Object.base.cs 2.2 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace Godot
  4. {
  5. public partial class Object : IDisposable
  6. {
  7. private bool disposed = false;
  8. private const string nativeName = "Object";
  9. internal IntPtr ptr;
  10. internal bool memoryOwn;
  11. public Object() : this(false)
  12. {
  13. if (ptr == IntPtr.Zero)
  14. ptr = godot_icall_Object_Ctor(this);
  15. }
  16. internal Object(bool memoryOwn)
  17. {
  18. this.memoryOwn = memoryOwn;
  19. }
  20. public IntPtr NativeInstance
  21. {
  22. get { return ptr; }
  23. }
  24. internal static IntPtr GetPtr(Object instance)
  25. {
  26. return instance == null ? IntPtr.Zero : instance.ptr;
  27. }
  28. ~Object()
  29. {
  30. Dispose(false);
  31. }
  32. public void Dispose()
  33. {
  34. Dispose(true);
  35. GC.SuppressFinalize(this);
  36. }
  37. protected virtual void Dispose(bool disposing)
  38. {
  39. if (disposed)
  40. return;
  41. if (ptr != IntPtr.Zero)
  42. {
  43. if (memoryOwn)
  44. {
  45. memoryOwn = false;
  46. godot_icall_Reference_Disposed(this, ptr, !disposing);
  47. }
  48. else
  49. {
  50. godot_icall_Object_Disposed(this, ptr);
  51. }
  52. this.ptr = IntPtr.Zero;
  53. }
  54. disposed = true;
  55. }
  56. public SignalAwaiter ToSignal(Object source, string signal)
  57. {
  58. return new SignalAwaiter(source, signal, this);
  59. }
  60. [MethodImpl(MethodImplOptions.InternalCall)]
  61. internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
  62. [MethodImpl(MethodImplOptions.InternalCall)]
  63. internal extern static void godot_icall_Object_Disposed(Object obj, IntPtr ptr);
  64. [MethodImpl(MethodImplOptions.InternalCall)]
  65. internal extern static void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
  66. // Used by the generated API
  67. [MethodImpl(MethodImplOptions.InternalCall)]
  68. internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method);
  69. }
  70. }