filesystem_dock.h 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339
  1. /*************************************************************************/
  2. /* filesystem_dock.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef FILESYSTEM_DOCK_H
  31. #define FILESYSTEM_DOCK_H
  32. #include "scene/gui/box_container.h"
  33. #include "scene/gui/control.h"
  34. #include "scene/gui/dialogs.h"
  35. #include "scene/gui/item_list.h"
  36. #include "scene/gui/label.h"
  37. #include "scene/gui/menu_button.h"
  38. #include "scene/gui/option_button.h"
  39. #include "scene/gui/progress_bar.h"
  40. #include "scene/gui/split_container.h"
  41. #include "scene/gui/tree.h"
  42. #include "scene/main/timer.h"
  43. #include "core/io/dir_access.h"
  44. #include "core/os/thread.h"
  45. #include "create_dialog.h"
  46. #include "dependency_editor.h"
  47. #include "editor_dir_dialog.h"
  48. #include "editor_file_system.h"
  49. #include "script_create_dialog.h"
  50. class EditorNode;
  51. class FileSystemDock : public VBoxContainer {
  52. GDCLASS(FileSystemDock, VBoxContainer);
  53. public:
  54. enum FileListDisplayMode {
  55. FILE_LIST_DISPLAY_THUMBNAILS,
  56. FILE_LIST_DISPLAY_LIST
  57. };
  58. enum DisplayMode {
  59. DISPLAY_MODE_TREE_ONLY,
  60. DISPLAY_MODE_SPLIT,
  61. };
  62. enum FileSortOption {
  63. FILE_SORT_NAME = 0,
  64. FILE_SORT_NAME_REVERSE,
  65. FILE_SORT_TYPE,
  66. FILE_SORT_TYPE_REVERSE,
  67. FILE_SORT_MODIFIED_TIME,
  68. FILE_SORT_MODIFIED_TIME_REVERSE,
  69. FILE_SORT_MAX,
  70. };
  71. private:
  72. enum FileMenu {
  73. FILE_OPEN,
  74. FILE_INHERIT,
  75. FILE_MAIN_SCENE,
  76. FILE_INSTANCE,
  77. FILE_ADD_FAVORITE,
  78. FILE_REMOVE_FAVORITE,
  79. FILE_DEPENDENCIES,
  80. FILE_OWNERS,
  81. FILE_MOVE,
  82. FILE_RENAME,
  83. FILE_REMOVE,
  84. FILE_DUPLICATE,
  85. FILE_REIMPORT,
  86. FILE_INFO,
  87. FILE_NEW_FOLDER,
  88. FILE_NEW_SCRIPT,
  89. FILE_NEW_SCENE,
  90. FILE_SHOW_IN_EXPLORER,
  91. FILE_COPY_PATH,
  92. FILE_NEW_RESOURCE,
  93. FOLDER_EXPAND_ALL,
  94. FOLDER_COLLAPSE_ALL,
  95. };
  96. FileSortOption file_sort = FILE_SORT_NAME;
  97. VBoxContainer *scanning_vb;
  98. ProgressBar *scanning_progress;
  99. VSplitContainer *split_box;
  100. VBoxContainer *file_list_vb;
  101. EditorNode *editor;
  102. Set<String> favorites;
  103. Button *button_toggle_display_mode;
  104. Button *button_reload;
  105. Button *button_file_list_display_mode;
  106. Button *button_hist_next;
  107. Button *button_hist_prev;
  108. LineEdit *current_path;
  109. HBoxContainer *toolbar2_hbc;
  110. LineEdit *tree_search_box;
  111. MenuButton *tree_button_sort;
  112. LineEdit *file_list_search_box;
  113. MenuButton *file_list_button_sort;
  114. String searched_string;
  115. Vector<String> uncollapsed_paths_before_search;
  116. TextureRect *search_icon;
  117. HBoxContainer *path_hb;
  118. FileListDisplayMode file_list_display_mode;
  119. DisplayMode display_mode;
  120. DisplayMode old_display_mode;
  121. PopupMenu *file_list_popup;
  122. PopupMenu *tree_popup;
  123. DependencyEditor *deps_editor;
  124. DependencyEditorOwners *owners_editor;
  125. DependencyRemoveDialog *remove_dialog;
  126. EditorDirDialog *move_dialog;
  127. ConfirmationDialog *rename_dialog;
  128. LineEdit *rename_dialog_text;
  129. ConfirmationDialog *duplicate_dialog;
  130. LineEdit *duplicate_dialog_text;
  131. ConfirmationDialog *make_dir_dialog;
  132. LineEdit *make_dir_dialog_text;
  133. ConfirmationDialog *make_scene_dialog;
  134. LineEdit *make_scene_dialog_text;
  135. ConfirmationDialog *overwrite_dialog;
  136. ScriptCreateDialog *make_script_dialog;
  137. CreateDialog *new_resource_dialog;
  138. bool always_show_folders;
  139. class FileOrFolder {
  140. public:
  141. String path;
  142. bool is_file = false;
  143. FileOrFolder() {}
  144. FileOrFolder(const String &p_path, bool p_is_file) :
  145. path(p_path),
  146. is_file(p_is_file) {}
  147. };
  148. FileOrFolder to_rename;
  149. FileOrFolder to_duplicate;
  150. Vector<FileOrFolder> to_move;
  151. String to_move_path;
  152. Vector<String> history;
  153. int history_pos;
  154. int history_max_size;
  155. String path;
  156. bool initialized;
  157. bool updating_tree;
  158. int tree_update_id;
  159. Tree *tree;
  160. ItemList *files;
  161. bool import_dock_needs_update;
  162. Ref<Texture2D> _get_tree_item_icon(bool p_is_valid, String p_file_type);
  163. bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false);
  164. Vector<String> _compute_uncollapsed_paths();
  165. void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false);
  166. void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);
  167. void _file_list_gui_input(Ref<InputEvent> p_event);
  168. void _tree_gui_input(Ref<InputEvent> p_event);
  169. void _update_file_list(bool p_keep_selection);
  170. void _toggle_file_display();
  171. void _set_file_display(bool p_active);
  172. void _fs_changed();
  173. void _tree_toggle_collapsed();
  174. void _select_file(const String &p_path, bool p_select_in_favorites = false);
  175. void _tree_activate_file();
  176. void _file_list_activate_file(int p_idx);
  177. void _file_multi_selected(int p_index, bool p_selected);
  178. void _tree_multi_selected(Object *p_item, int p_column, bool p_selected);
  179. void _get_imported_files(const String &p_path, Vector<String> &files) const;
  180. void _update_import_dock();
  181. void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const;
  182. void _find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const;
  183. void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames);
  184. void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
  185. void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
  186. void _update_resource_paths_after_move(const Map<String, String> &p_renames) const;
  187. void _save_scenes_after_move(const Map<String, String> &p_renames) const;
  188. void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const;
  189. void _update_project_settings_after_move(const Map<String, String> &p_renames) const;
  190. void _file_removed(String p_file);
  191. void _folder_removed(String p_folder);
  192. void _files_moved(String p_old_file, String p_new_file);
  193. void _folder_moved(String p_old_folder, String p_new_folder);
  194. void _resource_created();
  195. void _make_dir_confirm();
  196. void _make_scene_confirm();
  197. void _rename_operation_confirm();
  198. void _duplicate_operation_confirm();
  199. void _move_with_overwrite();
  200. Vector<String> _check_existing();
  201. void _move_operation_confirm(const String &p_to_path, bool p_overwrite = false);
  202. void _tree_rmb_option(int p_option);
  203. void _file_list_rmb_option(int p_option);
  204. void _file_option(int p_option, const Vector<String> &p_selected);
  205. void _fw_history();
  206. void _bw_history();
  207. void _update_history();
  208. void _push_to_history();
  209. void _set_scanning_mode();
  210. void _rescan();
  211. void _toggle_split_mode(bool p_active);
  212. void _focus_current_search_box();
  213. void _search_changed(const String &p_text, const Control *p_from);
  214. MenuButton *_create_file_menu_button();
  215. void _file_sort_popup(int p_id);
  216. void _file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options = true);
  217. void _tree_rmb_select(const Vector2 &p_pos);
  218. void _tree_rmb_empty(const Vector2 &p_pos);
  219. void _file_list_rmb_select(int p_item, const Vector2 &p_pos);
  220. void _file_list_rmb_pressed(const Vector2 &p_pos);
  221. void _tree_empty_selected();
  222. struct FileInfo {
  223. String name;
  224. String path;
  225. StringName type;
  226. Vector<String> sources;
  227. bool import_broken = false;
  228. uint64_t modified_time = 0;
  229. bool operator<(const FileInfo &fi) const {
  230. return NaturalNoCaseComparator()(name, fi.name);
  231. }
  232. };
  233. struct FileInfoTypeComparator;
  234. struct FileInfoModifiedTimeComparator;
  235. void _sort_file_info_list(List<FileSystemDock::FileInfo> &r_file_list);
  236. void _search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items);
  237. void _set_current_path_text(const String &p_path);
  238. Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  239. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  240. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  241. void _get_drag_target_folder(String &target, bool &target_favorites, const Point2 &p_point, Control *p_from) const;
  242. void _preview_invalidated(const String &p_path);
  243. void _file_list_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
  244. void _tree_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata);
  245. void _update_display_mode(bool p_force = false);
  246. Vector<String> _tree_get_selected(bool remove_self_inclusion = true);
  247. bool _is_file_type_disabled_by_feature_profile(const StringName &p_class);
  248. void _feature_profile_changed();
  249. Vector<String> _remove_self_included_paths(Vector<String> selected_strings);
  250. protected:
  251. void _notification(int p_what);
  252. static void _bind_methods();
  253. public:
  254. String get_selected_path() const;
  255. String get_current_path() const;
  256. void navigate_to_path(const String &p_path);
  257. void focus_on_filter();
  258. void fix_dependencies(const String &p_for_file);
  259. int get_split_offset() { return split_box->get_split_offset(); }
  260. void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); }
  261. void select_file(const String &p_file);
  262. void set_display_mode(DisplayMode p_display_mode);
  263. DisplayMode get_display_mode() { return display_mode; }
  264. void set_file_sort(FileSortOption p_file_sort);
  265. FileSortOption get_file_sort() { return file_sort; }
  266. void set_file_list_display_mode(FileListDisplayMode p_mode);
  267. FileListDisplayMode get_file_list_display_mode() { return file_list_display_mode; };
  268. FileSystemDock(EditorNode *p_editor);
  269. ~FileSystemDock();
  270. };
  271. #endif // SCENES_DOCK_H