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- /**************************************************************************/
- /* nav_base_iteration_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAV_BASE_ITERATION_3D_H
- #define NAV_BASE_ITERATION_3D_H
- #include "servers/navigation/navigation_utilities.h"
- struct NavBaseIteration {
- uint32_t id = UINT32_MAX;
- bool enabled = true;
- uint32_t navigation_layers = 1;
- real_t enter_cost = 0.0;
- real_t travel_cost = 1.0;
- NavigationUtilities::PathSegmentType owner_type;
- ObjectID owner_object_id;
- RID owner_rid;
- bool owner_use_edge_connections = false;
- bool get_enabled() const { return enabled; }
- NavigationUtilities::PathSegmentType get_type() const { return owner_type; }
- RID get_self() const { return owner_rid; }
- ObjectID get_owner_id() const { return owner_object_id; }
- uint32_t get_navigation_layers() const { return navigation_layers; }
- real_t get_enter_cost() const { return enter_cost; }
- real_t get_travel_cost() const { return travel_cost; }
- bool get_use_edge_connections() const { return owner_use_edge_connections; }
- };
- #endif // NAV_BASE_ITERATION_3D_H
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