script_language.cpp 9.5 KB

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  1. /*************************************************************************/
  2. /* script_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "script_language.h"
  30. ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
  31. int ScriptServer::_language_count=0;
  32. bool ScriptServer::scripting_enabled=true;
  33. bool ScriptServer::reload_scripts_on_save=false;
  34. ScriptEditRequestFunction ScriptServer::edit_request_func=NULL;
  35. void Script::_notification( int p_what) {
  36. if (p_what==NOTIFICATION_POSTINITIALIZE) {
  37. if (ScriptDebugger::get_singleton())
  38. ScriptDebugger::get_singleton()->set_break_language(get_language());
  39. }
  40. }
  41. void Script::_bind_methods() {
  42. ObjectTypeDB::bind_method(_MD("can_instance"),&Script::can_instance);
  43. //ObjectTypeDB::bind_method(_MD("instance_create","base_object"),&Script::instance_create);
  44. ObjectTypeDB::bind_method(_MD("instance_has","base_object"),&Script::instance_has);
  45. ObjectTypeDB::bind_method(_MD("has_source_code"),&Script::has_source_code);
  46. ObjectTypeDB::bind_method(_MD("get_source_code"),&Script::get_source_code);
  47. ObjectTypeDB::bind_method(_MD("set_source_code","source"),&Script::set_source_code);
  48. ObjectTypeDB::bind_method(_MD("reload","keep_state"),&Script::reload,DEFVAL(false));
  49. }
  50. void ScriptServer::set_scripting_enabled(bool p_enabled) {
  51. scripting_enabled=p_enabled;
  52. }
  53. bool ScriptServer::is_scripting_enabled() {
  54. return scripting_enabled;
  55. }
  56. int ScriptServer::get_language_count() {
  57. return _language_count;
  58. }
  59. ScriptLanguage* ScriptServer::get_language(int p_idx) {
  60. ERR_FAIL_INDEX_V(p_idx,_language_count,NULL);
  61. return _languages[p_idx];
  62. }
  63. void ScriptServer::register_language(ScriptLanguage *p_language) {
  64. ERR_FAIL_COND( _language_count >= MAX_LANGUAGES );
  65. _languages[_language_count++]=p_language;
  66. }
  67. void ScriptServer::unregister_language(ScriptLanguage *p_language) {
  68. for(int i=0;i<_language_count;i++) {
  69. if (_languages[i]==p_language) {
  70. _language_count--;
  71. if (i<_language_count) {
  72. SWAP(_languages[i],_languages[_language_count]);
  73. }
  74. return;
  75. }
  76. }
  77. }
  78. void ScriptServer::init_languages() {
  79. for(int i=0;i<_language_count;i++) {
  80. _languages[i]->init();
  81. }
  82. }
  83. void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
  84. reload_scripts_on_save=p_enable;
  85. }
  86. bool ScriptServer::is_reload_scripts_on_save_enabled() {
  87. return reload_scripts_on_save;
  88. }
  89. void ScriptServer::thread_enter() {
  90. for(int i=0;i<_language_count;i++) {
  91. _languages[i]->thread_enter();
  92. }
  93. }
  94. void ScriptServer::thread_exit() {
  95. for(int i=0;i<_language_count;i++) {
  96. _languages[i]->thread_exit();
  97. }
  98. }
  99. void ScriptInstance::get_property_state(List<Pair<StringName, Variant> > &state) {
  100. List<PropertyInfo> pinfo;
  101. get_property_list(&pinfo);
  102. for (List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
  103. if (E->get().usage&PROPERTY_USAGE_STORAGE) {
  104. Pair<StringName,Variant> p;
  105. p.first=E->get().name;
  106. if (get(p.first,p.second))
  107. state.push_back(p);
  108. }
  109. }
  110. }
  111. Variant ScriptInstance::call(const StringName& p_method,VARIANT_ARG_DECLARE) {
  112. VARIANT_ARGPTRS;
  113. int argc=0;
  114. for(int i=0;i<VARIANT_ARG_MAX;i++) {
  115. if (argptr[i]->get_type()==Variant::NIL)
  116. break;
  117. argc++;
  118. }
  119. Variant::CallError error;
  120. return call(p_method,argptr,argc,error);
  121. }
  122. void ScriptInstance::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount) {
  123. Variant::CallError ce;
  124. call(p_method,p_args,p_argcount,ce); // script may not support multilevel calls
  125. }
  126. void ScriptInstance::call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount) {
  127. Variant::CallError ce;
  128. call(p_method,p_args,p_argcount,ce); // script may not support multilevel calls
  129. }
  130. void ScriptInstance::call_multilevel(const StringName& p_method,VARIANT_ARG_DECLARE) {
  131. VARIANT_ARGPTRS;
  132. int argc=0;
  133. for(int i=0;i<VARIANT_ARG_MAX;i++) {
  134. if (argptr[i]->get_type()==Variant::NIL)
  135. break;
  136. argc++;
  137. }
  138. Variant::CallError error;
  139. call_multilevel(p_method,argptr,argc);
  140. }
  141. ScriptInstance::~ScriptInstance() {
  142. }
  143. ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton=NULL;
  144. ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
  145. singleton=this;
  146. }
  147. void ScriptLanguage::frame() {
  148. }
  149. ScriptDebugger * ScriptDebugger::singleton=NULL;
  150. void ScriptDebugger::set_lines_left(int p_left) {
  151. lines_left=p_left;
  152. }
  153. int ScriptDebugger::get_lines_left() const {
  154. return lines_left;
  155. }
  156. void ScriptDebugger::set_depth(int p_depth) {
  157. depth=p_depth;
  158. }
  159. int ScriptDebugger::get_depth() const {
  160. return depth;
  161. }
  162. void ScriptDebugger::insert_breakpoint(int p_line, const StringName& p_source) {
  163. if (!breakpoints.has(p_line))
  164. breakpoints[p_line]=Set<StringName>();
  165. breakpoints[p_line].insert(p_source);
  166. }
  167. void ScriptDebugger::remove_breakpoint(int p_line, const StringName& p_source) {
  168. if (!breakpoints.has(p_line))
  169. return;
  170. breakpoints[p_line].erase(p_source);
  171. if (breakpoints[p_line].size()==0)
  172. breakpoints.erase(p_line);
  173. }
  174. bool ScriptDebugger::is_breakpoint(int p_line,const StringName& p_source) const {
  175. if (!breakpoints.has(p_line))
  176. return false;
  177. return breakpoints[p_line].has(p_source);
  178. }
  179. bool ScriptDebugger::is_breakpoint_line(int p_line) const {
  180. return breakpoints.has(p_line);
  181. }
  182. String ScriptDebugger::breakpoint_find_source(const String& p_source) const {
  183. return p_source;
  184. }
  185. void ScriptDebugger::clear_breakpoints() {
  186. breakpoints.clear();
  187. }
  188. void ScriptDebugger::idle_poll() {
  189. }
  190. void ScriptDebugger::line_poll() {
  191. }
  192. void ScriptDebugger::set_break_language(ScriptLanguage *p_lang) {
  193. break_lang=p_lang;
  194. }
  195. ScriptLanguage* ScriptDebugger::get_break_language() const{
  196. return break_lang;
  197. }
  198. ScriptDebugger::ScriptDebugger() {
  199. singleton=this;
  200. lines_left=-1;
  201. depth=-1;
  202. break_lang=NULL;
  203. }
  204. bool PlaceHolderScriptInstance::set(const StringName& p_name, const Variant& p_value) {
  205. if (values.has(p_name)) {
  206. values[p_name]=p_value;
  207. return true;
  208. }
  209. return false;
  210. }
  211. bool PlaceHolderScriptInstance::get(const StringName& p_name, Variant &r_ret) const {
  212. if (values.has(p_name)) {
  213. r_ret=values[p_name];
  214. return true;
  215. } return false;
  216. }
  217. void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  218. for(const List<PropertyInfo>::Element *E=properties.front();E;E=E->next()) {
  219. p_properties->push_back(E->get());
  220. }
  221. }
  222. Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName& p_name,bool *r_is_valid) const {
  223. if (values.has(p_name)) {
  224. if (r_is_valid)
  225. *r_is_valid=true;
  226. return values[p_name].get_type();
  227. }
  228. if (r_is_valid)
  229. *r_is_valid=false;
  230. return Variant::NIL;
  231. }
  232. void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties,const Map<StringName,Variant>& p_values) {
  233. Set<StringName> new_values;
  234. for(const List<PropertyInfo>::Element *E=p_properties.front();E;E=E->next()) {
  235. StringName n = E->get().name;
  236. new_values.insert(n);
  237. if (!values.has(n) || values[n].get_type()!=E->get().type) {
  238. if (p_values.has(n))
  239. values[n]=p_values[n];
  240. }
  241. }
  242. properties=p_properties;
  243. List<StringName> to_remove;
  244. for(Map<StringName,Variant>::Element *E=values.front();E;E=E->next()) {
  245. if (!new_values.has(E->key()))
  246. to_remove.push_back(E->key());
  247. }
  248. while(to_remove.size()) {
  249. values.erase(to_remove.front()->get());
  250. to_remove.pop_front();
  251. }
  252. if (owner && owner->get_script_instance()==this) {
  253. owner->_change_notify();
  254. }
  255. //change notify
  256. }
  257. PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script,Object *p_owner) {
  258. language=p_language;
  259. script=p_script;
  260. owner=p_owner;
  261. }
  262. PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
  263. if (script.is_valid()) {
  264. script->_placeholder_erased(this);
  265. }
  266. }