polygon_2d_editor_plugin.cpp 53 KB

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  1. /*************************************************************************/
  2. /* polygon_2d_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "polygon_2d_editor_plugin.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "core/input/input.h"
  33. #include "core/io/file_access.h"
  34. #include "core/math/geometry_2d.h"
  35. #include "core/os/keyboard.h"
  36. #include "editor/editor_scale.h"
  37. #include "editor/editor_settings.h"
  38. #include "scene/2d/skeleton_2d.h"
  39. Node2D *Polygon2DEditor::_get_node() const {
  40. return node;
  41. }
  42. void Polygon2DEditor::_set_node(Node *p_polygon) {
  43. node = Object::cast_to<Polygon2D>(p_polygon);
  44. _update_polygon_editing_state();
  45. }
  46. Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
  47. return node->get_offset();
  48. }
  49. int Polygon2DEditor::_get_polygon_count() const {
  50. if (node->get_internal_vertex_count() > 0) {
  51. return 0; //do not edit if internal vertices exist
  52. } else {
  53. return 1;
  54. }
  55. }
  56. void Polygon2DEditor::_notification(int p_what) {
  57. switch (p_what) {
  58. case NOTIFICATION_ENTER_TREE:
  59. case NOTIFICATION_THEME_CHANGED: {
  60. uv_edit_draw->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
  61. bone_scroll->add_theme_style_override("bg", get_theme_stylebox("bg", "Tree"));
  62. } break;
  63. case NOTIFICATION_READY: {
  64. button_uv->set_icon(get_theme_icon("Uv", "EditorIcons"));
  65. uv_button[UV_MODE_CREATE]->set_icon(get_theme_icon("Edit", "EditorIcons"));
  66. uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_theme_icon("EditInternal", "EditorIcons"));
  67. uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_theme_icon("RemoveInternal", "EditorIcons"));
  68. uv_button[UV_MODE_EDIT_POINT]->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
  69. uv_button[UV_MODE_MOVE]->set_icon(get_theme_icon("ToolMove", "EditorIcons"));
  70. uv_button[UV_MODE_ROTATE]->set_icon(get_theme_icon("ToolRotate", "EditorIcons"));
  71. uv_button[UV_MODE_SCALE]->set_icon(get_theme_icon("ToolScale", "EditorIcons"));
  72. uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_theme_icon("Edit", "EditorIcons"));
  73. uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_theme_icon("Close", "EditorIcons"));
  74. uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_theme_icon("Bucket", "EditorIcons"));
  75. uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_theme_icon("Clear", "EditorIcons"));
  76. b_snap_grid->set_icon(get_theme_icon("Grid", "EditorIcons"));
  77. b_snap_enable->set_icon(get_theme_icon("SnapGrid", "EditorIcons"));
  78. uv_icon_zoom->set_texture(get_theme_icon("Zoom", "EditorIcons"));
  79. uv_vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
  80. uv_hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
  81. } break;
  82. case NOTIFICATION_VISIBILITY_CHANGED: {
  83. if (!is_visible()) {
  84. uv_edit->hide();
  85. }
  86. } break;
  87. }
  88. }
  89. void Polygon2DEditor::_sync_bones() {
  90. Skeleton2D *skeleton = nullptr;
  91. if (!node->has_node(node->get_skeleton())) {
  92. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  93. error->popup_centered();
  94. } else {
  95. Node *sn = node->get_node(node->get_skeleton());
  96. skeleton = Object::cast_to<Skeleton2D>(sn);
  97. }
  98. Array prev_bones = node->call("_get_bones");
  99. node->clear_bones();
  100. if (!skeleton) {
  101. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  102. error->popup_centered();
  103. } else {
  104. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  105. NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
  106. Vector<float> weights;
  107. int wc = node->get_polygon().size();
  108. for (int j = 0; j < prev_bones.size(); j += 2) {
  109. NodePath pvp = prev_bones[j];
  110. Vector<float> pv = prev_bones[j + 1];
  111. if (pvp == path && pv.size() == wc) {
  112. weights = pv;
  113. }
  114. }
  115. if (weights.size() == 0) { //create them
  116. weights.resize(node->get_polygon().size());
  117. float *w = weights.ptrw();
  118. for (int j = 0; j < wc; j++) {
  119. w[j] = 0.0;
  120. }
  121. }
  122. node->add_bone(path, weights);
  123. }
  124. }
  125. Array new_bones = node->call("_get_bones");
  126. undo_redo->create_action(TTR("Sync Bones"));
  127. undo_redo->add_do_method(node, "_set_bones", new_bones);
  128. undo_redo->add_undo_method(node, "_set_bones", prev_bones);
  129. undo_redo->add_do_method(this, "_update_bone_list");
  130. undo_redo->add_undo_method(this, "_update_bone_list");
  131. undo_redo->add_do_method(uv_edit_draw, "update");
  132. undo_redo->add_undo_method(uv_edit_draw, "update");
  133. undo_redo->commit_action();
  134. }
  135. void Polygon2DEditor::_update_bone_list() {
  136. NodePath selected;
  137. while (bone_scroll_vb->get_child_count()) {
  138. CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
  139. if (cb && cb->is_pressed()) {
  140. selected = cb->get_meta("bone_path");
  141. }
  142. memdelete(bone_scroll_vb->get_child(0));
  143. }
  144. Ref<ButtonGroup> bg;
  145. bg.instance();
  146. for (int i = 0; i < node->get_bone_count(); i++) {
  147. CheckBox *cb = memnew(CheckBox);
  148. NodePath np = node->get_bone_path(i);
  149. String name;
  150. if (np.get_name_count()) {
  151. name = np.get_name(np.get_name_count() - 1);
  152. }
  153. if (name == String()) {
  154. name = "Bone " + itos(i);
  155. }
  156. cb->set_text(name);
  157. cb->set_button_group(bg);
  158. cb->set_meta("bone_path", np);
  159. cb->set_focus_mode(FOCUS_NONE);
  160. bone_scroll_vb->add_child(cb);
  161. if (np == selected || bone_scroll_vb->get_child_count() < 2) {
  162. cb->set_pressed(true);
  163. }
  164. cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected), varray(i));
  165. }
  166. uv_edit_draw->update();
  167. }
  168. void Polygon2DEditor::_bone_paint_selected(int p_index) {
  169. uv_edit_draw->update();
  170. }
  171. void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
  172. if (p_mode == 0) { //uv
  173. uv_button[UV_MODE_CREATE]->hide();
  174. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  175. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  176. for (int i = UV_MODE_EDIT_POINT; i <= UV_MODE_SCALE; i++) {
  177. uv_button[i]->show();
  178. }
  179. uv_button[UV_MODE_ADD_POLYGON]->hide();
  180. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  181. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  182. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  183. _uv_mode(UV_MODE_EDIT_POINT);
  184. bone_scroll_main_vb->hide();
  185. bone_paint_strength->hide();
  186. bone_paint_radius->hide();
  187. bone_paint_radius_label->hide();
  188. } else if (p_mode == 1) { //poly
  189. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  190. uv_button[i]->show();
  191. }
  192. uv_button[UV_MODE_ADD_POLYGON]->hide();
  193. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  194. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  195. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  196. _uv_mode(UV_MODE_EDIT_POINT);
  197. bone_scroll_main_vb->hide();
  198. bone_paint_strength->hide();
  199. bone_paint_radius->hide();
  200. bone_paint_radius_label->hide();
  201. } else if (p_mode == 2) { //splits
  202. for (int i = 0; i <= UV_MODE_SCALE; i++) {
  203. uv_button[i]->hide();
  204. }
  205. uv_button[UV_MODE_ADD_POLYGON]->show();
  206. uv_button[UV_MODE_REMOVE_POLYGON]->show();
  207. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  208. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  209. _uv_mode(UV_MODE_ADD_POLYGON);
  210. bone_scroll_main_vb->hide();
  211. bone_paint_strength->hide();
  212. bone_paint_radius->hide();
  213. bone_paint_radius_label->hide();
  214. } else if (p_mode == 3) { //bones´
  215. for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
  216. uv_button[i]->hide();
  217. }
  218. uv_button[UV_MODE_PAINT_WEIGHT]->show();
  219. uv_button[UV_MODE_CLEAR_WEIGHT]->show();
  220. _uv_mode(UV_MODE_PAINT_WEIGHT);
  221. bone_scroll_main_vb->show();
  222. bone_paint_strength->show();
  223. bone_paint_radius->show();
  224. bone_paint_radius_label->show();
  225. _update_bone_list();
  226. bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
  227. }
  228. uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
  229. uv_edit_draw->update();
  230. }
  231. void Polygon2DEditor::_uv_edit_popup_hide() {
  232. EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", Rect2(uv_edit->get_position(), uv_edit->get_size()));
  233. _cancel_editing();
  234. }
  235. void Polygon2DEditor::_menu_option(int p_option) {
  236. switch (p_option) {
  237. case MODE_EDIT_UV: {
  238. if (node->get_texture().is_null()) {
  239. error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
  240. error->popup_centered();
  241. return;
  242. }
  243. Vector<Vector2> points = node->get_polygon();
  244. Vector<Vector2> uvs = node->get_uv();
  245. if (uvs.size() != points.size()) {
  246. undo_redo->create_action(TTR("Create UV Map"));
  247. undo_redo->add_do_method(node, "set_uv", points);
  248. undo_redo->add_undo_method(node, "set_uv", uvs);
  249. undo_redo->add_do_method(uv_edit_draw, "update");
  250. undo_redo->add_undo_method(uv_edit_draw, "update");
  251. undo_redo->commit_action();
  252. }
  253. if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds")) {
  254. uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
  255. } else {
  256. uv_edit->popup_centered_ratio(0.85);
  257. }
  258. _update_bone_list();
  259. } break;
  260. case UVEDIT_POLYGON_TO_UV: {
  261. Vector<Vector2> points = node->get_polygon();
  262. if (points.size() == 0) {
  263. break;
  264. }
  265. Vector<Vector2> uvs = node->get_uv();
  266. undo_redo->create_action(TTR("Create UV Map"));
  267. undo_redo->add_do_method(node, "set_uv", points);
  268. undo_redo->add_undo_method(node, "set_uv", uvs);
  269. undo_redo->add_do_method(uv_edit_draw, "update");
  270. undo_redo->add_undo_method(uv_edit_draw, "update");
  271. undo_redo->commit_action();
  272. } break;
  273. case UVEDIT_UV_TO_POLYGON: {
  274. Vector<Vector2> points = node->get_polygon();
  275. Vector<Vector2> uvs = node->get_uv();
  276. if (uvs.size() == 0) {
  277. break;
  278. }
  279. undo_redo->create_action(TTR("Create Polygon"));
  280. undo_redo->add_do_method(node, "set_polygon", uvs);
  281. undo_redo->add_undo_method(node, "set_polygon", points);
  282. undo_redo->add_do_method(uv_edit_draw, "update");
  283. undo_redo->add_undo_method(uv_edit_draw, "update");
  284. undo_redo->commit_action();
  285. } break;
  286. case UVEDIT_UV_CLEAR: {
  287. Vector<Vector2> uvs = node->get_uv();
  288. if (uvs.size() == 0) {
  289. break;
  290. }
  291. undo_redo->create_action(TTR("Create UV Map"));
  292. undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
  293. undo_redo->add_undo_method(node, "set_uv", uvs);
  294. undo_redo->add_do_method(uv_edit_draw, "update");
  295. undo_redo->add_undo_method(uv_edit_draw, "update");
  296. undo_redo->commit_action();
  297. } break;
  298. case UVEDIT_GRID_SETTINGS: {
  299. grid_settings->popup_centered();
  300. } break;
  301. default: {
  302. AbstractPolygon2DEditor::_menu_option(p_option);
  303. } break;
  304. }
  305. }
  306. void Polygon2DEditor::_cancel_editing() {
  307. if (uv_create) {
  308. uv_drag = false;
  309. uv_create = false;
  310. node->set_uv(uv_create_uv_prev);
  311. node->set_polygon(uv_create_poly_prev);
  312. node->set_internal_vertex_count(uv_create_prev_internal_vertices);
  313. node->set_vertex_colors(uv_create_colors_prev);
  314. node->call("_set_bones", uv_create_bones_prev);
  315. node->set_polygons(polygons_prev);
  316. _update_polygon_editing_state();
  317. } else if (uv_drag) {
  318. uv_drag = false;
  319. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  320. node->set_uv(points_prev);
  321. } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
  322. node->set_polygon(points_prev);
  323. }
  324. }
  325. polygon_create.clear();
  326. }
  327. void Polygon2DEditor::_update_polygon_editing_state() {
  328. if (!_get_node()) {
  329. return;
  330. }
  331. if (node->get_internal_vertex_count() > 0) {
  332. disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
  333. } else {
  334. disable_polygon_editing(false, String());
  335. }
  336. }
  337. void Polygon2DEditor::_commit_action() {
  338. // Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
  339. undo_redo->add_do_method(uv_edit_draw, "update");
  340. undo_redo->add_undo_method(uv_edit_draw, "update");
  341. undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
  342. undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
  343. undo_redo->commit_action();
  344. }
  345. void Polygon2DEditor::_set_use_snap(bool p_use) {
  346. use_snap = p_use;
  347. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
  348. }
  349. void Polygon2DEditor::_set_show_grid(bool p_show) {
  350. snap_show_grid = p_show;
  351. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
  352. uv_edit_draw->update();
  353. }
  354. void Polygon2DEditor::_set_snap_off_x(float p_val) {
  355. snap_offset.x = p_val;
  356. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  357. uv_edit_draw->update();
  358. }
  359. void Polygon2DEditor::_set_snap_off_y(float p_val) {
  360. snap_offset.y = p_val;
  361. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  362. uv_edit_draw->update();
  363. }
  364. void Polygon2DEditor::_set_snap_step_x(float p_val) {
  365. snap_step.x = p_val;
  366. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  367. uv_edit_draw->update();
  368. }
  369. void Polygon2DEditor::_set_snap_step_y(float p_val) {
  370. snap_step.y = p_val;
  371. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  372. uv_edit_draw->update();
  373. }
  374. void Polygon2DEditor::_uv_mode(int p_mode) {
  375. polygon_create.clear();
  376. uv_drag = false;
  377. uv_create = false;
  378. uv_mode = UVMode(p_mode);
  379. for (int i = 0; i < UV_MODE_MAX; i++) {
  380. uv_button[i]->set_pressed(p_mode == i);
  381. }
  382. }
  383. void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
  384. if (!_get_node()) {
  385. return;
  386. }
  387. Transform2D mtx;
  388. mtx.elements[2] = -uv_draw_ofs;
  389. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  390. Ref<InputEventMouseButton> mb = p_input;
  391. if (mb.is_valid()) {
  392. if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
  393. if (mb->is_pressed()) {
  394. uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
  395. uv_drag = true;
  396. points_prev = node->get_uv();
  397. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  398. points_prev = node->get_uv();
  399. } else { //edit polygon
  400. points_prev = node->get_polygon();
  401. }
  402. uv_move_current = uv_mode;
  403. if (uv_move_current == UV_MODE_CREATE) {
  404. if (!uv_create) {
  405. points_prev.resize(0);
  406. Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  407. points_prev.push_back(tuv);
  408. uv_create_to = tuv;
  409. point_drag_index = 0;
  410. uv_drag_from = tuv;
  411. uv_drag = true;
  412. uv_create = true;
  413. uv_create_uv_prev = node->get_uv();
  414. uv_create_poly_prev = node->get_polygon();
  415. uv_create_prev_internal_vertices = node->get_internal_vertex_count();
  416. uv_create_colors_prev = node->get_vertex_colors();
  417. uv_create_bones_prev = node->call("_get_bones");
  418. polygons_prev = node->get_polygons();
  419. disable_polygon_editing(false, String());
  420. node->set_polygon(points_prev);
  421. node->set_uv(points_prev);
  422. node->set_internal_vertex_count(0);
  423. uv_edit_draw->update();
  424. } else {
  425. Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  426. // Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
  427. if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
  428. undo_redo->create_action(TTR("Create Polygon & UV"));
  429. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  430. undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
  431. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  432. undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
  433. undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
  434. undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
  435. undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
  436. undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
  437. undo_redo->add_do_method(node, "clear_bones");
  438. undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
  439. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  440. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  441. undo_redo->add_do_method(uv_edit_draw, "update");
  442. undo_redo->add_undo_method(uv_edit_draw, "update");
  443. undo_redo->commit_action();
  444. uv_drag = false;
  445. uv_create = false;
  446. _uv_mode(UV_MODE_EDIT_POINT);
  447. _menu_option(MODE_EDIT);
  448. } else {
  449. points_prev.push_back(tuv);
  450. point_drag_index = points_prev.size() - 1;
  451. uv_drag_from = tuv;
  452. }
  453. node->set_polygon(points_prev);
  454. node->set_uv(points_prev);
  455. }
  456. CanvasItemEditor::get_singleton()->update_viewport();
  457. }
  458. if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
  459. uv_create_uv_prev = node->get_uv();
  460. uv_create_poly_prev = node->get_polygon();
  461. uv_create_colors_prev = node->get_vertex_colors();
  462. uv_create_bones_prev = node->call("_get_bones");
  463. int internal_vertices = node->get_internal_vertex_count();
  464. Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
  465. uv_create_poly_prev.push_back(pos);
  466. uv_create_uv_prev.push_back(pos);
  467. if (uv_create_colors_prev.size()) {
  468. uv_create_colors_prev.push_back(Color(1, 1, 1));
  469. }
  470. undo_redo->create_action(TTR("Create Internal Vertex"));
  471. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  472. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  473. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  474. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  475. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  476. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  477. for (int i = 0; i < node->get_bone_count(); i++) {
  478. Vector<float> bonew = node->get_bone_weights(i);
  479. bonew.push_back(0);
  480. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  481. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  482. }
  483. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
  484. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  485. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  486. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  487. undo_redo->add_do_method(uv_edit_draw, "update");
  488. undo_redo->add_undo_method(uv_edit_draw, "update");
  489. undo_redo->commit_action();
  490. }
  491. if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
  492. uv_create_uv_prev = node->get_uv();
  493. uv_create_poly_prev = node->get_polygon();
  494. uv_create_colors_prev = node->get_vertex_colors();
  495. uv_create_bones_prev = node->call("_get_bones");
  496. int internal_vertices = node->get_internal_vertex_count();
  497. if (internal_vertices <= 0) {
  498. return;
  499. }
  500. int closest = -1;
  501. float closest_dist = 1e20;
  502. for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
  503. Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
  504. float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
  505. if (dist < 8 && dist < closest_dist) {
  506. closest = i;
  507. closest_dist = dist;
  508. }
  509. }
  510. if (closest == -1) {
  511. return;
  512. }
  513. uv_create_poly_prev.remove(closest);
  514. uv_create_uv_prev.remove(closest);
  515. if (uv_create_colors_prev.size()) {
  516. uv_create_colors_prev.remove(closest);
  517. }
  518. undo_redo->create_action(TTR("Remove Internal Vertex"));
  519. undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
  520. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  521. undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
  522. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  523. undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
  524. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  525. for (int i = 0; i < node->get_bone_count(); i++) {
  526. Vector<float> bonew = node->get_bone_weights(i);
  527. bonew.remove(closest);
  528. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  529. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  530. }
  531. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
  532. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  533. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  534. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  535. undo_redo->add_do_method(uv_edit_draw, "update");
  536. undo_redo->add_undo_method(uv_edit_draw, "update");
  537. undo_redo->commit_action();
  538. }
  539. if (uv_move_current == UV_MODE_EDIT_POINT) {
  540. if (mb->is_shift_pressed() && mb->is_command_pressed()) {
  541. uv_move_current = UV_MODE_SCALE;
  542. } else if (mb->is_shift_pressed()) {
  543. uv_move_current = UV_MODE_MOVE;
  544. } else if (mb->is_command_pressed()) {
  545. uv_move_current = UV_MODE_ROTATE;
  546. }
  547. }
  548. if (uv_move_current == UV_MODE_EDIT_POINT) {
  549. point_drag_index = -1;
  550. for (int i = 0; i < points_prev.size(); i++) {
  551. Vector2 tuv = mtx.xform(points_prev[i]);
  552. if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
  553. uv_drag_from = tuv;
  554. point_drag_index = i;
  555. }
  556. }
  557. if (point_drag_index == -1) {
  558. uv_drag = false;
  559. }
  560. }
  561. if (uv_move_current == UV_MODE_ADD_POLYGON) {
  562. int closest = -1;
  563. float closest_dist = 1e20;
  564. for (int i = 0; i < points_prev.size(); i++) {
  565. Vector2 tuv = mtx.xform(points_prev[i]);
  566. float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
  567. if (dist < 8 && dist < closest_dist) {
  568. closest = i;
  569. closest_dist = dist;
  570. }
  571. }
  572. if (closest != -1) {
  573. if (polygon_create.size() && closest == polygon_create[0]) {
  574. //close
  575. if (polygon_create.size() < 3) {
  576. error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
  577. error->popup_centered();
  578. } else {
  579. Array polygons = node->get_polygons();
  580. polygons = polygons.duplicate(); //copy because its a reference
  581. //todo, could check whether it already exists?
  582. polygons.push_back(polygon_create);
  583. undo_redo->create_action(TTR("Add Custom Polygon"));
  584. undo_redo->add_do_method(node, "set_polygons", polygons);
  585. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  586. undo_redo->add_do_method(uv_edit_draw, "update");
  587. undo_redo->add_undo_method(uv_edit_draw, "update");
  588. undo_redo->commit_action();
  589. }
  590. polygon_create.clear();
  591. } else if (polygon_create.find(closest) == -1) {
  592. //add temporarily if not exists
  593. polygon_create.push_back(closest);
  594. }
  595. }
  596. }
  597. if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
  598. Array polygons = node->get_polygons();
  599. polygons = polygons.duplicate(); //copy because its a reference
  600. int erase_index = -1;
  601. for (int i = polygons.size() - 1; i >= 0; i--) {
  602. Vector<int> points = polygons[i];
  603. Vector<Vector2> polys;
  604. polys.resize(points.size());
  605. for (int j = 0; j < polys.size(); j++) {
  606. int idx = points[j];
  607. if (idx < 0 || idx >= points_prev.size()) {
  608. continue;
  609. }
  610. polys.write[j] = mtx.xform(points_prev[idx]);
  611. }
  612. if (Geometry2D::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
  613. erase_index = i;
  614. break;
  615. }
  616. }
  617. if (erase_index != -1) {
  618. polygons.remove(erase_index);
  619. undo_redo->create_action(TTR("Remove Custom Polygon"));
  620. undo_redo->add_do_method(node, "set_polygons", polygons);
  621. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  622. undo_redo->add_do_method(uv_edit_draw, "update");
  623. undo_redo->add_undo_method(uv_edit_draw, "update");
  624. undo_redo->commit_action();
  625. }
  626. }
  627. if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
  628. int bone_selected = -1;
  629. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  630. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  631. if (c && c->is_pressed()) {
  632. bone_selected = i;
  633. break;
  634. }
  635. }
  636. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
  637. prev_weights = node->get_bone_weights(bone_selected);
  638. bone_painting = true;
  639. bone_painting_bone = bone_selected;
  640. }
  641. }
  642. } else {
  643. if (uv_drag && !uv_create) {
  644. if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
  645. undo_redo->create_action(TTR("Transform UV Map"));
  646. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  647. undo_redo->add_undo_method(node, "set_uv", points_prev);
  648. undo_redo->add_do_method(uv_edit_draw, "update");
  649. undo_redo->add_undo_method(uv_edit_draw, "update");
  650. undo_redo->commit_action();
  651. } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
  652. undo_redo->create_action(TTR("Transform Polygon"));
  653. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  654. undo_redo->add_undo_method(node, "set_polygon", points_prev);
  655. undo_redo->add_do_method(uv_edit_draw, "update");
  656. undo_redo->add_undo_method(uv_edit_draw, "update");
  657. undo_redo->commit_action();
  658. }
  659. uv_drag = false;
  660. }
  661. if (bone_painting) {
  662. undo_redo->create_action(TTR("Paint Bone Weights"));
  663. undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
  664. undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
  665. undo_redo->add_do_method(uv_edit_draw, "update");
  666. undo_redo->add_undo_method(uv_edit_draw, "update");
  667. undo_redo->commit_action();
  668. bone_painting = false;
  669. }
  670. }
  671. } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
  672. _cancel_editing();
  673. if (bone_painting) {
  674. node->set_bone_weights(bone_painting_bone, prev_weights);
  675. }
  676. uv_edit_draw->update();
  677. } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
  678. uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
  679. } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
  680. uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
  681. }
  682. }
  683. Ref<InputEventMouseMotion> mm = p_input;
  684. if (mm.is_valid()) {
  685. if ((mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
  686. Vector2 drag(mm->get_relative().x, mm->get_relative().y);
  687. uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
  688. uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
  689. } else if (uv_drag) {
  690. Vector2 uv_drag_to = mm->get_position();
  691. uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
  692. Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
  693. switch (uv_move_current) {
  694. case UV_MODE_CREATE: {
  695. if (uv_create) {
  696. uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
  697. }
  698. } break;
  699. case UV_MODE_EDIT_POINT: {
  700. Vector<Vector2> uv_new = points_prev;
  701. uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
  702. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  703. node->set_uv(uv_new);
  704. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  705. node->set_polygon(uv_new);
  706. }
  707. } break;
  708. case UV_MODE_MOVE: {
  709. Vector<Vector2> uv_new = points_prev;
  710. for (int i = 0; i < uv_new.size(); i++) {
  711. uv_new.set(i, uv_new[i] + drag);
  712. }
  713. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  714. node->set_uv(uv_new);
  715. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  716. node->set_polygon(uv_new);
  717. }
  718. } break;
  719. case UV_MODE_ROTATE: {
  720. Vector2 center;
  721. Vector<Vector2> uv_new = points_prev;
  722. for (int i = 0; i < uv_new.size(); i++) {
  723. center += points_prev[i];
  724. }
  725. center /= uv_new.size();
  726. float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
  727. for (int i = 0; i < uv_new.size(); i++) {
  728. Vector2 rel = points_prev[i] - center;
  729. rel = rel.rotated(angle);
  730. uv_new.set(i, center + rel);
  731. }
  732. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  733. node->set_uv(uv_new);
  734. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  735. node->set_polygon(uv_new);
  736. }
  737. } break;
  738. case UV_MODE_SCALE: {
  739. Vector2 center;
  740. Vector<Vector2> uv_new = points_prev;
  741. for (int i = 0; i < uv_new.size(); i++) {
  742. center += points_prev[i];
  743. }
  744. center /= uv_new.size();
  745. float from_dist = uv_drag_from.distance_to(mtx.xform(center));
  746. float to_dist = uv_drag_to.distance_to(mtx.xform(center));
  747. if (from_dist < 2) {
  748. break;
  749. }
  750. float scale = to_dist / from_dist;
  751. for (int i = 0; i < uv_new.size(); i++) {
  752. Vector2 rel = points_prev[i] - center;
  753. rel = rel * scale;
  754. uv_new.set(i, center + rel);
  755. }
  756. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  757. node->set_uv(uv_new);
  758. } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
  759. node->set_polygon(uv_new);
  760. }
  761. } break;
  762. case UV_MODE_PAINT_WEIGHT:
  763. case UV_MODE_CLEAR_WEIGHT: {
  764. bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
  765. } break;
  766. default: {
  767. }
  768. }
  769. if (bone_painting) {
  770. Vector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
  771. {
  772. int pc = painted_weights.size();
  773. float amount = bone_paint_strength->get_value();
  774. float radius = bone_paint_radius->get_value() * EDSCALE;
  775. if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
  776. amount = -amount;
  777. }
  778. float *w = painted_weights.ptrw();
  779. const float *r = prev_weights.ptr();
  780. const Vector2 *rv = points_prev.ptr();
  781. for (int i = 0; i < pc; i++) {
  782. if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
  783. w[i] = CLAMP(r[i] + amount, 0, 1);
  784. }
  785. }
  786. }
  787. node->set_bone_weights(bone_painting_bone, painted_weights);
  788. }
  789. uv_edit_draw->update();
  790. CanvasItemEditor::get_singleton()->update_viewport();
  791. } else if (polygon_create.size()) {
  792. uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
  793. uv_edit_draw->update();
  794. } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  795. bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
  796. uv_edit_draw->update();
  797. }
  798. }
  799. Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
  800. if (magnify_gesture.is_valid()) {
  801. uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
  802. }
  803. Ref<InputEventPanGesture> pan_gesture = p_input;
  804. if (pan_gesture.is_valid()) {
  805. uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
  806. uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
  807. }
  808. }
  809. void Polygon2DEditor::_uv_scroll_changed(float) {
  810. if (updating_uv_scroll) {
  811. return;
  812. }
  813. uv_draw_ofs.x = uv_hscroll->get_value();
  814. uv_draw_ofs.y = uv_vscroll->get_value();
  815. uv_draw_zoom = uv_zoom->get_value();
  816. uv_edit_draw->update();
  817. }
  818. void Polygon2DEditor::_uv_draw() {
  819. if (!uv_edit->is_visible() || !_get_node()) {
  820. return;
  821. }
  822. Ref<Texture2D> base_tex = node->get_texture();
  823. if (base_tex.is_null()) {
  824. return;
  825. }
  826. String warning;
  827. Transform2D mtx;
  828. mtx.elements[2] = -uv_draw_ofs;
  829. mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
  830. RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
  831. uv_edit_draw->draw_texture(base_tex, Point2());
  832. RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
  833. if (snap_show_grid) {
  834. Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
  835. Size2 s = uv_edit_draw->get_size();
  836. int last_cell = 0;
  837. if (snap_step.x != 0) {
  838. for (int i = 0; i < s.width; i++) {
  839. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
  840. if (i == 0) {
  841. last_cell = cell;
  842. }
  843. if (last_cell != cell) {
  844. uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
  845. }
  846. last_cell = cell;
  847. }
  848. }
  849. if (snap_step.y != 0) {
  850. for (int i = 0; i < s.height; i++) {
  851. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
  852. if (i == 0) {
  853. last_cell = cell;
  854. }
  855. if (last_cell != cell) {
  856. uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
  857. }
  858. last_cell = cell;
  859. }
  860. }
  861. }
  862. Array polygons = node->get_polygons();
  863. Vector<Vector2> uvs;
  864. if (uv_edit_mode[0]->is_pressed()) { //edit uv
  865. uvs = node->get_uv();
  866. } else { //edit polygon
  867. uvs = node->get_polygon();
  868. }
  869. const float *weight_r = nullptr;
  870. if (uv_edit_mode[3]->is_pressed()) {
  871. int bone_selected = -1;
  872. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  873. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  874. if (c && c->is_pressed()) {
  875. bone_selected = i;
  876. break;
  877. }
  878. }
  879. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
  880. weight_r = node->get_bone_weights(bone_selected).ptr();
  881. }
  882. }
  883. // All UV points are sharp, so use the sharp handle icon
  884. Ref<Texture2D> handle = get_theme_icon("EditorPathSharpHandle", "EditorIcons");
  885. Color poly_line_color = Color(0.9, 0.5, 0.5);
  886. if (polygons.size() || polygon_create.size()) {
  887. poly_line_color.a *= 0.25;
  888. }
  889. Color polygon_line_color = Color(0.5, 0.5, 0.9);
  890. Vector<Color> polygon_fill_color;
  891. {
  892. Color pf = polygon_line_color;
  893. pf.a *= 0.5;
  894. polygon_fill_color.push_back(pf);
  895. }
  896. Color prev_color = Color(0.5, 0.5, 0.5);
  897. Rect2 rect;
  898. int uv_draw_max = uvs.size();
  899. uv_draw_max -= node->get_internal_vertex_count();
  900. if (uv_draw_max < 0) {
  901. uv_draw_max = 0;
  902. }
  903. for (int i = 0; i < uvs.size(); i++) {
  904. int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
  905. if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
  906. uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE));
  907. }
  908. Vector2 next_point = uvs[next];
  909. if (uv_create && i == uvs.size() - 1) {
  910. next_point = uv_create_to;
  911. }
  912. if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
  913. uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
  914. }
  915. }
  916. for (int i = 0; i < polygons.size(); i++) {
  917. Vector<int> points = polygons[i];
  918. Vector<Vector2> polypoints;
  919. for (int j = 0; j < points.size(); j++) {
  920. int next = (j + 1) % points.size();
  921. int idx = points[j];
  922. int idx_next = points[next];
  923. if (idx < 0 || idx >= uvs.size()) {
  924. continue;
  925. }
  926. polypoints.push_back(mtx.xform(uvs[idx]));
  927. if (idx_next < 0 || idx_next >= uvs.size()) {
  928. continue;
  929. }
  930. uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE));
  931. }
  932. if (points.size() >= 3) {
  933. uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
  934. }
  935. }
  936. for (int i = 0; i < uvs.size(); i++) {
  937. if (weight_r) {
  938. Vector2 draw_pos = mtx.xform(uvs[i]);
  939. float weight = weight_r[i];
  940. uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
  941. } else {
  942. if (i < uv_draw_max) {
  943. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
  944. } else {
  945. // Internal vertex
  946. uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
  947. }
  948. }
  949. }
  950. if (polygon_create.size()) {
  951. for (int i = 0; i < polygon_create.size(); i++) {
  952. Vector2 from = uvs[polygon_create[i]];
  953. Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
  954. uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE));
  955. }
  956. }
  957. if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
  958. NodePath bone_path;
  959. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  960. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  961. if (c && c->is_pressed()) {
  962. bone_path = node->get_bone_path(i);
  963. break;
  964. }
  965. }
  966. //draw skeleton
  967. NodePath skeleton_path = node->get_skeleton();
  968. if (node->has_node(skeleton_path)) {
  969. Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
  970. if (skeleton) {
  971. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  972. Bone2D *bone = skeleton->get_bone(i);
  973. if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
  974. continue; //not set
  975. }
  976. bool current = bone_path == skeleton->get_path_to(bone);
  977. bool found_child = false;
  978. for (int j = 0; j < bone->get_child_count(); j++) {
  979. Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
  980. if (!n) {
  981. continue;
  982. }
  983. found_child = true;
  984. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  985. Transform2D endpoint_xform = bone_xform * n->get_transform();
  986. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  987. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  988. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  989. }
  990. if (!found_child) {
  991. //draw normally
  992. Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
  993. Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0));
  994. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  995. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  996. uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  997. }
  998. }
  999. }
  1000. }
  1001. //draw paint circle
  1002. uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
  1003. }
  1004. rect.position = -uv_edit_draw->get_size();
  1005. rect.size = uv_edit_draw->get_size() * 2.0 + base_tex->get_size() * uv_draw_zoom;
  1006. updating_uv_scroll = true;
  1007. uv_hscroll->set_min(rect.position.x);
  1008. uv_hscroll->set_max(rect.position.x + rect.size.x);
  1009. if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
  1010. uv_hscroll->hide();
  1011. } else {
  1012. uv_hscroll->show();
  1013. uv_hscroll->set_page(uv_edit_draw->get_size().x);
  1014. uv_hscroll->set_value(uv_draw_ofs.x);
  1015. }
  1016. uv_vscroll->set_min(rect.position.y);
  1017. uv_vscroll->set_max(rect.position.y + rect.size.y);
  1018. if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
  1019. uv_vscroll->hide();
  1020. } else {
  1021. uv_vscroll->show();
  1022. uv_vscroll->set_page(uv_edit_draw->get_size().y);
  1023. uv_vscroll->set_value(uv_draw_ofs.y);
  1024. }
  1025. Size2 hmin = uv_hscroll->get_combined_minimum_size();
  1026. Size2 vmin = uv_vscroll->get_combined_minimum_size();
  1027. // Avoid scrollbar overlapping.
  1028. uv_hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
  1029. uv_vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
  1030. updating_uv_scroll = false;
  1031. }
  1032. void Polygon2DEditor::_bind_methods() {
  1033. ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
  1034. ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
  1035. }
  1036. Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
  1037. if (use_snap) {
  1038. p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
  1039. p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
  1040. }
  1041. return p_target;
  1042. }
  1043. Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
  1044. AbstractPolygon2DEditor(p_editor) {
  1045. node = nullptr;
  1046. snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
  1047. snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
  1048. use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
  1049. snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
  1050. button_uv = memnew(Button);
  1051. button_uv->set_flat(true);
  1052. add_child(button_uv);
  1053. button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
  1054. button_uv->connect("pressed", callable_mp(this, &Polygon2DEditor::_menu_option), varray(MODE_EDIT_UV));
  1055. uv_mode = UV_MODE_EDIT_POINT;
  1056. uv_edit = memnew(AcceptDialog);
  1057. add_child(uv_edit);
  1058. uv_edit->set_title(TTR("Polygon 2D UV Editor"));
  1059. uv_edit->connect("cancelled", callable_mp(this, &Polygon2DEditor::_uv_edit_popup_hide));
  1060. VBoxContainer *uv_main_vb = memnew(VBoxContainer);
  1061. uv_edit->add_child(uv_main_vb);
  1062. HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
  1063. uv_edit_group.instance();
  1064. uv_edit_mode[0] = memnew(Button);
  1065. uv_mode_hb->add_child(uv_edit_mode[0]);
  1066. uv_edit_mode[0]->set_toggle_mode(true);
  1067. uv_edit_mode[1] = memnew(Button);
  1068. uv_mode_hb->add_child(uv_edit_mode[1]);
  1069. uv_edit_mode[1]->set_toggle_mode(true);
  1070. uv_edit_mode[2] = memnew(Button);
  1071. uv_mode_hb->add_child(uv_edit_mode[2]);
  1072. uv_edit_mode[2]->set_toggle_mode(true);
  1073. uv_edit_mode[3] = memnew(Button);
  1074. uv_mode_hb->add_child(uv_edit_mode[3]);
  1075. uv_edit_mode[3]->set_toggle_mode(true);
  1076. uv_edit_mode[0]->set_text(TTR("UV"));
  1077. uv_edit_mode[0]->set_pressed(true);
  1078. uv_edit_mode[1]->set_text(TTR("Points"));
  1079. uv_edit_mode[2]->set_text(TTR("Polygons"));
  1080. uv_edit_mode[3]->set_text(TTR("Bones"));
  1081. uv_edit_mode[0]->set_button_group(uv_edit_group);
  1082. uv_edit_mode[1]->set_button_group(uv_edit_group);
  1083. uv_edit_mode[2]->set_button_group(uv_edit_group);
  1084. uv_edit_mode[3]->set_button_group(uv_edit_group);
  1085. uv_edit_mode[0]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(0));
  1086. uv_edit_mode[1]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(1));
  1087. uv_edit_mode[2]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(2));
  1088. uv_edit_mode[3]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(3));
  1089. uv_mode_hb->add_child(memnew(VSeparator));
  1090. uv_main_vb->add_child(uv_mode_hb);
  1091. for (int i = 0; i < UV_MODE_MAX; i++) {
  1092. uv_button[i] = memnew(Button);
  1093. uv_button[i]->set_flat(true);
  1094. uv_button[i]->set_toggle_mode(true);
  1095. uv_mode_hb->add_child(uv_button[i]);
  1096. uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode), varray(i));
  1097. uv_button[i]->set_focus_mode(FOCUS_NONE);
  1098. }
  1099. uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
  1100. uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
  1101. uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
  1102. uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
  1103. uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
  1104. uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
  1105. uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
  1106. uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
  1107. uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
  1108. uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
  1109. uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
  1110. uv_button[UV_MODE_CREATE]->hide();
  1111. uv_button[UV_MODE_CREATE_INTERNAL]->hide();
  1112. uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
  1113. uv_button[UV_MODE_ADD_POLYGON]->hide();
  1114. uv_button[UV_MODE_REMOVE_POLYGON]->hide();
  1115. uv_button[UV_MODE_PAINT_WEIGHT]->hide();
  1116. uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
  1117. uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
  1118. bone_paint_strength = memnew(HSlider);
  1119. uv_mode_hb->add_child(bone_paint_strength);
  1120. bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
  1121. bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
  1122. bone_paint_strength->set_min(0);
  1123. bone_paint_strength->set_max(1);
  1124. bone_paint_strength->set_step(0.01);
  1125. bone_paint_strength->set_value(0.5);
  1126. bone_paint_radius_label = memnew(Label(TTR("Radius:")));
  1127. uv_mode_hb->add_child(bone_paint_radius_label);
  1128. bone_paint_radius = memnew(SpinBox);
  1129. uv_mode_hb->add_child(bone_paint_radius);
  1130. bone_paint_strength->hide();
  1131. bone_paint_radius->hide();
  1132. bone_paint_radius_label->hide();
  1133. bone_paint_radius->set_min(1);
  1134. bone_paint_radius->set_max(100);
  1135. bone_paint_radius->set_step(1);
  1136. bone_paint_radius->set_value(32);
  1137. HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
  1138. uv_main_vb->add_child(uv_main_hsc);
  1139. uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
  1140. uv_edit_draw = memnew(Panel);
  1141. uv_main_hsc->add_child(uv_edit_draw);
  1142. uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
  1143. uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
  1144. Control *space = memnew(Control);
  1145. uv_mode_hb->add_child(space);
  1146. space->set_h_size_flags(SIZE_EXPAND_FILL);
  1147. uv_menu = memnew(MenuButton);
  1148. uv_mode_hb->add_child(uv_menu);
  1149. uv_menu->set_text(TTR("Edit"));
  1150. uv_menu->get_popup()->add_item(TTR("Copy Polygon to UV"), UVEDIT_POLYGON_TO_UV);
  1151. uv_menu->get_popup()->add_item(TTR("Copy UV to Polygon"), UVEDIT_UV_TO_POLYGON);
  1152. uv_menu->get_popup()->add_separator();
  1153. uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
  1154. uv_menu->get_popup()->add_separator();
  1155. uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
  1156. uv_menu->get_popup()->connect("id_pressed", callable_mp(this, &Polygon2DEditor::_menu_option));
  1157. uv_mode_hb->add_child(memnew(VSeparator));
  1158. b_snap_enable = memnew(Button);
  1159. b_snap_enable->set_flat(true);
  1160. uv_mode_hb->add_child(b_snap_enable);
  1161. b_snap_enable->set_text(TTR("Snap"));
  1162. b_snap_enable->set_focus_mode(FOCUS_NONE);
  1163. b_snap_enable->set_toggle_mode(true);
  1164. b_snap_enable->set_pressed(use_snap);
  1165. b_snap_enable->set_tooltip(TTR("Enable Snap"));
  1166. b_snap_enable->connect("toggled", callable_mp(this, &Polygon2DEditor::_set_use_snap));
  1167. b_snap_grid = memnew(Button);
  1168. b_snap_grid->set_flat(true);
  1169. uv_mode_hb->add_child(b_snap_grid);
  1170. b_snap_grid->set_text(TTR("Grid"));
  1171. b_snap_grid->set_focus_mode(FOCUS_NONE);
  1172. b_snap_grid->set_toggle_mode(true);
  1173. b_snap_grid->set_pressed(snap_show_grid);
  1174. b_snap_grid->set_tooltip(TTR("Show Grid"));
  1175. b_snap_grid->connect("toggled", callable_mp(this, &Polygon2DEditor::_set_show_grid));
  1176. grid_settings = memnew(AcceptDialog);
  1177. grid_settings->set_title(TTR("Configure Grid:"));
  1178. add_child(grid_settings);
  1179. VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
  1180. grid_settings->add_child(grid_settings_vb);
  1181. SpinBox *sb_off_x = memnew(SpinBox);
  1182. sb_off_x->set_min(-256);
  1183. sb_off_x->set_max(256);
  1184. sb_off_x->set_step(1);
  1185. sb_off_x->set_value(snap_offset.x);
  1186. sb_off_x->set_suffix("px");
  1187. sb_off_x->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_off_x));
  1188. grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
  1189. SpinBox *sb_off_y = memnew(SpinBox);
  1190. sb_off_y->set_min(-256);
  1191. sb_off_y->set_max(256);
  1192. sb_off_y->set_step(1);
  1193. sb_off_y->set_value(snap_offset.y);
  1194. sb_off_y->set_suffix("px");
  1195. sb_off_y->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_off_y));
  1196. grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
  1197. SpinBox *sb_step_x = memnew(SpinBox);
  1198. sb_step_x->set_min(-256);
  1199. sb_step_x->set_max(256);
  1200. sb_step_x->set_step(1);
  1201. sb_step_x->set_value(snap_step.x);
  1202. sb_step_x->set_suffix("px");
  1203. sb_step_x->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_step_x));
  1204. grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
  1205. SpinBox *sb_step_y = memnew(SpinBox);
  1206. sb_step_y->set_min(-256);
  1207. sb_step_y->set_max(256);
  1208. sb_step_y->set_step(1);
  1209. sb_step_y->set_value(snap_step.y);
  1210. sb_step_y->set_suffix("px");
  1211. sb_step_y->connect("value_changed", callable_mp(this, &Polygon2DEditor::_set_snap_step_y));
  1212. grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
  1213. uv_mode_hb->add_child(memnew(VSeparator));
  1214. uv_icon_zoom = memnew(TextureRect);
  1215. uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  1216. uv_mode_hb->add_child(uv_icon_zoom);
  1217. uv_zoom = memnew(HSlider);
  1218. uv_zoom->set_min(0.01);
  1219. uv_zoom->set_max(16);
  1220. uv_zoom->set_value(1);
  1221. uv_zoom->set_step(0.01);
  1222. uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
  1223. uv_mode_hb->add_child(uv_zoom);
  1224. uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
  1225. uv_zoom_value = memnew(SpinBox);
  1226. uv_zoom->share(uv_zoom_value);
  1227. uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
  1228. uv_mode_hb->add_child(uv_zoom_value);
  1229. uv_zoom->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
  1230. uv_vscroll = memnew(VScrollBar);
  1231. uv_vscroll->set_step(0.001);
  1232. uv_edit_draw->add_child(uv_vscroll);
  1233. uv_vscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
  1234. uv_hscroll = memnew(HScrollBar);
  1235. uv_hscroll->set_step(0.001);
  1236. uv_edit_draw->add_child(uv_hscroll);
  1237. uv_hscroll->connect("value_changed", callable_mp(this, &Polygon2DEditor::_uv_scroll_changed));
  1238. bone_scroll_main_vb = memnew(VBoxContainer);
  1239. bone_scroll_main_vb->hide();
  1240. bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
  1241. sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
  1242. bone_scroll_main_vb->add_child(sync_bones);
  1243. sync_bones->set_h_size_flags(0);
  1244. sync_bones->connect("pressed", callable_mp(this, &Polygon2DEditor::_sync_bones));
  1245. uv_main_hsc->add_child(bone_scroll_main_vb);
  1246. bone_scroll = memnew(ScrollContainer);
  1247. bone_scroll->set_v_scroll(true);
  1248. bone_scroll->set_h_scroll(false);
  1249. bone_scroll_main_vb->add_child(bone_scroll);
  1250. bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
  1251. bone_scroll_vb = memnew(VBoxContainer);
  1252. bone_scroll->add_child(bone_scroll_vb);
  1253. uv_edit_draw->connect("draw", callable_mp(this, &Polygon2DEditor::_uv_draw));
  1254. uv_edit_draw->connect("gui_input", callable_mp(this, &Polygon2DEditor::_uv_input));
  1255. uv_draw_zoom = 1.0;
  1256. point_drag_index = -1;
  1257. uv_drag = false;
  1258. uv_create = false;
  1259. updating_uv_scroll = false;
  1260. bone_painting = false;
  1261. error = memnew(AcceptDialog);
  1262. add_child(error);
  1263. uv_edit_draw->set_clip_contents(true);
  1264. }
  1265. Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
  1266. AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
  1267. }