pluginscript_script.cpp 15 KB

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  1. /*************************************************************************/
  2. /* pluginscript_script.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. // Godot imports
  31. #include "core/io/file_access.h"
  32. // PluginScript imports
  33. #include "pluginscript_instance.h"
  34. #include "pluginscript_script.h"
  35. #include <stdint.h>
  36. #ifdef DEBUG_ENABLED
  37. #define __ASSERT_SCRIPT_REASON "Cannot retrieve PluginScript class for this script, is your code correct?"
  38. #define ASSERT_SCRIPT_VALID() \
  39. { \
  40. ERR_FAIL_COND_MSG(!can_instance(), __ASSERT_SCRIPT_REASON); \
  41. }
  42. #define ASSERT_SCRIPT_VALID_V(ret) \
  43. { \
  44. ERR_FAIL_COND_V_MSG(!can_instance(), ret, __ASSERT_SCRIPT_REASON); \
  45. }
  46. #else
  47. #define ASSERT_SCRIPT_VALID()
  48. #define ASSERT_SCRIPT_VALID_V(ret)
  49. #endif
  50. void PluginScript::_bind_methods() {
  51. ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &PluginScript::_new, MethodInfo("new"));
  52. }
  53. PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error) {
  54. r_error.error = Callable::CallError::CALL_OK;
  55. // Create instance
  56. PluginScriptInstance *instance = memnew(PluginScriptInstance());
  57. if (instance->init(this, p_owner)) {
  58. _language->lock();
  59. _instances.insert(instance->get_owner());
  60. _language->unlock();
  61. } else {
  62. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  63. memdelete(instance);
  64. ERR_FAIL_V(nullptr);
  65. }
  66. // Construct
  67. // TODO: Support arguments in the constructor?
  68. // There is currently no way to get the constructor function name of the script.
  69. // instance->call("__init__", p_args, p_argcount, r_error);
  70. if (p_argcount > 0) {
  71. WARN_PRINT("PluginScript doesn't support arguments in the constructor");
  72. }
  73. return instance;
  74. }
  75. Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  76. r_error.error = Callable::CallError::CALL_OK;
  77. if (!_valid) {
  78. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  79. return Variant();
  80. }
  81. REF ref;
  82. Object *owner = nullptr;
  83. if (get_instance_base_type() == "") {
  84. owner = memnew(Reference);
  85. } else {
  86. owner = ClassDB::instance(get_instance_base_type());
  87. }
  88. if (!owner) {
  89. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  90. return Variant();
  91. }
  92. Reference *r = Object::cast_to<Reference>(owner);
  93. if (r) {
  94. ref = REF(r);
  95. }
  96. PluginScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r_error);
  97. if (!instance) {
  98. if (ref.is_null()) {
  99. memdelete(owner); //no owner, sorry
  100. }
  101. return Variant();
  102. }
  103. if (ref.is_valid()) {
  104. return ref;
  105. } else {
  106. return owner;
  107. }
  108. }
  109. #ifdef TOOLS_ENABLED
  110. void PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
  111. placeholders.erase(p_placeholder);
  112. }
  113. #endif
  114. bool PluginScript::can_instance() const {
  115. bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled());
  116. return can;
  117. }
  118. bool PluginScript::inherits_script(const Ref<Script> &p_script) const {
  119. #ifndef _MSC_VER
  120. #warning inheritance needs to be implemented in PluginScript
  121. #endif
  122. return false;
  123. }
  124. Ref<Script> PluginScript::get_base_script() const {
  125. if (_ref_base_parent.is_valid()) {
  126. return Ref<PluginScript>(_ref_base_parent);
  127. } else {
  128. return Ref<Script>();
  129. }
  130. }
  131. StringName PluginScript::get_instance_base_type() const {
  132. if (_native_parent) {
  133. return _native_parent;
  134. }
  135. if (_ref_base_parent.is_valid()) {
  136. return _ref_base_parent->get_instance_base_type();
  137. }
  138. return StringName();
  139. }
  140. void PluginScript::update_exports() {
  141. #ifdef TOOLS_ENABLED
  142. ASSERT_SCRIPT_VALID();
  143. if (placeholders.size()) {
  144. //update placeholders if any
  145. Map<StringName, Variant> propdefvalues;
  146. List<PropertyInfo> propinfos;
  147. get_script_property_list(&propinfos);
  148. for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
  149. E->get()->update(propinfos, _properties_default_values);
  150. }
  151. }
  152. #endif
  153. }
  154. // TODO: rename p_this "p_owner" ?
  155. ScriptInstance *PluginScript::instance_create(Object *p_this) {
  156. ASSERT_SCRIPT_VALID_V(nullptr);
  157. // TODO check script validity ?
  158. if (!_tool && !ScriptServer::is_scripting_enabled()) {
  159. #ifdef TOOLS_ENABLED
  160. // Instance a fake script for editing the values
  161. PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(get_language(), Ref<Script>(this), p_this));
  162. placeholders.insert(si);
  163. update_exports();
  164. return si;
  165. #else
  166. return nullptr;
  167. #endif
  168. }
  169. StringName base_type = get_instance_base_type();
  170. if (base_type) {
  171. if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {
  172. String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
  173. // TODO: implement PluginscriptLanguage::debug_break_parse
  174. // if (EngineDebugger::is_active()) {
  175. // _language->debug_break_parse(get_path(), 0, msg);
  176. // }
  177. ERR_FAIL_V_MSG(nullptr, msg);
  178. }
  179. }
  180. Callable::CallError unchecked_error;
  181. return _create_instance(nullptr, 0, p_this, unchecked_error);
  182. }
  183. bool PluginScript::instance_has(const Object *p_this) const {
  184. ERR_FAIL_COND_V(!_language, false);
  185. _language->lock();
  186. bool hasit = _instances.has((Object *)p_this);
  187. _language->unlock();
  188. return hasit;
  189. }
  190. bool PluginScript::has_source_code() const {
  191. bool has = _source != "";
  192. return has;
  193. }
  194. String PluginScript::get_source_code() const {
  195. return _source;
  196. }
  197. void PluginScript::set_source_code(const String &p_code) {
  198. if (_source == p_code) {
  199. return;
  200. }
  201. _source = p_code;
  202. }
  203. Error PluginScript::reload(bool p_keep_state) {
  204. ERR_FAIL_COND_V(!_language, ERR_UNCONFIGURED);
  205. _language->lock();
  206. ERR_FAIL_COND_V(!p_keep_state && _instances.size(), ERR_ALREADY_IN_USE);
  207. _language->unlock();
  208. _valid = false;
  209. String basedir = _path;
  210. if (basedir == "") {
  211. basedir = get_path();
  212. }
  213. if (basedir != "") {
  214. basedir = basedir.get_base_dir();
  215. }
  216. if (_data) {
  217. _desc->finish(_data);
  218. }
  219. Error err;
  220. godot_pluginscript_script_manifest manifest = _desc->init(
  221. _language->_data,
  222. (godot_string *)&_path,
  223. (godot_string *)&_source,
  224. (godot_error *)&err);
  225. // Manifest's attributes must be explicitly freed
  226. #define FREE_SCRIPT_MANIFEST(manifest) \
  227. { \
  228. godot_string_name_destroy(&manifest.name); \
  229. godot_string_name_destroy(&manifest.base); \
  230. godot_dictionary_destroy(&manifest.member_lines); \
  231. godot_array_destroy(&manifest.methods); \
  232. godot_array_destroy(&manifest.signals); \
  233. godot_array_destroy(&manifest.properties); \
  234. }
  235. if (err) {
  236. FREE_SCRIPT_MANIFEST(manifest);
  237. // TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
  238. return err;
  239. }
  240. // Script's parent is passed as base_name which can make reference to a
  241. // ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)
  242. StringName *base_name = (StringName *)&manifest.base;
  243. if (*base_name) {
  244. if (ClassDB::class_exists(*base_name)) {
  245. _native_parent = *base_name;
  246. } else {
  247. Ref<Script> res = ResourceLoader::load(*base_name);
  248. if (res.is_valid()) {
  249. _ref_base_parent = res;
  250. } else {
  251. String name = *(StringName *)&manifest.name;
  252. FREE_SCRIPT_MANIFEST(manifest);
  253. ERR_FAIL_V_MSG(ERR_PARSE_ERROR, _path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
  254. }
  255. }
  256. }
  257. _valid = true;
  258. // Use the manifest to configure this script object
  259. _data = manifest.data;
  260. _name = *(StringName *)&manifest.name;
  261. _tool = manifest.is_tool;
  262. _icon_path = *(String *)&manifest.icon_path;
  263. Dictionary *members = (Dictionary *)&manifest.member_lines;
  264. for (const Variant *key = members->next(); key != nullptr; key = members->next(key)) {
  265. _member_lines[*key] = (*members)[*key];
  266. }
  267. Array *methods = (Array *)&manifest.methods;
  268. _rpc_methods.clear();
  269. if (_ref_base_parent.is_valid()) {
  270. /// XXX TODO Should this be _rpc_methods.append_array(...)
  271. _rpc_methods = _ref_base_parent->get_rpc_methods();
  272. }
  273. for (int i = 0; i < methods->size(); ++i) {
  274. Dictionary v = (*methods)[i];
  275. MethodInfo mi = MethodInfo::from_dict(v);
  276. _methods_info[mi.name] = mi;
  277. // rpc_mode is passed as an optional field and is not part of MethodInfo
  278. Variant var = v["rpc_mode"];
  279. if (var != Variant()) {
  280. MultiplayerAPI::RPCConfig nd;
  281. nd.name = mi.name;
  282. nd.rpc_mode = MultiplayerAPI::RPCMode(int(var));
  283. // TODO Transfer Channel
  284. if (_rpc_methods.find(nd) == -1) {
  285. _rpc_methods.push_back(nd);
  286. }
  287. }
  288. }
  289. // Sort so we are 100% that they are always the same.
  290. _rpc_methods.sort_custom<MultiplayerAPI::SortRPCConfig>();
  291. Array *signals = (Array *)&manifest.signals;
  292. for (int i = 0; i < signals->size(); ++i) {
  293. Variant v = (*signals)[i];
  294. MethodInfo mi = MethodInfo::from_dict(v);
  295. _signals_info[mi.name] = mi;
  296. }
  297. Array *properties = (Array *)&manifest.properties;
  298. for (int i = 0; i < properties->size(); ++i) {
  299. Dictionary v = (*properties)[i];
  300. PropertyInfo pi = PropertyInfo::from_dict(v);
  301. _properties_info[pi.name] = pi;
  302. _properties_default_values[pi.name] = v["default_value"];
  303. }
  304. #ifdef TOOLS_ENABLED
  305. /*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
  306. _update_placeholder(E->get());
  307. }*/
  308. #endif
  309. FREE_SCRIPT_MANIFEST(manifest);
  310. return OK;
  311. #undef FREE_SCRIPT_MANIFEST
  312. }
  313. void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const {
  314. ASSERT_SCRIPT_VALID();
  315. for (Map<StringName, MethodInfo>::Element *e = _methods_info.front(); e != nullptr; e = e->next()) {
  316. r_methods->push_back(e->get());
  317. }
  318. }
  319. void PluginScript::get_script_property_list(List<PropertyInfo> *r_properties) const {
  320. ASSERT_SCRIPT_VALID();
  321. for (Map<StringName, PropertyInfo>::Element *e = _properties_info.front(); e != nullptr; e = e->next()) {
  322. r_properties->push_back(e->get());
  323. }
  324. }
  325. bool PluginScript::has_method(const StringName &p_method) const {
  326. ASSERT_SCRIPT_VALID_V(false);
  327. return _methods_info.has(p_method);
  328. }
  329. MethodInfo PluginScript::get_method_info(const StringName &p_method) const {
  330. ASSERT_SCRIPT_VALID_V(MethodInfo());
  331. const Map<StringName, MethodInfo>::Element *e = _methods_info.find(p_method);
  332. if (e != nullptr) {
  333. return e->get();
  334. } else {
  335. return MethodInfo();
  336. }
  337. }
  338. bool PluginScript::has_property(const StringName &p_method) const {
  339. ASSERT_SCRIPT_VALID_V(false);
  340. return _properties_info.has(p_method);
  341. }
  342. PropertyInfo PluginScript::get_property_info(const StringName &p_property) const {
  343. ASSERT_SCRIPT_VALID_V(PropertyInfo());
  344. const Map<StringName, PropertyInfo>::Element *e = _properties_info.find(p_property);
  345. if (e != nullptr) {
  346. return e->get();
  347. } else {
  348. return PropertyInfo();
  349. }
  350. }
  351. bool PluginScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
  352. ASSERT_SCRIPT_VALID_V(false);
  353. #ifdef TOOLS_ENABLED
  354. const Map<StringName, Variant>::Element *e = _properties_default_values.find(p_property);
  355. if (e != nullptr) {
  356. r_value = e->get();
  357. return true;
  358. } else {
  359. return false;
  360. }
  361. #endif
  362. return false;
  363. }
  364. ScriptLanguage *PluginScript::get_language() const {
  365. return _language;
  366. }
  367. Error PluginScript::load_source_code(const String &p_path) {
  368. Vector<uint8_t> sourcef;
  369. Error err;
  370. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  371. ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");
  372. uint64_t len = f->get_length();
  373. sourcef.resize(len + 1);
  374. uint8_t *w = sourcef.ptrw();
  375. uint64_t r = f->get_buffer(w, len);
  376. f->close();
  377. memdelete(f);
  378. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  379. w[len] = 0;
  380. String s;
  381. if (s.parse_utf8((const char *)w)) {
  382. ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
  383. }
  384. _source = s;
  385. #ifdef TOOLS_ENABLED
  386. // source_changed_cache=true;
  387. #endif
  388. _path = p_path;
  389. return OK;
  390. }
  391. bool PluginScript::has_script_signal(const StringName &p_signal) const {
  392. ASSERT_SCRIPT_VALID_V(false);
  393. return _signals_info.has(p_signal);
  394. }
  395. void PluginScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
  396. ASSERT_SCRIPT_VALID();
  397. for (Map<StringName, MethodInfo>::Element *e = _signals_info.front(); e != nullptr; e = e->next()) {
  398. r_signals->push_back(e->get());
  399. }
  400. }
  401. int PluginScript::get_member_line(const StringName &p_member) const {
  402. #ifdef TOOLS_ENABLED
  403. if (_member_lines.has(p_member)) {
  404. return _member_lines[p_member];
  405. }
  406. #endif
  407. return -1;
  408. }
  409. const Vector<MultiplayerAPI::RPCConfig> PluginScript::get_rpc_methods() const {
  410. return _rpc_methods;
  411. }
  412. PluginScript::PluginScript() :
  413. _script_list(this) {
  414. }
  415. void PluginScript::init(PluginScriptLanguage *language) {
  416. _desc = &language->_desc.script_desc;
  417. _language = language;
  418. #ifdef DEBUG_ENABLED
  419. _language->lock();
  420. _language->_script_list.add(&_script_list);
  421. _language->unlock();
  422. #endif
  423. }
  424. PluginScript::~PluginScript() {
  425. if (_desc && _data) {
  426. _desc->finish(_data);
  427. }
  428. #ifdef DEBUG_ENABLED
  429. if (_language) {
  430. _language->lock();
  431. _language->_script_list.remove(&_script_list);
  432. _language->unlock();
  433. }
  434. #endif
  435. }