nav_base_iteration_3d.h 3.1 KB

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  1. /**************************************************************************/
  2. /* nav_base_iteration_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAV_BASE_ITERATION_3D_H
  31. #define NAV_BASE_ITERATION_3D_H
  32. #include "servers/navigation/navigation_utilities.h"
  33. struct NavBaseIteration {
  34. uint32_t id = UINT32_MAX;
  35. bool enabled = true;
  36. uint32_t navigation_layers = 1;
  37. real_t enter_cost = 0.0;
  38. real_t travel_cost = 1.0;
  39. NavigationUtilities::PathSegmentType owner_type;
  40. ObjectID owner_object_id;
  41. RID owner_rid;
  42. bool owner_use_edge_connections = false;
  43. bool get_enabled() const { return enabled; }
  44. NavigationUtilities::PathSegmentType get_type() const { return owner_type; }
  45. RID get_self() const { return owner_rid; }
  46. ObjectID get_owner_id() const { return owner_object_id; }
  47. uint32_t get_navigation_layers() const { return navigation_layers; }
  48. real_t get_enter_cost() const { return enter_cost; }
  49. real_t get_travel_cost() const { return travel_cost; }
  50. bool get_use_edge_connections() const { return owner_use_edge_connections; }
  51. };
  52. #endif // NAV_BASE_ITERATION_3D_H