wsl_server.cpp 9.0 KB

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  1. /*************************************************************************/
  2. /* lws_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef JAVASCRIPT_ENABLED
  31. #include "wsl_server.h"
  32. #include "core/os/os.h"
  33. #include "core/project_settings.h"
  34. bool WSLServer::PendingPeer::_parse_request(String &r_key) {
  35. Vector<String> psa = request.trim_suffix("\r\n\r\n").split("\r\n");
  36. int len = psa.size();
  37. if (len < 4) {
  38. ERR_EXPLAIN("Not enough response headers.");
  39. ERR_FAIL_V(false);
  40. }
  41. Vector<String> req = psa[0].split(" ", false);
  42. if (req.size() < 2) {
  43. ERR_EXPLAIN("Invalid protocol or status code.");
  44. ERR_FAIL_V(false);
  45. }
  46. // Wrong protocol
  47. if (req[0] != "GET" || req[2] != "HTTP/1.1") {
  48. ERR_EXPLAIN("Invalid method or HTTP version.");
  49. ERR_FAIL_V(false);
  50. }
  51. Map<String, String> headers;
  52. for (int i = 1; i < len; i++) {
  53. Vector<String> header = psa[i].split(":", false, 1);
  54. if (header.size() != 2) {
  55. ERR_EXPLAIN("Invalid header -> " + psa[i]);
  56. ERR_FAIL_V(false);
  57. }
  58. String name = header[0].to_lower();
  59. String value = header[1].strip_edges();
  60. if (headers.has(name))
  61. headers[name] += "," + value;
  62. else
  63. headers[name] = value;
  64. }
  65. #define _WLS_CHECK(NAME, VALUE) \
  66. ERR_EXPLAIN("Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'"); \
  67. ERR_FAIL_COND_V(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false);
  68. #define _WLS_CHECK_EX(NAME) \
  69. ERR_EXPLAIN("Missing header '" + String(NAME) + "'."); \
  70. ERR_FAIL_COND_V(!headers.has(NAME), false);
  71. _WLS_CHECK("upgrade", "websocket");
  72. _WLS_CHECK("sec-websocket-version", "13");
  73. _WLS_CHECK_EX("sec-websocket-key");
  74. _WLS_CHECK_EX("connection");
  75. #undef _WLS_CHECK_EX
  76. #undef _WLS_CHECK
  77. r_key = headers["sec-websocket-key"];
  78. return true;
  79. }
  80. Error WSLServer::PendingPeer::do_handshake() {
  81. if (OS::get_singleton()->get_ticks_msec() - time > WSL_SERVER_TIMEOUT)
  82. return ERR_TIMEOUT;
  83. if (!has_request) {
  84. uint8_t byte = 0;
  85. int read = 0;
  86. while (true) {
  87. Error err = connection->get_partial_data(&byte, 1, read);
  88. if (err != OK) // Got an error
  89. return FAILED;
  90. else if (read != 1) // Busy, wait next poll
  91. return ERR_BUSY;
  92. request += byte;
  93. if (request.size() > WSL_MAX_HEADER_SIZE) {
  94. ERR_EXPLAIN("Response headers too big");
  95. ERR_FAIL_V(ERR_OUT_OF_MEMORY);
  96. }
  97. if (request.ends_with("\r\n\r\n")) {
  98. if (!_parse_request(key)) {
  99. return FAILED;
  100. }
  101. String r = "HTTP/1.1 101 Switching Protocols\r\n";
  102. r += "Upgrade: websocket\r\n";
  103. r += "Connection: Upgrade\r\n";
  104. r += "Sec-WebSocket-Accept: " + WSLPeer::compute_key_response(key) + "\r\n";
  105. r += "\r\n";
  106. response = r.utf8();
  107. has_request = true;
  108. WARN_PRINTS("Parsed, " + key);
  109. break;
  110. }
  111. }
  112. }
  113. if (has_request && response_sent < response.size() - 1) {
  114. int sent = 0;
  115. Error err = connection->put_partial_data((const uint8_t *)response.get_data() + response_sent, response.size() - response_sent - 1, sent);
  116. if (err != OK) {
  117. return err;
  118. }
  119. response_sent += sent;
  120. }
  121. if (response_sent < response.size() - 1)
  122. return ERR_BUSY;
  123. return OK;
  124. }
  125. Error WSLServer::listen(int p_port, PoolVector<String> p_protocols, bool gd_mp_api) {
  126. ERR_FAIL_COND_V(is_listening(), ERR_ALREADY_IN_USE);
  127. _is_multiplayer = gd_mp_api;
  128. _server->listen(p_port);
  129. return OK;
  130. }
  131. void WSLServer::poll() {
  132. List<int> remove_ids;
  133. for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
  134. Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
  135. peer->poll();
  136. if (!peer->is_connected_to_host()) {
  137. _on_disconnect(E->key(), peer->close_code != -1);
  138. remove_ids.push_back(E->key());
  139. }
  140. }
  141. for (List<int>::Element *E = remove_ids.front(); E; E = E->next()) {
  142. _peer_map.erase(E->get());
  143. }
  144. remove_ids.clear();
  145. List<Ref<PendingPeer> > remove_peers;
  146. for (List<Ref<PendingPeer> >::Element *E = _pending.front(); E; E = E->next()) {
  147. Ref<PendingPeer> ppeer = E->get();
  148. Error err = ppeer->do_handshake();
  149. if (err == ERR_BUSY) {
  150. continue;
  151. } else if (err != OK) {
  152. remove_peers.push_back(ppeer);
  153. continue;
  154. }
  155. // Creating new peer
  156. int32_t id = _gen_unique_id();
  157. WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData);
  158. data->obj = this;
  159. data->conn = ppeer->connection;
  160. data->is_server = true;
  161. data->id = id;
  162. Ref<WSLPeer> ws_peer = memnew(WSLPeer);
  163. ws_peer->make_context(data, _in_buf_size, _in_pkt_size, _out_buf_size, _out_pkt_size);
  164. _peer_map[id] = ws_peer;
  165. remove_peers.push_back(ppeer);
  166. _on_connect(id, "");
  167. }
  168. for (List<Ref<PendingPeer> >::Element *E = remove_peers.front(); E; E = E->next()) {
  169. _pending.erase(E->get());
  170. }
  171. remove_peers.clear();
  172. if (!_server->is_listening())
  173. return;
  174. while (_server->is_connection_available()) {
  175. Ref<StreamPeer> conn = _server->take_connection();
  176. if (is_refusing_new_connections())
  177. continue; // Conn will go out-of-scope and be closed.
  178. Ref<PendingPeer> peer = memnew(PendingPeer);
  179. peer->connection = conn;
  180. peer->time = OS::get_singleton()->get_ticks_msec();
  181. _pending.push_back(peer);
  182. }
  183. }
  184. bool WSLServer::is_listening() const {
  185. return _server->is_listening();
  186. }
  187. int WSLServer::get_max_packet_size() const {
  188. return (1 << _out_buf_size) - PROTO_SIZE;
  189. }
  190. void WSLServer::stop() {
  191. _server->stop();
  192. for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
  193. Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
  194. peer->close_now();
  195. }
  196. _pending.clear();
  197. _peer_map.clear();
  198. }
  199. bool WSLServer::has_peer(int p_id) const {
  200. return _peer_map.has(p_id);
  201. }
  202. Ref<WebSocketPeer> WSLServer::get_peer(int p_id) const {
  203. ERR_FAIL_COND_V(!has_peer(p_id), NULL);
  204. return _peer_map[p_id];
  205. }
  206. IP_Address WSLServer::get_peer_address(int p_peer_id) const {
  207. ERR_FAIL_COND_V(!has_peer(p_peer_id), IP_Address());
  208. return _peer_map[p_peer_id]->get_connected_host();
  209. }
  210. int WSLServer::get_peer_port(int p_peer_id) const {
  211. ERR_FAIL_COND_V(!has_peer(p_peer_id), 0);
  212. return _peer_map[p_peer_id]->get_connected_port();
  213. }
  214. void WSLServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
  215. ERR_FAIL_COND(!has_peer(p_peer_id));
  216. get_peer(p_peer_id)->close(p_code, p_reason);
  217. }
  218. Error WSLServer::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
  219. ERR_EXPLAIN("Buffers sizes can only be set before listening or connecting");
  220. ERR_FAIL_COND_V(_server->is_listening(), FAILED);
  221. _in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
  222. _in_pkt_size = nearest_shift(p_in_packets - 1);
  223. _out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
  224. _out_pkt_size = nearest_shift(p_out_packets - 1);
  225. return OK;
  226. }
  227. WSLServer::WSLServer() {
  228. _in_buf_size = nearest_shift((int)GLOBAL_GET(WSS_IN_BUF) - 1) + 10;
  229. _in_pkt_size = nearest_shift((int)GLOBAL_GET(WSS_IN_PKT) - 1);
  230. _out_buf_size = nearest_shift((int)GLOBAL_GET(WSS_OUT_BUF) - 1) + 10;
  231. _out_pkt_size = nearest_shift((int)GLOBAL_GET(WSS_OUT_PKT) - 1);
  232. _server.instance();
  233. }
  234. WSLServer::~WSLServer() {
  235. stop();
  236. }
  237. #endif // JAVASCRIPT_ENABLED