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- /*************************************************************************/
- /* gdscript_editor.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gdscript.h"
- #include "core/engine.h"
- #include "core/global_constants.h"
- #include "core/os/file_access.h"
- #include "gdscript_analyzer.h"
- #include "gdscript_compiler.h"
- #include "gdscript_parser.h"
- #include "gdscript_tokenizer.h"
- #ifdef TOOLS_ENABLED
- #include "editor/editor_file_system.h"
- #include "editor/editor_settings.h"
- #endif
- void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
- p_delimiters->push_back("#");
- }
- void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
- p_delimiters->push_back("\" \"");
- p_delimiters->push_back("' '");
- p_delimiters->push_back("\"\"\" \"\"\"");
- }
- String GDScriptLanguage::_get_processed_template(const String &p_template, const String &p_base_class_name) const {
- String processed_template = p_template;
- #ifdef TOOLS_ENABLED
- if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
- processed_template = processed_template.replace("%INT_TYPE%", ": int");
- processed_template = processed_template.replace("%STRING_TYPE%", ": String");
- processed_template = processed_template.replace("%FLOAT_TYPE%", ": float");
- processed_template = processed_template.replace("%VOID_RETURN%", " -> void");
- } else {
- processed_template = processed_template.replace("%INT_TYPE%", "");
- processed_template = processed_template.replace("%STRING_TYPE%", "");
- processed_template = processed_template.replace("%FLOAT_TYPE%", "");
- processed_template = processed_template.replace("%VOID_RETURN%", "");
- }
- #else
- processed_template = processed_template.replace("%INT_TYPE%", "");
- processed_template = processed_template.replace("%STRING_TYPE%", "");
- processed_template = processed_template.replace("%FLOAT_TYPE%", "");
- processed_template = processed_template.replace("%VOID_RETURN%", "");
- #endif
- processed_template = processed_template.replace("%BASE%", p_base_class_name);
- processed_template = processed_template.replace("%TS%", _get_indentation());
- return processed_template;
- }
- Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- String _template = "extends %BASE%\n"
- "\n"
- "\n"
- "# Declare member variables here. Examples:\n"
- "# var a%INT_TYPE% = 2\n"
- "# var b%STRING_TYPE% = \"text\"\n"
- "\n"
- "\n"
- "# Called when the node enters the scene tree for the first time.\n"
- "func _ready()%VOID_RETURN%:\n"
- "%TS%pass # Replace with function body.\n"
- "\n"
- "\n"
- "# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
- "#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
- "#%TS%pass\n";
- _template = _get_processed_template(_template, p_base_class_name);
- Ref<GDScript> script;
- script.instance();
- script->set_source_code(_template);
- return script;
- }
- bool GDScriptLanguage::is_using_templates() {
- return true;
- }
- void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
- String _template = _get_processed_template(p_script->get_source_code(), p_base_class_name);
- p_script->set_source_code(_template);
- }
- static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, Map<int, String> &r_funcs) {
- for (int i = 0; i < p_class->members.size(); i++) {
- if (p_class->members[i].type == GDScriptParser::ClassNode::Member::FUNCTION) {
- const GDScriptParser::FunctionNode *function = p_class->members[i].function;
- r_funcs[function->start_line] = p_prefix.empty() ? String(function->identifier->name) : p_prefix + "." + String(function->identifier->name);
- } else if (p_class->members[i].type == GDScriptParser::ClassNode::Member::CLASS) {
- String new_prefix = p_class->members[i].m_class->identifier->name;
- get_function_names_recursively(p_class->members[i].m_class, p_prefix.empty() ? new_prefix : p_prefix + "." + new_prefix, r_funcs);
- }
- }
- }
- bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
- GDScriptParser parser;
- GDScriptAnalyzer analyzer(&parser);
- Error err = parser.parse(p_script, p_path, false);
- #ifdef DEBUG_ENABLED
- // FIXME: Warnings.
- // if (r_warnings) {
- // for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) {
- // const GDScriptWarning &warn = E->get();
- // ScriptLanguage::Warning w;
- // w.line = warn.line;
- // w.code = (int)warn.code;
- // w.string_code = GDScriptWarning::get_name_from_code(warn.code);
- // w.message = warn.get_message();
- // r_warnings->push_back(w);
- // }
- // }
- #endif
- if (err == OK) {
- err = analyzer.analyze();
- }
- if (err) {
- GDScriptParser::ParserError parse_error = parser.get_errors().front()->get();
- r_line_error = parse_error.line;
- r_col_error = parse_error.column;
- r_test_error = parse_error.message;
- return false;
- } else {
- const GDScriptParser::ClassNode *cl = parser.get_tree();
- Map<int, String> funcs;
- get_function_names_recursively(cl, "", funcs);
- for (Map<int, String>::Element *E = funcs.front(); E; E = E->next()) {
- r_functions->push_back(E->get() + ":" + itos(E->key()));
- }
- }
- return true;
- }
- bool GDScriptLanguage::has_named_classes() const {
- return false;
- }
- bool GDScriptLanguage::supports_builtin_mode() const {
- return true;
- }
- int GDScriptLanguage::find_function(const String &p_function, const String &p_code) const {
- GDScriptTokenizer tokenizer;
- tokenizer.set_source_code(p_code);
- int indent = 0;
- GDScriptTokenizer::Token current = tokenizer.scan();
- while (current.type != GDScriptTokenizer::Token::TK_EOF && current.type != GDScriptTokenizer::Token::ERROR) {
- if (current.type == GDScriptTokenizer::Token::INDENT) {
- indent++;
- } else if (current.type == GDScriptTokenizer::Token::DEDENT) {
- indent--;
- }
- if (indent == 0 && current.type == GDScriptTokenizer::Token::FUNC) {
- current = tokenizer.scan();
- if (current.is_identifier()) {
- String identifier = current.get_identifier();
- if (identifier == p_function) {
- return current.start_line;
- }
- }
- }
- current = tokenizer.scan();
- }
- return -1;
- }
- Script *GDScriptLanguage::create_script() const {
- return memnew(GDScript);
- }
- /* DEBUGGER FUNCTIONS */
- bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
- //break because of parse error
- if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
- _debug_parse_err_line = p_line;
- _debug_parse_err_file = p_file;
- _debug_error = p_error;
- EngineDebugger::get_script_debugger()->debug(this, false, true);
- return true;
- } else {
- return false;
- }
- }
- bool GDScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
- if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
- _debug_parse_err_line = -1;
- _debug_parse_err_file = "";
- _debug_error = p_error;
- bool is_error_breakpoint = p_error != "Breakpoint";
- EngineDebugger::get_script_debugger()->debug(this, p_allow_continue, is_error_breakpoint);
- return true;
- } else {
- return false;
- }
- }
- String GDScriptLanguage::debug_get_error() const {
- return _debug_error;
- }
- int GDScriptLanguage::debug_get_stack_level_count() const {
- if (_debug_parse_err_line >= 0) {
- return 1;
- }
- return _debug_call_stack_pos;
- }
- int GDScriptLanguage::debug_get_stack_level_line(int p_level) const {
- if (_debug_parse_err_line >= 0) {
- return _debug_parse_err_line;
- }
- ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, -1);
- int l = _debug_call_stack_pos - p_level - 1;
- return *(_call_stack[l].line);
- }
- String GDScriptLanguage::debug_get_stack_level_function(int p_level) const {
- if (_debug_parse_err_line >= 0) {
- return "";
- }
- ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
- int l = _debug_call_stack_pos - p_level - 1;
- return _call_stack[l].function->get_name();
- }
- String GDScriptLanguage::debug_get_stack_level_source(int p_level) const {
- if (_debug_parse_err_line >= 0) {
- return _debug_parse_err_file;
- }
- ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, "");
- int l = _debug_call_stack_pos - p_level - 1;
- return _call_stack[l].function->get_source();
- }
- void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- if (_debug_parse_err_line >= 0) {
- return;
- }
- ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
- int l = _debug_call_stack_pos - p_level - 1;
- GDScriptFunction *f = _call_stack[l].function;
- List<Pair<StringName, int>> locals;
- f->debug_get_stack_member_state(*_call_stack[l].line, &locals);
- for (List<Pair<StringName, int>>::Element *E = locals.front(); E; E = E->next()) {
- p_locals->push_back(E->get().first);
- p_values->push_back(_call_stack[l].stack[E->get().second]);
- }
- }
- void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- if (_debug_parse_err_line >= 0) {
- return;
- }
- ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
- int l = _debug_call_stack_pos - p_level - 1;
- GDScriptInstance *instance = _call_stack[l].instance;
- if (!instance) {
- return;
- }
- Ref<GDScript> script = instance->get_script();
- ERR_FAIL_COND(script.is_null());
- const Map<StringName, GDScript::MemberInfo> &mi = script->debug_get_member_indices();
- for (const Map<StringName, GDScript::MemberInfo>::Element *E = mi.front(); E; E = E->next()) {
- p_members->push_back(E->key());
- p_values->push_back(instance->debug_get_member_by_index(E->get().index));
- }
- }
- ScriptInstance *GDScriptLanguage::debug_get_stack_level_instance(int p_level) {
- if (_debug_parse_err_line >= 0) {
- return nullptr;
- }
- ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, nullptr);
- int l = _debug_call_stack_pos - p_level - 1;
- ScriptInstance *instance = _call_stack[l].instance;
- return instance;
- }
- void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- const Map<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
- const Variant *globals = GDScriptLanguage::get_singleton()->get_global_array();
- List<Pair<String, Variant>> cinfo;
- get_public_constants(&cinfo);
- for (const Map<StringName, int>::Element *E = name_idx.front(); E; E = E->next()) {
- if (ClassDB::class_exists(E->key()) || Engine::get_singleton()->has_singleton(E->key())) {
- continue;
- }
- bool is_script_constant = false;
- for (List<Pair<String, Variant>>::Element *CE = cinfo.front(); CE; CE = CE->next()) {
- if (CE->get().first == E->key()) {
- is_script_constant = true;
- break;
- }
- }
- if (is_script_constant) {
- continue;
- }
- const Variant &var = globals[E->value()];
- if (Object *obj = var) {
- if (Object::cast_to<GDScriptNativeClass>(obj)) {
- continue;
- }
- }
- bool skip = false;
- for (int i = 0; i < GlobalConstants::get_global_constant_count(); i++) {
- if (E->key() == GlobalConstants::get_global_constant_name(i)) {
- skip = true;
- break;
- }
- }
- if (skip) {
- continue;
- }
- p_globals->push_back(E->key());
- p_values->push_back(var);
- }
- }
- String GDScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
- return "";
- }
- void GDScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("gd");
- }
- void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
- for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
- p_functions->push_back(GDScriptFunctions::get_info(GDScriptFunctions::Function(i)));
- }
- //not really "functions", but..
- {
- MethodInfo mi;
- mi.name = "preload";
- mi.arguments.push_back(PropertyInfo(Variant::STRING, "path"));
- mi.return_val = PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, "Resource");
- p_functions->push_back(mi);
- }
- {
- MethodInfo mi;
- mi.name = "assert";
- mi.return_val.type = Variant::NIL;
- mi.arguments.push_back(PropertyInfo(Variant::BOOL, "condition"));
- mi.arguments.push_back(PropertyInfo(Variant::STRING, "message"));
- mi.default_arguments.push_back(String());
- p_functions->push_back(mi);
- }
- }
- void GDScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
- Pair<String, Variant> pi;
- pi.first = "PI";
- pi.second = Math_PI;
- p_constants->push_back(pi);
- Pair<String, Variant> tau;
- tau.first = "TAU";
- tau.second = Math_TAU;
- p_constants->push_back(tau);
- Pair<String, Variant> infinity;
- infinity.first = "INF";
- infinity.second = Math_INF;
- p_constants->push_back(infinity);
- Pair<String, Variant> nan;
- nan.first = "NAN";
- nan.second = Math_NAN;
- p_constants->push_back(nan);
- }
- String GDScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
- #ifdef TOOLS_ENABLED
- bool th = EditorSettings::get_singleton()->get_setting("text_editor/completion/add_type_hints");
- #else
- bool th = false;
- #endif
- String s = "func " + p_name + "(";
- if (p_args.size()) {
- for (int i = 0; i < p_args.size(); i++) {
- if (i > 0) {
- s += ", ";
- }
- s += p_args[i].get_slice(":", 0);
- if (th) {
- String type = p_args[i].get_slice(":", 1);
- if (!type.empty() && type != "var") {
- s += ": " + type;
- }
- }
- }
- }
- s += String(")") + (th ? " -> void" : "") + ":\n" + _get_indentation() + "pass # Replace with function body.\n";
- return s;
- }
- //////// COMPLETION //////////
- // FIXME: Readd completion
- Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) {
- return OK;
- }
- //////// END COMPLETION //////////
- String GDScriptLanguage::_get_indentation() const {
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", false);
- if (use_space_indentation) {
- int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
- String space_indent = "";
- for (int i = 0; i < indent_size; i++) {
- space_indent += " ";
- }
- return space_indent;
- }
- }
- #endif
- return "\t";
- }
- void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
- String indent = _get_indentation();
- Vector<String> lines = p_code.split("\n");
- List<int> indent_stack;
- for (int i = 0; i < lines.size(); i++) {
- String l = lines[i];
- int tc = 0;
- for (int j = 0; j < l.length(); j++) {
- if (l[j] == ' ' || l[j] == '\t') {
- tc++;
- } else {
- break;
- }
- }
- String st = l.substr(tc, l.length()).strip_edges();
- if (st == "" || st.begins_with("#")) {
- continue; //ignore!
- }
- int ilevel = 0;
- if (indent_stack.size()) {
- ilevel = indent_stack.back()->get();
- }
- if (tc > ilevel) {
- indent_stack.push_back(tc);
- } else if (tc < ilevel) {
- while (indent_stack.size() && indent_stack.back()->get() > tc) {
- indent_stack.pop_back();
- }
- if (indent_stack.size() && indent_stack.back()->get() != tc) {
- indent_stack.push_back(tc); //this is not right but gets the job done
- }
- }
- if (i >= p_from_line) {
- l = "";
- for (int j = 0; j < indent_stack.size(); j++) {
- l += indent;
- }
- l += st;
- } else if (i > p_to_line) {
- break;
- }
- lines.write[i] = l;
- }
- p_code = "";
- for (int i = 0; i < lines.size(); i++) {
- if (i > 0) {
- p_code += "\n";
- }
- p_code += lines[i];
- }
- }
- #ifdef TOOLS_ENABLED
- Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) {
- // FIXME: Implement lookup.
- return ERR_CANT_RESOLVE;
- }
- #endif
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