visual_script_editor.h 4.8 KB

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  1. #ifndef VisualSCRIPT_EDITOR_H
  2. #define VisualSCRIPT_EDITOR_H
  3. #include "tools/editor/plugins/script_editor_plugin.h"
  4. #include "visual_script.h"
  5. #include "tools/editor/property_editor.h"
  6. #include "scene/gui/graph_edit.h"
  7. #include "tools/editor/create_dialog.h"
  8. class VisualScriptEditorSignalEdit;
  9. class VisualScriptEditorVariableEdit;
  10. #ifdef TOOLS_ENABLED
  11. class VisualScriptEditor : public ScriptEditorBase {
  12. OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
  13. enum {
  14. TYPE_SEQUENCE=1000,
  15. INDEX_BASE_SEQUENCE=1024
  16. };
  17. enum {
  18. EDIT_DELETE_NODES,
  19. EDIT_TOGGLE_BREAKPOINT,
  20. EDIT_FIND_NODE_TYPE,
  21. EDIT_COPY_NODES,
  22. EDIT_CUT_NODES,
  23. EDIT_PASTE_NODES,
  24. };
  25. MenuButton *edit_menu;
  26. Ref<VisualScript> script;
  27. Button *base_type_select;
  28. HSplitContainer *main_hsplit;
  29. VSplitContainer *left_vsplit;
  30. GraphEdit *graph;
  31. LineEdit *node_filter;
  32. TextureFrame *node_filter_icon;
  33. VisualScriptEditorSignalEdit *signal_editor;
  34. AcceptDialog *edit_signal_dialog;
  35. PropertyEditor *edit_signal_edit;
  36. VisualScriptEditorVariableEdit *variable_editor;
  37. AcceptDialog *edit_variable_dialog;
  38. PropertyEditor *edit_variable_edit;
  39. CustomPropertyEditor *default_value_edit;
  40. UndoRedo *undo_redo;
  41. Tree *members;
  42. Tree *nodes;
  43. Label *hint_text;
  44. Timer *hint_text_timer;
  45. Label *select_func_text;
  46. bool updating_graph;
  47. void _show_hint(const String& p_hint);
  48. void _hide_timer();
  49. CreateDialog *select_base_type;
  50. struct VirtualInMenu {
  51. String name;
  52. Variant::Type ret;
  53. bool ret_variant;
  54. Vector< Pair<Variant::Type,String> > args;
  55. };
  56. Map<int,VirtualInMenu> virtuals_in_menu;
  57. PopupMenu *new_function_menu;
  58. StringName edited_func;
  59. void _update_graph_connections();
  60. void _update_graph(int p_only_id=-1);
  61. bool updating_members;
  62. void _update_members();
  63. StringName selected;
  64. String _validate_name(const String& p_name) const;
  65. struct Clipboard {
  66. Map<int,Ref<VisualScriptNode> > nodes;
  67. Map<int,Vector2 > nodes_positions;
  68. Set<VisualScript::SequenceConnection> sequence_connections;
  69. Set<VisualScript::DataConnection> data_connections;
  70. } clipboard;
  71. int error_line;
  72. void _node_selected(Node* p_node);
  73. void _center_on_node(int p_id);
  74. void _node_filter_changed(const String& p_text);
  75. void _change_base_type_callback();
  76. void _change_base_type();
  77. void _member_selected();
  78. void _member_edited();
  79. void _override_pressed(int p_id);
  80. void _begin_node_move();
  81. void _end_node_move();
  82. void _move_node(String func,int p_id,const Vector2& p_to);
  83. void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
  84. void _remove_node(int p_id);
  85. void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  86. void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  87. void _graph_connect_to_empty(const String& p_from,int p_from_slot,const Vector2& p_release_pos);
  88. void _node_ports_changed(const String& p_func,int p_id);
  89. void _available_node_doubleclicked();
  90. void _update_available_nodes();
  91. void _member_button(Object *p_item, int p_column, int p_button);
  92. String revert_on_drag;
  93. void _input(const InputEvent& p_event);
  94. void _on_nodes_delete();
  95. void _on_nodes_duplicate();
  96. Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
  97. bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
  98. void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
  99. int editing_id;
  100. int editing_input;
  101. void _default_value_changed();
  102. void _default_value_edited(Node * p_button,int p_id,int p_input_port);
  103. void _menu_option(int p_what);
  104. void _graph_ofs_changed(const Vector2& p_ofs);
  105. void _comment_node_resized(const Vector2& p_new_size,int p_node);
  106. protected:
  107. void _notification(int p_what);
  108. static void _bind_methods();
  109. public:
  110. virtual void apply_code();
  111. virtual Ref<Script> get_edited_script() const;
  112. virtual Vector<String> get_functions();
  113. virtual void set_edited_script(const Ref<Script>& p_script);
  114. virtual void reload_text();
  115. virtual String get_name();
  116. virtual Ref<Texture> get_icon();
  117. virtual bool is_unsaved();
  118. virtual Variant get_edit_state();
  119. virtual void set_edit_state(const Variant& p_state);
  120. virtual void goto_line(int p_line,bool p_with_error=false);
  121. virtual void trim_trailing_whitespace();
  122. virtual void ensure_focus();
  123. virtual void tag_saved_version();
  124. virtual void reload(bool p_soft);
  125. virtual void get_breakpoints(List<int> *p_breakpoints);
  126. virtual bool goto_method(const String& p_method);
  127. virtual void add_callback(const String& p_function,StringArray p_args);
  128. virtual void update_settings();
  129. virtual void set_debugger_active(bool p_active);
  130. virtual void set_tooltip_request_func(String p_method,Object* p_obj);
  131. virtual Control *get_edit_menu();
  132. virtual bool can_lose_focus_on_node_selection() { return false; }
  133. static void register_editor();
  134. VisualScriptEditor();
  135. ~VisualScriptEditor();
  136. };
  137. #endif
  138. #endif // VisualSCRIPT_EDITOR_H