh->custom_aabb != AABB()) {
  3007. return mesh->custom_aabb;
  3008. }
  3009. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  3010. if (!skeleton || skeleton->size == 0) {
  3011. return mesh->aabb;
  3012. }
  3013. AABB aabb;
  3014. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  3015. AABB laabb;
  3016. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  3017. int bs = mesh->surfaces[i]->bone_aabbs.size();
  3018. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  3019. int sbs = skeleton->size;
  3020. ERR_CONTINUE(bs > sbs);
  3021. const float *baseptr = skeleton->data.ptr();
  3022. bool first = true;
  3023. if (skeleton->use_2d) {
  3024. for (int j = 0; j < bs; j++) {
  3025. if (skbones[0].size == Vector3()) {
  3026. continue; //bone is unused
  3027. }
  3028. const float *dataptr = baseptr + j * 8;
  3029. Transform3D mtx;
  3030. mtx.basis.elements[0].x = dataptr[0];
  3031. mtx.basis.elements[1].x = dataptr[1];
  3032. mtx.origin.x = dataptr[3];
  3033. mtx.basis.elements[0].y = dataptr[4];
  3034. mtx.basis.elements[1].y = dataptr[5];
  3035. mtx.origin.y = dataptr[7];
  3036. AABB baabb = mtx.xform(skbones[j]);
  3037. if (first) {
  3038. laabb = baabb;
  3039. first = false;
  3040. } else {
  3041. laabb.merge_with(baabb);
  3042. }
  3043. }
  3044. } else {
  3045. for (int j = 0; j < bs; j++) {
  3046. if (skbones[0].size == Vector3()) {
  3047. continue; //bone is unused
  3048. }
  3049. const float *dataptr = baseptr + j * 12;
  3050. Transform3D mtx;
  3051. mtx.basis.elements[0][0] = dataptr[0];
  3052. mtx.basis.elements[0][1] = dataptr[1];
  3053. mtx.basis.elements[0][2] = dataptr[2];
  3054. mtx.origin.x = dataptr[3];
  3055. mtx.basis.elements[1][0] = dataptr[4];
  3056. mtx.basis.elements[1][1] = dataptr[5];
  3057. mtx.basis.elements[1][2] = dataptr[6];
  3058. mtx.origin.y = dataptr[7];
  3059. mtx.basis.elements[2][0] = dataptr[8];
  3060. mtx.basis.elements[2][1] = dataptr[9];
  3061. mtx.basis.elements[2][2] = dataptr[10];
  3062. mtx.origin.z = dataptr[11];
  3063. AABB baabb = mtx.xform(skbones[j]);
  3064. if (first) {
  3065. laabb = baabb;
  3066. first = false;
  3067. } else {
  3068. laabb.merge_with(baabb);
  3069. }
  3070. }
  3071. }
  3072. if (laabb.size == Vector3()) {
  3073. laabb = mesh->surfaces[i]->aabb;
  3074. }
  3075. } else {
  3076. laabb = mesh->surfaces[i]->aabb;
  3077. }
  3078. if (i == 0) {
  3079. aabb = laabb;
  3080. } else {
  3081. aabb.merge_with(laabb);
  3082. }
  3083. }
  3084. return aabb;
  3085. }
  3086. void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  3087. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3088. ERR_FAIL_COND(!mesh);
  3089. Mesh *shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  3090. if (shadow_mesh) {
  3091. shadow_mesh->shadow_owners.erase(mesh);
  3092. }
  3093. mesh->shadow_mesh = p_shadow_mesh;
  3094. shadow_mesh = mesh_owner.get_or_null(mesh->shadow_mesh);
  3095. if (shadow_mesh) {
  3096. shadow_mesh->shadow_owners.insert(mesh);
  3097. }
  3098. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3099. }
  3100. void RendererStorageRD::mesh_clear(RID p_mesh) {
  3101. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3102. ERR_FAIL_COND(!mesh);
  3103. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  3104. Mesh::Surface &s = *mesh->surfaces[i];
  3105. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  3106. if (s.attribute_buffer.is_valid()) {
  3107. RD::get_singleton()->free(s.attribute_buffer);
  3108. }
  3109. if (s.skin_buffer.is_valid()) {
  3110. RD::get_singleton()->free(s.skin_buffer);
  3111. }
  3112. if (s.versions) {
  3113. memfree(s.versions); //reallocs, so free with memfree.
  3114. }
  3115. if (s.index_buffer.is_valid()) {
  3116. RD::get_singleton()->free(s.index_buffer);
  3117. }
  3118. if (s.lod_count) {
  3119. for (uint32_t j = 0; j < s.lod_count; j++) {
  3120. RD::get_singleton()->free(s.lods[j].index_buffer);
  3121. }
  3122. memdelete_arr(s.lods);
  3123. }
  3124. if (s.blend_shape_buffer.is_valid()) {
  3125. RD::get_singleton()->free(s.blend_shape_buffer);
  3126. }
  3127. memdelete(mesh->surfaces[i]);
  3128. }
  3129. if (mesh->surfaces) {
  3130. memfree(mesh->surfaces);
  3131. }
  3132. mesh->surfaces = nullptr;
  3133. mesh->surface_count = 0;
  3134. mesh->material_cache.clear();
  3135. //clear instance data
  3136. for (MeshInstance *mi : mesh->instances) {
  3137. _mesh_instance_clear(mi);
  3138. }
  3139. mesh->has_bone_weights = false;
  3140. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3141. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  3142. Mesh *shadow_owner = E->get();
  3143. shadow_owner->shadow_mesh = RID();
  3144. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3145. }
  3146. }
  3147. bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  3148. Mesh *mesh = mesh_owner.get_or_null(p_mesh);
  3149. ERR_FAIL_COND_V(!mesh, false);
  3150. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  3151. }
  3152. /* MESH INSTANCE */
  3153. RID RendererStorageRD::mesh_instance_create(RID p_base) {
  3154. Mesh *mesh = mesh_owner.get_or_null(p_base);
  3155. ERR_FAIL_COND_V(!mesh, RID());
  3156. RID rid = mesh_instance_owner.make_rid();
  3157. MeshInstance *mi = mesh_instance_owner.get_or_null(rid);
  3158. mi->mesh = mesh;
  3159. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  3160. _mesh_instance_add_surface(mi, mesh, i);
  3161. }
  3162. mi->I = mesh->instances.push_back(mi);
  3163. mi->dirty = true;
  3164. return rid;
  3165. }
  3166. void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  3167. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3168. if (mi->skeleton == p_skeleton) {
  3169. return;
  3170. }
  3171. mi->skeleton = p_skeleton;
  3172. mi->skeleton_version = 0;
  3173. mi->dirty = true;
  3174. }
  3175. void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  3176. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3177. ERR_FAIL_COND(!mi);
  3178. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  3179. mi->blend_weights[p_shape] = p_weight;
  3180. mi->weights_dirty = true;
  3181. //will be eventually updated
  3182. }
  3183. void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
  3184. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  3185. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  3186. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  3187. }
  3188. if (mi->surfaces[i].versions) {
  3189. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  3190. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  3191. }
  3192. memfree(mi->surfaces[i].versions);
  3193. }
  3194. }
  3195. mi->surfaces.clear();
  3196. if (mi->blend_weights_buffer.is_valid()) {
  3197. RD::get_singleton()->free(mi->blend_weights_buffer);
  3198. }
  3199. mi->blend_weights.clear();
  3200. mi->weights_dirty = false;
  3201. mi->skeleton_version = 0;
  3202. }
  3203. void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  3204. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  3205. mi->blend_weights.resize(mesh->blend_shape_count);
  3206. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  3207. mi->blend_weights[i] = 0;
  3208. }
  3209. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  3210. mi->weights_dirty = true;
  3211. }
  3212. MeshInstance::Surface s;
  3213. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  3214. //surface warrants transform
  3215. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  3216. Vector<RD::Uniform> uniforms;
  3217. {
  3218. RD::Uniform u;
  3219. u.binding = 1;
  3220. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3221. u.ids.push_back(s.vertex_buffer);
  3222. uniforms.push_back(u);
  3223. }
  3224. {
  3225. RD::Uniform u;
  3226. u.binding = 2;
  3227. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3228. if (mi->blend_weights_buffer.is_valid()) {
  3229. u.ids.push_back(mi->blend_weights_buffer);
  3230. } else {
  3231. u.ids.push_back(default_rd_storage_buffer);
  3232. }
  3233. uniforms.push_back(u);
  3234. }
  3235. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  3236. }
  3237. mi->surfaces.push_back(s);
  3238. mi->dirty = true;
  3239. }
  3240. void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
  3241. MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
  3242. bool needs_update = mi->dirty;
  3243. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  3244. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  3245. needs_update = true;
  3246. }
  3247. if (mi->array_update_list.in_list()) {
  3248. return;
  3249. }
  3250. if (!needs_update && mi->skeleton.is_valid()) {
  3251. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  3252. if (sk && sk->version != mi->skeleton_version) {
  3253. needs_update = true;
  3254. }
  3255. }
  3256. if (needs_update) {
  3257. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  3258. }
  3259. }
  3260. void RendererStorageRD::update_mesh_instances() {
  3261. while (dirty_mesh_instance_weights.first()) {
  3262. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  3263. if (mi->blend_weights_buffer.is_valid()) {
  3264. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  3265. }
  3266. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  3267. mi->weights_dirty = false;
  3268. }
  3269. if (dirty_mesh_instance_arrays.first() == nullptr) {
  3270. return; //nothing to do
  3271. }
  3272. //process skeletons and blend shapes
  3273. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3274. while (dirty_mesh_instance_arrays.first()) {
  3275. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  3276. Skeleton *sk = skeleton_owner.get_or_null(mi->skeleton);
  3277. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  3278. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  3279. continue;
  3280. }
  3281. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  3282. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  3283. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  3284. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  3285. if (sk && sk->uniform_set_mi.is_valid()) {
  3286. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  3287. } else {
  3288. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  3289. }
  3290. SkeletonShader::PushConstant push_constant;
  3291. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  3292. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  3293. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  3294. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  3295. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  3296. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  3297. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  3298. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  3299. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  3300. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  3301. push_constant.pad0 = 0;
  3302. push_constant.pad1 = 0;
  3303. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  3304. //dispatch without barrier, so all is done at the same time
  3305. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  3306. }
  3307. mi->dirty = false;
  3308. if (sk) {
  3309. mi->skeleton_version = sk->version;
  3310. }
  3311. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  3312. }
  3313. RD::get_singleton()->compute_list_end();
  3314. }
  3315. void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  3316. Vector<RD::VertexAttribute> attributes;
  3317. Vector<RID> buffers;
  3318. uint32_t stride = 0;
  3319. uint32_t attribute_stride = 0;
  3320. uint32_t skin_stride = 0;
  3321. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  3322. RD::VertexAttribute vd;
  3323. RID buffer;
  3324. vd.location = i;
  3325. if (!(s->format & (1 << i))) {
  3326. // Not supplied by surface, use default value
  3327. buffer = mesh_default_rd_buffers[i];
  3328. vd.stride = 0;
  3329. switch (i) {
  3330. case RS::ARRAY_VERTEX: {
  3331. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3332. } break;
  3333. case RS::ARRAY_NORMAL: {
  3334. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3335. } break;
  3336. case RS::ARRAY_TANGENT: {
  3337. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3338. } break;
  3339. case RS::ARRAY_COLOR: {
  3340. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3341. } break;
  3342. case RS::ARRAY_TEX_UV: {
  3343. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3344. } break;
  3345. case RS::ARRAY_TEX_UV2: {
  3346. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3347. } break;
  3348. case RS::ARRAY_CUSTOM0:
  3349. case RS::ARRAY_CUSTOM1:
  3350. case RS::ARRAY_CUSTOM2:
  3351. case RS::ARRAY_CUSTOM3: {
  3352. //assumed weights too
  3353. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3354. } break;
  3355. case RS::ARRAY_BONES: {
  3356. //assumed weights too
  3357. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  3358. } break;
  3359. case RS::ARRAY_WEIGHTS: {
  3360. //assumed weights too
  3361. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  3362. } break;
  3363. }
  3364. } else {
  3365. //Supplied, use it
  3366. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  3367. switch (i) {
  3368. case RS::ARRAY_VERTEX: {
  3369. vd.offset = stride;
  3370. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  3371. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3372. stride += sizeof(float) * 2;
  3373. } else {
  3374. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  3375. stride += sizeof(float) * 3;
  3376. }
  3377. if (mis) {
  3378. buffer = mis->vertex_buffer;
  3379. } else {
  3380. buffer = s->vertex_buffer;
  3381. }
  3382. } break;
  3383. case RS::ARRAY_NORMAL: {
  3384. vd.offset = stride;
  3385. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  3386. stride += sizeof(uint32_t);
  3387. if (mis) {
  3388. buffer = mis->vertex_buffer;
  3389. } else {
  3390. buffer = s->vertex_buffer;
  3391. }
  3392. } break;
  3393. case RS::ARRAY_TANGENT: {
  3394. vd.offset = stride;
  3395. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  3396. stride += sizeof(uint32_t);
  3397. if (mis) {
  3398. buffer = mis->vertex_buffer;
  3399. } else {
  3400. buffer = s->vertex_buffer;
  3401. }
  3402. } break;
  3403. case RS::ARRAY_COLOR: {
  3404. vd.offset = attribute_stride;
  3405. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3406. attribute_stride += sizeof(int8_t) * 4;
  3407. buffer = s->attribute_buffer;
  3408. } break;
  3409. case RS::ARRAY_TEX_UV: {
  3410. vd.offset = attribute_stride;
  3411. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3412. attribute_stride += sizeof(float) * 2;
  3413. buffer = s->attribute_buffer;
  3414. } break;
  3415. case RS::ARRAY_TEX_UV2: {
  3416. vd.offset = attribute_stride;
  3417. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  3418. attribute_stride += sizeof(float) * 2;
  3419. buffer = s->attribute_buffer;
  3420. } break;
  3421. case RS::ARRAY_CUSTOM0:
  3422. case RS::ARRAY_CUSTOM1:
  3423. case RS::ARRAY_CUSTOM2:
  3424. case RS::ARRAY_CUSTOM3: {
  3425. vd.offset = attribute_stride;
  3426. int idx = i - RS::ARRAY_CUSTOM0;
  3427. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  3428. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  3429. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  3430. RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  3431. vd.format = fmtrd[fmt];
  3432. attribute_stride += fmtsize[fmt];
  3433. buffer = s->attribute_buffer;
  3434. } break;
  3435. case RS::ARRAY_BONES: {
  3436. vd.offset = skin_stride;
  3437. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  3438. skin_stride += sizeof(int16_t) * 4;
  3439. buffer = s->skin_buffer;
  3440. } break;
  3441. case RS::ARRAY_WEIGHTS: {
  3442. vd.offset = skin_stride;
  3443. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  3444. skin_stride += sizeof(int16_t) * 4;
  3445. buffer = s->skin_buffer;
  3446. } break;
  3447. }
  3448. }
  3449. if (!(p_input_mask & (1 << i))) {
  3450. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  3451. }
  3452. attributes.push_back(vd);
  3453. buffers.push_back(buffer);
  3454. }
  3455. //update final stride
  3456. for (int i = 0; i < attributes.size(); i++) {
  3457. if (attributes[i].stride == 0) {
  3458. continue; //default location
  3459. }
  3460. int loc = attributes[i].location;
  3461. if (loc < RS::ARRAY_COLOR) {
  3462. attributes.write[i].stride = stride;
  3463. } else if (loc < RS::ARRAY_BONES) {
  3464. attributes.write[i].stride = attribute_stride;
  3465. } else {
  3466. attributes.write[i].stride = skin_stride;
  3467. }
  3468. }
  3469. v.input_mask = p_input_mask;
  3470. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  3471. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  3472. }
  3473. ////////////////// MULTIMESH
  3474. RID RendererStorageRD::multimesh_allocate() {
  3475. return multimesh_owner.allocate_rid();
  3476. }
  3477. void RendererStorageRD::multimesh_initialize(RID p_rid) {
  3478. multimesh_owner.initialize_rid(p_rid, MultiMesh());
  3479. }
  3480. void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  3481. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3482. ERR_FAIL_COND(!multimesh);
  3483. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  3484. return;
  3485. }
  3486. if (multimesh->buffer.is_valid()) {
  3487. RD::get_singleton()->free(multimesh->buffer);
  3488. multimesh->buffer = RID();
  3489. multimesh->uniform_set_2d = RID(); //cleared by dependency
  3490. multimesh->uniform_set_3d = RID(); //cleared by dependency
  3491. }
  3492. if (multimesh->data_cache_dirty_regions) {
  3493. memdelete_arr(multimesh->data_cache_dirty_regions);
  3494. multimesh->data_cache_dirty_regions = nullptr;
  3495. multimesh->data_cache_used_dirty_regions = 0;
  3496. }
  3497. multimesh->instances = p_instances;
  3498. multimesh->xform_format = p_transform_format;
  3499. multimesh->uses_colors = p_use_colors;
  3500. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  3501. multimesh->uses_custom_data = p_use_custom_data;
  3502. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  3503. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  3504. multimesh->buffer_set = false;
  3505. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  3506. multimesh->data_cache = Vector<float>();
  3507. multimesh->aabb = AABB();
  3508. multimesh->aabb_dirty = false;
  3509. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  3510. if (multimesh->instances) {
  3511. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  3512. }
  3513. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
  3514. }
  3515. int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  3516. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3517. ERR_FAIL_COND_V(!multimesh, 0);
  3518. return multimesh->instances;
  3519. }
  3520. void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  3521. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3522. ERR_FAIL_COND(!multimesh);
  3523. if (multimesh->mesh == p_mesh) {
  3524. return;
  3525. }
  3526. multimesh->mesh = p_mesh;
  3527. if (multimesh->instances == 0) {
  3528. return;
  3529. }
  3530. if (multimesh->data_cache.size()) {
  3531. //we have a data cache, just mark it dirt
  3532. _multimesh_mark_all_dirty(multimesh, false, true);
  3533. } else if (multimesh->instances) {
  3534. //need to re-create AABB unfortunately, calling this has a penalty
  3535. if (multimesh->buffer_set) {
  3536. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3537. const uint8_t *r = buffer.ptr();
  3538. const float *data = (const float *)r;
  3539. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3540. }
  3541. }
  3542. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  3543. }
  3544. #define MULTIMESH_DIRTY_REGION_SIZE 512
  3545. void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  3546. if (multimesh->data_cache.size() > 0) {
  3547. return; //already local
  3548. }
  3549. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  3550. // this means that the user wants to load/save individual elements,
  3551. // for this, the data must reside on CPU, so just copy it there.
  3552. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  3553. {
  3554. float *w = multimesh->data_cache.ptrw();
  3555. if (multimesh->buffer_set) {
  3556. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3557. {
  3558. const uint8_t *r = buffer.ptr();
  3559. memcpy(w, r, buffer.size());
  3560. }
  3561. } else {
  3562. memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
  3563. }
  3564. }
  3565. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3566. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  3567. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3568. multimesh->data_cache_dirty_regions[i] = false;
  3569. }
  3570. multimesh->data_cache_used_dirty_regions = 0;
  3571. }
  3572. void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  3573. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  3574. #ifdef DEBUG_ENABLED
  3575. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3576. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  3577. #endif
  3578. if (!multimesh->data_cache_dirty_regions[region_index]) {
  3579. multimesh->data_cache_dirty_regions[region_index] = true;
  3580. multimesh->data_cache_used_dirty_regions++;
  3581. }
  3582. if (p_aabb) {
  3583. multimesh->aabb_dirty = true;
  3584. }
  3585. if (!multimesh->dirty) {
  3586. multimesh->dirty_list = multimesh_dirty_list;
  3587. multimesh_dirty_list = multimesh;
  3588. multimesh->dirty = true;
  3589. }
  3590. }
  3591. void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  3592. if (p_data) {
  3593. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3594. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3595. if (!multimesh->data_cache_dirty_regions[i]) {
  3596. multimesh->data_cache_dirty_regions[i] = true;
  3597. multimesh->data_cache_used_dirty_regions++;
  3598. }
  3599. }
  3600. }
  3601. if (p_aabb) {
  3602. multimesh->aabb_dirty = true;
  3603. }
  3604. if (!multimesh->dirty) {
  3605. multimesh->dirty_list = multimesh_dirty_list;
  3606. multimesh_dirty_list = multimesh;
  3607. multimesh->dirty = true;
  3608. }
  3609. }
  3610. void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  3611. ERR_FAIL_COND(multimesh->mesh.is_null());
  3612. AABB aabb;
  3613. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  3614. for (int i = 0; i < p_instances; i++) {
  3615. const float *data = p_data + multimesh->stride_cache * i;
  3616. Transform3D t;
  3617. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  3618. t.basis.elements[0][0] = data[0];
  3619. t.basis.elements[0][1] = data[1];
  3620. t.basis.elements[0][2] = data[2];
  3621. t.origin.x = data[3];
  3622. t.basis.elements[1][0] = data[4];
  3623. t.basis.elements[1][1] = data[5];
  3624. t.basis.elements[1][2] = data[6];
  3625. t.origin.y = data[7];
  3626. t.basis.elements[2][0] = data[8];
  3627. t.basis.elements[2][1] = data[9];
  3628. t.basis.elements[2][2] = data[10];
  3629. t.origin.z = data[11];
  3630. } else {
  3631. t.basis.elements[0].x = data[0];
  3632. t.basis.elements[1].x = data[1];
  3633. t.origin.x = data[3];
  3634. t.basis.elements[0].y = data[4];
  3635. t.basis.elements[1].y = data[5];
  3636. t.origin.y = data[7];
  3637. }
  3638. if (i == 0) {
  3639. aabb = t.xform(mesh_aabb);
  3640. } else {
  3641. aabb.merge_with(t.xform(mesh_aabb));
  3642. }
  3643. }
  3644. multimesh->aabb = aabb;
  3645. }
  3646. void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
  3647. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3648. ERR_FAIL_COND(!multimesh);
  3649. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3650. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  3651. _multimesh_make_local(multimesh);
  3652. {
  3653. float *w = multimesh->data_cache.ptrw();
  3654. float *dataptr = w + p_index * multimesh->stride_cache;
  3655. dataptr[0] = p_transform.basis.elements[0][0];
  3656. dataptr[1] = p_transform.basis.elements[0][1];
  3657. dataptr[2] = p_transform.basis.elements[0][2];
  3658. dataptr[3] = p_transform.origin.x;
  3659. dataptr[4] = p_transform.basis.elements[1][0];
  3660. dataptr[5] = p_transform.basis.elements[1][1];
  3661. dataptr[6] = p_transform.basis.elements[1][2];
  3662. dataptr[7] = p_transform.origin.y;
  3663. dataptr[8] = p_transform.basis.elements[2][0];
  3664. dataptr[9] = p_transform.basis.elements[2][1];
  3665. dataptr[10] = p_transform.basis.elements[2][2];
  3666. dataptr[11] = p_transform.origin.z;
  3667. }
  3668. _multimesh_mark_dirty(multimesh, p_index, true);
  3669. }
  3670. void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  3671. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3672. ERR_FAIL_COND(!multimesh);
  3673. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3674. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  3675. _multimesh_make_local(multimesh);
  3676. {
  3677. float *w = multimesh->data_cache.ptrw();
  3678. float *dataptr = w + p_index * multimesh->stride_cache;
  3679. dataptr[0] = p_transform.elements[0][0];
  3680. dataptr[1] = p_transform.elements[1][0];
  3681. dataptr[2] = 0;
  3682. dataptr[3] = p_transform.elements[2][0];
  3683. dataptr[4] = p_transform.elements[0][1];
  3684. dataptr[5] = p_transform.elements[1][1];
  3685. dataptr[6] = 0;
  3686. dataptr[7] = p_transform.elements[2][1];
  3687. }
  3688. _multimesh_mark_dirty(multimesh, p_index, true);
  3689. }
  3690. void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  3691. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3692. ERR_FAIL_COND(!multimesh);
  3693. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3694. ERR_FAIL_COND(!multimesh->uses_colors);
  3695. _multimesh_make_local(multimesh);
  3696. {
  3697. float *w = multimesh->data_cache.ptrw();
  3698. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3699. dataptr[0] = p_color.r;
  3700. dataptr[1] = p_color.g;
  3701. dataptr[2] = p_color.b;
  3702. dataptr[3] = p_color.a;
  3703. }
  3704. _multimesh_mark_dirty(multimesh, p_index, false);
  3705. }
  3706. void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  3707. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3708. ERR_FAIL_COND(!multimesh);
  3709. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3710. ERR_FAIL_COND(!multimesh->uses_custom_data);
  3711. _multimesh_make_local(multimesh);
  3712. {
  3713. float *w = multimesh->data_cache.ptrw();
  3714. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3715. dataptr[0] = p_color.r;
  3716. dataptr[1] = p_color.g;
  3717. dataptr[2] = p_color.b;
  3718. dataptr[3] = p_color.a;
  3719. }
  3720. _multimesh_mark_dirty(multimesh, p_index, false);
  3721. }
  3722. RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  3723. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3724. ERR_FAIL_COND_V(!multimesh, RID());
  3725. return multimesh->mesh;
  3726. }
  3727. Transform3D RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  3728. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3729. ERR_FAIL_COND_V(!multimesh, Transform3D());
  3730. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform3D());
  3731. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform3D());
  3732. _multimesh_make_local(multimesh);
  3733. Transform3D t;
  3734. {
  3735. const float *r = multimesh->data_cache.ptr();
  3736. const float *dataptr = r + p_index * multimesh->stride_cache;
  3737. t.basis.elements[0][0] = dataptr[0];
  3738. t.basis.elements[0][1] = dataptr[1];
  3739. t.basis.elements[0][2] = dataptr[2];
  3740. t.origin.x = dataptr[3];
  3741. t.basis.elements[1][0] = dataptr[4];
  3742. t.basis.elements[1][1] = dataptr[5];
  3743. t.basis.elements[1][2] = dataptr[6];
  3744. t.origin.y = dataptr[7];
  3745. t.basis.elements[2][0] = dataptr[8];
  3746. t.basis.elements[2][1] = dataptr[9];
  3747. t.basis.elements[2][2] = dataptr[10];
  3748. t.origin.z = dataptr[11];
  3749. }
  3750. return t;
  3751. }
  3752. Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  3753. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3754. ERR_FAIL_COND_V(!multimesh, Transform2D());
  3755. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  3756. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  3757. _multimesh_make_local(multimesh);
  3758. Transform2D t;
  3759. {
  3760. const float *r = multimesh->data_cache.ptr();
  3761. const float *dataptr = r + p_index * multimesh->stride_cache;
  3762. t.elements[0][0] = dataptr[0];
  3763. t.elements[1][0] = dataptr[1];
  3764. t.elements[2][0] = dataptr[3];
  3765. t.elements[0][1] = dataptr[4];
  3766. t.elements[1][1] = dataptr[5];
  3767. t.elements[2][1] = dataptr[7];
  3768. }
  3769. return t;
  3770. }
  3771. Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  3772. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3773. ERR_FAIL_COND_V(!multimesh, Color());
  3774. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3775. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  3776. _multimesh_make_local(multimesh);
  3777. Color c;
  3778. {
  3779. const float *r = multimesh->data_cache.ptr();
  3780. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3781. c.r = dataptr[0];
  3782. c.g = dataptr[1];
  3783. c.b = dataptr[2];
  3784. c.a = dataptr[3];
  3785. }
  3786. return c;
  3787. }
  3788. Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  3789. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3790. ERR_FAIL_COND_V(!multimesh, Color());
  3791. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3792. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  3793. _multimesh_make_local(multimesh);
  3794. Color c;
  3795. {
  3796. const float *r = multimesh->data_cache.ptr();
  3797. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3798. c.r = dataptr[0];
  3799. c.g = dataptr[1];
  3800. c.b = dataptr[2];
  3801. c.a = dataptr[3];
  3802. }
  3803. return c;
  3804. }
  3805. void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  3806. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3807. ERR_FAIL_COND(!multimesh);
  3808. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  3809. {
  3810. const float *r = p_buffer.ptr();
  3811. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  3812. multimesh->buffer_set = true;
  3813. }
  3814. if (multimesh->data_cache.size()) {
  3815. //if we have a data cache, just update it
  3816. multimesh->data_cache = p_buffer;
  3817. {
  3818. //clear dirty since nothing will be dirty anymore
  3819. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3820. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3821. multimesh->data_cache_dirty_regions[i] = false;
  3822. }
  3823. multimesh->data_cache_used_dirty_regions = 0;
  3824. }
  3825. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  3826. } else if (multimesh->mesh.is_valid()) {
  3827. //if we have a mesh set, we need to re-generate the AABB from the new data
  3828. const float *data = p_buffer.ptr();
  3829. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3830. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3831. }
  3832. }
  3833. Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  3834. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3835. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  3836. if (multimesh->buffer.is_null()) {
  3837. return Vector<float>();
  3838. } else if (multimesh->data_cache.size()) {
  3839. return multimesh->data_cache;
  3840. } else {
  3841. //get from memory
  3842. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3843. Vector<float> ret;
  3844. ret.resize(multimesh->instances * multimesh->stride_cache);
  3845. {
  3846. float *w = ret.ptrw();
  3847. const uint8_t *r = buffer.ptr();
  3848. memcpy(w, r, buffer.size());
  3849. }
  3850. return ret;
  3851. }
  3852. }
  3853. void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  3854. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3855. ERR_FAIL_COND(!multimesh);
  3856. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  3857. if (multimesh->visible_instances == p_visible) {
  3858. return;
  3859. }
  3860. if (multimesh->data_cache.size()) {
  3861. //there is a data cache..
  3862. _multimesh_mark_all_dirty(multimesh, false, true);
  3863. }
  3864. multimesh->visible_instances = p_visible;
  3865. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  3866. }
  3867. int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  3868. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3869. ERR_FAIL_COND_V(!multimesh, 0);
  3870. return multimesh->visible_instances;
  3871. }
  3872. AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  3873. MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
  3874. ERR_FAIL_COND_V(!multimesh, AABB());
  3875. if (multimesh->aabb_dirty) {
  3876. const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
  3877. }
  3878. return multimesh->aabb;
  3879. }
  3880. void RendererStorageRD::_update_dirty_multimeshes() {
  3881. while (multimesh_dirty_list) {
  3882. MultiMesh *multimesh = multimesh_dirty_list;
  3883. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  3884. const float *data = multimesh->data_cache.ptr();
  3885. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  3886. if (multimesh->data_cache_used_dirty_regions) {
  3887. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3888. uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3889. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  3890. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  3891. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  3892. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
  3893. } else {
  3894. //not that many regions? update them all
  3895. for (uint32_t i = 0; i < visible_region_count; i++) {
  3896. if (multimesh->data_cache_dirty_regions[i]) {
  3897. uint32_t offset = i * region_size;
  3898. uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
  3899. uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
  3900. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
  3901. }
  3902. }
  3903. }
  3904. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3905. multimesh->data_cache_dirty_regions[i] = false;
  3906. }
  3907. multimesh->data_cache_used_dirty_regions = 0;
  3908. }
  3909. if (multimesh->aabb_dirty) {
  3910. //aabb is dirty..
  3911. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  3912. multimesh->aabb_dirty = false;
  3913. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3914. }
  3915. }
  3916. multimesh_dirty_list = multimesh->dirty_list;
  3917. multimesh->dirty_list = nullptr;
  3918. multimesh->dirty = false;
  3919. }
  3920. multimesh_dirty_list = nullptr;
  3921. }
  3922. /* PARTICLES */
  3923. RID RendererStorageRD::particles_allocate() {
  3924. return particles_owner.allocate_rid();
  3925. }
  3926. void RendererStorageRD::particles_initialize(RID p_rid) {
  3927. particles_owner.initialize_rid(p_rid, Particles());
  3928. }
  3929. void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  3930. Particles *particles = particles_owner.get_or_null(p_particles);
  3931. ERR_FAIL_COND(!particles);
  3932. if (particles->mode == p_mode) {
  3933. return;
  3934. }
  3935. _particles_free_data(particles);
  3936. particles->mode = p_mode;
  3937. }
  3938. void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
  3939. Particles *particles = particles_owner.get_or_null(p_particles);
  3940. ERR_FAIL_COND(!particles);
  3941. particles->emitting = p_emitting;
  3942. }
  3943. bool RendererStorageRD::particles_get_emitting(RID p_particles) {
  3944. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  3945. Particles *particles = particles_owner.get_or_null(p_particles);
  3946. ERR_FAIL_COND_V(!particles, false);
  3947. return particles->emitting;
  3948. }
  3949. void RendererStorageRD::_particles_free_data(Particles *particles) {
  3950. if (particles->particle_buffer.is_valid()) {
  3951. RD::get_singleton()->free(particles->particle_buffer);
  3952. particles->particle_buffer = RID();
  3953. RD::get_singleton()->free(particles->particle_instance_buffer);
  3954. particles->particle_instance_buffer = RID();
  3955. }
  3956. if (particles->frame_params_buffer.is_valid()) {
  3957. RD::get_singleton()->free(particles->frame_params_buffer);
  3958. particles->frame_params_buffer = RID();
  3959. }
  3960. particles->particles_transforms_buffer_uniform_set = RID();
  3961. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  3962. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  3963. }
  3964. particles->trail_bind_pose_uniform_set = RID();
  3965. if (particles->trail_bind_pose_buffer.is_valid()) {
  3966. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  3967. particles->trail_bind_pose_buffer = RID();
  3968. }
  3969. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  3970. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  3971. }
  3972. particles->collision_textures_uniform_set = RID();
  3973. if (particles->particles_sort_buffer.is_valid()) {
  3974. RD::get_singleton()->free(particles->particles_sort_buffer);
  3975. particles->particles_sort_buffer = RID();
  3976. particles->particles_sort_uniform_set = RID();
  3977. }
  3978. if (particles->emission_buffer != nullptr) {
  3979. particles->emission_buffer = nullptr;
  3980. particles->emission_buffer_data.clear();
  3981. RD::get_singleton()->free(particles->emission_storage_buffer);
  3982. particles->emission_storage_buffer = RID();
  3983. }
  3984. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3985. //will need to be re-created
  3986. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3987. }
  3988. particles->particles_material_uniform_set = RID();
  3989. }
  3990. void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
  3991. Particles *particles = particles_owner.get_or_null(p_particles);
  3992. ERR_FAIL_COND(!particles);
  3993. if (particles->amount == p_amount) {
  3994. return;
  3995. }
  3996. _particles_free_data(particles);
  3997. particles->amount = p_amount;
  3998. particles->prev_ticks = 0;
  3999. particles->phase = 0;
  4000. particles->prev_phase = 0;
  4001. particles->clear = true;
  4002. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4003. }
  4004. void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
  4005. Particles *particles = particles_owner.get_or_null(p_particles);
  4006. ERR_FAIL_COND(!particles);
  4007. particles->lifetime = p_lifetime;
  4008. }
  4009. void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  4010. Particles *particles = particles_owner.get_or_null(p_particles);
  4011. ERR_FAIL_COND(!particles);
  4012. particles->one_shot = p_one_shot;
  4013. }
  4014. void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
  4015. Particles *particles = particles_owner.get_or_null(p_particles);
  4016. ERR_FAIL_COND(!particles);
  4017. particles->pre_process_time = p_time;
  4018. }
  4019. void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
  4020. Particles *particles = particles_owner.get_or_null(p_particles);
  4021. ERR_FAIL_COND(!particles);
  4022. particles->explosiveness = p_ratio;
  4023. }
  4024. void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
  4025. Particles *particles = particles_owner.get_or_null(p_particles);
  4026. ERR_FAIL_COND(!particles);
  4027. particles->randomness = p_ratio;
  4028. }
  4029. void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  4030. Particles *particles = particles_owner.get_or_null(p_particles);
  4031. ERR_FAIL_COND(!particles);
  4032. particles->custom_aabb = p_aabb;
  4033. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4034. }
  4035. void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
  4036. Particles *particles = particles_owner.get_or_null(p_particles);
  4037. ERR_FAIL_COND(!particles);
  4038. particles->speed_scale = p_scale;
  4039. }
  4040. void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  4041. Particles *particles = particles_owner.get_or_null(p_particles);
  4042. ERR_FAIL_COND(!particles);
  4043. particles->use_local_coords = p_enable;
  4044. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4045. }
  4046. void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
  4047. Particles *particles = particles_owner.get_or_null(p_particles);
  4048. ERR_FAIL_COND(!particles);
  4049. particles->fixed_fps = p_fps;
  4050. _particles_free_data(particles);
  4051. particles->prev_ticks = 0;
  4052. particles->phase = 0;
  4053. particles->prev_phase = 0;
  4054. particles->clear = true;
  4055. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4056. }
  4057. void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
  4058. Particles *particles = particles_owner.get_or_null(p_particles);
  4059. ERR_FAIL_COND(!particles);
  4060. particles->interpolate = p_enable;
  4061. }
  4062. void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  4063. Particles *particles = particles_owner.get_or_null(p_particles);
  4064. ERR_FAIL_COND(!particles);
  4065. particles->fractional_delta = p_enable;
  4066. }
  4067. void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
  4068. Particles *particles = particles_owner.get_or_null(p_particles);
  4069. ERR_FAIL_COND(!particles);
  4070. ERR_FAIL_COND(p_length < 0.1);
  4071. p_length = MIN(10.0, p_length);
  4072. particles->trails_enabled = p_enable;
  4073. particles->trail_length = p_length;
  4074. _particles_free_data(particles);
  4075. particles->prev_ticks = 0;
  4076. particles->phase = 0;
  4077. particles->prev_phase = 0;
  4078. particles->clear = true;
  4079. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4080. }
  4081. void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  4082. Particles *particles = particles_owner.get_or_null(p_particles);
  4083. ERR_FAIL_COND(!particles);
  4084. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  4085. _particles_free_data(particles);
  4086. particles->prev_ticks = 0;
  4087. particles->phase = 0;
  4088. particles->prev_phase = 0;
  4089. particles->clear = true;
  4090. }
  4091. particles->trail_bind_poses = p_bind_poses;
  4092. particles->trail_bind_poses_dirty = true;
  4093. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  4094. }
  4095. void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) {
  4096. Particles *particles = particles_owner.get_or_null(p_particles);
  4097. ERR_FAIL_COND(!particles);
  4098. particles->collision_base_size = p_size;
  4099. }
  4100. void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  4101. Particles *particles = particles_owner.get_or_null(p_particles);
  4102. ERR_FAIL_COND(!particles);
  4103. particles->transform_align = p_transform_align;
  4104. }
  4105. void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
  4106. Particles *particles = particles_owner.get_or_null(p_particles);
  4107. ERR_FAIL_COND(!particles);
  4108. particles->process_material = p_material;
  4109. }
  4110. void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  4111. Particles *particles = particles_owner.get_or_null(p_particles);
  4112. ERR_FAIL_COND(!particles);
  4113. particles->draw_order = p_order;
  4114. }
  4115. void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
  4116. Particles *particles = particles_owner.get_or_null(p_particles);
  4117. ERR_FAIL_COND(!particles);
  4118. particles->draw_passes.resize(p_passes);
  4119. }
  4120. void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  4121. Particles *particles = particles_owner.get_or_null(p_particles);
  4122. ERR_FAIL_COND(!particles);
  4123. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  4124. particles->draw_passes.write[p_pass] = p_mesh;
  4125. }
  4126. void RendererStorageRD::particles_restart(RID p_particles) {
  4127. Particles *particles = particles_owner.get_or_null(p_particles);
  4128. ERR_FAIL_COND(!particles);
  4129. particles->restart_request = true;
  4130. }
  4131. void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
  4132. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  4133. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  4134. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  4135. particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
  4136. particles->emission_buffer->particle_max = particles->amount;
  4137. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  4138. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  4139. //will need to be re-created
  4140. RD::get_singleton()->free(particles->particles_material_uniform_set);
  4141. particles->particles_material_uniform_set = RID();
  4142. }
  4143. }
  4144. void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  4145. Particles *particles = particles_owner.get_or_null(p_particles);
  4146. ERR_FAIL_COND(!particles);
  4147. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  4148. particles->sub_emitter = p_subemitter_particles;
  4149. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  4150. RD::get_singleton()->free(particles->particles_material_uniform_set);
  4151. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  4152. }
  4153. }
  4154. void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  4155. Particles *particles = particles_owner.get_or_null(p_particles);
  4156. ERR_FAIL_COND(!particles);
  4157. ERR_FAIL_COND(particles->amount == 0);
  4158. if (particles->emitting) {
  4159. particles->clear = true;
  4160. particles->emitting = false;
  4161. }
  4162. if (particles->emission_buffer == nullptr) {
  4163. _particles_allocate_emission_buffer(particles);
  4164. }
  4165. if (particles->inactive) {
  4166. //in case it was inactive, make active again
  4167. particles->inactive = false;
  4168. particles->inactive_time = 0;
  4169. }
  4170. int32_t idx = particles->emission_buffer->particle_count;
  4171. if (idx < particles->emission_buffer->particle_max) {
  4172. store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  4173. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  4174. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  4175. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  4176. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  4177. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  4178. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  4179. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  4180. particles->emission_buffer->data[idx].color[0] = p_color.r;
  4181. particles->emission_buffer->data[idx].color[1] = p_color.g;
  4182. particles->emission_buffer->data[idx].color[2] = p_color.b;
  4183. particles->emission_buffer->data[idx].color[3] = p_color.a;
  4184. particles->emission_buffer->data[idx].flags = p_emit_flags;
  4185. particles->emission_buffer->particle_count++;
  4186. }
  4187. }
  4188. void RendererStorageRD::particles_request_process(RID p_particles) {
  4189. Particles *particles = particles_owner.get_or_null(p_particles);
  4190. ERR_FAIL_COND(!particles);
  4191. if (!particles->dirty) {
  4192. particles->dirty = true;
  4193. particles->update_list = particle_update_list;
  4194. particle_update_list = particles;
  4195. }
  4196. }
  4197. AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
  4198. if (RSG::threaded) {
  4199. WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
  4200. }
  4201. const Particles *particles = particles_owner.get_or_null(p_particles);
  4202. ERR_FAIL_COND_V(!particles, AABB());
  4203. int total_amount = particles->amount;
  4204. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4205. total_amount *= particles->trail_bind_poses.size();
  4206. }
  4207. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  4208. ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
  4209. Transform3D inv = particles->emission_transform.affine_inverse();
  4210. AABB aabb;
  4211. if (buffer.size()) {
  4212. bool first = true;
  4213. const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr());
  4214. for (int i = 0; i < total_amount; i++) {
  4215. if (particle_data[i].active) {
  4216. Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
  4217. if (!particles->use_local_coords) {
  4218. pos = inv.xform(pos);
  4219. }
  4220. if (first) {
  4221. aabb.position = pos;
  4222. first = false;
  4223. } else {
  4224. aabb.expand_to(pos);
  4225. }
  4226. }
  4227. }
  4228. }
  4229. float longest_axis_size = 0;
  4230. for (int i = 0; i < particles->draw_passes.size(); i++) {
  4231. if (particles->draw_passes[i].is_valid()) {
  4232. AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
  4233. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  4234. }
  4235. }
  4236. aabb.grow_by(longest_axis_size);
  4237. return aabb;
  4238. }
  4239. AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
  4240. const Particles *particles = particles_owner.get_or_null(p_particles);
  4241. ERR_FAIL_COND_V(!particles, AABB());
  4242. return particles->custom_aabb;
  4243. }
  4244. void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  4245. Particles *particles = particles_owner.get_or_null(p_particles);
  4246. ERR_FAIL_COND(!particles);
  4247. particles->emission_transform = p_transform;
  4248. }
  4249. int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
  4250. const Particles *particles = particles_owner.get_or_null(p_particles);
  4251. ERR_FAIL_COND_V(!particles, 0);
  4252. return particles->draw_passes.size();
  4253. }
  4254. RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  4255. const Particles *particles = particles_owner.get_or_null(p_particles);
  4256. ERR_FAIL_COND_V(!particles, RID());
  4257. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  4258. return particles->draw_passes[p_pass];
  4259. }
  4260. void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  4261. Particles *particles = particles_owner.get_or_null(p_particles);
  4262. ERR_FAIL_COND(!particles);
  4263. particles->collisions.insert(p_particles_collision_instance);
  4264. }
  4265. void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  4266. Particles *particles = particles_owner.get_or_null(p_particles);
  4267. ERR_FAIL_COND(!particles);
  4268. particles->collisions.erase(p_particles_collision_instance);
  4269. }
  4270. void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  4271. Particles *particles = particles_owner.get_or_null(p_particles);
  4272. ERR_FAIL_COND(!particles);
  4273. particles->has_sdf_collision = p_enable;
  4274. particles->sdf_collision_transform = p_xform;
  4275. particles->sdf_collision_to_screen = p_to_screen;
  4276. particles->sdf_collision_texture = p_texture;
  4277. }
  4278. void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
  4279. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  4280. Vector<RD::Uniform> uniforms;
  4281. {
  4282. RD::Uniform u;
  4283. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4284. u.binding = 0;
  4285. u.ids.push_back(p_particles->frame_params_buffer);
  4286. uniforms.push_back(u);
  4287. }
  4288. {
  4289. RD::Uniform u;
  4290. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4291. u.binding = 1;
  4292. u.ids.push_back(p_particles->particle_buffer);
  4293. uniforms.push_back(u);
  4294. }
  4295. {
  4296. RD::Uniform u;
  4297. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4298. u.binding = 2;
  4299. if (p_particles->emission_storage_buffer.is_valid()) {
  4300. u.ids.push_back(p_particles->emission_storage_buffer);
  4301. } else {
  4302. u.ids.push_back(default_rd_storage_buffer);
  4303. }
  4304. uniforms.push_back(u);
  4305. }
  4306. {
  4307. RD::Uniform u;
  4308. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4309. u.binding = 3;
  4310. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  4311. if (sub_emitter) {
  4312. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  4313. _particles_allocate_emission_buffer(sub_emitter);
  4314. }
  4315. u.ids.push_back(sub_emitter->emission_storage_buffer);
  4316. } else {
  4317. u.ids.push_back(default_rd_storage_buffer);
  4318. }
  4319. uniforms.push_back(u);
  4320. }
  4321. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  4322. }
  4323. double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
  4324. //move back history (if there is any)
  4325. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  4326. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  4327. }
  4328. //update current frame
  4329. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  4330. if (p_particles->clear) {
  4331. p_particles->cycle_number = 0;
  4332. p_particles->random_seed = Math::rand();
  4333. } else if (new_phase < p_particles->phase) {
  4334. if (p_particles->one_shot) {
  4335. p_particles->emitting = false;
  4336. }
  4337. p_particles->cycle_number++;
  4338. }
  4339. frame_params.emitting = p_particles->emitting;
  4340. frame_params.system_phase = new_phase;
  4341. frame_params.prev_system_phase = p_particles->phase;
  4342. p_particles->phase = new_phase;
  4343. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  4344. frame_params.delta = p_delta * p_particles->speed_scale;
  4345. frame_params.random_seed = p_particles->random_seed;
  4346. frame_params.explosiveness = p_particles->explosiveness;
  4347. frame_params.randomness = p_particles->randomness;
  4348. if (p_particles->use_local_coords) {
  4349. store_transform(Transform3D(), frame_params.emission_transform);
  4350. } else {
  4351. store_transform(p_particles->emission_transform, frame_params.emission_transform);
  4352. }
  4353. frame_params.cycle = p_particles->cycle_number;
  4354. frame_params.frame = p_particles->frame_counter++;
  4355. frame_params.pad0 = 0;
  4356. frame_params.pad1 = 0;
  4357. frame_params.pad2 = 0;
  4358. { //collision and attractors
  4359. frame_params.collider_count = 0;
  4360. frame_params.attractor_count = 0;
  4361. frame_params.particle_size = p_particles->collision_base_size;
  4362. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  4363. RID collision_heightmap_texture;
  4364. Transform3D to_particles;
  4365. if (p_particles->use_local_coords) {
  4366. to_particles = p_particles->emission_transform.affine_inverse();
  4367. }
  4368. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  4369. //2D collision
  4370. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  4371. Transform2D revert = xform.affine_inverse();
  4372. frame_params.collider_count = 1;
  4373. frame_params.colliders[0].transform[0] = xform.elements[0][0];
  4374. frame_params.colliders[0].transform[1] = xform.elements[0][1];
  4375. frame_params.colliders[0].transform[2] = 0;
  4376. frame_params.colliders[0].transform[3] = xform.elements[2][0];
  4377. frame_params.colliders[0].transform[4] = xform.elements[1][0];
  4378. frame_params.colliders[0].transform[5] = xform.elements[1][1];
  4379. frame_params.colliders[0].transform[6] = 0;
  4380. frame_params.colliders[0].transform[7] = xform.elements[2][1];
  4381. frame_params.colliders[0].transform[8] = revert.elements[0][0];
  4382. frame_params.colliders[0].transform[9] = revert.elements[0][1];
  4383. frame_params.colliders[0].transform[10] = 0;
  4384. frame_params.colliders[0].transform[11] = revert.elements[2][0];
  4385. frame_params.colliders[0].transform[12] = revert.elements[1][0];
  4386. frame_params.colliders[0].transform[13] = revert.elements[1][1];
  4387. frame_params.colliders[0].transform[14] = 0;
  4388. frame_params.colliders[0].transform[15] = revert.elements[2][1];
  4389. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  4390. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  4391. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  4392. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  4393. frame_params.colliders[0].texture_index = 0;
  4394. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  4395. collision_heightmap_texture = p_particles->sdf_collision_texture;
  4396. //replace in all other history frames where used because parameters are no longer valid if screen moves
  4397. for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
  4398. if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  4399. p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
  4400. }
  4401. }
  4402. }
  4403. uint32_t collision_3d_textures_used = 0;
  4404. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  4405. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
  4406. if (!pci || !pci->active) {
  4407. continue;
  4408. }
  4409. ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
  4410. ERR_CONTINUE(!pc);
  4411. Transform3D to_collider = pci->transform;
  4412. if (p_particles->use_local_coords) {
  4413. to_collider = to_particles * to_collider;
  4414. }
  4415. Vector3 scale = to_collider.basis.get_scale();
  4416. to_collider.basis.orthonormalize();
  4417. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  4418. //attractor
  4419. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  4420. continue;
  4421. }
  4422. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  4423. store_transform(to_collider, attr.transform);
  4424. attr.strength = pc->attractor_strength;
  4425. attr.attenuation = pc->attractor_attenuation;
  4426. attr.directionality = pc->attractor_directionality;
  4427. switch (pc->type) {
  4428. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  4429. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  4430. float radius = pc->radius;
  4431. radius *= (scale.x + scale.y + scale.z) / 3.0;
  4432. attr.extents[0] = radius;
  4433. attr.extents[1] = radius;
  4434. attr.extents[2] = radius;
  4435. } break;
  4436. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  4437. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  4438. Vector3 extents = pc->extents * scale;
  4439. attr.extents[0] = extents.x;
  4440. attr.extents[1] = extents.y;
  4441. attr.extents[2] = extents.z;
  4442. } break;
  4443. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  4444. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  4445. continue;
  4446. }
  4447. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  4448. Vector3 extents = pc->extents * scale;
  4449. attr.extents[0] = extents.x;
  4450. attr.extents[1] = extents.y;
  4451. attr.extents[2] = extents.z;
  4452. attr.texture_index = collision_3d_textures_used;
  4453. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  4454. collision_3d_textures_used++;
  4455. } break;
  4456. default: {
  4457. }
  4458. }
  4459. frame_params.attractor_count++;
  4460. } else {
  4461. //collider
  4462. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  4463. continue;
  4464. }
  4465. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  4466. store_transform(to_collider, col.transform);
  4467. switch (pc->type) {
  4468. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  4469. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  4470. float radius = pc->radius;
  4471. radius *= (scale.x + scale.y + scale.z) / 3.0;
  4472. col.extents[0] = radius;
  4473. col.extents[1] = radius;
  4474. col.extents[2] = radius;
  4475. } break;
  4476. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  4477. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  4478. Vector3 extents = pc->extents * scale;
  4479. col.extents[0] = extents.x;
  4480. col.extents[1] = extents.y;
  4481. col.extents[2] = extents.z;
  4482. } break;
  4483. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  4484. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  4485. continue;
  4486. }
  4487. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  4488. Vector3 extents = pc->extents * scale;
  4489. col.extents[0] = extents.x;
  4490. col.extents[1] = extents.y;
  4491. col.extents[2] = extents.z;
  4492. col.texture_index = collision_3d_textures_used;
  4493. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  4494. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  4495. collision_3d_textures_used++;
  4496. } break;
  4497. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  4498. if (collision_heightmap_texture != RID()) { //already taken
  4499. continue;
  4500. }
  4501. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  4502. Vector3 extents = pc->extents * scale;
  4503. col.extents[0] = extents.x;
  4504. col.extents[1] = extents.y;
  4505. col.extents[2] = extents.z;
  4506. collision_heightmap_texture = pc->heightfield_texture;
  4507. } break;
  4508. default: {
  4509. }
  4510. }
  4511. frame_params.collider_count++;
  4512. }
  4513. }
  4514. bool different = false;
  4515. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  4516. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  4517. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  4518. different = true;
  4519. break;
  4520. }
  4521. }
  4522. }
  4523. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  4524. different = true;
  4525. }
  4526. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  4527. if (different || !uniform_set_valid) {
  4528. if (uniform_set_valid) {
  4529. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  4530. }
  4531. Vector<RD::Uniform> uniforms;
  4532. {
  4533. RD::Uniform u;
  4534. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4535. u.binding = 0;
  4536. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  4537. RID rd_tex;
  4538. if (i < collision_3d_textures_used) {
  4539. Texture *t = texture_owner.get_or_null(collision_3d_textures[i]);
  4540. if (t && t->type == Texture::TYPE_3D) {
  4541. rd_tex = t->rd_texture;
  4542. }
  4543. }
  4544. if (rd_tex == RID()) {
  4545. rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
  4546. }
  4547. u.ids.push_back(rd_tex);
  4548. }
  4549. uniforms.push_back(u);
  4550. }
  4551. {
  4552. RD::Uniform u;
  4553. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4554. u.binding = 1;
  4555. if (collision_heightmap_texture.is_valid()) {
  4556. u.ids.push_back(collision_heightmap_texture);
  4557. } else {
  4558. u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
  4559. }
  4560. uniforms.push_back(u);
  4561. }
  4562. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  4563. }
  4564. }
  4565. ParticlesShader::PushConstant push_constant;
  4566. int process_amount = p_particles->amount;
  4567. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4568. process_amount *= p_particles->trail_bind_poses.size();
  4569. }
  4570. push_constant.clear = p_particles->clear;
  4571. push_constant.total_particles = p_particles->amount;
  4572. push_constant.lifetime = p_particles->lifetime;
  4573. push_constant.trail_size = p_particles->trail_params.size();
  4574. push_constant.use_fractional_delta = p_particles->fractional_delta;
  4575. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  4576. push_constant.trail_pass = false;
  4577. p_particles->force_sub_emit = false; //reset
  4578. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  4579. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  4580. // print_line("updating subemitter buffer");
  4581. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  4582. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  4583. push_constant.can_emit = true;
  4584. if (sub_emitter->emitting) {
  4585. sub_emitter->emitting = false;
  4586. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  4587. }
  4588. //make sure the sub emitter processes particles too
  4589. sub_emitter->inactive = false;
  4590. sub_emitter->inactive_time = 0;
  4591. sub_emitter->force_sub_emit = true;
  4592. } else {
  4593. push_constant.can_emit = false;
  4594. }
  4595. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  4596. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  4597. p_particles->emission_buffer->particle_count = 0;
  4598. }
  4599. p_particles->clear = false;
  4600. if (p_particles->trail_params.size() > 1) {
  4601. //fill the trail params
  4602. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  4603. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  4604. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  4605. }
  4606. } else {
  4607. p_particles->trail_params[0] = p_particles->frame_history[0];
  4608. }
  4609. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  4610. ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
  4611. if (!m) {
  4612. m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
  4613. }
  4614. ERR_FAIL_COND(!m);
  4615. p_particles->has_collision_cache = m->shader_data->uses_collision;
  4616. //todo should maybe compute all particle systems together?
  4617. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4618. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  4619. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  4620. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  4621. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  4622. if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
  4623. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  4624. }
  4625. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4626. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  4627. //trails requires two passes in order to catch particle starts
  4628. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  4629. RD::get_singleton()->compute_list_add_barrier(compute_list);
  4630. push_constant.trail_pass = true;
  4631. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  4632. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  4633. } else {
  4634. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  4635. }
  4636. RD::get_singleton()->compute_list_end();
  4637. }
  4638. void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  4639. Particles *particles = particles_owner.get_or_null(p_particles);
  4640. ERR_FAIL_COND(!particles);
  4641. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4642. return;
  4643. }
  4644. if (particles->particle_buffer.is_null()) {
  4645. return; //particles have not processed yet
  4646. }
  4647. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  4648. //copy to sort buffer
  4649. if (do_sort && particles->particles_sort_buffer == RID()) {
  4650. uint32_t size = particles->amount;
  4651. if (size & 1) {
  4652. size++; //make multiple of 16
  4653. }
  4654. size *= sizeof(float) * 2;
  4655. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  4656. {
  4657. Vector<RD::Uniform> uniforms;
  4658. {
  4659. RD::Uniform u;
  4660. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4661. u.binding = 0;
  4662. u.ids.push_back(particles->particles_sort_buffer);
  4663. uniforms.push_back(u);
  4664. }
  4665. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  4666. }
  4667. }
  4668. ParticlesShader::CopyPushConstant copy_push_constant;
  4669. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4670. int fixed_fps = 60.0;
  4671. if (particles->fixed_fps > 0) {
  4672. fixed_fps = particles->fixed_fps;
  4673. }
  4674. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4675. copy_push_constant.trail_total = particles->frame_history.size();
  4676. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4677. } else {
  4678. copy_push_constant.trail_size = 1;
  4679. copy_push_constant.trail_total = 1;
  4680. copy_push_constant.frame_delta = 0.0;
  4681. }
  4682. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4683. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4684. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4685. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4686. copy_push_constant.total_particles = particles->amount;
  4687. Vector3 axis = -p_axis; // cameras look to z negative
  4688. if (particles->use_local_coords) {
  4689. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  4690. }
  4691. copy_push_constant.sort_direction[0] = axis.x;
  4692. copy_push_constant.sort_direction[1] = axis.y;
  4693. copy_push_constant.sort_direction[2] = axis.z;
  4694. copy_push_constant.align_up[0] = p_up_axis.x;
  4695. copy_push_constant.align_up[1] = p_up_axis.y;
  4696. copy_push_constant.align_up[2] = p_up_axis.z;
  4697. copy_push_constant.align_mode = particles->transform_align;
  4698. if (do_sort) {
  4699. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4700. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
  4701. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4702. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4703. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4704. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4705. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  4706. RD::get_singleton()->compute_list_end();
  4707. effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  4708. }
  4709. copy_push_constant.total_particles *= copy_push_constant.total_particles;
  4710. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4711. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : (particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES)]);
  4712. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4713. if (do_sort) {
  4714. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4715. }
  4716. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4717. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4718. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  4719. RD::get_singleton()->compute_list_end();
  4720. }
  4721. void RendererStorageRD::_particles_update_buffers(Particles *particles) {
  4722. if (particles->amount > 0 && particles->particle_buffer.is_null()) {
  4723. int total_amount = particles->amount;
  4724. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4725. total_amount *= particles->trail_bind_poses.size();
  4726. }
  4727. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  4728. particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
  4729. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
  4730. //needs to clear it
  4731. {
  4732. Vector<RD::Uniform> uniforms;
  4733. {
  4734. RD::Uniform u;
  4735. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4736. u.binding = 1;
  4737. u.ids.push_back(particles->particle_buffer);
  4738. uniforms.push_back(u);
  4739. }
  4740. {
  4741. RD::Uniform u;
  4742. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4743. u.binding = 2;
  4744. u.ids.push_back(particles->particle_instance_buffer);
  4745. uniforms.push_back(u);
  4746. }
  4747. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  4748. }
  4749. }
  4750. }
  4751. void RendererStorageRD::update_particles() {
  4752. while (particle_update_list) {
  4753. //use transform feedback to process particles
  4754. Particles *particles = particle_update_list;
  4755. //take and remove
  4756. particle_update_list = particles->update_list;
  4757. particles->update_list = nullptr;
  4758. particles->dirty = false;
  4759. _particles_update_buffers(particles);
  4760. if (particles->restart_request) {
  4761. particles->prev_ticks = 0;
  4762. particles->phase = 0;
  4763. particles->prev_phase = 0;
  4764. particles->clear = true;
  4765. particles->restart_request = false;
  4766. }
  4767. if (particles->inactive && !particles->emitting) {
  4768. //go next
  4769. continue;
  4770. }
  4771. if (particles->emitting) {
  4772. if (particles->inactive) {
  4773. //restart system from scratch
  4774. particles->prev_ticks = 0;
  4775. particles->phase = 0;
  4776. particles->prev_phase = 0;
  4777. particles->clear = true;
  4778. }
  4779. particles->inactive = false;
  4780. particles->inactive_time = 0;
  4781. } else {
  4782. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  4783. if (particles->inactive_time > particles->lifetime * 1.2) {
  4784. particles->inactive = true;
  4785. continue;
  4786. }
  4787. }
  4788. #ifndef _MSC_VER
  4789. #warning Should use display refresh rate for all this
  4790. #endif
  4791. float screen_hz = 60;
  4792. int fixed_fps = 0;
  4793. if (particles->fixed_fps > 0) {
  4794. fixed_fps = particles->fixed_fps;
  4795. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4796. fixed_fps = screen_hz;
  4797. }
  4798. {
  4799. //update trails
  4800. int history_size = 1;
  4801. int trail_steps = 1;
  4802. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4803. history_size = MAX(1, int(particles->trail_length * fixed_fps));
  4804. trail_steps = particles->trail_bind_poses.size();
  4805. }
  4806. if (uint32_t(history_size) != particles->frame_history.size()) {
  4807. particles->frame_history.resize(history_size);
  4808. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  4809. }
  4810. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  4811. particles->trail_params.resize(trail_steps);
  4812. if (particles->frame_params_buffer.is_valid()) {
  4813. RD::get_singleton()->free(particles->frame_params_buffer);
  4814. }
  4815. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  4816. }
  4817. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  4818. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  4819. particles->trail_bind_poses_dirty = true;
  4820. }
  4821. if (particles->trail_bind_pose_uniform_set.is_null()) {
  4822. Vector<RD::Uniform> uniforms;
  4823. {
  4824. RD::Uniform u;
  4825. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4826. u.binding = 0;
  4827. if (particles->trail_bind_pose_buffer.is_valid()) {
  4828. u.ids.push_back(particles->trail_bind_pose_buffer);
  4829. } else {
  4830. u.ids.push_back(default_rd_storage_buffer);
  4831. }
  4832. uniforms.push_back(u);
  4833. }
  4834. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  4835. }
  4836. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  4837. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  4838. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  4839. }
  4840. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  4841. store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  4842. }
  4843. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  4844. }
  4845. }
  4846. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  4847. if (particles->clear && particles->pre_process_time > 0.0) {
  4848. double frame_time;
  4849. if (fixed_fps > 0) {
  4850. frame_time = 1.0 / fixed_fps;
  4851. } else {
  4852. frame_time = 1.0 / 30.0;
  4853. }
  4854. double todo = particles->pre_process_time;
  4855. while (todo >= 0) {
  4856. _particles_process(particles, frame_time);
  4857. todo -= frame_time;
  4858. }
  4859. }
  4860. if (fixed_fps > 0) {
  4861. double frame_time;
  4862. double decr;
  4863. if (zero_time_scale) {
  4864. frame_time = 0.0;
  4865. decr = 1.0 / fixed_fps;
  4866. } else {
  4867. frame_time = 1.0 / fixed_fps;
  4868. decr = frame_time;
  4869. }
  4870. double delta = RendererCompositorRD::singleton->get_frame_delta_time();
  4871. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  4872. delta = 0.1;
  4873. } else if (delta <= 0.0) { //unlikely but..
  4874. delta = 0.001;
  4875. }
  4876. double todo = particles->frame_remainder + delta;
  4877. while (todo >= frame_time) {
  4878. _particles_process(particles, frame_time);
  4879. todo -= decr;
  4880. }
  4881. particles->frame_remainder = todo;
  4882. } else {
  4883. if (zero_time_scale) {
  4884. _particles_process(particles, 0.0);
  4885. } else {
  4886. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  4887. }
  4888. }
  4889. //copy particles to instance buffer
  4890. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4891. //does not need view dependent operation, do copy here
  4892. ParticlesShader::CopyPushConstant copy_push_constant;
  4893. int total_amount = particles->amount;
  4894. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4895. total_amount *= particles->trail_bind_poses.size();
  4896. }
  4897. copy_push_constant.total_particles = total_amount;
  4898. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4899. copy_push_constant.align_mode = particles->transform_align;
  4900. copy_push_constant.align_up[0] = 0;
  4901. copy_push_constant.align_up[1] = 0;
  4902. copy_push_constant.align_up[2] = 0;
  4903. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4904. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4905. copy_push_constant.trail_total = particles->frame_history.size();
  4906. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4907. } else {
  4908. copy_push_constant.trail_size = 1;
  4909. copy_push_constant.trail_total = 1;
  4910. copy_push_constant.frame_delta = 0.0;
  4911. }
  4912. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  4913. copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
  4914. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  4915. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4916. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
  4917. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4918. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4919. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4920. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  4921. RD::get_singleton()->compute_list_end();
  4922. }
  4923. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4924. }
  4925. }
  4926. bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
  4927. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  4928. const Particles *particles = particles_owner.get_or_null(p_particles);
  4929. ERR_FAIL_COND_V(!particles, false);
  4930. return !particles->emitting && particles->inactive;
  4931. }
  4932. /* SKY SHADER */
  4933. void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
  4934. //compile
  4935. code = p_code;
  4936. valid = false;
  4937. ubo_size = 0;
  4938. uniforms.clear();
  4939. uses_collision = false;
  4940. if (code.is_empty()) {
  4941. return; //just invalid, but no error
  4942. }
  4943. ShaderCompiler::GeneratedCode gen_code;
  4944. ShaderCompiler::IdentifierActions actions;
  4945. actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
  4946. actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
  4947. /*
  4948. uses_time = false;
  4949. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  4950. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  4951. actions.usage_flag_pointers["TIME"] = &uses_time;
  4952. */
  4953. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  4954. actions.uniforms = &uniforms;
  4955. Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  4956. ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
  4957. if (version.is_null()) {
  4958. version = base_singleton->particles_shader.shader.version_create();
  4959. }
  4960. base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
  4961. ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
  4962. ubo_size = gen_code.uniform_total_size;
  4963. ubo_offsets = gen_code.uniform_offsets;
  4964. texture_uniforms = gen_code.texture_uniforms;
  4965. //update pipelines
  4966. pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
  4967. valid = true;
  4968. }
  4969. void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
  4970. if (!p_texture.is_valid()) {
  4971. if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
  4972. default_texture_params[p_name].erase(p_index);
  4973. if (default_texture_params[p_name].is_empty()) {
  4974. default_texture_params.erase(p_name);
  4975. }
  4976. }
  4977. } else {
  4978. if (!default_texture_params.has(p_name)) {
  4979. default_texture_params[p_name] = Map<int, RID>();
  4980. }
  4981. default_texture_params[p_name][p_index] = p_texture;
  4982. }
  4983. }
  4984. void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  4985. Map<int, StringName> order;
  4986. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  4987. if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4988. continue;
  4989. }
  4990. if (E.value.texture_order >= 0) {
  4991. order[E.value.texture_order + 100000] = E.key;
  4992. } else {
  4993. order[E.value.order] = E.key;
  4994. }
  4995. }
  4996. for (const KeyValue<int, StringName> &E : order) {
  4997. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
  4998. pi.name = E.value;
  4999. p_param_list->push_back(pi);
  5000. }
  5001. }
  5002. void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
  5003. for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
  5004. if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  5005. continue;
  5006. }
  5007. RendererStorage::InstanceShaderParam p;
  5008. p.info = ShaderLanguage::uniform_to_property_info(E.value);
  5009. p.info.name = E.key; //supply name
  5010. p.index = E.value.instance_index;
  5011. p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
  5012. p_param_list->push_back(p);
  5013. }
  5014. }
  5015. bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  5016. if (!uniforms.has(p_param)) {
  5017. return false;
  5018. }
  5019. return uniforms[p_param].texture_order >= 0;
  5020. }
  5021. bool RendererStorageRD::ParticlesShaderData::is_animated() const {
  5022. return false;
  5023. }
  5024. bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
  5025. return false;
  5026. }
  5027. Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  5028. if (uniforms.has(p_parameter)) {
  5029. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  5030. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  5031. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
  5032. }
  5033. return Variant();
  5034. }
  5035. RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
  5036. return base_singleton->particles_shader.shader.version_get_native_source_code(version);
  5037. }
  5038. RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
  5039. valid = false;
  5040. }
  5041. RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
  5042. //pipeline variants will clear themselves if shader is gone
  5043. if (version.is_valid()) {
  5044. base_singleton->particles_shader.shader.version_free(version);
  5045. }
  5046. }
  5047. RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
  5048. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  5049. return shader_data;
  5050. }
  5051. bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  5052. uniform_set_updated = true;
  5053. return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  5054. }
  5055. RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
  5056. free_parameters_uniform_set(uniform_set);
  5057. }
  5058. RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
  5059. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  5060. material_data->shader_data = p_shader;
  5061. material_data->last_frame = false;
  5062. //update will happen later anyway so do nothing.
  5063. return material_data;
  5064. }
  5065. ////////
  5066. /* PARTICLES COLLISION API */
  5067. RID RendererStorageRD::particles_collision_allocate() {
  5068. return particles_collision_owner.allocate_rid();
  5069. }
  5070. void RendererStorageRD::particles_collision_initialize(RID p_rid) {
  5071. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  5072. }
  5073. RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  5074. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5075. ERR_FAIL_COND_V(!particles_collision, RID());
  5076. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  5077. if (particles_collision->heightfield_texture == RID()) {
  5078. //create
  5079. int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  5080. Size2i size;
  5081. if (particles_collision->extents.x > particles_collision->extents.z) {
  5082. size.x = resolutions[particles_collision->heightfield_resolution];
  5083. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  5084. } else {
  5085. size.y = resolutions[particles_collision->heightfield_resolution];
  5086. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  5087. }
  5088. RD::TextureFormat tf;
  5089. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  5090. tf.width = size.x;
  5091. tf.height = size.y;
  5092. tf.texture_type = RD::TEXTURE_TYPE_2D;
  5093. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  5094. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5095. Vector<RID> fb_tex;
  5096. fb_tex.push_back(particles_collision->heightfield_texture);
  5097. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  5098. particles_collision->heightfield_fb_size = size;
  5099. }
  5100. return particles_collision->heightfield_fb;
  5101. }
  5102. void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  5103. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5104. ERR_FAIL_COND(!particles_collision);
  5105. if (p_type == particles_collision->type) {
  5106. return;
  5107. }
  5108. if (particles_collision->heightfield_texture.is_valid()) {
  5109. RD::get_singleton()->free(particles_collision->heightfield_texture);
  5110. particles_collision->heightfield_texture = RID();
  5111. }
  5112. particles_collision->type = p_type;
  5113. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5114. }
  5115. void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  5116. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5117. ERR_FAIL_COND(!particles_collision);
  5118. particles_collision->cull_mask = p_cull_mask;
  5119. }
  5120. void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
  5121. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5122. ERR_FAIL_COND(!particles_collision);
  5123. particles_collision->radius = p_radius;
  5124. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5125. }
  5126. void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  5127. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5128. ERR_FAIL_COND(!particles_collision);
  5129. particles_collision->extents = p_extents;
  5130. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5131. }
  5132. void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
  5133. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5134. ERR_FAIL_COND(!particles_collision);
  5135. particles_collision->attractor_strength = p_strength;
  5136. }
  5137. void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
  5138. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5139. ERR_FAIL_COND(!particles_collision);
  5140. particles_collision->attractor_directionality = p_directionality;
  5141. }
  5142. void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
  5143. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5144. ERR_FAIL_COND(!particles_collision);
  5145. particles_collision->attractor_attenuation = p_curve;
  5146. }
  5147. void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  5148. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5149. ERR_FAIL_COND(!particles_collision);
  5150. particles_collision->field_texture = p_texture;
  5151. }
  5152. void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
  5153. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5154. ERR_FAIL_COND(!particles_collision);
  5155. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5156. }
  5157. void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  5158. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5159. ERR_FAIL_COND(!particles_collision);
  5160. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  5161. if (particles_collision->heightfield_resolution == p_resolution) {
  5162. return;
  5163. }
  5164. particles_collision->heightfield_resolution = p_resolution;
  5165. if (particles_collision->heightfield_texture.is_valid()) {
  5166. RD::get_singleton()->free(particles_collision->heightfield_texture);
  5167. particles_collision->heightfield_texture = RID();
  5168. }
  5169. }
  5170. AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
  5171. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5172. ERR_FAIL_COND_V(!particles_collision, AABB());
  5173. switch (particles_collision->type) {
  5174. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  5175. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  5176. AABB aabb;
  5177. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  5178. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  5179. return aabb;
  5180. }
  5181. default: {
  5182. AABB aabb;
  5183. aabb.position = -particles_collision->extents;
  5184. aabb.size = particles_collision->extents * 2;
  5185. return aabb;
  5186. }
  5187. }
  5188. return AABB();
  5189. }
  5190. Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
  5191. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5192. ERR_FAIL_COND_V(!particles_collision, Vector3());
  5193. return particles_collision->extents;
  5194. }
  5195. bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
  5196. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  5197. ERR_FAIL_COND_V(!particles_collision, false);
  5198. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  5199. }
  5200. RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
  5201. ParticlesCollisionInstance pci;
  5202. pci.collision = p_collision;
  5203. return particles_collision_instance_owner.make_rid(pci);
  5204. }
  5205. void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  5206. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  5207. ERR_FAIL_COND(!pci);
  5208. pci->transform = p_transform;
  5209. }
  5210. void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  5211. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  5212. ERR_FAIL_COND(!pci);
  5213. pci->active = p_active;
  5214. }
  5215. /* FOG VOLUMES */
  5216. RID RendererStorageRD::fog_volume_allocate() {
  5217. return fog_volume_owner.allocate_rid();
  5218. }
  5219. void RendererStorageRD::fog_volume_initialize(RID p_rid) {
  5220. fog_volume_owner.initialize_rid(p_rid, FogVolume());
  5221. }
  5222. void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
  5223. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5224. ERR_FAIL_COND(!fog_volume);
  5225. if (p_shape == fog_volume->shape) {
  5226. return;
  5227. }
  5228. fog_volume->shape = p_shape;
  5229. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5230. }
  5231. void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
  5232. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5233. ERR_FAIL_COND(!fog_volume);
  5234. fog_volume->extents = p_extents;
  5235. fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5236. }
  5237. void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) {
  5238. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5239. ERR_FAIL_COND(!fog_volume);
  5240. fog_volume->material = p_material;
  5241. }
  5242. RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const {
  5243. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5244. ERR_FAIL_COND_V(!fog_volume, RID());
  5245. return fog_volume->material;
  5246. }
  5247. RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const {
  5248. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5249. ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
  5250. return fog_volume->shape;
  5251. }
  5252. AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const {
  5253. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5254. ERR_FAIL_COND_V(!fog_volume, AABB());
  5255. switch (fog_volume->shape) {
  5256. case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
  5257. case RS::FOG_VOLUME_SHAPE_BOX: {
  5258. AABB aabb;
  5259. aabb.position = -fog_volume->extents;
  5260. aabb.size = fog_volume->extents * 2;
  5261. return aabb;
  5262. }
  5263. default: {
  5264. // Need some size otherwise will get culled
  5265. return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
  5266. }
  5267. }
  5268. return AABB();
  5269. }
  5270. Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const {
  5271. const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
  5272. ERR_FAIL_COND_V(!fog_volume, Vector3());
  5273. return fog_volume->extents;
  5274. }
  5275. /* VISIBILITY NOTIFIER */
  5276. RID RendererStorageRD::visibility_notifier_allocate() {
  5277. return visibility_notifier_owner.allocate_rid();
  5278. }
  5279. void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
  5280. visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
  5281. }
  5282. void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
  5283. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5284. ERR_FAIL_COND(!vn);
  5285. vn->aabb = p_aabb;
  5286. vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5287. }
  5288. void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
  5289. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5290. ERR_FAIL_COND(!vn);
  5291. vn->enter_callback = p_enter_callbable;
  5292. vn->exit_callback = p_exit_callable;
  5293. }
  5294. AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
  5295. const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5296. ERR_FAIL_COND_V(!vn, AABB());
  5297. return vn->aabb;
  5298. }
  5299. void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
  5300. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
  5301. ERR_FAIL_COND(!vn);
  5302. if (p_enter) {
  5303. if (!vn->enter_callback.is_null()) {
  5304. if (p_deferred) {
  5305. vn->enter_callback.call_deferred(nullptr, 0);
  5306. } else {
  5307. Variant r;
  5308. Callable::CallError ce;
  5309. vn->enter_callback.call(nullptr, 0, r, ce);
  5310. }
  5311. }
  5312. } else {
  5313. if (!vn->exit_callback.is_null()) {
  5314. if (p_deferred) {
  5315. vn->exit_callback.call_deferred(nullptr, 0);
  5316. } else {
  5317. Variant r;
  5318. Callable::CallError ce;
  5319. vn->exit_callback.call(nullptr, 0, r, ce);
  5320. }
  5321. }
  5322. }
  5323. }
  5324. /* SKELETON API */
  5325. RID RendererStorageRD::skeleton_allocate() {
  5326. return skeleton_owner.allocate_rid();
  5327. }
  5328. void RendererStorageRD::skeleton_initialize(RID p_rid) {
  5329. skeleton_owner.initialize_rid(p_rid, Skeleton());
  5330. }
  5331. void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  5332. if (!skeleton->dirty) {
  5333. skeleton->dirty = true;
  5334. skeleton->dirty_list = skeleton_dirty_list;
  5335. skeleton_dirty_list = skeleton;
  5336. }
  5337. }
  5338. void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  5339. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5340. ERR_FAIL_COND(!skeleton);
  5341. ERR_FAIL_COND(p_bones < 0);
  5342. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  5343. return;
  5344. }
  5345. skeleton->size = p_bones;
  5346. skeleton->use_2d = p_2d_skeleton;
  5347. skeleton->uniform_set_3d = RID();
  5348. if (skeleton->buffer.is_valid()) {
  5349. RD::get_singleton()->free(skeleton->buffer);
  5350. skeleton->buffer = RID();
  5351. skeleton->data.resize(0);
  5352. skeleton->uniform_set_mi = RID();
  5353. }
  5354. if (skeleton->size) {
  5355. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  5356. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  5357. memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
  5358. _skeleton_make_dirty(skeleton);
  5359. {
  5360. Vector<RD::Uniform> uniforms;
  5361. {
  5362. RD::Uniform u;
  5363. u.binding = 0;
  5364. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5365. u.ids.push_back(skeleton->buffer);
  5366. uniforms.push_back(u);
  5367. }
  5368. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  5369. }
  5370. }
  5371. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
  5372. }
  5373. int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  5374. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5375. ERR_FAIL_COND_V(!skeleton, 0);
  5376. return skeleton->size;
  5377. }
  5378. void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
  5379. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5380. ERR_FAIL_COND(!skeleton);
  5381. ERR_FAIL_INDEX(p_bone, skeleton->size);
  5382. ERR_FAIL_COND(skeleton->use_2d);
  5383. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  5384. dataptr[0] = p_transform.basis.elements[0][0];
  5385. dataptr[1] = p_transform.basis.elements[0][1];
  5386. dataptr[2] = p_transform.basis.elements[0][2];
  5387. dataptr[3] = p_transform.origin.x;
  5388. dataptr[4] = p_transform.basis.elements[1][0];
  5389. dataptr[5] = p_transform.basis.elements[1][1];
  5390. dataptr[6] = p_transform.basis.elements[1][2];
  5391. dataptr[7] = p_transform.origin.y;
  5392. dataptr[8] = p_transform.basis.elements[2][0];
  5393. dataptr[9] = p_transform.basis.elements[2][1];
  5394. dataptr[10] = p_transform.basis.elements[2][2];
  5395. dataptr[11] = p_transform.origin.z;
  5396. _skeleton_make_dirty(skeleton);
  5397. }
  5398. Transform3D RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  5399. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5400. ERR_FAIL_COND_V(!skeleton, Transform3D());
  5401. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform3D());
  5402. ERR_FAIL_COND_V(skeleton->use_2d, Transform3D());
  5403. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  5404. Transform3D t;
  5405. t.basis.elements[0][0] = dataptr[0];
  5406. t.basis.elements[0][1] = dataptr[1];
  5407. t.basis.elements[0][2] = dataptr[2];
  5408. t.origin.x = dataptr[3];
  5409. t.basis.elements[1][0] = dataptr[4];
  5410. t.basis.elements[1][1] = dataptr[5];
  5411. t.basis.elements[1][2] = dataptr[6];
  5412. t.origin.y = dataptr[7];
  5413. t.basis.elements[2][0] = dataptr[8];
  5414. t.basis.elements[2][1] = dataptr[9];
  5415. t.basis.elements[2][2] = dataptr[10];
  5416. t.origin.z = dataptr[11];
  5417. return t;
  5418. }
  5419. void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  5420. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5421. ERR_FAIL_COND(!skeleton);
  5422. ERR_FAIL_INDEX(p_bone, skeleton->size);
  5423. ERR_FAIL_COND(!skeleton->use_2d);
  5424. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  5425. dataptr[0] = p_transform.elements[0][0];
  5426. dataptr[1] = p_transform.elements[1][0];
  5427. dataptr[2] = 0;
  5428. dataptr[3] = p_transform.elements[2][0];
  5429. dataptr[4] = p_transform.elements[0][1];
  5430. dataptr[5] = p_transform.elements[1][1];
  5431. dataptr[6] = 0;
  5432. dataptr[7] = p_transform.elements[2][1];
  5433. _skeleton_make_dirty(skeleton);
  5434. }
  5435. Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  5436. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5437. ERR_FAIL_COND_V(!skeleton, Transform2D());
  5438. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  5439. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  5440. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  5441. Transform2D t;
  5442. t.elements[0][0] = dataptr[0];
  5443. t.elements[1][0] = dataptr[1];
  5444. t.elements[2][0] = dataptr[3];
  5445. t.elements[0][1] = dataptr[4];
  5446. t.elements[1][1] = dataptr[5];
  5447. t.elements[2][1] = dataptr[7];
  5448. return t;
  5449. }
  5450. void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  5451. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  5452. ERR_FAIL_COND(!skeleton->use_2d);
  5453. skeleton->base_transform_2d = p_base_transform;
  5454. }
  5455. void RendererStorageRD::_update_dirty_skeletons() {
  5456. while (skeleton_dirty_list) {
  5457. Skeleton *skeleton = skeleton_dirty_list;
  5458. if (skeleton->size) {
  5459. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  5460. }
  5461. skeleton_dirty_list = skeleton->dirty_list;
  5462. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
  5463. skeleton->version++;
  5464. skeleton->dirty = false;
  5465. skeleton->dirty_list = nullptr;
  5466. }
  5467. skeleton_dirty_list = nullptr;
  5468. }
  5469. /* LIGHT */
  5470. void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
  5471. Light light;
  5472. light.type = p_type;
  5473. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  5474. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  5475. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  5476. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  5477. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  5478. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  5479. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  5480. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  5481. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  5482. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  5483. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  5484. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  5485. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  5486. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  5487. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  5488. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  5489. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  5490. light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
  5491. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  5492. light_owner.initialize_rid(p_light, light);
  5493. }
  5494. RID RendererStorageRD::directional_light_allocate() {
  5495. return light_owner.allocate_rid();
  5496. }
  5497. void RendererStorageRD::directional_light_initialize(RID p_light) {
  5498. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  5499. }
  5500. RID RendererStorageRD::omni_light_allocate() {
  5501. return light_owner.allocate_rid();
  5502. }
  5503. void RendererStorageRD::omni_light_initialize(RID p_light) {
  5504. _light_initialize(p_light, RS::LIGHT_OMNI);
  5505. }
  5506. RID RendererStorageRD::spot_light_allocate() {
  5507. return light_owner.allocate_rid();
  5508. }
  5509. void RendererStorageRD::spot_light_initialize(RID p_light) {
  5510. _light_initialize(p_light, RS::LIGHT_SPOT);
  5511. }
  5512. void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
  5513. Light *light = light_owner.get_or_null(p_light);
  5514. ERR_FAIL_COND(!light);
  5515. light->color = p_color;
  5516. }
  5517. void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  5518. Light *light = light_owner.get_or_null(p_light);
  5519. ERR_FAIL_COND(!light);
  5520. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  5521. if (light->param[p_param] == p_value) {
  5522. return;
  5523. }
  5524. switch (p_param) {
  5525. case RS::LIGHT_PARAM_RANGE:
  5526. case RS::LIGHT_PARAM_SPOT_ANGLE:
  5527. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  5528. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  5529. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  5530. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  5531. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  5532. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  5533. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  5534. light->version++;
  5535. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5536. } break;
  5537. case RS::LIGHT_PARAM_SIZE: {
  5538. if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
  5539. //changing from no size to size and the opposite
  5540. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  5541. }
  5542. } break;
  5543. default: {
  5544. }
  5545. }
  5546. light->param[p_param] = p_value;
  5547. }
  5548. void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  5549. Light *light = light_owner.get_or_null(p_light);
  5550. ERR_FAIL_COND(!light);
  5551. light->shadow = p_enabled;
  5552. light->version++;
  5553. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5554. }
  5555. void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  5556. Light *light = light_owner.get_or_null(p_light);
  5557. ERR_FAIL_COND(!light);
  5558. light->shadow_color = p_color;
  5559. }
  5560. void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
  5561. Light *light = light_owner.get_or_null(p_light);
  5562. ERR_FAIL_COND(!light);
  5563. if (light->projector == p_texture) {
  5564. return;
  5565. }
  5566. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  5567. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  5568. }
  5569. light->projector = p_texture;
  5570. if (light->type != RS::LIGHT_DIRECTIONAL) {
  5571. if (light->projector.is_valid()) {
  5572. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  5573. }
  5574. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  5575. }
  5576. }
  5577. void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
  5578. Light *light = light_owner.get_or_null(p_light);
  5579. ERR_FAIL_COND(!light);
  5580. light->negative = p_enable;
  5581. }
  5582. void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  5583. Light *light = light_owner.get_or_null(p_light);
  5584. ERR_FAIL_COND(!light);
  5585. light->cull_mask = p_mask;
  5586. light->version++;
  5587. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5588. }
  5589. void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  5590. Light *light = light_owner.get_or_null(p_light);
  5591. ERR_FAIL_COND(!light);
  5592. light->reverse_cull = p_enabled;
  5593. light->version++;
  5594. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5595. }
  5596. void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  5597. Light *light = light_owner.get_or_null(p_light);
  5598. ERR_FAIL_COND(!light);
  5599. light->bake_mode = p_bake_mode;
  5600. light->version++;
  5601. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5602. }
  5603. void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  5604. Light *light = light_owner.get_or_null(p_light);
  5605. ERR_FAIL_COND(!light);
  5606. light->max_sdfgi_cascade = p_cascade;
  5607. light->version++;
  5608. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5609. }
  5610. void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  5611. Light *light = light_owner.get_or_null(p_light);
  5612. ERR_FAIL_COND(!light);
  5613. light->omni_shadow_mode = p_mode;
  5614. light->version++;
  5615. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5616. }
  5617. RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
  5618. const Light *light = light_owner.get_or_null(p_light);
  5619. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  5620. return light->omni_shadow_mode;
  5621. }
  5622. void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  5623. Light *light = light_owner.get_or_null(p_light);
  5624. ERR_FAIL_COND(!light);
  5625. light->directional_shadow_mode = p_mode;
  5626. light->version++;
  5627. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5628. }
  5629. void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  5630. Light *light = light_owner.get_or_null(p_light);
  5631. ERR_FAIL_COND(!light);
  5632. light->directional_blend_splits = p_enable;
  5633. light->version++;
  5634. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  5635. }
  5636. bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
  5637. const Light *light = light_owner.get_or_null(p_light);
  5638. ERR_FAIL_COND_V(!light, false);
  5639. return light->directional_blend_splits;
  5640. }
  5641. void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
  5642. Light *light = light_owner.get_or_null(p_light);
  5643. ERR_FAIL_COND(!light);
  5644. light->directional_sky_only = p_sky_only;
  5645. }
  5646. bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
  5647. const Light *light = light_owner.get_or_null(p_light);
  5648. ERR_FAIL_COND_V(!light, false);
  5649. return light->directional_sky_only;
  5650. }
  5651. RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
  5652. const Light *light = light_owner.get_or_null(p_light);
  5653. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  5654. return light->directional_shadow_mode;
  5655. }
  5656. uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  5657. const Light *light = light_owner.get_or_null(p_light);
  5658. ERR_FAIL_COND_V(!light, 0);
  5659. return light->max_sdfgi_cascade;
  5660. }
  5661. RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
  5662. const Light *light = light_owner.get_or_null(p_light);
  5663. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  5664. return light->bake_mode;
  5665. }
  5666. uint64_t RendererStorageRD::light_get_version(RID p_light) const {
  5667. const Light *light = light_owner.get_or_null(p_light);
  5668. ERR_FAIL_COND_V(!light, 0);
  5669. return light->version;
  5670. }
  5671. AABB RendererStorageRD::light_get_aabb(RID p_light) const {
  5672. const Light *light = light_owner.get_or_null(p_light);
  5673. ERR_FAIL_COND_V(!light, AABB());
  5674. switch (light->type) {
  5675. case RS::LIGHT_SPOT: {
  5676. float len = light->param[RS::LIGHT_PARAM_RANGE];
  5677. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  5678. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  5679. };
  5680. case RS::LIGHT_OMNI: {
  5681. float r = light->param[RS::LIGHT_PARAM_RANGE];
  5682. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  5683. };
  5684. case RS::LIGHT_DIRECTIONAL: {
  5685. return AABB();
  5686. };
  5687. }
  5688. ERR_FAIL_V(AABB());
  5689. }
  5690. /* REFLECTION PROBE */
  5691. RID RendererStorageRD::reflection_probe_allocate() {
  5692. return reflection_probe_owner.allocate_rid();
  5693. }
  5694. void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
  5695. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  5696. }
  5697. void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  5698. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5699. ERR_FAIL_COND(!reflection_probe);
  5700. reflection_probe->update_mode = p_mode;
  5701. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5702. }
  5703. void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  5704. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5705. ERR_FAIL_COND(!reflection_probe);
  5706. reflection_probe->intensity = p_intensity;
  5707. }
  5708. void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  5709. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5710. ERR_FAIL_COND(!reflection_probe);
  5711. reflection_probe->ambient_mode = p_mode;
  5712. }
  5713. void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  5714. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5715. ERR_FAIL_COND(!reflection_probe);
  5716. reflection_probe->ambient_color = p_color;
  5717. }
  5718. void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  5719. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5720. ERR_FAIL_COND(!reflection_probe);
  5721. reflection_probe->ambient_color_energy = p_energy;
  5722. }
  5723. void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  5724. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5725. ERR_FAIL_COND(!reflection_probe);
  5726. reflection_probe->max_distance = p_distance;
  5727. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5728. }
  5729. void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  5730. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5731. ERR_FAIL_COND(!reflection_probe);
  5732. if (reflection_probe->extents == p_extents) {
  5733. return;
  5734. }
  5735. reflection_probe->extents = p_extents;
  5736. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5737. }
  5738. void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  5739. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5740. ERR_FAIL_COND(!reflection_probe);
  5741. reflection_probe->origin_offset = p_offset;
  5742. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5743. }
  5744. void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  5745. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5746. ERR_FAIL_COND(!reflection_probe);
  5747. reflection_probe->interior = p_enable;
  5748. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5749. }
  5750. void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  5751. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5752. ERR_FAIL_COND(!reflection_probe);
  5753. reflection_probe->box_projection = p_enable;
  5754. }
  5755. void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  5756. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5757. ERR_FAIL_COND(!reflection_probe);
  5758. reflection_probe->enable_shadows = p_enable;
  5759. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5760. }
  5761. void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  5762. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5763. ERR_FAIL_COND(!reflection_probe);
  5764. reflection_probe->cull_mask = p_layers;
  5765. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5766. }
  5767. void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  5768. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5769. ERR_FAIL_COND(!reflection_probe);
  5770. ERR_FAIL_COND(p_resolution < 32);
  5771. reflection_probe->resolution = p_resolution;
  5772. }
  5773. void RendererStorageRD::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
  5774. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5775. ERR_FAIL_COND(!reflection_probe);
  5776. reflection_probe->mesh_lod_threshold = p_ratio;
  5777. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5778. }
  5779. AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  5780. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5781. ERR_FAIL_COND_V(!reflection_probe, AABB());
  5782. AABB aabb;
  5783. aabb.position = -reflection_probe->extents;
  5784. aabb.size = reflection_probe->extents * 2.0;
  5785. return aabb;
  5786. }
  5787. RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  5788. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5789. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  5790. return reflection_probe->update_mode;
  5791. }
  5792. uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  5793. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5794. ERR_FAIL_COND_V(!reflection_probe, 0);
  5795. return reflection_probe->cull_mask;
  5796. }
  5797. Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
  5798. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5799. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5800. return reflection_probe->extents;
  5801. }
  5802. Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  5803. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5804. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5805. return reflection_probe->origin_offset;
  5806. }
  5807. bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  5808. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5809. ERR_FAIL_COND_V(!reflection_probe, false);
  5810. return reflection_probe->enable_shadows;
  5811. }
  5812. float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  5813. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5814. ERR_FAIL_COND_V(!reflection_probe, 0);
  5815. return reflection_probe->max_distance;
  5816. }
  5817. float RendererStorageRD::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
  5818. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5819. ERR_FAIL_COND_V(!reflection_probe, 0);
  5820. return reflection_probe->mesh_lod_threshold;
  5821. }
  5822. int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  5823. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5824. ERR_FAIL_COND_V(!reflection_probe, 0);
  5825. return reflection_probe->resolution;
  5826. }
  5827. float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  5828. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5829. ERR_FAIL_COND_V(!reflection_probe, 0);
  5830. return reflection_probe->intensity;
  5831. }
  5832. bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
  5833. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5834. ERR_FAIL_COND_V(!reflection_probe, false);
  5835. return reflection_probe->interior;
  5836. }
  5837. bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  5838. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5839. ERR_FAIL_COND_V(!reflection_probe, false);
  5840. return reflection_probe->box_projection;
  5841. }
  5842. RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  5843. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5844. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  5845. return reflection_probe->ambient_mode;
  5846. }
  5847. Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  5848. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5849. ERR_FAIL_COND_V(!reflection_probe, Color());
  5850. return reflection_probe->ambient_color;
  5851. }
  5852. float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  5853. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  5854. ERR_FAIL_COND_V(!reflection_probe, 0);
  5855. return reflection_probe->ambient_color_energy;
  5856. }
  5857. RID RendererStorageRD::decal_allocate() {
  5858. return decal_owner.allocate_rid();
  5859. }
  5860. void RendererStorageRD::decal_initialize(RID p_decal) {
  5861. decal_owner.initialize_rid(p_decal, Decal());
  5862. }
  5863. void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  5864. Decal *decal = decal_owner.get_or_null(p_decal);
  5865. ERR_FAIL_COND(!decal);
  5866. decal->extents = p_extents;
  5867. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5868. }
  5869. void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  5870. Decal *decal = decal_owner.get_or_null(p_decal);
  5871. ERR_FAIL_COND(!decal);
  5872. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  5873. if (decal->textures[p_type] == p_texture) {
  5874. return;
  5875. }
  5876. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  5877. if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
  5878. texture_remove_from_decal_atlas(decal->textures[p_type]);
  5879. }
  5880. decal->textures[p_type] = p_texture;
  5881. if (decal->textures[p_type].is_valid()) {
  5882. texture_add_to_decal_atlas(decal->textures[p_type]);
  5883. }
  5884. decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
  5885. }
  5886. void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  5887. Decal *decal = decal_owner.get_or_null(p_decal);
  5888. ERR_FAIL_COND(!decal);
  5889. decal->emission_energy = p_energy;
  5890. }
  5891. void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  5892. Decal *decal = decal_owner.get_or_null(p_decal);
  5893. ERR_FAIL_COND(!decal);
  5894. decal->albedo_mix = p_mix;
  5895. }
  5896. void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  5897. Decal *decal = decal_owner.get_or_null(p_decal);
  5898. ERR_FAIL_COND(!decal);
  5899. decal->modulate = p_modulate;
  5900. }
  5901. void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  5902. Decal *decal = decal_owner.get_or_null(p_decal);
  5903. ERR_FAIL_COND(!decal);
  5904. decal->cull_mask = p_layers;
  5905. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5906. }
  5907. void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  5908. Decal *decal = decal_owner.get_or_null(p_decal);
  5909. ERR_FAIL_COND(!decal);
  5910. decal->distance_fade = p_enabled;
  5911. decal->distance_fade_begin = p_begin;
  5912. decal->distance_fade_length = p_length;
  5913. }
  5914. void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  5915. Decal *decal = decal_owner.get_or_null(p_decal);
  5916. ERR_FAIL_COND(!decal);
  5917. decal->upper_fade = p_above;
  5918. decal->lower_fade = p_below;
  5919. }
  5920. void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  5921. Decal *decal = decal_owner.get_or_null(p_decal);
  5922. ERR_FAIL_COND(!decal);
  5923. decal->normal_fade = p_fade;
  5924. }
  5925. AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
  5926. Decal *decal = decal_owner.get_or_null(p_decal);
  5927. ERR_FAIL_COND_V(!decal, AABB());
  5928. return AABB(-decal->extents, decal->extents * 2.0);
  5929. }
  5930. RID RendererStorageRD::voxel_gi_allocate() {
  5931. return voxel_gi_owner.allocate_rid();
  5932. }
  5933. void RendererStorageRD::voxel_gi_initialize(RID p_voxel_gi) {
  5934. voxel_gi_owner.initialize_rid(p_voxel_gi, VoxelGI());
  5935. }
  5936. void RendererStorageRD::voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  5937. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  5938. ERR_FAIL_COND(!voxel_gi);
  5939. if (voxel_gi->octree_buffer.is_valid()) {
  5940. RD::get_singleton()->free(voxel_gi->octree_buffer);
  5941. RD::get_singleton()->free(voxel_gi->data_buffer);
  5942. if (voxel_gi->sdf_texture.is_valid()) {
  5943. RD::get_singleton()->free(voxel_gi->sdf_texture);
  5944. }
  5945. voxel_gi->sdf_texture = RID();
  5946. voxel_gi->octree_buffer = RID();
  5947. voxel_gi->data_buffer = RID();
  5948. voxel_gi->octree_buffer_size = 0;
  5949. voxel_gi->data_buffer_size = 0;
  5950. voxel_gi->cell_count = 0;
  5951. }
  5952. voxel_gi->to_cell_xform = p_to_cell_xform;
  5953. voxel_gi->bounds = p_aabb;
  5954. voxel_gi->octree_size = p_octree_size;
  5955. voxel_gi->level_counts = p_level_counts;
  5956. if (p_octree_cells.size()) {
  5957. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  5958. uint32_t cell_count = p_octree_cells.size() / 32;
  5959. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  5960. voxel_gi->cell_count = cell_count;
  5961. voxel_gi->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  5962. voxel_gi->octree_buffer_size = p_octree_cells.size();
  5963. voxel_gi->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  5964. voxel_gi->data_buffer_size = p_data_cells.size();
  5965. if (p_distance_field.size()) {
  5966. RD::TextureFormat tf;
  5967. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5968. tf.width = voxel_gi->octree_size.x;
  5969. tf.height = voxel_gi->octree_size.y;
  5970. tf.depth = voxel_gi->octree_size.z;
  5971. tf.texture_type = RD::TEXTURE_TYPE_3D;
  5972. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5973. Vector<Vector<uint8_t>> s;
  5974. s.push_back(p_distance_field);
  5975. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  5976. }
  5977. #if 0
  5978. {
  5979. RD::TextureFormat tf;
  5980. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5981. tf.width = voxel_gi->octree_size.x;
  5982. tf.height = voxel_gi->octree_size.y;
  5983. tf.depth = voxel_gi->octree_size.z;
  5984. tf.type = RD::TEXTURE_TYPE_3D;
  5985. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5986. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  5987. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  5988. voxel_gi->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5989. }
  5990. RID shared_tex;
  5991. {
  5992. RD::TextureView tv;
  5993. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  5994. shared_tex = RD::get_singleton()->texture_create_shared(tv, voxel_gi->sdf_texture);
  5995. }
  5996. //update SDF texture
  5997. Vector<RD::Uniform> uniforms;
  5998. {
  5999. RD::Uniform u;
  6000. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  6001. u.binding = 1;
  6002. u.ids.push_back(voxel_gi->octree_buffer);
  6003. uniforms.push_back(u);
  6004. }
  6005. {
  6006. RD::Uniform u;
  6007. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  6008. u.binding = 2;
  6009. u.ids.push_back(voxel_gi->data_buffer);
  6010. uniforms.push_back(u);
  6011. }
  6012. {
  6013. RD::Uniform u;
  6014. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6015. u.binding = 3;
  6016. u.ids.push_back(shared_tex);
  6017. uniforms.push_back(u);
  6018. }
  6019. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, voxel_gi_sdf_shader_version_shader, 0);
  6020. {
  6021. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  6022. for (int i = 0; i < voxel_gi->level_counts.size() - 1; i++) {
  6023. push_constant[0] += voxel_gi->level_counts[i];
  6024. }
  6025. push_constant[1] = push_constant[0] + voxel_gi->level_counts[voxel_gi->level_counts.size() - 1];
  6026. print_line("offset: " + itos(push_constant[0]));
  6027. print_line("size: " + itos(push_constant[1]));
  6028. //create SDF
  6029. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  6030. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, voxel_gi_sdf_shader_pipeline);
  6031. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  6032. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  6033. RD::get_singleton()->compute_list_dispatch(compute_list, voxel_gi->octree_size.x / 4, voxel_gi->octree_size.y / 4, voxel_gi->octree_size.z / 4);
  6034. RD::get_singleton()->compute_list_end();
  6035. }
  6036. RD::get_singleton()->free(uniform_set);
  6037. RD::get_singleton()->free(shared_tex);
  6038. }
  6039. #endif
  6040. }
  6041. voxel_gi->version++;
  6042. voxel_gi->data_version++;
  6043. voxel_gi->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  6044. }
  6045. AABB RendererStorageRD::voxel_gi_get_bounds(RID p_voxel_gi) const {
  6046. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6047. ERR_FAIL_COND_V(!voxel_gi, AABB());
  6048. return voxel_gi->bounds;
  6049. }
  6050. Vector3i RendererStorageRD::voxel_gi_get_octree_size(RID p_voxel_gi) const {
  6051. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6052. ERR_FAIL_COND_V(!voxel_gi, Vector3i());
  6053. return voxel_gi->octree_size;
  6054. }
  6055. Vector<uint8_t> RendererStorageRD::voxel_gi_get_octree_cells(RID p_voxel_gi) const {
  6056. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6057. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  6058. if (voxel_gi->octree_buffer.is_valid()) {
  6059. return RD::get_singleton()->buffer_get_data(voxel_gi->octree_buffer);
  6060. }
  6061. return Vector<uint8_t>();
  6062. }
  6063. Vector<uint8_t> RendererStorageRD::voxel_gi_get_data_cells(RID p_voxel_gi) const {
  6064. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6065. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  6066. if (voxel_gi->data_buffer.is_valid()) {
  6067. return RD::get_singleton()->buffer_get_data(voxel_gi->data_buffer);
  6068. }
  6069. return Vector<uint8_t>();
  6070. }
  6071. Vector<uint8_t> RendererStorageRD::voxel_gi_get_distance_field(RID p_voxel_gi) const {
  6072. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6073. ERR_FAIL_COND_V(!voxel_gi, Vector<uint8_t>());
  6074. if (voxel_gi->data_buffer.is_valid()) {
  6075. return RD::get_singleton()->texture_get_data(voxel_gi->sdf_texture, 0);
  6076. }
  6077. return Vector<uint8_t>();
  6078. }
  6079. Vector<int> RendererStorageRD::voxel_gi_get_level_counts(RID p_voxel_gi) const {
  6080. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6081. ERR_FAIL_COND_V(!voxel_gi, Vector<int>());
  6082. return voxel_gi->level_counts;
  6083. }
  6084. Transform3D RendererStorageRD::voxel_gi_get_to_cell_xform(RID p_voxel_gi) const {
  6085. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6086. ERR_FAIL_COND_V(!voxel_gi, Transform3D());
  6087. return voxel_gi->to_cell_xform;
  6088. }
  6089. void RendererStorageRD::voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) {
  6090. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6091. ERR_FAIL_COND(!voxel_gi);
  6092. voxel_gi->dynamic_range = p_range;
  6093. voxel_gi->version++;
  6094. }
  6095. float RendererStorageRD::voxel_gi_get_dynamic_range(RID p_voxel_gi) const {
  6096. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6097. ERR_FAIL_COND_V(!voxel_gi, 0);
  6098. return voxel_gi->dynamic_range;
  6099. }
  6100. void RendererStorageRD::voxel_gi_set_propagation(RID p_voxel_gi, float p_range) {
  6101. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6102. ERR_FAIL_COND(!voxel_gi);
  6103. voxel_gi->propagation = p_range;
  6104. voxel_gi->version++;
  6105. }
  6106. float RendererStorageRD::voxel_gi_get_propagation(RID p_voxel_gi) const {
  6107. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6108. ERR_FAIL_COND_V(!voxel_gi, 0);
  6109. return voxel_gi->propagation;
  6110. }
  6111. void RendererStorageRD::voxel_gi_set_energy(RID p_voxel_gi, float p_energy) {
  6112. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6113. ERR_FAIL_COND(!voxel_gi);
  6114. voxel_gi->energy = p_energy;
  6115. }
  6116. float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
  6117. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6118. ERR_FAIL_COND_V(!voxel_gi, 0);
  6119. return voxel_gi->energy;
  6120. }
  6121. void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
  6122. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6123. ERR_FAIL_COND(!voxel_gi);
  6124. voxel_gi->bias = p_bias;
  6125. }
  6126. float RendererStorageRD::voxel_gi_get_bias(RID p_voxel_gi) const {
  6127. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6128. ERR_FAIL_COND_V(!voxel_gi, 0);
  6129. return voxel_gi->bias;
  6130. }
  6131. void RendererStorageRD::voxel_gi_set_normal_bias(RID p_voxel_gi, float p_normal_bias) {
  6132. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6133. ERR_FAIL_COND(!voxel_gi);
  6134. voxel_gi->normal_bias = p_normal_bias;
  6135. }
  6136. float RendererStorageRD::voxel_gi_get_normal_bias(RID p_voxel_gi) const {
  6137. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6138. ERR_FAIL_COND_V(!voxel_gi, 0);
  6139. return voxel_gi->normal_bias;
  6140. }
  6141. void RendererStorageRD::voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) {
  6142. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6143. ERR_FAIL_COND(!voxel_gi);
  6144. voxel_gi->anisotropy_strength = p_strength;
  6145. }
  6146. float RendererStorageRD::voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const {
  6147. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6148. ERR_FAIL_COND_V(!voxel_gi, 0);
  6149. return voxel_gi->anisotropy_strength;
  6150. }
  6151. void RendererStorageRD::voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) {
  6152. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6153. ERR_FAIL_COND(!voxel_gi);
  6154. voxel_gi->interior = p_enable;
  6155. }
  6156. void RendererStorageRD::voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) {
  6157. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6158. ERR_FAIL_COND(!voxel_gi);
  6159. voxel_gi->use_two_bounces = p_enable;
  6160. voxel_gi->version++;
  6161. }
  6162. bool RendererStorageRD::voxel_gi_is_using_two_bounces(RID p_voxel_gi) const {
  6163. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6164. ERR_FAIL_COND_V(!voxel_gi, false);
  6165. return voxel_gi->use_two_bounces;
  6166. }
  6167. bool RendererStorageRD::voxel_gi_is_interior(RID p_voxel_gi) const {
  6168. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6169. ERR_FAIL_COND_V(!voxel_gi, 0);
  6170. return voxel_gi->interior;
  6171. }
  6172. uint32_t RendererStorageRD::voxel_gi_get_version(RID p_voxel_gi) {
  6173. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6174. ERR_FAIL_COND_V(!voxel_gi, 0);
  6175. return voxel_gi->version;
  6176. }
  6177. uint32_t RendererStorageRD::voxel_gi_get_data_version(RID p_voxel_gi) {
  6178. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6179. ERR_FAIL_COND_V(!voxel_gi, 0);
  6180. return voxel_gi->data_version;
  6181. }
  6182. RID RendererStorageRD::voxel_gi_get_octree_buffer(RID p_voxel_gi) const {
  6183. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6184. ERR_FAIL_COND_V(!voxel_gi, RID());
  6185. return voxel_gi->octree_buffer;
  6186. }
  6187. RID RendererStorageRD::voxel_gi_get_data_buffer(RID p_voxel_gi) const {
  6188. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6189. ERR_FAIL_COND_V(!voxel_gi, RID());
  6190. return voxel_gi->data_buffer;
  6191. }
  6192. RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
  6193. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_voxel_gi);
  6194. ERR_FAIL_COND_V(!voxel_gi, RID());
  6195. return voxel_gi->sdf_texture;
  6196. }
  6197. /* LIGHTMAP API */
  6198. RID RendererStorageRD::lightmap_allocate() {
  6199. return lightmap_owner.allocate_rid();
  6200. }
  6201. void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
  6202. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  6203. }
  6204. void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  6205. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6206. ERR_FAIL_COND(!lm);
  6207. lightmap_array_version++;
  6208. //erase lightmap users
  6209. if (lm->light_texture.is_valid()) {
  6210. Texture *t = texture_owner.get_or_null(lm->light_texture);
  6211. if (t) {
  6212. t->lightmap_users.erase(p_lightmap);
  6213. }
  6214. }
  6215. Texture *t = texture_owner.get_or_null(p_light);
  6216. lm->light_texture = p_light;
  6217. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  6218. RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  6219. if (!t) {
  6220. if (using_lightmap_array) {
  6221. if (lm->array_index >= 0) {
  6222. lightmap_textures.write[lm->array_index] = default_2d_array;
  6223. lm->array_index = -1;
  6224. }
  6225. }
  6226. return;
  6227. }
  6228. t->lightmap_users.insert(p_lightmap);
  6229. if (using_lightmap_array) {
  6230. if (lm->array_index < 0) {
  6231. //not in array, try to put in array
  6232. for (int i = 0; i < lightmap_textures.size(); i++) {
  6233. if (lightmap_textures[i] == default_2d_array) {
  6234. lm->array_index = i;
  6235. break;
  6236. }
  6237. }
  6238. }
  6239. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  6240. lightmap_textures.write[lm->array_index] = t->rd_texture;
  6241. }
  6242. }
  6243. void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  6244. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6245. ERR_FAIL_COND(!lm);
  6246. lm->bounds = p_bounds;
  6247. }
  6248. void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  6249. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6250. ERR_FAIL_COND(!lm);
  6251. lm->interior = p_interior;
  6252. }
  6253. void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  6254. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6255. ERR_FAIL_COND(!lm);
  6256. if (p_points.size()) {
  6257. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  6258. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  6259. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  6260. }
  6261. lm->points = p_points;
  6262. lm->bsp_tree = p_bsp_tree;
  6263. lm->point_sh = p_point_sh;
  6264. lm->tetrahedra = p_tetrahedra;
  6265. }
  6266. PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  6267. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6268. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  6269. return lm->points;
  6270. }
  6271. PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  6272. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6273. ERR_FAIL_COND_V(!lm, PackedColorArray());
  6274. return lm->point_sh;
  6275. }
  6276. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  6277. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6278. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  6279. return lm->tetrahedra;
  6280. }
  6281. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  6282. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6283. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  6284. return lm->bsp_tree;
  6285. }
  6286. void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  6287. lightmap_probe_capture_update_speed = p_speed;
  6288. }
  6289. void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  6290. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6291. ERR_FAIL_COND(!lm);
  6292. for (int i = 0; i < 9; i++) {
  6293. r_sh[i] = Color(0, 0, 0, 0);
  6294. }
  6295. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  6296. return;
  6297. }
  6298. static_assert(sizeof(Lightmap::BSP) == 24);
  6299. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  6300. int32_t node = 0;
  6301. while (node >= 0) {
  6302. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  6303. #ifdef DEBUG_ENABLED
  6304. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  6305. #endif
  6306. node = bsp[node].over;
  6307. } else {
  6308. #ifdef DEBUG_ENABLED
  6309. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  6310. #endif
  6311. node = bsp[node].under;
  6312. }
  6313. }
  6314. if (node == Lightmap::BSP::EMPTY_LEAF) {
  6315. return; //nothing could be done
  6316. }
  6317. node = ABS(node) - 1;
  6318. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  6319. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  6320. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  6321. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  6322. for (int i = 0; i < 4; i++) {
  6323. float c = CLAMP(barycentric[i], 0.0, 1.0);
  6324. for (int j = 0; j < 9; j++) {
  6325. r_sh[j] += sh_colors[i][j] * c;
  6326. }
  6327. }
  6328. }
  6329. bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
  6330. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6331. ERR_FAIL_COND_V(!lm, false);
  6332. return lm->interior;
  6333. }
  6334. AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  6335. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  6336. ERR_FAIL_COND_V(!lm, AABB());
  6337. return lm->bounds;
  6338. }
  6339. /* RENDER TARGET API */
  6340. void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
  6341. //free in reverse dependency order
  6342. if (rt->framebuffer.is_valid()) {
  6343. RD::get_singleton()->free(rt->framebuffer);
  6344. rt->framebuffer_uniform_set = RID(); //chain deleted
  6345. }
  6346. if (rt->color.is_valid()) {
  6347. RD::get_singleton()->free(rt->color);
  6348. }
  6349. if (rt->backbuffer.is_valid()) {
  6350. RD::get_singleton()->free(rt->backbuffer);
  6351. rt->backbuffer = RID();
  6352. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6353. //just erase copies, since the rest are erased by dependency
  6354. RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
  6355. }
  6356. rt->backbuffer_mipmaps.clear();
  6357. rt->backbuffer_uniform_set = RID(); //chain deleted
  6358. }
  6359. _render_target_clear_sdf(rt);
  6360. rt->framebuffer = RID();
  6361. rt->color = RID();
  6362. }
  6363. void RendererStorageRD::_update_render_target(RenderTarget *rt) {
  6364. if (rt->texture.is_null()) {
  6365. //create a placeholder until updated
  6366. rt->texture = texture_allocate();
  6367. texture_2d_placeholder_initialize(rt->texture);
  6368. Texture *tex = texture_owner.get_or_null(rt->texture);
  6369. tex->is_render_target = true;
  6370. }
  6371. _clear_render_target(rt);
  6372. if (rt->size.width == 0 || rt->size.height == 0) {
  6373. return;
  6374. }
  6375. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  6376. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6377. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  6378. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  6379. RD::TextureFormat rd_format;
  6380. RD::TextureView rd_view;
  6381. { //attempt register
  6382. rd_format.format = rt->color_format;
  6383. rd_format.width = rt->size.width;
  6384. rd_format.height = rt->size.height;
  6385. rd_format.depth = 1;
  6386. rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
  6387. rd_format.mipmaps = 1;
  6388. if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
  6389. rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  6390. } else {
  6391. rd_format.texture_type = RD::TEXTURE_TYPE_2D;
  6392. }
  6393. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  6394. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  6395. rd_format.shareable_formats.push_back(rt->color_format);
  6396. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  6397. }
  6398. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  6399. ERR_FAIL_COND(rt->color.is_null());
  6400. Vector<RID> fb_textures;
  6401. fb_textures.push_back(rt->color);
  6402. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
  6403. if (rt->framebuffer.is_null()) {
  6404. _clear_render_target(rt);
  6405. ERR_FAIL_COND(rt->framebuffer.is_null());
  6406. }
  6407. { //update texture
  6408. Texture *tex = texture_owner.get_or_null(rt->texture);
  6409. //free existing textures
  6410. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  6411. RD::get_singleton()->free(tex->rd_texture);
  6412. }
  6413. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  6414. RD::get_singleton()->free(tex->rd_texture_srgb);
  6415. }
  6416. tex->rd_texture = RID();
  6417. tex->rd_texture_srgb = RID();
  6418. //create shared textures to the color buffer,
  6419. //so transparent can be supported
  6420. RD::TextureView view;
  6421. view.format_override = rt->color_format;
  6422. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  6423. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  6424. }
  6425. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  6426. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  6427. view.format_override = rt->color_format_srgb;
  6428. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  6429. }
  6430. tex->rd_view = view;
  6431. tex->width = rt->size.width;
  6432. tex->height = rt->size.height;
  6433. tex->width_2d = rt->size.width;
  6434. tex->height_2d = rt->size.height;
  6435. tex->rd_format = rt->color_format;
  6436. tex->rd_format_srgb = rt->color_format_srgb;
  6437. tex->format = rt->image_format;
  6438. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  6439. for (int i = 0; i < proxies.size(); i++) {
  6440. texture_proxy_update(proxies[i], rt->texture);
  6441. }
  6442. }
  6443. }
  6444. void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  6445. ERR_FAIL_COND(rt->backbuffer.is_valid());
  6446. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  6447. RD::TextureFormat tf;
  6448. tf.format = rt->color_format;
  6449. tf.width = rt->size.width;
  6450. tf.height = rt->size.height;
  6451. tf.texture_type = RD::TEXTURE_TYPE_2D;
  6452. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  6453. tf.mipmaps = mipmaps_required;
  6454. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  6455. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  6456. {
  6457. Vector<RID> fb_tex;
  6458. fb_tex.push_back(rt->backbuffer_mipmap0);
  6459. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  6460. }
  6461. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  6462. //the new one will require the backbuffer.
  6463. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  6464. rt->framebuffer_uniform_set = RID();
  6465. }
  6466. //create mipmaps
  6467. for (uint32_t i = 1; i < mipmaps_required; i++) {
  6468. RenderTarget::BackbufferMipmap mm;
  6469. {
  6470. mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  6471. }
  6472. {
  6473. Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
  6474. RD::TextureFormat mmtf = tf;
  6475. mmtf.width = mm_size.width;
  6476. mmtf.height = mm_size.height;
  6477. mmtf.mipmaps = 1;
  6478. mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
  6479. }
  6480. rt->backbuffer_mipmaps.push_back(mm);
  6481. }
  6482. }
  6483. RID RendererStorageRD::render_target_create() {
  6484. RenderTarget render_target;
  6485. render_target.was_used = false;
  6486. render_target.clear_requested = false;
  6487. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  6488. render_target.flags[i] = false;
  6489. }
  6490. _update_render_target(&render_target);
  6491. return render_target_owner.make_rid(render_target);
  6492. }
  6493. void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  6494. //unused for this render target
  6495. }
  6496. void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
  6497. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6498. ERR_FAIL_COND(!rt);
  6499. if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
  6500. rt->size.x = p_width;
  6501. rt->size.y = p_height;
  6502. rt->view_count = p_view_count;
  6503. _update_render_target(rt);
  6504. }
  6505. }
  6506. RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
  6507. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6508. ERR_FAIL_COND_V(!rt, RID());
  6509. return rt->texture;
  6510. }
  6511. void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  6512. }
  6513. void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  6514. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6515. ERR_FAIL_COND(!rt);
  6516. rt->flags[p_flag] = p_value;
  6517. _update_render_target(rt);
  6518. }
  6519. bool RendererStorageRD::render_target_was_used(RID p_render_target) {
  6520. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6521. ERR_FAIL_COND_V(!rt, false);
  6522. return rt->was_used;
  6523. }
  6524. void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
  6525. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6526. ERR_FAIL_COND(!rt);
  6527. rt->was_used = false;
  6528. }
  6529. Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
  6530. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6531. ERR_FAIL_COND_V(!rt, Size2());
  6532. return rt->size;
  6533. }
  6534. RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  6535. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6536. ERR_FAIL_COND_V(!rt, RID());
  6537. return rt->framebuffer;
  6538. }
  6539. RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
  6540. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6541. ERR_FAIL_COND_V(!rt, RID());
  6542. return rt->color;
  6543. }
  6544. RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
  6545. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6546. ERR_FAIL_COND_V(!rt, RID());
  6547. return rt->backbuffer;
  6548. }
  6549. RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  6550. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6551. ERR_FAIL_COND_V(!rt, RID());
  6552. if (!rt->backbuffer.is_valid()) {
  6553. _create_render_target_backbuffer(rt);
  6554. }
  6555. return rt->backbuffer_fb;
  6556. }
  6557. void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  6558. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6559. ERR_FAIL_COND(!rt);
  6560. rt->clear_requested = true;
  6561. rt->clear_color = p_clear_color;
  6562. }
  6563. bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
  6564. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6565. ERR_FAIL_COND_V(!rt, false);
  6566. return rt->clear_requested;
  6567. }
  6568. Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  6569. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6570. ERR_FAIL_COND_V(!rt, Color());
  6571. return rt->clear_color;
  6572. }
  6573. void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
  6574. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6575. ERR_FAIL_COND(!rt);
  6576. rt->clear_requested = false;
  6577. }
  6578. void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
  6579. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6580. ERR_FAIL_COND(!rt);
  6581. if (!rt->clear_requested) {
  6582. return;
  6583. }
  6584. Vector<Color> clear_colors;
  6585. clear_colors.push_back(rt->clear_color);
  6586. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  6587. RD::get_singleton()->draw_list_end();
  6588. rt->clear_requested = false;
  6589. }
  6590. void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  6591. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6592. ERR_FAIL_COND(!rt);
  6593. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  6594. return;
  6595. }
  6596. rt->sdf_oversize = p_size;
  6597. rt->sdf_scale = p_scale;
  6598. _render_target_clear_sdf(rt);
  6599. }
  6600. Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  6601. Size2i margin;
  6602. int scale;
  6603. switch (rt->sdf_oversize) {
  6604. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  6605. scale = 100;
  6606. } break;
  6607. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  6608. scale = 120;
  6609. } break;
  6610. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  6611. scale = 150;
  6612. } break;
  6613. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  6614. scale = 200;
  6615. } break;
  6616. default: {
  6617. }
  6618. }
  6619. margin = (rt->size * scale / 100) - rt->size;
  6620. Rect2i r(Vector2i(), rt->size);
  6621. r.position -= margin;
  6622. r.size += margin * 2;
  6623. return r;
  6624. }
  6625. Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
  6626. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6627. ERR_FAIL_COND_V(!rt, Rect2i());
  6628. return _render_target_get_sdf_rect(rt);
  6629. }
  6630. void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
  6631. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6632. ERR_FAIL_COND(!rt);
  6633. rt->sdf_enabled = p_enabled;
  6634. }
  6635. bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
  6636. const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6637. ERR_FAIL_COND_V(!rt, false);
  6638. return rt->sdf_enabled;
  6639. }
  6640. RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
  6641. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6642. ERR_FAIL_COND_V(!rt, RID());
  6643. if (rt->sdf_buffer_read.is_null()) {
  6644. // no texture, create a dummy one for the 2D uniform set
  6645. RD::TextureFormat tformat;
  6646. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6647. tformat.width = 4;
  6648. tformat.height = 4;
  6649. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  6650. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6651. Vector<uint8_t> pv;
  6652. pv.resize(16 * 4);
  6653. memset(pv.ptrw(), 0, 16 * 4);
  6654. Vector<Vector<uint8_t>> vpv;
  6655. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  6656. }
  6657. return rt->sdf_buffer_read;
  6658. }
  6659. void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
  6660. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  6661. if (rt->sdf_buffer_read.is_valid()) {
  6662. RD::get_singleton()->free(rt->sdf_buffer_read);
  6663. rt->sdf_buffer_read = RID();
  6664. }
  6665. Size2i size = _render_target_get_sdf_rect(rt).size;
  6666. RD::TextureFormat tformat;
  6667. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  6668. tformat.width = size.width;
  6669. tformat.height = size.height;
  6670. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  6671. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6672. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6673. {
  6674. Vector<RID> write_fb;
  6675. write_fb.push_back(rt->sdf_buffer_write);
  6676. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  6677. }
  6678. int scale;
  6679. switch (rt->sdf_scale) {
  6680. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  6681. scale = 100;
  6682. } break;
  6683. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6684. scale = 50;
  6685. } break;
  6686. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6687. scale = 25;
  6688. } break;
  6689. default: {
  6690. scale = 100;
  6691. } break;
  6692. }
  6693. rt->process_size = size * scale / 100;
  6694. rt->process_size.x = MAX(rt->process_size.x, 1);
  6695. rt->process_size.y = MAX(rt->process_size.y, 1);
  6696. tformat.format = RD::DATA_FORMAT_R16G16_SINT;
  6697. tformat.width = rt->process_size.width;
  6698. tformat.height = rt->process_size.height;
  6699. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  6700. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6701. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6702. tformat.format = RD::DATA_FORMAT_R16_SNORM;
  6703. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  6704. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6705. {
  6706. Vector<RD::Uniform> uniforms;
  6707. {
  6708. RD::Uniform u;
  6709. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6710. u.binding = 1;
  6711. u.ids.push_back(rt->sdf_buffer_write);
  6712. uniforms.push_back(u);
  6713. }
  6714. {
  6715. RD::Uniform u;
  6716. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6717. u.binding = 2;
  6718. u.ids.push_back(rt->sdf_buffer_read);
  6719. uniforms.push_back(u);
  6720. }
  6721. {
  6722. RD::Uniform u;
  6723. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6724. u.binding = 3;
  6725. u.ids.push_back(rt->sdf_buffer_process[0]);
  6726. uniforms.push_back(u);
  6727. }
  6728. {
  6729. RD::Uniform u;
  6730. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  6731. u.binding = 4;
  6732. u.ids.push_back(rt->sdf_buffer_process[1]);
  6733. uniforms.push_back(u);
  6734. }
  6735. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6736. SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
  6737. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  6738. }
  6739. }
  6740. void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
  6741. if (rt->sdf_buffer_read.is_valid()) {
  6742. RD::get_singleton()->free(rt->sdf_buffer_read);
  6743. rt->sdf_buffer_read = RID();
  6744. }
  6745. if (rt->sdf_buffer_write_fb.is_valid()) {
  6746. RD::get_singleton()->free(rt->sdf_buffer_write);
  6747. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  6748. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  6749. rt->sdf_buffer_write = RID();
  6750. rt->sdf_buffer_write_fb = RID();
  6751. rt->sdf_buffer_process[0] = RID();
  6752. rt->sdf_buffer_process[1] = RID();
  6753. rt->sdf_buffer_process_uniform_sets[0] = RID();
  6754. rt->sdf_buffer_process_uniform_sets[1] = RID();
  6755. }
  6756. }
  6757. RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
  6758. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6759. ERR_FAIL_COND_V(!rt, RID());
  6760. if (rt->sdf_buffer_write_fb.is_null()) {
  6761. _render_target_allocate_sdf(rt);
  6762. }
  6763. return rt->sdf_buffer_write_fb;
  6764. }
  6765. void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
  6766. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6767. ERR_FAIL_COND(!rt);
  6768. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  6769. RenderTargetSDF::PushConstant push_constant;
  6770. Rect2i r = _render_target_get_sdf_rect(rt);
  6771. push_constant.size[0] = r.size.width;
  6772. push_constant.size[1] = r.size.height;
  6773. push_constant.stride = 0;
  6774. push_constant.shift = 0;
  6775. push_constant.base_size[0] = r.size.width;
  6776. push_constant.base_size[1] = r.size.height;
  6777. bool shrink = false;
  6778. switch (rt->sdf_scale) {
  6779. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6780. push_constant.size[0] >>= 1;
  6781. push_constant.size[1] >>= 1;
  6782. push_constant.shift = 1;
  6783. shrink = true;
  6784. } break;
  6785. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6786. push_constant.size[0] >>= 2;
  6787. push_constant.size[1] >>= 2;
  6788. push_constant.shift = 2;
  6789. shrink = true;
  6790. } break;
  6791. default: {
  6792. };
  6793. }
  6794. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  6795. /* Load */
  6796. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  6797. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  6798. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6799. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6800. /* Process */
  6801. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  6802. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  6803. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6804. bool swap = false;
  6805. //jumpflood
  6806. while (stride > 0) {
  6807. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6808. push_constant.stride = stride;
  6809. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6810. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6811. stride /= 2;
  6812. swap = !swap;
  6813. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6814. }
  6815. /* Store */
  6816. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  6817. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6818. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6819. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6820. RD::get_singleton()->compute_list_end();
  6821. }
  6822. void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  6823. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6824. ERR_FAIL_COND(!rt);
  6825. if (!rt->backbuffer.is_valid()) {
  6826. _create_render_target_backbuffer(rt);
  6827. }
  6828. Rect2i region;
  6829. if (p_region == Rect2i()) {
  6830. region.size = rt->size;
  6831. } else {
  6832. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6833. if (region.size == Size2i()) {
  6834. return; //nothing to do
  6835. }
  6836. }
  6837. //single texture copy for backbuffer
  6838. //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  6839. effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
  6840. if (!p_gen_mipmaps) {
  6841. return;
  6842. }
  6843. //then mipmap blur
  6844. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  6845. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6846. region.position.x >>= 1;
  6847. region.position.y >>= 1;
  6848. region.size.x = MAX(1, region.size.x >> 1);
  6849. region.size.y = MAX(1, region.size.y >> 1);
  6850. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6851. effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6852. prev_texture = mm.mipmap;
  6853. }
  6854. }
  6855. void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  6856. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6857. ERR_FAIL_COND(!rt);
  6858. if (!rt->backbuffer.is_valid()) {
  6859. _create_render_target_backbuffer(rt);
  6860. }
  6861. Rect2i region;
  6862. if (p_region == Rect2i()) {
  6863. region.size = rt->size;
  6864. } else {
  6865. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6866. if (region.size == Size2i()) {
  6867. return; //nothing to do
  6868. }
  6869. }
  6870. //single texture copy for backbuffer
  6871. effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
  6872. }
  6873. void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  6874. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6875. ERR_FAIL_COND(!rt);
  6876. if (!rt->backbuffer.is_valid()) {
  6877. _create_render_target_backbuffer(rt);
  6878. }
  6879. Rect2i region;
  6880. if (p_region == Rect2i()) {
  6881. region.size = rt->size;
  6882. } else {
  6883. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6884. if (region.size == Size2i()) {
  6885. return; //nothing to do
  6886. }
  6887. }
  6888. //then mipmap blur
  6889. RID prev_texture = rt->backbuffer_mipmap0;
  6890. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6891. region.position.x >>= 1;
  6892. region.position.y >>= 1;
  6893. region.size.x = MAX(1, region.size.x >> 1);
  6894. region.size.y = MAX(1, region.size.y >> 1);
  6895. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6896. effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6897. prev_texture = mm.mipmap;
  6898. }
  6899. }
  6900. RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  6901. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6902. ERR_FAIL_COND_V(!rt, RID());
  6903. return rt->framebuffer_uniform_set;
  6904. }
  6905. RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  6906. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6907. ERR_FAIL_COND_V(!rt, RID());
  6908. return rt->backbuffer_uniform_set;
  6909. }
  6910. void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6911. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6912. ERR_FAIL_COND(!rt);
  6913. rt->framebuffer_uniform_set = p_uniform_set;
  6914. }
  6915. void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6916. RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
  6917. ERR_FAIL_COND(!rt);
  6918. rt->backbuffer_uniform_set = p_uniform_set;
  6919. }
  6920. void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
  6921. if (mesh_owner.owns(p_base)) {
  6922. Mesh *mesh = mesh_owner.get_or_null(p_base);
  6923. p_instance->update_dependency(&mesh->dependency);
  6924. } else if (multimesh_owner.owns(p_base)) {
  6925. MultiMesh *multimesh = multimesh_owner.get_or_null(p_base);
  6926. p_instance->update_dependency(&multimesh->dependency);
  6927. if (multimesh->mesh.is_valid()) {
  6928. base_update_dependency(multimesh->mesh, p_instance);
  6929. }
  6930. } else if (reflection_probe_owner.owns(p_base)) {
  6931. ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
  6932. p_instance->update_dependency(&rp->dependency);
  6933. } else if (decal_owner.owns(p_base)) {
  6934. Decal *decal = decal_owner.get_or_null(p_base);
  6935. p_instance->update_dependency(&decal->dependency);
  6936. } else if (voxel_gi_owner.owns(p_base)) {
  6937. VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
  6938. p_instance->update_dependency(&gip->dependency);
  6939. } else if (lightmap_owner.owns(p_base)) {
  6940. Lightmap *lm = lightmap_owner.get_or_null(p_base);
  6941. p_instance->update_dependency(&lm->dependency);
  6942. } else if (light_owner.owns(p_base)) {
  6943. Light *l = light_owner.get_or_null(p_base);
  6944. p_instance->update_dependency(&l->dependency);
  6945. } else if (particles_owner.owns(p_base)) {
  6946. Particles *p = particles_owner.get_or_null(p_base);
  6947. p_instance->update_dependency(&p->dependency);
  6948. } else if (particles_collision_owner.owns(p_base)) {
  6949. ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base);
  6950. p_instance->update_dependency(&pc->dependency);
  6951. } else if (fog_volume_owner.owns(p_base)) {
  6952. FogVolume *fv = fog_volume_owner.get_or_null(p_base);
  6953. p_instance->update_dependency(&fv->dependency);
  6954. } else if (visibility_notifier_owner.owns(p_base)) {
  6955. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
  6956. p_instance->update_dependency(&vn->dependency);
  6957. }
  6958. }
  6959. void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
  6960. Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
  6961. ERR_FAIL_COND(!skeleton);
  6962. p_instance->update_dependency(&skeleton->dependency);
  6963. }
  6964. RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
  6965. if (mesh_owner.owns(p_rid)) {
  6966. return RS::INSTANCE_MESH;
  6967. }
  6968. if (multimesh_owner.owns(p_rid)) {
  6969. return RS::INSTANCE_MULTIMESH;
  6970. }
  6971. if (reflection_probe_owner.owns(p_rid)) {
  6972. return RS::INSTANCE_REFLECTION_PROBE;
  6973. }
  6974. if (decal_owner.owns(p_rid)) {
  6975. return RS::INSTANCE_DECAL;
  6976. }
  6977. if (voxel_gi_owner.owns(p_rid)) {
  6978. return RS::INSTANCE_VOXEL_GI;
  6979. }
  6980. if (light_owner.owns(p_rid)) {
  6981. return RS::INSTANCE_LIGHT;
  6982. }
  6983. if (lightmap_owner.owns(p_rid)) {
  6984. return RS::INSTANCE_LIGHTMAP;
  6985. }
  6986. if (particles_owner.owns(p_rid)) {
  6987. return RS::INSTANCE_PARTICLES;
  6988. }
  6989. if (particles_collision_owner.owns(p_rid)) {
  6990. return RS::INSTANCE_PARTICLES_COLLISION;
  6991. }
  6992. if (fog_volume_owner.owns(p_rid)) {
  6993. return RS::INSTANCE_FOG_VOLUME;
  6994. }
  6995. if (visibility_notifier_owner.owns(p_rid)) {
  6996. return RS::INSTANCE_VISIBLITY_NOTIFIER;
  6997. }
  6998. return RS::INSTANCE_NONE;
  6999. }
  7000. void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  7001. if (!decal_atlas.textures.has(p_texture)) {
  7002. DecalAtlas::Texture t;
  7003. t.users = 1;
  7004. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  7005. decal_atlas.textures[p_texture] = t;
  7006. decal_atlas.dirty = true;
  7007. } else {
  7008. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  7009. t->users++;
  7010. if (p_panorama_to_dp) {
  7011. t->panorama_to_dp_users++;
  7012. }
  7013. }
  7014. }
  7015. void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  7016. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  7017. ERR_FAIL_COND(!t);
  7018. t->users--;
  7019. if (p_panorama_to_dp) {
  7020. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  7021. t->panorama_to_dp_users--;
  7022. }
  7023. if (t->users == 0) {
  7024. decal_atlas.textures.erase(p_texture);
  7025. //do not mark it dirty, there is no need to since it remains working
  7026. }
  7027. }
  7028. RID RendererStorageRD::decal_atlas_get_texture() const {
  7029. return decal_atlas.texture;
  7030. }
  7031. RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
  7032. return decal_atlas.texture_srgb;
  7033. }
  7034. void RendererStorageRD::_update_decal_atlas() {
  7035. if (!decal_atlas.dirty) {
  7036. return; //nothing to do
  7037. }
  7038. decal_atlas.dirty = false;
  7039. if (decal_atlas.texture.is_valid()) {
  7040. RD::get_singleton()->free(decal_atlas.texture);
  7041. decal_atlas.texture = RID();
  7042. decal_atlas.texture_srgb = RID();
  7043. decal_atlas.texture_mipmaps.clear();
  7044. }
  7045. int border = 1 << decal_atlas.mipmaps;
  7046. if (decal_atlas.textures.size()) {
  7047. //generate atlas
  7048. Vector<DecalAtlas::SortItem> itemsv;
  7049. itemsv.resize(decal_atlas.textures.size());
  7050. int base_size = 8;
  7051. const RID *K = nullptr;
  7052. int idx = 0;
  7053. while ((K = decal_atlas.textures.next(K))) {
  7054. DecalAtlas::SortItem &si = itemsv.write[idx];
  7055. Texture *src_tex = texture_owner.get_or_null(*K);
  7056. si.size.width = (src_tex->width / border) + 1;
  7057. si.size.height = (src_tex->height / border) + 1;
  7058. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  7059. if (base_size < si.size.width) {
  7060. base_size = nearest_power_of_2_templated(si.size.width);
  7061. }
  7062. si.texture = *K;
  7063. idx++;
  7064. }
  7065. //sort items by size
  7066. itemsv.sort();
  7067. //attempt to create atlas
  7068. int item_count = itemsv.size();
  7069. DecalAtlas::SortItem *items = itemsv.ptrw();
  7070. int atlas_height = 0;
  7071. while (true) {
  7072. Vector<int> v_offsetsv;
  7073. v_offsetsv.resize(base_size);
  7074. int *v_offsets = v_offsetsv.ptrw();
  7075. memset(v_offsets, 0, sizeof(int) * base_size);
  7076. int max_height = 0;
  7077. for (int i = 0; i < item_count; i++) {
  7078. //best fit
  7079. DecalAtlas::SortItem &si = items[i];
  7080. int best_idx = -1;
  7081. int best_height = 0x7FFFFFFF;
  7082. for (int j = 0; j <= base_size - si.size.width; j++) {
  7083. int height = 0;
  7084. for (int k = 0; k < si.size.width; k++) {
  7085. int h = v_offsets[k + j];
  7086. if (h > height) {
  7087. height = h;
  7088. if (height > best_height) {
  7089. break; //already bad
  7090. }
  7091. }
  7092. }
  7093. if (height < best_height) {
  7094. best_height = height;
  7095. best_idx = j;
  7096. }
  7097. }
  7098. //update
  7099. for (int k = 0; k < si.size.width; k++) {
  7100. v_offsets[k + best_idx] = best_height + si.size.height;
  7101. }
  7102. si.pos.x = best_idx;
  7103. si.pos.y = best_height;
  7104. if (si.pos.y + si.size.height > max_height) {
  7105. max_height = si.pos.y + si.size.height;
  7106. }
  7107. }
  7108. if (max_height <= base_size * 2) {
  7109. atlas_height = max_height;
  7110. break; //good ratio, break;
  7111. }
  7112. base_size *= 2;
  7113. }
  7114. decal_atlas.size.width = base_size * border;
  7115. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  7116. for (int i = 0; i < item_count; i++) {
  7117. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  7118. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  7119. t->uv_rect.size = items[i].pixel_size;
  7120. t->uv_rect.position /= Size2(decal_atlas.size);
  7121. t->uv_rect.size /= Size2(decal_atlas.size);
  7122. }
  7123. } else {
  7124. //use border as size, so it at least has enough mipmaps
  7125. decal_atlas.size.width = border;
  7126. decal_atlas.size.height = border;
  7127. }
  7128. //blit textures
  7129. RD::TextureFormat tformat;
  7130. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7131. tformat.width = decal_atlas.size.width;
  7132. tformat.height = decal_atlas.size.height;
  7133. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  7134. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  7135. tformat.mipmaps = decal_atlas.mipmaps;
  7136. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  7137. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  7138. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  7139. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  7140. {
  7141. //create the framebuffer
  7142. Size2i s = decal_atlas.size;
  7143. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  7144. DecalAtlas::MipMap mm;
  7145. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  7146. Vector<RID> fb;
  7147. fb.push_back(mm.texture);
  7148. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  7149. mm.size = s;
  7150. decal_atlas.texture_mipmaps.push_back(mm);
  7151. s.width = MAX(1, s.width >> 1);
  7152. s.height = MAX(1, s.height >> 1);
  7153. }
  7154. {
  7155. //create the SRGB variant
  7156. RD::TextureView rd_view;
  7157. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  7158. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  7159. }
  7160. }
  7161. RID prev_texture;
  7162. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  7163. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  7164. Color clear_color(0, 0, 0, 0);
  7165. if (decal_atlas.textures.size()) {
  7166. if (i == 0) {
  7167. Vector<Color> cc;
  7168. cc.push_back(clear_color);
  7169. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  7170. const RID *K = nullptr;
  7171. while ((K = decal_atlas.textures.next(K))) {
  7172. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  7173. Texture *src_tex = texture_owner.get_or_null(*K);
  7174. effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  7175. }
  7176. RD::get_singleton()->draw_list_end();
  7177. prev_texture = mm.texture;
  7178. } else {
  7179. effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  7180. prev_texture = mm.texture;
  7181. }
  7182. } else {
  7183. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  7184. }
  7185. }
  7186. }
  7187. int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
  7188. int32_t idx = 0;
  7189. while (idx + p_elements <= global_variables.buffer_size) {
  7190. if (global_variables.buffer_usage[idx].elements == 0) {
  7191. bool valid = true;
  7192. for (uint32_t i = 1; i < p_elements; i++) {
  7193. if (global_variables.buffer_usage[idx + i].elements > 0) {
  7194. valid = false;
  7195. idx += i + global_variables.buffer_usage[idx + i].elements;
  7196. break;
  7197. }
  7198. }
  7199. if (!valid) {
  7200. continue; //if not valid, idx is in new position
  7201. }
  7202. return idx;
  7203. } else {
  7204. idx += global_variables.buffer_usage[idx].elements;
  7205. }
  7206. }
  7207. return -1;
  7208. }
  7209. void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  7210. switch (p_type) {
  7211. case RS::GLOBAL_VAR_TYPE_BOOL: {
  7212. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7213. bool b = p_value;
  7214. bv.x = b ? 1.0 : 0.0;
  7215. bv.y = 0.0;
  7216. bv.z = 0.0;
  7217. bv.w = 0.0;
  7218. } break;
  7219. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  7220. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7221. uint32_t bvec = p_value;
  7222. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7223. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7224. bv.z = 0.0;
  7225. bv.w = 0.0;
  7226. } break;
  7227. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  7228. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7229. uint32_t bvec = p_value;
  7230. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7231. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7232. bv.z = (bvec & 4) ? 1.0 : 0.0;
  7233. bv.w = 0.0;
  7234. } break;
  7235. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  7236. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7237. uint32_t bvec = p_value;
  7238. bv.x = (bvec & 1) ? 1.0 : 0.0;
  7239. bv.y = (bvec & 2) ? 1.0 : 0.0;
  7240. bv.z = (bvec & 4) ? 1.0 : 0.0;
  7241. bv.w = (bvec & 8) ? 1.0 : 0.0;
  7242. } break;
  7243. case RS::GLOBAL_VAR_TYPE_INT: {
  7244. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7245. int32_t v = p_value;
  7246. bv.x = v;
  7247. bv.y = 0;
  7248. bv.z = 0;
  7249. bv.w = 0;
  7250. } break;
  7251. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  7252. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7253. Vector2i v = p_value;
  7254. bv.x = v.x;
  7255. bv.y = v.y;
  7256. bv.z = 0;
  7257. bv.w = 0;
  7258. } break;
  7259. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  7260. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7261. Vector3i v = p_value;
  7262. bv.x = v.x;
  7263. bv.y = v.y;
  7264. bv.z = v.z;
  7265. bv.w = 0;
  7266. } break;
  7267. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  7268. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7269. Vector<int32_t> v = p_value;
  7270. bv.x = v.size() >= 1 ? v[0] : 0;
  7271. bv.y = v.size() >= 2 ? v[1] : 0;
  7272. bv.z = v.size() >= 3 ? v[2] : 0;
  7273. bv.w = v.size() >= 4 ? v[3] : 0;
  7274. } break;
  7275. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  7276. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  7277. Rect2i v = p_value;
  7278. bv.x = v.position.x;
  7279. bv.y = v.position.y;
  7280. bv.z = v.size.x;
  7281. bv.w = v.size.y;
  7282. } break;
  7283. case RS::GLOBAL_VAR_TYPE_UINT: {
  7284. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7285. uint32_t v = p_value;
  7286. bv.x = v;
  7287. bv.y = 0;
  7288. bv.z = 0;
  7289. bv.w = 0;
  7290. } break;
  7291. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  7292. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7293. Vector2i v = p_value;
  7294. bv.x = v.x;
  7295. bv.y = v.y;
  7296. bv.z = 0;
  7297. bv.w = 0;
  7298. } break;
  7299. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  7300. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7301. Vector3i v = p_value;
  7302. bv.x = v.x;
  7303. bv.y = v.y;
  7304. bv.z = v.z;
  7305. bv.w = 0;
  7306. } break;
  7307. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  7308. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  7309. Vector<int32_t> v = p_value;
  7310. bv.x = v.size() >= 1 ? v[0] : 0;
  7311. bv.y = v.size() >= 2 ? v[1] : 0;
  7312. bv.z = v.size() >= 3 ? v[2] : 0;
  7313. bv.w = v.size() >= 4 ? v[3] : 0;
  7314. } break;
  7315. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  7316. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7317. float v = p_value;
  7318. bv.x = v;
  7319. bv.y = 0;
  7320. bv.z = 0;
  7321. bv.w = 0;
  7322. } break;
  7323. case RS::GLOBAL_VAR_TYPE_VEC2: {
  7324. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7325. Vector2 v = p_value;
  7326. bv.x = v.x;
  7327. bv.y = v.y;
  7328. bv.z = 0;
  7329. bv.w = 0;
  7330. } break;
  7331. case RS::GLOBAL_VAR_TYPE_VEC3: {
  7332. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7333. Vector3 v = p_value;
  7334. bv.x = v.x;
  7335. bv.y = v.y;
  7336. bv.z = v.z;
  7337. bv.w = 0;
  7338. } break;
  7339. case RS::GLOBAL_VAR_TYPE_VEC4: {
  7340. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7341. Plane v = p_value;
  7342. bv.x = v.normal.x;
  7343. bv.y = v.normal.y;
  7344. bv.z = v.normal.z;
  7345. bv.w = v.d;
  7346. } break;
  7347. case RS::GLOBAL_VAR_TYPE_COLOR: {
  7348. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7349. Color v = p_value;
  7350. bv.x = v.r;
  7351. bv.y = v.g;
  7352. bv.z = v.b;
  7353. bv.w = v.a;
  7354. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  7355. v = v.to_linear();
  7356. bv_linear.x = v.r;
  7357. bv_linear.y = v.g;
  7358. bv_linear.z = v.b;
  7359. bv_linear.w = v.a;
  7360. } break;
  7361. case RS::GLOBAL_VAR_TYPE_RECT2: {
  7362. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  7363. Rect2 v = p_value;
  7364. bv.x = v.position.x;
  7365. bv.y = v.position.y;
  7366. bv.z = v.size.x;
  7367. bv.w = v.size.y;
  7368. } break;
  7369. case RS::GLOBAL_VAR_TYPE_MAT2: {
  7370. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7371. Vector<float> m2 = p_value;
  7372. if (m2.size() < 4) {
  7373. m2.resize(4);
  7374. }
  7375. bv[0].x = m2[0];
  7376. bv[0].y = m2[1];
  7377. bv[0].z = 0;
  7378. bv[0].w = 0;
  7379. bv[1].x = m2[2];
  7380. bv[1].y = m2[3];
  7381. bv[1].z = 0;
  7382. bv[1].w = 0;
  7383. } break;
  7384. case RS::GLOBAL_VAR_TYPE_MAT3: {
  7385. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7386. Basis v = p_value;
  7387. bv[0].x = v.elements[0][0];
  7388. bv[0].y = v.elements[1][0];
  7389. bv[0].z = v.elements[2][0];
  7390. bv[0].w = 0;
  7391. bv[1].x = v.elements[0][1];
  7392. bv[1].y = v.elements[1][1];
  7393. bv[1].z = v.elements[2][1];
  7394. bv[1].w = 0;
  7395. bv[2].x = v.elements[0][2];
  7396. bv[2].y = v.elements[1][2];
  7397. bv[2].z = v.elements[2][2];
  7398. bv[2].w = 0;
  7399. } break;
  7400. case RS::GLOBAL_VAR_TYPE_MAT4: {
  7401. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7402. Vector<float> m2 = p_value;
  7403. if (m2.size() < 16) {
  7404. m2.resize(16);
  7405. }
  7406. bv[0].x = m2[0];
  7407. bv[0].y = m2[1];
  7408. bv[0].z = m2[2];
  7409. bv[0].w = m2[3];
  7410. bv[1].x = m2[4];
  7411. bv[1].y = m2[5];
  7412. bv[1].z = m2[6];
  7413. bv[1].w = m2[7];
  7414. bv[2].x = m2[8];
  7415. bv[2].y = m2[9];
  7416. bv[2].z = m2[10];
  7417. bv[2].w = m2[11];
  7418. bv[3].x = m2[12];
  7419. bv[3].y = m2[13];
  7420. bv[3].z = m2[14];
  7421. bv[3].w = m2[15];
  7422. } break;
  7423. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  7424. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7425. Transform2D v = p_value;
  7426. bv[0].x = v.elements[0][0];
  7427. bv[0].y = v.elements[0][1];
  7428. bv[0].z = 0;
  7429. bv[0].w = 0;
  7430. bv[1].x = v.elements[1][0];
  7431. bv[1].y = v.elements[1][1];
  7432. bv[1].z = 0;
  7433. bv[1].w = 0;
  7434. bv[2].x = v.elements[2][0];
  7435. bv[2].y = v.elements[2][1];
  7436. bv[2].z = 1;
  7437. bv[2].w = 0;
  7438. } break;
  7439. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  7440. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  7441. Transform3D v = p_value;
  7442. bv[0].x = v.basis.elements[0][0];
  7443. bv[0].y = v.basis.elements[1][0];
  7444. bv[0].z = v.basis.elements[2][0];
  7445. bv[0].w = 0;
  7446. bv[1].x = v.basis.elements[0][1];
  7447. bv[1].y = v.basis.elements[1][1];
  7448. bv[1].z = v.basis.elements[2][1];
  7449. bv[1].w = 0;
  7450. bv[2].x = v.basis.elements[0][2];
  7451. bv[2].y = v.basis.elements[1][2];
  7452. bv[2].z = v.basis.elements[2][2];
  7453. bv[2].w = 0;
  7454. bv[3].x = v.origin.x;
  7455. bv[3].y = v.origin.y;
  7456. bv[3].z = v.origin.z;
  7457. bv[3].w = 1;
  7458. } break;
  7459. default: {
  7460. ERR_FAIL();
  7461. }
  7462. }
  7463. }
  7464. void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  7465. int32_t prev_chunk = -1;
  7466. for (int32_t i = 0; i < p_elements; i++) {
  7467. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7468. if (chunk != prev_chunk) {
  7469. if (!global_variables.buffer_dirty_regions[chunk]) {
  7470. global_variables.buffer_dirty_regions[chunk] = true;
  7471. global_variables.buffer_dirty_region_count++;
  7472. }
  7473. }
  7474. prev_chunk = chunk;
  7475. }
  7476. }
  7477. void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  7478. ERR_FAIL_COND(global_variables.variables.has(p_name));
  7479. GlobalVariables::Variable gv;
  7480. gv.type = p_type;
  7481. gv.value = p_value;
  7482. gv.buffer_index = -1;
  7483. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  7484. //is texture
  7485. global_variables.must_update_texture_materials = true; //normally there are none
  7486. } else {
  7487. gv.buffer_elements = 1;
  7488. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  7489. //color needs to elements to store srgb and linear
  7490. gv.buffer_elements = 2;
  7491. }
  7492. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  7493. //color needs to elements to store srgb and linear
  7494. gv.buffer_elements = 3;
  7495. }
  7496. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  7497. //color needs to elements to store srgb and linear
  7498. gv.buffer_elements = 4;
  7499. }
  7500. //is vector, allocate in buffer and update index
  7501. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  7502. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  7503. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  7504. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7505. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7506. global_variables.must_update_buffer_materials = true; //normally there are none
  7507. }
  7508. global_variables.variables[p_name] = gv;
  7509. }
  7510. void RendererStorageRD::global_variable_remove(const StringName &p_name) {
  7511. if (!global_variables.variables.has(p_name)) {
  7512. return;
  7513. }
  7514. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7515. if (gv.buffer_index >= 0) {
  7516. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  7517. global_variables.must_update_buffer_materials = true;
  7518. } else {
  7519. global_variables.must_update_texture_materials = true;
  7520. }
  7521. global_variables.variables.erase(p_name);
  7522. }
  7523. Vector<StringName> RendererStorageRD::global_variable_get_list() const {
  7524. if (!Engine::get_singleton()->is_editor_hint()) {
  7525. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  7526. }
  7527. const StringName *K = nullptr;
  7528. Vector<StringName> names;
  7529. while ((K = global_variables.variables.next(K))) {
  7530. names.push_back(*K);
  7531. }
  7532. names.sort_custom<StringName::AlphCompare>();
  7533. return names;
  7534. }
  7535. void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  7536. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  7537. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7538. gv.value = p_value;
  7539. if (gv.override.get_type() == Variant::NIL) {
  7540. if (gv.buffer_index >= 0) {
  7541. //buffer
  7542. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7543. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7544. } else {
  7545. //texture
  7546. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  7547. Material *material = material_owner.get_or_null(E->get());
  7548. ERR_CONTINUE(!material);
  7549. _material_queue_update(material, false, true);
  7550. }
  7551. }
  7552. }
  7553. }
  7554. void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  7555. if (!global_variables.variables.has(p_name)) {
  7556. return; //variable may not exist
  7557. }
  7558. ERR_FAIL_COND(p_value.get_type() == Variant::OBJECT);
  7559. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  7560. gv.override = p_value;
  7561. if (gv.buffer_index >= 0) {
  7562. //buffer
  7563. if (gv.override.get_type() == Variant::NIL) {
  7564. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  7565. } else {
  7566. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  7567. }
  7568. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  7569. } else {
  7570. //texture
  7571. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  7572. Material *material = material_owner.get_or_null(E->get());
  7573. ERR_CONTINUE(!material);
  7574. _material_queue_update(material, false, true);
  7575. }
  7576. }
  7577. }
  7578. Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
  7579. if (!Engine::get_singleton()->is_editor_hint()) {
  7580. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  7581. }
  7582. if (!global_variables.variables.has(p_name)) {
  7583. return Variant();
  7584. }
  7585. return global_variables.variables[p_name].value;
  7586. }
  7587. RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  7588. if (!global_variables.variables.has(p_name)) {
  7589. return RS::GLOBAL_VAR_TYPE_MAX;
  7590. }
  7591. return global_variables.variables[p_name].type;
  7592. }
  7593. RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
  7594. if (!Engine::get_singleton()->is_editor_hint()) {
  7595. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  7596. }
  7597. return global_variable_get_type_internal(p_name);
  7598. }
  7599. void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
  7600. List<PropertyInfo> settings;
  7601. ProjectSettings::get_singleton()->get_property_list(&settings);
  7602. for (const PropertyInfo &E : settings) {
  7603. if (E.name.begins_with("shader_globals/")) {
  7604. StringName name = E.name.get_slice("/", 1);
  7605. Dictionary d = ProjectSettings::get_singleton()->get(E.name);
  7606. ERR_CONTINUE(!d.has("type"));
  7607. ERR_CONTINUE(!d.has("value"));
  7608. String type = d["type"];
  7609. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  7610. "bool",
  7611. "bvec2",
  7612. "bvec3",
  7613. "bvec4",
  7614. "int",
  7615. "ivec2",
  7616. "ivec3",
  7617. "ivec4",
  7618. "rect2i",
  7619. "uint",
  7620. "uvec2",
  7621. "uvec3",
  7622. "uvec4",
  7623. "float",
  7624. "vec2",
  7625. "vec3",
  7626. "vec4",
  7627. "color",
  7628. "rect2",
  7629. "mat2",
  7630. "mat3",
  7631. "mat4",
  7632. "transform_2d",
  7633. "transform",
  7634. "sampler2D",
  7635. "sampler2DArray",
  7636. "sampler3D",
  7637. "samplerCube",
  7638. };
  7639. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  7640. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  7641. if (global_var_type_names[i] == type) {
  7642. gvtype = RS::GlobalVariableType(i);
  7643. break;
  7644. }
  7645. }
  7646. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  7647. Variant value = d["value"];
  7648. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  7649. //textire
  7650. if (!p_load_textures) {
  7651. value = RID();
  7652. continue;
  7653. }
  7654. String path = value;
  7655. RES resource = ResourceLoader::load(path);
  7656. ERR_CONTINUE(resource.is_null());
  7657. value = resource;
  7658. }
  7659. if (global_variables.variables.has(name)) {
  7660. //has it, update it
  7661. global_variable_set(name, value);
  7662. } else {
  7663. global_variable_add(name, gvtype, value);
  7664. }
  7665. }
  7666. }
  7667. }
  7668. void RendererStorageRD::global_variables_clear() {
  7669. global_variables.variables.clear(); //not right but for now enough
  7670. }
  7671. RID RendererStorageRD::global_variables_get_storage_buffer() const {
  7672. return global_variables.buffer;
  7673. }
  7674. int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
  7675. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  7676. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7677. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  7678. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  7679. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  7680. return pos;
  7681. }
  7682. void RendererStorageRD::global_variables_instance_free(RID p_instance) {
  7683. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  7684. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7685. if (pos >= 0) {
  7686. global_variables.buffer_usage[pos].elements = 0;
  7687. }
  7688. global_variables.instance_buffer_pos.erase(p_instance);
  7689. }
  7690. void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  7691. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  7692. return; //just not allocated, ignore
  7693. }
  7694. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  7695. if (pos < 0) {
  7696. return; //again, not allocated, ignore
  7697. }
  7698. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  7699. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7700. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  7701. ShaderLanguage::TYPE_MAX, //nil
  7702. ShaderLanguage::TYPE_BOOL, //bool
  7703. ShaderLanguage::TYPE_INT, //int
  7704. ShaderLanguage::TYPE_FLOAT, //float
  7705. ShaderLanguage::TYPE_MAX, //string
  7706. ShaderLanguage::TYPE_VEC2, //vec2
  7707. ShaderLanguage::TYPE_IVEC2, //vec2i
  7708. ShaderLanguage::TYPE_VEC4, //rect2
  7709. ShaderLanguage::TYPE_IVEC4, //rect2i
  7710. ShaderLanguage::TYPE_VEC3, // vec3
  7711. ShaderLanguage::TYPE_IVEC3, //vec3i
  7712. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  7713. ShaderLanguage::TYPE_VEC4, //plane
  7714. ShaderLanguage::TYPE_VEC4, //quat
  7715. ShaderLanguage::TYPE_MAX, //aabb not supported here
  7716. ShaderLanguage::TYPE_MAX, //basis not supported here
  7717. ShaderLanguage::TYPE_MAX, //xform not supported here
  7718. ShaderLanguage::TYPE_VEC4 //color
  7719. };
  7720. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  7721. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  7722. pos += p_index;
  7723. _fill_std140_variant_ubo_value(datatype, 0, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  7724. _global_variable_mark_buffer_dirty(pos, 1);
  7725. }
  7726. void RendererStorageRD::_update_global_variables() {
  7727. if (global_variables.buffer_dirty_region_count > 0) {
  7728. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7729. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  7730. // 25% of regions dirty, just update all buffer
  7731. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  7732. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
  7733. } else {
  7734. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  7735. for (uint32_t i = 0; i < total_regions; i++) {
  7736. if (global_variables.buffer_dirty_regions[i]) {
  7737. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, &global_variables.buffer_values[i * GlobalVariables::BUFFER_DIRTY_REGION_SIZE]);
  7738. global_variables.buffer_dirty_regions[i] = false;
  7739. }
  7740. }
  7741. }
  7742. global_variables.buffer_dirty_region_count = 0;
  7743. }
  7744. if (global_variables.must_update_buffer_materials) {
  7745. // only happens in the case of a buffer variable added or removed,
  7746. // so not often.
  7747. for (const RID &E : global_variables.materials_using_buffer) {
  7748. Material *material = material_owner.get_or_null(E);
  7749. ERR_CONTINUE(!material); //wtf
  7750. _material_queue_update(material, true, false);
  7751. }
  7752. global_variables.must_update_buffer_materials = false;
  7753. }
  7754. if (global_variables.must_update_texture_materials) {
  7755. // only happens in the case of a buffer variable added or removed,
  7756. // so not often.
  7757. for (const RID &E : global_variables.materials_using_texture) {
  7758. Material *material = material_owner.get_or_null(E);
  7759. ERR_CONTINUE(!material); //wtf
  7760. _material_queue_update(material, false, true);
  7761. }
  7762. global_variables.must_update_texture_materials = false;
  7763. }
  7764. }
  7765. void RendererStorageRD::update_dirty_resources() {
  7766. _update_global_variables(); //must do before materials, so it can queue them for update
  7767. _update_queued_materials();
  7768. _update_dirty_multimeshes();
  7769. _update_dirty_skeletons();
  7770. _update_decal_atlas();
  7771. }
  7772. bool RendererStorageRD::has_os_feature(const String &p_feature) const {
  7773. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7774. return true;
  7775. }
  7776. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7777. return true;
  7778. }
  7779. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7780. return true;
  7781. }
  7782. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7783. return true;
  7784. }
  7785. if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7786. return true;
  7787. }
  7788. return false;
  7789. }
  7790. bool RendererStorageRD::free(RID p_rid) {
  7791. if (texture_owner.owns(p_rid)) {
  7792. Texture *t = texture_owner.get_or_null(p_rid);
  7793. ERR_FAIL_COND_V(!t, false);
  7794. ERR_FAIL_COND_V(t->is_render_target, false);
  7795. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  7796. //erase this first, as it's a dependency of the one below
  7797. RD::get_singleton()->free(t->rd_texture_srgb);
  7798. }
  7799. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  7800. RD::get_singleton()->free(t->rd_texture);
  7801. }
  7802. if (t->is_proxy && t->proxy_to.is_valid()) {
  7803. Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
  7804. if (proxy_to) {
  7805. proxy_to->proxies.erase(p_rid);
  7806. }
  7807. }
  7808. if (decal_atlas.textures.has(p_rid)) {
  7809. decal_atlas.textures.erase(p_rid);
  7810. //there is not much a point of making it dirty, just let it be.
  7811. }
  7812. for (int i = 0; i < t->proxies.size(); i++) {
  7813. Texture *p = texture_owner.get_or_null(t->proxies[i]);
  7814. ERR_CONTINUE(!p);
  7815. p->proxy_to = RID();
  7816. p->rd_texture = RID();
  7817. p->rd_texture_srgb = RID();
  7818. }
  7819. if (t->canvas_texture) {
  7820. memdelete(t->canvas_texture);
  7821. }
  7822. texture_owner.free(p_rid);
  7823. } else if (canvas_texture_owner.owns(p_rid)) {
  7824. canvas_texture_owner.free(p_rid);
  7825. } else if (shader_owner.owns(p_rid)) {
  7826. Shader *shader = shader_owner.get_or_null(p_rid);
  7827. //make material unreference this
  7828. while (shader->owners.size()) {
  7829. material_set_shader(shader->owners.front()->get()->self, RID());
  7830. }
  7831. //clear data if exists
  7832. if (shader->data) {
  7833. memdelete(shader->data);
  7834. }
  7835. shader_owner.free(p_rid);
  7836. } else if (material_owner.owns(p_rid)) {
  7837. Material *material = material_owner.get_or_null(p_rid);
  7838. material_set_shader(p_rid, RID()); //clean up shader
  7839. material->dependency.deleted_notify(p_rid);
  7840. material_owner.free(p_rid);
  7841. } else if (mesh_owner.owns(p_rid)) {
  7842. mesh_clear(p_rid);
  7843. mesh_set_shadow_mesh(p_rid, RID());
  7844. Mesh *mesh = mesh_owner.get_or_null(p_rid);
  7845. mesh->dependency.deleted_notify(p_rid);
  7846. if (mesh->instances.size()) {
  7847. ERR_PRINT("deleting mesh with active instances");
  7848. }
  7849. if (mesh->shadow_owners.size()) {
  7850. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  7851. Mesh *shadow_owner = E->get();
  7852. shadow_owner->shadow_mesh = RID();
  7853. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  7854. }
  7855. }
  7856. mesh_owner.free(p_rid);
  7857. } else if (mesh_instance_owner.owns(p_rid)) {
  7858. MeshInstance *mi = mesh_instance_owner.get_or_null(p_rid);
  7859. _mesh_instance_clear(mi);
  7860. mi->mesh->instances.erase(mi->I);
  7861. mi->I = nullptr;
  7862. mesh_instance_owner.free(p_rid);
  7863. } else if (multimesh_owner.owns(p_rid)) {
  7864. _update_dirty_multimeshes();
  7865. multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  7866. MultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
  7867. multimesh->dependency.deleted_notify(p_rid);
  7868. multimesh_owner.free(p_rid);
  7869. } else if (skeleton_owner.owns(p_rid)) {
  7870. _update_dirty_skeletons();
  7871. skeleton_allocate_data(p_rid, 0);
  7872. Skeleton *skeleton = skeleton_owner.get_or_null(p_rid);
  7873. skeleton->dependency.deleted_notify(p_rid);
  7874. skeleton_owner.free(p_rid);
  7875. } else if (reflection_probe_owner.owns(p_rid)) {
  7876. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
  7877. reflection_probe->dependency.deleted_notify(p_rid);
  7878. reflection_probe_owner.free(p_rid);
  7879. } else if (decal_owner.owns(p_rid)) {
  7880. Decal *decal = decal_owner.get_or_null(p_rid);
  7881. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  7882. if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
  7883. texture_remove_from_decal_atlas(decal->textures[i]);
  7884. }
  7885. }
  7886. decal->dependency.deleted_notify(p_rid);
  7887. decal_owner.free(p_rid);
  7888. } else if (voxel_gi_owner.owns(p_rid)) {
  7889. voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  7890. VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
  7891. voxel_gi->dependency.deleted_notify(p_rid);
  7892. voxel_gi_owner.free(p_rid);
  7893. } else if (lightmap_owner.owns(p_rid)) {
  7894. lightmap_set_textures(p_rid, RID(), false);
  7895. Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
  7896. lightmap->dependency.deleted_notify(p_rid);
  7897. lightmap_owner.free(p_rid);
  7898. } else if (light_owner.owns(p_rid)) {
  7899. light_set_projector(p_rid, RID()); //clear projector
  7900. // delete the texture
  7901. Light *light = light_owner.get_or_null(p_rid);
  7902. light->dependency.deleted_notify(p_rid);
  7903. light_owner.free(p_rid);
  7904. } else if (particles_owner.owns(p_rid)) {
  7905. update_particles();
  7906. Particles *particles = particles_owner.get_or_null(p_rid);
  7907. particles->dependency.deleted_notify(p_rid);
  7908. _particles_free_data(particles);
  7909. particles_owner.free(p_rid);
  7910. } else if (particles_collision_owner.owns(p_rid)) {
  7911. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
  7912. if (particles_collision->heightfield_texture.is_valid()) {
  7913. RD::get_singleton()->free(particles_collision->heightfield_texture);
  7914. }
  7915. particles_collision->dependency.deleted_notify(p_rid);
  7916. particles_collision_owner.free(p_rid);
  7917. } else if (visibility_notifier_owner.owns(p_rid)) {
  7918. VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
  7919. vn->dependency.deleted_notify(p_rid);
  7920. visibility_notifier_owner.free(p_rid);
  7921. } else if (particles_collision_instance_owner.owns(p_rid)) {
  7922. particles_collision_instance_owner.free(p_rid);
  7923. } else if (fog_volume_owner.owns(p_rid)) {
  7924. FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
  7925. fog_volume->dependency.deleted_notify(p_rid);
  7926. fog_volume_owner.free(p_rid);
  7927. } else if (render_target_owner.owns(p_rid)) {
  7928. RenderTarget *rt = render_target_owner.get_or_null(p_rid);
  7929. _clear_render_target(rt);
  7930. if (rt->texture.is_valid()) {
  7931. Texture *tex = texture_owner.get_or_null(rt->texture);
  7932. tex->is_render_target = false;
  7933. free(rt->texture);
  7934. }
  7935. render_target_owner.free(p_rid);
  7936. } else {
  7937. return false;
  7938. }
  7939. return true;
  7940. }
  7941. void RendererStorageRD::init_effects(bool p_prefer_raster_effects) {
  7942. effects = memnew(EffectsRD(p_prefer_raster_effects));
  7943. }
  7944. EffectsRD *RendererStorageRD::get_effects() {
  7945. ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet.");
  7946. return effects;
  7947. }
  7948. void RendererStorageRD::capture_timestamps_begin() {
  7949. RD::get_singleton()->capture_timestamp("Frame Begin");
  7950. }
  7951. void RendererStorageRD::capture_timestamp(const String &p_name) {
  7952. RD::get_singleton()->capture_timestamp(p_name);
  7953. }
  7954. uint32_t RendererStorageRD::get_captured_timestamps_count() const {
  7955. return RD::get_singleton()->get_captured_timestamps_count();
  7956. }
  7957. uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
  7958. return RD::get_singleton()->get_captured_timestamps_frame();
  7959. }
  7960. uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7961. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  7962. }
  7963. uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7964. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  7965. }
  7966. String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  7967. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  7968. }
  7969. void RendererStorageRD::update_memory_info() {
  7970. texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
  7971. buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
  7972. total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
  7973. }
  7974. uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
  7975. if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
  7976. return texture_mem_cache;
  7977. } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
  7978. return buffer_mem_cache;
  7979. } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
  7980. return total_mem_cache;
  7981. }
  7982. return 0;
  7983. }
  7984. String RendererStorageRD::get_video_adapter_name() const {
  7985. return RenderingDevice::get_singleton()->get_device_name();
  7986. }
  7987. String RendererStorageRD::get_video_adapter_vendor() const {
  7988. return RenderingDevice::get_singleton()->get_device_vendor_name();
  7989. }
  7990. RenderingDevice::DeviceType RendererStorageRD::get_video_adapter_type() const {
  7991. return RenderingDevice::get_singleton()->get_device_type();
  7992. }
  7993. RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
  7994. RendererStorageRD::RendererStorageRD() {
  7995. base_singleton = this;
  7996. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  7997. shader_data_request_func[i] = nullptr;
  7998. }
  7999. static_assert(sizeof(GlobalVariables::Value) == 16);
  8000. global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
  8001. global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
  8002. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  8003. memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  8004. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  8005. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  8006. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  8007. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  8008. { //create default textures
  8009. RD::TextureFormat tformat;
  8010. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8011. tformat.width = 4;
  8012. tformat.height = 4;
  8013. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8014. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  8015. Vector<uint8_t> pv;
  8016. pv.resize(16 * 4);
  8017. for (int i = 0; i < 16; i++) {
  8018. pv.set(i * 4 + 0, 255);
  8019. pv.set(i * 4 + 1, 255);
  8020. pv.set(i * 4 + 2, 255);
  8021. pv.set(i * 4 + 3, 255);
  8022. }
  8023. {
  8024. Vector<Vector<uint8_t>> vpv;
  8025. vpv.push_back(pv);
  8026. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8027. }
  8028. for (int i = 0; i < 16; i++) {
  8029. pv.set(i * 4 + 0, 0);
  8030. pv.set(i * 4 + 1, 0);
  8031. pv.set(i * 4 + 2, 0);
  8032. pv.set(i * 4 + 3, 255);
  8033. }
  8034. {
  8035. Vector<Vector<uint8_t>> vpv;
  8036. vpv.push_back(pv);
  8037. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8038. //take the chance and initialize decal atlas to something
  8039. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8040. decal_atlas.texture_srgb = decal_atlas.texture;
  8041. }
  8042. for (int i = 0; i < 16; i++) {
  8043. pv.set(i * 4 + 0, 128);
  8044. pv.set(i * 4 + 1, 128);
  8045. pv.set(i * 4 + 2, 255);
  8046. pv.set(i * 4 + 3, 255);
  8047. }
  8048. {
  8049. Vector<Vector<uint8_t>> vpv;
  8050. vpv.push_back(pv);
  8051. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8052. }
  8053. for (int i = 0; i < 16; i++) {
  8054. pv.set(i * 4 + 0, 255);
  8055. pv.set(i * 4 + 1, 128);
  8056. pv.set(i * 4 + 2, 255);
  8057. pv.set(i * 4 + 3, 255);
  8058. }
  8059. {
  8060. Vector<Vector<uint8_t>> vpv;
  8061. vpv.push_back(pv);
  8062. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8063. }
  8064. for (int i = 0; i < 16; i++) {
  8065. pv.set(i * 4 + 0, 0);
  8066. pv.set(i * 4 + 1, 0);
  8067. pv.set(i * 4 + 2, 0);
  8068. pv.set(i * 4 + 3, 0);
  8069. }
  8070. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  8071. for (int i = 0; i < 16; i++) {
  8072. pv.set(i * 4 + 0, 0);
  8073. pv.set(i * 4 + 1, 0);
  8074. pv.set(i * 4 + 2, 0);
  8075. pv.set(i * 4 + 3, 0);
  8076. }
  8077. {
  8078. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  8079. Vector<Vector<uint8_t>> vpv;
  8080. vpv.push_back(pv);
  8081. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8082. }
  8083. }
  8084. { //create default cubemap
  8085. RD::TextureFormat tformat;
  8086. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8087. tformat.width = 4;
  8088. tformat.height = 4;
  8089. tformat.array_layers = 6;
  8090. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8091. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  8092. Vector<uint8_t> pv;
  8093. pv.resize(16 * 4);
  8094. for (int i = 0; i < 16; i++) {
  8095. pv.set(i * 4 + 0, 0);
  8096. pv.set(i * 4 + 1, 0);
  8097. pv.set(i * 4 + 2, 0);
  8098. pv.set(i * 4 + 3, 0);
  8099. }
  8100. {
  8101. Vector<Vector<uint8_t>> vpv;
  8102. for (int i = 0; i < 6; i++) {
  8103. vpv.push_back(pv);
  8104. }
  8105. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8106. }
  8107. }
  8108. { //create default cubemap array
  8109. RD::TextureFormat tformat;
  8110. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8111. tformat.width = 4;
  8112. tformat.height = 4;
  8113. tformat.array_layers = 6;
  8114. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8115. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  8116. Vector<uint8_t> pv;
  8117. pv.resize(16 * 4);
  8118. for (int i = 0; i < 16; i++) {
  8119. pv.set(i * 4 + 0, 0);
  8120. pv.set(i * 4 + 1, 0);
  8121. pv.set(i * 4 + 2, 0);
  8122. pv.set(i * 4 + 3, 0);
  8123. }
  8124. {
  8125. Vector<Vector<uint8_t>> vpv;
  8126. for (int i = 0; i < 6; i++) {
  8127. vpv.push_back(pv);
  8128. }
  8129. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8130. }
  8131. }
  8132. { //create default cubemap white array
  8133. RD::TextureFormat tformat;
  8134. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8135. tformat.width = 4;
  8136. tformat.height = 4;
  8137. tformat.array_layers = 6;
  8138. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8139. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  8140. Vector<uint8_t> pv;
  8141. pv.resize(16 * 4);
  8142. for (int i = 0; i < 16; i++) {
  8143. pv.set(i * 4 + 0, 255);
  8144. pv.set(i * 4 + 1, 255);
  8145. pv.set(i * 4 + 2, 255);
  8146. pv.set(i * 4 + 3, 255);
  8147. }
  8148. {
  8149. Vector<Vector<uint8_t>> vpv;
  8150. for (int i = 0; i < 6; i++) {
  8151. vpv.push_back(pv);
  8152. }
  8153. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8154. }
  8155. }
  8156. { //create default 3D
  8157. RD::TextureFormat tformat;
  8158. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8159. tformat.width = 4;
  8160. tformat.height = 4;
  8161. tformat.depth = 4;
  8162. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8163. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  8164. Vector<uint8_t> pv;
  8165. pv.resize(64 * 4);
  8166. for (int i = 0; i < 64; i++) {
  8167. pv.set(i * 4 + 0, 0);
  8168. pv.set(i * 4 + 1, 0);
  8169. pv.set(i * 4 + 2, 0);
  8170. pv.set(i * 4 + 3, 0);
  8171. }
  8172. {
  8173. Vector<Vector<uint8_t>> vpv;
  8174. vpv.push_back(pv);
  8175. default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8176. }
  8177. for (int i = 0; i < 64; i++) {
  8178. pv.set(i * 4 + 0, 255);
  8179. pv.set(i * 4 + 1, 255);
  8180. pv.set(i * 4 + 2, 255);
  8181. pv.set(i * 4 + 3, 255);
  8182. }
  8183. {
  8184. Vector<Vector<uint8_t>> vpv;
  8185. vpv.push_back(pv);
  8186. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8187. }
  8188. }
  8189. { //create default array
  8190. RD::TextureFormat tformat;
  8191. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  8192. tformat.width = 4;
  8193. tformat.height = 4;
  8194. tformat.array_layers = 1;
  8195. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  8196. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  8197. Vector<uint8_t> pv;
  8198. pv.resize(16 * 4);
  8199. for (int i = 0; i < 16; i++) {
  8200. pv.set(i * 4 + 0, 255);
  8201. pv.set(i * 4 + 1, 255);
  8202. pv.set(i * 4 + 2, 255);
  8203. pv.set(i * 4 + 3, 255);
  8204. }
  8205. {
  8206. Vector<Vector<uint8_t>> vpv;
  8207. vpv.push_back(pv);
  8208. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  8209. }
  8210. }
  8211. //default samplers
  8212. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8213. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8214. RD::SamplerState sampler_state;
  8215. switch (i) {
  8216. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  8217. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8218. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8219. sampler_state.max_lod = 0;
  8220. } break;
  8221. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  8222. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8223. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8224. sampler_state.max_lod = 0;
  8225. } break;
  8226. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  8227. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8228. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8229. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8230. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8231. } else {
  8232. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8233. }
  8234. } break;
  8235. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  8236. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8237. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8238. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8239. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8240. } else {
  8241. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8242. }
  8243. } break;
  8244. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  8245. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  8246. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  8247. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8248. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8249. } else {
  8250. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8251. }
  8252. sampler_state.use_anisotropy = true;
  8253. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  8254. } break;
  8255. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  8256. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  8257. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  8258. if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
  8259. sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
  8260. } else {
  8261. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  8262. }
  8263. sampler_state.use_anisotropy = true;
  8264. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  8265. } break;
  8266. default: {
  8267. }
  8268. }
  8269. switch (j) {
  8270. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  8271. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8272. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8273. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  8274. } break;
  8275. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  8276. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8277. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8278. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  8279. } break;
  8280. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  8281. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8282. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8283. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  8284. } break;
  8285. default: {
  8286. }
  8287. }
  8288. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  8289. }
  8290. }
  8291. //custom sampler
  8292. sampler_rd_configure_custom(0.0f);
  8293. //default rd buffers
  8294. {
  8295. Vector<uint8_t> buffer;
  8296. {
  8297. buffer.resize(sizeof(float) * 3);
  8298. {
  8299. uint8_t *w = buffer.ptrw();
  8300. float *fptr = (float *)w;
  8301. fptr[0] = 0.0;
  8302. fptr[1] = 0.0;
  8303. fptr[2] = 0.0;
  8304. }
  8305. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8306. }
  8307. { //normal
  8308. buffer.resize(sizeof(float) * 3);
  8309. {
  8310. uint8_t *w = buffer.ptrw();
  8311. float *fptr = (float *)w;
  8312. fptr[0] = 1.0;
  8313. fptr[1] = 0.0;
  8314. fptr[2] = 0.0;
  8315. }
  8316. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8317. }
  8318. { //tangent
  8319. buffer.resize(sizeof(float) * 4);
  8320. {
  8321. uint8_t *w = buffer.ptrw();
  8322. float *fptr = (float *)w;
  8323. fptr[0] = 1.0;
  8324. fptr[1] = 0.0;
  8325. fptr[2] = 0.0;
  8326. fptr[3] = 0.0;
  8327. }
  8328. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8329. }
  8330. { //color
  8331. buffer.resize(sizeof(float) * 4);
  8332. {
  8333. uint8_t *w = buffer.ptrw();
  8334. float *fptr = (float *)w;
  8335. fptr[0] = 1.0;
  8336. fptr[1] = 1.0;
  8337. fptr[2] = 1.0;
  8338. fptr[3] = 1.0;
  8339. }
  8340. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8341. }
  8342. { //tex uv 1
  8343. buffer.resize(sizeof(float) * 2);
  8344. {
  8345. uint8_t *w = buffer.ptrw();
  8346. float *fptr = (float *)w;
  8347. fptr[0] = 0.0;
  8348. fptr[1] = 0.0;
  8349. }
  8350. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8351. }
  8352. { //tex uv 2
  8353. buffer.resize(sizeof(float) * 2);
  8354. {
  8355. uint8_t *w = buffer.ptrw();
  8356. float *fptr = (float *)w;
  8357. fptr[0] = 0.0;
  8358. fptr[1] = 0.0;
  8359. }
  8360. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8361. }
  8362. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  8363. buffer.resize(sizeof(float) * 4);
  8364. {
  8365. uint8_t *w = buffer.ptrw();
  8366. float *fptr = (float *)w;
  8367. fptr[0] = 0.0;
  8368. fptr[1] = 0.0;
  8369. fptr[2] = 0.0;
  8370. fptr[3] = 0.0;
  8371. }
  8372. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8373. }
  8374. { //bones
  8375. buffer.resize(sizeof(uint32_t) * 4);
  8376. {
  8377. uint8_t *w = buffer.ptrw();
  8378. uint32_t *fptr = (uint32_t *)w;
  8379. fptr[0] = 0;
  8380. fptr[1] = 0;
  8381. fptr[2] = 0;
  8382. fptr[3] = 0;
  8383. }
  8384. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8385. }
  8386. { //weights
  8387. buffer.resize(sizeof(float) * 4);
  8388. {
  8389. uint8_t *w = buffer.ptrw();
  8390. float *fptr = (float *)w;
  8391. fptr[0] = 0.0;
  8392. fptr[1] = 0.0;
  8393. fptr[2] = 0.0;
  8394. fptr[3] = 0.0;
  8395. }
  8396. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  8397. }
  8398. }
  8399. using_lightmap_array = true; // high end
  8400. if (using_lightmap_array) {
  8401. uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  8402. if (textures_per_stage <= 256) {
  8403. lightmap_textures.resize(32);
  8404. } else {
  8405. lightmap_textures.resize(1024);
  8406. }
  8407. for (int i = 0; i < lightmap_textures.size(); i++) {
  8408. lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  8409. }
  8410. }
  8411. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  8412. /* Particles */
  8413. {
  8414. // Initialize particles
  8415. Vector<String> particles_modes;
  8416. particles_modes.push_back("");
  8417. particles_shader.shader.initialize(particles_modes, String());
  8418. }
  8419. shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  8420. material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  8421. {
  8422. ShaderCompiler::DefaultIdentifierActions actions;
  8423. actions.renames["COLOR"] = "PARTICLE.color";
  8424. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  8425. //actions.renames["MASS"] = "mass"; ?
  8426. actions.renames["ACTIVE"] = "particle_active";
  8427. actions.renames["RESTART"] = "restart";
  8428. actions.renames["CUSTOM"] = "PARTICLE.custom";
  8429. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  8430. actions.renames["TIME"] = "frame_history.data[0].time";
  8431. actions.renames["PI"] = _MKSTR(Math_PI);
  8432. actions.renames["TAU"] = _MKSTR(Math_TAU);
  8433. actions.renames["E"] = _MKSTR(Math_E);
  8434. actions.renames["LIFETIME"] = "params.lifetime";
  8435. actions.renames["DELTA"] = "local_delta";
  8436. actions.renames["NUMBER"] = "particle_number";
  8437. actions.renames["INDEX"] = "index";
  8438. //actions.renames["GRAVITY"] = "current_gravity";
  8439. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  8440. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  8441. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  8442. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  8443. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  8444. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  8445. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  8446. actions.renames["RESTART_POSITION"] = "restart_position";
  8447. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  8448. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  8449. actions.renames["RESTART_COLOR"] = "restart_color";
  8450. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  8451. actions.renames["emit_subparticle"] = "emit_subparticle";
  8452. actions.renames["COLLIDED"] = "collided";
  8453. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  8454. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  8455. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  8456. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  8457. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  8458. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  8459. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  8460. actions.sampler_array_name = "material_samplers";
  8461. actions.base_texture_binding_index = 1;
  8462. actions.texture_layout_set = 3;
  8463. actions.base_uniform_string = "material.";
  8464. actions.base_varying_index = 10;
  8465. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  8466. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  8467. actions.global_buffer_array_variable = "global_variables.data";
  8468. particles_shader.compiler.initialize(actions);
  8469. }
  8470. {
  8471. // default material and shader for particles shader
  8472. particles_shader.default_shader = shader_allocate();
  8473. shader_initialize(particles_shader.default_shader);
  8474. shader_set_code(particles_shader.default_shader, R"(
  8475. // Default particles shader.
  8476. shader_type particles;
  8477. void process() {
  8478. COLOR = vec4(1.0);
  8479. }
  8480. )");
  8481. particles_shader.default_material = material_allocate();
  8482. material_initialize(particles_shader.default_material);
  8483. material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  8484. ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
  8485. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  8486. Vector<RD::Uniform> uniforms;
  8487. {
  8488. RD::Uniform u;
  8489. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  8490. u.binding = 1;
  8491. u.ids.resize(12);
  8492. RID *ids_ptr = u.ids.ptrw();
  8493. ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8494. ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8495. ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8496. ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8497. ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8498. ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  8499. ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8500. ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8501. ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8502. ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8503. ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8504. ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  8505. uniforms.push_back(u);
  8506. }
  8507. {
  8508. RD::Uniform u;
  8509. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  8510. u.binding = 2;
  8511. u.ids.push_back(global_variables_get_storage_buffer());
  8512. uniforms.push_back(u);
  8513. }
  8514. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  8515. }
  8516. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  8517. {
  8518. Vector<String> copy_modes;
  8519. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  8520. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define MODE_2D\n");
  8521. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  8522. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  8523. particles_shader.copy_shader.initialize(copy_modes);
  8524. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  8525. for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
  8526. particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
  8527. }
  8528. }
  8529. {
  8530. Vector<String> sdf_modes;
  8531. sdf_modes.push_back("\n#define MODE_LOAD\n");
  8532. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  8533. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  8534. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  8535. sdf_modes.push_back("\n#define MODE_STORE\n");
  8536. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  8537. rt_sdf.shader.initialize(sdf_modes);
  8538. rt_sdf.shader_version = rt_sdf.shader.version_create();
  8539. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  8540. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  8541. }
  8542. }
  8543. {
  8544. Vector<String> skeleton_modes;
  8545. skeleton_modes.push_back("\n#define MODE_2D\n");
  8546. skeleton_modes.push_back("");
  8547. skeleton_shader.shader.initialize(skeleton_modes);
  8548. skeleton_shader.version = skeleton_shader.shader.version_create();
  8549. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  8550. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  8551. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  8552. }
  8553. {
  8554. Vector<RD::Uniform> uniforms;
  8555. {
  8556. RD::Uniform u;
  8557. u.binding = 0;
  8558. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  8559. u.ids.push_back(default_rd_storage_buffer);
  8560. uniforms.push_back(u);
  8561. }
  8562. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  8563. }
  8564. }
  8565. }
  8566. RendererStorageRD::~RendererStorageRD() {
  8567. memdelete_arr(global_variables.buffer_values);
  8568. memdelete_arr(global_variables.buffer_usage);
  8569. memdelete_arr(global_variables.buffer_dirty_regions);
  8570. RD::get_singleton()->free(global_variables.buffer);
  8571. //def textures
  8572. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  8573. RD::get_singleton()->free(default_rd_textures[i]);
  8574. }
  8575. //def samplers
  8576. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8577. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8578. RD::get_singleton()->free(default_rd_samplers[i][j]);
  8579. }
  8580. }
  8581. //custom samplers
  8582. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  8583. for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  8584. if (custom_rd_samplers[i][j].is_valid()) {
  8585. RD::get_singleton()->free(custom_rd_samplers[i][j]);
  8586. }
  8587. }
  8588. }
  8589. //def buffers
  8590. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  8591. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  8592. }
  8593. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  8594. rt_sdf.shader.version_free(rt_sdf.shader_version);
  8595. skeleton_shader.shader.version_free(skeleton_shader.version);
  8596. RenderingServer::get_singleton()->free(particles_shader.default_material);
  8597. RenderingServer::get_singleton()->free(particles_shader.default_shader);
  8598. RD::get_singleton()->free(default_rd_storage_buffer);
  8599. if (decal_atlas.textures.size()) {
  8600. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  8601. }
  8602. if (decal_atlas.texture.is_valid()) {
  8603. RD::get_singleton()->free(decal_atlas.texture);
  8604. }
  8605. if (effects) {
  8606. memdelete(effects);
  8607. effects = nullptr;
  8608. }
  8609. }