renderer_canvas_cull.cpp 55 KB

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  1. /*************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  36. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
  37. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  38. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  39. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. for (int i = 0; i < p_child_item_count; i++) {
  41. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  42. }
  43. if (p_canvas_item) {
  44. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  45. }
  46. RendererCanvasRender::Item *list = nullptr;
  47. RendererCanvasRender::Item *list_end = nullptr;
  48. for (int i = 0; i < z_range; i++) {
  49. if (!z_list[i]) {
  50. continue;
  51. }
  52. if (!list) {
  53. list = z_list[i];
  54. list_end = z_last_list[i];
  55. } else {
  56. list_end->next = z_list[i];
  57. list_end = z_last_list[i];
  58. }
  59. }
  60. RENDER_TIMESTAMP("Render Canvas Items");
  61. bool sdf_flag;
  62. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  63. if (sdf_flag) {
  64. sdf_used = true;
  65. }
  66. }
  67. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) {
  68. int child_item_count = p_canvas_item->child_items.size();
  69. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  70. for (int i = 0; i < child_item_count; i++) {
  71. if (child_items[i]->visible) {
  72. if (r_items) {
  73. r_items[r_index] = child_items[i];
  74. child_items[i]->ysort_xform = p_transform;
  75. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  76. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  77. child_items[i]->ysort_index = r_index;
  78. }
  79. r_index++;
  80. if (child_items[i]->sort_y) {
  81. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index);
  82. }
  83. }
  84. }
  85. }
  86. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  87. do {
  88. ysort_owner->ysort_children_count = -1;
  89. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
  90. } while (ysort_owner && ysort_owner->sort_y);
  91. }
  92. void _attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from) {
  93. if (ci->copy_back_buffer) {
  94. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  95. }
  96. if (use_canvas_group) {
  97. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  98. if (canvas_group_from == nullptr) {
  99. // no list before processing this item, means must put stuff in group from the beginning of list.
  100. canvas_group_from = z_list[zidx];
  101. } else {
  102. // there was a list before processing, so begin group from this one.
  103. canvas_group_from = canvas_group_from->next;
  104. }
  105. if (canvas_group_from) {
  106. // Has a place to begin the group from!
  107. //compute a global rect (in global coords) for children in the same z layer
  108. Rect2 rect_accum;
  109. RendererCanvasRender::Item *c = canvas_group_from;
  110. while (c) {
  111. if (c == canvas_group_from) {
  112. rect_accum = c->global_rect_cache;
  113. } else {
  114. rect_accum = rect_accum.merge(c->global_rect_cache);
  115. }
  116. c = c->next;
  117. }
  118. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  119. // If nothing has been drawn, we just take it over and draw it ourselves.
  120. if (ci->canvas_group->fit_empty && (ci->commands == nullptr ||
  121. (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  122. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  123. ci->clear();
  124. if (rect_accum == Rect2()) {
  125. rect_accum.size = Size2(1, 1);
  126. }
  127. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  128. //draw it?
  129. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  130. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  131. crect->rect = xform.affine_inverse().xform(rect_accum);
  132. crect->modulate = Color(1, 1, 1, 1);
  133. //the global rect is used to do the copying, so update it
  134. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  135. global_rect.position += p_clip_rect.position;
  136. } else {
  137. global_rect.position -= p_clip_rect.position;
  138. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  139. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  140. global_rect.position += p_clip_rect.position;
  141. }
  142. // Very important that this is cleared after used in RendererCanvasRender to avoid
  143. // potential crashes.
  144. canvas_group_from->canvas_group_owner = ci;
  145. }
  146. }
  147. if (ci->update_when_visible) {
  148. RenderingServerDefault::redraw_request();
  149. }
  150. if ((ci->commands != nullptr && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  151. //something to draw?
  152. ci->final_transform = xform;
  153. ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
  154. ci->global_rect_cache = global_rect;
  155. ci->global_rect_cache.position -= p_clip_rect.position;
  156. ci->light_masked = false;
  157. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  158. if (z_last_list[zidx]) {
  159. z_last_list[zidx]->next = ci;
  160. z_last_list[zidx] = ci;
  161. } else {
  162. z_list[zidx] = ci;
  163. z_last_list[zidx] = ci;
  164. }
  165. ci->z_final = p_z;
  166. ci->next = nullptr;
  167. }
  168. }
  169. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
  170. Item *ci = p_canvas_item;
  171. if (!ci->visible) {
  172. return;
  173. }
  174. if (ci->children_order_dirty) {
  175. ci->child_items.sort_custom<ItemIndexSort>();
  176. ci->children_order_dirty = false;
  177. }
  178. Rect2 rect = ci->get_rect();
  179. Transform2D xform = ci->xform;
  180. if (snapping_2d_transforms_to_pixel) {
  181. xform.elements[2] = xform.elements[2].floor();
  182. }
  183. xform = p_transform * xform;
  184. Rect2 global_rect = xform.xform(rect);
  185. global_rect.position += p_clip_rect.position;
  186. if (ci->use_parent_material && p_material_owner) {
  187. ci->material_owner = p_material_owner;
  188. } else {
  189. p_material_owner = ci;
  190. ci->material_owner = nullptr;
  191. }
  192. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  193. if (modulate.a < 0.007) {
  194. return;
  195. }
  196. int child_item_count = ci->child_items.size();
  197. Item **child_items = ci->child_items.ptrw();
  198. if (ci->clip) {
  199. if (p_canvas_clip != nullptr) {
  200. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  201. } else {
  202. ci->final_clip_rect = global_rect;
  203. }
  204. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  205. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  206. ci->final_clip_owner = ci;
  207. } else {
  208. ci->final_clip_owner = p_canvas_clip;
  209. }
  210. if (ci->z_relative) {
  211. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  212. } else {
  213. p_z = ci->z_index;
  214. }
  215. if (ci->sort_y) {
  216. if (allow_y_sort) {
  217. if (ci->ysort_children_count == -1) {
  218. ci->ysort_children_count = 0;
  219. _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
  220. }
  221. child_item_count = ci->ysort_children_count + 1;
  222. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  223. child_items[0] = ci;
  224. int i = 1;
  225. _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
  226. ci->ysort_xform = ci->xform.affine_inverse();
  227. SortArray<Item *, ItemPtrSort> sorter;
  228. sorter.sort(child_items, child_item_count);
  229. for (i = 0; i < child_item_count; i++) {
  230. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
  231. }
  232. } else {
  233. RendererCanvasRender::Item *canvas_group_from = nullptr;
  234. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  235. if (use_canvas_group) {
  236. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  237. canvas_group_from = z_last_list[zidx];
  238. }
  239. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  240. }
  241. } else {
  242. RendererCanvasRender::Item *canvas_group_from = nullptr;
  243. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  244. if (use_canvas_group) {
  245. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  246. canvas_group_from = z_last_list[zidx];
  247. }
  248. for (int i = 0; i < child_item_count; i++) {
  249. if (!child_items[i]->behind && !use_canvas_group) {
  250. continue;
  251. }
  252. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  253. }
  254. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  255. for (int i = 0; i < child_item_count; i++) {
  256. if (child_items[i]->behind || use_canvas_group) {
  257. continue;
  258. }
  259. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  260. }
  261. }
  262. }
  263. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
  264. RENDER_TIMESTAMP(">Render Canvas");
  265. sdf_used = false;
  266. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  267. if (p_canvas->children_order_dirty) {
  268. p_canvas->child_items.sort();
  269. p_canvas->children_order_dirty = false;
  270. }
  271. int l = p_canvas->child_items.size();
  272. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  273. bool has_mirror = false;
  274. for (int i = 0; i < l; i++) {
  275. if (ci[i].mirror.x || ci[i].mirror.y) {
  276. has_mirror = true;
  277. break;
  278. }
  279. }
  280. if (!has_mirror) {
  281. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  282. } else {
  283. //used for parallaxlayer mirroring
  284. for (int i = 0; i < l; i++) {
  285. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  286. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  287. //mirroring (useful for scrolling backgrounds)
  288. if (ci2.mirror.x != 0) {
  289. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  290. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  291. }
  292. if (ci2.mirror.y != 0) {
  293. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  294. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  295. }
  296. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  297. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  298. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  299. }
  300. }
  301. }
  302. RENDER_TIMESTAMP("<End Render Canvas");
  303. }
  304. bool RendererCanvasCull::was_sdf_used() {
  305. return sdf_used;
  306. }
  307. RID RendererCanvasCull::canvas_allocate() {
  308. return canvas_owner.allocate_rid();
  309. }
  310. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  311. Canvas *canvas = memnew(Canvas);
  312. canvas_owner.initialize_rid(p_rid, canvas);
  313. }
  314. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  315. Canvas *canvas = canvas_owner.getornull(p_canvas);
  316. ERR_FAIL_COND(!canvas);
  317. Item *canvas_item = canvas_item_owner.getornull(p_item);
  318. ERR_FAIL_COND(!canvas_item);
  319. int idx = canvas->find_item(canvas_item);
  320. ERR_FAIL_COND(idx == -1);
  321. canvas->child_items.write[idx].mirror = p_mirroring;
  322. }
  323. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  324. Canvas *canvas = canvas_owner.getornull(p_canvas);
  325. ERR_FAIL_COND(!canvas);
  326. canvas->modulate = p_color;
  327. }
  328. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  329. disable_scale = p_disable;
  330. }
  331. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  332. Canvas *canvas = canvas_owner.getornull(p_canvas);
  333. ERR_FAIL_COND(!canvas);
  334. canvas->parent = p_parent;
  335. canvas->parent_scale = p_scale;
  336. }
  337. RID RendererCanvasCull::canvas_item_allocate() {
  338. return canvas_item_owner.allocate_rid();
  339. }
  340. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  341. Item *canvas_item = memnew(Item);
  342. canvas_item_owner.initialize_rid(p_rid, canvas_item);
  343. }
  344. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  345. Item *canvas_item = canvas_item_owner.getornull(p_item);
  346. ERR_FAIL_COND(!canvas_item);
  347. if (canvas_item->parent.is_valid()) {
  348. if (canvas_owner.owns(canvas_item->parent)) {
  349. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  350. canvas->erase_item(canvas_item);
  351. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  352. Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
  353. item_owner->child_items.erase(canvas_item);
  354. if (item_owner->sort_y) {
  355. _mark_ysort_dirty(item_owner, canvas_item_owner);
  356. }
  357. }
  358. canvas_item->parent = RID();
  359. }
  360. if (p_parent.is_valid()) {
  361. if (canvas_owner.owns(p_parent)) {
  362. Canvas *canvas = canvas_owner.getornull(p_parent);
  363. Canvas::ChildItem ci;
  364. ci.item = canvas_item;
  365. canvas->child_items.push_back(ci);
  366. canvas->children_order_dirty = true;
  367. } else if (canvas_item_owner.owns(p_parent)) {
  368. Item *item_owner = canvas_item_owner.getornull(p_parent);
  369. item_owner->child_items.push_back(canvas_item);
  370. item_owner->children_order_dirty = true;
  371. if (item_owner->sort_y) {
  372. _mark_ysort_dirty(item_owner, canvas_item_owner);
  373. }
  374. } else {
  375. ERR_FAIL_MSG("Invalid parent.");
  376. }
  377. }
  378. canvas_item->parent = p_parent;
  379. }
  380. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  381. Item *canvas_item = canvas_item_owner.getornull(p_item);
  382. ERR_FAIL_COND(!canvas_item);
  383. canvas_item->visible = p_visible;
  384. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  385. }
  386. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  387. Item *canvas_item = canvas_item_owner.getornull(p_item);
  388. ERR_FAIL_COND(!canvas_item);
  389. canvas_item->light_mask = p_mask;
  390. }
  391. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  392. Item *canvas_item = canvas_item_owner.getornull(p_item);
  393. ERR_FAIL_COND(!canvas_item);
  394. canvas_item->xform = p_transform;
  395. }
  396. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  397. Item *canvas_item = canvas_item_owner.getornull(p_item);
  398. ERR_FAIL_COND(!canvas_item);
  399. canvas_item->clip = p_clip;
  400. }
  401. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  402. Item *canvas_item = canvas_item_owner.getornull(p_item);
  403. ERR_FAIL_COND(!canvas_item);
  404. canvas_item->distance_field = p_enable;
  405. }
  406. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  407. Item *canvas_item = canvas_item_owner.getornull(p_item);
  408. ERR_FAIL_COND(!canvas_item);
  409. canvas_item->custom_rect = p_custom_rect;
  410. canvas_item->rect = p_rect;
  411. }
  412. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  413. Item *canvas_item = canvas_item_owner.getornull(p_item);
  414. ERR_FAIL_COND(!canvas_item);
  415. canvas_item->modulate = p_color;
  416. }
  417. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  418. Item *canvas_item = canvas_item_owner.getornull(p_item);
  419. ERR_FAIL_COND(!canvas_item);
  420. canvas_item->self_modulate = p_color;
  421. }
  422. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  423. Item *canvas_item = canvas_item_owner.getornull(p_item);
  424. ERR_FAIL_COND(!canvas_item);
  425. canvas_item->behind = p_enable;
  426. }
  427. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  428. Item *canvas_item = canvas_item_owner.getornull(p_item);
  429. ERR_FAIL_COND(!canvas_item);
  430. canvas_item->update_when_visible = p_update;
  431. }
  432. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
  433. Item *canvas_item = canvas_item_owner.getornull(p_item);
  434. ERR_FAIL_COND(!canvas_item);
  435. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  436. ERR_FAIL_COND(!line);
  437. if (p_width > 1.001) {
  438. Vector2 t = (p_from - p_to).orthogonal().normalized() * p_width * 0.5;
  439. line->points[0] = p_from + t;
  440. line->points[1] = p_from - t;
  441. line->points[2] = p_to - t;
  442. line->points[3] = p_to + t;
  443. line->point_count = 4;
  444. } else {
  445. line->point_count = 2;
  446. line->points[0] = p_from;
  447. line->points[1] = p_to;
  448. }
  449. for (uint32_t i = 0; i < line->point_count; i++) {
  450. line->colors[i] = p_color;
  451. }
  452. }
  453. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  454. ERR_FAIL_COND(p_points.size() < 2);
  455. Item *canvas_item = canvas_item_owner.getornull(p_item);
  456. ERR_FAIL_COND(!canvas_item);
  457. Color color = Color(1, 1, 1, 1);
  458. Vector<int> indices;
  459. int pc = p_points.size();
  460. int pc2 = pc * 2;
  461. Vector2 prev_t;
  462. int j2;
  463. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  464. ERR_FAIL_COND(!pline);
  465. PackedColorArray colors;
  466. PackedVector2Array points;
  467. colors.resize(pc2);
  468. points.resize(pc2);
  469. Vector2 *points_ptr = points.ptrw();
  470. Color *colors_ptr = colors.ptrw();
  471. if (p_antialiased) {
  472. Color color2 = Color(1, 1, 1, 0);
  473. PackedColorArray colors_top;
  474. PackedVector2Array points_top;
  475. colors_top.resize(pc2);
  476. points_top.resize(pc2);
  477. PackedColorArray colors_bottom;
  478. PackedVector2Array points_bottom;
  479. colors_bottom.resize(pc2);
  480. points_bottom.resize(pc2);
  481. Item::CommandPolygon *pline_top = canvas_item->alloc_command<Item::CommandPolygon>();
  482. ERR_FAIL_COND(!pline_top);
  483. Item::CommandPolygon *pline_bottom = canvas_item->alloc_command<Item::CommandPolygon>();
  484. ERR_FAIL_COND(!pline_bottom);
  485. //make three trianglestrip's for drawing the antialiased line...
  486. Vector2 *points_top_ptr = points_top.ptrw();
  487. Vector2 *points_bottom_ptr = points_bottom.ptrw();
  488. Color *colors_top_ptr = colors_top.ptrw();
  489. Color *colors_bottom_ptr = colors_bottom.ptrw();
  490. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  491. Vector2 t;
  492. if (i == pc - 1) {
  493. t = prev_t;
  494. } else {
  495. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  496. if (i == 0) {
  497. prev_t = t;
  498. }
  499. }
  500. j2 = j + 1;
  501. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  502. Vector2 pos = p_points[i];
  503. points_ptr[j] = pos + tangent;
  504. points_ptr[j2] = pos - tangent;
  505. points_top_ptr[j] = pos + tangent + tangent;
  506. points_top_ptr[j2] = pos + tangent;
  507. points_bottom_ptr[j] = pos - tangent;
  508. points_bottom_ptr[j2] = pos - tangent - tangent;
  509. if (i < p_colors.size()) {
  510. color = p_colors[i];
  511. color2 = Color(color.r, color.g, color.b, 0);
  512. }
  513. colors_ptr[j] = color;
  514. colors_ptr[j2] = color;
  515. colors_top_ptr[j] = color2;
  516. colors_top_ptr[j2] = color;
  517. colors_bottom_ptr[j] = color;
  518. colors_bottom_ptr[j2] = color2;
  519. prev_t = t;
  520. }
  521. pline_top->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  522. pline_top->polygon.create(indices, points_top, colors_top);
  523. pline_bottom->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  524. pline_bottom->polygon.create(indices, points_bottom, colors_bottom);
  525. } else {
  526. //make a trianglestrip for drawing the line...
  527. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  528. Vector2 t;
  529. if (i == pc - 1) {
  530. t = prev_t;
  531. } else {
  532. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  533. if (i == 0) {
  534. prev_t = t;
  535. }
  536. }
  537. j2 = j + 1;
  538. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  539. Vector2 pos = p_points[i];
  540. points_ptr[j] = pos + tangent;
  541. points_ptr[j2] = pos - tangent;
  542. if (i < p_colors.size()) {
  543. color = p_colors[i];
  544. }
  545. colors_ptr[j] = color;
  546. colors_ptr[j2] = color;
  547. prev_t = t;
  548. }
  549. }
  550. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  551. pline->polygon.create(indices, points, colors);
  552. }
  553. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  554. ERR_FAIL_COND(p_points.size() < 2);
  555. Item *canvas_item = canvas_item_owner.getornull(p_item);
  556. ERR_FAIL_COND(!canvas_item);
  557. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  558. ERR_FAIL_COND(!pline);
  559. if (true || p_width <= 1) {
  560. #define TODO make thick lines possible
  561. pline->primitive = RS::PRIMITIVE_LINES;
  562. pline->polygon.create(Vector<int>(), p_points, p_colors);
  563. } else {
  564. }
  565. }
  566. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  567. Item *canvas_item = canvas_item_owner.getornull(p_item);
  568. ERR_FAIL_COND(!canvas_item);
  569. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  570. ERR_FAIL_COND(!rect);
  571. rect->modulate = p_color;
  572. rect->rect = p_rect;
  573. }
  574. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  575. Item *canvas_item = canvas_item_owner.getornull(p_item);
  576. ERR_FAIL_COND(!canvas_item);
  577. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  578. ERR_FAIL_COND(!circle);
  579. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  580. Vector<int> indices;
  581. Vector<Vector2> points;
  582. static const int circle_points = 64;
  583. points.resize(circle_points);
  584. const real_t circle_point_step = Math_TAU / circle_points;
  585. for (int i = 0; i < circle_points; i++) {
  586. float angle = i * circle_point_step;
  587. points.write[i].x = Math::cos(angle) * p_radius;
  588. points.write[i].y = Math::sin(angle) * p_radius;
  589. points.write[i] += p_pos;
  590. }
  591. indices.resize((circle_points - 2) * 3);
  592. for (int i = 0; i < circle_points - 2; i++) {
  593. indices.write[i * 3 + 0] = 0;
  594. indices.write[i * 3 + 1] = i + 1;
  595. indices.write[i * 3 + 2] = i + 2;
  596. }
  597. Vector<Color> color;
  598. color.push_back(p_color);
  599. circle->polygon.create(indices, points, color);
  600. }
  601. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  602. Item *canvas_item = canvas_item_owner.getornull(p_item);
  603. ERR_FAIL_COND(!canvas_item);
  604. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  605. ERR_FAIL_COND(!rect);
  606. rect->modulate = p_modulate;
  607. rect->rect = p_rect;
  608. rect->flags = 0;
  609. if (p_tile) {
  610. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  611. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  612. rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
  613. }
  614. if (p_rect.size.x < 0) {
  615. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  616. rect->rect.size.x = -rect->rect.size.x;
  617. }
  618. if (p_rect.size.y < 0) {
  619. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  620. rect->rect.size.y = -rect->rect.size.y;
  621. }
  622. if (p_transpose) {
  623. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  624. SWAP(rect->rect.size.x, rect->rect.size.y);
  625. }
  626. rect->texture = p_texture;
  627. }
  628. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  629. Item *canvas_item = canvas_item_owner.getornull(p_item);
  630. ERR_FAIL_COND(!canvas_item);
  631. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  632. ERR_FAIL_COND(!rect);
  633. rect->modulate = p_modulate;
  634. rect->rect = p_rect;
  635. rect->texture = p_texture;
  636. rect->source = p_src_rect;
  637. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  638. if (p_rect.size.x < 0) {
  639. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  640. rect->rect.size.x = -rect->rect.size.x;
  641. }
  642. if (p_src_rect.size.x < 0) {
  643. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  644. rect->source.size.x = -rect->source.size.x;
  645. }
  646. if (p_rect.size.y < 0) {
  647. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  648. rect->rect.size.y = -rect->rect.size.y;
  649. }
  650. if (p_src_rect.size.y < 0) {
  651. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  652. rect->source.size.y = -rect->source.size.y;
  653. }
  654. if (p_transpose) {
  655. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  656. SWAP(rect->rect.size.x, rect->rect.size.y);
  657. }
  658. if (p_clip_uv) {
  659. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  660. }
  661. }
  662. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  663. Item *canvas_item = canvas_item_owner.getornull(p_item);
  664. ERR_FAIL_COND(!canvas_item);
  665. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  666. ERR_FAIL_COND(!style);
  667. style->texture = p_texture;
  668. style->rect = p_rect;
  669. style->source = p_source;
  670. style->draw_center = p_draw_center;
  671. style->color = p_modulate;
  672. style->margin[SIDE_LEFT] = p_topleft.x;
  673. style->margin[SIDE_TOP] = p_topleft.y;
  674. style->margin[SIDE_RIGHT] = p_bottomright.x;
  675. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  676. style->axis_x = p_x_axis_mode;
  677. style->axis_y = p_y_axis_mode;
  678. }
  679. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
  680. uint32_t pc = p_points.size();
  681. ERR_FAIL_COND(pc == 0 || pc > 4);
  682. Item *canvas_item = canvas_item_owner.getornull(p_item);
  683. ERR_FAIL_COND(!canvas_item);
  684. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  685. ERR_FAIL_COND(!prim);
  686. for (int i = 0; i < p_points.size(); i++) {
  687. prim->points[i] = p_points[i];
  688. if (i < p_uvs.size()) {
  689. prim->uvs[i] = p_uvs[i];
  690. }
  691. if (i < p_colors.size()) {
  692. prim->colors[i] = p_colors[i];
  693. } else if (p_colors.size()) {
  694. prim->colors[i] = p_colors[0];
  695. } else {
  696. prim->colors[i] = Color(1, 1, 1, 1);
  697. }
  698. }
  699. prim->point_count = p_points.size();
  700. prim->texture = p_texture;
  701. }
  702. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  703. Item *canvas_item = canvas_item_owner.getornull(p_item);
  704. ERR_FAIL_COND(!canvas_item);
  705. #ifdef DEBUG_ENABLED
  706. int pointcount = p_points.size();
  707. ERR_FAIL_COND(pointcount < 3);
  708. int color_size = p_colors.size();
  709. int uv_size = p_uvs.size();
  710. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  711. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  712. #endif
  713. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  714. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  715. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  716. ERR_FAIL_COND(!polygon);
  717. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  718. polygon->texture = p_texture;
  719. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  720. }
  721. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  722. Item *canvas_item = canvas_item_owner.getornull(p_item);
  723. ERR_FAIL_COND(!canvas_item);
  724. int vertex_count = p_points.size();
  725. ERR_FAIL_COND(vertex_count == 0);
  726. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  727. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  728. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  729. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  730. Vector<int> indices = p_indices;
  731. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  732. ERR_FAIL_COND(!polygon);
  733. polygon->texture = p_texture;
  734. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  735. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  736. }
  737. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  738. Item *canvas_item = canvas_item_owner.getornull(p_item);
  739. ERR_FAIL_COND(!canvas_item);
  740. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  741. ERR_FAIL_COND(!tr);
  742. tr->xform = p_transform;
  743. }
  744. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  745. Item *canvas_item = canvas_item_owner.getornull(p_item);
  746. ERR_FAIL_COND(!canvas_item);
  747. ERR_FAIL_COND(!p_mesh.is_valid());
  748. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  749. ERR_FAIL_COND(!m);
  750. m->mesh = p_mesh;
  751. if (canvas_item->skeleton.is_valid()) {
  752. m->mesh_instance = RSG::storage->mesh_instance_create(p_mesh);
  753. RSG::storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  754. }
  755. m->texture = p_texture;
  756. m->transform = p_transform;
  757. m->modulate = p_modulate;
  758. }
  759. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  760. Item *canvas_item = canvas_item_owner.getornull(p_item);
  761. ERR_FAIL_COND(!canvas_item);
  762. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  763. ERR_FAIL_COND(!part);
  764. part->particles = p_particles;
  765. part->texture = p_texture;
  766. //take the chance and request processing for them, at least once until they become visible again
  767. RSG::storage->particles_request_process(p_particles);
  768. }
  769. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  770. Item *canvas_item = canvas_item_owner.getornull(p_item);
  771. ERR_FAIL_COND(!canvas_item);
  772. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  773. ERR_FAIL_COND(!mm);
  774. mm->multimesh = p_mesh;
  775. mm->texture = p_texture;
  776. }
  777. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  778. Item *canvas_item = canvas_item_owner.getornull(p_item);
  779. ERR_FAIL_COND(!canvas_item);
  780. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  781. ERR_FAIL_COND(!ci);
  782. ci->ignore = p_ignore;
  783. }
  784. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  785. Item *canvas_item = canvas_item_owner.getornull(p_item);
  786. ERR_FAIL_COND(!canvas_item);
  787. canvas_item->sort_y = p_enable;
  788. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  789. }
  790. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  791. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  792. Item *canvas_item = canvas_item_owner.getornull(p_item);
  793. ERR_FAIL_COND(!canvas_item);
  794. canvas_item->z_index = p_z;
  795. }
  796. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  797. Item *canvas_item = canvas_item_owner.getornull(p_item);
  798. ERR_FAIL_COND(!canvas_item);
  799. canvas_item->z_relative = p_enable;
  800. }
  801. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  802. Item *canvas_item = canvas_item_owner.getornull(p_item);
  803. ERR_FAIL_COND(!canvas_item);
  804. if (canvas_item->skeleton == p_skeleton) {
  805. return;
  806. }
  807. canvas_item->skeleton = p_skeleton;
  808. Item::Command *c = canvas_item->commands;
  809. while (c) {
  810. if (c->type == Item::Command::TYPE_MESH) {
  811. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  812. if (canvas_item->skeleton.is_valid()) {
  813. if (cm->mesh_instance.is_null()) {
  814. cm->mesh_instance = RSG::storage->mesh_instance_create(cm->mesh);
  815. }
  816. RSG::storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  817. } else {
  818. if (cm->mesh_instance.is_valid()) {
  819. RSG::storage->free(cm->mesh_instance);
  820. cm->mesh_instance = RID();
  821. }
  822. }
  823. }
  824. c = c->next;
  825. }
  826. }
  827. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  828. Item *canvas_item = canvas_item_owner.getornull(p_item);
  829. ERR_FAIL_COND(!canvas_item);
  830. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  831. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  832. }
  833. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  834. memdelete(canvas_item->copy_back_buffer);
  835. canvas_item->copy_back_buffer = nullptr;
  836. }
  837. if (p_enable) {
  838. canvas_item->copy_back_buffer->rect = p_rect;
  839. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  840. }
  841. }
  842. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  843. Item *canvas_item = canvas_item_owner.getornull(p_item);
  844. ERR_FAIL_COND(!canvas_item);
  845. canvas_item->clear();
  846. }
  847. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  848. Item *canvas_item = canvas_item_owner.getornull(p_item);
  849. ERR_FAIL_COND(!canvas_item);
  850. canvas_item->index = p_index;
  851. if (canvas_item_owner.owns(canvas_item->parent)) {
  852. Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
  853. canvas_item_parent->children_order_dirty = true;
  854. return;
  855. }
  856. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  857. if (canvas) {
  858. canvas->children_order_dirty = true;
  859. return;
  860. }
  861. }
  862. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  863. Item *canvas_item = canvas_item_owner.getornull(p_item);
  864. ERR_FAIL_COND(!canvas_item);
  865. canvas_item->material = p_material;
  866. }
  867. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  868. Item *canvas_item = canvas_item_owner.getornull(p_item);
  869. ERR_FAIL_COND(!canvas_item);
  870. canvas_item->use_parent_material = p_enable;
  871. }
  872. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  873. Item *canvas_item = canvas_item_owner.getornull(p_item);
  874. ERR_FAIL_COND(!canvas_item);
  875. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  876. if (canvas_item->canvas_group != nullptr) {
  877. memdelete(canvas_item->canvas_group);
  878. canvas_item->canvas_group = nullptr;
  879. }
  880. } else {
  881. if (canvas_item->canvas_group == nullptr) {
  882. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  883. }
  884. canvas_item->canvas_group->mode = p_mode;
  885. canvas_item->canvas_group->fit_empty = p_fit_empty;
  886. canvas_item->canvas_group->fit_margin = p_fit_margin;
  887. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  888. canvas_item->canvas_group->clear_margin = p_clear_margin;
  889. }
  890. }
  891. RID RendererCanvasCull::canvas_light_allocate() {
  892. return canvas_light_owner.allocate_rid();
  893. }
  894. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  895. RendererCanvasRender::Light *clight = memnew(RendererCanvasRender::Light);
  896. clight->light_internal = RSG::canvas_render->light_create();
  897. return canvas_light_owner.initialize_rid(p_rid, clight);
  898. }
  899. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  900. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  901. ERR_FAIL_COND(!clight);
  902. if (clight->mode == p_mode) {
  903. return;
  904. }
  905. RID canvas = clight->canvas;
  906. if (canvas.is_valid()) {
  907. canvas_light_attach_to_canvas(p_light, RID());
  908. }
  909. clight->mode = p_mode;
  910. if (canvas.is_valid()) {
  911. canvas_light_attach_to_canvas(p_light, canvas);
  912. }
  913. }
  914. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  915. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  916. ERR_FAIL_COND(!clight);
  917. if (clight->canvas.is_valid()) {
  918. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  919. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  920. canvas->lights.erase(clight);
  921. } else {
  922. canvas->directional_lights.erase(clight);
  923. }
  924. }
  925. if (!canvas_owner.owns(p_canvas)) {
  926. p_canvas = RID();
  927. }
  928. clight->canvas = p_canvas;
  929. if (clight->canvas.is_valid()) {
  930. Canvas *canvas = canvas_owner.getornull(clight->canvas);
  931. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  932. canvas->lights.insert(clight);
  933. } else {
  934. canvas->directional_lights.insert(clight);
  935. }
  936. }
  937. }
  938. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  939. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  940. ERR_FAIL_COND(!clight);
  941. clight->enabled = p_enabled;
  942. }
  943. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  944. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  945. ERR_FAIL_COND(!clight);
  946. clight->scale = p_scale;
  947. }
  948. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  949. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  950. ERR_FAIL_COND(!clight);
  951. clight->xform = p_transform;
  952. }
  953. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  954. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  955. ERR_FAIL_COND(!clight);
  956. if (clight->texture == p_texture) {
  957. return;
  958. }
  959. clight->texture = p_texture;
  960. clight->version++;
  961. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  962. }
  963. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  964. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  965. ERR_FAIL_COND(!clight);
  966. clight->texture_offset = p_offset;
  967. }
  968. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  969. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  970. ERR_FAIL_COND(!clight);
  971. clight->color = p_color;
  972. }
  973. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  974. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  975. ERR_FAIL_COND(!clight);
  976. clight->height = p_height;
  977. }
  978. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  979. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  980. ERR_FAIL_COND(!clight);
  981. clight->energy = p_energy;
  982. }
  983. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  984. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  985. ERR_FAIL_COND(!clight);
  986. clight->z_min = p_min_z;
  987. clight->z_max = p_max_z;
  988. }
  989. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  990. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  991. ERR_FAIL_COND(!clight);
  992. clight->layer_max = p_max_layer;
  993. clight->layer_min = p_min_layer;
  994. }
  995. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  996. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  997. ERR_FAIL_COND(!clight);
  998. clight->item_mask = p_mask;
  999. }
  1000. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1001. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1002. ERR_FAIL_COND(!clight);
  1003. clight->item_shadow_mask = p_mask;
  1004. }
  1005. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1006. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1007. ERR_FAIL_COND(!clight);
  1008. clight->directional_distance = p_distance;
  1009. }
  1010. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1011. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1012. ERR_FAIL_COND(!clight);
  1013. clight->blend_mode = p_mode;
  1014. }
  1015. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1016. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1017. ERR_FAIL_COND(!clight);
  1018. if (clight->use_shadow == p_enabled) {
  1019. return;
  1020. }
  1021. clight->use_shadow = p_enabled;
  1022. clight->version++;
  1023. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1024. }
  1025. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1026. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1027. ERR_FAIL_COND(!clight);
  1028. clight->shadow_filter = p_filter;
  1029. }
  1030. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1031. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1032. ERR_FAIL_COND(!clight);
  1033. clight->shadow_color = p_color;
  1034. }
  1035. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1036. RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
  1037. ERR_FAIL_COND(!clight);
  1038. clight->shadow_smooth = p_smooth;
  1039. }
  1040. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1041. return canvas_light_occluder_owner.allocate_rid();
  1042. }
  1043. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1044. RendererCanvasRender::LightOccluderInstance *occluder = memnew(RendererCanvasRender::LightOccluderInstance);
  1045. return canvas_light_occluder_owner.initialize_rid(p_rid, occluder);
  1046. }
  1047. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1048. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1049. ERR_FAIL_COND(!occluder);
  1050. if (occluder->canvas.is_valid()) {
  1051. Canvas *canvas = canvas_owner.getornull(occluder->canvas);
  1052. canvas->occluders.erase(occluder);
  1053. }
  1054. if (!canvas_owner.owns(p_canvas)) {
  1055. p_canvas = RID();
  1056. }
  1057. occluder->canvas = p_canvas;
  1058. if (occluder->canvas.is_valid()) {
  1059. Canvas *canvas = canvas_owner.getornull(occluder->canvas);
  1060. canvas->occluders.insert(occluder);
  1061. }
  1062. }
  1063. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1064. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1065. ERR_FAIL_COND(!occluder);
  1066. occluder->enabled = p_enabled;
  1067. }
  1068. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1069. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1070. ERR_FAIL_COND(!occluder);
  1071. if (occluder->polygon.is_valid()) {
  1072. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
  1073. if (occluder_poly) {
  1074. occluder_poly->owners.erase(occluder);
  1075. }
  1076. }
  1077. occluder->polygon = p_polygon;
  1078. occluder->occluder = RID();
  1079. if (occluder->polygon.is_valid()) {
  1080. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
  1081. if (!occluder_poly) {
  1082. occluder->polygon = RID();
  1083. ERR_FAIL_COND(!occluder_poly);
  1084. } else {
  1085. occluder_poly->owners.insert(occluder);
  1086. occluder->occluder = occluder_poly->occluder;
  1087. occluder->aabb_cache = occluder_poly->aabb;
  1088. occluder->cull_cache = occluder_poly->cull_mode;
  1089. }
  1090. }
  1091. }
  1092. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1093. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1094. ERR_FAIL_COND(!occluder);
  1095. }
  1096. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1097. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1098. ERR_FAIL_COND(!occluder);
  1099. occluder->xform = p_xform;
  1100. }
  1101. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1102. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
  1103. ERR_FAIL_COND(!occluder);
  1104. occluder->light_mask = p_mask;
  1105. }
  1106. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1107. return canvas_light_occluder_polygon_owner.allocate_rid();
  1108. }
  1109. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1110. LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
  1111. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1112. return canvas_light_occluder_polygon_owner.initialize_rid(p_rid, occluder_poly);
  1113. }
  1114. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1115. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
  1116. ERR_FAIL_COND(!occluder_poly);
  1117. uint32_t pc = p_shape.size();
  1118. ERR_FAIL_COND(pc < 2);
  1119. occluder_poly->aabb = Rect2();
  1120. const Vector2 *r = p_shape.ptr();
  1121. for (uint32_t i = 0; i < pc; i++) {
  1122. if (i == 0) {
  1123. occluder_poly->aabb.position = r[i];
  1124. } else {
  1125. occluder_poly->aabb.expand_to(r[i]);
  1126. }
  1127. }
  1128. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1129. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1130. E->get()->aabb_cache = occluder_poly->aabb;
  1131. }
  1132. }
  1133. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1134. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
  1135. ERR_FAIL_COND(!occluder_poly);
  1136. occluder_poly->cull_mode = p_mode;
  1137. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1138. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1139. E->get()->cull_cache = p_mode;
  1140. }
  1141. }
  1142. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1143. RSG::canvas_render->set_shadow_texture_size(p_size);
  1144. }
  1145. RID RendererCanvasCull::canvas_texture_allocate() {
  1146. return RSG::storage->canvas_texture_allocate();
  1147. }
  1148. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1149. RSG::storage->canvas_texture_initialize(p_rid);
  1150. }
  1151. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1152. RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1153. }
  1154. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1155. RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1156. }
  1157. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1158. RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1159. }
  1160. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1161. RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1162. }
  1163. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1164. Item *ci = canvas_item_owner.getornull(p_item);
  1165. ERR_FAIL_COND(!ci);
  1166. ci->texture_filter = p_filter;
  1167. }
  1168. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1169. Item *ci = canvas_item_owner.getornull(p_item);
  1170. ERR_FAIL_COND(!ci);
  1171. ci->texture_repeat = p_repeat;
  1172. }
  1173. bool RendererCanvasCull::free(RID p_rid) {
  1174. if (canvas_owner.owns(p_rid)) {
  1175. Canvas *canvas = canvas_owner.getornull(p_rid);
  1176. ERR_FAIL_COND_V(!canvas, false);
  1177. while (canvas->viewports.size()) {
  1178. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get());
  1179. ERR_FAIL_COND_V(!vp, true);
  1180. Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  1181. ERR_FAIL_COND_V(!E, true);
  1182. vp->canvas_map.erase(p_rid);
  1183. canvas->viewports.erase(canvas->viewports.front());
  1184. }
  1185. for (int i = 0; i < canvas->child_items.size(); i++) {
  1186. canvas->child_items[i].item->parent = RID();
  1187. }
  1188. for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  1189. E->get()->canvas = RID();
  1190. }
  1191. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  1192. E->get()->canvas = RID();
  1193. }
  1194. canvas_owner.free(p_rid);
  1195. memdelete(canvas);
  1196. } else if (canvas_item_owner.owns(p_rid)) {
  1197. Item *canvas_item = canvas_item_owner.getornull(p_rid);
  1198. ERR_FAIL_COND_V(!canvas_item, true);
  1199. if (canvas_item->parent.is_valid()) {
  1200. if (canvas_owner.owns(canvas_item->parent)) {
  1201. Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
  1202. canvas->erase_item(canvas_item);
  1203. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1204. Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
  1205. item_owner->child_items.erase(canvas_item);
  1206. if (item_owner->sort_y) {
  1207. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1208. }
  1209. }
  1210. }
  1211. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1212. canvas_item->child_items[i]->parent = RID();
  1213. }
  1214. /*
  1215. if (canvas_item->material) {
  1216. canvas_item->material->owners.erase(canvas_item);
  1217. }
  1218. */
  1219. canvas_item_owner.free(p_rid);
  1220. memdelete(canvas_item);
  1221. } else if (canvas_light_owner.owns(p_rid)) {
  1222. RendererCanvasRender::Light *canvas_light = canvas_light_owner.getornull(p_rid);
  1223. ERR_FAIL_COND_V(!canvas_light, true);
  1224. if (canvas_light->canvas.is_valid()) {
  1225. Canvas *canvas = canvas_owner.getornull(canvas_light->canvas);
  1226. if (canvas) {
  1227. canvas->lights.erase(canvas_light);
  1228. }
  1229. }
  1230. RSG::canvas_render->free(canvas_light->light_internal);
  1231. canvas_light_owner.free(p_rid);
  1232. memdelete(canvas_light);
  1233. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1234. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid);
  1235. ERR_FAIL_COND_V(!occluder, true);
  1236. if (occluder->polygon.is_valid()) {
  1237. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(occluder->polygon);
  1238. if (occluder_poly) {
  1239. occluder_poly->owners.erase(occluder);
  1240. }
  1241. }
  1242. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1243. Canvas *canvas = canvas_owner.getornull(occluder->canvas);
  1244. canvas->occluders.erase(occluder);
  1245. }
  1246. canvas_light_occluder_owner.free(p_rid);
  1247. memdelete(occluder);
  1248. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1249. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
  1250. ERR_FAIL_COND_V(!occluder_poly, true);
  1251. RSG::canvas_render->free(occluder_poly->occluder);
  1252. while (occluder_poly->owners.size()) {
  1253. occluder_poly->owners.front()->get()->polygon = RID();
  1254. occluder_poly->owners.erase(occluder_poly->owners.front());
  1255. }
  1256. canvas_light_occluder_polygon_owner.free(p_rid);
  1257. memdelete(occluder_poly);
  1258. } else {
  1259. return false;
  1260. }
  1261. return true;
  1262. }
  1263. RendererCanvasCull::RendererCanvasCull() {
  1264. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1265. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1266. disable_scale = false;
  1267. }
  1268. RendererCanvasCull::~RendererCanvasCull() {
  1269. memfree(z_list);
  1270. memfree(z_last_list);
  1271. }