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Thomas Herzog 9caf9fa76f Merge pull request #9720 from endragor/stack-bottom 8 年之前
core 9caf9fa76f Merge pull request #9720 from endragor/stack-bottom 8 年之前
doc 61572a57e9 Corrects usage of 'is' instead of 'extends' for testing node inheritance. 8 年之前
drivers 0154098531 Fix various property not found errors 8 年之前
editor be5adec286 Temporarily disable the Asset Library 8 年之前
main 0ad1a8f3d0 Script languges are uninitialized properly now. 8 年之前
misc 12db63df14 Added some missing icons, fixed some ui icons 8 年之前
modules 9caf9fa76f Merge pull request #9720 from endragor/stack-bottom 8 年之前
platform f55211ae0d Merge pull request #9823 from BastiaanOlij/ios_fix_framebuffer_order 8 年之前
scene cefc02a4f9 tagents --> tangents 8 年之前
servers 0154098531 Fix various property not found errors 8 年之前
thirdparty 9db39d72fa zstd: Apply upstream patch to fix UWP ARM build 8 年之前
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 年之前
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 年之前
.gitattributes 5c2ddb299b Formatting of mm files 8 年之前
.gitignore f93bb4f458 Add options for more human-friendly build output 8 年之前
.travis.yml 283ba78399 make use of 2 cores in Travis CI 8 年之前
AUTHORS.md bd33fd0435 Add more recent contributors to AUTHORS 8 年之前
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums 8 年之前
COPYRIGHT.txt 53026c069d Bring back the UWP exporter 8 年之前
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master 8 年之前
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 1dcd4d3624 Changed badge to use HTTPS 8 年之前
SConstruct b0e387a012 Fix building HTML5 when cmd.exe is set up for MSVC 8 年之前
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py 5a9eb5ef58 Include Git hash in the engine 8 年之前
version.py 45c5c89de9 Bump version to 3.0-alpha 8 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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