ScriptSignalsGenerator.cs 16 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Text;
  4. using Microsoft.CodeAnalysis;
  5. using Microsoft.CodeAnalysis.CSharp.Syntax;
  6. using Microsoft.CodeAnalysis.Text;
  7. // TODO:
  8. // Determine a proper way to emit the signal.
  9. // 'Emit(nameof(TheEvent))' creates a StringName everytime and has the overhead of string marshaling.
  10. // I haven't decided on the best option yet. Some possibilities:
  11. // - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
  12. // - Generate a 'EmitSignalName' method for each event signal.
  13. namespace Godot.SourceGenerators
  14. {
  15. [Generator]
  16. public class ScriptSignalsGenerator : ISourceGenerator
  17. {
  18. public void Initialize(GeneratorInitializationContext context)
  19. {
  20. }
  21. public void Execute(GeneratorExecutionContext context)
  22. {
  23. if (context.AreGodotSourceGeneratorsDisabled())
  24. return;
  25. INamedTypeSymbol[] godotClasses = context
  26. .Compilation.SyntaxTrees
  27. .SelectMany(tree =>
  28. tree.GetRoot().DescendantNodes()
  29. .OfType<ClassDeclarationSyntax>()
  30. .SelectGodotScriptClasses(context.Compilation)
  31. // Report and skip non-partial classes
  32. .Where(x =>
  33. {
  34. if (x.cds.IsPartial())
  35. {
  36. if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
  37. {
  38. Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
  39. return false;
  40. }
  41. return true;
  42. }
  43. Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
  44. return false;
  45. })
  46. .Select(x => x.symbol)
  47. )
  48. .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
  49. .ToArray();
  50. if (godotClasses.Length > 0)
  51. {
  52. var typeCache = new MarshalUtils.TypeCache(context.Compilation);
  53. foreach (var godotClass in godotClasses)
  54. {
  55. VisitGodotScriptClass(context, typeCache, godotClass);
  56. }
  57. }
  58. }
  59. internal static string SignalDelegateSuffix = "EventHandler";
  60. private static void VisitGodotScriptClass(
  61. GeneratorExecutionContext context,
  62. MarshalUtils.TypeCache typeCache,
  63. INamedTypeSymbol symbol
  64. )
  65. {
  66. INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
  67. string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
  68. namespaceSymbol.FullQualifiedName() :
  69. string.Empty;
  70. bool hasNamespace = classNs.Length != 0;
  71. bool isInnerClass = symbol.ContainingType != null;
  72. string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
  73. + "_ScriptSignals_Generated";
  74. var source = new StringBuilder();
  75. source.Append("using Godot;\n");
  76. source.Append("using Godot.NativeInterop;\n");
  77. source.Append("\n");
  78. if (hasNamespace)
  79. {
  80. source.Append("namespace ");
  81. source.Append(classNs);
  82. source.Append(" {\n\n");
  83. }
  84. if (isInnerClass)
  85. {
  86. var containingType = symbol.ContainingType;
  87. while (containingType != null)
  88. {
  89. source.Append("partial ");
  90. source.Append(containingType.GetDeclarationKeyword());
  91. source.Append(" ");
  92. source.Append(containingType.NameWithTypeParameters());
  93. source.Append("\n{\n");
  94. containingType = containingType.ContainingType;
  95. }
  96. }
  97. source.Append("partial class ");
  98. source.Append(symbol.NameWithTypeParameters());
  99. source.Append("\n{\n");
  100. var members = symbol.GetMembers();
  101. var signalDelegateSymbols = members
  102. .Where(s => s.Kind == SymbolKind.NamedType)
  103. .Cast<INamedTypeSymbol>()
  104. .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
  105. .Where(s => s.GetAttributes()
  106. .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
  107. List<GodotSignalDelegateData> godotSignalDelegates = new();
  108. foreach (var signalDelegateSymbol in signalDelegateSymbols)
  109. {
  110. if (!signalDelegateSymbol.Name.EndsWith(SignalDelegateSuffix))
  111. {
  112. Common.ReportSignalDelegateMissingSuffix(context, signalDelegateSymbol);
  113. continue;
  114. }
  115. string signalName = signalDelegateSymbol.Name;
  116. signalName = signalName.Substring(0, signalName.Length - SignalDelegateSuffix.Length);
  117. var invokeMethodData = signalDelegateSymbol
  118. .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
  119. if (invokeMethodData == null)
  120. {
  121. if (signalDelegateSymbol.DelegateInvokeMethod is IMethodSymbol methodSymbol)
  122. {
  123. foreach (var parameter in methodSymbol.Parameters)
  124. {
  125. if (parameter.RefKind != RefKind.None)
  126. {
  127. Common.ReportSignalParameterTypeNotSupported(context, parameter);
  128. continue;
  129. }
  130. var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(parameter.Type, typeCache);
  131. if (marshalType == null)
  132. {
  133. Common.ReportSignalParameterTypeNotSupported(context, parameter);
  134. }
  135. }
  136. if (!methodSymbol.ReturnsVoid)
  137. {
  138. Common.ReportSignalDelegateSignatureMustReturnVoid(context, signalDelegateSymbol);
  139. }
  140. }
  141. continue;
  142. }
  143. godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
  144. }
  145. source.Append(" private partial class GodotInternal {\n");
  146. // Generate cached StringNames for methods and properties, for fast lookup
  147. foreach (var signalDelegate in godotSignalDelegates)
  148. {
  149. string signalName = signalDelegate.Name;
  150. source.Append(" public static readonly StringName SignalName_");
  151. source.Append(signalName);
  152. source.Append(" = \"");
  153. source.Append(signalName);
  154. source.Append("\";\n");
  155. }
  156. source.Append(" }\n"); // class GodotInternal
  157. // Generate GetGodotSignalList
  158. if (godotSignalDelegates.Count > 0)
  159. {
  160. source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
  161. const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
  162. source.Append(" internal new static ")
  163. .Append(listType)
  164. .Append(" GetGodotSignalList()\n {\n");
  165. source.Append(" var signals = new ")
  166. .Append(listType)
  167. .Append("(")
  168. .Append(godotSignalDelegates.Count)
  169. .Append(");\n");
  170. foreach (var signalDelegateData in godotSignalDelegates)
  171. {
  172. var methodInfo = DetermineMethodInfo(signalDelegateData);
  173. AppendMethodInfo(source, methodInfo);
  174. }
  175. source.Append(" return signals;\n");
  176. source.Append(" }\n");
  177. source.Append("#pragma warning restore CS0109\n");
  178. }
  179. // Generate signal event
  180. foreach (var signalDelegate in godotSignalDelegates)
  181. {
  182. string signalName = signalDelegate.Name;
  183. // TODO: Hide backing event from code-completion and debugger
  184. // The reason we have a backing field is to hide the invoke method from the event,
  185. // as it doesn't emit the signal, only the event delegates. This can confuse users.
  186. // Maybe we should directly connect the delegates, as we do with native signals?
  187. source.Append(" private ")
  188. .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
  189. .Append(" backing_")
  190. .Append(signalName)
  191. .Append(";\n");
  192. source.Append(" public event ")
  193. .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
  194. .Append(" ")
  195. .Append(signalName)
  196. .Append(" {\n")
  197. .Append(" add => backing_")
  198. .Append(signalName)
  199. .Append(" += value;\n")
  200. .Append(" remove => backing_")
  201. .Append(signalName)
  202. .Append(" -= value;\n")
  203. .Append("}\n");
  204. }
  205. // Generate RaiseGodotClassSignalCallbacks
  206. if (godotSignalDelegates.Count > 0)
  207. {
  208. source.Append(
  209. " protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
  210. source.Append("NativeVariantPtrArgs args, int argCount)\n {\n");
  211. foreach (var signal in godotSignalDelegates)
  212. {
  213. GenerateSignalEventInvoker(signal, source);
  214. }
  215. source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args, argCount);\n");
  216. source.Append(" }\n");
  217. }
  218. source.Append("}\n"); // partial class
  219. if (isInnerClass)
  220. {
  221. var containingType = symbol.ContainingType;
  222. while (containingType != null)
  223. {
  224. source.Append("}\n"); // outer class
  225. containingType = containingType.ContainingType;
  226. }
  227. }
  228. if (hasNamespace)
  229. {
  230. source.Append("\n}\n");
  231. }
  232. context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
  233. }
  234. private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
  235. {
  236. source.Append(" signals.Add(new(name: GodotInternal.SignalName_")
  237. .Append(methodInfo.Name)
  238. .Append(", returnVal: ");
  239. AppendPropertyInfo(source, methodInfo.ReturnVal);
  240. source.Append(", flags: (Godot.MethodFlags)")
  241. .Append((int)methodInfo.Flags)
  242. .Append(", arguments: ");
  243. if (methodInfo.Arguments is { Count: > 0 })
  244. {
  245. source.Append("new() { ");
  246. foreach (var param in methodInfo.Arguments)
  247. {
  248. AppendPropertyInfo(source, param);
  249. // C# allows colon after the last element
  250. source.Append(", ");
  251. }
  252. source.Append(" }");
  253. }
  254. else
  255. {
  256. source.Append("null");
  257. }
  258. source.Append(", defaultArguments: null));\n");
  259. }
  260. private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
  261. {
  262. source.Append("new(type: (Godot.Variant.Type)")
  263. .Append((int)propertyInfo.Type)
  264. .Append(", name: \"")
  265. .Append(propertyInfo.Name)
  266. .Append("\", hint: (Godot.PropertyHint)")
  267. .Append((int)propertyInfo.Hint)
  268. .Append(", hintString: \"")
  269. .Append(propertyInfo.HintString)
  270. .Append("\", usage: (Godot.PropertyUsageFlags)")
  271. .Append((int)propertyInfo.Usage)
  272. .Append(", exported: ")
  273. .Append(propertyInfo.Exported ? "true" : "false")
  274. .Append(")");
  275. }
  276. private static MethodInfo DetermineMethodInfo(GodotSignalDelegateData signalDelegateData)
  277. {
  278. var invokeMethodData = signalDelegateData.InvokeMethodData;
  279. PropertyInfo returnVal;
  280. if (invokeMethodData.RetType != null)
  281. {
  282. returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value, name: string.Empty);
  283. }
  284. else
  285. {
  286. returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
  287. hintString: null, PropertyUsageFlags.Default, exported: false);
  288. }
  289. int paramCount = invokeMethodData.ParamTypes.Length;
  290. List<PropertyInfo>? arguments;
  291. if (paramCount > 0)
  292. {
  293. arguments = new(capacity: paramCount);
  294. for (int i = 0; i < paramCount; i++)
  295. {
  296. arguments.Add(DeterminePropertyInfo(invokeMethodData.ParamTypes[i],
  297. name: invokeMethodData.Method.Parameters[i].Name));
  298. }
  299. }
  300. else
  301. {
  302. arguments = null;
  303. }
  304. return new MethodInfo(signalDelegateData.Name, returnVal, MethodFlags.Default, arguments,
  305. defaultArguments: null);
  306. }
  307. private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, string name)
  308. {
  309. var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
  310. var propUsage = PropertyUsageFlags.Default;
  311. if (memberVariantType == VariantType.Nil)
  312. propUsage |= PropertyUsageFlags.NilIsVariant;
  313. return new PropertyInfo(memberVariantType, name,
  314. PropertyHint.None, string.Empty, propUsage, exported: false);
  315. }
  316. private static void GenerateSignalEventInvoker(
  317. GodotSignalDelegateData signal,
  318. StringBuilder source
  319. )
  320. {
  321. string signalName = signal.Name;
  322. var invokeMethodData = signal.InvokeMethodData;
  323. source.Append(" if (signal == GodotInternal.SignalName_");
  324. source.Append(signalName);
  325. source.Append(" && argCount == ");
  326. source.Append(invokeMethodData.ParamTypes.Length);
  327. source.Append(") {\n");
  328. source.Append(" backing_");
  329. source.Append(signalName);
  330. source.Append("?.Invoke(");
  331. for (int i = 0; i < invokeMethodData.ParamTypes.Length; i++)
  332. {
  333. if (i != 0)
  334. source.Append(", ");
  335. source.AppendNativeVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
  336. invokeMethodData.ParamTypeSymbols[i], invokeMethodData.ParamTypes[i]);
  337. }
  338. source.Append(");\n");
  339. source.Append(" return;\n");
  340. source.Append(" }\n");
  341. }
  342. }
  343. }