register_types.cpp 3.5 KB

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  1. /*************************************************************************/
  2. /* register_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_types.h"
  31. #include "core/error_macros.h"
  32. #include "core/project_settings.h"
  33. #include "websocket_client.h"
  34. #include "websocket_server.h"
  35. #ifdef JAVASCRIPT_ENABLED
  36. #include "emscripten.h"
  37. #include "emws_client.h"
  38. #include "emws_peer.h"
  39. #else
  40. #include "wsl_client.h"
  41. #include "wsl_server.h"
  42. #endif
  43. void register_websocket_types() {
  44. #define _SET_HINT(NAME, _VAL_, _MAX_) \
  45. GLOBAL_DEF(NAME, _VAL_); \
  46. ProjectSettings::get_singleton()->set_custom_property_info(NAME, PropertyInfo(Variant::INT, NAME, PROPERTY_HINT_RANGE, "2," #_MAX_ ",1,or_greater"));
  47. // Client buffers project settings
  48. _SET_HINT(WSC_IN_BUF, 64, 4096);
  49. _SET_HINT(WSC_IN_PKT, 1024, 16384);
  50. _SET_HINT(WSC_OUT_BUF, 64, 4096);
  51. _SET_HINT(WSC_OUT_PKT, 1024, 16384);
  52. // Server buffers project settings
  53. _SET_HINT(WSS_IN_BUF, 64, 4096);
  54. _SET_HINT(WSS_IN_PKT, 1024, 16384);
  55. _SET_HINT(WSS_OUT_BUF, 64, 4096);
  56. _SET_HINT(WSS_OUT_PKT, 1024, 16384);
  57. #ifdef JAVASCRIPT_ENABLED
  58. EMWSPeer::make_default();
  59. EMWSClient::make_default();
  60. #else
  61. WSLPeer::make_default();
  62. WSLClient::make_default();
  63. WSLServer::make_default();
  64. #endif
  65. ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
  66. ClassDB::register_custom_instance_class<WebSocketServer>();
  67. ClassDB::register_custom_instance_class<WebSocketClient>();
  68. ClassDB::register_custom_instance_class<WebSocketPeer>();
  69. }
  70. void unregister_websocket_types() {}