script_language.cpp 16 KB

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  1. /*************************************************************************/
  2. /* script_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "script_language.h"
  31. #include "core/project_settings.h"
  32. ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
  33. int ScriptServer::_language_count = 0;
  34. bool ScriptServer::scripting_enabled = true;
  35. bool ScriptServer::reload_scripts_on_save = false;
  36. bool ScriptServer::languages_finished = false;
  37. ScriptEditRequestFunction ScriptServer::edit_request_func = NULL;
  38. void Script::_notification(int p_what) {
  39. if (p_what == NOTIFICATION_POSTINITIALIZE) {
  40. if (ScriptDebugger::get_singleton())
  41. ScriptDebugger::get_singleton()->set_break_language(get_language());
  42. }
  43. }
  44. void Script::_bind_methods() {
  45. ClassDB::bind_method(D_METHOD("can_instance"), &Script::can_instance);
  46. //ClassDB::bind_method(D_METHOD("instance_create","base_object"),&Script::instance_create);
  47. ClassDB::bind_method(D_METHOD("instance_has", "base_object"), &Script::instance_has);
  48. ClassDB::bind_method(D_METHOD("has_source_code"), &Script::has_source_code);
  49. ClassDB::bind_method(D_METHOD("get_source_code"), &Script::get_source_code);
  50. ClassDB::bind_method(D_METHOD("set_source_code", "source"), &Script::set_source_code);
  51. ClassDB::bind_method(D_METHOD("reload", "keep_state"), &Script::reload, DEFVAL(false));
  52. ClassDB::bind_method(D_METHOD("get_base_script"), &Script::get_base_script);
  53. ClassDB::bind_method(D_METHOD("get_instance_base_type"), &Script::get_instance_base_type);
  54. ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);
  55. ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
  56. ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", 0), "set_source_code", "get_source_code");
  57. }
  58. void ScriptServer::set_scripting_enabled(bool p_enabled) {
  59. scripting_enabled = p_enabled;
  60. }
  61. bool ScriptServer::is_scripting_enabled() {
  62. return scripting_enabled;
  63. }
  64. ScriptLanguage *ScriptServer::get_language(int p_idx) {
  65. ERR_FAIL_INDEX_V(p_idx, _language_count, NULL);
  66. return _languages[p_idx];
  67. }
  68. void ScriptServer::register_language(ScriptLanguage *p_language) {
  69. ERR_FAIL_COND(_language_count >= MAX_LANGUAGES);
  70. _languages[_language_count++] = p_language;
  71. }
  72. void ScriptServer::unregister_language(ScriptLanguage *p_language) {
  73. for (int i = 0; i < _language_count; i++) {
  74. if (_languages[i] == p_language) {
  75. _language_count--;
  76. if (i < _language_count) {
  77. SWAP(_languages[i], _languages[_language_count]);
  78. }
  79. return;
  80. }
  81. }
  82. }
  83. void ScriptServer::init_languages() {
  84. { //load global classes
  85. global_classes_clear();
  86. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  87. Array script_classes = ProjectSettings::get_singleton()->get("_global_script_classes");
  88. for (int i = 0; i < script_classes.size(); i++) {
  89. Dictionary c = script_classes[i];
  90. if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base"))
  91. continue;
  92. add_global_class(c["class"], c["base"], c["language"], c["path"]);
  93. }
  94. }
  95. }
  96. for (int i = 0; i < _language_count; i++) {
  97. _languages[i]->init();
  98. }
  99. }
  100. void ScriptServer::finish_languages() {
  101. for (int i = 0; i < _language_count; i++) {
  102. _languages[i]->finish();
  103. }
  104. global_classes_clear();
  105. languages_finished = true;
  106. }
  107. void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
  108. reload_scripts_on_save = p_enable;
  109. }
  110. bool ScriptServer::is_reload_scripts_on_save_enabled() {
  111. return reload_scripts_on_save;
  112. }
  113. void ScriptServer::thread_enter() {
  114. for (int i = 0; i < _language_count; i++) {
  115. _languages[i]->thread_enter();
  116. }
  117. }
  118. void ScriptServer::thread_exit() {
  119. for (int i = 0; i < _language_count; i++) {
  120. _languages[i]->thread_exit();
  121. }
  122. }
  123. HashMap<StringName, ScriptServer::GlobalScriptClass> ScriptServer::global_classes;
  124. void ScriptServer::global_classes_clear() {
  125. global_classes.clear();
  126. }
  127. void ScriptServer::add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path) {
  128. GlobalScriptClass g;
  129. g.language = p_language;
  130. g.path = p_path;
  131. g.base = p_base;
  132. global_classes[p_class] = g;
  133. }
  134. void ScriptServer::remove_global_class(const StringName &p_class) {
  135. global_classes.erase(p_class);
  136. }
  137. bool ScriptServer::is_global_class(const StringName &p_class) {
  138. return global_classes.has(p_class);
  139. }
  140. StringName ScriptServer::get_global_class_language(const StringName &p_class) {
  141. ERR_FAIL_COND_V(!global_classes.has(p_class), StringName());
  142. return global_classes[p_class].language;
  143. }
  144. String ScriptServer::get_global_class_path(const String &p_class) {
  145. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  146. return global_classes[p_class].path;
  147. }
  148. StringName ScriptServer::get_global_class_base(const String &p_class) {
  149. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  150. return global_classes[p_class].base;
  151. }
  152. void ScriptServer::get_global_class_list(List<StringName> *r_global_classes) {
  153. const StringName *K = NULL;
  154. List<StringName> classes;
  155. while ((K = global_classes.next(K))) {
  156. classes.push_back(*K);
  157. }
  158. classes.sort_custom<StringName::AlphCompare>();
  159. for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
  160. r_global_classes->push_back(E->get());
  161. }
  162. }
  163. void ScriptServer::save_global_classes() {
  164. List<StringName> gc;
  165. get_global_class_list(&gc);
  166. Array gcarr;
  167. for (List<StringName>::Element *E = gc.front(); E; E = E->next()) {
  168. Dictionary d;
  169. d["class"] = E->get();
  170. d["language"] = global_classes[E->get()].language;
  171. d["path"] = global_classes[E->get()].path;
  172. d["base"] = global_classes[E->get()].base;
  173. gcarr.push_back(d);
  174. }
  175. ProjectSettings::get_singleton()->set("_global_script_classes", gcarr);
  176. ProjectSettings::get_singleton()->save();
  177. }
  178. ////////////////////
  179. void ScriptInstance::get_property_state(List<Pair<StringName, Variant> > &state) {
  180. List<PropertyInfo> pinfo;
  181. get_property_list(&pinfo);
  182. for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
  183. if (E->get().usage & PROPERTY_USAGE_STORAGE) {
  184. Pair<StringName, Variant> p;
  185. p.first = E->get().name;
  186. if (get(p.first, p.second))
  187. state.push_back(p);
  188. }
  189. }
  190. }
  191. Variant ScriptInstance::call(const StringName &p_method, VARIANT_ARG_DECLARE) {
  192. VARIANT_ARGPTRS;
  193. int argc = 0;
  194. for (int i = 0; i < VARIANT_ARG_MAX; i++) {
  195. if (argptr[i]->get_type() == Variant::NIL)
  196. break;
  197. argc++;
  198. }
  199. Variant::CallError error;
  200. return call(p_method, argptr, argc, error);
  201. }
  202. void ScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
  203. Variant::CallError ce;
  204. call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls
  205. }
  206. void ScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
  207. Variant::CallError ce;
  208. call(p_method, p_args, p_argcount, ce); // script may not support multilevel calls
  209. }
  210. void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
  211. if (r_valid)
  212. *r_valid = false;
  213. }
  214. Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {
  215. if (r_valid)
  216. *r_valid = false;
  217. return Variant();
  218. }
  219. void ScriptInstance::call_multilevel(const StringName &p_method, VARIANT_ARG_DECLARE) {
  220. VARIANT_ARGPTRS;
  221. int argc = 0;
  222. for (int i = 0; i < VARIANT_ARG_MAX; i++) {
  223. if (argptr[i]->get_type() == Variant::NIL)
  224. break;
  225. argc++;
  226. }
  227. call_multilevel(p_method, argptr, argc);
  228. }
  229. ScriptInstance::~ScriptInstance() {
  230. }
  231. ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton = NULL;
  232. ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
  233. singleton = this;
  234. }
  235. void ScriptLanguage::frame() {
  236. }
  237. ScriptDebugger *ScriptDebugger::singleton = NULL;
  238. void ScriptDebugger::set_lines_left(int p_left) {
  239. lines_left = p_left;
  240. }
  241. int ScriptDebugger::get_lines_left() const {
  242. return lines_left;
  243. }
  244. void ScriptDebugger::set_depth(int p_depth) {
  245. depth = p_depth;
  246. }
  247. int ScriptDebugger::get_depth() const {
  248. return depth;
  249. }
  250. void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
  251. if (!breakpoints.has(p_line))
  252. breakpoints[p_line] = Set<StringName>();
  253. breakpoints[p_line].insert(p_source);
  254. }
  255. void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) {
  256. if (!breakpoints.has(p_line))
  257. return;
  258. breakpoints[p_line].erase(p_source);
  259. if (breakpoints[p_line].size() == 0)
  260. breakpoints.erase(p_line);
  261. }
  262. bool ScriptDebugger::is_breakpoint(int p_line, const StringName &p_source) const {
  263. if (!breakpoints.has(p_line))
  264. return false;
  265. return breakpoints[p_line].has(p_source);
  266. }
  267. bool ScriptDebugger::is_breakpoint_line(int p_line) const {
  268. return breakpoints.has(p_line);
  269. }
  270. String ScriptDebugger::breakpoint_find_source(const String &p_source) const {
  271. return p_source;
  272. }
  273. void ScriptDebugger::clear_breakpoints() {
  274. breakpoints.clear();
  275. }
  276. void ScriptDebugger::idle_poll() {
  277. }
  278. void ScriptDebugger::line_poll() {
  279. }
  280. void ScriptDebugger::set_break_language(ScriptLanguage *p_lang) {
  281. break_lang = p_lang;
  282. }
  283. ScriptLanguage *ScriptDebugger::get_break_language() const {
  284. return break_lang;
  285. }
  286. ScriptDebugger::ScriptDebugger() {
  287. singleton = this;
  288. lines_left = -1;
  289. depth = -1;
  290. break_lang = NULL;
  291. }
  292. bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  293. if (script->is_placeholder_fallback_enabled())
  294. return false;
  295. if (values.has(p_name)) {
  296. Variant defval;
  297. if (script->get_property_default_value(p_name, defval)) {
  298. if (defval == p_value) {
  299. values.erase(p_name);
  300. return true;
  301. }
  302. }
  303. values[p_name] = p_value;
  304. return true;
  305. } else {
  306. Variant defval;
  307. if (script->get_property_default_value(p_name, defval)) {
  308. if (defval != p_value) {
  309. values[p_name] = p_value;
  310. }
  311. return true;
  312. }
  313. }
  314. return false;
  315. }
  316. bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  317. if (values.has(p_name)) {
  318. r_ret = values[p_name];
  319. return true;
  320. }
  321. if (!script->is_placeholder_fallback_enabled()) {
  322. Variant defval;
  323. if (script->get_property_default_value(p_name, defval)) {
  324. r_ret = defval;
  325. return true;
  326. }
  327. }
  328. return false;
  329. }
  330. void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  331. if (script->is_placeholder_fallback_enabled()) {
  332. for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
  333. p_properties->push_back(E->get());
  334. }
  335. } else {
  336. for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
  337. PropertyInfo pinfo = E->get();
  338. if (!values.has(pinfo.name)) {
  339. pinfo.usage |= PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE;
  340. }
  341. p_properties->push_back(E->get());
  342. }
  343. }
  344. }
  345. Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  346. if (values.has(p_name)) {
  347. if (r_is_valid)
  348. *r_is_valid = true;
  349. return values[p_name].get_type();
  350. }
  351. if (r_is_valid)
  352. *r_is_valid = false;
  353. return Variant::NIL;
  354. }
  355. void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  356. if (script->is_placeholder_fallback_enabled())
  357. return;
  358. if (script.is_valid()) {
  359. script->get_script_method_list(p_list);
  360. }
  361. }
  362. bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
  363. if (script->is_placeholder_fallback_enabled())
  364. return false;
  365. if (script.is_valid()) {
  366. return script->has_method(p_method);
  367. }
  368. return false;
  369. }
  370. void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values) {
  371. Set<StringName> new_values;
  372. for (const List<PropertyInfo>::Element *E = p_properties.front(); E; E = E->next()) {
  373. StringName n = E->get().name;
  374. new_values.insert(n);
  375. if (!values.has(n) || values[n].get_type() != E->get().type) {
  376. if (p_values.has(n))
  377. values[n] = p_values[n];
  378. }
  379. }
  380. properties = p_properties;
  381. List<StringName> to_remove;
  382. for (Map<StringName, Variant>::Element *E = values.front(); E; E = E->next()) {
  383. if (!new_values.has(E->key()))
  384. to_remove.push_back(E->key());
  385. Variant defval;
  386. if (script->get_property_default_value(E->key(), defval)) {
  387. //remove because it's the same as the default value
  388. if (defval == E->get()) {
  389. to_remove.push_back(E->key());
  390. }
  391. }
  392. }
  393. while (to_remove.size()) {
  394. values.erase(to_remove.front()->get());
  395. to_remove.pop_front();
  396. }
  397. if (owner && owner->get_script_instance() == this) {
  398. owner->_change_notify();
  399. }
  400. //change notify
  401. }
  402. void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) {
  403. if (script->is_placeholder_fallback_enabled()) {
  404. Map<StringName, Variant>::Element *E = values.find(p_name);
  405. if (E) {
  406. E->value() = p_value;
  407. } else {
  408. values.insert(p_name, p_value);
  409. }
  410. bool found = false;
  411. for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
  412. if (E->get().name == p_name) {
  413. found = true;
  414. break;
  415. }
  416. }
  417. if (!found) {
  418. properties.push_back(PropertyInfo(p_value.get_type(), p_name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_SCRIPT_VARIABLE));
  419. }
  420. }
  421. if (r_valid)
  422. *r_valid = false; // Cannot change the value in either case
  423. }
  424. Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) {
  425. if (script->is_placeholder_fallback_enabled()) {
  426. const Map<StringName, Variant>::Element *E = values.find(p_name);
  427. if (E) {
  428. if (r_valid)
  429. *r_valid = true;
  430. return E->value();
  431. }
  432. }
  433. if (r_valid)
  434. *r_valid = false;
  435. return Variant();
  436. }
  437. PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
  438. owner(p_owner),
  439. language(p_language),
  440. script(p_script) {
  441. }
  442. PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
  443. if (script.is_valid()) {
  444. script->_placeholder_erased(this);
  445. }
  446. }